Pet Mod JolteMons (Complete) [Random Battle is Leader's Choice]

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Approved by the Pet Mod Moderators
:sm/jolteon:JolteMons:sm/jolteon:
Welcome to JolteMons! This mod is essentially a "v2" of SylveMons and has the same premise: to add and change moves, items, and abilities to create a more interesting NatDex OU metagame. Pokémon can also be given non-stat adjustments.
Rules
Submission Phase (5 days)
-
During the submission phase, you can submit 4 new or changed moves, 4 items, and 4 abilities as well as 4 non-stat adjustments to Pokémon. Templates are provided below. There are very few restrictions for what you can do with moves, items, and abilities, but please keep your submissions balanced and codeable because the council reserves the right to veto any submission deemed uncompetitive, broken, or unfeasible. For Pokémon Adjustments, you can change the Pokémon's typing, abilities, and add or removes moves. You cannot create new moves or abilities for the Pokémon, you must submit those as part of your moves or ability submissions. Multiple moves / items / abilities can be subbed in one slot if they are clones of each other and multiple Pokémon can be adjusted in one slot if they are direct counterparts of each other.

Voting Phase (1 day) -
During the voting phase, you may vote for up to 6 submissions in each category. You are allowed 2 self-votes. The top voted submissions will win and be added to the metagame, with at least 2 winners in each category.

Distribution & Discussion Phase (1 day) -
During this phase, you can discuss the new additions to the metagame and what effects they may have. You can also discuss which Pokémon should and shouldn't receive the newly added moves and abilities. The council ultimately has the final say on this matter. Discussion can take place in this thread or in the JolteMons Discord server (linked below).

How is JolteMons different from SylveMons?
JolteMons follows the same format as SylveMons, but with multiple distinctions that will make it a much more competitive metagame

- JolteMons does not share continuity with SylveMons, so none of the changes from SylveMons are present. Elements from SylveMons can be resubmitted, but do note that just because it's in SylveMons doesn't mean that it won't be vetoed here.
- As mentioned earlier, subs can be vetoed during the slate. Vetoed subs must be changed in order to be balanced or else they will be disqualified from voting.
- Winners can also be nerfed if they prove to be broken after being added.
- JolteMons will last exactly 10 slates, to keep it from getting as bloated as SylveMons did.

Name: [Name of the move]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 5]
Category: [Physical, Special, or Status]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves]
Justification: [Explain why this move should be added]
Name: [Name of the item]
Effect: [What the item does]
Can Be Knocked Off (Yes or No): [Specify whether or not the item can be Knocked Off.]
Ignored by Klutz (Yes or No): [Specify whether or not the item's effect is ignored by Klutz]
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: [Explain why this item should be added]
Name: [Name of the ability]
Effect: [What the ability does]
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: [List a few Pokémon that could get this ability. The council ultimately decides what Pokémon get what abilities]
Justification: [Explain why this ability should be added]
:sm/pokemon: [Replace "pokemon" with the name of the Pokémon]
Name: [Name of the Pokémon]
Type: [The Pokémon's typing]
Abilities: [The Pokémon's set of abilities]
New Moves: [Any moves that you are adding to the Pokémon]
Removed Moves: [Any move that you are removing from the Pokémon]
Justification: [Explain why these changes should be added]
Moves
Name
:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:

Items
Name
:
Effect:
Can Be Knocked Off (Yes or No):
Ignored by Klutz (Yes or No):
Fling Power & Effect:
Justification:

Abilities
Name
:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Potential Pokémon With This Ability:
Justification:

Adjustments
:sm/pokemon:
Name:
Type:
Abilities:
New Moves:
Removed Moves:
Justification:
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
JOLTEMONS SAMPLE TEAMS

OU
:weavile::tapu fini::regieleki::landorus-therian::heatran::gourgeist:
Regieleki Balance (OU Teambuilding Competition Winner) By Yoshiblaze

:moltres-galar::landorus-therian::tapu koko::heatran::weavile::tapu fini:
FiniVile Balance By Beaf Cultist

:houndoom-mega::torkoal::keldeo::cresselia::regigigas::venusaur:
Mega Houndoom Sun By The Damned

:wishiwashi-school::moltres-galar::heatran::rillaboom::clefable::beedrill-mega:
Rillaboom + MegaBee Balance (Used During PMPL Finals) By Bobsican

:sylveon::moltres-galar::wishiwashi-school::gliscor::ferrothorn::lopunny-mega:
Sylveon Balance By scorbunnys


---------------------------------------------------------------------------------------------------------------------------------------------------
JOLTEMONS TIERING

Below are the official tier lists of all of Joltemons' official tiers. These also serve as banlists for the tiers below them.

AG
:rayquaza-mega::zacian::zacian-crowned:
Rayquaza-Mega, Zacian, Zacian-Crowned

Ubers
:Arceus::Blastoise-Mega::Blaziken-Mega::Calyrex-Ice::Calyrex-Shadow::Darkrai::Deoxys::Deoxys-Attack::Deoxys-Speed::Dialga::Dracovish::Eternatus::Genesect::Gengar-Mega::Giratina::Giratina-Origin::Groudon::Groudon-Primal::Ho-oh::Kyogre::Kyogre-Primal::Kyurem-Black::Kyurem-White::Landorus::Lugia::Lunala::Magearna::Marshadow::Mewtwo::Mewtwo-Mega-X::Mewtwo-Mega-Y::Naganadel::Necrozma-Dawn-Wings::Necrozma-Dusk-Mane::Palkia::Pheromosa::Rayquaza::Reshiram::Salamence-Mega::Solgaleo::Spectrier::Urshifu::Xerneas::Yveltal::Zamazenta::Zamazenta-Crowned::Zekrom::Zygarde::Zygarde-Complete:
Arceus, Blastoise-Mega, Blaziken-Mega, Calyrex-Ice, Calyrex-Shadow, Darkrai, Deoxys, Deoxys-Attack, Deoxys-Speed, Dialga, Dracovish, Eternatus, Genesect, Gengar-Mega, Giratina, Giratina-Origin, Groudon, Groudon-Primal, Ho-oh, Kyogre, Kyogre-Primal, Kyurem-Black, Kyurem-White, Landorus, Lugia, Lunala, Magearna, Marshadow, Mewtwo, Mewtwo-Mega-X, Mewtwo-Mega-Y, Naganadel, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Pheromosa, Rayquaza, Reshiram, Salamence-Mega, Solgaleo, Spectrier, Urshifu, Xerneas, Yveltal, Zamazenta, Zamazenta-Crowned, Zekrom, Zygarde, Zygarde-Complete
OU
:Alakazam-Mega::Arctozolt::Beedrill-Mega::Blacephalon::Blissey::Buzzwole::Celesteela::Clefable::Corviknight::Cresselia::Darmanitan-Galar-Zen::Dragapult::Ferrothorn::Gallade-Mega::Garchomp::Gliscor::Gourgeist::Greninja-Ash::Gyarados-Mega::Heatran::Houndoom-Mega::Kartana::Kyurem::Landorus-Therian::Latias-Mega::Lopunny-Mega::Magnezone::Manaphy::Mawile-Mega::Medicham-Mega::Melmetal::Metagross-Mega::Moltres-Galar::Nidoking::Ninetales-Alola::Pelipper::Rotom-Wash::Scizor-Mega::Serperior::Slowbro::Slowking-Galar::Swampert-Mega::Tapu Fini::Tapu Koko::Tapu Lele::Tornadus-Therian::Toxapex::Victini::Volcanion::Volcarona::Weavile::Wishiwashi::Zapdos::Zapdos-Galar::Zarude-Dada::Zeraora:
Alakazam-Mega, Arctozolt, Beedrill-Mega, Blacephalon, Blissey, Buzzwole, Celesteela, Clefable, Corviknight, Cresselia, Darmanitan-Galar-Zen, Dragapult, Ferrothorn, Gallade-Mega, Garchomp, Gliscor, Gourgeist-Small, Greninja-Ash, Gyarados-Mega, Heatran, Houndoom-Mega, Kartana, Kyurem, Landorus-Therian, Latias-Mega, Lopunny-Mega, Magnezone, Manaphy, Mawile-Mega, Medicham-Mega, Melmetal, Metagross-Mega, Moltres-Galar, Nidoking, Ninetales-Alola, Pelipper, Rotom-Wash, Scizor-Mega, Serperior, Slowbro, Slowking-Galar, Swampert-Mega, Tapu Fini, Tapu Koko, Tapu Lele, Tornadus-Therian, Toxapex, Victini, Volcanion, Volcarona, Weavile, Wishiwashi, Zapdos, Zapdos-Galar, Zarude-Dada, Zeraora

OU By Technicality
:Garchomp-Mega::Slowbro-Mega:
Garchomp-Mega, Slowbro-Mega

UUBL
:Aerodactyl-Mega::Blaziken::Charizard-Mega-X::Charizard-Mega-Y::Diancie-Mega::Gardevoir-Mega::Gengar::greninja::Hawlucha::Heracross-Mega::Hoopa-Unbound::Hydreigon::Latios::Latios-Mega::Lucario-Mega::Pinsir-Mega::Sableye-Mega::Shaymin-Sky::Terrakion::Tyranitar-Mega::Venusaur-Mega:
Aerodactyl-Mega, Blaziken, Charizard-Mega-X, Charizard-Mega-Y, Diancie-Mega, Gardevoir-Mega, Gengar, Greninja, Hawlucha, Heracross-Mega, Hoopa-Unbound, Hydreigon, Latios, Latios-Mega, Lucario-Mega, Pinsir-Mega, Sableye-Mega, Shaymin-Sky, Terrakion, Tyranitar-Mega, Venusaur-Mega

