Project Metagame Workshop (OM Submissions CLOSED)

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Ok This may have been suggested already but what about a meta where you make the opponents team.
This OM would be called Saboteur. how it works is you make the opponents team so you could give them blacephalon with all physical moves besides mind blown or a shuckle with only attacking moves, or a chansey with no eviolite.
Rules: all pokemon must be level 100, no pokemon that is put in the NFE or LC tier by Smogon, and all pokemon on a team must have 4 moves, and all ev's must be used, and only items that are usable by all pokemon (No eviolite, Leek/lightball/soul dew/ ect. , or items with no effect in battle).
This metagame is all about making really bad pokemon, kinda like loser's game just now you are trying to make teams that can't do damage and can't tank it either, just a team that struggles even more than your opponents.
This seems like a fun Idea but honestly I think this meta would become very boring but it has potential to be fun
 
Ok This may have been suggested already but what about a meta where you make the opponents team.
This OM would be called Saboteur. how it works is you make the opponents team so you could give them blacephalon with all physical moves besides mind blown or a shuckle with only attacking moves, or a chansey with no eviolite.
Rules: all pokemon must be level 100, no pokemon that is put in the NFE or LC tier by Smogon, and all pokemon on a team must have 4 moves, and all ev's must be used, and only items that are usable by all pokemon (No eviolite, Leek/lightball/soul dew/ ect. , or items with no effect in battle).
This metagame is all about making really bad pokemon, kinda like loser's game just now you are trying to make teams that can't do damage and can't tank it either, just a team that struggles even more than your opponents.
This seems like a fun Idea but honestly I think this meta would become very boring but it has potential to be fun
https://pokepast.es/ea0e2f7f17f2e328 here is a sample of three pokemon that would be falling under this idea
 
A meta where the only viable moves are either useless status moves like Agility and Sleep Talk or fully self-sacrificial moves like Self-Destruct and Healing Wish sounds like the opposite of fun. It's like taking a Loser's Game team and trying to win a normal game with it, except even more excruciating.
 
Ok This may have been suggested already but what about a meta where you make the opponents team.
This OM would be called Saboteur. how it works is you make the opponents team so you could give them blacephalon with all physical moves besides mind blown or a shuckle with only attacking moves, or a chansey with no eviolite.
Rules: all pokemon must be level 100, no pokemon that is put in the NFE or LC tier by Smogon, and all pokemon on a team must have 4 moves, and all ev's must be used, and only items that are usable by all pokemon (No eviolite, Leek/lightball/soul dew/ ect. , or items with no effect in battle).
This metagame is all about making really bad pokemon, kinda like loser's game just now you are trying to make teams that can't do damage and can't tank it either, just a team that struggles even more than your opponents.
This seems like a fun Idea but honestly I think this meta would become very boring but it has potential to be fun
Metagames like this are suggested all the time and can’t be implemented due to coding issues.
 
A meta where the only viable moves are either useless status moves like Agility and Sleep Talk or fully self-sacrificial moves like Self-Destruct and Healing Wish sounds like the opposite of fun. It's like taking a Loser's Game team and trying to win a normal game with it, except even more excruciating.
yeah to be fair it seemd a whole lot cooler in my head
 
When sending out Pokemon at the start of a battle, the first Pokemon is on the outside and the second Pokemon is on the inside, so your second example should be the one.

If this is supposed to be a modified version of doubles, with the only changes being who you can target and what can use moves, then multitarget moves should be able to hit the opponent's back and/or your front, since they skip right past the targeting step and just attack whoever they attack (think how they interact with Follow Me). Speaking of which, redirection like Follow Me and Lightning Rod should behave like they do in doubles, with Follow Me and Rage Powder allowing the player to draw fire away from their front to hit their back, though the practicality of doing so is limited due to the front's limited options. On a similar note, swapping a Pokemon from front to back would be an awkward process, as you would first need to switch out the Pokemon on one turn and then switch it back in the following turn, that is of course if neither of your active Pokemon know Ally Switch.

First thanks for clearing up the confusion I had on sent out position.

I think you make a good point on spread moves, I was heavily focused on the "substitute" aspect but think having the option to hit both opponents or the whole field has a lot of merit and is much easier to understand.

I agree with redirection moves working normally, it doesn't break anything both mechanically and balance-wise.

The awkwardness in switching positions is partially intentional and also reflect how things normally work in Doubles. Ally Switch is meant to be the main form of swapping on the fly, with other options like pivot moves also being a less effective but more broadly applicable option.

