Resource SylveMons Resources


OVERVIEW:
Mega Gallade's high powered STAB moves, great ability in Knight's Blade, and pretty good speed tier in 110 plus access to Swords Dance makes it a quite interesting sweeper in SylveMons. Mega Gallade's Psychic/Fighting-typing allow it to threaten the likes of Kartana, Keldeo, Infernape, Toxapex, and Heatran while making it a great teammate to pair with Tapu Lele. Gallade's ability before Mega Evolving, Guard Up, also makes it easier to setup. However, even with a boost from Guard Up, Gallade's 68/95/115 bulk is only okay uninvested, making it prone to being revenge killed by faster Pokemon or priority moves like Mega Scizor's Bullet Punch. It also faces competition as an offensive Psychic-type Mega from Mega Alakazam and Mega Medicham, as it lacks the former's Speed and the latter's sheer strength. However, it does boast the most sweeping potential out of all three of the them.

Set: Physical Sweeper
Gallade @ Galladite
Ability: Guard Up
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash
- Swords Dance

SET COMMENTS:
Guard Up is the preferred ability before Mega Evolving as it nets Gallade a boost to its bulk depending on the foe's higher offensive stat, making taking a hit to setup easier and making it more likely to force the opponent out. Psycho Cut is Gallade's main STAB move, having 105 BP before STAB thanks to Mega Gallade's ability, Knight's Blade. Psycho Cut also targets the foe's Special Defense, allowing it to deal high damage to physical walls like Landorus-Therian or Zapdos. Close Combat is Gallade's secondary STAB moves, hitting Dark and Steel-types like Klinklang, Crawdaunt, and Ferrothorn for massive damage. Night Slash deals with Psychic-types like Mew as well as Ghost-types like Parasect. Swords Dance boosts Mega Gallade's Attack to enough to allow it to break through almost the whole tier after one boost.

OTHER OPTIONS:
Drain Punch can be used over Close Combat to give Gallade more longevity and to allow it to keep the boosts it gets from Guard Up, though the drop in power is notable. Ice Punch can 2HKO Landorus-Therian at -1 and OHKOes Serperior unboosted, though Psycho Cut when boosted can accomplish both of these things, so it usually isn't needed. A bulkier set utilizing Substitute, Bulk Up, and potentially Taunt with HP investment can be used to better abuse the boost Gallade gets from Guard Up, though Gallade's low HP means that abusing Substitute and setting up for multiple turns is challenging. Shadow Sneak gives Mega Gallade priority and is particularly useful is dealing with Mega Alakazam and the rarer Mega Banette. However, since Mega Gallade is commonly paired with Tapu Lele and Psychic Terrain prevents grounded priority moves, this may render that slot useless for multiple turns. Poison Jab and Stalwart Sword can handle Fairy-types like the Tapus and Clefable, though this leaves Gallade more vulnerable to Ghost-types and Mew. Stalwart Sword generally does more damage, while Poison Jab does more to Tapu Fini and Tapu Bulu.

CHECKS AND COUNTERS:

Faster Pokemon
: Due to Mega Gallade's low 68 HP, many faster Pokemon can revenge kill a weakened Gallade, even through its defense boost, with notables including Agony Boots Kartana, Serperior, Greninja, Mega Alakazam (especially if Psychic Terrain is active), and Zeraora. Gengar and Raichu both speed tie with Mega Gallade and both have the potential to OHKO Galalde if they win the speed tie.

Fairy-types: Tapu Fini and Clefable can stomach even a boosted Psycho Cut and severely weaken Gallade with Moonblast. The former ends the Psychic Terrain that Gallade was benefiting from, while the latter can also cripple Gallade with Thunder Wave. Milotic can easily take a hit thanks to Multiscale and can burn Gallade with Scald. Tapu Koko and Tapu Lele with a speed item can both outspeed and deal massive damage to Gallade with Thunder Clap and Moonblast respectively. Cresselia can take any hit Gallade throws at it, easily sets up Trick Room against it, and threatens Gallade with Moonblast.

