Pet Mod Megas for All v7 - Kalos concluded! | Please read the first post! | Fully playable through Kalos Slate 10!

Mega Lanturn
1634043554206.png

Ability - Victory Star :afrostar:

HP - 125 ➝ 125
Atk
- 58 ➝ 75 (+17)
Def - 58 ➝ 65 (+7)
SpA - 76 ➝ 98 (+22)
SpD - 76 ➝ 98 (+22)
Spe - 67 ➝ 99 (+32)
BST - 460 ➝ 560 (+100)

Added Moves: Thunder Cage, Recover, Muddy Water
Description: High HP, good bulk on both sides, having some decent stat. weird speed tier but definitely not bad is what i would say about this mega. This thing might steps on Mega Vikavolt toes (vikavolts don't have toes tho xP) being bulky, fast and being able to trap, but this thing would be more on the bulky side, while vikavolt set up web and potentially sweep somehow. About its ability, well yeah. Victini is the only mon has it canonically, and I found the ability somewhat fun to use in double. It can provide its ally a little bit more accuracy, but yeah, it's better than nothing. A lot of moves just misses all the time while being high accuracy (talking about you focus miss) so giving it a bit percent to hit isn't useless. This thing can use hydro pump, thunder, Muddy Water and thunder cage more accurately (zap cannon too, ig :D ) and it's totally not a flaw.
(Turn off the light view the text)
Flavourwise: Lighting up makes itself and its ally hit more accurately, and dolphin (yes you've heard it correctly, it's somewhat based on dolphin beside anglerfish) are competitive mammals.

Mega Dodrio
1634046172145.png

Type: Ground/Flying
Ability - Emergency Exit:

HP - 60 ➝ 60
Atk
- 110 ➝ 135 (+25)
Def - 70 ➝ 90 (+20)
SpA - 60 ➝ 60 (+0)
SpD - 60 ➝ 90 (+30)
Spe - 110➝ 135 (+25)
BST - 470 ➝ 570 (+100)

Added Moves: Wish
Description:
Ground/Flying is a really good typing offensively and defensively, but 2 mons having these type don't use both of their stab that much, mainly because they don't have a good flying type stab option. Well now we have it. Being able to hit strong is good, but this thing can somewhat bringing in a wish support. EE-Pass is really good in general with mons that has a high speed tier, since it will wish anyway, and having the guaranteed pass next turn if it reach 50%HP or lower. Sadly brave bird recoil doesn't work with it? If we can change ee for recoil, it'd be nice since golisopod has no recoil move anyway. It's a mon with good coverage option and with its speed tier, it can heal itself fast or bringing in some support option.

Flavourwise: Ostriches are known for running away, so this ability makes perfect senses. Ostriches are very ground-based animal too.

Mega Obstagoon
1634235662523.png


Type: Normal/Dark
Ability
- Annoy (should be rename in the future if this thing win :P ):
-Use spite mon opponents affected by this pokemon's dark type moves
HP - 93 ➝ 93
Atk
- 90 ➝ 140 (+50)
Def - 101 ➝ 131 (+30)
SpA - 60 ➝ 60 (+0)
SpD - 81 ➝ 90 (+9)
Spe - 95➝ 106 (+11)
BST - 470 ➝ 570 (+100)

Added Moves: Fake Out
Description:
This thing is made to be a good stallbreaker. Having spammable moveset, high attacking stat, decent speed tier and its ability is what I can say about it. It forces its opponent to switch, which I'm very fond of myself. In VGC, it has a disruptive role that can bypass substitute with its snarl, supporting its ally with obstruct, and pre mega defiant can help it a lot too.

Flavourwise: Haha annoying kiss badger.
 
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Mega Victreebel @ Victreebite

Type: Grass/Poison

New Ability: Pitfall Trap
Binding moves heal the user by 1/8 at the end of the turn as long as it has trapped another Pokémon on the field. (I'm not sure if you can stack multiple binding moves on one target, but if you can the healing would only apply to the first one you use)
Stat (changes):
80/125(+20)/80(+15)/125(+25)/110(+40)/70

New Moves: Snap Trap




Mega Dodrio @ Dodrite

Type: Normal/Flying

Ability: Hydra
Boosts the Pokémon's Attack stat when it takes a hit that causes its HP to become 2/3 or less. Boosts the Pokémon's Attack stat again when it takes a hit that causes its HP to become 1/3 or less.
Stat (changes):
60/125(+15)/90(+20)/85(+25)/90(+30)/120(+10)

New Moves: Outrage, Reversal, U-turn



Mega Lanturn @ Lanturnite

Type: Water/Electric

Ability: Lure
Switching moves have -1 priority. If a Pokémon with this ability uses a damaging move to switch out, the opposing Pokémon switches out too. (User has to choose Pokémon first, and in doubles the Pokémon directly across from Lanturn is the one switched out)
Stat (changes):
125/73(+15)/93(+35)/91(+15)/111(+35)/67

New Moves: None


IMG_1379.PNG
(sorry it's not animated)

Mega Obstagoon @ Obstagite

Type: Dark/Normal

Ability: Punk Rock

Stat (changes):
93/90/126(+25)/110(+50)/101(+20)/100(+5)

New Moves: Dark Pulse
 
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:ss/victreebel:
Mega Victreebel

Type: Grass / Poison
Ability: Alchemist
Stats: 80 / 105 / 135 (+70) / 100 / 110 (+40) / 60 (-10) (590 BST)
Mega Stone: Victreebite
New Moves: Purify, Snap Trap, Bubble

Mega Victreebel turns into a boiling cauldron, stirring up a nasty little concoction for its opponents!

Its main draw is as a Corrosion spreader, able to poison Pokémon like Toxapex, Corviknight, and Heatran that could normally switch in on it for free. It can use Strength Sap as well to keep itself healthy without relying on Synthesis, despite its many weaknesses. Key resistances to Electric, Water, Fairy, and Fighting give it opportunities to switch in, and it can pretty easily spread poison from there. Bubble is mostly a joke addition, because, well... bubble, bubble, toil and trouble!


Ability has been changed from Corrosion to Alchemist. So now it's mostly another fun mega more than a competitive one! And, hey, it's the Halloween season. Mega Mismagius needs a new partner.

:ss/obstagoon:
Mega Obstagoon

Type:
Dark / Normal
Ability: Punk Rock
Stats: 93 / 130 (+40) / 121 (+20) / 75 (+15) / 106 (+25) / 95 (620 BST)
Mega Stone: Obstagoonite
New Moves: Boomburst

Mega Obstagoon takes the stage with a sound that'll leave its opponents quaking in their Heavy-Duty Boots!

I know, I know, STAB Punk Rock Boomburst, BUT: 75 Sp. Attack is the same as Swellow, who despite not having Punk Rock can also hold an item. There's a reason I neither gave it Nasty Plot nor boosted its Speed stat - Boomburst hits hard, but I didn't want that to be the only thing Mega Obstagoon could do. Rather, it's a mixed attacker, using its Boombursts to break past physical walls but still making great use of the ever-spammable Knock Off and Close Combat. In Doubles, Punk Rock also makes Snarl a much more viable option, hitting a little harder than Incineroar's (but of course lacking most of Incineroar's other utility).

:ss/lanturn:
Mega Lanturn

Type: Water / Electric
Ability: Compound Eyes
Stats: 125 / 58 / 88 (+30) / 106 (+30) / 106 (+30) / 77 (+10) (560 BST)
Mega Stone: Lanturnite
New Moves: Tail Glow, Muddy Water, Zap Cannon

Mega Lanturn has returned to the depths from whence it came, transforming into a monster from the dark abyss!

106 Sp. Attack isn't all that impressive for a Mega, but its newfound access to Tail Glow turns its attacks pretty dang brutal, especially with Compound Eyes. Even before setting up, Mega Lanturn can take notes from Galvantula and spam high-powered STAB moves at much greater accuracy than usual. Hydro Pump and Muddy Water are perfectly accurate now, while Thunder and Blizzard are both bolstered to 91% accuracy, making them plenty spammable. However, this is offset by its poor Speed - it's not hard to get the jump on it. And that's why you run 65% accurate Zap Cannon.

:ss/dodrio:
Mega Dodrio

Type:
Normal / Flying
Ability: Three Strikes - The Pokémon's multi-hit attacks (except for Beat Up) always hit three times.
Stats: 60 / 141 (+31) / 99 (+29) / 66 (+6) / 90 (+30) / 114 (+4)
Mega Stone: Dodrionite
New Moves: Double Kick, Dual Wingbeat, Triple Axel

Mega Dodrio bursts into battle! Mega Dodrio bursts into battle! Mega Dodrio bursts into battle!

Three Strikes isn't just inferior Skill Link (although, sure, it is that for Fury Attack and such) - it applies to ALL multi-strike moves, including ones that only hit twice! Thus, Double Hit, Dual Wingbeat, and Double Kick all hit three times, turning the former two into potent STAB moves and the latter into a safer alternative to Jump Kick. Triple Axel can also be used without fear of missing, as it would have the same effect as Skill Link of guaranteeing all three hits. Its statline seems funky, at least until you realize that now all of its stats are divisible by 3. (Please don't kill me for giving it Dual Wingbeat. Pretend the Mega has three wings, okay? And three legs, while we're at it.)
 