I think it makes more sense to have the front Pokemon do the attacks, while the back does the status moves. This prevents combos Wall in front Wallbreaker in back from being the dominent strategy.
Third, I think what would make this meta more interesting mechanically is if the Pokemon were one “entity”. That is to say the Pokemon have combined Health Bars (whether that be sum of their Max health or the average of their Max health, which ever would be more balanced considering it’s still doubles with 2 moves per turn), stat increases are applied to both Pokemon, and like Aegislash, they can swap between each other.
Fourth, this seems really hard to code and would require way too much.

I am confirming that the "Wall in front Wallbreaker in back" aspect is intentional for reasons DrPumpkinz explained.

Your idea on a "single entity" is something I had considered, but the problem arose that it sounded too much like Partners in Crime when I was thinking of how it'd be implemented. Your idea of a shared health pool would be cool if not hard to actualize, as would a dedicated swap button. Optics are definitely an issue and one without good answers.

What I'm gathering so far is that it might be best to simply have zero move restrictions and focus more on the main aspect of the meta. This is a pretty out-there concept and while I'd love to test things out it'd need to be playable first, and TBH that's the big issue right now. A lot of problematic aspects that we could potentially resolve, or realize aren't that bad, can't be designated as such.
 
I've been meaning to make this post for awhile. I'm not 100% sure I'll have it fully written up in any reasonable time frame, but here goes. I will preface this by saying these are *not* randomly generated teams so please don't throw things at me:

Unrandom battles (Unrands)

The premise is simple: what if you could build your perfect random battle team? How about a 6v6 singles metagame where everything allowed in Randbats is allowed, and nothing not allowed in Randbats is allowed. That's it. All of the normal rules (including a lack of team preview) transfer from random battles.

The legality check looks at:

  1. Is the Pokemon allowed in Random Battles?
  2. Is it at the level it is generated at in Random Battles? If it is Zoroark, does its level match the level of the last slot Pokemon?
  3. Are the moves it has in its Random Battles movepool?
  4. Are its EVs set at 84 in each stat, with exceptions for Speed if it has trick room in its set, or attack if it has no physical attacks, and any other miscellaneous exceptions that exist in random battles currently (like Nihilego).
  5. Does its item match the set and stats for the item generator in Random Battles? (So you cannot put scarf on Dracovish, for example, because it cannot get Scarf in Random Battles)

Some upfront notes:
  • Yes, this means Ubers/PU mons are available... at their respective level. Zacian-Crowned would be allowed, but only at level 65.
  • Dynamax is allowed. If it's legal in Random Battles, it's legal in Unrandom Battles.
  • All of the item generation, levels, and sets are available in several locations, but I would likely need to put a more readable version of them for use with teambulding
  • This meta would not be reflective of random battles balancing - certain things work much more effectively when team synergy enters the fray. I'm expecting weather teams go to crazy.
Where I need help:

Just feedback, really. I'd like to write this up thoroughly and completely, so any issues mentioned before I debut a full post are appreciated.


Feedback so far:

  • What level will Zoroark be?
    • Something I didn't think of, but I don't think there's much need for a change here. To get a higher level, you have to use an unviable mon to facilitate it. Essentially using a bad Pokemon to make a mediocre Pokemon more powerful.
  • There are other mons with EV changes.
    • I have updated that section of the legality logic.
 
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MAGICAMON
Based on Magicamon in 6g , I wanna make him comeback .

Metagame premise:Every time an effect cause by an offensive attack (paralysis by Discharge or SpDef drop by Shadow ball) happen,all Status Boosting Move on the pokemon moveset will be done.
Specification:Only Status effect that are affected by Sheer Force activate the Status move.

Potential ban and threat:
Machamp

Since Machamp as access to No Guard AND Dynamic Punch,he might be a little bit too strong because of the confusion that he cause.
With a set like this:
Machamp @ Choice Band
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Bulk Up
- Knock Off
- Ice Punch

Machamp could easily set up some Bulk Up and sweep everything.He can use choice item because of Dynamic Punch never missing and making the opponent confuse.So by using Dynamic Punch,Machamp confuse the opponent and also let him setup.

Ribombee
Because of it's ability Shield Dust,Ribombee his immune to secondary effect,so that mean that Status move will rarely happen because that no secondary effect that can be use on him,so the only way left his by user stat boost move.
Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Sticky Web
- Moonblast
- Bug Buzz

And If that thing successfully boost his power with Quiver Dance,you can say bye bye to the win.And Moonblast 30% chance of drop Opponent SpA stat,Ribombee might be a Top Tier because of his capacity to :1.Setup easily,2.Immunity to Secondary Effect and 3.Sticky web.

