Pet Mod Megas for All v7 - please switch to the new thread for v8! (There's a link in the first and last posts!)

:Slowking-Galar:
1) ARandomPerson
2) Vipotis
3) jazzmat

4) abismal
5) Mossy Sandwich
6) okispokis

7) ink
8) Z-nogyroP
9) bekama

:Dusknoir:
01) BlueRay & Paul (us)
02) KerosoneZanchu
03) ausma
04) abismal
05) DarkFairy

06) RegicBoat
07) Vipotis
08) ARandomPerson
09) LordThemberchaud
10) bekama

:Galvantula:
1) KeroseneZanchu & Jazzmat
2) Superior Serperior
3) abismal
4) ausma
 
Hi all!!! I'm really excited for next slate since it seems so fun (and I actually have something planned for once :D) but here's to voting for this one~

~For G l o w k i n g we've got jazzmat! This is such a fun sub and makes clever use of Galarian Slowking's signature move and role as a bulky slowman (or slowoman). Corviknight and Weavile are both great examples of how Pressure can wear down the enemy with different playstyles and this mega does a great job of balancing both!
~Moving on to second place is Kero! It's one of the less wacky subs here (which is strange coming from him :O) but it's a really well-rounded submission that draws nice parallels to regular mega Slowking as well as the Galarian's base form, in addition to setting it apart.
~Third is ARandomPerson - I love the witch doctor flavor and the method of pulling off your team healing is super cool and flavor fitting.

~For our favorite mindless psychopomp, Dusknoir, first place Kero! Curse, Pain Split, and Drain Punch are amazingly fun tools to use with Inner Fortitude and it looks so exciting! The flavor also makes me wonder what might be inside Dusknoir's big stomach mouth :o.
~In second I'm putting in ausma. Ghost/Dark is a really good type and getting stab on both Poltergeist and Knock Off while having an ability that gives pros and cons to using both is extremely cool and interesting. Well done, as always!
~In third I'm going with BluPaul's Drag Race. Their Dusknoir is super terrifying, but I don't really play that often and it's the Spooky Slate anyway, so I don't care :D! I get to focus on the blast that is Explosion in a delightfully kamikaze fast-paced battle of death and destruction, and to that I say hurray.

~Spider time! Ausma's sub takes the top here. It's similar to Bekama's submission, since most of the time the enemy will be slower if they're paralyzed, but tools like Spider Web and Electroweb make this sub much more fluid and interesting in my opinion. Galvantula gets Agility, too, so it can totally take advantage of that when the enemy tries to Defog your Webs.
~ Not too far behind is Kero and Jazzy's collab! I know there's a lot of really good utility for doubles and VGC an whatnot but I'm mostly just excited for the Screech Pursuit Leech Life Wild Charge Sucker Punch Skitter Smack Lunge (and oh my god what else this is cool) murder spider :D. Murder spiders are my favorite <3
~abismal gets third. This is such a different way of using Inertia and I love it! It will be funny if this wins and the 'unique/quirky' user of the ability gets in before any of the potential 'regular' users do!

See you guys soon!
 
Slowking: jazzmat, Mossy Sandwich, ARandomPerson

Dusknoir: KeroseneZanchu, Gekokeso/l-Deepblue-l, BlueRay/Paulluxx

Galvantula: Superior Serperior, The Damned, KeroseneZanchu/jazzmat
 
:slowking_galar:
Slowking Galar Votes
1) ARandomPerson
2) Vipotis
3) Mossy Sandwich
4) jazzmat

5) okispokis

:dusknoir:
Dusknoir Votes
1)
ausma
2) bekama
3) SimpyShrimp
4) BlueRay and Paullux
5) NANI?!

:galvantula:
Galvantula Votes
1)
okispokis and NANI?!
2) abismal
3) inkbug
4) SimpyShrimp
5) Superior Serperior
 
Glowking:
1. ARandomPerson
2. abismal
3. KeroseneZanchu
4. Mossy Sandwich

Dusknoir:
1. KeroseneZanchu
2. ausma
3. Gekokeso and |-Deepblue-|
4. Gravity Monkey

Galvantula:
1. KeroseneZanchu and jazzmat
2. Vipotis
3. abismal
4. inkbug
 
:slowking-galar:
Jazzmat, Abismal, ARandomPersons, Rasdanation, Okispokis
:dusknoir:
Kero (damn it why did you made this), Gekokeso + Delta, Shrimp, Blue+Paul, Abismal
:galvantula:
Shrimp, Ink, Vipotis, Kero+Jazzmat
 
:dusknoir:
Death comes to those who... wait, I AM DEATH!
1. ausma
2. jazzmat
3. bekama
4. Rasdanation
5. abismal
6. LordThemberchaud
7. KeroseneZanchu
8. Regic Boat
9. Geko & Delta
10. ARandomPerson
11. lydian
12. Vipotis
13. ViZar
14. SimpyShrimp
:slowking-galar:
Nobody knows if the strange lights are from sick parties or cursed magic.
1. Vipotis
2. Rasdanation
3. ARandomPerson
4. ausma
5. abismal
6. KeroseneZanchu
7. TGtz8920
8. inkbug
9. Mossy Sandwich
10. Z-nogyroP
11. jazzmat
:galvantula:
Turns out, the scariest and most deadly things are often the things that we call "cute". Galvantula is one of the many, many reasons why.
1. ausma
2. SuperiorSeperior
3. abismal
4. Z-nogyroP
5. Regic Boat
6. StarFalcon555
7. Kero & jazzmat
8. inkbug
(i want to keep this at 8 for obvious reasons and there are more than 8 great subs for this mon so honorable mentions it is!)
Honorable Mentions: TheDamned, SimpyShrimp, okispokis & NANI?!
 