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:victreebel:
Mega Victreebel
Grass / Poison
Ability: Gulp Missile
80 / 115 (+10) / 90 (+25) / 110 (+10) / 105 (+35) / 80 (+10)
New moves: Surf, Dive
Victreebel loves to use its spacious maw to provide a home for Bug-types in need. However, this is symbiosis; it often uses them as projectiles to defend from predators.
Pitcher plants are carnivorous and tend to eat small animals by trapping them in what would be their mouths. Since Victreebel is large enough to actually eat small Bug-types, let’s lean in to that! Introducing a viable Gulp Missile user. Since pitcher plants can grow in acidic swamps, there is some justification for Surf and Dive access! In Gulping Form, it’s swallowing a Karrablast, whilst in Gorging Form, it’s swallowing a Vikavolt.
(I know that it’s taking an ability that only works on one Pokémon, but hear me out: it fits the flavor of Victreebel, and Mega Falinks is saying hi)
"Now, now now," you say, confused. "You can't just tell me that Victreebel will work effectively with an incredibly niche ability that deals damage and has useful effects but has the opportunity cost of a moveslot." And to that I will respond... no. Firstly, let's look at Victreebel's relevant moves: there's Power Whip and Poison Jab as reliable STAB, Strength Sap and Leech Seed as supportive recovery, and of course Swords Dance. Now, let's see how Gulp Missile interacts with these, shall we? With Swords Dance and Gulp Missile, you can reach nuclear Dives (plus with a Water resist you won't worry about Surfs too much!) while also punishing attacks afterwards. With Strength Sap and Leech Seed, you have relative freedom to switch between forms, being able to alternate between Def drops to amplify your STABs or paralysis for utility. Along with this, Gulp Missile can even activate if a move KOs you! Also, Grass/Poison was chosen over Grass/Water in order to ensure that it wouldn't be weak to U-Turn, which does actually synergize with the ability decently; since Gulp Missile hits before a pivot out. With all of this synergy, what could possibly go wrong? Well, with common weaknesses to Fire, Psychic, Ice, and Flying, you won't be the Pokémon with the most longevity despite your recovery. Furthermore, you are very slow, being outsped by Victini, Mew, Blacephalon, and Zapdos. On top of that, Steel-types can hard-wall you, especially Ferrothorn which won't even take neutral damage from any of your moves and can strike back with Knock Off or Gyro Ball. While this is a mon with a good amount of pros, its cons in the fact that it needs to use a moveslot on mediocre to bad non-STAB to actually use its ability can be a hindrance. However, even with all of this, this powerful plant will be sure to pack a punch and start a pecking order.
:obstagoon:
Mega Obstagoon
Dark / Normal
Ability: Solid Rock
93 / 105 (+15) / 131 (+30) / 95 (+35) / 101 (+20) / 105 (+10)
New moves: Milk Drink
Obstagoon's voice has become harsh and sharp. When it sings loud enough, the air around becomes hard as stone, and difficult to move in.
Obstagoon is based on KISS. Of course people are making concepts based on it using rock and roll. But if Punk Rock’s been claimed, then I have no choice but to work with Solid Rock; after all, its in-game descriptions don’t call it solid stone.
With the semantics out of the way... let's go on to why it works! Firstly, Dark/Normal isn't too shabby of a defensive typing; 1 4x weakness does sound a bit bad, but you also just have 2 2x weaknesses, plus a resistance and two very valuable immunities. With Solid Rock and the given stat spread, you turn into a defensive juggernaut, tanking many a move that comes your way! You don't get deleted by U-Turns, you can handle certain Fairy-types... that's about it. With Milk Drink access, you can get additional staying power; and since you get great set-up and pivoting already, you turn into a decent tank for M4A, able to switch in, take pivoting, pivot out, hit with priority, set up effectively, and more!
:lanturn:
Mega Lanturn
Water / Electric
Ability: Beacon
(The user draws Dark-type moves to itself. When hit by a Dark-type move, its SpA rises by 1. Dark immunity.)
125 / 63 (+5) / 88 (+30) / 106 (+30) / 96 (+20) / 82 (+15)
Lanturn has gained an affinity for going to the water's surface and guiding stranded sailors to shore. It is known as "the savior of the seas".
Lanturn is an anglerfish (specifically a football fish but shh), and anglerfish tend to lure in prey with their head lamp, so Lanturn uses its head lamp to draw out darkness, before purging it from the world and growing stronger!
Are you tired of Incineroar Knocking Off all of your items in VGC before Parting Shotting out? Do you want your enemies to stop Taunting you? Then I have the Mega evolution for you. May all your problems (and enemies) disappear when Lanturn takes the stage. With your high natural bulk, you can shrug off attacks that would be bothersome, while absorbing a good amount of attacks that control the meta, such as Knock Off, Parting Shot, and Taunt; and to a lesser degree Torment, Memento, and Sucker Punch. If you can carefully switch in on one of these moves, you're capable of gaining a SpA buff that can back up your decently respectable base stat. Unfortunately, it's not all fun and games for Lanturn: it lacks recovery, is vulnerable to common mons such as Lando-T and Rillaboom, and is dependent on its ability to give offensive buffing. Overall, due to its well-roundedness, this Lanturn will be happy to find a spot on many an M4A VGC team, and can even stand in Singles due to it countering one of the most popular moves!
 
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inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
Hey folks! I wanted to give an update about the results of last slate:

Due to an error I made when tallying, the winner for Stoutland was misreported. Paulluxx has handled this very graciously and we appreciate his understanding; in actuality, the winning Stoutland was the one submitted by okispokis !

:ss/Stoutland:
Stoutland-Mega
Normal/Steel
Ability: Intimidate/Scrappy/Sand Rush-> Pacifying Pelt: The user restores 1/4 max HP when hit by a Fighting move; immune to Fighting.
Stats

HP: 85
Atk: 135 (+25)
Def: 125 (+35)
SpA: 45
SpD: 100 (+10)
Spe: 110 (+30)
New Moves:
+Body Slam, Earthquake, U-turn, Wish

Given how much its saving people from snowy mountains, it seemed only natural for Stoutland to resist Ice and Rock, thus giving me the idea for Steel type and an offensive support playstyle; flavorwise, it plays on Stoutland's steely determination to help people as well as "soft metals", absorbing and retaining warmth to basically act as a portable heater. But what of the 4x Fighting weakness? Well, the energy of Mega evolution turns Stoutland's fur so fluffy that Fighting attacks end up stopped before they can connect, the attacker's prompted to pet them instead, restoring HP (which also helps shore up its bulk). The Fighting immunity alongside natural resistances allows it to check many scary physical attackers like Rillaboom, Kartana, Mega Sifretch'd, Mega Medicham and Mega Lycanroc-Dusk. Body Slam allows it to spread paralysis for offensive teammates (with the potential option of Scrappy pre-Mega to hit Ghosts), EQ allows a strong attack against Steels that doesn't weaken itself, Wish crucially grants it recovery while also granting some extra utility if paired with possible U-turn to help top off frailer teammates. Beyond that, you can spread more status with Toxic or Yawn, or pack an attack like newly STAB Iron Head, Crunch, Psychic Fangs (anti-screen) or Wild Charge.
1634071783150.png

Here's the gist of what happened:
- By the end of the 5th place elimination, okispokis' leading sub had 10 points
- This was enough to exclude Sticky/Moretto's currently-third-place submission from having a chance of winning, as it had eight total votes
- So Sticky/Moretto's sub was eliminated and the points redistributed

Prior to the runoff from Sticky/Moretto's sub being eliminated, the standing was this (key: Points/Total Votes)
okispokis (10/16)
EeveeGirl (6/17)
Paulluxx (5/15)
(Sticky/Moretto (6/8))

Of the six points runoff from Sticky/Moretto:
- Three go to Paulluxx
- One goes to okispokis
- two go to Eeveegirl

This is where things went wrong. In my initial count, I missed doing a runoff for one vote for Sticky/Moretto that resulted in EeveeGirl's submission having one fewer point than it should have during this third-place elimination.
The incorrect results, as I reported them in my initial count, looked like this:
okispokis (11/16)
Paulluxx (8/15)
Eeveegirl (7/17)

This resulted in Eeveegirl's sub being eliminated. Of those 7 points, 3 of them were out of options and the 4 remaining all went to Paul, leading to his submission ending with 13/15 points and winning.


Here's what would have happened if i had not missed a vote:
okispokis (11/16)
Eeveegirl (8/17)
Paulluxx (8/15)

As you can see, Eeveegirl and Paulluxx's subs are now tied in second. My standard tiebreaker method is to preference submissions that have more total votes, which in this case would have led to Paulluxx's submission being eliminated in third rather than Eeveegirl's.
Of those 8 points, 2 go to okispokis, 2 go to Eeveegirl, and the rest are lost. This results in a victory for okispokis (13/16) over Eeveegirl in second (10/17).

Okispokis' submission will be included in the mod as the official Mega Stoutland. But as an added bonus (and in apology for getting him involved with this mistake), Paul's Stoutland will still be available as a rare surprise in M4A Random Battles similar to the secret April Fool's Day Megas, and it will also be available as a preset in the M4A Sandbox in the same way so it can still be selected and used as easily as possible.

We're really sorry for the inconvenience and extremely grateful to Paul for being so respectful about it despite this obviously being a disappointment to him;;
but at the same time, we hope everyone can enjoy using both of these Megas in their respective formats, and huge congratulations to okis on his first win!!!

... While I'm here, I also have a submission, I guess!

:dodrio:
Mega Dodrio
New Ability: Run Away/Early Bird/Tangled Feet --> Down-to-Earth (While this Pokémon is active, the effects of terrains are disabled.)
New Typing
: Normal/Flying (Unchanged)

New Stats:
HP: 60
ATK: 110 --> 120 (+10)
DEF
: 70 --> 100 (+30)
SPA
: 60 (-)
SPD
: 60 --> 120 (+60)
SPE
: 110 (-)

New Moves
: U-Turn, Thunder Wave, Yawn

Desc:
- Differs significantly from Lycanroc in that
-- can run similar sets to it (setup and the ability just helps prevent its sweeps from being countered easily)
-- However it is more likely to play disruptively; unlike Lycanroc it has access to reliable recovery, Taunt, Knock, Reflect, and Haze among other things
-- Fun to have a disruptive pivot who can Toxic a Fini, for example
-- Also is good against different terrains than Lycanroc -- it won't want to come in on Electric very often, but it resists pretty much all of the moves Rillaboom usually uses (Glide/Hammer and U-Turn, neutral to Drain Punch, immune to Ground; Lycanroc is weak to all of those bar U-Turn. I think Mega Lycanroc is actually able to handle Rillaboom fairly well, iirc, but thats still an element)
- It's interesting I think to have this on a mon that already inherently cannot benefit from terrain? It's really the only Flying-type this makes sense on (+"Down-to-Earth" (which was previously named Grounded) is just funny on a mon based on a bird that doesn't really fly)
 
Well, I don't have many ideas for this slate, so I will stick only to this:

:ss/Obstagoon:
Mega-Obstagoon
Type: Ghost/Dark
Ability: Grunge Cry
If this pokemon is knocked out by an attack, sings an angst song before fainting. The song fully depletes the PP of the move that knocked it out. Pokemon with Soundproof are immune.
New Moves: Refresh
Status:
HP: 93 > 93
ATK: 90 > 110 (+20)
DEF: 101 > 145 (+40)
SPA: 60 > 60 (-)
SPD: 81 > 121 (+30)
SPE: 95 > 105 (+10)

Flavor:

- Grunge rock and Grudge move
- Pun with the word grudge, the move that has same effect as this ability.
- Grunge rock lyrics are mostly full of angst, and most bands shows a general discontent with the state of society/discomfort with social pressures. They usually grudge society.
- Obstagoon is part of a rock band.