Banned from UU: Light Clay
UU
:aegislash::alomomola::altaria-mega::amoonguss::ampharos-mega::azelf::barraskewda::bisharp::cinderace::cobalion::dragonite::empoleon::excadrill::flapple::florges::guzzlord::hariyama::hippowdon::infernape::jirachi::keldeo::krookodile::latias::mamoswine::mandibuzz::manectric-mega::mesprit::mew::mienshao::mimikyu::muk-alola::nidoqueen::pidgeot-mega::primarina::regieleki::rillaboom::rotom-heat::rotom-mow::runerigus::samurott::scizor::skarmory::slowking::steelix-mega::sylveon::tangrowth::tapu bulu::thundurus::thundurus-therian::tyranitar::urshifu::xurkitree:
Aegislash, Alomomola, Altaria-Mega, Amoonguss, Ampharos-Mega, Azelf, Barraskewda, Bisharp, Cinderace, Cobalion, Dragonite, Empoelon, Excadrill, Flapple, Florges, Guzzlord, Hariyama, Hippowdon, Infernape, Jirachi, Keldeo, Krookodile, Latias, Mamoswine, Mandibuzz, Manectric-Mega, Mesprit, Mew, Mienshao, Mimikyu, Muk-Alola, Nidoqueen, Pidgeot-Mega, Primarina, Regieleki, Rillaboom, Rotom-Heat, Rotom-Mow, Runerigus, Samurott, Scizor, Skarmory, Slowking, Steelix-Mega, Sylveon, Tangrowth, Tapu Bulu, Thundurus, Thundurus-Therian, Tyranitar, Urshifu-Rapid-Strike, Xurkitree

RUBL
:aggron-mega::alakazam::azumarill::banette-mega::chansey::crawdaunt::darmanitan-galar::decidueye::dodrio::dracozolt::durant::gyarados::haxorus::polteageist::raikou::sharpedo-mega::staraptor:
Aggron-Mega, Alakazam, Azumarill, Banette-Mega, Chansey, Crawdaunt, Darmanitan-Galar, Decidueye, Dodrio, Dracozolt, Durant, Gyarados, Haxorus, Polteageist-Antique, Raikou, Sharpedo-Mega, Staraptor

Banned From RU: Chill Pill (:darmanitan-zen:), Drizzle, Relic Charm (:meloetta-pirouette:), Light Clay
RU
:absol-mega::archeops::aromatisse::audino-mega::breloom::centiskorch::chandelure::chesnaught::cloyster::conkeldurr::crobat::feraligatr::flygon::gardevoir::gligar::goodra::incineroar::jolteon::kangaskhan-mega::kommo-o::lucario::lycanroc-dusk::metagross::milotic::mismagius::moltres::necrozma::nihilego::noivern::obstagoon::palossand::regigigas::registeel::reuniclus::rhyperior::roserade::rotom-fan::salamence::sceptile-mega::scolipede::shaymin::slowbro-galar::sneasel::steelix::suicune::swampert::tentacruel::togekiss::tornadus::toxtricity::toxtricity-low-key::umbreon::zarude:
Absol-Mega, Archeops, Aromatisse, Audino-Mega, Breloom, Centiskorch, Chandelure, Chesnaught, Cloyster, Conkeldurr, Crobat, Feraligatr, Flygon, Gardevoir, Gligar, Goodra, Incineroar, Jolteon, Kangaskhan-Mega, Kommoo, Lucario, Lycanroc-Dusk, Metagross, Milotic, Mismagius, Moltres, Necrozma, Nihilego, Noivern, Obstagoon, Palossand, Regigigas, Registeel, Reuniclus, Rhyperior, Roserade, Rotom-Fan, Salamence, Sceptile-Mega, Scolipede, Shaymin, Slowbro-Galar, Sneasel, Steelix, Suicune, Swampert, Tentacruel, Togekiss, Tornadus, Toxtricity, Umbreon, Zarude

NUBL
:barbaracle::bewear::blastoise::camerupt-mega::celebi::darmanitan::deoxys-defense::diggersby::emboar::entei::glaceon::gourgeist::heracross::indeedee::linoone::machamp::magmortar::marowak::meloetta::polteageist::porygon-z::raichu-alola::regidrago::silvally-ghost::turtonator::typhlosion::venomoth::venusaur::zygarde-10%:
Barbaracle, Bewear, Blastoise, Camerupt-Mega, Celebi, Darmanitan, Deoxys-Defense, Diggersby, Emboar, Entei, Glaceon, Gourgeist, Heracross, Indeedee, Linoone, Machamp, Magmortar, Marowak, Meloetta, Polteageist, Porygon-Z, Raichu-Alola, Regidrago, Silvally-Ghost, Turtonator, Typhlosion, Venomoth, Venusaur, Zygarde-10%

Banned in NU: Ghost Memory
NU
:abomasnow-mega::aerodactyl::articuno-galar::bronzong::bruxish::copperajah::corsola-galar::delphox::dhelmise::diancie::donphan::doublade::dragalge::drapion::dusknoir::eelektross::electivire::escavalier::exploud::gastrodon-east::glalie-mega::golisopod::golurk::gourgeist:(Large, Super):hatterene::heliolisk::honchkrow::hoopa::indeedee-f::inteleon::jellicent::klefki::lumineon::mantine::marowak-alola::medicham::meganium::mudsdale::muk::pangoro::passimian::salazzle::seismitoad::sigilyph::silvally:(Fairy, Ground, Steel):sirfetchd::snorlax::stakataka::starmie::swellow::talonflame::togedemaru::tsareena::tyrantrum::vaporeon::vileplume::virizion::weezing-galar::wormadam-sandy:
Abomasnow-Mega, Aerodactyl, Articuno-Galar, Bronzong, Bruxish, Copperajah, Corsola-Galar, Delphox, Dhelmise, Diancie, Donphan, Doublade, Dragalge, Drapion, Dusknoir, Eelektross, Electivire, Escavalier, Exploud, Gastrodon, Glalie-Mega, Golisopod, Golurk, Gourgeist-Large, Gourgeist-Super, Hatterene, Heliolisk, Honchkrow, Hoopa, Indeedee-F, Inteleon, Jellicent, Klefki:, Lumineon, Mantine, Marowak-Alola, Medicham, Meganium, Mudsdale, Muk, Pangoro, Passimian, Salazzle, Seismitoad, Sigilyph, Silvally-Fairy, Silvally-Ground, Silvally-Steel, Sirfetch’d, Snorlax, Stakataka, Starmie, Swellow, Talonflame, Togedemaru, Tsareena, Tyrantrum, Vaporeon, Vileplume, Virizion, Weezing-Galar, Wormadam-Sandy

PUBL
:duraludon::espeon::exeggutor-alola::kingdra::kingler::lilligant::scyther::vanilluxe::yanmega::zangoose::zoroark:
Duraludon, Espeon, Exeggutor-Alola, Kingdra, Kingler, Lilligant, Scyther, Vanilluxe, Yanmega, Zangoose, Zoroark

Banned from PU: Drought
 
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DuoM2

is a Community Leaderis a Community Contributor
Pet Mods Leader
Name: Heated Blade
Power: 80
Accuracy: 100%
PP: 15 (24)
Category: Physical
Type: Fire
Effect: If the user is part Steel-type, that type gets removed and replaced with a Fire-type. No secondary effect if the user is not part Steel-type.
Z-Move Effect: 160 BP
Priority: 0
Flags: Contact
Potential Pokémon With This Move: Scizor, Bisharp, Infernape, Gallade etc.
Justification: Meant to give a good "STAB option" to the offensive steels that would likely appreciate it. Most of these Pokemon would still suck against fat waters but the added coverage would be amazing for the potential offensive sets of the steels that would get this, as well as possibly some other miscellaneous Pokemon where it'd fit. Some fire mons would get this too but would still run Flare Blitz.

Name: Glass Cutter
Power: ---
Accuracy: 100%
PP: 5 (8)
Category: Special
Type: Rock
Effect: Base power increases depending on how much lower the user's Defense is than the target. (Similar to, but modified formula from Gyro Ball - I'll have to find this before submissions end)
Z-Move Effect: 160 BP
Priority: 0
Flags: Contact
Potential Pokémon With This Move: Ideally this has a broad range of options, but not many things actually learn it. Mostly stuff with real low Defense.
Justification: A decent coverage option for some specific mons. Idk just thought it was a fun idea.

Name: Crystalize
Power: ---
Accuracy: ---
PP: 16
Category: Status
Type: Ice
Effect: Raises the user's Sp. Atk by 1 and Speed by 2.
Z-Move Effect: Restores negative stat changes to 0.
Priority: 0
Flags (ex: Contact, Sound): None
Potential Pokémon With This Move: Slow (keyword being SLOW) Ice-types
Justification: Let's make them not suck kinda like what Quiver Dance aimed to do
Name: Reflect Stone
Effect: This item cannot be removed from the user in any way. If an opponent attempts to remove this item, it fails and said opponent loses 1/6th of their max HP.
Can Be Knocked Off: No
Ignored by Klutz: Yes
Fling Power & Effect: 100, no secondary effect
Justification: Knock Off repellent should be real nice for a meta that has new items like this. The 1/6th mirrors Rocky Helmet but I can make it 1/8th for Rough Skin instead if it would be better. It's important that it leaves a dent though, gotta really make it clear that those moves should not be spammable.

Name: Nine-Volt Battery
Effect: On switch-in, the user's Speed rises by 1 stage. At the end of every following turn, the user's Speed lowers by 12 stages.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30, no secondary effect
Justification: A cool little alternative to Choice Scarf. You don't stay fast forever so Pokemon with some level of bulky utility to them or don't mind being slow too badly would appreciate this the most, although the options for that with Pokemon around Scarfer Speed tiers are a bit limited.
Name: Mastery
Effect: If the user's full moveset includes only two unique types or less, their power is increased by 1.3x.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Pokemon that are very smart or have lived a long time
Justification: An ability that benefits two types of Pokemon - those that are really strong and those that have a really spammable STAB / STAB combo. The drawback has the potential to be completely meaningless on some Pokemon, so keep that in mind, whether it's as something to make a Pokemon overpowered or something that takes a Pokemon from being worthless to being good. Like for example, Golurk only really needs Poltergeist and Earthquake, and there's Pokemon like Magmortar that can do this...

