SPOILERS! Brilliant Diamond & Shining Pearl Data Dumps

1 badge earned16-20
2 badges earned25-29
3 badges earned29-33
4 badges earned33-37
5 badges earned36-40
6 badges earned39-43
7 badges earned42-46
8 badges earned50-55
Elite Four Defeated58-63

You can do the mental math on how this shakes out

I actually noticed it before Gardenia when I tried to catch a couple level 20 mons and saw that they were just instantly breaking out. But I also thought it woudl stick around the early 20s for longer...oops!
This is so weird... especially since there's a jump between 1 and 2 gym badges, when most others are 'connected' (going from 25-29, 29-33 etc). If these level ranges were moved one Gym Badge forwards each and the 2 badges levels were 20-24, this would probably be fine! If it weren't for the 8 badges range I'd suspect this was a mistake, but this is just how it is I guess
 
This is so weird... especially since there's a jump between 1 and 2 gym badges, when most others are 'connected' (going from 25-29, 29-33 etc). If these level ranges were moved one Gym Badge forwards each and the 2 badges levels were 20-24, this would probably be fine! If it weren't for the 8 badges range I'd suspect this was a mistake, but this is just how it is I guess
Like Jinrou pointed out, it's probably because there's a huge gap between fighting Gardenia & fighting Maylene compared with Maylene & Wake, Wake & Fantina, etc etc
 
1 badge earned16-20
2 badges earned25-29
3 badges earned29-33
4 badges earned33-37
5 badges earned36-40
6 badges earned39-43
7 badges earned42-46
8 badges earned50-55
Elite Four Defeated58-63

You can do the mental math on how this shakes out

I actually noticed it before Gardenia when I tried to catch a couple level 20 mons and saw that they were just instantly breaking out. But I also thought it woudl stick around the early 20s for longer...oops!
I'm taking my time with battling Gardenia, to catch Underground pokémon before the level hike (actually i'm stuck trying to get a Timid synchronizer).

Also, I am going for Alternate Intro encounters, so that the pokémon have at least 2 beneficial perfect IVs. I really wish there was a way to affect or control the rate of them, since they're more of a time sink than hunting for Brilliant pokémon in SwSh.
 
Yeah there's a few trainers with illegal moves in the game. There's also a Mr. Mime with Power Whip and a Banette with Shadow Force
Oh wow. Does this mean the game is glitched? Milotic with calm mind is pretty darn awesome though..should have gotten it long ago imo.
 
With the new "Surf on land -> Shaymin" glitch that was found yesterday, can anyone confirm or deny if it's possible to do in v1.0.0? This way it will theoretically remain permanently accessible even if later patched out. (I know there was something about "Oak's Letter isn't fully programmed in yet" but I don't know if that extends to what is essentially a "go directly to Seabreak Path" wrong movement glitch.)
 
With the new "Surf on land -> Shaymin" glitch that was found yesterday, can anyone confirm or deny if it's possible to do in v1.0.0? This way it will theoretically remain permanently accessible even if later patched out. (I know there was something about "Oak's Letter isn't fully programmed in yet" but I don't know if that extends to what is essentially a "go directly to Seabreak Path" wrong movement glitch.)
I don't think the event was really "there", like you couldn't activate it or force it or do anything with it. I don't think the pokemon were actually there, just sort of the uhhh, scaffolding, I guess. Like the dialog there, the flags pointing to it are there, the slots for the encounter were there, but nothing else to really "put it together" without hacking.
 
I just used EQ on a Tentacruel and it didn’t display SE on the move selection nor did it say Super Effective upon use? Am I missing something here
 
I don't think I've seen a general summary of how the movepools are constructed, besides a few tidbits here and there, so I would like to ask about any general patterns that were found. My understanding is that the egg moves are completely copied from Gen 7 for all Pokemon, including those that were in Sword and Shield, but the rest of the learnsets (levelup and TMs) were copy-pasted from Sword and Shield where applicable, with moves that were TM-only in Sword/Shield but not TMs in BDSP just unavailable to the respective Pokemon. Is this understanding correct, and if so, are there any notable exceptions to the rule?
 
I don't think I've seen a general summary of how the movepools are constructed, besides a few tidbits here and there, so I would like to ask about any general patterns that were found. My understanding is that the egg moves are completely copied from Gen 7 for all Pokemon, including those that were in Sword and Shield, but the rest of the learnsets (levelup and TMs) were copy-pasted from Sword and Shield where applicable, with moves that were TM-only in Sword/Shield but not TMs in BDSP just unavailable to the respective Pokemon. Is this understanding correct, and if so, are there any notable exceptions to the rule?
That seems to be the general principle. As a consequence, moves like Psychic Terrain and Pollen Puff are entirely cut from the game because nothing learns them under this philosophy. One oddity we discovered earlier in the thread was Nidoking picking up Sludge Wave by level-up, which is good news for the LO Sheer Force archetype but downright bizarre in light of so many other Pokémon losing historically important moves (e.g. Altaria's Dragon Dance). You may also be aware that Toxic returns as a TM but sees greatly restricted distribution compared to any prior game where it appeared, which we can only assume is a conscious decision. Someone behind the scenes selectively tinkered with these things at their personal discretion, and I doubt we'll learn the full rationale unless that person(s) is identified and interviewed.
 