Competitive:
- PP stall. Pairs well with Pressure Corviknight/Zapdos, and FuturePort Slowbro.
- Refresh changes nothing for base form, sice it usually runs Guts, but it's nice to get rid of toxic/burn on mega.

WARNING: This sub smells like teen spirit. Please put your vote on the heart-shaped box, or else Jeremy will speak in class today. There are no excuses to veto it also.

god i feel like a boomer trying to pun with those 90s songs
 
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(haaha I lied dodrio is next)
:bw/dodrio:
Dodrio-Mega
Ability: Rotation - On switch-in, this Pokémon's Defense or Special Defense is raised by 1 stage based on the weaker combined attacking stat of all opposing Pokémon. Special Defense is raised if their Special Attack is higher, and Defense is raised if their Attack is the same or higher. (Mega Starmie's Ability)
New Type: Ground/Flying
Stats:

Hp: 60
Atk: 130 (+20)
Def: 120 (+50)
Spa: 60
Spd: 80 (+20)
Spe: 120 (+10)

New Moves: (Bold = Notable) Drill Run, Triple Axel, Triple Kick
(Posting it here instead of editing it in to my other sub to get more people to see)
I don't have time to write a big description like lanturn, so here's the gist of it:
For flavor, it rotates between which head it primarily uses since one can get tired or wounded. For competitive, thanks to rotation and the stat boosts, it has decent bulk, especially on the physical side. It can use it to get switch-in opportunities to make sue of it's diverse toolkit. It can go the defensive route, using things like haze to check setup sweepers, and for lando and chomp specifically, it has triple axel to cleanly ko them. I believe the superior route to go is offensive though, using it's switch-ins to set up with swords dance and deal lots of damage with brave bird, drill run and/or jump kick. Roost can be run on both defensive and offensive sets to maximize it's defensive utility and longevity too.

Take Care Everyone!
 
Mega Victreebel


Mega Victreebel

Type:

Ability: Acid Reflux (When this Pokemon is hit, Acidic Terrain begins (Sand Spit for Acidic Terrain))
(Credit goes to BlueRay for coming up with Acidic Terrain!)

Stats:
HP: 80
Atk: 130 (+25)
Def: 125 (+60)
SpA: 100
SpD: 70
Spe: 85 (+15)

New Moves: Gunk Shot

Reasoning:
I've long been slightly bothered by base Victreebel's role as a Sun abuser given the fact that the entire point of being a carnivorous plant means you need less photosynthesis. Now, I've come up with something that puts more emphasis on Victreebel's pitcher plant roots (haha get it?). Acid Reflux allows Victreebel to use M4A's unique Acidic Terrain, which currently can only be summoned by Mega Dragalge. Mega Victreebel would go about using this terrain in a different fashion, both in terms of setting and abusing.

Firstly, Victreebel's typing in Grass/Poison is normally pretty terrible offensively. Acidic Terrain helps alleviate this problem by allowing its Poison STAB to burst through Steel types that would normally not care about either of its STAB moves. Secondly, this typing also has different defensive applications than Mega Dragalge. Most notably, Victreebel is not weak to Ground moves like Dragalge, and thus has an easier time dealing with Ground and Rock types, as well as the Ground coverage commonly found on Steel types. Its higher Def also helps in this case. In addition, Victreebel also resists Fairy as opposed to being weak to it.

A very notable difference between Mega Dragalge and this Mega Victreebel is the way in which they set their terrains. Mega Dragalge sets its terrain on switchin, unconditionally, while Mega Victreebel needs to get hit first. This comes with both pros and cons. Mega Victreebel's terrain is obviously dependent on an opponent's decision to attack you, and you have to lose HP in order to set it. That said, it also allows Mega Victreebel to reset its terrain without having to leave the field. In VGC, spread moves can be used to both damage your opponent and trigger Acid Reflux. Examples include Breaking swipe, Surf, or Bulldoze. In singles, if an opponent chooses not to directly attack Mega Victreebel to avoid setting Acidic Terrain, it can punish them by setting up with Swords Dance, or using some of its utility like Strength Sap, Sleep Powder, or Stun Spore.

With its slight increase in speed, Mega Victreebel can outspeed most common walls, allowing it to take them down more effectively and take fewer hits while doing so. In addition, it allows Mega Victreebel to speed tie with threats like Rillaboom and Nidoking. It also helps Mega Victreebel with recovery, as it is able to Strength Sap slower mons before they can hit it, lowering their Atk and healing it back up.

Mega Lanturn


Mega Lanturn

Type:

Ability:
Lure (If this Pokemon shares a type with its target, its attacks have 1.5x base power)

Stats:
HP: 125
Atk: 58
Def: 78 (+20)
SpA: 116 (+30)
SpD: 106 (+30)
Spe: 87 (+20)

New Moves: Life Dew, Synchronoise

Reasoning:
As bulky Water types are an archetype of their own, a Mega Evolution that takes advantage of them would be an interesting addition to the mod. With Lanturn's Water/Electric typing, as well as the flavour of it being based moslty on an anglerfish, it seems an ideal candidate for the role. "Lure" is based on the idea that anglerfish use their little light to lure in fellow fish, to which they then deliver a fatal blow. The ability is fairly straightforward in how it takes advantage of bulky Water types, but it does have some neat interactions. Soak for instance could be used as a pseudo-boosting move, and it guarantees you a super effective hit. In addition, in VGC, it could use spread moves like Surf or Discharge to proc its ability if its ally shares a type with it. For instance, a Water/Ground type like Swampert could be used alongside Mega Lanturn to allow it to dish out high damage. Life Dew and Synchronoise as movepool additions are mostly there for flavour, but could have some more niche applications in VGC.

Mega Obstagoon


Mega Obstagoon

(Another thank-you to BlueRay for helping me balance this sub!)

Type:

Ability: Insult to Injury (This Pokemon's moves that lower the target's stats lower them by an additional stage if the target already has any lowered stats)

Stats:
HP: 93
Atk: 130 (+40)
Def: 111 (+10)
SpA: 100 (+40)
SpD: 91 (+10)
Spe: 95

New Moves: Metal Sound

Reasoning:
I'm sure anyone who made a sub for Obstagoon here has stated this, but Obstruct really is a super cool move. Encouraging the use of Obstruct can be done in a multitude of ways, and I chose here to emphasise the move's Def drop. With this ability, Obstagoon can really cripple its opponents. It actually has quite a number of moves that can take advantage of this ability, especially in a VGC context. For singles, Obstruct and Parting Shot are likely going to see much use, and potentially there may be a niche for trapping sets with Whirlpool and moves like Snarl/Baby-Doll Eyes. In VGC, this could be especially useful, as Obstagoon has access to Icy Wind, which could make for quite a useful support Pokemon if paired with Snarl, Obstruct, or maybe an ally with Intimidate. Other potentially more niche moves include Fake Tears, Scary Face, Screech, Iron Tail, and Mud Shot. Metal Sound is added entirely for flavour, as I could not pass up the opportunity for the music-related pun.

Mega Dodrio

dodrio.gif

Mega Dodrio

Type:

Ability: Sand Rush

Stats:
HP: 60
Atk: 130 (+20)
Def: 90 (+20)
SpA: 110 (+50)
SpD: 60
Spe: 120 (+10)

New Moves: U-turn, Hurricane, Hyper Voice, Overheat, Weather Ball, Nasty Plot

Reasoning:
A number of Dodrio's dex entries talk about how great it is at running fast, even in dry and arid environments. Sand Rush takes this bit and turns it up a notch, turning Dodrio into a unique addition to Sand teams. Dodrio's access to Flying STAB allows it to more comfortably deal with bulky Grass types that normally put a quick stop to Sand abusers. In return, the Ground type covers Flying resists perfectly, so if any Electric, Rock, or Steel types come in on Dodrio, it can now U-turn out and enable one of its teammates to deal with the opposing Flying resist. The boost in SpA is to allow Mega Dodrio to potentially run special sets as well, as Sand Rush and Sand Force mons currently are all physical attackers (unless you really want to run special Mega Garchomp for some reason). These movepool additions may seem a bit strange, but there is some reasoning behind all of them. For Hurricane, there are actually already a number of wingless users, such as Kingdra, Gyarados, and Whimsicott. Hyper Voice is fairly self-explanatory, as with 3 heads and access to Uproar, Dodrio is certainly capable of producing some loud noise. Overheat is also tangentially associated with less literal overheating, as can be seen in Primeape and Exploud, and one of Dodrio's dex entries talks about how one of its heads represents anger. This move can help special Mega Dodrio builds break through Steel types, especially ones like Corviknight or Ferrothorn that Ground type teammates struggle against. Weather Ball has obvious applicatons for a weather abuser, and a fairly wide distribution. Lastly, Nasty Plot comes from the several dex entries that talk about how with 3 brains, Dodrio collects tons of data and makes very complex plans.
 
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comin in with 4 subs today, and they might be a little gimmicky
:dodrio:

:dodrio: Mega Dodrio
New Ability
: Run Away/Early Bird/Tangled Feet ---> Echo
("When Mega Dodrio uses a move that calls upon another move, the move that is called upon will deal doubled damage.")
Type: Normal/Flying

New Stats:
HP: 60
Attack: 110 -> 120 (+10)
Defense: 70 -> 80 (+10)
SpAtk: 60 -> 110 (+50)
SpDef: 60 -> 80 (+20)
Speed: 110 -> 120 (+10)

New Moves: Me First, Nature Power, U-Turn
Description:
Mega Dodrio focuses on studying the movements of those around it to form a well coordinated plan to attack its opponents tenfold.