Priority: Strong priority moves like Metagross and Mega Scizor's Bullet Punch, Raichu's Extreme Speed, Mimikyu's Shadow Sneak, Marowak-Alola's Astonish, Mienshao's Fake Out, and Mega Pinsir's Quick Attack can easily revenge kill a weakened Gallade and derail a sweep. However, if Psychic Terrain is active, priority moves won't work unless the user is airborne like Mega Pinsir.
 
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Gallade will be uploaded


OVERVIEW:
Thanks to the Light Ball's changes now allowing Raichu to benefit from it, this seemingly outclassed and ineffective sweeper is now one of SylveMons OU's most dangerous wallbreakers. With the Light Ball, either one of Raichu's offensive stats can reach a ludicrous 558 with a neutral nature. Raichu's Electric-typing is also a great to have, threatening powerful Flying and Water-types like both Tornadus forms, Toxapex, Tapu Fini, Keldeo. However, Raichu is extremely frail, so most neutral hits have a good chance of KOing it. This problem is further amplified by the fact that Raichu is forced to hold Light Ball to function, meaning that Scarfers and Agony Boots users have a good chance at outspeeding it. Overall, however, Raichu is an effective wallbreaker and sweeper that can sweep teams if the foe isn't prepared.

Set: Special Rat
Raichu @ Light Ball
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Ion Absorb
- Focus Blast
- Hidden Power [Ice]

SET COMMENTS:
The crux of this set is Ion Absorb. Ion Absorb is slightly weaker than Thunderbolt, but doubles the power of Raichu's next Electric-type move, which will keep happening if Raichu keeps using Ion Absorb. This turns Riachu into an extremely threatening wrecking ball, as the combined power of a 160 BP STAB Electric move and a Special Attack stat 558 from the Light Ball is too much to handle for the majority of Pokemon that don't resist it. This means that you want to use Ion Absorb 99% of the time. Scrappy helps Raichu achieve this as it allows it to hit Ground-types like Landorus-Therian that would otherwise end the Ion Absorb chain. Raichu's other moves should only be used to deal with chain-breaking situations. Volt Switch allows Raichu to get out of danger while dealing damage and keep up momentum. Focus Blast can hit Ferrothorn, which isn't normally 2HKOed by unboosted Ion Absorb + boosted Ion Absorb and doesn't cause Raichu to take damage from Iron Barbs. It's also Raichu's best way to hit Pokemon with Electric-immunity abilities, like Zeraora or Togedemaru. Hidden Power [Ice] hits Ground and Grass-types whose secondary typing allows them to resist Ion Absorb, notably Garchomp, Gliscor, and Serperior.

Set: Physical Rat
Raichu @ Light Ball
Ability: Scrappy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Volt Tackle
- Extreme Speed
- Seed Bomb

SET COMMENTS:
Physical Raichu's calling card in extremely strong priority in Extreme Speed. While not boosted by STAB, Extreme Speed's 80 base power coming from an Attack stat of 558 can pick off frailer or weakened opponents with ease. Extreme Speed is also notably able to bypass moves with only +1 priority, like Ash Greninja's Water Shuriken or Crawdaunt's Aqua Jet. Volt Tackle is Raichu's main STAB move, taking out Water and Flying-types like Tornadus, Mega Charizard Y, Mega Swampert (thanks to Scrappy), and Specially Defense Toxapex with ease. Volt Switch allows Raichu to evade poor matchups and hits Landorus-Therian harder than Volt Tackle can after Intimidate. Seed Bomb can hit Ground-types like Palossand hard without causing Raichu to suffer recoil damage. Knock Off is also on option to remove items from switch-ins while still hitting decently hard.

OTHER OPTIONS:
Fire Punch can be used on the physical set to allow it to hit Ferrothorn and Togedemaru, though it lacks any other uses. Grass Knot can be used to hit Palossand and the rarer Hippowdon hard, but missing out on Hidden Power [Ice] or Focus Blast can detrimental. Fake Out seems appealing to give Raichu a guaranteed powerful hit that outprioritzes even Extreme Speed, but using it means that Raichu can't use Extreme Speed. Nasty Plot can be used to push Raichu's Special Attack to even more ridiculous levels, though Raichu is so frail that it often can't find opportunities to set up and it usually doesn't need set to be an effective wallbreaker.

