Can we blacklist this topic please? We’ll get there when we get there
Wouldn,t be surprised if Chomp gets suspected (not clear if I will vote Ban, but at least this time I would consider it, the Mon is really hard to check), but disagree about the Magnet. Almost any single Steel except Skarmory has something as counterplay:
-Scizor: Yes, Specs Zone 2HKOs, but Specs Zone has to predict Scizor coming in or staying, since Scizor has U-Turn. We have had Magnet Pull and Scizor (with some powerful Dragons too) in the same meta from Gen 4 and it has never been an issue.
-Skarmory: This one is trapped, but Shed Shell is a thing. Just 4 OU Mons run Knock Off, of which one doesn,t use it (Alakazam) and Skarmory won,t be switching usually into another one (Crawdaunt). The item was invented literally for things like Magnet Pull, use it.
-Jirachi: Faster than Zone and has U-Turn.
-Lucario: Only issue for him is ScarfZone, which I believe will disappear after Manaphy is banned.
-Empoleon: Trapped. Magnezone takes a lot of damage when switching in, though. Also, if you really fear Zone, you can run EQ Empoleon, which doesn,t OHKO, but leaves Zone very weak.
-Heatran: Outspeeds and OHKOs Zone.
Niche Steels are also able to battle against Zone.
-Bronzong: Has EQ and very high bulk.
-Registeel: Has EQ and very high bulk.
-Metagross: Has EQ and can outspeed Zone (if Jolly or if Adamant vs Modest Zone).
-Steelix. Hard to fit, but totally ignores Zone.
-Aggron: Very bad regardless of Zone, but has EQ.
-Forretress: Same. Also, learns Voltswitch to escape.
-Bastiodon: Pretty much unviable, but also learns EQ and Metal Burst too.
-Probopass. Pretty much unviable too, but countertraps Zone and OHKOs it with Earth Power.
-Mawile: Unviable even without Zone.
-Wormadam-Trash: The name already says it all.
Despite not really being an argument, Zone, dragons and other Steels coexisted since DPP (for 2 Gens, even without Fairies) and there have never been issues. I don,t see a relevant change for which now suddenly it became unhealthy or broken.
In fact, I think Zone's presence in the meta has always been positive due to relevant Spikers being Steel types. Spikes are very strong and usually dominating strategy so having Skarmory forced to use Shed Shell looks like a positive thing for me.
I would go even further and say Shadow Tag should be unbanned in this Meta. If you look to the old suspect threads when the ability was banned in regular OU, 95% of people didn,t even mention Wobbuffet, it was only the Gothi line the one broken aspect of it, due to learning Trick and Rest. Wobbuffet does punish Choiced Mons, but has way fewer targets to trap. Walls are not as affected as before, since Wobba now can,t use Tickle + be paired with a Pursuiter.
I guess this last part is not relevant yet, Mapanhy has to be treated first regardless of what you think about trapping abilities.
This isn't gen 4. Mence, chomp, latios and friends evicerate entire teams with combinations of super high attack, good bulk and excellent speed. Banning magpull is probably the best option instead of banning a shitton of dragons to the Ubers realm where they will rot in their tiny niches. Plus, steels are a cornerstone in any balanced or offense team and when removed teams can fall apart quickly because of the lack of checks to dangerous threats like drum azu and sd weavile.Wouldn,t be surprised if Chomp gets suspected (not clear if I will vote Ban, but at least this time I would consider it, the Mon is really hard to check), but disagree about the Magnet. Almost any single Steel except Skarmory has something as counterplay:
-Scizor: Yes, Specs Zone 2HKOs, but Specs Zone has to predict Scizor coming in or staying, since Scizor has U-Turn. We have had Magnet Pull and Scizor (with some powerful Dragons too) in the same meta from Gen 4 and it has never been an issue.
-Skarmory: This one is trapped, but Shed Shell is a thing. Just 4 OU Mons run Knock Off, of which one doesn,t use it (Alakazam) and Skarmory won,t be switching usually into another one (Crawdaunt). The item was invented literally for things like Magnet Pull, use it.