I remember seeing a showdown player going by the name of Pyrotoz using a Z-Mirror Move Flyinium Dodrio set, and I'm very fond of it, so I based my submission around it. Dodrio can deal massive damage and revenge kill other pokemon with Me First, such as an SD sweeper or a faster cleaner. It's all about positioning though! If you want Dodrio to kill Tapu Koko using Me First, you'll need to have it use Dazzling Gleam on another target, or take the hit yourself.
- Nature Power can be interesting, with its high special attack it can boast about new coverage like Tbolt and a much stronger Tri Attack
- Dodrio may lose momentum too easily, U-Turn alleviates that issue
:obstagoon:

:obstagoon: Mega Obstagoon
New Ability
: Reckless/Guts/Defiant ---> Threshold
("Upon mega evolving or switching in, this pokemons Defense and Special Defense raise 2 stages, but each time it takes damage both stats fall one stage.")
Type: Normal/Dark

New Stats:
HP: 93
Attack: 90 -> 140 (+50)
Defense: 101 -> 111 (+10)
SpAtk: 60
SpDef: 81 -> 111 (+30)
Speed: 95 -> 105 (+10)

New Moves: Mat Block, Power Trip
Description:
Mega Obstagoon takes a very defensive stance and blocks off attacks for as long as it can. Eventually, its guard can be broken, leaving it defenseless.

My Mega Obstagoon will be a tanky offensive pivot. While it lacks recovery, it can withstand a few hits before it switches out again. This ability synergizes well with Close Combat as its defense drops won't matter to much for it! It's capable of withstanding attacks from a lot of pokemon, like Clefable, Tapu Koko, and U-Turn. However, it will not wall off the likes of Urshifu-R, and can be quickly worn down by pivoting moves.

It still has the opportunity to abuse Payback, Revenge and Power Trip, all of which go great together with this ability.
:lanturn:

:lanturn: Mega Lanturn
New Ability
: Volt Absorb/Illuminate/Water Absorb ---> Lure
("Raises the accuracy of it and it's allies 1 stage after using a status move.")
Type: Water/Electric

New Stats:
HP: 125
Attack: 58
Defense: 58 -> 68 (+10)
SpAtk: 76 -> 126 (+50)
SpDef: 76 -> 106 (+30)
Speed: 67 -> 77 (+10)

New Moves: Fake Tears, Baby-Doll-Eyes
Description:
Mega Lanturn lures in its prey by camouflaging itself in the ocean and using its bright light as a distraction. When its prey draw near, its attacks become more accurate.

Accuracy and Evasion are very weird facets of the metagame, but when handled carefully can be pretty unique. While abilities like No Guard would make more sense on lanturn, I chose to go with something that helps itself in singles and it doubles, in doubles or vgc it can boost the accuracy of spread moves used by its allies. So Heat Wave, Rock Slide and Muddy Water are more likely to hit. With SpDef dropping moves or Baby-Doll-Eyes it can ensure that these spread moves hit 100% of the time when they need to come in clutch.

In singles, Lanturn can run a variety of moves, such as Agility, Soak, Charge, and more! You might consider Heal Bell too if you're using Hydro Pump, and hitting Zap Cannon more often can be rewarding.
:victreebel:

:victreebel: Mega Victreebel
New Ability
: Chlorophyll/Gluttony ---> Aroma Veil
Type
: Grass/Poison

New Stats:
HP: 80
Attack: 105 -> 145 (+40)
Defense: 65 -> 85 (+20)
SpAtk: 100
SpDef: 70 -> 120 (+50)
Speed: 70 -> 60 (-10)

New Moves: Gunk Shot, Soak
Description:
Mega Victreebel can attract many pokemon just by sitting in one spot. Most pokemon only get close enough to enjoy its fragrance, however some pokemon are foolish enough to crawl into the deathly jaws of this pokemon, unaware of the digestive fluids pooling within.

Not much to say but, its untauntable! It's speed tier is not that great for sweeping, but it does have the bulk and longevity to keep up. It can rely on Sleep Powder to help Swords Dance more reliably, and use Soak as a way to remove stab and force the target out, while also getting free Power Whips on em. It's physical attack is so high, you could go completely uninvested and just run a bulkier EV spread to deal with the Fairy-type special attackers in the Metagame.
 
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in actuality, the winning Stoutland was the one submitted by okispokis !
Well, I think I've spent enough time celebrating my first win. Luckily we found out about this before I actually got around to sacrificing those Victi- anyway, onto the new batch!
5q2n1u.gif

Dodrio-Mega
Fighting/Flying
Ability: Run Away/Early Bird/Tangled Feet-> Air Walker (The user gains +1 Speed when hit by a Flying move; user is immune to Flying).
Stats

HP: 60
Atk: 135 (+25)
Def: 115 (+45)
SpA: 65 (+5)
SpD:
85 (+25)
Spe: 110
New Moves: U-turn

Description: Believe it or not, Dodrio's walking on air. It never thought it could be so free. Now its blocking Defog, getting turns to set up, thanks to a Flying immunity! *ahem* Drio especially appreciates this immunity thanks to its new Fighting typing, allowing it STAB on Jump Kick and making it Rocks neutral; that latter asset is especially good as Drio's Defog blocking makes it a prize asset to HO and hazard stacking teams, basically turning Defoggers like Corviknight into set up fodder. SD boosts a great STAB combo, alongside options like Knock Off and Pursuit for Ghosts hoping to block Jump Kick, Roost to heal off damage, and Quick Attack for faster revenge killers. Alternatively, Mega Dodrio can act as a general wallbreaker with newfound pivoting in U-turn if you want a breaker that can operate throughout the match.

:ss/Lanturn:

Lanturn-Mega
Water
/Electric
Ability: Water Absorb/Volt Absorb/Illuminate-> Alluring Light (While user is active, other Pokemon will be unable to switch out using moves. [Wild Pokemon are unable to flee the battle]*.)
*This second part is just for flavor text.
Stats
HP: 125
Atk: 68 (+10)
Def: 73 (+15)
SpA: 111 (+35)
SpD: 116 (+40)
Spe: 67
New Moves: Recover

Description: This girl's (only female angler fish actually look like this) cuteness may make you forget that angler fish use their light to attract prey, just as Mega Lanturn uses its light to keep Pokemon from leaving the field (unless they hard switch). Shutting down VoltTurn and the like is obviously huge, allowing Lanturn to disrupt momentum while using its own Volt Switch to force positioning, alongside Recover to keep itself healthy throughout a match and Scald to spread burns and shore up physical bulk that otherwise struggles with any serious EQ user. It can further perform a cleric role with Heal Bell, spread dual status with Toxic or Discharge, use all-purpose Ice Beam or even Whirlpool to further screw with enemy positioning.


:sm/Victreebel:
Victreebel-Mega

Grass/Poison
Ability: Chlorophyll/Gluttony-> Digestive Acid (If the target has any positive stat changes, user removes them after attacking and restores 1/8th max HP per one stage boost).
Stats
HP: 80
Atk: 125 (+20)
Def: 95 (+30)
SpA: 100
SpD: 100 (+30)
Spe: 90 (+20)
New Moves: Corrosive Gas, Gunk Shot, Petal Blizzard

Description
: Victreebel's whole deal is gobbling things up and melting them with corrosive acid, so with the power of Mega evolution Bel gains the ability to eat stat boosts, restoring its own HP in the process, which it can do so reliably thanks to Sucker Punch; in conjunction with Strength Sap, this allows it to leverage its bulk surprisingly well. Alternatively, you can go SD + three attacks with dual high BP STAB and Sucker. In VGC, Petal Blizzard allows it to attack both opponents at once, allowing it to double up on its healing.

:sm/Obstagoon:

Obstagoon-Mega
Dark/Normal
Ability
: Guts/Reckless/Defiant-> Dazzling
Stats

HP: 93
Atk:
120 (+30)
Def: 121 (+20)
SpA: 80 (+20)
SpD:
81
Spe: 125 (+30)
New Moves: Fake Out

Description: The measure of any true musician is whether they can dazzle their audience, and Mega Obstagoon is here to satisfy. Good attack and speed, coupled with solid physical bulk allow the GOON to serve as an awesome late-game Bulk Up sweeper with great coverage like CC and Gunk Shot, with Dazzling nullifying any priority and letting it safely revenge kill threats like Mega Duskroc. Of course, the GOON is more than just a solo act; pre-Mega Defiant is a great asset in VGC, as are new Fake Out complemented by Dark STAB, options like Parting Shot and Obstruct and now Dazzling post-Mega protecting the GOON and its mates from opposing Fake Out.
 
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:sm/victreebel:
Mega Victreebel
Type: Grass/Poison
Ability: Alluring Aroma (When this Pokemon is on the field, Grass and Fairy type Pokemon are forced to move last in their priority bracket)
Stats:
  • HP: 80 (+0)
  • Attack: 105 (+0)
  • Defense: 105 (+40)
  • Special Attack: 110 (+10)
  • Special Defense: 110 (+40)
  • Speed: 80 (+10)
New Moves: Sludge Wave, Gunk Shot

Description: Victreebel is based on the pitcher plant, a type of carnivorous plant that lures its prey by emitting a sweet, nectar like aroma. Mega Victreebel does the same thing, and the aroma is so strong that Grass and Fairy types (Fairies bc they're nature mons and would love something like that) to slow down and enjoy the smell. This has a lot of interesting effects, especially in VGC, where it can turn mons like Rillaboom and Tapu Koko into slow pivots. Sludge Wave and Gunk Shot here because if Victreebel was in SWSH it probably would have gotten both of these moves anyways.

:sm/dodrio:
Mega Dodrio
Type: Fighting/Flying
Ability: Sand Rush
Stats:
  • HP: 60 (+0)
  • Attack: 150 (+40)
  • Defense: 100 (+30)
  • Special Attack: 70 (+0)
  • Special Defense: 90 (+30)
  • Speed: 110 (+0)
New Moves: Close Combat, Brave Bird

Description: Two Megas with Sand Rush in a row from me? It's more likely than you think :3 In all seriousness, it was the feedback from my Mega Mightyena submission that gave me the inspiration for this Mega Dodrio. Type stacking was brought up as a major concern for my Mega Mightyena, with the added Ground typing creating common weaknesses with the other Rock and Ground types found on sand teams. Mega Dodrio averts this with its typing allowing Sand teams a better method of dealing with Fighting and Grass types. The former is also why I gave Mega Dodrio a Fighting type of its own, so that it wouldn't take neutral damage from Fighting attacks. Flavor-wise, it works well too, since Dodrio is based on large flightless birds such as ostriches that can commonly be found in sandy areas. Close Combat and Brave Bird are here becaue they're moves I feel that Dodrio would have gotten if it was in SWSH.

