SPOILERS! Brilliant Diamond & Shining Pearl Data Dumps

So, uhhh...
What about this?
THAT WOULD BE BECAUSE NO ONE TOLD ME THE TOWER SETS WERE OVERHAULED IN 1.1
They actually appear to have changed quite a lot o_o
Roark's Salamence is a replacement for his Kabutops, or so it would seem! They have the same set ID and everything O:
Fortunately, the mysterious @bWFpbA appears to have joined Twitter just to provide the missing data I have literally no idea who you are but THANK YOU, so I have an updated sheet!!

Here are the Battle Tower sets as of version 1.1!
I have not had the time to make a changelog yet and may not for a bit, but there are much bigger differences than I expected!
I have also included the sets' internal IDs, which is information I found useful because the set IDs are clearly grouped in meaningful ways and this actually backs up the way I had distinguished the bosses earlier; set ID information was not on the 1.0 sheet I used as reference but is data I chose to incorporate myself after reviewing it. I have also used this to reach some conjectures as to how Pokémon are grouped (there are 3 sets before the first Palmer fight, another 4 before the second Palmer fight, and a gigantic eighth set between Palmer 2 and the Master Class bosses; these match previous games' distinct sets of Pokémon based on streak length and correlate cleanly with the Tower being taken in sets of 7 battles, Palmer being fought once again at the end of the third and seventh).
I also color-coded the Pokémon with stickers like on my other Trainer sheet! You can see which Pokémon are their Trainers' favorites now. : D

Notably, not only is Fantina's bizarre Dragonite intact, but she now has a Crawdaunt to match o.o'
In fact, every Gym Leader now has a handful more off-type Pokémon diversifying their teams! Who would have thought...? The Dragonite was not a mistake but a sign of things to come!
The Eject Button Politoed is also gone this time around, so we will not get to see buffed bugged non-consumable Eject Buttons through normal gameplay :')

Tagging Level 51 because you're the only Battle Tower person who's posted in the thread so far - this might be useful to you!
 
THAT WOULD BE BECAUSE NO ONE TOLD ME THE TOWER SETS WERE OVERHAULED IN 1.1
They actually appear to have changed quite a lot o_o
Roark's Salamence is a replacement for his Kabutops, or so it would seem! They have the same set ID and everything O:
Fortunately, the mysterious @bWFpbA appears to have joined Twitter just to provide the missing data I have literally no idea who you are but THANK YOU, so I have an updated sheet!!

Here are the Battle Tower sets as of version 1.1!
I have not had the time to make a changelog yet and may not for a bit, but there are much bigger differences than I expected!
I have also included the sets' internal IDs, which is information I found useful because the set IDs are clearly grouped in meaningful ways and this actually backs up the way I had distinguished the bosses earlier; set ID information was not on the 1.0 sheet I used as reference but is data I chose to incorporate myself after reviewing it. I have also used this to reach some conjectures as to how Pokémon are grouped (there are 3 sets before the first Palmer fight, another 4 before the second Palmer fight, and a gigantic eighth set between Palmer 2 and the Master Class bosses; these match previous games' distinct sets of Pokémon based on streak length and correlate cleanly with the Tower being taken in sets of 7 battles, Palmer being fought once again at the end of the third and seventh).
I also color-coded the Pokémon with stickers like on my other Trainer sheet! You can see which Pokémon are their Trainers' favorites now. : D

Notably, not only is Fantina's bizarre Dragonite intact, but she now has a Crawdaunt to match o.o'
In fact, every Gym Leader now has a handful more off-type Pokémon diversifying their teams! Who would have thought...? The Dragonite was not a mistake but a sign of things to come!
The Eject Button Politoed is also gone this time around, so we will not get to see buffed bugged non-consumable Eject Buttons through normal gameplay :')

Tagging Level 51 because you're the only Battle Tower person who's posted in the thread so far - this might be useful to you!
Also of note is that 106 sets were added in the update, and based on the set ids only going up to 294 in the 1.0 data but 400 in the 1.1.1 data it's pretty clear where they were added (more explicitly - everything between Shuca Berry Ninetales and the Abomasnow before the boss Pokemon on Hematite's sheet should be new).
 