CHECKS AND COUNTERS:

Priority
: Due to Raichu's frailty, priority moves like Mega Medicham and Togedemaru's Fake Out, Infernape's Mach Punch, Azumarill's Aqua Jet, and Weavile's Ice Shard can bring it down quite easily. Extreme Speed outsets this problem a little bit, but it can't OHKO any of these Pokemon. If Raichu is weakened, even resisted priority moves can bring it down, examples including Mega Scizor's Bullet Punch and Mega Pinsir's Quick Attack.

Faster Pokemon: Since Raichu is forced to hold a Light Ball to be effective, it can't boost its speed in any way without running a poor option in Agility. This means that naturally faster Pokemon like Mega Aerodactyl, Mega Alakazam, and Meloetta-Pirouette can get the jump on Raichu and KO it. Common Scarf and Agony Boots users can also run past Raichu and KO it, notably Keldeo, Kartana, Tapu Bulu, and Infernape. Sandslash-Alola, if it can get in safely, only needs one turn of Speed Boost to outspeed Raichu and OHKO it with Earthquake.

Grass-types: The best way to attempt to defensively check Raichu is with Grass-types, who resist Ion Absorb and Volt Tackle and most don't particularly mind Hidden Power [Ice]. Mega Venusaur is the best example of this, having amazing special bulk to tank Ion Absorbs, a neutrality to Hidden Power [Ice] due to Thick Fat, and a resistance to Focus Blast. Mega Venusaur can also run Earthquake, which immediately pressures Raichu. Assault Vest Tapu Bulu and Celebi both also resist Electric STAB and Focus Blast and don't take too much damage from Hidden Power [Ice] and are strong enough to take Raichu down easily.

Goodra: Goodra's high Special Defense and Thick Fat to give it a neutrality to Hidden Power [Ice] makes it one of the best defensive checks to special Raichu. Goodra can't switch into physical Raichu, though Volt Tackle recoil into Sludge Wave or Draco Meteor is more than enough to get rid of Raichu.


Also
MoveTypeCategoryBase PowerAccuracyLearned By
Psycho CutPsychicPhysical70100%:farfetchd-galar::Gallade::Oshawott::Dewott::Samurott::Honedge::Doublade: :Cobalion::Terrakion::Virizion::Keldeo::Pawniard::Bisharp::Kartana::sirfetchd: :zacian: :zacian-crowned:
CutNormalPhysical5095%:farfetchd::Gallade::Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana:
SlashNormalPhysical70100%:farfetchd: :farfetchd-galar: :gallade::Honedge::Doublade::Pawniard::Bisharp::Escavalier::sirfetchd: :zacian: :zacian-crowned:
Night SlashDarkPhysical70100%:farfetchd: :farfetchd-galar::Gallade::Oshawott::Dewott::Samurott::Honedge::Doublade::Pawniard::Bisharp::escavalier::Kartana::sirfetchd:
Solar BladeGrassPhysical125100%:farfetchd: :farfetchd-galar: :gallade: :virizion: :honedge: :doublade: :sirfetchd: :zacian: :zacian-crowned:
Leaf BladeGrassPhysical90100%:farfetchd: :farfetchd-galar::Gallade::Virizion::Kartana::sirfetchd:
X-ScissorBugPhysical80100%:Gallade::Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Pawniard::Bisharp::Kartana:
Cross PoisonPoisonPhysical70100%N/A
Air SlashFlyingSpecial7595%:farfetchd: :gallade::Oshawott::Dewott::Samurott::cobalion: :terrakion: :virizion: :keldeo: :honedge: :doublade::Kartana::zacian: :zacian-crowned:
Air CutterFlyingSpecial6095%:farfetchd::Kartana:
Fury CutterBugPhysical120100%:farfetchd: :farfetchd-galar::Gallade::Oshawott::Dewott::Samurott::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana::sirfetchd:
Razor ShellWaterPhysical7595%:Oshawott::Dewott::Samurott::escavalier:
Sacred SwordFightingPhysical85100%:Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Kartana::zacian: :zacian-crowned:
Secret SwordFightingSpecial95100%:Keldeo:
Stalwart SwordSteelPhysical90100%:Gallade::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana::sirfetchd: :zacian: :zacian-crowned:
GuillotineNormalPhysical130100%:farfetchd: :farfetchd-galar::Gallade::Oshawott::Dewott::Samurott::Pawniard::Bisharp::Escavalier::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Aegislash::Kartana::sirfetchd: :zacian: :zacian-crowned:
Behemoth BladeSteelPhysical100100%:zacian-crowned:
 