I don't know if I will be able to do Lanturn because I have no clue what to do with it, but if I do, it will be in one final post :3
 
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1634212677209.png

Mega Lanturn:
New Ability:
Surge Surfer
Type: Water / Electric
New stats:
HP: 125
Attack: 103 (+45)
Defense: 98 (+40)
Special Attack: 91 (+15)
Special Defense: 96 (+20)
Speed: 47 (-20)
(560 BST)
New moves: Tail Glow
Description: His flavour is based more in his concept: Not only is the lanternfish closely related to fluorescent bacteria, but there are more species. Thanks to this small illumination, they can solve somewhat the lack of light in the abyssal zone. These bacteria make some parts of the body shine and serve so that the fish can move and feed. I was thinking in something relationated about his bacterias and his use in electric terrain, like now this bacterias are stimulated by the electric terrain, doing lanturn faster.
Competitive description: As a user of electric terrain and having rising voltage, decreasing speed was the best option, and also now rising voltage in electric terrain with +3 in spa is quite good. Also with good coverage, like ice beam and hpump. Gatrodon and M. Empo are the best counters, and can be checked by things like lando scarf and M. Jolteon. Appart from this, hawlucha and koko synegizes very well with this lanturn, hawlucha taking some damage of grass or ground type mons and lanturn taking flying and some eletric moves.
 
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KeroseneZanchu

Banned deucer.
Mega :swsh/victreebel: Victreebel
Type:
Grass/Poison
Mega Stone: Victreebite

Ability: Allure - Disables pivoting while this Pokemon is on the field.

Stats:
HP - 80 (+0)
ATK - 105 (+0)
DEF - 125 (+60)
SPA - 100 (+0)
SPD - 110 (+40)
SPE - 70 (+0)

New Moves: Snap Trap, Soak

Description:
Dex Entry: The energies of Mega Evolution raise the potency of Victreebel's internal fluids to a potency so intense that it even becomes dangerous to itself. The scent is so strong that even enemies with the toughest of willpower will struggle to resist its pull, and can dissolve them in seconds. This eats at Victreebel's stomach lining, but the aroma is so wonderful that Victreebel enjoys its Mega Evolution despite the pain.
Snap Trap makes a lot of mechanical sense and while it makes *okay* flavor sense a pitcher plant doesn’t trap quite the same as a venus fly trap? If you think it shouldn’t be added it already has both Infestation and Wrap.

I know there have been some very similar Lanturn ideas subbed but I believe that both Pokemon have different enough strengths and weaknesses that both could coexist if they were to win - and if the veto post disagrees with me, well, my idea came before either of those subs, so :^)

Okay so Victreebel has many of the same tools to use this as Decidueye did, but even more which makes it cooler and I’m glad my Decidueye didn’t win.

Like Decidueye, Victreebel resists two of the three offensive pivot moves and is neutral to one (U-turn, which is ironic as the Bug move). Obviously it has the host of Grass bullshit such as Leech Seed, Sleep Powder (which can get around Sleep Clause due to trapping, but thankfully no Spore), Toxic, and Ingrain if you’re feeling confident. That combined with the chip of the binding move and recovery options like Synthesis, Strength Sap, Giga Drain, and Leech Life, makes this Pokémon an excellent stall mon that forces you to choose carefully about what you send in to face it. The interaction with Strength Sap is interesting because you can stack the attack drops since the enemy can’t switch to clear them, but that’s a double edged sword in that you’re nerfing your own recovery unless you retreat yourself.

However, there’s loads of other cool toys (some of these were also present on Decidueye but it couldn’t use them as well, however most of these aren’t). Acid Spray becomes an excellent wall breaking tool, with the opponent’s inability to clear the drops, and Flash is an annoyingly viable stall tech for it to use (but hopefully outclassed by more reliable moves). Clear Smog prevents the enemy from trying to setup on it, and Encore can lock the opponent into that setup or using their suboptimal pivot move. Toxic + Venoshock is a great combo for this. While a special set is the most reliable for this, physical sets also have the potential to be scary with Swords Dance and Power Whip if it ends up trapping a mon that can’t threaten it out - however it stays balanced with its low speed tier making it easier to revenge after the trapped mon is killed. It can also reliably run mixed sets with Growth due to its near perfectly even offensive stats and its ability to run bulky investments even in an offensive playstyle. Soak is a more niche addition and can grant it a larger variety of Pokemon that it can take on if it so chooses, but as a Pokemon that already has big choices to make for it's 4 move slot syndrome, Soak has a high enough opportunity cost that Soak + absolute trapping + Grass type isn't quite as broken as it sounds.

Mega :swsh/dodrio: Dodrio
Type:
Normal/Flying
Mega Stone: Dodrite

Ability: Protean

Stats:
HP - 60 (+0)
ATK - 110 (+0)
DEF - 100 (+30)
SPA - 100 (+40)
SPD - 100 (+40)
SPE - 100 (-10)

New Moves: None

Description:
Dex Entry: Mega Dodrio's three heads attain a higher intelligence and independence of one another. This causes severe infighting between them, but gives them the dominance over one another to gain control in situations where each one's expertise outshines the other two. This can turn their self-destructive behavior into a formidable triple-threat in the hands of a competent enough trainer.
So I was thinking about Tri Attack, three heads and how most Gen 1 Normal types get BoltBeam and usually Flamethrower too. However, upon learning Dodrio doesn't have these (and is a physical attacker anyway), I realized it would be an incredibly cool Protean user. No worries about STAB BoltBeam, it has limited but effective coverage that synergizes with its natural types. The Normal weakness to Fighting is entirely circumvented by using its Flying moves, and Flying's weaknesses are covered by its access to Stomping Tantrum and Steel Wing. Steel Wing in particular provides great defensive utility that justifies its place despite its low BP since Steel is such a solid defensive type in general, and in addition to covering Flying's Ice and Rock weaknesses it also works inversely for Flying to cover its Ground weakness and the shared weakness with Normal to Fighting. It also has other utility like Knock Off and Pursuit, both of which appreciate the STAB boost, as well as Quick Attack to avoid super effective hits in a pinch. With a nice speed tier and high attack, Dodrio can also enjoy the neutral defensive type of mono-Normal while setting up with Swords Dance before utilizing the great offensive coverage of Flying/Fighting/Ground.
 
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:swsh/Victreebel:

Mega Victreebel
Grass/Poison
Ability: Corrosion

Stats:
Hp: 80 (+0)
Atk: 120 (+15)
Def: 115 (+50)
SpA: 110 (+10)
SpD: 100 (+30)
Speed: 65 (-5)

New moves: Snap Trap, Gunk Shot, Apple Acid

In Victreebel's Pokedex entries it's often said about how Victreebel manages to melt even the most resistant object with the acid generated by it, thanks to mega evolution now Victreebel is also able to not only use acid to digest Its victims but also for self-defense and even hunting.

Thanks to Its new additional bulk, Victreebel can check threats such as Mega Raichu, Urshifu-R, Rillaboom, and Tapu Koko much easier, while being able to break defensive cores with the combination of Toxic Corrosion + Snap Trap, allowing It to wear down any mon quickly, the 120 base attack allows non invested Mega Victreebel to almost always 1HKO Mega Raichu after Stealth Rocks, the 115 base defense allows Victreebel to avoid being 2HKO'd by Urshifu-R's CC after Stealth Rocks without defense Investment, while the Special Attack was used as a dump stat but also to Incentive the use of Apple Acid and Venoshock, while the Special Defense allows It to check Greninja slightly better, and finally, the Speed nerf makes Victreebel slower than base Corvknight to not allow Victreebel to click Strength Sap for free and allowing Corviknight to check It better.
 
It is the first Megas for All V7 anniversary! Hooray! To celebrate that, let's take a look at the Pokémon chosen by the council and give them their Megas! For this slate, I'd say I did something quite varied. From more complicated to simpler abilities; from something new and different to something familiar. That said, let's take a look at 'em!

Mega Obstagoon :obstagoon:
Types: Dark/Normal
Ability: Stakeout - This Pokemon's attacking stat is doubled against a target that switched in this turn.
HP: 93
ATK: 121 (+31)
DEF: 151 (+50)
SP.ATK: 60
SP.DEF: 86 (+5)
SPEED: 109 (+14)
BST: 620 (+100)
New moves: Focus Punch, Drain Punch.
1634236211583.png

Block a path with Obstruct! Punish them from retreating with Stakeout! Repeat!
Mega Obstagoon is pretty bulky, and has parting shot to pivot and let it's allies take the job. After blocking an attack with Obstruct, you can attack back in a situation when your opponent had their defense lowered, which might call for a Drain Punch to heal more than usual, or, if they try to get away, even a Focus Punch, to punish it even further. Overall, this Mega is good for applying pressure and forcing switches, be it with stat reduction or setup, while also being able to punish these switches. But don't underestimate it in 1 on 1 combat, it might surprise you there, too!

Mega Victreebel :victreebel:
Types: Grass/Poison
Ability: Berry Blender - On entry, this Pokémon eats a berry depending of its current HP:
100% HP = Starf Berry
99% - 34% = Sitrus Berry
33% - 1% = Custap Berry
HP: 80
ATK: 125 (+20)
DEF: 90 (+25)
SP.ATK: 120 (+20)
SP.DEF: 90 (+20)
SPEED: 85 (+15)
BST: 590 (+100)
1634236345816.png

Just Mega Evolved huh? How does a Starf berry sound then? You might get a good boost in one of your defenses, which makes it easier to setup. Or maybe you don't even need to setup, cause you got a boost on one of your well balanced, all around attacks, or defense. Either way, the Starf berry didn't catch your eye? What if you heal a bit on switch in? Or maybe you're on low HP and just want to make a last, powerful move. Even if you don't like any of the effects, consider, what's a real powerful poison type move? That's right, Belch! Since it eats a berry on entry, this Mega Victreebel may always use Belch... as long as it isn't too nervous to eat of course! Anyway, bon appetit!