:swsh/slowking-galar:
1. Mossy Sandwich
2. KeroseneZanchu
3. jazzmat
4. abismal
5. okispokis
6. ARandomPerson
7. ausma
8. z-nogyroP
9. bekama
10. StarFalcon555

:swsh/dusknoir:
1. KeroseneZanchu
2. Regic Boat
3. Gravity Monkey
4. BlueRay & Paulluxx
5. ausma
6. SimpyShrimp
7. Gekokeso & Delta
8. jazzmat
9. abismal
10. Vipotis

:swsh/galvantula:
1. Vipotis
2. abismal
3. Regic Boat
4. Gravity Monkey
5. SimpyShrimp
6. Lydian
7. LordThemberchaud
8. KeroseneZanchu & jazzmat
9. ausma
10. inkbug
 
:slowking-galar:
1. abismal (i still think that haze on entry executed in this way would work really well, but maybe glowking wasnt the best choice in hindsight)
2. KeroseneZanchu (this is an interesting pokemon for an LO ability)
3. jazzmat (pressure's pretty clever)
4. TGtz8920 (thy first sub is impressive)
5. ausma (i like that its similar to anticipation, also i wish i stole that spread smh)

:dusknoir:
1. lydian (very cool applications flavor-wise)
2. BlueRay & Paulluxx (soul-heart was very clever, and this is well executed)
3. ausma (seems dangerous but i trust)
4. KeroseneZanchu (cheap)
5. ViZar (another anti-setup sub? welcome to the club)

:galvantula:
1. KeroseneZnachu & jazzmat (nice way to pertain to galvantulas role)
2. ausma (good for inflicting chip on grounds especially, seems fun)
3. The Damned (nice way to pertain to galvantulas flavor)
4. Gravity Moneky (roost is a clever addition to this)
5. inkbug (the character you play as from Hollow Knight used to be your discord pfp at some point and now everytime i see him you're the first thing that comes to mind)
6. lydian (it should not be ignored how carefully this sub is handeled, with galvantula bearing limited coverage, and a stab that comes with an immunity, galvanize boomburst is actually balanced on this)
 
Time fo yo slately statin' of the facts of my opinion on which opinions are factually correct:

Jazzmat's comin for your PP, first place.
Second one's comin for your boosts, abismal.
And Slowking the Bro King Poisonizing his homies to a homogenous squad (Vipotis)

Mr. Grim Reaper, Soul Keeper, abismal's coming first with his Ghoulish Receiver
KeroseneZanchu's hidden power's the inner power of his second place Dusknoir
Last but not least (because it's 3rd, not 24th) is ViZar's HR Representative (the soul drainer).

Spider Monkey, Gravity Monkey, Fur Coat, Super Chunky
Galvantula Number 2 with the Unstoppable 2: Jazzy Jazzmat and KeroseneZanchu
And a quick slick third from abismal, but it's just relative, eh?
 
Slowking-Galar
SimpyShrimp, TGtz8920, Vipotis, Mossy Sandwich, Z-nogyroP, depressed lion

Dusknoir
Rasdanation, Gravity Monkey, KeroseneZanchu, BlueRay et Paul

Galvantula
SimpyShrimp, Gravity Monkey
 
:slowking-galar:
1. jazzmat
2. Vipotis
3. TGtz8920
4. ARandomPerson
5. inkbug
6. KeroseneZanchu
7. Z-nogyroP
8. SimpyShrimp
9. Rasdanation

:dusknoir:
1. jazzmat
2. KeroseneZanchu
3. Gekokeso & Delta
4. okispokis
5. Rasdanation
6. ARandomPerson
7. Vipotis
8. bekama
9. ry4242
10. Regic Boat
11. ausma

:galvantula:
1. KeroseneZanchu & jazzmat
2. abismal
3. inkbug
4. ausma
5. Z-nogyroP
6. Regic Boat
 
KeroseneZanchu
inkbug
SimpyShrimp
TGtz8920
Z-nogyroP
Mossy Sandwich
The Damned
StarFalcon555
Vipotis
SimpyShrimp
Vipotis
Gravity Monkey
okispokis
StarFalcon555
ausma
KeroseneZanchu
jazzmat
Gravity Monkey
ausma
inkbug
Superior Serperior
lydian
 
im bored so here come votes with some very basic reasons. a lot of fantastic subs this slate, gj to everyone who made a submission!!!

:slowking-galar:
1: inkbug - another one of my favorites this slate, simply because scald is such a cool complement to its STABs and adding a fire resist to its already neat defensive profile is pretty banger

2: abismal - this is such a fucking cool sub with an incredibly cool ability that encourages and rewards smart resource management, defo one of my favorite gking subs for sure

3: ARandomPerson - i'm ngl i was confused as hell when i first read it, but after reading the explanation and seeing a bit more about how it'd operate mechanically i found myself rly fascinated by it. very awesome way to exploit status esp considering what gking invites in by merit of its crazy coverage and bulk

4: Vipotis - synchronoise being actually viable and gking being able to take advantage of it being hell to pivot against, fuck yeah

5: okispokis - creative and idm some anti-tapu action, has some sick implications in doubles too

6: jazzmat - this was a sub idea i was eying down myself but she beat me to the punch, rly fun way to emphasize eerie spell and add more layers to pp stalling

7: ausma - wouldnt post a sub if i didnt like it

8: mossy sandwich - this sub is cheating because im biased for magic room because of how fucking cool of an effect it is. gking's probably not the ideal user of it but negating choice items and boots is nifty

