SPOILERS! Brilliant Diamond & Shining Pearl Data Dumps

It's just part of the Dialga cutscene
@~ 0:41
There is a lot to process in that clip.
  1. (1:01) Red Chain clipping through Dialga's dorsal fan. The chain also seems to be a 2D object that disappears when viewed from the side.
  2. (3:06) He angy.
  3. (3:51) This is one of the most confusing skybox choices I have ever seen. I thought we were done rewriting the galaxy on a whim.
There's some likable stuff in there: the ambience pointed out, the Eye-of-Sauron teleport effect, and the way they integrated the weird RGB sky from the now-classic versions. Also, Forehead of Time does not look nearly as bad as this post in the news thread made it out to be, which noticeably cuts off before the actual firing of the attack. On that note, hey-hey, Roar of Time is a roar again and not a diamond-studded laser beam!
 
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They put out another patch
Ver. 1.1.1 (Releasing November 17, 2021)

Optimized Ver. 1.1.0 update data.


...great good patchnotes, good hustle everyone
maybe THIS ONE removed the Feint Attack from Delcatty's moveset.




Hey here's a fun fact: they sent out codes (or at least a wave of codes) late on Friday night, for an embargo that lifts I presume tomorrow
which wow already off to a great start by the way, love 2 make reviewers rush through the game and gather footage and write an entire review in under a week, and presumably spend their weekend doing so.
but the kicker is Drifloon.

Unless you had full knowledge of the game or really sped through it on Friday you can miss Drifloon entirely and the reviewer codes require parental controls on which means you can't change the clock. And that's important because without the wild Drifloon, you're not getting the post game content for your review.
"But wait what about trainers, every pokemon belongs to the various trainers in DP!" you might say and you're correct
Except both trainers with Drifloons are in Fantina's Gym, where you have to specifically take wrong doors to fight them. So if you're just going through the gym normally you're almost certainly going to miss them!

This is something Platinum was actually probably aware of, because they made the Reporters you can rebattle all the time pick up a Drifloon on the second match-on.
 
They put out another patch
Ver. 1.1.1 (Releasing November 17, 2021)

Optimized Ver. 1.1.0 update data.


...great good patchnotes, good hustle everyone
maybe THIS ONE removed the Feint Attack from Delcatty's moveset.




Hey here's a fun fact: they sent out codes (or at least a wave of codes) late on Friday night, for an embargo that lifts I presume tomorrow
which wow already off to a great start by the way, love 2 make reviewers rush through the game and gather footage and write an entire review in under a week, and presumably spend their weekend doing so.
but the kicker is Drifloon.

Unless you had full knowledge of the game or really sped through it on Friday you can miss Drifloon entirely and the reviewer codes require parental controls on which means you can't change the clock. And that's important because without the wild Drifloon, you're not getting the post game content for your review.
"But wait what about trainers, every pokemon belongs to the various trainers in DP!" you might say and you're correct
Except both trainers with Drifloons are in Fantina's Gym, where you have to specifically take wrong doors to fight them. So if you're just going through the gym normally you're almost certainly going to miss them!

This is something Platinum was actually probably aware of, because they made the Reporters you can rebattle all the time pick up a Drifloon on the second match-on.
I’m confused. Is Drifloon necessary for something? Also was there anything else in the patch?

edit: wow that’s a big oversight
 
That's such a weird thing to be in the game at all. You can just randomly get locked out of the postgame (the best part of the game) for an entire week. If anything, absolutely anything at all, about the circumstances had changed, then this would not happen. They could have put the Drifloon in underground, they could have made the Drifloon trainer mandatory, or given it to anyone else in the game, or even just didn't lock absolutely everything behind needing to see a random Pokémon that shows no hints at all of being missable. They could also have warned you in the beginning, even if only a "If you see everyone in the Pokedex, I'll have a surprise for you." Really, it's the perfect storm of blunders. At least there's trading? I'll be sure to send out some Drifloon eggs on Wonder trade when I can, to save some unfortunate souls.
 

CTNC

Doesn't know how to attack
You need Drifloon, or more specifically to see it and every mon in the Sinnoh dex, to get the National dex which is necessary for the post game. If not, you are locked out from virtually the entire post game.
I forgot about needing to see the full Dex being a possible problem and didn't realize Drifloon's trainers could be permanently missed. Yet another thing they shouldn't have been faithful too. No matter how good this game is, the flaws it kept will never let it in my Top 5 Pokemon games.
And people scoffed at Flint's Drifblim for years, but all this time he was helpimg you guys reach post game all along
I'm still scoffing. The Ghost Gym Leader has one too. To be fair, I'd be scoffing even if she didn't. When you have every Fire type in the region and your team is still less than half Fire types, I make jokes like that the anger at his joke of a team is hotter than his team whenever he comes up.
 