Mega Lanturn :lanturn:
Types: Water/Electric
Ability: Healing Light - This Pokémon is healed by 1.5x by any source.
HP: 125
ATK: 58
DEF: 88 (+30)
SP.ATK: 106 (+30)
SP.DEF: 116 (+40)
SPEED: 67
BST: 560 (+100)
New moves: Parabolic Charge, Life Dew.
1634236429509.png

Whirlpool, check. Aqua Ring, check. Yeah, we're gonna stay here for a while. Mega Lanturn can, even without reliable recovery, stay on for longer periods of time, be it by pairing it with a Grassy Terrain or Leech Seed setter, using Aqua Ring, or Parabolic Charge, while also slowly chipping the opponent with things such as Volt Switch or Whirlpool. It can also use its Soak + electric STAB combo and deal quite some damage! Int the end, its light should show the way, and it should be able to help its team mates, as well as do quite some work by itself.

Mega Dodrio :dodrio:
Types: Normal/Flying
Ability: Quick Feet - If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
HP: 60
ATK: 120 (+10)
DEF: 110 (+40)
SP.ATK: 60
SP.DEF: 110 (+50)
SPEED: 110
BST: 570 (+100)
1634236536916.png

This one is quite simple isn't it?! Since Mega Dodrio is bulkier, it can set up more easily and safely. Using a swords dance and sweeping is such a simple and effective move. It can also use Quick Feet to shrug off paralysis, and maybe even punish burns, being a nice reactive Quick Feet user. In the end, it is just so simple. But don't be fooled! Simplicity might be the most effective way to get things done sometimes!
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:victreebel: Victreebel-Mega
New Ability: Contrary
Type:

Stats: 80 / 115 (+10) / 95 (+30) / 120 (+20) / 110 (+40) / 70 (BST: 590)
New Moves: –
Description: Another ZU mon, another broken ability. Not much to say other than this is a more powerful but slower version of Serperior with slightly better coverage thanks to poison stabs. It's pretty easy to check though, since hidden power is its only option to go through steel types, and you inevitably have to chose wether you wanna be countered by heatran or by corviknight. If enough holes are done beforehand though, the sweeps this thing can pull off are brutal.

:obstagoon: Obstagoon-Mega
New Ability: Spiky Knuckles (This pokemon's contact moves makes make their target lose 1/8th of their total health after receiving damage.)
Type:

Stats: 93 / 125 (+35) / 131 (+30) / 70 (+10) / 91 (+10) / 110 (+15) (BST: 620)
New Moves: –
Description: Reversed iron barbs for maximal wallbreaking power. This little boost is surprisingly potent: its the equivalent of taking neutral SR damage on every hit. This is especially useful when dealing with resists, as this additional 12% is constant, which separates it form the guts version which hits harder in general but struggles against mons that resist its options. This doesn't mean its unwallable though, 125 atk with no items is okay at best and with bulk up as its only set up option, it definitely is manageable. Still, a mon you very much don't like to switch into.

:lanturn: Lanturn-Mega
New Ability: Sheer Force
Type:

Stats: 130 / 58 / 73 (+15) / 111 (+35) / 106 (+30) / 87 (+20) (BST: 590)
New Moves: Moonlight
Description: Krillowatt 2. Strongest bolt beam in the west, you do not want to be the person trying to switch onto this mon. Another mon to destroy bulky cores because fuck stall ig.
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
I'd like to preface this with a thank you to everybody that has been part of the M4A Community, I really didn't expect to come on to a small showdown mod and then find such good friends at the beginning of this year. Thanks to everybody and I'm glad to have this celebratory slate. An additional thank you to BlueRay for being one of the best people I've ever met online, and thanks for helping out with this sub.

:obstagoon: Mega Obstagoon
Typing: Normal/Dark
Ability: Rebel-When there is a negative stat change on the field, attacks on the users side of the field deal an extra 30% of damage or a 1.3 modifier to damage
HP: 93
Attack: 90->131(+41)
Defense:101->111(+10)
Special Attack: 60->63(+3)
Special Defense: 81->111(+30)
Speed: 95->111(+16)

New Moves: Foul Play, Stealth Rocks, Wish
Moves Reclaimed at the Border: Frustration, Hidden Power, Toxic

The ability Rebel, brought to you by Blueray:
Since Obstagoon has Defiant pre-mega to punish Intimidate and the use of stat lowering moves like Defog or Electroweb, whether it's in Singles or in VGC, its new ability will expand on this concept.

While stat drops are less common in Singles, Mega Obstagoon can still take advantage of its ability by relying on a partner like Landorus-T who can lowers the opponent's Attack stat with Intimidate and bring in Mega Obstagoon via U-turn. In doing so, Mega Obstagoon can have the advantage over the target, likely forcing it out as a result.
This is where it can shine with utility moves like Stealth Rock or Wish to support the team as you continue to switch in and out until opposing Pokémon get worn down from hazards or you find the right opportunity to strike. What's more, the ability and Wish synergize extremely well with its signature move Obstruct, which protects the user from any move and lowers the target's Defense by 2 stages if it would be hit by a contact move.
This is where Mega Obstagoon can start applying pressure or force the opponent out.

In VGC, Intimidate and stat lowering moves are very common to slow down teams. Mega Obstagoon can make sure your opponent cannot entirely rely on this strategy to stop you as Mega Obstagoon and its ally can hit hard with a damage boost from the former's ability. This could be made even more worse if the ally happens to have an ability like Defiant or Competitive to punish the opponent even more as they would have to pay a hefty price by resorting to the tacticc described above. If the opponent foregoes their approach, you, as a player, still have the option to run Intimidate on an ally or rely on moves like Icy Wind or Snarl, both of which Mega Obstagoon already learns.(Or you can use the priority in baby doll-eyes) This turns Mega Obstagoon into an amazing offensive utility Pokémon.

Now we turn it back to Paul:
Obstagoons ability also meshes with its flavor very well outside of just its name, as rock-stars are typically rebellious and Glam Rock even more than just the typical Rock band having ties with many modern left leaning political movements and cultural expression.
-----

Obstagoon isn't entirely focused on its ability however, it just supports all the roles it chooses to fit, and Obstagoon can fit on a multitude of teams, expanding on its synergy with Landorus Therian for example, it has the potential to be one of the best Volturn enablers in the metagame, as its speedtier provides much malleability for both offensive and defensive variants and parting shot allows it to keep the chain and bring in other abusers in turn.

If you want to go full defensive you also have access to the very cool Stab Foul play instead of just knock to make progress. Fast bulk up can set up with ease and act as a solid win condition if you would like, and its probably not viable but Obstagoon has a very good special movepool that can likely be used in some way(check how much uninvested rebel ice beam does to opposing Landorus if you don't believe me)


Movepool additions:

Foul Play:

I actually don't understand why Obstagoon doesn't have this, it fits its defensive playstyle extremely well and directly synergizes with most of its competitive aspect, while also making a lot of sense with Obstagoons whole getup of Glam Rocker!


Stealth Rocks:
Badgers are known for being burrowing animals, and I think as well the pun with "rocks" and rock music was too much to pass up. It also synergizes with bases Defiant, and then the Mega's Rebel ability

Wish:
Blue suggested this one to me, and at first I didn't really understand it but as I looked into it more I realized how genius this is, First of all what the base linoone line is focused on and what the Galarian Linoone specifically removed was the move Belly Drum, which cuts your HP in half in return for +6 attack, Wish is a recovery move that looks at HP in a similar way, and heals whatever pokemon in your spot in the field next turn for half of the original users HP. Sometimes forced symmetry is cool :], but it goes further than that, Wish directly synergizes with Obstagoons signature move in Obstruct creating the WishObstruct combo but also parting shot gives the entrant not only an easier switchin but guaranteed healing after.

KeroseneZanchu is a stupid idiot

Albatross Esteemed good buddy good friend Albatross drew this for me awhile back
obistagoon.png
 
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ausma

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Mega Dodrio

:ss/dodrio:

Ability: Alters (The user's form is dependent on how much HP it has; the user will swap forms immediately if its total HP changes. Wary is the base form.)

Mega Dodrio (Stoic) - 100%
Mega Dodrio (Wary) - 99% -> 33%
Mega Dodrio (Berserk) - 33% -> 0%

Stoic

/


Stats:
HP: 60
Atk: 110
Def: 110 (+40)
SpAtk: 80 (+20)
SpDef: 100 (+40)
Spe: 110

Wary

/


Stats:
HP: 60
Atk: 125 (+15)
Def: 95 (+25)
SpAtk: 80 (+20)
SpDef: 90 (+30)
Spe: 120 (+10)

Berserk

/


Stats:
HP: 60
Atk: 150 (+40)
Def: 70
SpAtk: 80 (+20)
SpDef: 60
Spe: 150 (+40)

New Moves: Reversal, Iron Head, Bulk Up

Explanation:

Dodrio is a Pokemon that is driven by 3 solitary brains trying to control one body; I felt as though a Mega Evolution would be a great opportunity to try and give each bird the opportunity to shine, while taking a bit of precedent from some other abilities submitted to the mod. However, two words to summarize this concept: Brave Bird. Brave Bird is an extremely powerful Flying-Type STAB that comes with a major opportunity cost of recoil, however that recoil comes to Mega Dodrio's advantage by providing the user with stronger and faster breaking opportunities via offensive form changes, alongside corresponding type improvements. With Roost, it has the ability to be deliberate with its form, and synergizes well with Bulk Up to give Dodrio more dimensions to its offensive playstyle, but more often than not you will want to play very aggressively with your HP thresholds to optimize your value. To break this down, I will attempt to justify each form and explain their purpose individually to make my thought process clear.

Stoic: This is the form Mega Dodrio will take at full HP; think of it as a pseudo Multiscale. Armed with very good natural bulk and an amazing defensive typing, it provides the Mega Dodrio user with a strong setup opportunity to get off an early Bulk Up or Sword Dance before breaking. This form represents the lazed, indifferent head that we see with Dodrio; it is unmoving, but sturdy.

Wary: This is the form Mega Dodrio will take a good amount of the time. This form meets a middle ground between Stoic and Beserk, with very solid Attack and Speed that lets it be a very effective wallbreaker by itself. It lacks a great defensive typing but makes up for it in sheer power and speed, while still having the natural bulk to take a hit or two in a pinch. This form represents the middle head in its base form that's always on the prowl, ready for incoming attacks.

