SS OU CHOICE BAND DRAGONITE BULKY OFFENSE #7 1935 ELO ON SS OU LADDER.

Hey, im back with another another team, this time I use a bulky offense utilizing Choice Band Dragonite. Dragonite has an amazing attack stat, and with choice band adds to this. You can afford to run Adamant as Dragonite has priority in Extreme Speed, nearly OHKOing Weavile.

:ss/dragonite: :ss/magnezone: :ss/corviknight: :ss/tapu fini: :ss/kartana: :ss/garchomp:

PROOF OF PEAK
Screenshot (370).png


Here is a screenshot of me being #7 on the OU Ladder


THE TEAMBUILDING PROCESS:

:ss/magnezone:
First off, with Dragonites DW, IP, ES, EQ set, the main things it struggles to break are Skarmory, Corviknight and Ferrothorn. Magnezone is an amazing partner, as it deals with all 3 of these opening up Dragonite. It also supports a few other mons on the team, that I will get into a bit. I run expert Belt, as I can OHKO phys def Corv, +4 Body Press gurantee OHKOS Ferrothorn, and it helps make SpDef Toxapex think twice about coming in.


:ss/corviknight:
I run SpDef Corviknight on this team, as it struggles with Dragapult, Tapu Lele, and Kyurem without it. It is the best defogger in the tier, and Since Dragonite dosen't have boots, it's very necessary. It fits is roll, and is pretty self explanatory.


:ss/tapu fini:
Calm Mind Tapu Fini. An amazing defensive, but also offensive mon, rolled into one. It is the main Urshifu Weavile, and other fighting type check to the team. It also benefits from Magnezone being on the team, as one of the main walls of it is Ferrothorn, which CM Tapu Fini really appreciates. The speed evs are to help outspeed Bisharp, and other base 60s like Timid Magnezone. It can be very scary when left unchecked, and can sweep very often, making it a great fit for the team.


:ss/kartana:
Another pokemon that is benefited from Magnezone, and can be a very scary late game sweeper. It is THE speed of the team, outside of Dragonites ES. It beats Pult, Zeraora and other fast mons offensively, which is super important for the team. It also beats a lot of Dragonites Weakensses, that Magnezone can't deal with, like some bulky Waters like Tapu Fini or Quaqsire, and so on.


:ss/garchomp:
SpDef Garchomp, very underated set. I love how bulky this thing is, you normally would take 40 from a Scarf Blacephalon Shadow Ball, but now you take 25, which is so good. It also dosen't get 2hkod by Tapu Koko, and can hard Counter Victini. It also counters Volcarona, and can even eat Galarian Slowkings Ice Beams with ease. I ran stone edge to help hit Zapdos, Mandibuzz and Volc. It has Toxic, and Stealth Rock, standard defensive chomp things. The speed evs are to help outspeed Banded :Tyranitar:

:ss/dragonite: :ss/magnezone: :ss/corviknight: :ss/tapu fini: :ss/kartana: :ss/garchomp:



THREAT LIST:
MAJOR THREATS:
:SS/MEW:
The worst matchup for this team by far, specifically the Cosmic Power set. If it has taunt, then you basically lose if it can get setup. You can't status it can't setup with Tapu Fini, and your best chance of winning is getting a crit with Kartana. Definitely the worst Matchup.
:SS/TAPU KOKO:

A difficult matchup, but not nearly as bad as Mew. You don't have a clear switch in, and it can be a struggle to switch in sometimes, but you can beat it offensively with Kartana, or have a setup Tapu Fini. And nobody expects Garchomp to be spdef, so while your Garchomp is at 60, opponent thinks its a good idea to click DG, and then Garchomp lives and smacks it.
:ss/Kartana: :ss/Rillaboom:
The choiced sets aren't to problematic, but SD sets are pretty problematic, as Corviknight is Spdef. Multiscale from Dnite can deal with Rillaboom, but Kartana, you will probably have to DW it after the knock, then ES, and revenge kill it with Kartana. Chople can help deal with them, but in the long hall, SD sets can be problematic. Thankfully Rillaboom has fallen off and Kartana has been running mostly choiced sets.
:ss/Nidoking:
Nidoking can be difficult for this team, as you don't have a clear switch in, if it has Flamethrower or Thunderbolt. Kartana can kill it offensively, and Dragonite Extreme speed does a lot, so with a bit of chip, you can kill it with that. Multiscale also eats Ice Beam, and can kill it back with EQ or IP, but it can be commital to have Dragonite be low on HP. +1 Fini also deals with it nicely, only taking 60 from Sludge Wave, and killing it back, so atleast there's that.

MINOR THREATS:
:SS/KYUREM:

Banned Lol

:SS/Arctozolt:
In hail this thing can be very annoying, but you have Kartana and Dragonite to outspeed it, and Magnezone can live a hit, so its not to bad. If you are having trouble with Hail, then you might want to run Chople Berry on Magnezone.
::ss/Blacephalon:
Scarf Blacephalon is really easy to deal with, as Garchomp eats up the hits, and takes like 20-25%. Specs is a little difficult to switch into in the long hall however. You take like 40 as Garchomp, making it only a check, rather than a counter like with Scarf. Tapu Fini dosen't enjoy taking Shadow balls but can kill it back. However this matchup isn't to problematic, as you have Kartana, Multiscale Dragonite, and Garchomp.


