Name: Brisket Bash
Power: 120
Accuracy: 85
PP: 10
Category:
Type:
Effect: 30% chance to burn the target.
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move:













Justification: moo
Name: Smother
Power: 75
Accuracy: 100
PP: 10
Category:
Type:
Effect: During the opponent's next turn, they are forced to move last (Quash effects).
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move: idk fairies but also darks but also mons that are large or are known for grabbing/hugging (bewear, snorlax, etc.)
Justification: Cool move, cool effect. Very scary on slower mons to really threaten switchins, but not many STAB users use it well.
Power: 120
Accuracy: 85
PP: 10
Category:

Type:

Effect: 30% chance to burn the target.
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move:














Justification: moo
Name: Smother
Power: 75
Accuracy: 100
PP: 10
Category:

Type:

Effect: During the opponent's next turn, they are forced to move last (Quash effects).
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move: idk fairies but also darks but also mons that are large or are known for grabbing/hugging (bewear, snorlax, etc.)
Justification: Cool move, cool effect. Very scary on slower mons to really threaten switchins, but not many STAB users use it well.
Name: Scavenge
Effect: When another Pokemon on the field faints, this Pokemon restores 1/3 of its max HP, rounded down.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:










(probably not this one, but
fits so well. same with
)
Justification: Rework of an ability I subbed to FERU. Great longevity tool for bulky attackers, while also being much more bearable than Regen.
Name: Vapor Control
Effect: When this Pokemon enters the battlefield and at the beginning of each turn, if the weather is Sunny, it sets Mist. 1.5x Water power in Sun, ignores Sun's Water halving.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:









Justification: Sun kinda sucks as a playstyle, and what it really needs are abusers that don't stack weaknesses and bring actual defensive utility to the table. Bulky Waters are the perfect answer to that; the only downside is that Sun weakens Water. But if there were Waters that actually got boosted by Sun, it would become MUCH more effective. This will be an amazing tool for Sun teams, and honestly just for Waters in general if Sun becomes a more common playstyle.
Effect: When another Pokemon on the field faints, this Pokemon restores 1/3 of its max HP, rounded down.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:














Justification: Rework of an ability I subbed to FERU. Great longevity tool for bulky attackers, while also being much more bearable than Regen.
Name: Vapor Control
Effect: When this Pokemon enters the battlefield and at the beginning of each turn, if the weather is Sunny, it sets Mist. 1.5x Water power in Sun, ignores Sun's Water halving.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:










Justification: Sun kinda sucks as a playstyle, and what it really needs are abusers that don't stack weaknesses and bring actual defensive utility to the table. Bulky Waters are the perfect answer to that; the only downside is that Sun weakens Water. But if there were Waters that actually got boosted by Sun, it would become MUCH more effective. This will be an amazing tool for Sun teams, and honestly just for Waters in general if Sun becomes a more common playstyle.
Name: Shiny Leaf
Effect: If the holder is a Grass type, it restores 1/16 of its max HP at the end of each turn. Otherwise, it is Leech Seeded.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Grass leftovers. Loses its luster a bit since Reaper Cloth also exists, but getting a perma-leech on an opponent is really, really strong.
Name: Ectoplasm
Effect: The holder's moves are Ghost-type when targeting a Ghost-type
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Weird effect, but essentially guarantees super-effective hits against opposing Ghosts unless they're Sableye or Spiritomb. Should be nice for offensive Normals and Fightings.
Effect: If the holder is a Grass type, it restores 1/16 of its max HP at the end of each turn. Otherwise, it is Leech Seeded.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Grass leftovers. Loses its luster a bit since Reaper Cloth also exists, but getting a perma-leech on an opponent is really, really strong.
Name: Ectoplasm
Effect: The holder's moves are Ghost-type when targeting a Ghost-type
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Weird effect, but essentially guarantees super-effective hits against opposing Ghosts unless they're Sableye or Spiritomb. Should be nice for offensive Normals and Fightings.
can’t believe guzz beat out worms by one vote. crazy stuff