9: StarFalcon555 - dont mind an excuse to not have to build against ghost-types

10: KeroseneZanchu - me when i compress an av and a life orb in one mon

11: lordthemberchaud - simple but a cool analog to mega bro, im alr with it

:dusknoir:
1: ausma - as i said in my post, this is bar none one of my favorite mega concepts i've made in this mod so don't be too surprised im voting it this high

2: kerosenezanchu - holy fuck that is sick as HELL what

3: lydian - this is also cheating because im obsessed with dynamic momentum-based options

4: z-nogyrop - this mon does well in exploiting how reliant a lot of mons in this meta are on their ability to succeed while having a very nifty defensive profile of its own, always gonna like that

5: jazzmat - cool way to highlight tankiness and power simultaneously, i'm for it

6: darkfairy - cool way to make use of misty surge

7: okispokis - same reason as starfalcon's gking sub

:galvantula:
1: z-nogyrop - i like the synergy this ability has w/ its speed control options and most notably volt switch/u-turn

2: inkbug - sick revenge killer that has the kit to give the ability more dynamic layers of use

3: ausma - i wouldnt post a sub i didnt like

4: bekama - pretty similar to my ability but with a bit more pinpoint condition, it's solid but i do think it being passive against ground-types otherwise is a little unfortunate

5: vipotis - cool way to use a pinch-boost ability
 
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Too tired to copy and paste my voting spiel tonight! Hi folks! Here are the results for Slate 39! Sort of an odd set of winners but I think it's pretty funny;

:slowking-galar: Mega Galarian Slowking: jazzmat !!
mega galar slowking

psychic/poison
stats
hp- 95
atk- 65
def- 80(+30)>110
spa- 110(+25)>135
spd- 110(+25)>135
spe- 30(+15)>45

ability: pressure

new moves: toxic, spite

my magnum opus, devourer of PP, with its combination of pressure, eerie spell, and spite it's able to destroy low pp moves with minimal effort; taking 8PP moves out of the game in just 2 turns and 16 pp moves in 3/4 and with its immunity to poison and access to slack off it does wonders in stalling out major threats
1636244954486.png
:dusknoir: Mega Dusknoir: KeroseneZanchu !!
Mega :swsh/dusknoir: Dusknoir
Type: Ghost
Mega Stone: Dusknite

Ability: Inner Fortitude

Stats:
HP - 45 (+0)
ATK - 105 (+5)
DEF - 135 (+0)
SPA - 65 (+0)
SPD - 169 (+34)
SPE - 106 (+61)

New Moves: Drain Punch

Description:
Dex Entry: The bond that Dusknoir has with its trainer combine with the energies of Mega Evolution to allow it to reject the spiritual transmissions that command it, allowing it to unlock its potential with a will entirely its own. Now the question is whether unleashing the power of Dusknoir's inner strength that even the energies Ghost World saw fit to override was a good idea after all.
CURSE INNER FORTITUDE CURSE INNER FORTITUDE CURSE INNER FORTI-

Yes, Curse + Inner Fortitude has incredible synergy. Curse immediately puts Dusknoir into Inner Fortitude range, effectively nullifying the HP cost of the move entirely when used at full health. In addition, as a mon with 45 HP and absurdly high defenses, it becomes a great user of Pain Split to both shore up its damage output and serve as its primary source of healing on tanky sets. Just like Curse, this too plays with Inner Fortitude's HP thresholds beautifully as you can customize Dusknoir's HP investment against specific threats to be able to heal up with splits that keep Dusknoir just under half, effectively turning it into a nearly full heal compared to any mon without Inner Fortitude. Both of these also pair very well with Dusknoir's niche as a very fast tank, which is something seen quite rarely in Pokemon (outside of stuff like ubers, where high BSTs naturally often make things faster than standard.) Having this priority over many of the walls as well as bulky offense staples like Rilla let it excel at manipulating its HP how it wants to and play with its Inner Fortitude thresholds in ways that are most optimal to it. This speed paired with its access to Will-o-Wisp also makes it quite effective at facing physical opponents despite its much lower base stat in Defense vs. Special Defense. As such, when building with Mega Dusknoir, how much speed investment you want to give it will actually play a much bigger role in deciding which matchups you want to prepare it for, instead of how much physdef investment like is the case with most tanks.

Offensive sets are no joke, either. Ghost/Fighting is obviously the single best offensive combo in the game, and while it's only coming off 105 base attack, without STAB on Fighting, and only 75 BP on fighting, that's not to be shrugged off. Poltergeist gets a ton of mileage just by virtue of being a 110 BP Ghost move, Dusknoir's combination of low HP and high defense makes the health drain even more potent while providing the natural bulk to live a lot of hits most offensive mons usually wouldn't while setting up with Power-Up Punch and utilizing Shadow Sneak against squishier faster mons. Additionally, Substitute has great synergy with being a fast wall for stall purposes (which means great synergy with Curse) and, as Blue mentioned, specifically great synergy with Inner Focus by being able to both help manipulate your health thresholds as well as having your Substitutes last longer (a fun interaction is that using Substitute between 50-75% actually gives your Substitute MORE effective health than what you put into it - essentially doubling each percentage of health you were above 50% at the time you used it). This means Dusknoir has great potential as a Substitute/Focus Punch abuser with the aforementioned Ghost/Fighting offensive combo and being able to force out many physical mons with Wisp and many tanks with its wallbreaking potential (and it can eat hits from opposing walls well enough that even if they don't switch it can potentially set up Substitutes on them anyway that will last long enough to get Focus Punches off).