I forgot about needing to see the full Dex being a possible problem and didn't realize Drifloon's trainers could be permanently missed. Yet another thing they shouldn't have been faithful too. No matter how good this game is, the flaws it kept will never let it in my Top 5 Pokemon games.

I'm still scoffing. The Ghost Gym Leader has one too. To be fair, I'd be scoffing even if she didn't. When you have every Fire type in the region and your team is still less than half Fire types, I make jokes like that the anger at his joke of a team is hotter than his team whenever he comes up.
Careful, that joke is HOT
 
DPPt taught me the hard way to never skip a trainer.

People gon learn again. :psysly:

The Drifloon thing is bonkers tho.

Also, new patch means that the Exp. All and Affection disable cheats will be broken again! :psycry:
to be fair there was probably going to be another patch close to release anyway that'd break them
 
Does tentacruel get access to Toxic Spikes in BDSP? It's not an mt on the games, its not on its learnset (was a lvl up move in 4th gen but became a tr in sword and shield) and tentacools on grand underground cant learn it either.
 
You know how we've been talking about how they inconsistently remove moves in SWSH because it became a TM or a TR

well
I wanted to do something like this



But it's hard, because Clefairy is non realistic, it should appear only in that shitty garden and that garden has rare-non-regional mons that change each day, also the grand underground doesn't seem to have cleff.

Another option was Slowbro instead of Clefable, but it seems Slowpoke is post-national dex? :S It was a nice idea of a bulky ss offense ingame team, but since tentacruel cant learn TSs until we get home, im changing it for Gyara which fulfills a different role but maintain the synergy.
 
I wanted to do something like this



But it's hard, because Clefairy is non realistic, it should appear only in that shitty garden and that garden has rare-non-regional mons that change each day, also the grand underground doesn't seem to have cleff.

Another option was Slowbro instead of Clefable, but it seems Slowpoke is post-national dex? :S
Backlot's Trophy Garden only shuffles in national dex mons in the postgame, when you have the national dex. You're still rolling the dice for Cleffa or Clefairy showing up that day, but the pool is definitely smaller.

you can get Cleffa on the first floor of Mt Coronet (Clefairy is available at higher floors but those are only available around the time yo uhave to climb the mountain for the climax, i think?), however.
 
Is it me, or is it pretty damned ballsy to have over 20 evolution families worth of version exclusives in a game where about half of the pokemon didn't make it into the game?
I kind of guarantee they absolutely do not care about the almost 400 that aren't there. All that matters is the ones that are, and they're still doing Versions so there's still going to bve a varingly large number of Version Exclusives


& if we really want to be picky I bet there'd still be a couple hundred you could only get by transfer anyway.
 
OKAY SO
Yung Dramps and I were speculating on Battle Tower boss teams for want of any actual datamined set rosters (we still don't have those sadly)
and I was thinking "hey, I remember noticing Palmer's Pokémon were all close-ish together - I wonder if any other bosses' known Pokémon are positioned near potential teammates?"
so we both started looking for suspicious groups of Pokémon, and I happened to notice a very clear pattern that made it really, really obvious that a section of the set list was dedicated specifically to... 30 boss teams in a row, corresponding exactly (and in exactly the right order) to the same 30 teams we already knew were supposed to be bosses in the Battle Tower.

For reference:
This is the original sheet I was looking at - this sheet is not by me, but by /u/kenniky on Reddit! (I was going to wait to make my own Battle Tower sheet until we had solid datamining pointing to which Trainers had which sets and when they could appear, but someone had it formatted already and I was curious to explore the sets!)

To explain the pattern I found, let's take a look at like 752 - you'll see nine sets of Rock-types in a row (including two Rampardos), followed by an alternating pattern of one Rock-type, then one Steel-type, then one Rock-type, then one Steel-type until twelve more Pokémon (six Rock and six Steel, including two Rampardos and two Bastiodon) have been covered. Then right afterwards, there are nine sets of Grass-types in a row (including two Roserade)...
Across all of the last 210 lines of data, there is a clear pattern of 9 Pokémon for the single battle bosses of the Tower, followed immediately by 6 pairs of Pokémon for the double battle bosses of the tower. The double battle bosses also specifically alternate between the two Trainers in a perfectly consistent order (boss A/boss B/A/B/A/B/A/B/A/B/A/B/A/B for all 12) - there were absolutely no judgment calls made in attributing six Pokémon to each boss, and it's clear that the developers mostly inserted sets in a consistent way!
These account for all 30 teams we expected to find, have consistent numbers between single battles and double battles, and are even in the known rank order, making it very clear that this data is organized the way it is for a reason and it probably corresponds to those bosses!