THAT WOULD BE BECAUSE NO ONE TOLD ME THE TOWER SETS WERE OVERHAULED IN 1.1
They actually appear to have changed quite a lot o_o
Roark's Salamence is a replacement for his Kabutops, or so it would seem! They have the same set ID and everything O:
Fortunately, the mysterious @bWFpbA appears to have joined Twitter just to provide the missing data I have literally no idea who you are but THANK YOU, so I have an updated sheet!!

Here are the Battle Tower sets as of version 1.1!
I have not had the time to make a changelog yet and may not for a bit, but there are much bigger differences than I expected!
I have also included the sets' internal IDs, which is information I found useful because the set IDs are clearly grouped in meaningful ways and this actually backs up the way I had distinguished the bosses earlier; set ID information was not on the 1.0 sheet I used as reference but is data I chose to incorporate myself after reviewing it. I have also used this to reach some conjectures as to how Pokémon are grouped (there are 3 sets before the first Palmer fight, another 4 before the second Palmer fight, and a gigantic eighth set between Palmer 2 and the Master Class bosses; these match previous games' distinct sets of Pokémon based on streak length and correlate cleanly with the Tower being taken in sets of 7 battles, Palmer being fought once again at the end of the third and seventh).
I also color-coded the Pokémon with stickers like on my other Trainer sheet! You can see which Pokémon are their Trainers' favorites now. : D

Notably, not only is Fantina's bizarre Dragonite intact, but she now has a Crawdaunt to match o.o'
In fact, every Gym Leader now has a handful more off-type Pokémon diversifying their teams! Who would have thought...? The Dragonite was not a mistake but a sign of things to come!
The Eject Button Politoed is also gone this time around, so we will not get to see buffed bugged non-consumable Eject Buttons through normal gameplay :')

Tagging Level 51 because you're the only Battle Tower person who's posted in the thread so far - this might be useful to you!
leader patch notes
In general, no doubles matches were changed. I guess they figured that since they're paired with another character, the type coverage isnt as important. So al changes are singles based.
Roark :
Cradily -> Slowbro . Same basic idea (stall), even has the same EVs
Tyranitar 2 now has a Chopple Berry instead of a Smooth Rock
Focus Sash Kabutops -> Lum Berry Salamence
Choice Specs Omastar -> Charcoal Drought Torkoal

Gardenia:
Cradily 2 -> Milotic. Full change, including EVs and IVs.
Breloom 2 - > Ninetales. Full change.

Incidentally in Gardenia's 1.0 set, these 2 were full clones of Cradily/Breloom 1.

Maylene:
Lucario 1 -> Empoleon. Same idea (special attacker), same EVs & nature
Heracross -> Dragonite. Same idea, same Evs etc

Mayele had 3 distinct Lucario sets, I imagine that's why a seeming ace got replaced here.

Crasher Wake
Politoed item went from Eject Button to Damp Rock
Kabutops -> Armaldo. Same idea.
Azumarill -> Scizor. Same idea

Wake interestingly doesnt have really have an ace at all? Trainers usually double up on their Ace (and occasionally other Pokemon) but Wake's never had that.

Fantina
Banette -> Crawdaunt. Same idea

For some reason Fantina has 2 Dusknoir with the same exact sets. Based on Gardenia, I would have thought the Dusknoir would be replaced, not Banette.

Byron:
Magnezone -> Moltres. Full change
Heatran 1 -> Pelipper. Same idea

Heatran 1 kind of stands out in retrospect. It had the same moveset as Heatran 2, but a Choice Scarf & Modest Nature, both of which were carried over to Pelipper.

Candice:
Lapras 1 -> Heatran. Full change
Articuno -> Venusaur. Full change

Lapras 1 was a clone of Lapras 2.

Volkner:
Raikou -> Gyarados. Full change
Raichu -> Swampert. Full change

Cynthia & Palmer had no changes.
 

Level 51

the orchestra plays the prettiest themes
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Looks like the named trainers' teams might be pre-allocated in chunks of 3 (singles) or 4 (doubles). This appears to be corroborated by e.g. Mixeli's vids on YT and various anecdotes from playthroughs; also looks likely given that important weather setters (Ninetales, Politoed, Pelipper) are always at the front of their chunks of 3, item clause is upheld within each chunk of 3, and some chunks have obvious strategies (e.g. Roark's TR Lunatone followed by Eruption Torkoal and Brave Rampardos).