-Jirachi: Faster than Zone and has U-Turn.
-Lucario: Only issue for him is ScarfZone, which I believe will disappear after Manaphy is banned.
-Empoleon: Trapped. Magnezone takes a lot of damage when switching in, though. Also, if you really fear Zone, you can run EQ Empoleon, which doesn,t OHKO, but leaves Zone very weak.
-Heatran: Outspeeds and OHKOs Zone.
Niche Steels are also able to battle against Zone.
-Bronzong: Has EQ and very high bulk.
-Registeel: Has EQ and very high bulk.
-Metagross: Has EQ and can outspeed Zone (if Jolly or if Adamant vs Modest Zone).
-Steelix. Hard to fit, but totally ignores Zone.
-Aggron: Very bad regardless of Zone, but has EQ.
-Forretress: Same. Also, learns Voltswitch to escape.
-Bastiodon: Pretty much unviable, but also learns EQ and Metal Burst too.
-Probopass. Pretty much unviable too, but countertraps Zone and OHKOs it with Earth Power.
-Mawile: Unviable even without Zone.
-Wormadam-Trash: The name already says it all.
Despite not really being an argument, Zone, dragons and other Steels coexisted since DPP (for 2 Gens, even without Fairies) and there have never been issues. I don,t see a relevant change for which now suddenly it became unhealthy or broken.
In fact, I think Zone's presence in the meta has always been positive due to relevant Spikers being Steel types. Spikes are very strong and usually dominating strategy so having Skarmory forced to use Shed Shell looks like a positive thing for me.
I would go even further and say Shadow Tag should be unbanned in this Meta. If you look to the old suspect threads when the ability was banned in regular OU, 95% of people didn,t even mention Wobbuffet, it was only the Gothi line the one broken aspect of it, due to learning Trick and Rest. Wobbuffet does punish Choiced Mons, but has way fewer targets to trap. Walls are not as affected as before, since Wobba now can,t use Tickle + be paired with a Pursuiter.
I guess this last part is not relevant yet, Mapanhy has to be treated first regardless of what you think about trapping abilities.
No. Just no. The thing is, Wobb can still do degenerate things with Shadow Tag. The only thing that changed is that Ghost types cannot be trapped... which hardly affects it because Ghost is one of the rarest types in the game anyway (specifically, second rarest after Ice). You may not be able to combine it with a Pursuit user any more... but that doesn't matter much when you most likely get a free setup opportunity because they'll be forced to switch either from getting Encored (if the opponent thinks they're gonna set up on it) or Tickled. And in the event the opponent elects to attack, it's still a return to sender that blows up anything that can't one-shot it.I would go even further and say Shadow Tag should be unbanned in this Meta. If you look to the old suspect threads when the ability was banned in regular OU, 95% of people didn,t even mention Wobbuffet, it was only the Gothi line the one broken aspect of it, due to learning Trick and Rest. Wobbuffet does punish Choiced Mons, but has way fewer targets to trap. Walls are not as affected as before, since Wobba now can,t use Tickle + be paired with a Pursuiter.
But you yourself have just said that the problem with dragmag is that the dragons go super fucking crazy. If we assume this is true, then the problem is the dragons, not the fact that Magnezone gets rid of the steels that, by your logic, are the only things holding them back.This isn't gen 4. Mence, chomp, latios and friends evicerate entire teams with combinations of super high attack, good bulk and excellent speed. Banning magpull is probably the best option instead of banning a shitton of dragons to the Ubers realm where they will rot in their tiny niches. Plus, steels are a cornerstone in any balanced or offense team and when removed teams can fall apart quickly because of the lack of checks to dangerous threats like drum azu and sd weavile.