Power-Up Punch
Always hit,Always boost and learn by a lot of Pokemon,that move might be bannable because he his practically a game breaker strat.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Power-Up Punch
- Roost
- Dragon Claw

For exemple,that set make Dragonite an Excellent Setup Sweeper Since he Boost himself with agility+Power-Up Punch.And Roost+MultiScale make him having a very good bulk.

Question for the Community
Should Taunt,Assault Vest,Torment and Encore should let you use the Status move even if you are not supposed to do?

Should I ban Fake Out Since his Situation his like PUP Punch but only the first turn and learn by less pokemon?

How should Parting Shot and Teleport work if his use is cause by the secondary effect of an attack?
 
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In Gen 6, secondary effects from damaging moves (so all moves boosted by Sheer Force) would only trigger the effects of stat-boosting moves (Swords Dance, Bulk Up, etc.) as opposed to all status moves.
 
MAGICAMON
Based on Magicamon in 6g , I wanna make him comeback .

Metagame premise:Every time an effect cause by an offensive attack (paralysis by Discharge or SpDef drop by Shadow ball) happen,all status move in the Pokemon moveset are done in that same turn.So for exemple,if my Toxapex know Scald,Recover,Haze and Ice Beam and land a burn on a Salamence because of Scald, my Toxapex will use Haze and Recover in the same turn that he used Scald,but if he don't burn the Salamence, he will only do Scald.
Specification:Only Status effect(burn,sleep,paralysis,poison,confusion,love,flinch and freeze) or a stat drop on the opponent(like Shadow Ball count but not Draco Meteor since it's the user that get the stat Drop) or a user stat boost (like Meteor Mash ATK boost) count like an effect that produce the Status Move.So Knoff item deleting,Giga Drain heals or Flare Blitz recoil,even if there considerated like secondary effect,don't apply the use of the Status Move.

Potential ban and threat:
Machamp

Since Machamp as access to No Guard AND Dynamic Punch,he might be a little bit too strong because of the confusion that he cause.
With a set like this:
Machamp @ Choice Band
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Bulk Up
- Encore
- Ice Punch

Machamp could easily set up some Bulk Up and sweep everything.He can use choice item because of Dynamic Punch never missing and making the opponent confuse.And Encore let him force the opponent to switch and maybe switch back because of the confusion.So by being hit by that,you got Encore AND Confuse plus making Matchamp hit even harder.

Ribombee
Because of it's ability Shield Dust,Ribombee his immune to secondary effect,so that mean that Status move will rarely happen because that no secondary effect that can be use on him,so the only way left his by user stat boost move.
Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Sticky Web
- Moonblast
- Bug Buzz

And If that thing successfully boost his power with Quiver Dance,you can say bye bye to the win.

Power-Up Punch
Always hit,Always boost and learn by a lot of Pokemon,that move might be bannable because he his practically a game breaker strat.
Grapploct @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Topsy-Turvy
- Detect
- Waterfall

This set explain what I mean.If he hit before you, you could not even touch him because of detect.

Question for the Community
Should Taunt,Assault Vest,Torment and Encore should let you use the Status move even if you are not supposed to do?

Should I ban Fake Out Since his Situation his like PUP Punch but only the first turn and learn by less pokemon?

How should Parting Shot and Teleport work if his use is cause by the secondary effect of an attack?
I think Taunt/Encore/Assault Vest/Choice items prevent you from using certain moves, and I don't think there's any reason to change that. I'm not sure about Torment, I think it might only affect what moves you can select.

Fake Out is probably banworthy. Perhaps Perish Song as well, since Lapras with rain support can kill just about anything that can't OHKO it:

Lapras @ Focus Sash
Ability: Hydration
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Icy Wind
- Perish Song
- Block
- Rest
 
  1. Just use Sheer Force to determine what triggers the magic. It's way more concise and way less likely to cause confusion than the mess of conditions you have listed.
  2. I worry that triggering ALL status moves will get out of hand really fast, but I'm also kinda curious how nutty it can get. Rapid Spin + Rocks or Magic + Defog + Rocks immediately shifting the hazard situation in your favor, Recover + Teleport giving things Super Regenerator, Nature Power being a damaging attack and potentially triggering a second wave of magic if Tri Attack lands a status.
 