252+ SpA Choice Specs Sheer Force Magmortar Fire Blast vs. 252 HP / 4 SpD Toxapex: 137-162 (45 - 53.2%) -- 31.6% chance to 2HKO That's a lotta damage!

Name: Rain Dish / Ice Body
Effect: Heals the user at the end of each turn by 1/16th of its max HP. Heals by 1/8th under Rain / Hail respectively.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Seismitoad, Tentacruel, other fat waters without recovery
Justification: Rain Dish has never really been great in Singles aside from Gen 5 OU where permarain was broken, so here's a boost to make it into a decent, albeit not fantastic option. Combining this with Leftovers gives a 1/8th boost after each turn, which gives an extra boost in longevity to Pokemon that you don't quite want to have full recovery. I mostly made this for Tentacruel because this + Protect + Toxic immunity seems really cool but Seismitoad would really appreciate this as well, and maybe stuff like Omastar or something in lower tiers. Added Ice Body just to mirror this since they're the same, most Pokemon that would use it are pretty bad but Pokemon like Avalugg or Arctovish or something might appreciate the boost.
 
Name: Catastrophe [move]
Power: 120
Accuracy: 100
PP: 10-16
Category: Special
Type: Fire
Effect: Fire-type Future Sight clone
Z-Move Effect: 190 BP
Priority: 0
Flags: all the standard flags
Potential Pokémon With This Move: fire types themed around volcanoes
Justification: Future sight is cool. This move isnt cool, but its still a neat move that would provide a lot of utility to mons like Magcargo, Camerupt, etc.

Name: Momentum Armor [item]
Effect: Boosts the user's Attack by 25% of their Defense
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 80 base power, no additional effect
Justification: This is a boosting item intended for bulky physical attackers who appreciate the freedom the item gives them to hit hard without the restriction of a Band or the chip of a Life Orb. Also, it gives the normally-passive walls with really high Defense and reliable recovery access to an item that lets them hit harder.

Name: Hazardous [ability]
Effect: Active pokemon (including the user) affected with a non-volatile status condition lose 1/8 of their maximum HP at the end of each turn.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: Status spreaders and Stallbreakers who need more constant chip damage
Justification: Hazardous is a method for status spreaders to provide more significant chip damage and force switches, hopefully being able to catch the switch and spread more statuses. Stallbreakers can also benefit from the added chip damage applied to status'd and trapped walls.


:swsh/helioptile::swsh/heliolisk:
Name: Helioptile and Heliolisk [adjustments]
Type: Electric / Ice
Abilities: Dry Skin / Snow Cloak / Solar Power
New Moves: Ice Beam, Blizzard, Frost Breath, Hydro Pump, Heal Pulse, Taunt
Justification: Heliolisk is a cool mon, especially given the existence of Parabolic Charge. However, the mon has a few problems, notably that its movepool is small and one of its STABs is almost pointless. Here, I have given it a much better offensive typing, moves to match as well as some new utility in Taunt, and Triage to boost the priority of Parabolic Charge.

:swsh/tapu-fini:
Name: Tapu Fini [adjustments]
Removed Moves: Calm Mind, Aqua Ring
Justification: Removing everything I hate about this godforsaken (admittedly cool) swordfish

:swsh/dunsparce:
Name: Dunsparce [adjustments]
Type: Ground / Fairy
Abilities: Serene Grace / Run Away / Pixilate
New Moves: Taunt
Justification: Dunsparce has awful stats, there's no changing that. However, due to it being one of my favorite mons, I'll try to give it a fun niche in the lower tiers anyway. Major changes are that it has an infinitely better typing in Ground/Fairy, and has gained Pixilate, which gives it a nice Fairy STAB in combination with Body Slam. Taunt is also here to give it some additional utility.
 
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first. my ideas for this are so meh as of right now ): if any of the subs i made are problematic please let me know.
i swear i didn't base this on m4a's Spectral Anger (:

Name: Hyper Cutter (already exists)
Effect: If the user hits the opponent with a super effective move, its attack is raised by 1. Only works with moves 75 base power and below;
Permanent No
Mold Breaker No
Potential Pokémon With This Ability: Pokemon that already have it, Drapion, Bisharp, Scizor, Aegislash?, Farfetch'd, Gallade, Lurantis, Sceptile, Scyther (overall, pokemon that can cut or have blades)
Justification: Gives certain pokemon great offensive capabilities, beeing able to snowball quite quickly with a cost of having to run a weak move. makes Drapion have a stronger Knock Off.

Name: Mystery Ink
Effect: User's special attack is boosted by 1.3x, but their accuracy is 0.8x
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 60, Poisons target.
Justification: gives pokemon a great power boost, but at a BIG cost of accuracy. doesn't make them be locked in, unlike choice specs, but still has a draw back and a lower power boost. similar to Distress Glass from Sylvemons but not

Name: Ghoul Presence
Effect: Desolate Land Heal Block. (if broken i'll remove this one or replace it, but considering distribution, seems fine)
Permanent No
Mold Breaker No
Potential Pokémon With This Ability: Runerigus, Cofagrigus, Palossand, Dusknoir, Golurk?, Spiritomb (yknow, slow bulky ghosts with (basically) no recovery or no set-up.)
Justification: balanced because it'd be on meh mons,

:sm/dragalge:
Name: Dragalge
Type: Dragon / Poison
Abilities: Poison Point / Poison Touch / Adaptability (HA)
New Moves: Recover
Removed Moves: none
Justification: makes dragalge a whole lot better by having good bulk, good defensive typing and reliable recovery.

:sm/heatmor:
Name: Heatmor
Type: Fire
Abilities: Gluttony / Tough Claws / Flash Fire
New Moves: High Horsepower, Flame Wheel, Swords Dance, U-Turn
Removed Moves: 0
Justification: makes heatmor alot less bad.

:sm/sunflora:
Name: Sunflora
Type: Grass / Fire
Abilities: Drought / Chlorophyll / Solar Power
New Moves: Fire Blast, Weather Ball
Removed Moves: 0
Justification: Its like Sylvemons sunflora, but with unresisted STABs, one beeing boosted in Drought, while also having a 120 bp one with no recharge.

:sm/archeops:
Name: Archeops
Type: Ground / Flying
Abilities: Defeatist / Early Bird
New Moves: 0
Removed Moves: 0
Justification: Makes archeops not entirely useless, giving it actual usage. even a better type! said typing might make it outclassed by Gliscor, though.

Name: Eviolith
Effect: If holder's species can evolve, it gets 1.5x Attack and Special Attack.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 40
Justification: dont you wanna make Scyther a viable pokemon? or even, Raboot.

Name: Pale
Effect: Summons mist on-switch in.
Permanent No
Mold Breaker No
Potential Pokémon With This Ability: Articuno, Dusknoir, Regice, Gengar?
Justification: lets pokemon avoid Sticky Webs, Intimidate etc. wich is really nice for certain pokemon who want to sweep.

more later
 
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New/Changed Moves/Items/Abilities
====================================================

Name: Trickster
Ability
Effect
: This pokemon's status moves have -1 priority but are used twice.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :impidimp:line, :purrloin:line, a pokemon with spikes
Justification: This is a good ability when on the correct mon. You can get off some great strats (mainly spikes/t spikes)

Name: Aerial Ace
Move
Power
: 85
Accuracy: 100%
PP: 10 (16)
Category: Physical
Type: Flying
Effect: Has a 100% chance to raise the user's Acc by 1.
Z-Move Effect: 160
Priority: 0
Flags Contact, Mirror, Protect
Potential Pokémon With This Move: No new ones
Justification: Aerial Ace is useless and now it isn't.

Name: Photocopier
Effect: Upon switch in, copies the foe's stat changes if they have any. Doesn't active if the foe has no stat changes. Single Use.
Can Be Knocked Off Yes
Ignored by Klutz Yes
Fling Power & Effect: 50 BP
Justification: Cool item that was in SylveMons that wasn't coded/bugged.

Name: Hibernation
Ability
Effect
: While this pokemon is asleep, it recovers 1/8 of its max hp at the end of each turn.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :munchlax:line:stufful:line:teddiursa:line other bear/mammal pokemon
Justification: Viable Rest?

Altered Pokemon
====================================================

:sm/masquerain:
Name: Masquerain
Type: Bug/Water
Abilities: Change Unnerve for Levitate
New Moves: unchanged
Removed Moves: unchanged
Justification: Masquerain is dumb as a Bug/Flying and should have stayed as the cooler Bug/Water.

:sm/goomy::sm/sliggoo::sm/goodra:
Name: Goomy Line
Type: Dragon/Poison all
Abilities: Change Sap Sipper for Water Absorb
New Moves: unchanged
Removed Moves: unchanged
Justification: Why are they pure Dragon. They should have been more creative and gave it either Dragon/Water or Dragon/Poison.

:sm/milotic:
Name: Milotic
Type: Water/Fairy
Abilities: unchanged
New Moves: Dazzling Gleam, Fairy Wind, Moonblast, Baby-Doll Eyes, Charm, Misty Terrain (Mostly flavor)
Removed Moves: unchanged
Justification: Apparently beautiful snek.

Edit: Changed Horn Drill out + Milotic added
 
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:sm/zeraora:
Name:Zeraora
Type:Electric/Fighting
Abilities
:Volt Absorb
New Moves:Nada
Removed Moves:Nada
Justification:Makes sense and STAB CC is great.Just don't give it Ice Punch later and we're fine.

:sm/toxapex:
Name:Toxapex
Type:Water
Abilities:Merciless/Limber
New Moves:Misty Explosion
Removed Moves:Scald,Toxic Spikes
Justification:I hate Pex.Here's how I made it worse:
1:Typing
Pure Water has less weaknesses than Water/Poison,but it also has 4 resistances compared to 7.In addition,it also means that it can get haxed by Toxic miss,and get Toxiced itself.
2:No!More!Regen!
Prevents it getting huge reward for super safe plays.
3:Removed Moves
Scald is dumb on Pex.
TSpikes is less dumb but I hate TSpikes so yeah.