When you look at that list you can see my actual problem with MPull, most steel types suck in this game, and of the few that are good you are forced to give up Leftovers recovery on Skarm or a moveslot on Empoleon, without leftover Skarm is going to take a lot of damage from sr and is going to be a pretty meh defogger that also has to check a lot of stuff like Psychock Alakazam, Mamoswine, Weavile, Staraptor, Breloom, and CB Azumarill (and them dont even care about Heatran that much). Meanwhile Empoleon cant give up Leftovers as it cant heal itself and EQ is a dead move most of the time and only good if you predict the switch.Wouldn,t be surprised if Chomp gets suspected (not clear if I will vote Ban, but at least this time I would consider it, the Mon is really hard to check), but disagree about the Magnet. Almost any single Steel except Skarmory has something as counterplay:
-Scizor: Yes, Specs Zone 2HKOs, but Specs Zone has to predict Scizor coming in or staying, since Scizor has U-Turn. We have had Magnet Pull and Scizor (with some powerful Dragons too) in the same meta from Gen 4 and it has never been an issue.
-Skarmory: This one is trapped, but Shed Shell is a thing. Just 4 OU Mons run Knock Off, of which one doesn,t use it (Alakazam) and Skarmory won,t be switching usually into another one (Crawdaunt). The item was invented literally for things like Magnet Pull, use it.
-Jirachi: Faster than Zone and has U-Turn.
-Lucario: Only issue for him is ScarfZone, which I believe will disappear after Manaphy is banned.
-Empoleon: Trapped. Magnezone takes a lot of damage when switching in, though. Also, if you really fear Zone, you can run EQ Empoleon, which doesn,t OHKO, but leaves Zone very weak.
-Heatran: Outspeeds and OHKOs Zone.
Niche Steels are also able to battle against Zone.
-Bronzong: Has EQ and very high bulk.
-Registeel: Has EQ and very high bulk.
-Metagross: Has EQ and can outspeed Zone (if Jolly or if Adamant vs Modest Zone).
-Steelix. Hard to fit, but totally ignores Zone.
-Aggron: Very bad regardless of Zone, but has EQ.
-Forretress: Same. Also, learns Voltswitch to escape.
-Bastiodon: Pretty much unviable, but also learns EQ and Metal Burst too.
-Probopass. Pretty much unviable too, but countertraps Zone and OHKOs it with Earth Power.
-Mawile: Unviable even without Zone.
-Wormadam-Trash: The name already says it all.
Despite not really being an argument, Zone, dragons and other Steels coexisted since DPP (for 2 Gens, even without Fairies) and there have never been issues. I don,t see a relevant change for which now suddenly it became unhealthy or broken.
In fact, I think Zone's presence in the meta has always been positive due to relevant Spikers being Steel types. Spikes are very strong and usually dominating strategy so having Skarmory forced to use Shed Shell looks like a positive thing for me.
I would go even further and say Shadow Tag should be unbanned in this Meta. If you look to the old suspect threads when the ability was banned in regular OU, 95% of people didn,t even mention Wobbuffet, it was only the Gothi line the one broken aspect of it, due to learning Trick and Rest. Wobbuffet does punish Choiced Mons, but has way fewer targets to trap. Walls are not as affected as before, since Wobba now can,t use Tickle + be paired with a Pursuiter.
I guess this last part is not relevant yet, Mapanhy has to be treated first regardless of what you think about trapping abilities.
I dont think Dragmag is a big deal, defensive teams have enough tools to handle dragon spam and opposite offensive teams dont care about zone and can stuff like Weavile, Mamo, Alakazam, Azumarill, Starmie, scarf Latias, and others prevent the dragons to actually do anything a regular team cant do better.
When you look at that list you can see my actual problem with MPull, most steel types suck in this game, and of the few that are good you are forced to give up Leftovers recovery on Skarm or a moveslot on Empoleon, without leftover Skarm is going to take a lot of damage from sr and is going to be a pretty meh defogger that also has to check a lot of stuff like Psychock Alakazam, Mamoswine, Weavile, Staraptor, Breloom, and CB Azumarill (and them dont even care about Heatran that much).
(unless its subpunch and you're already damaged you can check Breloom, fyi)Its not a good Breloom check either, even if someone else absorbs Spore, Sub-Punch set do too much.
