Hey, I laddered a bit in this tier and wrote an RMT on the team I used.
I wanted to give my opinion on a couple thing that I find worrying in this tier.

While less powerful than last gen due to Weezing formes having Neutralizing Gas, Conkeldurr is still dumb af. There is almost nothing that switches safely into it, and the only counters it had (Weezing formes) wouldn't see any uses if Conkeldurr didn't exist. Its Speed is its only downside, unlike other stupidly strong wallbreaker, it is bulky + recovers health with Drain Punch, has a strong priority move, and isn't locked into a move. This means it is very hard to punish it and impossible to safely play around unless you are using terrible Pokemon in the Weezing formes. The reward for using Conkeldurr is too insane in comparison to the risk.

In standard plays, Dracozolt has to pick between power and Speed. In Pokebilities, it has both. Under Sand, it outspeeds the whole tier bar extremely fast Choice Scarf users, letting it threaten most of the tier with stupidly strong Bolt Beak. Electric-immunities and strong resists aren't even safe due to Dracozolt's wide coverage and insane raw power, Fire Blast beats Ferrothorn, Dragon-STAB beats Ground-types, and Earthquake beats Magnezone. This Pokemon is just too much to handle, you're relying on winning predictions and dodging moves to answer it, that isn't healthy for a Pokemon that outspeeds everything, is quite bulky, and hits that hard.

Cinccino is a really strong wallbreaker, but it is manageable with Steel-types and Rocky Helmet users. Also it is quite frail and doesn't do to well versus weather teams. However, King's Rock turns it completely unhealthy, giving it huge odds of breaking through all its slower checks. King's Rock is banned from most standard tiers, and they don't even have something as strong as Cinccino. Ban it, it's not only broken, it is uncompetitive.
tldr: conkeldurr is unhealthy, dracozolt is broken, king's rock is broken and uncompetitive.
				
			I wanted to give my opinion on a couple thing that I find worrying in this tier.

While less powerful than last gen due to Weezing formes having Neutralizing Gas, Conkeldurr is still dumb af. There is almost nothing that switches safely into it, and the only counters it had (Weezing formes) wouldn't see any uses if Conkeldurr didn't exist. Its Speed is its only downside, unlike other stupidly strong wallbreaker, it is bulky + recovers health with Drain Punch, has a strong priority move, and isn't locked into a move. This means it is very hard to punish it and impossible to safely play around unless you are using terrible Pokemon in the Weezing formes. The reward for using Conkeldurr is too insane in comparison to the risk.

In standard plays, Dracozolt has to pick between power and Speed. In Pokebilities, it has both. Under Sand, it outspeeds the whole tier bar extremely fast Choice Scarf users, letting it threaten most of the tier with stupidly strong Bolt Beak. Electric-immunities and strong resists aren't even safe due to Dracozolt's wide coverage and insane raw power, Fire Blast beats Ferrothorn, Dragon-STAB beats Ground-types, and Earthquake beats Magnezone. This Pokemon is just too much to handle, you're relying on winning predictions and dodging moves to answer it, that isn't healthy for a Pokemon that outspeeds everything, is quite bulky, and hits that hard.

Cinccino is a really strong wallbreaker, but it is manageable with Steel-types and Rocky Helmet users. Also it is quite frail and doesn't do to well versus weather teams. However, King's Rock turns it completely unhealthy, giving it huge odds of breaking through all its slower checks. King's Rock is banned from most standard tiers, and they don't even have something as strong as Cinccino. Ban it, it's not only broken, it is uncompetitive.
tldr: conkeldurr is unhealthy, dracozolt is broken, king's rock is broken and uncompetitive.
 
 
		








 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		

 
 
		 
	 
	 
	 
	 
	 
	 
 
		 
 