More to come
 
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Moretto

The Neymar of Pet Mods
is a Pre-Contributor
Name: Blinding Armor
Effect: Boosts user's Defense by 1.2, but moves used by the user have 0.8 Accuracy
Can Be Knocked Off Yes
Ignored by Klutz Yes
Fling Power & Effect: 30, No Other Effects.
Justification: A nice option for Defensive Pokémon to hold that's not HDB or Leftovers, since usually Defensive Pokémon do not worry about Accuracy as much as Offensive Pokémon do.
 
Name: Paper Shuriken
Effect: After using 3 consecutive attacks (resets upon switching out; multi-hits do not count), gain +1 Attack or Special Attack, depending on which raw stat is higher.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 60
Justification: An alternative for Choice Band/Specs users that want to sacrifice initial power for more flexibility.


Name: Relicanth
Type: Rock/Ghost
Abilities: Storm Drain / Cursed Body / Sturdy
New Moves: Recover, Poltergeist, Will-O-Wisp (other ghost flavor moves, these are the main comp ones)
Removed Moves: -
Justification: Rock/Ghost is a type that lacks any representation in the current meta. Relicanth has solid physical bulk, so added recovery and access to Will-O-Wisp could make it a great physical wall. It also has Storm Drain to cover one of its weaknesses, but it is also very Knock Off weak, and its special bulk is exploitable.
 
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Idea Dump Time:

Name: Replication
Effect: Upon being afflicted by an entry hazard, this Pokémon will set one layer of that same hazard on the opponent's side of the field.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :orbeetle: and :delibird:? Honestly a bit unsure of distribution on this one
Justification: A different sort of answer to hazards. Overall the ability could be rather strong, so if it were implemented, it'd definitely have to be on mons that don't normally like taking hazard damage, meaning it'd likely be implemented on Bug/Flying/Fire/Ice mons who dislike generally taking rocks.

Name: Magic Touch
Effect: This Pokémon's contact moves use the user's Sp.Atk in damage calculation. (If not already a Special Attack)
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :exeggutor-alola::mismagius::alakazam::slowking-galar::delphox::florges:
Justification: Useful for Special Attacking Mons who can now effectively utilize a larger portion of their movepool, usually providing better overall coverage.

Name: Maestro
Effect: If this Pokémon has selected a sound-based move, their speed is multiplied by 1.5 for the turn.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :chatot::kricketune::primarina:, any mons associated with classical forms of music
Justification: Intended as an ability for Pokémon who deal with more classical music (Kricketune being a stringed instument, Primarina being an Opera singer, and Chatot being a written music note), this ability is a nice buff for a select few pokemon. Primarina is actually encouraged to use sound-based moves in order to outspeed and wallbreak faster threats, where before it usually jut ran Torrent over Liquid Voice, Chatot becomes the fastest Parting Shot user in the entire game, which could find a niche, and Kricketune is still absolute garbage.

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Name: Crippling Assault
Power: 75
Accuracy: 100%
PP: 10 [Max 16]
Category: Physical
Type:

Effect: The target receives -1 priority next turn.
Z-Move Effect: 140 BP
Priority: -1
Flags: Contact, Protect
Potential Pokémon With This Move: Primarily for Fighting and Dark types such as:conkeldurr::grapploct::sirfetchd::pangoro::urshifu::mightyena::scrafty::grimmsnarl: (DO NOT GIVE TO:dracovish::arctovish::dracozolt::arctozolt:)
Justification: Different way for slower wallbreakers to stack burst damage between turns.

---------------------------------------------------------------------------------------------------------------------------------------

Credit to SimpyShrimp whose sub inspired this one, and for allowing me to extend the idea
Name: Blunder Policy [Already Exists]
Effect: If the user’s move fails (same as the Stomping Tantrum Triggers), then this item is consumed and the user’s Speed is raised by 2 stages.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 80 BP
Justification: Blunder Policy has an interesting idea, but unfortunately having to miss to trigger it is a bit too situational and unreliable of a strategy. So, this rework makes Blunder Policy have a far broader trigger, giving it a bit more versatility, being able to proc off of the likes of flinching or hitting an immunity.

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:ss/absol: :ss/absol-mega:
Name: Absol
Type:
Base:

Mega:

Abilities:
Base: Anticipation / Super Luck / Justified [HA]
Mega: Dazzling
New Moves: Moonblast, Dazzling Gleam, First Impression
Justification: Magic Bounce always felt like a rather odd choice for Absol's Mega evolution, as there seems to be very little flavor justification for this, and to boot Mega Diancie fills the Magic Bounce mega niche better. One of Absol's Mega's dex entires, however, states how "It converts the energy from Mega Evolution into an intimidating aura. Fainthearted people expire from shock at the sight of it." This could be taken a few ways. Intimidate is the literal interpretation, but Absol is incredibly frail and it doesn't want to step on Mega Manectric's toes. Dark Aura is busted, so no. Unnerve is kinda just a bad ability in a non-berry meta. However, Dazzling states how through surprise/shock opponents cannot use priority. Not only does this option make more sense flavor-wise, it also helps mitigate one of Absol's threats, getting revenge killed via priority. This isn't the only ability to change, as Anticipation is also here to reflect how Absol is able to sense danger. Added the fairy type due to it's mega's angelic look, which while not always associated with fairies, this decision just kinda felt right. Lastly, gave Absol some new moves, some fairy stabs purely because it only has Play Rough atm, and First Impression due to Absol leaving a rather negative first impression with anyone it comes across. The move definitely has come competitive potential on Absol as well, helping it revenge kill without having to rely as much on Sucker Punch. Considering the only other Dark/Fairy is primarily a screen setter, Mega Absol can definitely build it's own niche with these changes.
 
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Gravity Monkey

t'as fait des frites, puis t'as mangé les frites
is a Top Artist
Name: Mocking Jab
Power: 95 BP
Accuracy: 95
PP: 5 (8)
Category:

Type:

Effect: 100% chance to inflict Taunt on the target
Z-Move Effect: 175 BP Black Hole Eclipse
Flags: Contact
Potential Pokémon With This Move: :honchkrow::krookodile::bisharp: (Pokemon who should NOT get this move: :weavile::tyranitar:)
Justification: A way to mess up bulkier builds pretty heavily. Would be balanced through a slim distribution as well as low PP

Name: Reconstruct
Power: –
Accuracy: –
PP: 10 (16)
Category:

Type:

Effect: Charges turn 1. Heals the user for 1/2rd of its total health and resets its lowered stats on turn 2.
Z-Move Effect: Raises Defense by 1 stage
Potential Pokémon With This Move: :aggron-mega::registeel::steelix: (Pokemon who should NOT get this move: :heatran::melmetal::aegislash:)
Justification: Some bulky steel are kind of in an unfortunate spot right now because of how little survivability they really have because of their lack of reliable recovery. This new move aims to aleviate that weakness a tiny bit without making their users overbearing.

Name: Canopy Gleam
Power: 140
Accuracy: 90
PP: 10 (16)
Category:

Type:

Effect: Sets up Sunny Day on turn 1. Hits on turn 2.
Z-Move Effect: 200 BP Bloom Doom
Potential Pokémon With This Move: Grass types with Solar Beam + some fire type mons.
Justification: Dangerous set up tool for chlorophyll mons ala Meteor Beam.
:sm/eevee::sm/flareon::sm/jolteon::sm/vaporeon::sm/espeon::sm/umbreon::sm/leafeon::sm/glaceon::sm/sylveon:
Name: Eevee and evolutions
Type: OG type +

Abilities: No changes
New Moves:
All: Earthquake, Earth Power, Mud Shot, Stomping Tantrum, Bulldoze, Sand Tomb, U-turn
Flareon: Morning Sun
Jolteon: Morning Sun, Spikes
Vaporeon: Moonlight
Leafeon: Morning Sun
Glaceon: Moonlight
Sylveon: Moonlight
Removed Moves: Sylveon: Mystical Fire
Justification: Ok so the eeveelutions are all kinda bad right now and I think this would be a way to make them less absolute garbage. This added STAB allows some of the more one-dimensional ones a much needed flexibility (and also a way to hit steels lol). As for flavor, the link between some ground type mons and the type is often kinda dubious (golurk? gliscor??) i felt like this wasn't too out of line. U-turn and healing moves grant them just enough utility to where I think they'll be fine but not OP. Jolteon also gets spikes because he's our mascot :))

:sm/alomomola:
Name: Alomomola
Type:

Abilities: Healer / Hydration / Regenerator
New Moves: Play Rough, Moonblast, Moonlight, Dazzling Gleam, Echoing Voice, Fairy Wind, Charm, Misty Terrain
Removed Moves: –
Justification: Alomomola is currently a solid stall mon in Nat Dex. This additional change should increase it's splashability a little more, allowing it to act as an ash-gren check.

:sm/zarude:
Name: Zarude
Type:

Abilities: Intimidate
New Moves: Iron Head, Slack Off
Removed Moves: –
Justification: Zarude is already a decent win condition with bulk up in Nat Dex. Access to intimidate as well as new move options should help it a little bit more to achieve this task as well as making pivot sets more viable.

:sm/alakazam::sm/alakazam-mega:
Name: Alakazam
Type:

Abilities: No changes
New Moves: —
Removed Moves: Nasty Plot
Justification: Alakazam-Mega is honestly such a cool mon and considering this little change is the only thing that made it broken, I don't see why we couldn't try to salvage it.
Name: Gems
Effect: Increases the power of the holder's first move of a certain type by 50%, and is consumed after use.
Can Be Knocked Off Yes
Ignored by Klutz Yes
Fling Power & Effect: Fling fails
Justification: Since we're most likely cutting Z-Moves out, here's a more balanced burst item alternative. Gems were cut from the game starting gen 6, which is kind of unfortunate considering what they brought to gen 5's metagame. The reason why I think gems are fine while Z-crystals are too much would be that 1- they are knockable 2- they have to be used with the first used move (aka you cant save them to pass that one mon that you wouldnt be passing elseway) 3- in most cases, gem-boosted moves are weaker than z-moves. They're still a great tool for wallbreakers, in a metagame where we often struggle to pass through fat cores, while still offering counterplay.
 