Replays:
Vs Bulky Offense PsySpam (I found StormZone twice using the same team lol)
https://replay.pokemonshowdown.com/gen8ou-1458497977-fcinmgi9ahoxzmej4li7vfu6y166zjapw
https://replay.pokemonshowdown.com/gen8ou-1460975936-14k38xeanlqnm0fn7l02alaw23mcu6ipw
Vs Rain
https://replay.pokemonshowdown.com/gen8ou-1459225554-l1iyqbj6rrzl8iqamd4ejjiclmtvoqapw
Kartana Closes it Out
https://replay.pokemonshowdown.com/gen8ou-1499636871-2lbvrkhschoblmqluqgyjo5uzqq7aqepw
Vs HO
https://replay.pokemonshowdown.com/gen8ou-1459227367-lqydfq6tfwp6um9am1nlhhwzr12p4yapw
Bodying Stall Piece by Piece
https://replay.pokemonshowdown.com/gen8ou-1484366215-7osfwo2rthwd56tg4fnf6v2th45duv7pw
Vs Double Automize
https://replay.pokemonshowdown.com/gen8ou-1500875025-gg418oumgfa8k2x7r5e3eobdhwpstibpw
Vs BO
https://replay.pokemonshowdown.com/gen8ou-1484370842-9surodtq192tcdnkcooytaky55l09h0pw
Tapu Fini + Zone works it's magic.
https://replay.pokemonshowdown.com/gen8ou-1487367492-ml6544jcg54ybiv2hps7olimfukudy8pw
Tapu Fini + Zone wins again.
https://replay.pokemonshowdown.com/gen8ou-1488523875-0so2ibwu7vvre7j1t3vtbmkxhe9gpj9pw
Beating Balance
https://replay.pokemonshowdown.com/gen8ou-1500888202-dqiubr77nvfk0um85s23q5pfok586yopw
Kartana Snowball
https://replay.pokemonshowdown.com/gen8ou-1494690581-zdj7o9mrqzvl7w6ukqio31vzngixrsypw
Vs Toxitricity
https://replay.pokemonshowdown.com/gen8ou-1498459249-96npyi90hwsy4o4rd1auuxyezvqa9h1pw
Vs Niheligo
https://replay.pokemonshowdown.com/gen8ou-1499219517-h33b5kn7304trek2sm6a7gd36pgia4wpw
Close Call vs BO
https://replay.pokemonshowdown.com/gen8ou-1517388423-puekrtk3flnympud8q7arokupcangr9pw

Anyways, here is the pokepaste for the team, and hope you enjoy using it.
https://pokepast.es/d360a42817bb1b1d
Here is the pokepaste with Chople on Zone https://pokepast.es/6948577941446c20
 

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Hey! Sweet team Ludwig, I can't even pass 1600 right now, so to me at least this is impressive! I love the idea with CB Dragonite, it's a cool mon to build around.

Outside of complements, I do have a few things to add:

:never-melt-ice: :kyurem: :never-melt-ice:

NMI Kyurem is a bit of an issue, it bluffs Specs roles on Corviknight while cutting right through the rest of the team. The only real way to get around it is to play into your opponent offensively, which if read correctly, still punishes you. I'd suggest it is bumped to major threats for that reason.

:Rillaboom: + :kartana:

Individually, Rillaboom and Kartana are more managable. However, since you dedicate Corv to a strictly SpD role it affects your ability to defend both Rillaboom and Kartana. Dragonite is a shaky answer, as without HDB and Roost it is also quickly folded. Perhaps an optional Chople to trap Kartana and surprise Urshifu-R?

:Landorus-therian: + :Magnezone:

While being more of a minor threat, Landorus + Magnezone is something I'd definitely stuff into the list. The pair can take advantage of Garchomp and Magnezone quickly by baiting in Corviknight as your only clear switch into Landorus, elsewise Garchomp is statused and subsequently chipped down.

Additionally, Magnezone can trap and kill choice-locked Kartana which removes your only form of speed control.

I would also consider Stone Edge > Fire Blast on Garchomp. It reduces pressure on Magnezone as Steel removal while also giving you an option to slug the occasional Tangrowth that walls Kartana and threatens Magnezone and Tapu Fini. You already have more than enough contingency for Volcarona in my opinion, so I think Stone Edge really isn't worth the spot when considering you are SpD Chomp.

Have fun with your team!
 
Hey! Sweet team Ludwig, I can't even pass 1600 right now, so to me at least this is impressive! I love the idea with CB Dragonite, it's a cool mon to build around.

Outside of complements, I do have a few things to add:

:never-melt-ice: :kyurem: :never-melt-ice:

NMI Kyurem is a bit of an issue, it bluffs Specs roles on Corviknight while cutting right through the rest of the team. The only real way to get around it is to play into your opponent offensively, which if read correctly, still punishes you. I'd suggest it is bumped to major threats for that reason.