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AquaticPanic

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OVERVIEW:
With its newfound ability in Mega Launcher synchronizing wonderfully with its strongest STABs, Volcanion settles nicely as a rather bulky Water offensive mon. Its main downsides are low speed and competition with Keldeo, but can stand up by using Priority, being way bulkier than the former and fishing for burns with Steam Eruption, as well as the unique stab combo. Resisting Mienshao's Fake Out also allows Volcanion to be threatening enough against it. The resistance to Fairy, Steel and Fire also allow it to take few damage from various OU threats, and most notably, Jirachi.

Set: Mega Launcher
Volcanion @ Distress Glass
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Steam Eruption
- Flame Bullet
- Focus Blast / Earth Power


SET COMMENTS:
Steam Eruption and Fire Blast are your main stab options, both boosted by Mega Launcher, reaching 165 BP. Steam Eruption further solidifies the set's bulky approach with a rather high chance to burn the foe. Flame Bullet is your mean of stopping faster Pokémon on their tracks, also boosted by Mega Launcher, reaching 60 BP. It allows Volcanion to switch in after an ally is taken down and have its attempt at revenge killing, whch includes noteworthy mons weak to it such as Weavile, Togedemaru, Alolan Sandslash, Klingklang and most notably Kartana, which it can OHKO. Your last move option will always be coverage. Focus Blast, while innacurate, is also boosted by the ability and deals great damage against unresisted foes. However that'll leave you hard checked by any Bulletproof Pokémon, and isn't very reliable due to low accuracy, so your best other option is Earth Power

OTHER OPTIONS (optional):
Sludge Bomb (Or Wave, for the same Bulletproof issue), Flash Cannon and Hidden Power Electric / Ice can all be used in place of your last move, but the first two don't have a very good Coverage department and the later choices are both only 60 BP

CHECKS AND COUNTERS:

Bulletproof: As previously mentioned, 3 out of 4 moves on Volcanion will be Ballistic moves to take advantage of Mega Launcher, leaving only one move option to take down any possible Bulletproof foe

Water- and Dragon-Types: Volcanion has very short coverage, and both of these types resist its stabs. Goodra and Toxapex in particular will also resist Focus Blast and Sludge Bomb, leaving Earth Power as you only option.

Specially Defensive Walls: Volcanion cannot afford to invest in its Attack stat, since it needs both the Special damage and the bulk, leaving it easly walled by Special walls

Electric-Types: Togedemaru and Xurkitree aside, none of the OU Electric-Types mind taking one Flame Bullet and can reliably deal tons of damage to Volcanion back
 
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OVERVIEW:
With its newfound ability in Mega Launcher synchronizing wonderfully with its strongest STABs, Volcanion settles nicely as a rather bulky Water offensive Pokemon. Its main downsides are low speed and competition with Keldeo, but can stand up by using priority in Flame Bullet, being way bulkier than the former and having a unique stab combo. Resisting Mienshao's Fake Out also allows Volcanion to be threatening enough against it. The resistance to Fairy, Steel and Fire also allow it to take few damage from various OU threats, most notably Jirachi.