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It's been a while since I submitted to a pet mod, and I haven't played much Gen 8, so hopefully these subs are balanced. Let me know if there's any problems! By the way, these are ability submissions - the gifs are just for aesthetic purposes. :heart:


Name: Multidimensional Time Warp
Effect: Sets a permanent trick room effect upon switch-in. Effect persists between matches and other players games! Can only be removed if a pokemon with this ability switches in.
Permanent: No
Mold Breaker: No
Justification: Trick Room has historically been very underpowered in Sylvemons, and this should solve that. It adds a great layer of strategy because you have to keep track of other players games as well to be aware of when they will switch in a Multidimensional Time Warp pokemon. Make sure you know if this effect is on or off before you start your tournament match, and be careful if someone else is running a similar team in another match - you two could ruin each others plans!


Name: Housekeeping Two
Effect: Removes hazards, rooms, and instantly kills the opposing pokemon upon switch-in.
Permanent: No
Mold Breaker: No
Justification: If Housekeeping was so good, why isn't there a Housekeeping Two? This new and improved version is more thorough than the last, efficiently removing any pesky opposing pokemon as well as hazards and rooms.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Name: Blackout
Power: 110
Accuracy: 85
PP: 10
Category:

Type:

Effect: Clears weather effects if it hits
Z-Move Effect: 185 BP
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror
Potential Pokémon With This Move::grimmsnarl::absol::cacturne::guzzlord::honchkrow::houndoom::persian-alola::sableye::sharpedo::nuzleaf::spiritomb::thievul::tyranitar::umbreon::poliwrath::toxicroak:
Justification: Dark is a famously great offensive typing but while physical Dark-types get to have great moves in Darkest Lariat, Sucker Punch, and Knock Off, special Dark-types have the mediocre Dark Pulse. Blackout fixes this for some, most notably Cacturne, Guzzlord, and Mega Houndoom, while providing some utility for bulkier Dark-types by messing with weather teams.

Name: Snap Trap
Power: --
Accuracy: --
PP: 20
Category:

Type:

Effect: Calls an attacking move depending on the terrain: Anchor Shot with no terrain, Zing Zap in Electric Terrain, Seed Bomb in Grassy Terrain, Psychic Fangs in Psychic Terrain, and Play Rough in Misty Terrain
Z-Move Effect: Turns into the corresponding Z-Move
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move::stunfisk-galar:
Justification: Stunfisk-G is a terrain-based mon, so why is it so bad at abusing terrains? And why is its signature move non-STAB, 35 BP, and has nothing to do with terrains? Making Snap Trap a physical Nature Power fixes this, giving Stunfisk actual Steel STAB in Anchor Shot, which retains the trapping flavor, and allowing it to always have STAB no matter what terrain it's in. Could also definitely be given to some other Steel-types who may appreciate having Anchor Shot, though do note that it's tauntable and Tapu Lele and Bulu can switch into it.

Name: Toxic Thread
Power: --
Accuracy: 100
PP: 20
Category:

Type:

Effect: Badly poisons the target and lowers their Speed by 2 stages
Z-Move Effect: +1 Speed
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Reflectable
Potential Pokémon With This Move::spinarak::weedle::wurmple::venonat::combee::volbeat::illumise::shuckle::surskit::bulbasaur::joltik::dewpider::slowbro-galar::tentacool:
Justification: Why does the move called Toxic Thread not cause Toxic poison? Anyway, this is basically just a better Toxic with limited distribution, but Toxic spreading and speed control in one slot can be pretty nice to have, especially for the Prankster carrying Volbeat and Illumise and Sticky Web leads in Shuckle, Masquerain, and Ariados

Name: Court Change
Power: --
Accuracy: --
PP: 10
Category:

Type:

Effect: Swaps user's field effects with the opposing side.
Z-Move Effect: +1 Defense
Priority: 0
Flags (ex: Contact, Sound): Same as vanilla
Potential Pokémon With This Move::scorbunny::passimian::oranguru::diggersby::stunfisk-galar::wigglytuff::wormadam::wormadam-sandy::wormadam-trash:
Justification: Court Change is a super cool form of hazard control, but it's stuck on an Uber who has way better things to do, so distributing it out a little bit helps it see more use and more options for hazard removal is always appreciated. Passimian in particular can use Court Change well since swapping hazards on to the opponent's side of the field interacts super well with Defiant since it baits Defog and Passimian can get a boost from switching into webs before swapping it.
Name: Sachet
Effect: The opposing Pokémon's Evasion is lowered by 1 stage after damaging the holder.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 20, lowers the target's evasion by 1
Justification: Passive evasion dropping that can enable slower breakers to run low accuracy stuff like Focus Blast without fear

Name: Whipped Dream
Effect: The opposing Pokémon's Speed is lowered by 1 stage after damaging the holder. One use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 20, lowers the target's Speed by 1
Justification: Somewhat similar to the Poppy from SylveMons where it's basically a one time way to force switches, which allows the user to keep up momentum. Leads that don't need a Focus Sash could use this to get one more hazard up that doesn't rely on getting into Custap range and stuff with pivoting moves can use it to force the opponent into an awkward situation where they'll either get pivoted on and outspeed by an incoming threat or give up momentum.

Name: Adaptive Belt
Effect: This Pokémon's STAB moves deal 1.2x damage but its non-STAB moves deal 0.8x damage
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Pretty basic boosting item, gives a nice riskless boost to stuff that wants to spam their STABs, nothing more, nothing less. Had to add the drawback so that you still have a reason to use type-boosting items, though.

Name: Honey
Effect: Pokémon with the ability Honey Gather or Sweet Veil heal 12.5% of their HP at the end of every turn when holding this item
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Kind of a meme, but 12.5% HP recovery is no joke, just ask Gliscor, so stuff like Alcremie, Tsareena, and Ribombee can enjoy way more longevity on top of their existing roles.
Name: Misty Maverick
Effect: This Pokémon's Attack is boosted 1.5x in Misty Terrain
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::snubbull::granbull::skorupi::drapion::falinks::mawile::swinub::piloswine::mamoswine::deerling::sawsbuck::tsareena:
Justification: Strong physical attackers really like being in Misty Terrain because they don't have to worry about being burned or paralyzed, so an ability that makes physical attackers want to be in Misty Terrain even more makes sense to me.

Name: Toxic Boost / Flare Boost
Effect: This Pokémon's Attack (TB) / Special Attack (FB) is boosted 1.5x when poisoned (TB) / burned (FB) and heals 1/16 of its max HP every turn when poisoned (TB) / burned (FB)
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::zangoose:/:drifloon::drifblim::pumpkaboo::gourgeist:
Justification: This keeps Toxic Boost from just being a worse Guts, making Zangoose absolutely terrifying on webs teams or against slower teams once it's on the field for a turn. I'll do this with Flare Boost later but I'm subbing this first cuz Drifblim might be a bit too cracked with this + Strength Sap recovery

Name: Telepathy
Effect: This Pokémon takes 50% damage from moves that target multiple opponents. This Pokémon is immune to its teammate's damaging moves in doubles.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Old Distribution + :nosepass::probopass::bergmite::avalugg::spiritomb:, removed from the Tapus
Justification: Fairly basic ability but since Earthquake is such a common and spammable move, it can have a major impact. Fat stuff like Musharna, Oranguru, and Avalugg appreciate taking less from Earthquake and Hyper Voice, Noivern and Orbeetle benefit from taking less from Rock Slide, Spiritomb takes less from Dazzling Gleam, and Wobbuffet still sucks. Also has a funny interaction with Expanding Force in Psychic Terrain, so in the rare case you face PsySpam or an Indeedee, be sure to remember that

Name: Time Machine
Effect: This Pokémon's damaging moves' type categories match what they would be in Gens 1-3. Fairy-type moves are special. Announces itself on switch-in.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::ralts::kirlia::gardevoir::zubat::golbat::crobat::shuppet::banette::exeggutor-alola::houndour::houndoom::meowth-alola::persian-alola::psyduck::golduck::lapras::celebi:
Justification: Well, I had to get one dumb gimmick out there, right? Time Machine can be a super cool ability for stuff that has a ton of coverage in one category but not a lot in the category it actually wants to use, like Gardevoir and Exeggutor-Alola, or have interesting moves in the wrong category, like Houndoom's Sucker Punch, Persian-A's Knock Off, and Banette's Hex, or would just appreciate some stronger STAB, like Crobat's Sludge Bomb. Also brings back Hidden Power's cool interactions from Gens 2-3, so you can use Hidden Power Fighting Banette or Hidden Power Groudn Crobat
Adjustments

:sm/yamask-galar::sm/runerigus:
Name: Yamask-Galar line
Type:

Abilities: Wandering Spirit
New Moves: Toxic, Pain Split, Knock Off, Swords Dance, Drain Punch, Shadow Sneak
Removed Moves: N/A
Justification: Out of all of the regional evolutions, Runerigus probably got screwed the most when it came to missing tutor moves. Now with Toxic, Pain Split, and Knock Off, Runerigus can actually somewhat function as the wall it wants to be. Swords Dance mirrors Cofagrigus' Nasty Plot and lets Runerigus potentially pull off OTR sets with Earthquake and Poltergeist's good coverage, with Drain Punch as a nice coverage option and Shadow Sneak to circumvent Rune's abysmal speed.