The special orientation on its defenses makes Dusknoir incredibly flexible - in addition to both offensive, tanky, and somewhere in between all being viable sets for it, it can also choose to reliably blanket check many physical or special threats depending on how it invests, with special sets being much more immediately tanky and consistent, and physical sets winning out harder against physical threats in the long run with access to Wisp. Of course, full HP and -insert defense here- can make you very bulky towards a specific defense, and full HP and Attack serves it very well as a well-rounded bulky attacker, Dusknoir's unique defensive base stat distribution makes HP investment not always the optimal play. Maxing both defenses on tankier builds will make Dusknoir a bit easier to take down and will give away its ability to check some of the hardest hitting mons that are currently popular, but in return it increases the potency of both the healing and damage from Pain Split, which gives it better longevity and eek out better kill thresholds against many opposing walls. Offensive sets can run max attack + -insert defense here - to becomes less specialized in its bulk but become better at shrugging off and powering through specific physical or special threats with the increased thiccness of its Drain Punch heals. Max attack + speed makes it very powerful as a wallbreaker - it loses to many more offensive mons who already want to run max speed, whereas the amount of investment required to match them may often take too much away from its defenses to be worthwhile, but its natural bulk and ability let it shrug off the weaker attacks most walls can dish out and just setup and heal off of them as it wears them down.

All in all, this Mega Dusknoir is a very solid all-around mon with a lot of spreads and movesets depending on what you need to use it for, but becomes limited in how well you can support it in the areas you choose not to use it. It has the potential to check most things, but its far from capable to being able to do most of them at once, and that unpredictability is integral to winning or losing.
1636245070647.png
and... drum roll for comedic effect...
:galvantula: Mega Galvantula: KeroseneZanchu & jazzmat !!!
Mega :swsh/galvantula: Galvantula
Type:
Bug/Electric
Mega Stone: Galvantulite

Ability: Agitate - This Pokemon increases the stat stages it inflicts on other pokemon by one.

Stats:
HP - 70 (+0)
ATK - 97 (+20)
DEF - 60 (+0)
SPA - 127 (+30)
SPD - 101 (+41)
SPE - 117 (+9)

New Moves: Nuzzle, Leer

Description:
Dex Entry: Mega Galvantula sends a thin web-like electromagnetic current to completely permeate the battlefield and everyone on it. Movement through this field disturbs it, immediately alerting Mega Galvantula to the locations of all who are caught in it, and the static threads agitate the bodies and minds of its victims, reopening old wounds and amplifying preexisting pains.
Do ya like Jazz?

This Pokemon can use its ability to greatly capitalize on its wide array of stat-dropping tools, such as Sticky Webs, Lunge/Skitter Smack, Struggle Bug, Electroweb, String Shot, Leer, and Screech.

It differentiates itself from Leavanny - another Bug Mega built around doubling stat drops - in that the majority of its tools are doubles-oriented, vs. Leavanny's singles focus. Electroweb gives it even better speed control than Regieleki, but due to the (much) lower speed tier it's also easier for the enemy to handle beforehand. Struggle Bug, paired with its special bulk, gives it an incredibly solid niche as a very reliable blanket nerf to Special Attackers above what Snarl can already do in the format. While it can also lower Attack with Lunge, it's a single-target move off of its lower attack stat and Attack control is already much more readily available via things like Intimidate. String Shot becomes *the* ultimate speed control move in the game, lowering both enemy's speed by -3 in one fell swoop - most of the time halving the enemy speed will be enough and it won't justify losing out on Electroweb's damage, but String Shot can still enable many surprise plays from slower partners. Leer also turns into double screech which can greatly boost the threat of physical damage partners, however it remains balanced by not providing chip unlike most of its other doubles-oriented tools, those aforementioned tools wanting Galvantula itself to go Special Attack and making it hard for Galvantula itself to capitalize on the Defense drop, and Galvantula being incompatible with the two best physical spread moves (Earthquake is obvious, but Rock Slide largely hits mostly the same targets that Galvantula does already, making the pair slightly redundant).

However, even with the lower stat, Galvantula sees its niche in singles on the physical side. Lunge and Skitter Smack's weaknesses as single-target only moves, obviously, don't matter here, and Galvantula can make full use of their utility as a higher BP option than the special moves it uses in VGC, and utilize the offensive drops to be deceptively tanky (as it effectively is halving the damage of any Pokemon it outspeeds). Sticky Webs isn't inherently physical (if anything it would promote special sets with Electro Ball please please please please-) but also gives Galvantula a lot of sticking power (ba dum tss) by letting it punish anyone trying to come in on it who would normally outspeed it, and its Electric typing making it hard for most Defoggers to come in and clear them. In addition, I would like to point your eyes towards Screech, which becomes a double Swords Dance as long as the opponent doesn't switch out. In addition to switching giving it a bonus chance to capitalize on Sticky Webs... Galvantula gets Pursuit. Murder Spider 2: Electric Boogaloo, Araquanid Who? In all seriousness though, Galvantula has pretty limited and mostly redundant physical coverage, and is plagued by the curse of all physical Electric types that is called Wild Charge. This keeps it frightening with the tech it has available, but relatively balanced, and if it proves too strong, lowering the +20 attack back down some goes a long way towards reducing the scariness of its offensive prowess (each attack point it loses is effectively about 3 due to landing Screech being pretty mandatory to doing any real damage). Compared to Leavanny's singles status is still remains distinct as well - with its tools being primarily defensive utility vs. Leavanny's offensive utility like Apple Acid, as well as all other tools it uses being kept to status moves like Screech/Sticky Webs.

Nuzzle is a good addition for tech on singles Galvantula since it can utilize the speed drops it creates with Sticky Webs and use it to help translate that into a more permanent form of speed control that can last even after Galvantula switches out. Since the ability only works while its in, its the only one that can benefit from the doubled webs, so the paralysis from Nuzzle means it can also halve the speed of enemies to support the rest of the team.
1636245150904.png

Congrats you two!

