Power Whip Mr. Mime is an extremely funny (and terrifying) mental image.Yeah there's a few trainers with illegal moves in the game. There's also a Mr. Mime with Power Whip and a Banette with Shadow Force
The good news re:penalty is that either I'm the luckiest man ever or the catch rate penalty isn't a thing in the park (which has mostly level 70s so thank goodness?). It does feel like the Underground has the penalty though, yes.I have given up on Burmy. Vespiquen & Cherrim will be my new best friends.
Also guess I'm using Ponyta because the fire type would be really nice for all these bronzors. I was going to get one out of the underground but suddenly all the pokemon are like level 27 and this game has the SWSH catch penalty anyway so I just grabebd one on route 206.
I'm probably going to pick up Swinub as my last one but uhhh later, when I am not running into level 29 swinubs.
The Penalty in SWSH is removed when you collect all the gym badges (or maybe beat Leon? cant remember) I believe.The good news re:penalty is that either I'm the luckiest man ever or the catch rate penalty isn't a thing in the park (which has mostly level 70s so thank goodness?). It does feel like the Underground has the penalty though, yes.
It has the WHAT!?I have given up on Burmy. Vespiquen & Cherrim will be my new best friends.
Also guess I'm using Ponyta because the fire type would be really nice for all these bronzors. I was going to get one out of the underground but suddenly all the pokemon are like level 27 and this game has the SWSH catch penalty anyway so I just grabebd one on route 206.
I'm probably going to pick up Swinub as my last one but uhhh later, when I am not running into level 29 swinubs.
Really? Interesting, that would explain it then.The Penalty in SWSH is removed when you collect all the gym badges (or maybe beat Leon? cant remember) I believe.
It has the WHAT!?
How does it even work? I thought Under levels scaled on badges!
1 badge earned | 16-20 |
2 badges earned | 25-29 |
3 badges earned | 29-33 |
4 badges earned | 33-37 |
5 badges earned | 36-40 |
6 badges earned | 39-43 |
7 badges earned | 42-46 |
8 badges earned | 50-55 |
Elite Four Defeated | 58-63 |
How does it even work? I thought Under levels scaled on badges!
This is so weird... especially since there's a jump between 1 and 2 gym badges, when most others are 'connected' (going from 25-29, 29-33 etc). If these level ranges were moved one Gym Badge forwards each and the 2 badges levels were 20-24, this would probably be fine! If it weren't for the 8 badges range I'd suspect this was a mistake, but this is just how it is I guess
1 badge earned 16-20 2 badges earned 25-29 3 badges earned 29-33 4 badges earned 33-37 5 badges earned 36-40 6 badges earned 39-43 7 badges earned 42-46 8 badges earned 50-55 Elite Four Defeated 58-63
You can do the mental math on how this shakes out
I actually noticed it before Gardenia when I tried to catch a couple level 20 mons and saw that they were just instantly breaking out. But I also thought it woudl stick around the early 20s for longer...oops!
Like Jinrou pointed out, it's probably because there's a huge gap between fighting Gardenia & fighting Maylene compared with Maylene & Wake, Wake & Fantina, etc etcThis is so weird... especially since there's a jump between 1 and 2 gym badges, when most others are 'connected' (going from 25-29, 29-33 etc). If these level ranges were moved one Gym Badge forwards each and the 2 badges levels were 20-24, this would probably be fine! If it weren't for the 8 badges range I'd suspect this was a mistake, but this is just how it is I guess
I'm taking my time with battling Gardenia, to catch Underground pokémon before the level hike
1 badge earned 16-20 2 badges earned 25-29 3 badges earned 29-33 4 badges earned 33-37 5 badges earned 36-40 6 badges earned 39-43 7 badges earned 42-46 8 badges earned 50-55 Elite Four Defeated 58-63
You can do the mental math on how this shakes out
I actually noticed it before Gardenia when I tried to catch a couple level 20 mons and saw that they were just instantly breaking out. But I also thought it woudl stick around the early 20s for longer...oops!
Oh wow. Does this mean the game is glitched? Milotic with calm mind is pretty darn awesome though..should have gotten it long ago imo.Yeah there's a few trainers with illegal moves in the game. There's also a Mr. Mime with Power Whip and a Banette with Shadow Force
Not glitched, moreso ILCA coded in the wrong move. It's like in Sun & Moon when a Kommo-o in the Battle Tree had Shell SmashOh wow. Does this mean the game is glitched? Milotic with calm mind is pretty darn awesome though..should have gotten it long ago imo.
I don't think the event was really "there", like you couldn't activate it or force it or do anything with it. I don't think the pokemon were actually there, just sort of the uhhh, scaffolding, I guess. Like the dialog there, the flags pointing to it are there, the slots for the encounter were there, but nothing else to really "put it together" without hacking.With the new "Surf on land -> Shaymin" glitch that was found yesterday, can anyone confirm or deny if it's possible to do in v1.0.0? This way it will theoretically remain permanently accessible even if later patched out. (I know there was something about "Oak's Letter isn't fully programmed in yet" but I don't know if that extends to what is essentially a "go directly to Seabreak Path" wrong movement glitch.)
I don't think I've seen a general summary of how the movepools are constructed, besides a few tidbits here and there, so I would like to ask about any general patterns that were found. My understanding is that the egg moves are completely copied from Gen 7 for all Pokemon, including those that were in Sword and Shield, but the rest of the learnsets (levelup and TMs) were copy-pasted from Sword and Shield where applicable, with moves that were TM-only in Sword/Shield but not TMs in BDSP just unavailable to the respective Pokemon. Is this understanding correct, and if so, are there any notable exceptions to the rule?