Name: Wormadam (Plant | Sandy | Trash)
Type:
|
|
Abilities: Simple | Fur Coat | Thick Fat (Replaces Anticipation for all 3)
New Moves: Recover (Plant, Sandy), Spikes (Sandy, Trash), Thunderbolt (Plant, Trash), Sticky Web (Sandy), Earth Power (All), U-Turn (All)
Removed Moves: N/A
Justification: These all suck hard, so I gave them tools to potentially have niches. Plant Cloak now gains access to the ridiculous combo of Simple and Quiver Dance, and while its stats are still so bad that it won't immediately become meta-defining, Thunderbolt and Earth Power giving it near-perfect coverage for a lot of the types that resist Bug Buzz helps a lot. Meanwhile, Sandy already boasts a fairly respectable typing in Bug/Ground, and with the combination of Fur Coat and Recover, it becomes the single bulkiest Fur Coat mon, as well as the only one with reliable recovery. I can easily see it having a niche as a physical wall, and with the addition of Sticky Web to its movepool (to make up for EP no longer being exclusive to it), it has another niche as the bulkiest webs setter (besides like, Shuckle, but that mon's got so many issues). Finally, Trash Cloak gets the absurd combination of a Bug/Steel typing and Thick Fat, giving it a single 2x weakness to Fire in exchange for an immunity and 9 resistances. This combined with the buffed Reconstruct and the addition of Spikes and U-Turn make it a great defensive pivot, with low base stats made up for by its sheer number of resistances. Additionally, this good defensive profile (as well as also gaining Thunderbolt and EP) make it a great QD mon as well, with its defensive abilities helping greatly when it is setting up. Overall, at least one of these should see OU play.

Name: Avalugg
Type:
Abilities: Strong Jaw / Ice Body / Sturdy
New Moves: Close Combat, Counter, Ice Shard, Thunder Fang
Removed Moves: N/A
Justification: I'm tired of Avalugg not being good. Curse got buffed, Ice Body got buffed, Momentum Armor was added, Meltdown... exists. It doesn't need much more, and these changes are exactly it. Adding Fighting to its typing does give it three more weaknesses, but the only relevant one to it is Flying, and that's more than compensated for by a Rock neutrality. Additionally, it also gains STAB on its Body Presses, which just do absolutely ridiculous damage. While I personally prefer bulky Ice Body Curse sets, Strong Jaw goes hard with physical BoltBeam coverage from the fangs, and Ice Shard finally gives it a way to deal with faster teams, and also prevents it from being revenge killed as easily.



Name: Wormadam (Plant | Sandy | Trash)
Type:






Abilities: Simple | Fur Coat | Thick Fat (Replaces Anticipation for all 3)
New Moves: Recover (Plant, Sandy), Spikes (Sandy, Trash), Thunderbolt (Plant, Trash), Sticky Web (Sandy), Earth Power (All), U-Turn (All)
Removed Moves: N/A
Justification: These all suck hard, so I gave them tools to potentially have niches. Plant Cloak now gains access to the ridiculous combo of Simple and Quiver Dance, and while its stats are still so bad that it won't immediately become meta-defining, Thunderbolt and Earth Power giving it near-perfect coverage for a lot of the types that resist Bug Buzz helps a lot. Meanwhile, Sandy already boasts a fairly respectable typing in Bug/Ground, and with the combination of Fur Coat and Recover, it becomes the single bulkiest Fur Coat mon, as well as the only one with reliable recovery. I can easily see it having a niche as a physical wall, and with the addition of Sticky Web to its movepool (to make up for EP no longer being exclusive to it), it has another niche as the bulkiest webs setter (besides like, Shuckle, but that mon's got so many issues). Finally, Trash Cloak gets the absurd combination of a Bug/Steel typing and Thick Fat, giving it a single 2x weakness to Fire in exchange for an immunity and 9 resistances. This combined with the buffed Reconstruct and the addition of Spikes and U-Turn make it a great defensive pivot, with low base stats made up for by its sheer number of resistances. Additionally, this good defensive profile (as well as also gaining Thunderbolt and EP) make it a great QD mon as well, with its defensive abilities helping greatly when it is setting up. Overall, at least one of these should see OU play.

Name: Avalugg
Type:


Abilities: Strong Jaw / Ice Body / Sturdy
New Moves: Close Combat, Counter, Ice Shard, Thunder Fang
Removed Moves: N/A
Justification: I'm tired of Avalugg not being good. Curse got buffed, Ice Body got buffed, Momentum Armor was added, Meltdown... exists. It doesn't need much more, and these changes are exactly it. Adding Fighting to its typing does give it three more weaknesses, but the only relevant one to it is Flying, and that's more than compensated for by a Rock neutrality. Additionally, it also gains STAB on its Body Presses, which just do absolutely ridiculous damage. While I personally prefer bulky Ice Body Curse sets, Strong Jaw goes hard with physical BoltBeam coverage from the fangs, and Ice Shard finally gives it a way to deal with faster teams, and also prevents it from being revenge killed as easily.
we back
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