Staraptor is OU by usage right now, but that isnt the point of the discussion.If you look at SS OU, you will see that Skarmory almost never uses Leftovers, Rocky Helmet is the most common item. "A lot of damage" is 12,5% damage. If this is a lot of damage for you, this is a proof Stealth Rock are broken. I have been in favor of banning Stealth Rock, for many years, but this exampleis just silly. Shed Shell is the right item for Skarm to use in this Meta, since there are almost no Knock Off users and Rocky Helmet doesn,t even exist.
Also, Skarmory is not a good check of Zam regardless. Its not a good Breloom check either, even if someone else absorbs Spore, Sub-Punch set do too much.
Azumarill has many checks, Steels type are not among them. Pdef Skarmory might switch into Band, but its destroyed by Belly Drum or the rare Sub-Punch. Sdef Skarmory can,t even switch into Band Waterfall.
Regarding Staraptor, he is not OU by usage. If my posts about "unviable Mons" are often being critiziced, then I can do the same to prove my points. So, Staraptor shouldn,t count as a dangerous threat one must prepare for and use a valuable Steel.
DPP had Specs Latias, BandNite and Rain Dance Kingdra too, no one ever complained about Magnet Pull and just learned to deal with it.
BW had Specs Latios, DD Multiscale Nite, SD Garchomp, Band Kyu-B and LO Hydreigon, who had no true counters. Yet no one complained about Magnet Pull, people just didn,t depend on Steels too much. And in both of these Gens, Magnezone had Hidden Power with 70 power, so it was even better due to OHKOing Scizor insted of just 2HKOing it.
Nowadays we have fairies, you have team preview to see that dangerous dragons + zone are coming, you have better Ice Moves (in DPP there was no Icicle Crash for Weavile or Mamoswine),we have weather sweepers to RK the dangerous threats, we have Sash Magic Guard Alakazam. Just cope with them and adapt instead of complaining.
I see 0 problems about Magnet Pull being in the Meta. Moreover, Garchomp is the only Mon outside of Manaphy that I feel could be looked for Suspect. Everything else is totally fine. Probably Wobba, Drizzle and Blaziken are fine too but won,t even bother defending them right now.
How is he prediction reliant if the oppo can't switch-Well, sort of. Dugtrio is prediction reliant
Okay, yes, if you can't switch. But in the event you can, Levitate, Flying type or shed shell, this applies. Also, once you use the right move the opponent can just send a Revenge Killer or set up sweeper. But yeah, I see the point.Not gonna lie, whoever wants trapping abilities unbanned clearly didn't play a metagame with those trapping abilities allowed
How is he prediction reliant if the oppo can't switch-
View attachment 389760
Hello,
I wish a good sunday to everyone playing this fine tier!
Unfortunately everyone doesn't want you to have fun and one of them is this devil...
I have played tons of BDSP OU and recently it has been very difficult to deal with this pokemon. Spore is the main problem with him, it not being a 2 turn sleep, but being max 3 turns and 100% accurate move. Technician is an incredible ability, which allows Breloom to dish out massive damage with Bullet Seed, Mach Punch and Rock Tomb. I myself have used Swords Dance as a replacement for Rock Tomb. Currently there are close to none spore absorbers in the tier or anywhere near it. Natural Cure users don't count as they have a bad matchup anyways. Magic Bouncers we have are Espeon and Xatu, both frail and despite Xatu resisting both Grass and Fighting, Rock Tomb is definitely not a bad move for the agaricus. Azelf has been a pretty good lead against it, Flamethrower and hope the Loom gets only 2 hits with Bullet Seed :D. One very desperate coping method I saw was Neutralizing Gas Weezing specifically for Loom, ridiculous
Lead sash variant is deadliest in my opinion. You need to be very careful around it and then also consider Choice Scarf. Bulky Offense or Balance definitely doesn't like having 1 pokemon asleep. It's always going to be difficult for Hyper Offensive teams to deal with Loom as it always seems to get 1 pokemon to sleep, practically making it a sacrifice, and get a lot of momentum to top it off. Rock Tomb removes all hopes of taking advantage of it with for example Dragon Dance Dragonite.(
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Breloom heavily restricts building and is a very problematic pokemon, it is going to get even worse if Latios gets banned. Definitely should be put on the table in Council.
somewhat of a decent rating i had
Technician is an incredible ability, which allows Breloom to dish out massive damage with Bullet Seed, Mach Punch and Rock Tomb. I myself have used Swords Dance as a replacement for Rock Tomb.