We probbaly have announcements! I don't know for sure! We're going on a break for a bit! I don't know when we'll be back with the next slate for sure but it won't be too long!

About the next slate though, we did hold a poll about our options for it, which I will now relate to you! Slate 40 will be :articuno: Articuno, :virizion: Virizion and :guzzlord: Guzzlord! So while submissions aren't going to be open until the official start announcement, and do not post your submissions in the thread until it is open, feel free to brainstorm and talk about your ideas in the discord server!

Someone else from council will be on here sometime later to make more announcements probably! Until then see you soon!
 
Yo yo yo, it's your boy Bolivia here for the first time opening the slate, which is pretty cool! This is slate 40, so I'm very excited to have the privilege of opening the slate! Thank you all for your patience as well! We took a break that went a bit longer than usual, but it was moreso due to the desire to fix some bugs and get caught up on some of our responsibilities. Hopefully, we get into a groove, and we'd like to thank our fantastic playerbase for staying active and engaged during this time! Let's have a quick chat about our three lucky legendaries that are being granted a mega for this slate!

SLATE 40: "It's Gonna Be Legendary"


articuno.png
virizion.png
guzzlord.png

Articuno Virizion Guzzlord

This is very exciting! These are 3 of by far the worst legendaries that have ever been created! Articuno, the ice bird (Arctic + Uno, the haha-est of names), has been rather terrible throughout its lifespan. Its outshined by its two sisters Zapdos and Moltres, even to the point where Galarticuno is worse than Gapdos and Goltres, which is kinda funny. However, Articuno will now have the opportunity to soar above its peers with the addition of a new mega! Similarly, Terrakion and Cobalion have both found niches in various formats, but Virizion is generally relegated to lower tiers than its cadre of sword-wielding quadrupedes. No matter what, this pinwheel-dweller will be thrilled to receive the bonuses associated with a new mega! Finally, while some ultra beasts are banned due to being so fantastic - and a host of other ones have incredible OU viability - Guzzlord's viability is pitiful. With that being said, the HP monster itself will have a feast when it receives 100 additional points in base stats!

There are a few guidelines for submitting megas to these mons, but none of them are terribly specific. The most important one is to be cautious. These pokemon have base stats higher than your average joe, and if optimized enough, they can go from the bottom of the barrel to the top! Be especially cognizant of speed tiers while subbing your megas, as the great "speed tier re-evaluation" allowed us to change a lot of the speed tiers. Don't make anyone too too fast please! Similarly, I personally would caution against giving Guzzlord reliable recovery, such as recover or slack off. This isn't a hard rule, and we'll review these megas more case-by-case, but Guzzlord is already incredibly beefy and has set-up potential, so just be cautious. That is all I can think of right now, so let me move on! :Articuno: :Virizion: :Guzzlord:

:Taillow: :Diggersby: The finals of the m4auction tournament are next weekish (in like 1-2 weeks, we had an extension, but it's soon), and the combatants have been set! The Twinleaf Taillows against the Driftveil Diggersbys. Curiously, they happen to also be playing this week, so it will be two weeks in a row. Will King Iso once again prevail and nab his 2nd team ring, or will Sticky Fingaa prove that the comp council is cringe and you don't need to be in power to be a baller? Make sure to stay tuned for tomorrow!

:Obstagoon: :Simisear: Paul and I are co-chairs in the next large tournament taking place post-auction, and it's m4atour! Want to test your skills in OU, UU, and VGC against the best of the best? You definitely want to sign up for this tournament. More details to come soon, but make sure you're in the discord if you're interested in participating! It should start right around New Years, but we'll have a more concrete date closer to when we get there.

That's all from me, hope you guys enjoy this memorable and momentous slate! Enjoy!
 
:Virizion:
Mega Virizion

Ability: Download

Type: Grass | Fighting

New Stats:

HP: 91
Attack: 90 → 108 (+18)
Defense: 72 → 99 (+27)
Special Attack: 90 → 135 (+45)
Special Defense: 129 → 139 (+10)
Speed: 108
BST: 580 → 680 (+100)

New moves:
Tailwind

Description:
1) Concept
The path to victory is a scientific one: examination, analysis, and testing.

This refers to a deck archetype that Andrew Estrada used during a tournament, leading to his title as a World Champion in 2014. The deck is centred around Virizion and Genesect who work together to defend themselves from their enemies and quickly launch powerful attacks, overwhelming opponents in the process. This strategy requires precise planning.

Against this background, Download Virizion is meant to allude to its loyal partner Genesect who shares this ability, and encourage careful planning.

Flavour wise, you could argue Virizion uses its sensory nerves to detect changes in its surrounding, like smell or sound, which is why it can adapt to any situation. This approach also extends to enemies it tries to trick before taking them out.


2) Competitive
This Virizion is meant to gather information and threaten opponents with its flexibile offense.

- Aside from Genesect, which is banned, Mega Virizion is the only Download user in M4A OU able to run mixed offensive sets; after all, Pokémon weak to Fighting tend to have a higher SpD, like Blissey, Ferrothorn or Heatran while Water and Ground Pokémon tend to have a high physical bulk.
- Mega Virizion can use its typing to switch multiple times into types it resists and check their defensive preference (Def or SpD), allowing you to draw conclusions from that and form counter strategies.
- Download synergizes and somewhat offsets the downside of Leaf Storm.
- Due to the special bias in VGC, Virizion can often acquire an Atk boost and take advantage of that, unlike Porygon2, Porygon-Z, and Mega Vikavolt who are specially inclined.
- When paired with a Grassy Terrain setter, Virizion can take good advantage of its own Grassy Glide because there's a slight preference of fast attackers that have a lower physical defense due to their preferred EV investment or nature or natural stat distribution, like Gyarados, Greninja, Keldeo, etc.
- Tailwind is for VGC purposes and alludes to Virizion's affinity for wind, as indicated by Air Slash, Pokémon cards, and Pokédex entries.

