SPOILERS! Pokemon Legends: Arceus *Leak Thread*

Tbh it didnt make sense that for so many years WoW, Scald, etc, was instakill against physical sweepers, but there wasnt any status condition that instakilled special users.
:rb/chansey::assault-vest:

the only reason Poison sucks is because Toxic was made so widely accessible, which is a huge mistake I am glad GF has finally tried to address.
Poison at least has the advantage over Burn and Toxic of dealing the most damage against a switch-happy opponent.
 
Centro LEAKS said:
Springtide Storm: The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.

This murky language piqued my interest, so I dove into the Pastebin.

What I'm reading is strange. I'm still very curious about Springtide Storm, but is it just me or are the elemental punches no longer clones?

1642620933411.png

There's so much spaghetti—sky battles, really?—that I can't be sure I'm not misreading some kind of shorthand. What is this 80-85-90 sequence?
 
Okay took another look at Centro's move thread

Springtide Storm is almost certainly Enamorus's sig move since it mentions it having different effects based on the user's form

Raging Fury looks like a Fire-type Outrage which is sick. Probs H-Arcanine's signature move

Psyshield Bash looks like Flame Charge but it raises defensive stats? That's weird lol. Not sure if this or Power Shift is Wyrdeer's signature move, both of them fit it well

Wave Crash and Chloroblast seem to be Water- and Grass-type clones of Flare Blitz, and they also affect the turn order. Probably Basculegion and H-Electrode's signature move respectively

Headlong Rush looks like a Normal-type Close Combat, which is again sick. Probably Ursaluna's signature move like I predicted earlier

Barb Barrage, Infernal Parade, and Bitter Malice are all Hex clones that also have a chance of causing a status effect. That's going to be nutty

speaking of nutty tf is this :skull: increased crit rate and lowering the target's defenses... this is like Wicked Blow/Surging Strikes on crack lmaoooo

more nutty moves... increased crit rate with residual damage... good lord

like DrPumpkinz said... which GameFreak employee though that combining Cosmic Power and Double Team into one move would be a good idea and what's their address...

a (most likely) Poison type physical clone of Tri Attack that also has an increased crit chance... I never though I would be typing out that sentence today, but here we are...

in conclusion: I really hope that some of these moves are adjusted for the mainline games because goddamn some of these would break the game like a stale cookie
 
This murky language piqued my interest, so I dove into the Pastebin.

What I'm reading is strange. I'm still very curious about Springtide Storm, but is it just me or are the elemental punches no longer clones?

View attachment 399792
There's so much spaghetti—sky battles, really?—that I can't be sure I'm not misreading some kind of shorthand. What is this 80-85-90 sequence?
I would not put too much stock into this data for now. You can read it by pasting it into Excel or Google Sheets and you can kind of identify the power/accuracy/PP columns, but Centro has just copied over the SWSH headers and this data doesn't line up with the rows or columns and is offset in some form, having inconsistent numbers for moves we know. I'd wait for Kaphotics and the usual dataminers to take their time and figure this out right.

I'm glad there's a shield bash move even if Sirfetch'd didn't get it. A lot of these moves and status remind me of other rpgs where you stack buffs/status, and I like that they're giving out all these cool different effects to the new signature moves/mons. Still wondering about changes to old moves though.
 
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This murky language piqued my interest, so I dove into the Pastebin.

What I'm reading is strange. I'm still very curious about Springtide Storm, but is it just me or are the elemental punches no longer clones?

View attachment 399792
There's so much spaghetti—sky battles, really?—that I can't be sure I'm not misreading some kind of shorthand. What is this 80-85-90 sequence?
Yeah, I can't make sense of the move data either. Something's off. Like Thunder Punch is listed as unusuable, but Lucario at the back off the PLA case has it!

Sky battle data has been in SMUSUM and SwSh move data as well, so I'm not surprised seeing it still hanging around.

Edit:
I would not put too much stock into this data for now. You can read it by pasting it into Excel or Google Sheets and you can kind of identify the power/accuracy/PP columns, but Centro has just copied over the SWSH headers and this data doesn't line up with the rows or columns and is offset in some form, having inconsistent numbers for moves we know. I'd wait for Kaphotics and the usual dataminers to take their time and figure this out right.
Ah, that would explain why all data don't seem to line up properly.
 

Erm

EDIT: In fairness, this could just mean "can turn it into every type" effectively functioning as a key item slot for each of the plates, rather than becoming every type at once.

I do think this may actually be 18 types at once instead of Protean through held item. Gaining the power of all types also means that Pokémon is unable to be trapped (Ghost), inmune to burn, para, freeze and poison (frostbite too, probably?), inmune to status effects through spores, powders and shit like that (also leech seed), toxic with perfect accuracy, STAB on every move...
 
I do think this may actually be 18 types at once instead of Mutatype through held item. Gaining the power of all types also means that Pokémon is unable to be trapped (Ghost), inmune to burn, para, freeze and poison (frostbite too, probably?), inmune to status effects through spores, powders and shit like that (also leech seed), toxic with perfect accuracy, STAB on every move...

Wouldn't the new form have been discovered in datamines by now?
 
An engine change to allow an 18-typed Pokemon to exist without any new form data (also necessarily implying no cosmetic changes), with no access to the individual typed forms and all the complexity associated with trying to memorise the resistances of an 18 typed Pokemon, seems to be to be a much bigger stretch than "they just made multitype into a key item because abilities and items don't exist, and worded that item's functionality confusingly".
 
That said, this seems like a bit of evidence against that hypothesis


Why not just add this functionality to the Legend Plate unless it does something special?

I guess we could see if the other plates have changed item descriptions. It could be that the standard plates still exist, but the Legend Plate is a QOL combination item to stop your bag getting too ridiculous.
 
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