		 Still feel as though this thing is probably one of the most obnoxious mons in the meta due to the vast number of options it has and how necessary it is. Most people seem to use their own defensive clefable as a check to opposing CM clefable, and offensive LO clefable can beat CM clefable too but I've also seen sets like cosmic power + 2 attacks and even the demonic cosmic power + work up set which turns defensive clefable into setup fodder. If you don't see this set coming it can just destroy you if it boosts enough to take out your slow haze toxapex or clear smog mon, especially since I don't see that much dark types. This is a mon that doesn't feel broken in all games or with all sets, or even with one particular set, but the combination of things it can do and its versatility make it feel broken sometimes, I'm sure some people would argue that clefable is merely overcentralizing or splashable rather than broken and that is a reasonable opinion to have
 Still feel as though this thing is probably one of the most obnoxious mons in the meta due to the vast number of options it has and how necessary it is. Most people seem to use their own defensive clefable as a check to opposing CM clefable, and offensive LO clefable can beat CM clefable too but I've also seen sets like cosmic power + 2 attacks and even the demonic cosmic power + work up set which turns defensive clefable into setup fodder. If you don't see this set coming it can just destroy you if it boosts enough to take out your slow haze toxapex or clear smog mon, especially since I don't see that much dark types. This is a mon that doesn't feel broken in all games or with all sets, or even with one particular set, but the combination of things it can do and its versatility make it feel broken sometimes, I'm sure some people would argue that clefable is merely overcentralizing or splashable rather than broken and that is a reasonable opinion to have I feel less strongly about this thing as I did prior. I feel as though Dracozolt is less unhealthy than the other factors listed here. First of all, I feel like CB dracozolt is overrated, as every team has one or multiple electric immunities (Hippo, Dracozolt or Arctozolt, Landorus-T, Krookodile or others) , as well as dragon immunities (clefable) too. Dracozolt is very prediction reliant on the part of the user, even when not choiced, and it tends to be worn down a lot when running LO. I find that when prepped for Dracozolt, it is still a threat but manageable with factors like rocky helmet recoil (I've had success with soft checks like phys def Lando, hippo, phys def eldegoss, also seen tangrowth and amoonguss) can let you outplay it and bring its health down. It can also be quite inconsistent with accuracy, relying on Outrage traps itself, and you can take it out with priority (weavile mostly, it's super under-utilized) when it's weakened. Dracozolt feels good, but a bit matchup-fishy to me sometimes. It's not the kind of mon I'd like to use but I've played against it enough that I think I know how it works.
 I feel less strongly about this thing as I did prior. I feel as though Dracozolt is less unhealthy than the other factors listed here. First of all, I feel like CB dracozolt is overrated, as every team has one or multiple electric immunities (Hippo, Dracozolt or Arctozolt, Landorus-T, Krookodile or others) , as well as dragon immunities (clefable) too. Dracozolt is very prediction reliant on the part of the user, even when not choiced, and it tends to be worn down a lot when running LO. I find that when prepped for Dracozolt, it is still a threat but manageable with factors like rocky helmet recoil (I've had success with soft checks like phys def Lando, hippo, phys def eldegoss, also seen tangrowth and amoonguss) can let you outplay it and bring its health down. It can also be quite inconsistent with accuracy, relying on Outrage traps itself, and you can take it out with priority (weavile mostly, it's super under-utilized) when it's weakened. Dracozolt feels good, but a bit matchup-fishy to me sometimes. It's not the kind of mon I'd like to use but I've played against it enough that I think I know how it works. still has no checks really besides buzzwole, weezing or weezing galar, usually I just go into phys def clefable with 190 speed before it gets burned and take 50% from thunder punch and go from there. Many players on the ladder leave it in on clefables that obviously speed creep them and they just die or trade but even in the hands of a doofus conkeldurr can almost always take a mon down with it. Really the fact that people are seriously using weezing in this tier shows how much of an impact clefable and conkeldurr have on this meta, I guess my takeaway here is that unless buzzwole catches on in a major way I don't see conkeldurr getting any easier to check
 still has no checks really besides buzzwole, weezing or weezing galar, usually I just go into phys def clefable with 190 speed before it gets burned and take 50% from thunder punch and go from there. Many players on the ladder leave it in on clefables that obviously speed creep them and they just die or trade but even in the hands of a doofus conkeldurr can almost always take a mon down with it. Really the fact that people are seriously using weezing in this tier shows how much of an impact clefable and conkeldurr have on this meta, I guess my takeaway here is that unless buzzwole catches on in a major way I don't see conkeldurr getting any easier to check 
  Why is king's rock still allowed. This shit sucks man
 Why is king's rock still allowed. This shit sucks man 
  Evasion abilities are also pretty cheap because you can run them with no opportunity cost, and ninetales-alola even sets up hail for itself. This is a big factor in why I think hail, not sand, is the most annoying weather to face right now, although it might be because I overprepare for dracozolt a bit. However, if you ban evasion abilities I feel like it results in a lot of collateral damage as stuff like Garchomp outside of sand is perfectly fair and reasonable, even ninetales-alola is fair 90% of the time so part of me wants to leave in untouched
 Evasion abilities are also pretty cheap because you can run them with no opportunity cost, and ninetales-alola even sets up hail for itself. This is a big factor in why I think hail, not sand, is the most annoying weather to face right now, although it might be because I overprepare for dracozolt a bit. However, if you ban evasion abilities I feel like it results in a lot of collateral damage as stuff like Garchomp outside of sand is perfectly fair and reasonable, even ninetales-alola is fair 90% of the time so part of me wants to leave in untouched