:sm/flabebe::sm/floette::sm/florges:
Name: Florges
Type:

Abilities: Flower Veil / Symbiosis / Infiltrator
New Moves: Misty Explosion, Leech Seed, Knock Off, Aura Sphere, Stun Spore, Sleep Powder
Removed Moves: N/A
Justification: Florges feels like it should be good, but despite its super high 552 BST and stupid high 154 Special Defense, it's never been anything special by OU standards, mostly because it's a sitting duck against anything that resists Fairy. With a new coverage move in Aura Sphere and 3 big utility options in Stun Spore, Knock Off, and Leech Seed, Florges can't be abused by Steel-types as easily. Infiltrator also gives Florges a niche but actually usable ability which can allow it to Leech Seed or Stun Spore mons behind Substitutes

:sm/miltank:
Name: Miltank
Type:

Abilities: Thick Fat / Scrappy / Sap Sipper
New Moves: Drain Punch, U-Turn, Iron Defense, Low Kick
Removed Moves: N/A
Justification: I keep thinking that Miltank has U-Turn anyway, so lets give it U-Turn, which lets it generate momentum much more easily. Outside of that, anyone that's used Mega Lopunny should know how good Normal/Fighting with Scrappy is, allowing Miltank to run scary Body Press sets without having to worry about Ghost-types, whether it's offensively with Iron Defense, or defensively if it's running 3 support moves. Speaking of defenses, its new Fighting-type lets it check Weavile, Excadrill, Bisharp, Aegislash, and Tyranitar more easily

:sm/orbeetle:
Name: Orbeetle
Type:

Abilities: Swarm / Tinted Lens / Telepathy
New Moves: Signal Beam, Gravity, Teleport
Removed Moves: N/A
Justification: I did randpoke a couple times and landed on Orbeetle, so here's this. Orbeetle's biggest problem is that its typing sucks both offensively and defensively. Tinted Lens fixes 1 of those problems, as Orbeetle is now a lot harder to handle after setting up, as Stored Power + Body Pres sbecomes pretty hard to wall after just a couple boosts, plus Tinted Lens Future Sight with a STAB that threatens Dark-types sounds hilarious. Also, Teleport exists, though it probably still prefers U-Turn
Good to be back
 
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Name: Hypno
Type:
psychic.png
dark.png

Abilities: unchanged
New Moves: Dark Pulse, Strength Sap, Hex
Removed Moves: none
Justification: The infamous Hypno is cherished by the creepypasta community... and other less savoury fanbases in the internet. Recently, it has made a resurgence via the massively growing Friday Night Funkin' fandom. Despite Hypno's unnerving traits being often liked by those fanbases for all the material that comes out of it, mainly its FireRed dex entry, it unfortunately is one of the worst Pokémon ever created in regards to competitively viability, sitting in the bottom of the barrel past PU/ZU. Its stat spread assumes a defensive role, but it lacks the abilities and/or reliable recovery of fellow Psychic-types Reuniclus and Cresselia and has to rely on Wish for recovery which is not exactly ideal. Having mediocre at best abilities does not do it justice when it cannot stand Knock Offs compared to other, more viable defensive Psychic-type competition. Its new Dark-typing fits in closely with its unnerving lore often exaggerated by the fanbase (Malamar, another Psychic/Dark type is also famous for using hypnosis to its own benefit), and is granted STAB on Foul Play and no longer is weak to Knock Off (and Pursuit I guess). Along with its new Dark-typing is Dark Pulse as another alternative STAB move to Foul Play, and two new moves that do not match its STAB types, Hex - to syngerise with Thunder Wave/Hypnosis/Toxic and an alternative move to Shadow Ball, and Strength Sap - a powerful reliable recovery move to provide Hypno more defensive comfort and an unique gimmick no other Psychic-type currently shares, and allows Hypno to actually make better use of its defensives stats, specifically on the physical side.
 
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Name: Razor Wind (Already Exists)
Power: 120
Accuracy: 90
PP: 16
Category:

Type: Flying
Effect: Raise user's SpAtk on by 1 turn 1. Hits turn 2
Z-Move Effect: 190 BP (Similar to meteor beam)
Priority: 0
Flags: Charge, Mirror, Protect
Potential Pokémon With This Move: Noivern :Noivern: (already learned), Zapdos :zapdos: (already learned), Crobat :crobat: (already learned), Charizard :charizard:
Justification: The original Razor Wind sucked because the damage is too low for a charge move, normal typing (which is kinda bad since there are a lot more options other than razor wind, while flying type is better flavor-wise and air slash lack power, while hurricane lack accuracy), and the effect is just "high crit ratio", which is rng-based. They release Meteor Beam in gen 8, anđ it does almost the same thing with old razor wind, being a charge move that boosts the power, but way better in many different ways. I kept the same uses, and improve it. There are some fast flying-type pokemon out there who lack power, such as Noivern or Crobat.
:sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega:
Name: Present (Already Exists)
Power: -
Accuracy: -
PP: 16
Category:

Type: Normal
Effect: User switches out. The replacement regain its held item.
Z-Move Effect: Lower adjacent opponent speed by one.
Priority: 0
Flags Snatch, MIrror
Potential Pokémon With This Move: Blissey :blissey: (already learned) , Chansey :chansey: (already learned) , Clefable :clefable: (already learned)
Justification: OG present is rng-based, unreliable, and doesn't fit the pokemon that learned it. Turning it into a supportive pivot move can help a lot.
:sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega: :sableye-mega:

Name: Blue Eject Button
Effect: The pokemon holding this item switches out if its move failed (stomping tantrum trigger)
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30 BP, Switch opponent out
Justification: the blue pill of the eject button. Works when your move gets blocked by a counter-pokemon. You gain the ability to switch out instead of losing momentum
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Moves

Name: Chatter
Power: 95
Accuracy: 100
PP: 24
Category:

Type:

Effect: Single target. Copies the secondary effects and BP of the most recently used move.
Z-Move Effect: 175 BP
Priority: 0
Flags: Sound
Potential Pokémon With This Move: :chatot:
Justification: Not a super useful buff, but should allow for some funny gimmicks in lower tiers and fits the parrot theme Chatot has going for it


Name: Meltdown
Power: 80
Accuracy: 100
PP: 16
Category:

Type:
1638380331666.png

Effect: If the user is an Ice type, Ice gets replaced with Water after using this move. 1.5x power when used by Ice types.
Z-Move Effect: 160 BP
Priority: 0
Flags: Defrost
Potential Pokémon With This Move: :sandshrew-alola::sandslash-alola::glalie::regice::snover::abomasnow::vanillite::vanillish::vanilluxe::cryogonal::amaura::aurorus::bergmite::avalugg::eiscue::glastrier::calyrex-ice:
Justification: Gives Ice some flexibility on mons who can't quite reach the high Speed needed for the type touse its glass cannon role. Essentially helps the fatter Ices to get a better type.


Name: Spark
Power:
60
Rest stays the same

Potential Pokémon With This Move: :meowth::persian::meowth-alola::persian-alola::scizor::minccino::cinccino:
Justification: Gets into Technician range to function as physical electric coverage foe some technician mons.



Abilities

Name: Obstinacy
Effect: User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :mankey::primeape::rhyhorn::rhydon::rhyperior::aerodactyl::rufflet::braviary::lycanroc-midnight::mudsdale:
Justification: One of the most fun abilities from Sylvemons, has potential for a lot of interesting different sets, from Sash, Life Orb, Substitute, Recoil spam or suicide lead sets (Or funny Reversal if we get it on a Fightin mon), it's just a very versatile ability that really helps your damage output.



Pokémon


:swsh/blitzle::swsh/zebstrika:
Type:

Abilities: Technician / Motor Drive / Sap Sipper
New Moves: Swords Dance, Elemental Fangs, Zing Zap
Justification: Combined with my Sparlk suggestion, Technician Zebstrika becomes quite an interesting Technician mon. SD with 75 BP Flame Charge makes for a fun set and boosted Spark as its Electric STAB while Normal can function for something like Quick Attack. Non Tech sets can use Zing zap just fine though.
 
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Name: Arid Absorption
Typing:

Category:

BP: ---
Accuracy: ---
PP: 10 (max. 16)
Effect: Heals 1/4 max HP. Heals an extra 1/4 max HP for every Water-type on the field. All Water-types on the field lose 1/4 max HP (including the user).
Users: Ground-, Rock-, Fire-types, maybe some Water- or Grass-types
Description: An anti-Water-type recovery move. This move takes advantage of the fact that bulky Water-types like to switch in on Ground, Rock, and Fire-types and makes it a riskier option.

Name: Chilling Hold
Typing:

Category:

BP: 75
Accuracy: 100
PP: 15 (max. 24)
Effect: Heals 1/2 of the damage done. If this move is resisted, heals 3/4 of the damage instead.
Users: Ice-types not named Kyurem, maybe some Ghost- or Dark-types.
Description: DLCmons port (Arid doesn't count since it didn't actually win). Draining Ice-type moves are super potent since they allow offensive Ices to run items other than boots. The extra effect ensures you're recovering a fairly consistent amount of HP every time.
---
Item: Tactical Taser
Effect: Electric-type attacking moves become physical and have a 10% chance to paralyze.
Consumable: No
Can be removed: Yes
Ignored by Klutz: Yes
Fling BP: 20
Description: Wild Charge is gone. Slap on mons like Golem-Alola or Zeraora for huge Volt Switches. Knock Off is even more detrimental as you end up losing your STAB.

Item: Cram-o-Ray
Effect: When this Pokemon uses Surf or Dive, the item activates. When the holder is hit, the attacker takes 1/4 max HP.
Consumable: No
Can be removed: Yes
Ignored by Klutz: Yes
Fling BP: 30
Description: Now everyone can use Cramorant's funny ability! Probably useful on bulky Water-type setup sweepers like Tapu Fini or Keldeo.

Item: Brass Knuckles
Effect: Contact moves have x1.3 power and have Steel-type effectiveness added to them.
Consumable: No
Can be removed: Yes
Ignored by Klutz: Yes
Fling BP: 60
Description: Tough Claws with the drawback of being resisted by every single bulky Steel and Water ever lol.
---
:ss/corsola-galar::ss/cursola:
Pokemon: Corsola-Galar Line
Type:
--->

Movepool: +Trick Room
Description: Corsola-Galar is a stronger defensive pick with more resistances and STAB Scald, and Cursola is a stronger OTR pick in lower tiers (or higher tiers depending on what else it gets) with a secondary STAB in Hydro Pump and being able to set Trick Room itself.

:ss/dusclops::ss/dusknoir:
Pokemon: Dusclops and Dusknoir
Type:
--->

Ability: Pressure / Frisk ---> Pressure / Iron Fist
Movepool: +Body Press, Drain Punch
Description: Inspired by Sirfetch'd and Farsola-Galar from FELT. While both forms lack Strength Sap, Dusclops gets a hefty Body Press and Dusknoir gets Shadow Sneak a lot more random coverage with the elemental punches.