Helpful to be able to tell which Garchomp Cynthia's running based on what her lead is!
 
leader patch notes
In general, no doubles matches were changed. I guess they figured that since they're paired with another character, the type coverage isnt as important. So al changes are singles based.
Roark :
Cradily -> Slowbro . Same basic idea (stall), even has the same EVs
Tyranitar 2 now has a Chopple Berry instead of a Smooth Rock
Focus Sash Kabutops -> Lum Berry Salamence
Choice Specs Omastar -> Charcoal Drought Torkoal

Gardenia:
Cradily 2 -> Milotic. Full change, including EVs and IVs.
Breloom 2 - > Ninetales. Full change.

Incidentally in Gardenia's 1.0 set, these 2 were full clones of Cradily/Breloom 1.

Maylene:
Lucario 1 -> Empoleon. Same idea (special attacker), same EVs & nature
Heracross -> Dragonite. Same idea, same Evs etc

Mayele had 3 distinct Lucario sets, I imagine that's why a seeming ace got replaced here.

Crasher Wake
Politoed item went from Eject Button to Damp Rock
Kabutops -> Armaldo. Same idea.
Azumarill -> Scizor. Same idea

Wake interestingly doesnt have really have an ace at all? Trainers usually double up on their Ace (and occasionally other Pokemon) but Wake's never had that.

Fantina
Banette -> Crawdaunt. Same idea

For some reason Fantina has 2 Dusknoir with the same exact sets. Based on Gardenia, I would have thought the Dusknoir would be replaced, not Banette.

Byron:
Magnezone -> Moltres. Full change
Heatran 1 -> Pelipper. Same idea

Heatran 1 kind of stands out in retrospect. It had the same moveset as Heatran 2, but a Choice Scarf & Modest Nature, both of which were carried over to Pelipper.

Candice:
Lapras 1 -> Heatran. Full change
Articuno -> Venusaur. Full change

Lapras 1 was a clone of Lapras 2.

Volkner:
Raikou -> Gyarados. Full change
Raichu -> Swampert. Full change

Cynthia & Palmer had no changes.
Oh! I wasn't on my laptop after my previous post, so I was mostly just doing some eyeballing, but I was also looking for changes and caught a few more while talking with okay mostly "at" friends about it!
I had some observations on possible reasons for the changes as well, so it feels worth pasting them here.

One thing that might help for context: lydian noticed some patterns in the team sets the last time I posted the 1.0 sheet that made them suspect the doubles bosses were three discrete teams of four (with specific leads and specific replacements), not just pairs that could be mixed and matched. They initially made this observation based on certain Pokémon that looked like they were supposed to be leads always appearing in the first slots of a potential team if ordered this way, but there is a lot more backing it!

Among other things, this is a potential reason why certain sets were repeated (because they're on different teams), why the singles bosses all have exactly 9 Pokémon (three teams of three) and the doubles bosses exactly 12 (three teams of four), why the rosters consistently abide by species clause and item clause when divided in those ways, and why some of them appear to be meaningfully themed/Pokémon are designed to synergize with the same team but not other teams (like Fantina and Gardenia having two sun teams and one Trick Room team, or Candice using Venusaur on the one team that doesn't have a hail setter).
lyd also made the really clever observation that, if Barry and Palmer have three distinct teams of four rather than an arbitrary pool of twelve, each of their teams has exactly one of Barry's starters - we're both really curious to see if that fight picks at random like the others or if it's aimed to be consistent with his playthrough team, the latter of which would be a first for a battle facility but would not be the only first (ILCA is demonstrably reaching unprecedented levels of specificity in every other area of team and set design already!).

Although we have only seen footage of a single battle so far, it does match their hypothesis - in Mixeli's battle, Roark led with his fourth Pokémon and used his fourth, fifth and sixth ("team 2") - and in general, it seems like grouping the Pokémon this way makes sense (decidedly more so than assuming three sets are picked at random like they would be in previous facility - there would be no need for duplicates if that were so, but duplicates still do exist), so I have used it as the basis of some more speculation here! I divided the changes I noticed into "team 1," "team 2" and "team 3" where applicable and tried to note where the replacements appeared to fill the same role as the original in their respective set of three or four teammates:
Okay
so Roark:
- Team 1 just replaces Cradily with Slowbro
- Team 2 changes Tyranitar's item from Smooth Rock to Chople Berry seemingly to accommodate for the addition of Salamence, then also. uh. adds Salamence!
- Team 3 is an interesting one...!! This is a Trick Room team and that's why he added Torkoal to it - it's meant to synergize with Lunatone I guess O:
It helps a lot to realize these are three distinct teams - it's cool to see how Torkoal fits in as a new addition now : D

It looks like Roark and Byron as a pair are completely unchanged!