If you are curious and want to read my essay on why Fighting is an ideal type for a Download user meant to mainly capitalize on an Atk boost rather than on a SpA boost, you can read it here.
Remember the conversation we once had about a hypothetical Download user that would want to boost its Atk rather than its SpA most of the time? It came up during the Mega Vikavolt Balance Change discussion. As a reminder, part of the reason why Mega Vikavolt often garners SpA boosts and works so phenomenally is because some of the most common defensive or utility staples in OU tend to be more focused on the physical side defensively speaking, like Corviknight, Slowbro, or Zapdos. These are mainly Water and Flying Pokémon, which is why the Electric type is so beneficial to have as a Download abuser. And Mega Vikavolt can extend the list even to some attackers, mainly Fighting and Grass attackers. Here, Mega Vikavolt has the typing to resist these types and the power to defeat them. In a way, you could say Mega Vikavolt is an almost perfect example of a Download abuser focused on the special side; I say "almost" because the only downside of Bug/Electric is the weakness to Stealth Rock.

Okay, how about a mostly physically inclined Download abuser? Imo, the list of Pokémon to threaten is much harder to pinpoint since most defensive or utility options prefer physical bulk and are Water/Flying/Grass, therefore boosting the SpA most of the time. The most common examples in OU that have higher special bulk are pretty few (I think) and limited to Pokémon mostly weak to Fighting, like Heatran, Ferrothorn, and Blissey. If you look at offensive sweepers / cleaners, the list would be much bigger but also hard to pinpoint since they can come from any type. These attackers tend to be less bulky, so a mostly physically inclined Download user would greatly benefit from a priority move to take out these threats. Moreover, there seems to be a slight preference of attackers (of the list in question) that are either Fire/Water/Grass, like Greninja, Gyarados, Keldeo, Serperior, Cinderace, Volcarona.

So, it seems to me as if Dragon/Fighting, Water/Fighting or Grass/Fighting are one of the few combos that, in theory, would be most likely to take advantage of an Atk boost due to their resistance profile. And that's pretty unique since all current Download users legal in M4A OU are specially inclined.

:Guzzlord:
Mega Guzzlord

Ability: Guts

Type: Dark | Dragon

New Stats:

HP: 223
Attack: 101 → 149 (+48)
Defense: 53 → 61 (+8)
Special Attack: 97 → 101 (+4)
Special Defense: 53 → 83 (+30)
Speed: 43 → 53 (+10)
BST: 570 → 670 (+100)

New moves:
Gunk Shot, Spikes

Description:
1) Concept
Guzzlord's Guts is a word play. On the one hand, it refers to bravery; on the other hand, it alludes to entrails.

And that is the start of a sob story. If you played through USUM, you might have come across a futuristic Hau'oli City. Among the ruins of the city, you can encounter a sole Guzzlord. Some fans have theorized that Guzzlord is, in fact, a mutated form of Alolan Muk as a result of removing nuclear waste. But something must have gone wrong; the Pokémon and people who have once inhabited the town are now gone, seemingly leaving behind only Guzzlord. With no new source of nuclear waste available to them anymore, they now have to eat whatever they find in the ruins. That's quite a sad story. Abandoned, these Guzzlord must brave out their situation, with no solution in sight.

2) Competitive
This Guzzlord uses its dualtype to comfortably switch into types that commonly inflict status issues, thereby boosting its power to a terrifying level.

Generally speaking, Guts users rely on an item like Flame Orb or Toxic Orb to trigger their ability. Since that is not possible on a Mega Pokémon as they have to run a Mega Stone, you need to look for some ways to activate the ability. Enter Guzzlord, which comes with a dual Dark and Dragon type. This allows it to resist Scald from the many bulky Water Pokémon we have in our metagame, Discharge from Zapdos, and Lava Plume from some Heatran and Mega Magmortar. As you can see, Guzzlord has a very beneficial defensive typing as a Guts user, which none of the current ones have. Moreover, people often run Toxic or Sludge Bomb on their Water, Fire, and Grass Pokémon, like Empoleon, Toxapex, Heatran, Amoonguss or Tangrowth. So, there are plenty opportunities for Guzzlord to get a status problem.

While Guzzlord mainly draws its defensive potential from a Dragon type, the Dark type can be used to apply offensive pressure as it is one of the best offensive types. This can be seen with Slowbro or Galarian Slowking who are often fishing for burns or poison. Since they are weak to Dark, Guzzlord's typing would be very appealing here to deal with these Pokémon.

If you look at its movepool, you will notice it has many good contact moves, like Knock Off or Heat Crash. In a metagame filled with Static, Flame Body, and Poison Point users, starting from Zapdos to Moltres and Nidoqueen, Guzzlord is really incentivized to use these moves if it wants to activate the ability. Furthermore, the addition of Spikes makes sure the opponent will have to send out a Defogger like Zapdos or Moltres sooner or later. And that's when you can send out Guzzlord to make sure it can attack these Pokémon to potentially trigger its ability.

Using contact moves and relying on its defensive profile are not the only ways to take advantage of the ability; in fact, thanks to its good special bulk, Mega Guzzlord can try to pull off a Rest + Sleep Talk set, which synergizes well with Guts. Between Knock Off and Gunk Shot, Guzzlord should be able to hit a wide range of targets.
 