Set: Mega Launcher
Volcanion @ Distress Glass
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Steam Eruption
- Flame Bullet
- Earth Power / Focus Blast


SET COMMENTS:
Steam Eruption and Fire Blast are your main stab options, both boosted by Mega Launcher, reaching 165 BP. Steam Eruption further solidifies the set's bulky approach with a rather high chance to burn the foe. Flame Bullet is your mean of stopping faster Pokémon on their tracks, also boosted by Mega Launcher, reaching 60 BP. It allows Volcanion to switch in after an ally is taken down and have its attempt at revenge killing, whch includes noteworthy mons weak to it such as Weavile, Togedemaru, Alolan Sandslash, Klingklang and most notably Kartana, which it can OHKO. Your last move option will always be coverage. Focus Blast, while inacurate, is also boosted by the ability and deals great damage against unresisted foes, notably denting Chansey. However that'll leave you hard checked by any Bulletproof Pokémon, and isn't very reliable due to low accuracy, so your best other option is Earth Power

OTHER OPTIONS (optional):
Sludge Bomb (Or Wave, for the same Bulletproof issue), Flash Cannon and Hidden Power Electric / Ice can all be used in place of your last move, but the first two don't have a very good Coverage department and the later choices are both only 60 BP.

CHECKS AND COUNTERS:

Bulletproof: As previously mentioned, 3 out of 4 moves on Volcanion will be ballistic moves to take advantage of Mega Launcher, leaving only one move option to take down any possible Bulletproof foe, the best example being Forretress.

Water- and Dragon-Types: Volcanion's coverage only gets it so far, and both of these types resist its stabs. Goodra and Toxapex in particular will also resist Focus Blast and Sludge Bomb, leaving Earth Power as your only option. Dragonite, Salamence, the Lati Twins, and Gyarados all resist both of Volcanion's STABs, are immune to Earth Power and resist Focus Blast, so they can all setup of Volcanion while only fearing Sludge Bomb.

Specially Defensive Walls: Volcanion cannot afford to invest in its Attack stat, since it needs both the Special damage and the bulk, leaving it easily walled by Special walls like Chansey.

Electric-Types: Togedemaru and Xurkitree aside, none of the OU Electric-Types mind taking one Flame Bullet and can reliably deal tons of damage to Volcanion back.
Adding this to the archive with very few adjustments
 
I've noticed a lot of Abilities being replaced or changed in the change log, such as Inner Focus vanishing from a lot of Pokémon. Does anyone recall the reasons for these changes?
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
I've noticed a lot of Abilities being replaced or changed in the change log, such as Inner Focus vanishing from a lot of Pokémon. Does anyone recall the reasons for these changes?
Due to new abilities being added and some older ones gaining new effects, the abilities get redistributed. However, as a pokemon can only have up to 3 abilities, other abilities have to be replaced. Usually we go for the "least useful" ability to be replaced (Which is why most of the "lost" abilities are either situational or gimmicky)
 

AquaticPanic

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OVERVIEW:
Coupled with its access to Light Ball, Emolga is one of the most hard-hitting mons on the mod. Its stats allow it to go mixed, and despite it lacking coverage on both fronts, it meanages to punch holes on unprepared teams. Emolga's main stabs are Wild Charge and Ion Absorb. On the Physical side it can also run Seed Bomb, Knock Off, Pursuit, U-Turn, Astonish and Quick Attack for priority. Special sets carry Air Slash, Slipstream, Volt Switch, Hidden Power, Thunderbolt and Signal Beam. What makes Emolga truly shine, though, is its capability to go mixed, and access to interesting utility moves suck as Encore, Nuzzle and Tailwind

Set: Physical Attacker
Emolga @ Light Ball
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- U-turn
- Hidden Power [Ice] / [Fire]
- Knock Off

SET COMMENTS:
Pretty straightforward stuff. Wild Charge is the go-to nuke, while Knock Off is there to cripple switch-ins, U-Turn to dent damage while switching out and HP Ice to hurt Ground mons (Fire may be used for Ferrothorn, Escavalier and Scizor). Sugar Glider may be used over Motor Drive if it fits the team.