Azelf has been a pretty good lead against it, Flamethrower and hope the Loom gets only 2 hits with Bullet Seed :D. One very desperate coping method I saw was Neutralizing Gas Weezing specifically for Loom, ridiculous
Lead sash variant is deadliest in my opinion. You need to be very careful around it and then also consider Choice Scarf. Bulky Offense or Balance definitely doesn't like having 1 pokemon asleep. It's always going to be difficult for Hyper Offensive teams to deal with Loom as it always seems to get 1 pokemon to sleep, practically making it a sacrifice, and get a lot of momentum to top it off. Rock Tomb removes all hopes of taking advantage of it with for example Dragon Dance Dragonite.
Breloom has been in DPP OU, which has the same Mons. And except for Technician, it was stronger back then, since Grass types didn,t block Spore, Overcoat and Magic Bounce didn,t exist, Fairy type (extra Fight resist) didn,t exist, Tangrowth didn,t have Regenerator, Defog didn,t exist (so my Rock weak Mons were worse as checks) and there was no Team Preview to see that a Breloom was coming. Yet, somehow Breloom was never banned that Gen and never suspected. Does that give some clue?
This just further justifies my opinion that Starmie is the best pokemon in the tier (or at least 2nd best after Scizor).
Garchomp: Absolute menace with basically 0 counters apart from Hippowdon and Slowbro, where even Slowbro suffer from Outrage and Hippo is really nowhere to be seen.
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Clefable: 187-222 (47.4 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 120 Def Togekiss: 263-309 (70.3 - 82.6%) -- guaranteed 2HKO
0 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Tangrowth: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Slowbro: 173-204 (43.9 - 51.7%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery*
252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Mew: 185-218 (45.7 - 53.9%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery
*Valid Counter as Regen + Outrage absorber can play around chomp, limiting its performance. Still very hard to play with as slowbro falls under 2HKO range of Earthquake next time
The above are common moves for LO chomp, although it suffers from 4MSS it is still an absolute beast to deal with defensively. 102 speed is higher than the majority of the meta especially most defensive pokemons so that 2HKO lands. Imo the #1 reason why balance has very little presence in the meta.
People saying Magnet Pull should be banned are straight up delusional, it’s weaker more than ever in this metagame specifically
So it seems like Dugtrio is completely broken? Right? Well, sort of. Dugtrio is prediction reliant if wielding a choice band which can be played with if using a team with a lot of mons that can escape arena trap. Furthermore, it is very VERY frail, especially to priority moves. With priority being commonplace Dugtrio could be manageable albeit dangerous. It also gives teams another water, ice and grass weakness which could become a disadvantage based on what it is fighting. Dugtrio's inclusion would definitely shake up a lot of things (Shed Shell would be a lot more common for instance). Is it broken? Hard to say. I am leaning towards 75% chance being broken with the 25% being its frailty and lack of sets being what holds it back. But hey, Magnet Pull Magnezone is a problem? Well, if it doesn't get a Magnet Rise in, Dugtrio wipes it from existence
Okay, yes, if you can't switch. But in the event you can, Levitate, Flying type or shed shell, this applies. Also, once you use the right move the opponent can just send a Revenge Killer or set up sweeper. But yeah, I see the point.
Sorry for lack of clarification.
If this is a lot of damage for you, this is a proof Stealth Rock are broken. I have been in favor of banning Stealth Rock, for many years, but this exampleis just silly