Gardenia:
- Team 1 is unchanged
- Team 2's Rotom and Roserade are unchanged but they replaced another Cradily RIP Cradily apparently with her new Milotic
- Team 3 once again is way more interesting - this one went from a relatively un-themed team to a sun team, not only replacing her Breloom with a Heat Rock Ninetales but changing her Venusaur to a Chlorophyll set!

Mira and Cheryl also look to be unchanged!

Maylene:
- Team 1 appears to be going for a FWG core, so that's where she gets the random Empoleon?? Her other two Pokémon are unchanged; she just dropped Lucario (also holy this team looks terrifying)
- Really at a loss for why she traded her Heracross for a completely unrelated Dragonite but that would appear to be the only change in team 2
- I think team 3 is the same this time!

Fantina and Gardenia:
- either I did something weird with my first sheet without realizing or they flipped the order of their Pokémon for some reason
- Their teams look to be the same as before but dividing them into three once again makes their purposes a whole lot clearer - the first two are sun teams, but the third one is a Trick Room team!

Wake:
- team 1 is the same
- OH MY GOODNESS THE EJECT BUTTON POLITOED BELONGED TO WAKE?? I didn't even realize
... anyway they confiscated its contraband and it has a Damp Rock now :'D It looks like the rest of the set is the same, but Perish Song synergized directly with Eject Button in theory so I actually don't think it was a typo or meant to be a Damp Rock all along by any means
... wow Damp Rock + Drizzle sounds really mean in 3v3
Uh, also his Kabutops was replaced with an Armaldo, but one with the same Ability and item! It's clear they had in mind that it should fill the same role as before because team 2 was already very coherent and very threatening; they were just making a point to diversify his types
- Speeeaking of diversifying his types, genuinely loving the choice to add a Band Scizor to his third team (also a rain team), forming a pivoting core with Pelipper and thoroughly appreciating the Fire reduction of rain while slotting in boosted priority moves in a manner similar to his Azumarill

Saturn and Jupiter:
- the first thing I looked for was whether Saturn still had a Skuntank of his own, and he does!
- All three teams here seem completely identical to before

Fantina:
- the only change here is replacing Banette with Crawdaunt, but it's interesting how similar the sets are! both have Knock, priority and a Sitrus Berry for some reason

Candice and Maylene look completely unchanged except that, like Gardenia and Fantina, their sets are reversed in position and I can't tell if that was just an error on my part on the old sheet or not

Byron:
- Team 1 has a completely new Moltres lead replacing Magnezone and I am admittedly at a loss as to why P: I guess the thinking was to trade an Occa Berry holder for an actual Fire resist...?
- Team 2 trades Scarf Heatran for Scarf Pelipper - interesting that these are also both anti-Fire measures and have the same held item! He and Wake seem to be converging on exactly the same Scizor/Pelipper pivoting core, just each sending out a different one first... that's super interesting
- Team 3 looks completely unchanged

Riley and Marley look unchanged to me!

Candice:
- Team 1 is unchanged
- Team 2 randomly swaps lead Lapras for lead Heatran I literally have no idea why - I guess the same idea of upgrading her anti-Fire measures...??
- Team 3 is mostly unchanged (notably keeps the Lapras) but trades her Articuno for the most random of Venusaur
I don't know why she has a Venusaur I think she was just excited not to have hail chip

Buck and Bertha:
Team 1 and 3 are unchanged, but... HUH. Team 2 has the same species, held items and Abilities all the way through, but they change the movesets of their lead Regirock and Hippowdon! Regirock loses Fire Punch for Protect so Hippowdon can safely run Earthquake, so Hippowdon takes Earthquake as its spread move of choice over Rock Slide and takes Ice Fang over Fissure
I can't believe no version of this team has Explosion on Regirock what are you doing
This is such an underwhelming take on Sturdy Custap @.@ Buck come on