If you’re gonna have broken mechanics like this, have some consistency to it. Maybe have the mechanic be 100% of the time, but for Attacking Usually Useless Moves like Constrict or Bubble.
Definitely do not make it contingent on if a move is in the "usually useless" section of the teambuilder. Not only is that distinction a completely arbitrary separation done by the PS devs, and not only is that distinction regularly shifting due to moves being added or removed from the "useful" section, but even without PS dev meddling, what is or isn't considered a "useless move" changes depending on the rest of a Pokemon's set. For example, Grassy Glide is listed as a useless move until the user sets a Pokemon's ability to Grassy Surge, where it will suddenly jump to useful. It doesn't matter for Grassy Glide specifically because it doesn't have a secondary effect but there are probably other moves where it actually will matter.
 
OATB (Only Attack Type Bonuses)

You can only use damaging moves of your type.

Example: Garchomp CAN use Swords Dance and Stealth rock, but it CANNOT use fire fang and aqua tail.

Pokémon that abuse:
Magneton can now fully lock in steel types with pivot moves like Corviknight and Skarmory with Magent Pull.

Pokémon that suffer:
Cinderace would heavily suffer due to Libero not working to it’s full capacity
 
Monchildren
Premise: In this metagame, all the OU Pokemon have become "Monchildren", where the max Level is Lvl 5, including Pokemon that evolve past Lvl 5 (Otherwise so many Pokemon couldn't be used). Essentially LC rules with Fully Evolved Pokemon and no restrictions on Pokemon unobtainable at Lvl 5 (like Type: Null).

Potential Threats and Bans: With the Metagame being OU mixed with LC, many of the threats/bans in LC will be present in the meta, such a Chlorophyll (and the other weather speed abilities and Surge Surfer) and Sticky Webs. Additionally, with max Lvl being 5, this greatly affects Speed Tiers and a Pokemon like Blaziken (who, with a neutral nature, speed ties Positive Dragapult at +1).
Some extra attention should go to Diggersby/Azumarill. After Huge Power, their Attacks can reach 32/30 respectfully. By comparison, Kartana with the highest Base Atk currently, is only 29, and Mega Mewtwo X's Attack reaches 30 (yes, Azumarill is as strong as Mega Mewtwo X in this meta). For Diggersby, it's Attack is higher than Steelix's Max Def.
Another potential ban would be a Family line clause. Because everything is Lvl 5, stats are equalized and Pokemon of evolution lines can effectively be a loophole for the Species Clause.
Questions for the community: Should Pokemon be able to learn their full Lvl 100 movesets, or should Pokemon be restricted to learning only moves they can learn at Lvl 5 (at least for Gen 8 Pokemon and for Gen 8 moves older Pokemon got)?
 
Monchildren
Premise: In this metagame, all the OU Pokemon have become "Monchildren", where the max Level is Lvl 5, including Pokemon that evolve past Lvl 5 (Otherwise so many Pokemon couldn't be used). Essentially LC rules with Fully Evolved Pokemon and no restrictions on Pokemon unobtainable at Lvl 5 (like Type: Null).

Potential Threats and Bans: With the Metagame being OU mixed with LC, many of the threats/bans in LC will be present in the meta, such a Chlorophyll (and the other weather speed abilities and Surge Surfer) and Sticky Webs. Additionally, with max Lvl being 5, this greatly affects Speed Tiers and a Pokemon like Blaziken (who, with a neutral nature, speed ties Positive Dragapult at +1).
Some extra attention should go to Diggersby/Azumarill. After Huge Power, their Attacks can reach 32/30 respectfully. By comparison, Kartana with the highest Base Atk currently, is only 29, and Mega Mewtwo X's Attack reaches 30 (yes, Azumarill is as strong as Mega Mewtwo X in this meta). For Diggersby, it's Attack is higher than Steelix's Max Def.
Another potential ban would be a Family line clause. Because everything is Lvl 5, stats are equalized and Pokemon of evolution lines can effectively be a loophole for the Species Clause.
Questions for the community: Should Pokemon be able to learn their full Lvl 100 movesets, or should Pokemon be restricted to learning only moves they can learn at Lvl 5 (at least for Gen 8 Pokemon and for Gen 8 moves older Pokemon got)?
Probably just let them use their level 100 movesets. Less complicated that way.

:ss/cloyster:
I'm not super familiar with how level 5 metas are different from level 50 or 100, but one of the areas I know it's different is that multihit rolls are wack.
 
OATB (Only Attack Type Bonuses)

You can only use damaging moves of your type.