:guzzlord:
Mega Guzzlord

Stone:
Guzzlorite
Type: Dark / Dragon
Ability: Technician
Height: 6.3m
Weight: 1078kg
Stats:
HP: 223
Atk: 101 ->143 (+42)
Def: 53 -> 83 (+30)
SpA: 97 -> 113 (+16)
SpD: 53 -> 71 (+18)
Spe: 43 -> 37 (-6)
Total: 570 -> 670
New Moves: Assurance, Breaking Swipe, Curse, Dig, Pursuit, Trick Room

UB-05b Devour is the name for the Mega Evolution of Guzzlord. Mega Evolution has caused it so much pain after coming into contact with a Mega Stone that it turns to eating people and cities as a result for sustenance, and will use methods such as creating tunnels and holes to do so.

Mega Guzzlord is loosely based on rampaging monsters, but mainly on its feeding habits. Because of its never-ending hunger, it tries to resort to eating living beings. This clearly doesn't work for it, however, and so is forever attempting to devour them (hence the code name Devour). The addition of Dig is the only flavour-based move addition, and has the purpose of allowing Guzzlord to tunnel through objects such as buildings and mountains, rather than eating them slowly and allowing it's prey to get away easily.
About 2 months ago, a discussion about technician and the lack of good doubles technician users in VGC at the time existed (and even for mega dodrio it's mostly using single-target moves). Hence the creation of this, uh, monstrosity.
In VGC Mega Guzzlord, while a little more unorthodox for a Trick Room abuser, can both support its teammates and deal massive amounts of damage at the same time thanks to the introduction of a few very useful moves for VGC for it (along with Pursuit because apparently this doesn't learn that, never understood why).
Both Brutal Swing and the newly added Breaking Swipe are 60BP moves that can severely hurt both opponents due to their boosted BP and Mega Guzzlord's 149 base attack (though teammates beware Brutal Swing's damage, as they will also be hurt), and Breaking Swipe also has the added effect of reducing the Attack of those which are hit. Bite, Dual Chop and Gyro Ball also are extremely valued, as they all can benefit from Technician, though are single-target only.
Curse is added as a boosting move that supports its slow wallbreaking and supportive style, and Trick Room can turn the tides in a dire position unexpectedly.
The lack of possible support from Mega Slowking means that Trick Room is extremely useful for Mega Guzzlord when a teammate who would usually set up Trick Room is unable to, or in order to fake a Trick Room from the partner (though it's wide array of weaknesses does not help, especially when so many are commonly present in VGC).
In Singles, Mega Guzzlord takes on a slightly different role in Singles formats. Because Trick Room support is much more matchup dependent, it's own Trick Room setup is very much valued in its moveset. Unfortunately, because of this lack of available moves Mega Guzzlord is limited to just two attacks and Curse, or to go with 3 attacks and no way of boosting.
Bite hits hard and has a 30% chance to flinch, while Dual Chop hits harder overall. Pursuit can be also used to potentially trap Pokémon like Deoxys-S and similar frail mons, though lacks damage otherwise and hence is more valued when Trick Room is not in its moveset.
Gyro Ball hits Fairies for extreme damage, while Earthquake can at least 2HKO Toxapex, Dragalge, Glowking, Heatran and others. Fire Fang hits Ferrothorn super hard, which would otherwise wall it completely. HP Ice can threaten OHKOs on both Lando-T and Gliscor, along with generally being super threatening thanks to the Technician boost.

Guzzlord's Attack is not prime! The smallest change would be to make it 149 (+2) and to lower its Special Defense to 71 (-2) to compensate.
somehow didnt notice 147 wasn't prime, oops. 149 is too high tho, otherwise it's threatening 2hkos i wanted to avoid. changed stats:
147 -> 143atk (-4)
107 -> 113spa (+6)
73 -> 71spd (-2)
 
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:virizion: Mega Virizion
New Ability
: Justified -> One for All
(Whenever this Pokémon's stats change, all adjacent Pokémon receive the same stat change, unless the stat change was from Mirror Armor or another Pokémon's One for All.)
Type: Grass / Fighting

New Stats:
HP: 91
Attack: 90 -> 113 (+23)
Defense: 72 -> 129 (+57)
Sp. Atk: 90 -> 110 (+20)
Sp. Def: 129
Speed: 108
(680 BST)

New moves: Horn Leech
Description: Mega Virizion's One for All ability lets it turn the tables on stat-lowering effects such as Intimidate, Sticky Web, and its own self-debuffing moves. Most Intimidate users are physical attackers, which means that when they switch in on Mega Virizion, they also weaken themselves. In a similar vein, Mega Virizion immediately inflicts -1 Speed when it switches in while Sticky Web is up, effectively neutralizing it. By switching in on a predicted Defog from a Flying-type that it outspeeds, it can guarantee a followup Stone Edge will hit, thanks to lowering the opponent's evasion. But its most interesting utility is with self-debuff moves like Close Combat and Leaf Storm - Close Combat suddenly serves as a tremendous wallbreaking tool because it drops your opponent's Defense and Sp. Defense too, while Leaf Storm demolishes your opponent's Sp. Attack stat. The tradeoff is that Mega Virizion can't safely use tools like Swords Dance or Calm Mind anymore - they benefit your opponent too!

One for All also has a bunch of really funny niche interactions that 99% of the time will never come up but are really funny if they do. King's Shield drops Aegislash and Mega Falinks' Attack. Anything with Contrary can take advantage of it, unless you're running setup. Don't let Gapdos switch in on CC or Leaf Storm unless you want it to get a free +4 Attack. Mega Galvantula and Mega Leavanny get their own Attacks lowered two stages by hitting it with Lunge. Defiant Braviary gets to clear hazards with Defog AND get a free Swords Dance. Close Combat with Contrary Shuckle as your partner in doubles. The possibilities are endless.