That said, I need to qualify this - while it is mostly very obvious that these teams belong to the people I'm suggesting they do, there are a small handful of one-off exceptions that don't make sense. I have chosen to leave these intact but annotate them with comments highlighting that they are out of place, rather than make any arbitrary exceptions to the "pattern" I noticed, to make it clear how compelling the raw data is without any changes whatsoever and instead remind people that this data may not have a perfect 1:1 correlation after all.
The only obviously weird ones were:

- Mira and Cheryl (as the rank 2 doubles bosses) - Mira's 6 Pokémon by following the alternating pattern are clearly meant for her, but Cheryl then also ends up with three Pokémon that belonged to Mira in the past and it seems like they might not have the same 6-6 split as the other bosses...? NO I'M JUST DUMB! Thank you R_N for confirming-- Cheryl is using only Pokémon she already had in DPPt, just ones that happened to overlap with Mira's!​
That makes this WAY easier that was the one I was worried about
- Fantina's ninth Pokémon (as the rank 5 singles boss)... uhhh wait 'til you see it haha​
- Saturn and Jupiter (as the rank 4 doubles bosses) - Saturn has a Skuntank that I would assume is probably meant for Jupiter...? but note that Saturn is made into a Poison specialist here, and Jupiter does also have a Skuntank, so it's not like he was taking it from her - unlike the other two, this might be an actual choice, just a weird one!​

All of that is to say... this is all very speculative and there are clearly some exceptions to the pattern (these teams are not 100% accurate to the real ones), buuut I also thought it was cool as heck information and I wanted to post it anyway!
Here are my observations (speculative Battle Tower boss teams)​

Despite the weird edge cases above muddying things a little, this actually gives us some really cool stuff - highlights include:

- Gardenia using Mow Rotom, a Pokémon that not only is found in the Old Chateau that so terrifies her but was Ghost-type in Gen IV, which is freaking hilarious to me - this is clearly a joke in the same vein as teaming her up with Fantina later, and I love it!​
- Candice seizing the opportunity to grab a Regice - fitting for the Snowpoint Gym Leader!​
- Saturn and Jupiter becoming type specialists for Poison and Dark, two types Sinnoh didn't already have in its League! (For the most part, Trainers who were already monotype stayed that way, and Trainers who were not already monotype stayed that way, so this feels like a really interesting and deliberate choice; I like that they allowed themselves to make wacky choices and didn't force that for everyone, but in turn, that makes it more special in a way to see the cases when ILCA's take on a character specifically deviates from Game Freak's like this!)
- Mars's new team having some really cute synergy with Cyrus: it took me a moment to understand her surprise pick of a Raichu, but it's playing Lightning Rod support for his Gyarados!​
- and Cyrus fINALLY using a Rotom for himself!! For those who don't know, he's meant to be the kid from the story in Rotom's room - he's the person who discovered Rotom and its ability to enter motors, and that's why he has a special interaction with the Rotom dex in USUM! this is not super well known information, and most people assume the kid from the story was Charon because you also find a more detached and scientific notebook from him, but this is apparently clearer in the original text and Cyrus has been associated with Rotom many times since.​
... Oh, yeah, and he has an Entei now I guess!​

Anyway, I am super excited to have uncovered this and I wanted to share it : D
Remember that these are not necessarily the exact teams they will use in the game and there are clear signs of edge cases for Fantina and Mira/Cheryl in particular (maybe they just only wanted Fantina to have 8 sets, or maybe she'll pull her ninth from somewhere else on the table and the Dragonite is a mistake - and no I honestly couldn't tell you what the deal was with Mira and Cheryl :'D), but I am confident enough in the vast majority that I am not hesitating to share the bulk of them. This is all just for fun and I will absolutely be back with the final teams when we have proper internal data for it, but I love picking apart stuff like this on my own!!!

UPDATE: Yung Dramps made a really cool observation that I wanted to integrate!!
Based on the fact that some doubles bosses (but not singles ones) list exactly the same set multiple times, in conjunction with the pattern I noticed earlier on set ordering for the doubles bosses (boss A/boss B/A/B/A/B/A/B/A/B/A/B/A/B for all 12), he has proposed that the doubles bosses' Pokémon are meant to be paired in specific ways - teams will always be generated such that Roark's first Pokémon is paired with Byron's first Pokémon, Roark's second with Byron's second, and so on!
I will be revising the sheet to make clearer which sets are paired in these ways momentarily - I'm so glad he pointed that out, because I think it makes total sense!! O:
So, uhhh...
What about this?
 
Wheeze.

Werster just posted his Shining Pearl playthrough, and he got bushwhacked by Bertha.



I'd just like to draw attention to this Golem: Lv. 56 Jolly with 204 Spe and Sturdy. It outsped Werster's Palkia and went for the 2HKO with Soft Sand EQ instead of popping a Full Restore like a normal E4 monster. This thing stopped him dead in his tracks and nearly cost him the run.

On an unrelated note, Palkia's battle at the Spear Pillar has a much nicer skybox than what we saw of Dialga.
 
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