Example: Garchomp CAN use Swords Dance and Stealth rock, but it CANNOT use fire fang and aqua tail.

Pokémon that abuse:
Magneton can now fully lock in steel types with pivot moves like Corviknight and Skarmory with Magent Pull.

Pokémon that suffer:
Cinderace would heavily suffer due to Libero not working to it’s full capacity

This meta just sounds like STABmons but without the freedom/room for creativity enabled by having access to original movepools. OM ideas that are overly restrictive don't tend to fair very well.


Monchildren
Premise: In this metagame, all the OU Pokemon have become "Monchildren", where the max Level is Lvl 5, including Pokemon that evolve past Lvl 5 (Otherwise so many Pokemon couldn't be used). Essentially LC rules with Fully Evolved Pokemon and no restrictions on Pokemon unobtainable at Lvl 5 (like Type: Null).

Potential Threats and Bans: With the Metagame being OU mixed with LC, many of the threats/bans in LC will be present in the meta, such a Chlorophyll (and the other weather speed abilities and Surge Surfer) and Sticky Webs. Additionally, with max Lvl being 5, this greatly affects Speed Tiers and a Pokemon like Blaziken (who, with a neutral nature, speed ties Positive Dragapult at +1).
Some extra attention should go to Diggersby/Azumarill. After Huge Power, their Attacks can reach 32/30 respectfully. By comparison, Kartana with the highest Base Atk currently, is only 29, and Mega Mewtwo X's Attack reaches 30 (yes, Azumarill is as strong as Mega Mewtwo X in this meta). For Diggersby, it's Attack is higher than Steelix's Max Def.
Another potential ban would be a Family line clause. Because everything is Lvl 5, stats are equalized and Pokemon of evolution lines can effectively be a loophole for the Species Clause.
Questions for the community: Should Pokemon be able to learn their full Lvl 100 movesets, or should Pokemon be restricted to learning only moves they can learn at Lvl 5 (at least for Gen 8 Pokemon and for Gen 8 moves older Pokemon got)?

It's unclear what the appeal of this OM is. Why would people want to play with their favorite fully evolved OU mons at level 5? And more importantly, what unique things does that add to gameplay other than make damage calcing/rolls/EV spreads more confusing?

Edit:

Ok here is an interesting OM Idea. so you know how battle factory would apply custom setting such as monotype, all level 50, NFE, ect.
well what if there was...
OM Factory
The Premise is that in this OM you would be put into a random OM with a randomized team for that OM. This would be more so for people who want to practice playing certain metas without having to teambuild. I don't know about some people but sometimes I feel like using things that are good and not have to theorymon until you have a perfect team. sometimes I might just want to have the game make a team for me. this would in my opinion be really interesting since it would mean you could just play a whole bunch of metas without having to make a team for each one.
Metas that would be included: AAA, Mix and Mega, Stabmons, Camomons, and Inverse
Metas that could be included: Balanced hackmons, Super staff bros 4, 350 cup, and more but these are the ones that I think might be the easiest to implement

Something extremely similar to this (OM Battle Factory) is already in submissions, but it's certainly not a bad idea! Just a very time-consuming one to implement
 
It's unclear what the appeal of this OM is. Why would people want to play with their favorite fully evolved OU mons at level 5? And more importantly, what unique things does that add to gameplay other than make damage calcing/rolls/EV spreads more confusing?
Despite what one may think initially, being at level 5 changes the metagame a lot.
Essentially everything has a pretty significant, but not too much, of a damage increase, which in several cases will set 3HKOs to 2HKOs, and 2HKOs into OHKOs after Hazards.
With HP being so low, items like Berry Juice and Oran Berry are actually viable.
And because of the stats, boosts from Choice Band, Choice Scarf, Agility, Huge Power, ect. are all much larger. Like I previously mentioned, Azumarill at lvl 100 would still have a lower Atk than lvl 100 Rayquaza with same EVs, while a lvl 5 Azumarill will have an Atk on par with Mega Mewtwo X.
And speed here is so radically different from lvl 100 tiers given how often speeds will be identical and how drastic boosts are.
Additionally, there are plenty of "Adult Only" content in OU, such as terrain setters and good movepools.
Lastly, some Ubers may be eligible for getting unbanned (namely the defensive only ones) because of the general harder hitting nature of the meta.
 
There was one, yes. I feel as though Light Ball would have to be banned due to it effectively being Deep Sea Tooth and Thick Club in one item.
It would (technically) be better, but would be like Black Sludge version for mixed attackers (the true ones, not the ones like Tapu Koko slapping on U-turn or Cobalion with just Volt Switch). If you aren’t using a mixed attacker, it’s actually worse since Trick means your opponent would get the boost regardless of which side they use (kind of like Black Sludge vs Leftovers).
 