:articuno: Mega Articuno
New Ability
: Pressure / Snow Cloak -> Deep Fog
(When this Pokémon falls below 50% HP, it immediately uses Haze.)
Type: Ice / Flying

New Stats:
HP: 90
Attack: 85
Defense: 100 -> 115 (+15)
Sp. Atk: 95 -> 105 (+10)
Sp. Def: 125 -> 165 (+40)
Speed: 85 -> 120 (+35)
(680 BST)

New moves: Taunt
Description: Instead of going the Magic Guard / minimizing Stealth Rock damage route, this Mega Articuno takes advantage of its horrible SR weakness to activate Deep Fog. Haze on switch-in is pretty broken, but Mega Articuno's unique activation method can allow it to pretty reliably ruin the days of certain set-up sweepers, then Roost off the damage with its greatly increased Speed stat and escape. At full HP, it can directly switch in on bulky QD Volcarona's Flamethrower, Hawlucha's Close Combat, CM Reuniclus and Clefable's Thunders, SD Garchomp's Fire Fang, NP Alakazam's Psychic, and more, immediately removing their boosts if Stealth Rock is up and surviving. Of course, this isn't the optimal situation for it; it much prefers to enter battle after a faint or a slow pivot, where it can do things like clear Mega Dragonite's Dragon Dances and force it out, deny Mega Lurantis its omniboosts and threaten it with Toxic, Freeze-Dry, or Hurricane, or scare out a Swords Danced or Rock Polished Lando-T (although it can also try to switch in directly on an Earthquake if you want to push your luck). Taunt produces some interesting mindgames - do you try to set up again while they Roost off the damage they took on switch-in, or do you attack on a Taunt and remove them?

The result of all of this is that Mega Articuno adds some interesting opportunity cost to setting Stealth Rock. It might be necessary to achieve certain KOs, but you might also be ruining your win condition if you set up only to have Mega Articuno remove your boosts simply by switching in. It's held in check by a cruddy defensive typing (as always) and a pretty severe case of 4MSS - it can't run all of Roost, Toxic, Haze, Taunt, Freeze-Dry, U-turn, and Hurricane. It also flounders against stall, although it's a nice stall tool in and of itself; Haze at below 50% doesn't matter if your opponent isn't setting up anyways.



:guzzlord: Mega Guzzlord
New Ability
: Beast Boost -> Corrosion
Type
: Dark / Dragon

New Stats:
HP: 223
Attack: 113 (+12)
Defense: 89 (+36)
Sp. Atk: 127 (+30)
Sp. Def: 71 (+18)
Speed: 47 (+4)
(670 BST)

New moves: Purify, Gunk Shot
Description: Mega Guzzlord is here to spread filth and pestilence across the land. Its Dark/Dragon typing leaves it with several unfortunate weaknesses, but it makes up for these weaknesses to an extent with Corrosion. Normally, spamming Dragon-type moves like Draco Meteor leaves you wide open to incoming Steel-types - but Corrosion provides Mega Guzzlord with an interesting way to discourage Steel-type switch-ins, by threatening them with poison, leaving them hamstrung for the rest of the game if a cleric is unavailable. The addition of Gunk Shot to its movepool helps it with its other major weakness in Fairy-types, which can prey on its relatively lower Sp. Defense and double weakness. Several of those Fairies, like Tapu Fini and Clefable, either can't be poisoned even through Corrosion or don't care about it in either case, so the ability to pressure them is key.

Though Mega Guzzlord's bulk is rather tremendous, it has another big issue - it's easy to wear down. That's where Purify comes in. Corrosion means that it can poison virtually any Pokémon, which is a huge detriment to several walls like Corviknight and Toxapex, but Purify provides an incentive for Guzzlord to occasionally remove that poison, too. When used on a team with Toxic Spikes support, Purify actually becomes somewhat reliable, but it also rewards intelligent play and good predictions on both sides - a smart player may predict an incoming Purify and switch to something without a status to deny Guzzlord the recovery, or go to something that especially wants its status removed, like a burned physical attacker. Both players must evaluate which Pokémon are worth keeping statused and which can afford to lose the status in exchange for a massive HP regain. Overall, Mega Guzzlord is a tricky Mega that rewards intelligent play and accurate risk-reward calls.

(This was previously a Dark/Poison Mega with much greater bulk - it's been updated to be less overwhelming.)
 
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:guzzlord: Mega Guzzlord
New Ability
: Biohazard (Has a different effect based on hazards on opponent's team, removes hazards on opposing side when making contact.)
TSpikes: Heals mega Guzzlord from poison if one layer, toxic poison if two layers
Spikes: Heal the amount of damage they'd do, depends on layers.
Stealth Rock: Heals (whatever damage they'd do because mega guzzlord is neutral to rock moves)
Sticky Webs: Clears speed drops.
Type:
dark.gif
|
dragon.gif


New stats:
HP: 223
Attack: 113
Defense: 89
Special Attack: 113
Special Defense: 71
Speed: 67
(670 BST)

New moves: Gunk Shot, Parting Shot
Description:

:articuno: Mega Articuno
New Ability
: Pale (WIP?) (Summons Mist on switch-in or on mega evolution.)
Type:
ice.gif
|
flying.gif


New stats:
HP: 90
Attack: 105
Defense: 125
Special Attack: 120
Special Defense: 125
Speed: 115
(680 BST)

New moves:
Description:
 
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