Set: Special Attacker
Emolga @ Light Ball
Ability: Sugar Glider
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ion Absorb
- Air Slash
- Hidden Power [Ice] / [Fire]
- Volt Switch


SET COMMENTS:
Ion Deluge is a very powerful Electric move that coupled with the Light Ball, destroys most teams with its snowball effect. The rest is self-explanatory. Motor Drive may be used over Sugar Glider, they are somewhat interchangeable

OTHER OPTIONS:
Sugar Glider sets in particular can have investments on both offenses instead of Speed. It can run Encore to deal with any slower mon that uses a status move, Nuzzle to cripple switch-ins and Astonish for the same reason you'd run Fake Out.

CHECKS AND COUNTERS:


Faster Pokemon and Priority Users:
Despite the huge offensive presence, it still has just the bulk of an Emolga. Most of the time, Emolga gets beaten in a single hit by opposing offensive pokemon.

Bulky Offensive Pokemon: As explained above, if Emolga fails to beat an offensive opponent, chances are it gets OHKO'd in return

Ground Types: Emolga has very little to deal with Ground-Types aside from Seed Bomb and Hidden Power. They are also immune to its two strongest moves, Wild Charge and Ion Absorb.
 

OVERVIEW:
Thanks to the Light Ball, Emolga is one of the hardest-hitting Pokemon in SylveMons. Its stats allow it to go mixed, and despite it lacking coverage on both fronts, it manages to punch holes on unprepared teams thanks to its high offenses. Emolga's main stabs are Wild Charge and Ion Absorb. On the Physical side it can also run Seed Bomb, Knock Off, Pursuit, Slipstream, as well Astonish and Quick Attack for priority. Special sets carry Air Slash, Volt Switch, Hidden Power, Thunderbolt and Signal Beam. Overal, Emolga can dent holes in a team physically, specially, or with mixed offenses.

Set: Physical Attacker
Emolga @ Light Ball
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- Slipstream
- Hidden Power [Ice] / [Fire]
- Knock Off

SET COMMENTS:
Emolga is pretty straightforward. Wild Charge is the go-to nuke with its enormous 150 BP before STAB, while Knock Off is there to cripple switch-ins, Slipstream allows Emolga to deal damage while switching out and keeping up momentum while also hitting Grass-types that resist Wild Charge, and HP Ice to hurt Ground-types like Landorus-Therian and Garchomp, though Fire may be used for Ferrothorn, Escavalier and Scizor. Sugar Glider may be used over Motor Drive if Emolga is paired with an Air Current setter.

Set: Special Attacker
Emolga @ Light Ball
Ability: Motor Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ion Absorb
- Air Slash
- Hidden Power [Ice] / [Fire]
- Volt Switch


SET COMMENTS:
Ion Absorb is a very powerful Electric move that coupled with the Light Ball, destroys most teams with its Charge effect that allows Emolga to snowball. Air Slash, Hidden Power Ice, and Hidden Power Fire only need to be used when facing Grass or Ground-types or Ferrothorn respectively. Sugar Glider can be used over Motor Drive if paired with an Air Current setter.

OTHER OPTIONS:
Sugar Glider sets can have investments on both offenses instead of Speed, though it may leabe Emolga open to being outsped by Choice Scarf users even in Air Current and makes it more dependent on the weather. It can run Encore to deal with any slower Pokemon that uses a status move or Nuzzle to cripple switch-ins, though it usually just wants to deal as much damage as possible. Astonish can be used as a priority move and a way to deal with Mega Alakazam or Gengar, though Knock Off is usually preferred.

CHECKS AND COUNTERS:

Faster Pokemon and Priority Users:
Despite the huge offensive presence, Emolga still has absolutely pitiful bulk. Most of the time, Emolga gets OHKO'd by faster opposing Pokemon like Mega Alakazam, Infernape, and Keldeo, while also eing very easy to pick off with priority from the likes of Mega Medicham, Mega Charizard Y, and Mega Mawile.

Bulky Offensive Pokemon: As explained above, if Emolga fails to beat an offensive opponent, chances are it gets OHKO'd in return, so any Pokemon bulky enough to take a hit greatly threatens Emolga, with Goodra and Colbur Berry Palossand in particular being able to handle Emolga's high power.