Another Idea I come up with
ListMon
Basically,every Pokemon gets move from the Pokemon after and before him in the alphabetical order.
Clause:Ou Clause and rules
Specification:Even if the meta is an OU one,Pokemon can still have access to Uber Move,and a Ban Pokemon can still be use as a move donor.
Potential Ban And Threats:

Sirfetch’d @ White Herb
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Close Combat
- Brave Bird
- First Impression

Now having access to Sinistea and Sizzlepede move (even if I don't use Sizzlepede one),Sirfetch'd now gain access to the strong Shell Smash.With that,Sirfetch'd now become a very strong Setup-Sweeper and can easily make some kill because of it's Scrappy abilities.

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Energy Ball
- Fiery Dance
- Scald

Volcanion getting Volcarona and Virizion move make another really great Sweeper with Quiver Dance and make him it neutral on everything except Dragon-type.

Xurkitree @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Thunderbolt
- Moonblast
- Energy Ball

That shit is SCARY.Setup and after, just explose everything.
 
Another Idea I come up with
ListMon
Basically,every Pokemon gets move from the Pokemon after and before him in the alphabetical order.
Clause:Ou Clause and rules
Specification:Even if the meta is an OU one,Pokemon can still have access to Uber Move,and a Ban Pokemon can still be use as a move donor.
Potential Ban And Threats:

Sirfetch’d @ White Herb
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Close Combat
- Brave Bird
- First Impression

Now having access to Sinistea and Sizzlepede move (even if I don't use Sizzlepede one),Sirfetch'd now gain access to the strong Shell Smash.With that,Sirfetch'd now become a very strong Setup-Sweeper and can easily make some kill because of it's Scrappy abilities.

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Energy Ball
- Fiery Dance
- Scald

Volcanion getting Volcarona and Virizion move make another really great Sweeper with Quiver Dance and make him it neutral on everything except Dragon-type.

Xurkitree @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Thunderbolt
- Moonblast
- Energy Ball

That shit is SCARY.Setup and after, just explose everything.
Interesting concept, but my main concern is that it’s similar to other ideas that have been rejected, such as this one:

“Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokédex”

Same thing but with moves instead of stats. The actual quote only makes sense if a / is missing so I assume both alphabet order and Pokédex order are commonly rejected.

Out of curiosity for what it would be like, I’ve compiled some new possibilities:
Aeglislash: (Accelgor) U-Turn, Recover, Spikes, Toxic Spikes, Knock Off; (Aerodactyl) Flamethrower, Earthquake, Taunt, Stealth Rock, Defog

Aerodactyl: (Aegislash) Swords Dance, Close Combat, Destiny Bond, Head Smash; (Aggron) Fire Punch, Ice Punch, Thunder Punch

Alakazam: (Aggron) Flamethrower, Ice Beam, Thunderbolt, Surf, Earth Power; (Alcremie) Mystical Fire, Draining Kiss

Amoonguss: (Amaura) Ice Beam, Earth Power, Thunder Wave, Stealth Rock, Haze; (Anorith) Rapid Spin, Knock Off

Araquanid: (Arcanine) Extreme Speed, Flare Blitz, Play Rough, Will-O-Wisp, Morning Sun

Arctovish: (Archeops) Earthquake, U-Turn, Knock Off, Heat Wave; (Arctozolt) Bolt Beak

Arctozolt: (Arctovish) Fishous Rend; (Armaldo) Earthquake, Swords Dance, Superpower, Knock Off, Rapid Spin

Bisharp: (Binacle) Shell Smash, Earthquake; (Blacephalon) Fire Punch

Blacephalon: (Bisharp) Swords Dance, Brick Break, Shadow Claw, Focus Blast, Grass Knot; (Blastoise) Shell Smash, Surf, Ice Beam, Earthquake, Aura Sphere, Flip Turn

Lmao ban Blacephalon

Blastoise: (Blacephalon) Fire Punch, Flamethrower, Shadow Ball; (Blaziken) Blaze Kick, Flare Blitz, Close Combat

Blaziken: (Blastoise) Shell Smash, Surf, Ice Beam, Aura Sphere, Flip Turn; (Blipbug): Sticky Web, Recover

Etc etc I don’t feel like doing this for the next several hours but there’s a lot of broken stuff
 
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