Volkner:
all of the species that stayed the same keep the same sets,
but he replaces Raikou with Gyarados in team 2 in what appears to be an entertaining reference to the Gyarados/Electivire core that would absolutely rock OU and definitely leave its mark (they really like the absence of Team Preview here huh!!)
and team 3 replaces a Lightning Rod Raichu with a Swampert, which is another interesting case of completely changing the species of a Pokémon and diversify types but with a clear intention to approximate the same defensive utility
Uh, wait, wh
so this did get me to notice that his original team had Band Raichu? I kind of love it why would you delete this

Volkner and Flint:
- Volkner's Wash Rotom in team 1 used to be Trick/Life Orb for some reason; they decided this was a mistake and gave it a Scarf... and then replaced Trick too |D it will get the strat one day
Volkner also had an Electivire with the unusual Feint, which he replaced with Protect... huh.
- Team 2 and team 3 look unchanged to me!

Cynthia:
- All of her species are unchanged, but the Lucario on team 1 has a different set! It just trades Band for Lum Berry and Extreme Speed for Bullet Punch, huh!
- I also just noticed she has three different Garchomp sets, one of which is Band and one of which is Scarf with the same moves (oh that's evil) and one of which is Sash/SD but has three other moves in common I am glad I made a team dump so you can tell them apart

Mars and Cyrus:
- Team 1 is the same except Cyrus's Salamence, which just changes from Yache Berry to White Herb for synergy with its Draco Meteor
- Team 2... Mars replaces both of her Pokémon - she trades Mr. Mime for an Espeon with the same set (but obviously Magic Bounce) and Tangrowth for a completely unrelated Togekiss, probably for synergy with Entei's Bulldoze? O:
- Team 3 looks the same to me!

Lastly,
Palmer looks completely unchanged

Barry and Palmer:
- on team 2, Barry's Heracross is different! It changes from Black Belt to Scarf and trades Megahorn for Rock Slide in the process, apparently to fish for flinches and Moxie boosts alike o.o'
Palmer's Cresselia also loses Lunar Dance for Moonblast but looks the same otherwi-- oh of course it. was always meant to be his last Pokémon. why would it ever want Lunar Dance.
- Team 3 was also overhauled! Torterra trades Leftovers + Leech Seed for Quick Claw + Bulldoze, Milotic trades Sitrus + Dragon Pulse + Recover for White Herb (Competitive synergy or just Bulldoze synergy? I feel like it doesn't work with Competitive but I'm not sure) + Hydro Pump + Protect, and then Snorlax trades Recycle for Crunch (Recycle is cooler but fair)
edit: wow that is some impressively precise ninja-ing o.o' did we post in the same minute...?
 
Someone on Reddit posted that these games have a variation of Sword/Shield’s “Brilliant” Pokémon where, at the start of some wild battles, the camera will be zoomed into the player character’s face before the battle begins (similar to the battle with the Starly in the beginning of the game). Apparently this signifies that the wild Pokémon has at least 2 max IVs. This may be worth looking into, for those who are already playing.
 
Just dropping by to confirm that you can get destroyed by the trainers in this game if you become even slightly underleveled. Roark just gave me a hard time because I tried to beat him without Turtwig. And even with Turtwig, I still was close to losing.

Enemy AI has indeed been buffed compared to original D/P.

EDIT: I meant to post this in the playthrough thread gdi
 
Last edited:

TheMantyke

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Someone needs to use Mimic, sketch, or another move to get a non-Unown Pokemon to use Hidden Power so we can see if it works as it used to or they added a species-exclusive clause similar to Dark Void and Hyperspace Fury.

It might not effect BDSP if transfers are one-way, it might not even effect sword and shield if they don't patch it after Home gets compatibility with BDSP and Arceus, but I am curious.
I might have missed someone replying to this sort of question earlier, but my Clefable just copycatted Unown's Hidden Power without a problem. It looks like everything will have Hidden Power back if BDSP does old transfer mons.
 
The fact that you can't clock scum the Drifloon and "If you drove out Team Galactic on a Friday, Drifloon won’t appear until the following Friday." is making me SO mad right now. I'm trying the old standard of "set it a full day early and wait the full 24h"
Damn, so THAT'S why I can't find the Drifloon. FFS
 
Maybe not the place to talk about it, but I find it extremely frustrating that BDSP Thanos snapped the compatability of TM06 Toxic. I know that it still remains compatible on all Pokémon (except VGC formats), but it still comes across as a lazy choice instead of trying to balance it with the tools they already have present in game.

