Alright,
managed to hit 105 with this last night so I wanted to post about it. It's boring, old rain but I've been finding it pretty fun. Anyway, let's begin....
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: HT/xx/HT/HT/HT/HT
Mild Nature (minted to Modest)
- Brine
- Hurricane
- Tailwind
- Protect
This Pelipper was kindly donated to me by
Eisenherz. It's pretty much just a standard Pelipper, so nothing too special about it. Brine is great for finishing off bulkier targets such as Cresselia, Regigigas, Regice, etc. Hurricane is 100% accurate in Rain, blah, blah, blah. Tailwind can be a bit awkward to use sometimes since Pelipper is slow and will most likely take a bad hit trying to set it but it's almost always worth so. Focus Sash makes it great bait too. I mean, it's Pelipper. There really isn't much else to say except that's it's pretty damn good thanks to Drizzle.
Raikou @ Choice Specs
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 31/xx/31/HT/HT/31
Timid Nature
- Thunder
- Volt Switch
- Scald
- Shadow Ball
First off, Raikou is no Tapu Koko. Raikou still hits pretty damn hard but it can't quite OHKO
everything. Thunder is the main bread and butter here as it hits incredibly hard and is of course, 100% accurate in rain. Bright Powder? What's that? Double Team? Yeah, right. Raikou has some problems breaking bulkier foes down sometimes but having Pelipper use Brine is usually more than enough to pick up KOs. One of the biggest buffs to Raikou comes in the form of Scald. Raikou was gifted this wonderful move back in SwSh and it kept it here in BDSP. I was a little doubtful at first but it's proven itself useful for handling annoying Ground-types that Raikou normally wouldn't be able to handle. Shadow Ball is here as it's Raikou's best 4th attack. I was originally gonna replace it with Aura Sphere once Home was updated but that's not going to happen for a while. Besides, I've been quite liking Shadow Ball as it helps deal with the Lati@s and such.
Kingdra @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 84 HP / 4 Def / 244 SpA / 12 SpD / 164 Spe
IVs: 31/xx/HT/HT/HT/HT
Quirky Nature (minted to Modest)
- Scald
- Dragon Pulse
- Ice Beam
- Protect
This Kingdra was also donated to me by
Eisenherz. Kingdra's pretty great, although it does feel a little weak at times even with the Life Orb. It's EV'd to outspeed everything up to Scarf Salamence in Rain, without Tailwind. With Tailwind, however, it does outspeed everything in the Tower. Scald and Dragon Pulse are main STABS and there isn't much to say about them. Ice Beam, however, is ass. I wish Kingdra had access to Hurricane right now.
Gliscor @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 204 HP / 4 Atk / 12 Def / 220 SpD / 68 Spe
IVs: 31/31/31/xx/31/31
Careful Nature
- Earthquake
- Fling
- Substitute
- Protect
Finally, we have Gliscor. Bit of an odd choice for a Rain team, but it's been working out pretty well. The spread comes from this
Josh C. team over on the Tree Leaderboard. My plan was to update the spread as the streak continues but so far, I haven't really needed to do that. It takes neutral hits with ease and can stall pretty well. It's also a great switch-in for Ground and Electric-type attacks targeted at either of the leads. However, I think the most notable thing here is Fling. As of right now, Gliscor can't learn Toxic in BDSP. So, I had some trouble what I would want over it.
Level 51 said Fling could work so I slapped it on there and it kinda does? I mean, I'd much rather have Toxic since I can use that multiple times but Fling is pretty nice for the little damage it does. Since the BDSP Battle Tower teams are all preset and you already know the whole team based on the trainer name and leads, it's pretty easy to figure out when Fling would be best used. Earthquake is pretty good damage as well if needed.
And that's it for now. I've been having a bit of fun with this team so far and I'm hoping it can get far.