Berserk: This is the sweet spot form that you'll want Dodrio to take but usually will not have it in, as it is volatile, requires a very specific HP threshold, and comes with major vulnerability to priority and an inability to freely spam its main STAB. However, with it comes a top tier offensive typing, asinine speed, and amazing attack that all comes with the support of great boosting options. If you bide your HP just right between stray hits and Brave Bird recoil, you will be rewarded with an offensive menace that can sport a delicious STAB Reversal to round off its Flying-type STAB. With Roost, Dodrio can reap the benefits of Berserk's nuclear speed and the decent bulk of its Wary form. This form represents the furious, wild head in its base form that is sporadic and vicious with energy.

Overall, although this sub seems somewhat complex, it provides an otherwise very linear move that Dodrio spams with much more dimension and meaning, while also sporting a lot of interesting and fun flavor that reflects its bizarre base form.

--

Mega Lanturn

:ss/lanturn:

/


Ability: Levitate

Stats:
HP: 125
Atk: 58
Def: 78 (+20)
SpAtk: 106 (+30)
SpDef: 106 (+30)
Spe: 87 (+20)

New Moves: Wish

Explanation:

This sub is much much simpler than my previous one, but I feel like it doesn't really need to be that complex. Bluntly, though: a Water/Electric typing with Volt Switch is incredibly cool in tandem with Wish support, as it has the ability to either pass Wishes safely with Volt Switch, or punish aggressive Ground-type doubles attempting to block Volt Switch with 50% recovery and a nasty super-effective Scald. Having reliable recovery and access to team support in this sense lets it distinguish itself from Rotom-Wash, while also having much better bulk in a vacuum in addition to Scald.

Flavorwise, this sub emphasizes the "Deep-Sea Star" flavor that is described in the Pokedex by making it somewhat of a nearly literal star, letting it soar high and bright into the sky.

--

Mega Obstagoon

:ss/obstagoon:

/


Ability: Scaring Shout (The user's sound-based moves will lower the opponent side's speed if the user has taken no damage the previous turn.)

Stats:
HP: 93
Atk: 130 (+40)
Def: 121 (+20)
SpAtk: 100 (+40)
SpDef: 91
Spe: 95

New Moves: Howl, Growl, Metal Sound

Explanation:

A nice weird medium between complex and simple enough to understand, this Mega Obstagoon emphasizes Obstagoon's affinity to wicked sounds as a whole, such as evidently yelling after using Obstruct (according to the Pokedex). In any case, this is designed to be a very optimized pivot and a pseudo-shuffler that takes advantage of its wide array of stat lowering attacks to force switches and provide support for its teammates.

Natural access to Parting Shot and Snarl make this in tandem with Obstruct really nasty, as Obstruct synergizes perfectly with the condition Scaring Shout has to work, and thus beginning the switching snowball that lets it continuously spread Speed drops (and potentially hazard damage) or just safely passing the Speed drop to a powerful wallbreaking ally with Parting Shot. I also opted to give it Howl, Growl, and Metal Sound. Growl is mostly flavor, but Howl has some great utility in doubles as a move that simultaneously lowers the opponents' Speed and boosts the user and their ally's Attack, and Metal Sound is a banger flavor wise, but also sports some nice synergy with its access to Hyper Voice, ability to force switches, and its insane Special movepool in general. Although realistically you're going to use Parting Shot and Snarl a lot more as your main Sound-based moves, it provides some extra fun options in case you wanna make some heat.
 
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:ss/Victreebel:
Vicweebelinnitbruvtommyt.png

Mega Victreebel @ Victreebellite
Type:
Gwassy.png
/
Poisony.png

New Moves:
Physical (None)
Special Petal Dance
Status Spore
Ability: Showdown
Example:
Victreebel @ Victreebellite
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Strength Sap
- Power Whip
- Spore​
Mega Stats:
HP: 80
Attack: 115 (+10)
Defense: 115 (+50)
Sp. Attack: 110 (+10)
Sp. Defense: 70
Speed: 100 (+30)
BST: 590 (+100)

252 Atk Victreebel Bug Bite vs. 0 HP / 0 Def Hydreigon: 132-156 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Victreebel Leaf Storm vs. 252 HP / 0 SpD Landorus-Therian: 228-268 (59.6 - 70.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Victreebel Sludge Bomb vs. 252 HP / 56+ SpD Clefable: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Leftovers recovery

:ss/dodrio:
Dodrio.png

Mega Dodrio @ Dodriolite
Type:
Firee.png
/
Flying.png

New Moves:
Physical Blaze Kick
Special Hurricane
Status After You
Ability: Aerilate; There are only 2 Aerilate Users in M4A and those Aerilate Users are Megas that were there before M4A was even made. I feel as if there needs to be more of them, as they are extremely fun to use.

Example:
Dodrio @ Dodriolite
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Blaze Kick
- Swords Dance
- Double Edge
- Quick Attack / Roost
Although Mega Pinsir may appear to be better, that is not the case. Mega Dodrio may have a lesser attack stat but it has access to a much more powerful Aerilate Boosted Attack, Double Edge. It also has more coverage thanks to Blaze Kick and Jump Kick (Close Combat is still much better than Jump Kick anyways) Thanks to all these attributes, Mega Dodrio doesn't outshadow Mega Pinsir, neither does Mega Pinsir to Mega Dodrio.​
Mega Stats:
HP: 60
Attack: 135 (+25)
Defense: 90 (+20)
Sp. Attack: 90 (+30)
Sp. Defense: 90 (+20)

Speed: 115 (+5)

252 Atk Aerilate Dodrio Double-Edge vs. 0 HP / 0 Def Hydreigon: 264-312 (81.2 - 96%) -- guaranteed 2HKO
252 Atk Aerilate Dodrio Double-Edge vs. 252 HP / 164+ Def Landorus-Therian: 204-240 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate Dodrio Return vs. 252 HP / 200 Def Clefable: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
 
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:dodrio: Mega dodrio :Dodrio:
Ability : Asura (This pokemon receive a boost based on the status it is inflicted with : Para = speed x1.5 , Poison = SpA/Atk x1.5 , Burn = SpD/Def x1.5 ; ignore stat decrease from status)
Hp : 60
Atk : 140 (+30)
Def : 110 (+40)
SpA : 60
SpD : 90 (+30)
Spe : 110

To me , dodrio always had a deep connection with buddhist deity figure , in having 3 head that reflect different state of mind as often depicted on Asura or God in buddhism. I wanted to reflect that trinity aspect of dodrio in this ability. I long thought about how to reflect that in its ability without much succes at first , then i thought that using the 3 non-volatile statut that let you play the game in order to reflect dodrio different state of mind , by linking them to different boost effect. I decided to link the poison to the offensive buff mainly due to it making more sense in making dodrio a glass caon while it would have contradicted with a more defensive setup.

The idea of the ability was coming from a discussion about poison heal mega user , unable to exploit their ability through an item but discouraging status move on the opponent part; Dodrio act the same as it can act as a great status repelant by exploiting any buff to eitheir enable easy setup or hit really hard. It also combo rather well with stabbed facade which take advantage of dodrio wanting to switch on statu move. Its mid range bulk coupled with roost acces make it viable enough to switch on scald from mon stuff as slowking and exploit a potential burn to ease SD set up with a now really great bulk, while coming on toxic help punish defensive team with increased wall breaking power. Its important to not it cannot effectively use t-spike to acces it boost making it more necessary to correctly predict your opponent, allowing for interesting mind game. Finally the para aspect is great when you think about zapdos being an easy switch to brave bird, static now punishing the opponent for walling you.
 
:rb/victreebel:
mega victreebel

grass/poison
stats
hp- 80
atk- 105(+20)>125
def- 65(+25)>90
spa- 100(+30)>130
spd- 70(+25)>95
spe- 70

ability: stomach acid- poison type moves heal the user for 50% of the damage dealt

new moves: gunk shot, venom drench, soak
per Kero's suggestion, this victreebel is a bulky mixed attacker able to easily stay on the field with both its STABs able to drain hp from its targets, able to break pokemon that normally resist it with soak, and slowly build itself up to sweep with growth or swords dance


:gs/lanturn:
mega lanturn

water/electric
stats
hp- 125
atk- 58
def- 58(+25)>83
spa- 76(+50)>126
spd- 76(+21)>97
spe- 67(+5)>72

ability: night light- lowers the evasion of opposing pokemon by 2 stages when switching in or mega evolving

new moves: nuzzle, life dew, parabolic charge
I based this mega on what I believe illuminate should do, and lanturn is one of the best pokemon with illuminate so I wanted to represent that. with -2 evasion lanturn is able to land hydro pump and thunder (and if you're wanting to take risks, zap cannon) making it a decent offensive threat with great bulk


:rb/dodrio:
mega dodrio

normal/flying
stats
hp- 60
atk- 110(+40)>150
def- 70(+34)>104
spa- 60
spd- 60(+25)>85
spe- 110(+1)>111

ability: triplicate- the user rotates between having its normal moves being grass, fire, and water type every turn, affected moves have their power boosted by 1.2x
two words: triple threat
with a combination of decent speed, great attack, enough bulk to get off a swords dance, and great fire/water/grass coverage in exchange for normal STAB this thing can take out some serious threats by strategizing with protect and using moves like thrash and skull bash to give you the type you want (or just stick with return if you want to keep it simple)


:ss/obstagoon:
mega obstagoon

normal/dark
stats
hp- 93
atk- 90(+55)>145
def- 101(+30)>131
spa- 60
spd- 81(+15)>96
spe- 95

ability: Down-To-Earth

new moves- iron head, sucker punch, block
okay so how does this normal type down-to-earth mega differentiate itself from mega lycanroc? well for starters it trades speed for attack and defense, as well as being able to threaten all terrain setters and abusers with gunk shot sucker punch and stomping tantrum
 
:ss/victreebel:
Mega Victreebel
New Ability
: Analytic
Type:


New stats:
HP: 80
Attack: 105 (+40) --> 145
Defense: 65 (+15) --> 80
Special Attack: 100 (+45) --> 145
Special Defense: 70 (+10) --> 80
Speed: 70(-10) --> 60
(BST): 490 (+100) --> 590

New moves: Taunt, Snap Trap, Earth Power
Description:
(i'm kind of busy and have to rush this so i apologise in advance if the description is messy)
Analytic is a great fit for Victreebel, as the pitcher plants it is based on wait for their prey to get into the "pitfall trap" leaves, then digest them for nutrients. In battle, this Mega Evolution does pretty much the same thing, except the prey is the opponent's Pokemon.
I tried to base this stallbreaker Victreebel off :heatran: Heatran. Heatran uses Magma Storm to trap and damage walls. Therefore, I needed a trapping and damaging move for Victreebel as well. And there couldn't be a better fit than Snap Trap.
Currently the signature move of :stunfisk_galar:
Galarian Stunfisk, Snap Trap will allow Victreebel to trap other Pokemon and get constant damage on them. Taunt can stop any status moves in their arsenal. It is also naturally suited for this job, as its Poison type stops enemy Toxic (much like Heatran's Steel type).
However, Victreebel also gets access to reliable recovery in Strength Sap, something which Heatran lacks. It now has much more firepower thanks to Analytic and a low Speed. This stops it from being too passive and allowing the opponent any openings.

