[SET]
name: Defog
move 1: Defog
move 2: Body Press
move 3: U-turn / Brave Bird
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD
[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Body Press deters Heatran from switching in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the third slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it permanently keep entry hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall powerful attackers such as Revenankh and Melmetal. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Weavile, Urshifu-R, and U-turn users like Landorus-T and Dragapult. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.
Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of its access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates, as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as well, as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.
[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor, but this is usually accomplished better by Skarmory. Bulk Up similarly helps Corviknight check physical setup sweepers while also giving it a stronger offensive presence; however, Corviknight sorely misses its ability to pivot. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios, and again, Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable. Shed Shell is an option on stall teams that prevents Corviknight from being trapped by Magnezone.
Checks and Counters
===================
**Electric-types**: Tapu Koko and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves. Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to trap Corviknight with Magnet Pull and either KO or significantly weaken it.
**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few entry hazard setters that Corviknight does not beat. Heatran must be wary of switching into multiple Body Presses, however.
**Chip Damage**: Corviknight relies on being mostly healthy in order to operate as a defensive pivot; therefore, chip damage in the form of Knock Off or Stealth Rock from Rillaboom or Landorus-T can lead to Corviknight being overwhelmed by strong attackers like Tapu Lele, Dragapult, and Kartana.
[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[Estronic, 240732]]
name: Defog
move 1: Defog
move 2: Body Press
move 3: U-turn / Brave Bird
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD
[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Body Press deters Heatran from switching in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the third slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it permanently keep entry hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall powerful attackers such as Revenankh and Melmetal. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Weavile, Urshifu-R, and U-turn users like Landorus-T and Dragapult. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.
Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of its access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates, as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as well, as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.
[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor, but this is usually accomplished better by Skarmory. Bulk Up similarly helps Corviknight check physical setup sweepers while also giving it a stronger offensive presence; however, Corviknight sorely misses its ability to pivot. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios, and again, Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable. Shed Shell is an option on stall teams that prevents Corviknight from being trapped by Magnezone.
Checks and Counters
===================
**Electric-types**: Tapu Koko and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves. Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to trap Corviknight with Magnet Pull and either KO or significantly weaken it.
**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few entry hazard setters that Corviknight does not beat. Heatran must be wary of switching into multiple Body Presses, however.
**Chip Damage**: Corviknight relies on being mostly healthy in order to operate as a defensive pivot; therefore, chip damage in the form of Knock Off or Stealth Rock from Rillaboom or Landorus-T can lead to Corviknight being overwhelmed by strong attackers like Tapu Lele, Dragapult, and Kartana.
[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[Estronic, 240732]]
Last edited: