Why should someone be forced into such a playstyle is the question.Considering how ridiculously fun the game is when you can use way more than just 6 Pokémon with next to no waste of time, I still fail to see how a mandatory Exp. All is a problem.
I do not think it's fun, primarily.Considering how ridiculously fun the game is when you can use way more than just 6 Pokémon with next to no waste of time, I still fail to see how a mandatory Exp. All is a problem.
Personally, I enjoy playing with a fairly consistent team of six, at least up until post-game. That might be a product of earlier games, where having a rotating party is either impossible or grindy, but having Exp. All was not enjoyable in the slightest. With a relatively set team, I feel more invested. Not saying that's the case for everyone or that's the "correct" mindset, but I don't have as much fun with a constantly rotating partyConsidering how ridiculously fun the game is when you can use way more than just 6 Pokémon with next to no waste of time, I still fail to see how a mandatory Exp. All is a problem.
LGPE's Exp All was a mixed bag for balancing, in my experience. My Eevee got super over-leveled right away, but it definitely helped with the gift Pokemon. Sword was okay (I think I ended up with 7 or 8 in my rotation), but I also didn't use the exp candiesI think if they're going to do mandatory exp all they need to balance the game around it better. I don't know if it did anything different but I didn't feel overleveled in Ultra Sun and I used the exp share throughout the entire game. The only Pokemon that ended up a little overleveled was a Lycanroc I got traded, which get more exp by default
Strangely I didn't feel overleveled in Shield either, but I didn't use the exp candies because it was my first game and I had no idea what those were
Regardless of how it effects gameplay or difficulty I still think it should always be an option. Doesn't really hurt anybody if it's an option compared to mandatory
praise the lordThe Pokétch allows you to call on wild Pokémon to help you out. They’ll use hidden moves like Cut to chop down trees that block your way, or Rock Climb to scale steep cliffs. The Hidden Moves app makes it possible for you to go places you could never reach on your own.
Honestly I'm surprised people even remotely thought HMs as we know them would be back.*shoves everything else out of the way*
praise the lord
Honestly without the context of the website the trailer did a terrible job of clarifying how HMs worked lmao.Honestly I'm surprised people even remotely thought HMs as we know them would be back.
Nah, that's never happening. For valid reasons.
Not too fond of this implementation of the ""HM"" but heh, I'll take it.
Are you talking about Riley & Cheryl? Those are just the pair up segments from the original game.I am interested in this... NPCs helping? How is that even meant to be used
I'm disappointed to know that it's part of the regular gameplay I was hoping it was something new.Are you talking about Riley & Cheryl? Those are just the pair up segments from the original game.
The only "new" things here:I'm disappointed to know that it's part of the regular gameplay I was hoping it was something new.
Well I guess that's what I get for not having actually played the gen 4 games
Looks absolutely sick. Love the wreaths of mist, the original never really evoked the feeling that you were at the highest point in the region. Always felt more like a cave interior to me.By the way the website also talks about mt Coronet. nothing new, but hey if anyone wanted to see Spear Pillar
here it is.
I don't see them getting rid of Surf, no.With HMs being part of the Poketch, I wonder if the moves themselves will be available anywhere else for use in battle?
Well, there's a chance they are just regular TMs like in the following gens. Surf, Defog, Fly and Waterfall notably are still used to this day, the others have kinda disappeared but not impossible to just see them as regular teachable moves.With HMs being part of the Poketch, I wonder if the moves themselves will be available anywhere else for use in battle?
This is nothing but a myth. Even with Gen 5's scaling Exp, the modern Exp. Share is counterproductive to the old one's original purpose of helping one weaker mon to passively catch up.GEn 6 Exp. Share allows for a easy customization of the team at any moment given, since it's extremely quick to level up fresly-catched members, and this will allow the game design to depict more challenging leaders, because your options have increased.
Because only 6 mons get to show up at the Hall of Fame.Considering how ridiculously fun the game is when you can use way more than just 6 Pokémon with next to no waste of time, I still fail to see how a mandatory Exp. All is a problem.
That's... not true? We have several minutes worth of footage with it nowhere in sight. I guess you can have the option to hide it (which is great btw).-The poketch always being on screen (kind of...required, really)
Nah, the worst is Fantina's Gym in DP...I am soooooooooooo glad they're keeping the original Gardenia Gym puzzle, Platinum's redesign is the worst Gym in the entire series.
What I meant was: the poketch can always be on screen.That's... not true? We have several minutes worth of footage with it nowhere in sight. I guess you can have the option to hide it (which is great btw).
Oh, ok, that's a good point.What I meant was: the poketch can always be on screen.
That is, you can have it up in the corner. Basically it's not just something you have to specifically press a button and bring up & cover the entire screen (though you can still do that, as also shown in the trailer).
I'm guessing it's probably something tied to the shoulder buttons, feels like a natural place to put it.