If they wanted to remove it almost completely to desensitize degenerate stall plays, I don't see why they wouldn't make it more of a high risk high reward move with a sinister downside. If they wanted to make it "make sense" by having only a handful of relevant Poison/Poison-adjacent Pokémon learn it, then I think it's a bit too late for that.

My take on how the move should work takes both of those points in mind.

I think Toxic should be re-made available to all Pokémon who could previously learn it, but it should be brought back down to it's previous 85% accuracy (or even down to 70%). Furthermore, if the user's Toxic should miss the opponent, I think it should badly Poison the user. This sounds awful, and would almost completely decensitize the usage for Pokémon like Landorus-T or Hippowdon, but it would offer some unique interactions.


Firstly, it would be a nice mirror to how Toxic always hits when used by a Poison type. Otherwise, Steel types would still be unaffected, albeit the lower accuracy would balance the issue a bit more.

The poster children of stall and serial Toxic usersChansey and Blissey wouldn't suffer too badly since they have Natural Cure as their primary ability and would be able to switch out to remove the harm done to themselves. Other Pokémon with Natural Cure like Altaria who often use Toxic would also share this unique interaction and be more favorable as Toxic spreaders in their respective tiers.

Mentioning those 3 prior Pokémon reminded me that they all have access to either Heal Bell or Aromatherapy, as do other great Pokémon like Clefable or Mew. Clerics could become a bit more of a niche in consequence to players wanting to use Toxic on mons like Lando and Hippo.

Clefable amongst others also has Magic Guard to avoid damage completely.

Another fun interaction would be Poison Heal Breloom or Gliscor holding an item other than Toxic Orb to benefit from either poisoning the target, getting poisoned by missing and therefore healing passively, and also holding a viable/non-wasted hold item like Lefties or HDB.

Marvel Scale Pokémon like Milotic and (Eviolite) Dragonair could also benefit from accidentally being poisoned, though to a lesser extent than Breloom and Gliscor.


None of these interactions make the move better than it currently is, and that isn't the point. The side effect of badly poisoning yourself will almost never be good, but as a way to desensitize the move as a whole, I think it works and it still provides room for some Pokémon to use the move either completely or almost completely unhindered.
 
Maybe not the place to talk about it, but I find it extremely frustrating that BDSP Thanos snapped the compatability of TM06 Toxic. I know that it still remains compatible on all Pokémon (except VGC formats), but it still comes across as a lazy choice instead of trying to balance it with the tools they already have present in game.

If they wanted to remove it almost completely to desensitize degenerate stall plays, I don't see why they wouldn't make it more of a high risk high reward move with a sinister downside. If they wanted to make it "make sense" by having only a handful of relevant Poison/Poison-adjacent Pokémon learn it, then I think it's a bit too late for that.
I'd just point you that Toxic isn't a first for this, other moves have appeared and disappeared as far as compatibility goes between generation (notably, mostly-Tutor-specific moves like Tailwind and Knock Off come and go, and notably both are absent this generation).

You'd be used to this if you ever played the actual competitive format instead of the unsupported ripoff that Smogon is.
6v6 singles doesn't exist. 6v6 doubles also doesn't exist.

The only competitive scenario is 4v4 doubles and 3v3 singles with generation-specific rules (aka, no transfer moves, ever).*
And "cutting" former TMs from movesets isn't new, someone probably remembers how Mega Kangaskhan went from broken to barely viable in a single Power Up Punch.


edit: * = Outside of the very rare occasional special event where they allow old generation pokemon or normally unallowed mythicals for the special vgc mode.
 
I'd just point you that Toxic isn't a first for this, other moves have appeared and disappeared as far as compatibility goes between generation (notably, mostly-Tutor-specific moves like Tailwind and Knock Off come and go, and notably both are absent this generation).
Not in the same way though: If a Pokemon was able to learn a move by a TM or Tutor in a previous gen and the move is teachable by TM or tutor again, barring VERY few exceptions, it will be learnable by the same Pokemon. Disappeared compatibility due to the move not being teachable (like Knock Off and Defog in SwSh) are a different beast entirely.

And for reference, some examples of lost COMPATIBILITY like Toxic's example are mons that get Reflect in Gen 1 and not when the TM comes back in Gen 3, Cyndaquil line's Gen 2 and no further learning of Iron Tail and a few mons with Psych Up (like iirc Mankey)
 

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