:ss/corvisquire:
Pokemon: Corvisquire
Type:
--->

Ability (applies to Rookidee): Keen Eye / Unnerve / Big Pecks ---> Keen Eye / Unnerve / Technician
Movepool (applies to Corviknight): +Any Steel-type move Corviknight gets, Bulk Up, Bullet Punch, Bulldoze
Description: Sidegraded Corv. While its bulk is lower than Corviknight, even with Eviolite, it has stronger STABs in Technician-boosted Bullet Punch and Dual Wingbeat, along with coverage in Bulldoze. However, it does have, uh, 67 Attack, so it's probably not gonna see as much OU usage as Corv, unless it gets some really crazy tools in the future.



:ss/flareon:
Pokemon: Flareon
Ability: Flash Fire / Guts ---> Flash Fire / Fur Coat
Movepool: +Earthquake, Morning Sun
Description: It gets Lava Plume. That's pretty nice.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Name: Hazy Shield
Typing:

Category:

BP: –
Accuracy: 100%
PP: 10 (max. 16)
Effect: Protect user from direct damage except moves that ignores Protect. If the opponent attacked with a non-contact move, all of that opponent’s stat stages are reset to 0. Using this move or moves like Protect, King’s Shield, Obstruct, Spiky Shield, etc successfully will reduce the chance of success by 1/3 next turn.
Z-Move Effect: Reset user’s lowered stats before using the move as normally.
Priority: +4
Flags: Protect
Possible Users: A few Pokémon that can learn Haze, i.e. :articuno:, :cryogonal:, :cursola:, :inteleon:, as well as :glaceon:
Description: Haze is an useful tool to reset sweepers’ set up stat stages, but not many are meant to take a hit. Hazy Shield is meant to have restrictive distribution due to it’s strong effect if blocking a non-contact move, which include several status moves and Earthquake, so Pokémon that fares in lower tiers such as RU could make use of this.

Name: Focus Blast (Pre-Existing)
Typing:

Category:

BP: 120
Accuracy: 70%
PP: 5 (max. 8)
Effect: This move ignore accuracy check if user moved last or if their target switched away. 10% chance of lowering target’s Special Defense by 1 stage.
Z-Move Effect: 190 BP
Priority: 0
Flags: None
Possible New Users: No expansion necessary.
Description: Slower Pokémon like Slowbro (both forms), Slowking (also both forms), Exploud, Regice, Magmortar, Emboar, Heatmor, Oranguru, Drampa and Mr. Rime will appreciate their move to not miss to punish switching-in target, or in the case of the Slowpoke line and Regice, ready to tank a hit and then fire a perfectly accurate Focus Blast. Basically, a stronger Aura Sphere for slower Pokémon.

Name: Relaxing Mirror (New)
Effect: The holder’s stats cannot be decreased by other Pokémon. If hit by Knock Off or a variant thereof, user of this move loses 12.5% of maximum HP.
Can Be Knocked Off: No
Ignored by Klutz: Yes
Fling Power & Effect: 120 BP
Justification: Allows Pokémon pressured by stat decreases by the opponents to be more ease, and a way to punish Knock Off.

Name: Light Power
Effect: This Pokémon‘s Special Attack stat is doubled with an intense power of light.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :ledian:, :volbeat:, :watchog:, :gigalith:, :malamar:, :gourgeist: (all sizes)
Justification: Special Attack counterpart of Huge Power, giving these Pokémon with low base Special Attack a use of their Special moves and enable Volbeat to finally viably use Tail Glow beyond Baton Passing.
 
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Name: Electric Wave (Freeze Dry clone)
Power: 70
Accuracy: 100
PP: 32 (Max)
Category: Special
Type: Electric
Effect: Super Effective in Ground-types. 10% chance to paralyze.
Z-Move Effect: None. 120 bp
Priority: 0
Flags: Protect, Mirror
Potential Pokémon with this move:
Jolteon, Manectric, Ampharos, Stunfisk
Justification: It's very sad to depend on Hidden Power Ice to damage ground-types, so it serves to give underground Pokémon a chance to shine

Name: Muscle Power (Hidden Power clone)
Power: 60
Accuracy: 100
PP: 24 (Max)
Category: Physical
Type: Varies in type based on the user's IVs
Effect: None
Z-Move Effect: None
Priority: 0
Flags: Protect, Mirror
Potential Pokémon with this move: Same as Hidden power
Justification: Give a hand and coverage to physical technician users
 
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hee hee hoo hoo new sylvemons version~
Name: Overgrow/Blaze/Torrent/Swarm
Effect: The bearer and its allies' Grass/Fire/Water/Bug attacks deal 2x the intended damage when the bearer's HP is 1/4 the maximum or lower, or 1.1x damage otherwise. The effect can stack for each bearer of the same ability.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Everyone who can have these in canon
Justification: Overclocking how these abilities work just to give them a better feel outside of singles (And maybe even there, too!). They all seem niche, so the original versions have got to go.

Name: Mega Launcher
Effect: All aura and ballistic attacks except Heal Pulse work as special moves and deal 1.25x damage.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Blastoise-Mega, Magneton, Horsea line, Remoraid line, Magnezone, Magmortar, Clauncher line (Anyone in italics already has this Ability in canon!)
Justification: Mega Launcher deserves pretty much a complete rework. This way, you can have an excuse to give more pulse or bullet moves of different types.

Name: Bulletproof
Effect: The bearer is protected against aura or ballistic moves. Heal Pulse still works like normal.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: Squirtle line, Scizor, Aron line, Genesect, Chespin line, Jangmo-o line, Wooloo line, Applin
Justification: Tentatively deciding between halving damage or nullifying it altogether, but this is to compensate for the potential influx of Mega Launcher and Crackshot users running around.

Name: Crackshot (New!)
Effect: All aura and ballistic attacks except Heal Pulse work as physical moves and deal 1.25x damage.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Exeggutor, Ambipom, Lopunny, Riolu line, Rhyperior, Passimian, Scorbunny line
Justification: Physical Mega Launcher, no duh. I honestly wanted this to just be a Libero reimagination, but then again, you don't need to redo that ability just to make Cinderace good in an OU environment.
:sm/lapras:
Name: Lapras
Type: Water/Ice
Abilities: Water Absorb/Stamina/Hydration
New Moves: Calm Mind, Flip Turn, Swords Dance, Iron Defense, Earth Power, Terrain Pulse, Icicle Crash
Removed Moves: Dragon Dance
Justification: Lapras isn't really an outspeeding type of mon in my opinion. I'm focusing on increasing its setup options in addition to Curse, as well as giving the big guy Stamina to improve its physical bulk.

:sm/araquanid:
Name: Araquanid
Type: Water/Bug
Abilities: Water Bubble/Water Absorb/Filter
New Moves: First Impression, Flip Turn, Hone Claws, Ice Fang, Psychic Fangs, Strength Sap, U-turn
Removed Moves: Stockpile, Icy Wind, Blizzard
Justification: Bulky as heck Water/Bug who, instead of getting too tanky, relies on potentially high Attack power and healing attacks such as Leech Life. Plus, Araquanid having Strength Sap is flavor-based, owing to its Sun, Ultra Moon, or Sword entries.

:sm/nidoqueen:
Name: Nidoqueen
Type: Poison/Ground
Abilities: Poison Touch/Rivalry/Sheer Force
New Moves: Gunk Shot, Bulk Up, Spikes
Removed Moves: None
Justification: Mainly just to touch up Nidoqueen's moves and first ability (In more ways than one). And I was sorta forced to fall back on Spikes for a Ground-type status move. (I truthfully would have gone Mud Sport if not for Spikes' excellent utility!)

:sm/fearow:
Name: Fearow
Type: Dark/Flying
Abilities: Keen Eye/Gale Wings/Sniper
New Moves: Acrobatics, Close Combat, Extreme Speed, Iron Head, Lash Out, Night Slash
Removed Moves: Laser Focus, Work Up
Justification: Fearow is THE absolute "face of a thug" bird of Kanto, so it deserves a lot more respect on its name! Gen 7 Gale Wings is good enough to help Fearow get over its Untiered-worthy deficits from the past. Close Combat and Acro help give its physical movepool more spice.
Name: Hidden Force
Power: 60
Accuracy: 100%
PP: 15
Category: Physical
Type: Normal
Effect: This move's type changes depending on the attacker's IVs.
Z-Move Effect: 120 BP Breakneck Blitz
Priority: 0
Flags: Same as Hidden Power's flags, but with Contact ticked as well.
Potential Pokémon With This Move: Anyone who is capable of learning TMs.
Justification: You'll GET your physically based Hidden Power and LIKE it. Now Technician mons such as Scyther, Scizor, or Ambipom who rely on physical moves can lay the smackdown with pretty much any type apart from Fairy!

Name: Enlightened Punch
Power: 80
Accuracy: 100%
PP: 10
Category: Physical
Type: Fighting
Effect: 20% chance to burn, freeze, or paralyze the target.
Z-Move Effect: 160 BP All-Out Pummeling
Priority: 0
Flags: Contact, Mirror, Protect, Punch
Potential Pokémon With This Move: Mankey line, Poliwhirl, Poliwrath, Machop line, Hitmonchan, Ledyba line, Politoed, Heracross, Combusken, Blaziken, Makuhita line, Chimchar line, Riolu line, Gallade, Timburr line, Sawk, Golett line, Pancham line, Crabrawler line, Passimian, Hakamo-o, Kommo-o, Marshadow, Zeraora, Kubfu line
Justification: Not just a Fighting-type Tri Attack, but also another replacement for Close Combat (No less than 2/3 the power!) as long as the user fights with their fists.