:Rillaboom: + :kartana:

Individually, Rillaboom and Kartana are more managable. However, since you dedicate Corv to a strictly SpD role it affects your ability to defend both Rillaboom and Kartana. Dragonite is a shaky answer, as without HDB and Roost it is also quickly folded. Perhaps an optional Chople to trap Kartana and surprise Urshifu-R?

:Landorus-therian: + :Magnezone:

While being more of a minor threat, Landorus + Magnezone is something I'd definitely stuff into the list. The pair can take advantage of Garchomp and Magnezone quickly by baiting in Corviknight as your only clear switch into Landorus, elsewise Garchomp is statused and subsequently chipped down.

Additionally, Magnezone can trap and kill choice-locked Kartana which removes your only form of speed control.

I would also consider Stone Edge > Fire Blast on Garchomp. It reduces pressure on Magnezone as Steel removal while also giving you an option to slug the occasional Tangrowth that walls Kartana and threatens Magnezone and Tapu Fini. You already have more than enough contingency for Volcarona in my opinion, so I think Stone Edge really isn't worth the spot when considering you are SpD Chomp.

Have fun with your team!
This team gets swept by Volcarona if I don't have stone edge. Fini loses to it.
 
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This team gets swept by Volcarona if I don't have stone edge. Fini loses to it.

I'd argue otherwise for the most part, but you are entitled to your opinion. You can Toxic even after a boost, Garchomp's Earthquake is already a 2HKO on offensive Volc.

0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Volcarona: 190-225 (61 - 72.3%) -- guaranteed 2HKO

Dnite tanks the hits if needed and Espeed is a reliable method of Revenge Killing Volcarona. Kartana outspeeds a +1 Volcarona, and its Knock Off is also a reliable method of revenge killing it when brought into range.

I do see where you are coming from with Stone Edge though.

[PS]

Here are some other rolls to consider:

252 SpA Volcarona Flamethrower vs. 248 HP / 252+ SpD Corviknight: 242-288 (60.6 - 72.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252 SpA Volcarona Flamethrower vs. 248 HP / 252+ SpD Corviknight: 362-428 (90.7 - 107.2%) -- 43.8% chance to OHKO

Bulky QD is the only set that doesn't get folded by Brave Bird, but it is easy to manage with this team as long as you don't give it fodder the entire time it's in.

Just now noticing some set inconsistencies:

Corviknight 248 HP / 8 Def / 252 SpD / - Careful > Sassy (IVs: 0 Spe)

This allows you to slow turn on pretty much everything with little concern while underspeeding the likes of Hippowdon that give it a lot of trouble.

Hadn't thought of it beforehand, Fire Blast / Flamethrower also reduces pressure from Buzzwole as your only real way to deal with it is Fini, and it will get easily walled by partners like Glowking that cause their own issues as well.
 
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I'd argue otherwise for the most part, but you are entitled to your opinion. You can Toxic even after a boost, Garchomp's Earthquake is already a 2HKO on offensive Volc.

0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Volcarona: 190-225 (61 - 72.3%) -- guaranteed 2HKO

Dnite tanks the hits if needed and Espeed is a reliable method of Revenge Killing Volcarona. Kartana outspeeds a +1 Volcarona, and its Knock Off is also a reliable method of revenge killing it when brought into range.

I do see where you are coming from with Stone Edge though.

Bulky variants if Volcarona laugh at all that shit. Stone Edge is a good move for this reason. (Also helps chomp pressure Defogs)
 
Bulky variants if Volcarona laugh at all that shit. Stone Edge is a good move for this reason. (Also helps chomp pressure Defogs)

Just mentioned it above, Fire Blast / Flamethrower gives it similar methods of dealing with that stuff and reduces pressure defensively on the team (also helps with ID Ferro). As I said, you're entitled to your own opinion.

Imo, Bulky Variants don't break Garchomp, Fini, or Dragonite easily. You would literally have to give it like 2-3 free turns for that to be a problem, which unless you have no idea what you are doing, isn't the case.

I could be a little mislead. What does it do aside from forward progress that is made with Toxic on most things?
 
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Bulky variants if Volcarona laugh at all that shit. Stone Edge is a good move for this reason. (Also helps chomp pressure Defogs)
Yeah being able to make Zapdos Mandibuzz, Torn, and the occasional Moltres think twice about defogging. Toxic + Stone Edge make it difficult for Deffogers to remove hazards, and Corv gets trapped by zone.
 
Garchomp/lando with toxic is a good check to volc, and in general just a really good move for them. Obviously it’s not a hard counter like heatran but it does put volc on a timer

Ludwig makes a good point, when paired with Fini (which is also an issue for Dragonite) it negates status and makes Volcarona a lot more potent as a sweeper. Keep in mind this isn't just a 1v1 situation.
 
Ludwig makes a good point, when paired with Fini (which is also an issue for Dragonite) it negates status and makes Volcarona a lot more potent as a sweeper. Keep in mind this isn't just a 1v1 situation.
That’s fair, but it’s still not a bad check to volc, you’ll just have to play aggressively against it
 
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