There is also an interesting aspect of Analytic I want to talk about: it counts switches as making a move. Since switches have priority, they always trigger the boost. This gives it a Stakeout-ish element where the opponent is punished for trying to switch. Coverage like Earth Power is especially helpful for Victreebel, as one good prediction of a Fire or Steel type switching in can be fatal.
Mega Victreebel's biggest downfall though is the fact that it lacks the bulk to take too many strong hits. Therefore, it has to be skillfully brought in on good matchups throughout the game, with care needed to remove entry hazards.
 
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I am planning on making some concept art for Regirock and Regice, and show it on the next slate or the slate after
will do more later
i forgot to add this, but still can't access discord on computer, so you can DM me on smogon what you think might need changed. Ok?
:swsh/lanturn:
Mega Lanturn :lanturn:
New Ability: Static Illumination: When this Pokémon is hit with an electric move, its evasion is raised by one. it is immune to electric moves.
Type: Water/Electric

New stats:
HP: 126
Attack: 58
Defense: 108 +50
Special Attack: 96 +20
Special Defense: 106 +30
Speed: 67
(BST: 560 +100)
New moves: Shadow Ball, Tail Glow
Description:


:swsh/Dodrio:
Mega Dodrio :dodrio:
New Ability: Triple Peck: Flying moves hit three times, where the 2nd and 3rd are reduced by 1/3
Type: Fighting/Flying

New stats:
HP: 60
Attack: 130 +20
Defense: 100 +30
Special Attack: 60
Special Defense: 80 +20
Speed: 130 +30
(BST: 570 +100)
New moves: Close Combat, Bulk Up, Low Sweep, Rock Tomb
Description:


:swsh/Obstagoon:
Mega Obstagoon :Obstagoon:
New Ability: Heavy Metal: This Pokemon's sound type moves have a 30% chance to lower the special defense of non-Dark and Ghost type Pokemon
Type: Dark/Steel

New stats:
HP: 93
Attack: 90
Defense: 111 +10
Special Attack: 110 + 50
Special Defense: 111 + 30
Speed: 105 +10
(BST: 620 +100)
New moves: Boomburst, Disarming Voice, Screech, Uproar, Perish Song
Description:


:swsh/Victreebel:
Mega Victreebel :Victreebel:
New Ability: Vine Snatch: If this Pokemon uses a grass move or the opponent uses an contact move, they are trapped in the battlefield. if the opponent uses a boosting move, this Pokemon takes and uses it for itself. that Pokemon doesn't get the boost but a pp is used.
Type: Grass/Dark

New stats:
HP: 80
Attack: 110 +5
Defense: 100 +35
Special Attack: 110 +10
Special Defense: 100 +30
Speed: 90 +20
(BST: 590 +100)
New moves: Crunch, Wrap, Poison Fang
Description:
 
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ItzaDelta

formerly I-Deepblue-I
Name: Mega-Victreebel
:bw/victreebel:
Typing: Grass/Poison
Ability:
Down-to-earth
Stats:

HP: 80
ATK: 115 (+10)
DEF: 75 (+10)
SPA: 100 (+0)
SPD: 104 (+34)
SPE: 116 (+46)

New Moves: Earthquake

Description: Mega-Victreebel is a wallbreaker able to easily get opportunities to switch in and set up thanks to its useful resistances to water, fairy and electric, decent special bulk, and a good speed tier + access to sleep powder and a good STAB combination.
Its new ability, Down-to-earth, can allow it to get Sleep Powder off regardless of whether Electric or Misty Terrain are up. It can also help it take down Steel types with Earthquake, while ignoring potential Grassy Terrains that could weaken the move's power.

Name: Mega-Lanturn
:bw/lanturn:
Typing: Water/Electric
Ability:
Bottom Feeder
Ability Description: Every time the opposing Pokemon recovers HP, this Pokemon will recover HP equal to half of what the opposing Pokemon recovered (based on percentages).
Stats:

HP: 120
ATK: 108 (+50)
DEF: 98 (+40)
SPA: 86 (+10)
SPD: 76 (+0)
SPE: 67 (+0)


New Moves: Calm Mind

Description: Mega-Lanturn is a powerful stallbreaker that punishes its opponent's attempts at healing from its attacks by healing itself thanks to its ability, Bottom Feeder. Its amazing defensive typing and bulk also make it extremely hard to take down, especially when paired with Grassy Terrain, which negates its Earthquake weakness and provides it with even more passive recovery.
 
:gs/dodrio:
Mega-Dodrio
Type: Normal/Flying
Ability: Triple Threat - This Pokemon’s stat changes switch between Defense, Attack, and Speed each turn (Defense->Attack->Speed)

Stats:
HP: 60
ATK: 110 -> 135 (+25)
DEF: 70 -> 85 (+15)
SPA: 60 -> 90 (+30)
SPD: 60 -> 70 (+10)
SPE: 110 -> 130 (+20)
New Moves: Barrier, Dig
Summary: What has three heads, argues a lot, and is a triple threat? No, it's not Dodrio silly, its Dugtrio! *instert laugh track here* Mega Dodrio definitely has the numbers advantage, so why not put that in the ability? Triple Threat allows Mega-Dodrio to take advantage of moves like Fly and Barrier, which otherwise might not be used a lot. Using Barrier allows you to tank a physical move that turn, then swaps to Attack, which can make you a hard hitting beast, and then speed, which lets you outspeed a LOT of pokemon, aka pretty much the entire unboosted metagame. Using Swords Dance gives you a niche in Fly, which lets you use SD, then Fly up with super fast speed. Then, you are (possibly) slower then the opposing Pokemon, letting you not take any damage. However, it is pretty much walled by the scary steel bird Corviknight, and depending on the set, a lot of other physically defensive mons.
:swsh/obstagoon:
Mega-Obstagoon
Type: Normal/Dark
Ability: Taunting Roar - This Pokemon applies the Taunt effect to the Pokemon it switches in on at the end of the turn until it takes damage from that Pokemon. Pokemon with Soundproof are immune. (in doubles, only targets one Pokemon)

Stats:
HP: 93
ATK: 90 -> 120 (+30)
DEF: 101 -> 131 (+20)
SPA: 60 -> 80 (+20)
SPD: 81 -> 101 (+20)
SPE: 95 -> 105 (+10)
New Moves: Focus Punch, Drain Punch, Boomburst
Summary: Oh Obstagoon, the one all of us have been waiting for since the badger himself arrived. Well, time to get the lead singer onto the stage. Obstagoon's description says, "It doesn't attack often as it prefers taunting an opponent into attacking first. When that happens, it will take a threatening pose posture by crossing its arms and then releasing a staggering voice, so loud and obnoxious that would cause any opponent to flinch." So basically, it yells so loudly that the opponent HAS to attack it to stop it from breaking everyone's eardrums. Of course, you can also switch out too, which can definitely help out against this. However, it works really well at stopping common moves like healing, Defog, statuses, and setup.

:bw/victreebel:
Mega-Victreebel
Type: Grass/Poison
Ability: Digestion (if anyone has a better name tell me) - Contact with this Pokemon lowers the attackers defense stat (gooey clone for defense)

Stats:
HP: 80
ATK: 105 -> 135 (+30)
DEF: 65 -> 105 (+40)
SPA: 100 -> 115 (+15)
SPD: 70 -> 75 (+5)
SPE: 70 -> 80 (+10)
New Moves: Snap Trap, Soak, Taunt
Summary: You're deep in the jungle (for some reason). All of a sudden, you smell a sickly sweet aroma. You follow it, leading yourself to a huge yellow plant. You look inside, and realize it's a Mega-Victreebel! It spits out acid and it lands on some nearby grass, which withers immediately. Yep, I just did that. Mega-Victreebel can take advantage of Strength Sap, its good defense, and nice attack stat to really take advantage of Digestion. Strength Sap lets it take more physical hits and recover HP at the same time. It relies on trapping the opponent using Snap Trap to make sure they can't switch out to negate the stat drops. To take advantage of that, I gave it Soak and Taunt, the first letting it hit opposing Pokemon super effectively with Grass STAB, and the latter forcing the opponent to attack it to hopefully drop their defense!

:bw/lanturn:
Mega-Lanturn (Collab with Magmajudis!)
Type: Electric/Water
Ability: Down-To-Earth (Mega-Lycanroc-Day's Ability) - While this Pokemon is active, the effects of terrain are disabled.

Stats:

HP: 125
ATK: 58
DEF: 72 -> (+14)
SPA: 120 -> (+44)
SPD: 95 -> (+19)
SPE: 90 -> (+23)
New Moves: Recover

Summary: Mega-Lanturn is glowing it up! Down-To-Earth fits perfectly with it’s flavor of living deep in the abyss, and benefits it competitively too! Without priority Grassy Glide, Rillaboom cannot get the priority STAB super effective hit, and Lanturn outspeeds and Volt Switches out. It’s main role is a status spreader, using Toxic and Thunder Wave without being blocked by Misty Terrain, while also being able to hit the Thunder Wave immune ground types for super effective STAB damage. It also synergies incredibly well with Corviknight, being able to be the spd tank and Corv resisting/being immune to all of the super effective moves against Lanturn
 
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