Name: Peace of Mind
Power: -
Accuracy: -
PP: 5
Category: Status
Type: Psychic
Effect: Rids both teams of all status effects, and heals the user and its on-field allies by 25%. Heals the user and its on-field allies by 50% in Psychic Terrain.
Z-Move Effect: Boosts the user's Defense and Special Defense by one stage each
Priority: 0
Flags: Heal, Snatch
Potential Pokémon With This Move: Clefairy, Clefable, Vulpix-Alola line, Jigglypuff, Wigglytuff, Abra line, Ponyta-Galar line, Slowpoke family, Exeggcute line, Chansey, Mr. Mime, Jynx, Mew, Togepi line, Natu line, Espeon, Girafarig, Blissey, Lugia, Celebi, Ralts family, Meditite line, Spoink line, Lunatone, Solrock, Baltoy line, Chimecho, Latias, Latios, Jirachi, Deoxys, Bronzor line, Mime Jr., Uxie, Mesprit, Azelf, Cresselia, Victini, Munna line, Woobat line, Sigilyph line, Gothita line, Solosis line, Elgyem line, Meloetta, Fennekin line, Espurr line, Spritzee line, Swirlix line, Sylveon, Dedenne, Carbink, Xerneas, Diancie, Primarina, Comfey, Oranguru, Bruxish, Solgaleo, Lunala, Orbeetle, Hatenna line, Mr. Rime, Alcremie, Indeedee, Calyrex
Justification: A tweaked Aromatherapy, but it always heals the user and whoever else is on its side a bit. Probably niche outside of doubles, but I want to think outside the box with moves like this. I preferred to distribute this move to either Psychic-types or Pokémon who are cheerful or peaceful.
Name: Slingshot
Effect: Picks up entry hazards on the holder's side and launches them toward the opposing side, thereby negating hazard damage. Gets consumed after use.
Can Be Knocked Off: Yes
Ignored by Klutz: No
Fling Power & Effect: 60, no additional effect
Justification: Helps anyone vulnerable to Stealth Rocks, (Toxic) Spikes, or Sticky Webs knock away entry hazards. Good sister item for Heavy-Duty Boots, which just no-sells entry hazards.

Name: Reinforced Glove
Effect: Punching moves deal 1.2x damage and no longer make contact.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 75, Dark-type punching move that doesn't make contact
Justification: Iron Fist users no longer have to worry about contact damage! Oh, and anyone with a punch attack gets Iron Fist-in-a-can too.

Name: Shelter Vest
Effect: Increases the holder's Defense by 50%, but only allows the use of attacking moves.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 80
Justification: A physically-based Assault Vest. 'Nuff said~
AND WHEN THE WORLD NEEDED IT MOST, IT RETURNED.
Are these all good enough, or will they seem too...broken? And another thing, I'll be sure to edit this with new ideas I've cooked up as time passes.
 
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Moves.

Name: Hypnosis (Already Exists)
Power: N/A
Accuracy: 100% (Changed from 60%)
PP: 16 Max
Category: Status
Type: Psychic
Effect: Lowers the opponent's Special Attack by -2 and Speed by -1 stage. (Changed from applying SLP)
Z-Move Effect: -
Priority: 0
Flags: Mirror, Protect, Reflectable
Potential Pokémon With This Move: All the ones that currently get it, some of note: Gengar, Milotic, Articuno. Could be expanded.
Justification: This is a balancing shift from a coinflippy sleep move to a unique, and interesting option that a number of mon's can use to get a bit of an edge and mix up how a team is built/played.


-
Abilities.

Name: Run Away (Already Exists)
Effect: After the opposing pokemon faints, you get the option to swap out your own 'mon out. Your 'mon must land the finishing blow, meaning this ability does not activate if the foe is defeated by sandstorm, PSN dmg, etc. You both swap at the same time if you choose to swap, you do not see what they swap to before swapping.
Permanent:
No.
Mold Breaker: No.
Potential Pokémon With This Ability: All the ones that currently get it. Of note: Rapidash.
Justification: Run away is completely worthless, this change, while exceptionally powerful, is currently limited by the 'mons that have it, all of which are particularly weak.


Name: Opportunist [NEW]
Effect: If the opponent swaps out, move first on the next turn. (Counts baton pass, u-turn, etc) The actual effect is akin to a quick claw activating on the following turn.
Permanent: No.
Mold Breaker: No.
Potential Pokémon With This Ability: I will refrain, I'm not adept enough to apply this concept to a 'mon that can use it.
Justification: Simply a cool concept I'd like to see in practice, middling 'mons that usually just get outswapped can surprise a foe with a blindsided attack, to the point where the ~threat~ of the ability can change how someone plays vs an otherwise weak 'mon.


Name: King Slayer [NEW]
Effect: This pokemon resists 33% of dmg from Mega-Pokemon's attacks. (Could be 25% if the value is too high.)
Permanent: No.
Mold Breaker: Yes.
Potential Pokémon With This Ability: Empoleon, SirFetchd.
Updated List: Farfetch'd Line, Meowth Line(Including Perrserker), Nidoqueen, Kangaskhan, Mewtwo, Kingdra(and prevos), Tyranitar(replacing unnerve), Grumpig, Crawdaunt, Absol, Empoleon line, Vespiquen, Purugly, Spiritomb could be cool with it, Lucario, Oshawott line, Escavalier, Bisharp, Honedge/Doublade (NOT Aegislash), Salazzle, Oricorio, Pyroar, Tsareena, Type:Null, Delibird, Hatterene, Sirfetch'd, Falinks, Zacian and Zamazenta Hidden Abilities
(Theme's are cool but it could go to others.)
Justification: A soft-check to powerful Mega's without being an insufferable wall to other pokemon. Due to the concept not giving a stat boost and simply being a persistent conditional effect vs Mega's allows even something with a setup move to be allowed to have this as if the Mega swaps out, they do not continue to have a defensive boost, and the player with the Mega can call the setup and still attack the 'mon regardless. Interactive gameplay.


-
Adjustments.




:sm/Heatran:
Name: Heatran
Removed Moves: Toxic.
Justification: This disgusting thing has ruled the world for far too long, take away one of it's tools-- It's a steel type, so if it can't be PSN'd, it can't PSN anyone else. :P
My suggestion is to take away this one tool, and see how the other changes in the slate mess with it. (It'll probably still be more than fine.)




:sm/Zarude:
Name: Zarude
Abilities: Leaf Guard..... +Unaware
Justification
: Zarude is an interesting 'mon with cool tools to it, but lacks an actual ability. This 'mon is really well balanced, and is one of the few Dark types to not have Knock Off, couple that with a crippling weakness from U-Turn... Still, this is a *wary* suggestion, as I think it'd be easy to break Zarude accidentally. Potentially in a further slate the ability could be replaced with something added in another slate.

As for now this is what I'll suggest.
 
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KeroseneZanchu

Banned deucer.
Fuck it, Paul got me interested.

:sm/heracross-mega:
Name: Mega Heracross
Type: Bug/Fighting (unchanged)
Abilities: Triage
New Moves: Drain Punch, Leech Life, Horn Leech
Removed Moves: Potentially Rock Blast and Bullet Seed - only ever added because of the old mega, but not really causing issues by sticking around. Pin Missile and Arm Thrust were also only added because of the mega, but those are STAB (and funnily enough, Arm Thrust was removed locally in Geb 8 anyway when the mega left)
Justification: If it wasn't for the fact Triage didn't exist in Gen 6, Heracross always should have had Triage. It's one of the very few mons with both flavor and typing justifications for dual-STAB draining moves and coverage all on its favored attacking stat. It also has the perfect stat spread for a Triage mon - high offense to keep damage and thus draining high even when not running boosting, good natural bulk to live longer and get more mileage out of the health gain, and slow speed to make the most of the priority and make make running non-draining coverage moves less appealing). An argument against it could be that I had to add all of the draining moves, but then again, old Heracross was literally the poster child for irrelevant and out of nowhere Mega design that didn't use any of the base form's existing kit, so at least this new version is interested and actually makes competitive sense. (Seriously, what was the reason for Skill Link? That its one viable multi-hit STAB (because its secondary multi-hit STAB is garbage) was a type no other Skill Link users had yet?)

For balance, this thing legitimately looks scary but Bug/Fighting/Grass is pretty underwhelming coverage - Horn Leech in particular struggles against almost all of the same things that Leech Life does, and is only relevant for hitting some key matchups neutrally, such as Toxapex, Lando-T/Gliscor. Additionally, Bug, Poison, and Flying alone resist all of Heracross' Triage options (Ledian ultimate counter ggez), the last of which are an extremely common type due to Defog utility. Fire, Fairy, and Dragon both resist two of the three and are the basis for many other counters such as Mega Altaria, Dragapult, Blacephalon, Alolawak, and Aegislash.

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Name: Boomerang
Effect: Nothing.
Can Be Knocked Off (Yes or No): (I'm tempted to say yes, but then it immediately returns and hits the holder just for the funnies but) No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 120 BP, returns to Fling's user on use.
Justification: Haha funny Fling go brrrr. You trade having general utility or general boosting (Lefties, Boots, Sash, Band, etc.) to get access to a high Power, no drawback Dark Close Combat. Good for wallbreakers who don't want to choicelock themselves, or Dark types who want to be setup sweepers. Currently all other good Dark-type physical moves are signatures/very limited coverage (Aura Wheel, Hyperspace Fury, Wicked Blow, Darkest Lariat), techs (Foul Play, a one-time boost for Knock off, Punishment, Power Trip) or 80 BP or below. I kept it at 120 to be comparable to other common high-powered physical moves like Close Combat, Wood Hammer, etc. but can easily be raised to 130 to match Iron Ball, or can be buffed higher than that if it's too weak.
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Hey all, we've been discussing Z-Moves in this mod and I'd like to put a poll out right here to vote on whether we want Z-Moves in this mod.

Yoshi will be placing a Poll in the thread after I send this message, so anybody can vote on what they think is best.

Both arguments are fair, its just that Z moves can generally harm the competitive flair of some Pokemon, forcing them into some roles. And allowing them to break through checks. Additionally Z-Moves can and have broken some Pokemon sending them to Ubers, in the case of Dragapult. Since this a mod based upon Natdex though, which has Z-Moves so removing them could cause some real change.

I'll have my submissions in hopefully tonight
 

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