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That seems to be the general principle. As a consequence, moves like Psychic Terrain and Pollen Puff are entirely cut from the game because nothing learns them under this philosophy. One oddity we discovered earlier in the thread was Nidoking picking up Sludge Wave by level-up, which is good news for the LO Sheer Force archetype but downright bizarre in light of so many other Pokémon losing historically important moves (e.g. Altaria's Dragon Dance). You may also be aware that Toxic returns as a TM but sees greatly restricted distribution compared to any prior game where it appeared, which we can only assume is a conscious decision. Someone behind the scenes selectively tinkered with these things at their personal discretion, and I doubt we'll learn the full rationale unless that person is identified and interviewed.
I would guess it wasn't any one specific person as it was a team and during that they happened to noticed this and that and made a tweak to a few.

But I also assume they didn't have a lot of time or experience in general, so you get significantly more things like not reimplementing the moves Pokemon lost because of TM/TR in SWSH or making up for a lost move.
 
Do we know how the statues in the Underground actually work?

As in, are the big ones different in any way? Do they stack? Are secondary typings counted?
 

CTNC

Doesn't know how to attack
Dropping by to post that a cloning glitch has been discovered

Wow... that's really easy. (I think. Can someone translate the instructions or link an English guide?)

As much as I hate to say it, the glitches that lets you get to Shaymin and Darkrai and clone them is making this game more tempting... I want to say, "If Affection is from having Pokemon in the lead and they patch it so Affection is only gained if they're following you..." then I remember those glitches will be fixed by the time a version with the fix I want (if it's even a glitch and they think it's worth fixing) happens. I'd probably get a used V1.1 Brilliant Diamond cartridge if that happens because Affection is the only reason I'm not getting this game. I give into Pokemon way too easily...

Edit: I think my drinks were been spiked with copium... I really need to accept that this game isn't for me and never will me.

Edit 2: You can get soft locked in the Ice Gym and be forced to delete your save. -_- I'm never getting this game.
 
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Wow... that's really easy. (I think. Can someone translate the instructions or link an English guide?)

As much as I hate to say it, the glitches that lets you get to Shaymin and Darkrai and clone them is making this game more tempting... I want to say, "If Affection is from having Pokemon in the lead and they patch it so Affection is only gained if they're following you..." then I remember those glitches will be fixed by the time a version with the fix I want (if it's even a glitch and they think it's worth fixing) happens. I'd probably get a used V1.1 Brilliant Diamond cartridge if that happens because Affection is the only reason I'm not getting this game. I give into Pokemon way too easily...
Every cart out right now is 1.0
I guarantee that by the time they put out a new updated cart, it will likely be 1.2



Also it is almost certainly not just the lead Pokemon and I guarantee it is not seen as a glitch.
 
Obscure question: How much local (Switch-to-Switch) communication is supported in v1.0.0?

The official patch notes seem to be inaccurate, because they say that v1.1.0 adds both local and online communication to the Union Room, Underground, and Super Contests. But we know local trading (which requires the Union Room, right?) was possible even during v1.0.0, because this was shown off in the first leaks before 1.1.0's release date.

Online is obvious, but did 1.0.0 support local Union Room battling? Local Underground? Local Super Contests?

Also, how did players with leaks even get 1.1.0 on November 11? Wouldn't that force communication with Nintendo's servers and cause an automatic ban? (If it's being distributed to reviewers, surely they have a way to individually track reviewer copies?)
 
Also, how did players with leaks even get 1.1.0 on November 11? Wouldn't that force communication with Nintendo's servers and cause an automatic ban? (If it's being distributed to reviewers, surely they have a way to individually track reviewer copies?)
People are able to download the patch separately off the server and just apply it to the game without actually going online.
This has been a solved thing since the wii u era
 
People are able to download the patch separately off the server and just apply it to the game without actually going online.
This has been a solved thing since the wii u era
I thought Nintendo's servers would've behaved something like this:

Client: "Hi I'm requesting a download of the BDSP v1.1.0 patch"
Server: "Give me both your unique Switch ID and your unique cart ID/unique digital download ID first"
Client: "Here they are"
Server: "This game ID doesn't match a reviewer copy's ID; your Switch ID is now banned"
 
I thought Nintendo's servers would've behaved something like this:

Client: "Hi I'm requesting a download of the BDSP v1.1.0 patch"
Server: "Give me both your unique Switch ID and your unique cart ID/unique digital download ID first"
Client: "Here they are"
Server: "This game ID doesn't match a reviewer copy's ID; your Switch ID is now banned"
They're probably not running "is this a reviewer copy??" checks because they need it to apply to any copy of the game (or any game, really) at any time, especially including the preloads. Likely patch checks are just on an entirely different thing than "hey wait a minute this is onlien when it shouldnt be!!!" checks...I think that applies to other systems too?

Anyway all that aside people are literally able to download the file off the eshop servers and apply it to their game without needing to even communicate with the server.

I guess you could probably track down one of the usual dataminers and ask them about express details of how this all works on their end.
 
Here's a silly thing: you know those set ups where 1 trainer is static but a trainer across from them shifts between also looking at them (so you can get a double battle) or looking away (so you can fight them separately)?
In this game it's not an either or thing, they literally turn meaning you can (and in m ycase has happened THREE TIMES) activate a battle a frame early and only fight one because the other is looking at a diagonal
Then you IMMEDIATELY get into a fight with the other when the battle is over, because you dont have enough frames to move anywhere out of their range before they finish the rotation to you
 

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