Ground Types: Emolga has very little to deal with Ground-Types aside from Seed Bomb and Hidden Power because of their immunity to its two strongest moves, Wild Charge and Ion Absorb. Yache Berry Landorus-Therian is the most notable example of this, being able to take any one hit and OHKO in return.
Read, Tweaked, and Will be added to the analysis list
 

AquaticPanic

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Moderator

OVERVIEW:
Parasect has a very straightforward role, which is to abuse Prankster + Spore combo. It is an incredibly effective technique that allows for a shift in momentum. Parasect's newfound Bug / Ghost type allows it to have useful resistances and stabs. Parasect's decent 95 attack also allows for some offensively oriented sets, along witrh Swords Dance. Bug Bite gives it utility, Synthesis gives it healing and it has some other useful moves such as Destiny Bond, Shadow Charge, Memento, Confuse Ray and Night Shade. Parasect does suffer from 4MSS due to this, however.

Set: Spore Utility
Parasect @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def /4 Sp Def
Impish Nature
- Spore
- Synthesis
- Bug Bite / Night Shade
- Destiny Bond

SET COMMENTS:
I believe everything here is simple to understand the function. Stop what you need with spore, cripple items, keep yourself healthy and potentially take a foe down with Destiny Bond. Night Shade might be used for superior damage

OTHER OPTIONS (optional):
Memento can be used in place of Destiny Bond, Shadow Charge in place of the offensive move, or a combo of Substitute + Seed Bomb on the last two slots to extend longevity further.

CHECKS AND COUNTERS:


Pokemon immune to Spore / Prankster
: With its main use being shut down, Parasect has little use on the field. This list includes Grass-Types like Serperior and Bulu, Dark-Types like Weavile and Mega Mawile, Psychic Terrain in general and Magic Bounce.

Faster Priority: While having priority on Spore is sweet, Parasect still is very slow and can easly be outprioritized by many OU staples such as Scizor, Mega Pinsir, MEtagross, Azumarill, Mimikyu, Unfezant and so on.
 

OVERVIEW:
Parasect has a very straightforward role, which is to abuse Prankster + Spore combo. It is an incredibly effective technique that that can shift momentum on a dime. Parasect's newfound Bug/Ghost-typing gives it several useful resistances and immunities in Grass, Normal, Fighting, and Ground as well as STAB on Bug Bite and Shadow Charge. Parasect's decent 95 Attack means that it isn't too passive as a support Pokemon or it can go on the offensive with Swords Dance. Bug Bite gives it utility by removing items, Synthesis gives it reliable recovery, and it has a plethora of useful support moves such as Destiny Bond, Aromatherapy, Stun Spore, Memento, and Night Shade. Parasect does suffer from 4MSS due to this, however.

Set: Spore Utility
Parasect @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spore
- Synthesis
- Bug Bite
- Destiny Bond / Leech Seed

SET COMMENTS:
The main purpose of this set to is to cripple an opposing threat of your choice, thanks to Parasect's combination of the 100% accurate Spore and Prankster allowing Spore to bypass Parasect's middling base 30 Speed. Synthesis also has priority thanks to Prankster, allowing Parasect to heal itslef before a move that could possibly KO it has a chance to hit. Bug Bite allows Parasect to remove the items of and dent possible Grass switch-ins that try to avoid Spore, namely Agony Boots Kartana and Serperior. Destiny Bond can be used to stop a sweep or surprise a revenge killer that KOs Parasect , though be wary that it can be baited out fairly easily. Leech Seed can also be used to wear down the opponent. Leftovers give Parasect a bit more longevity so it isn't forced to Synthesis as much, allowing it to use Spore and Bug Bite more often

OTHER OPTIONS (optional):
Memento can be used in place of Destiny Bond to give a teammate the opportunity to sweep. Shadow Charge to punish switch-ins after putting something to sleep, though this either means forgoing Bug Bite leaving Parasect helpless against Normal-types after putting something to sleep or forgoing a support move. Thanks to Spore's ability to force switches, Parasect can very easily set up a Substitute and use it in conjunction with Swords Dance or Leech Seed, though Parasect often doesn't have room for it.

CHECKS AND COUNTERS:

Pokemon immune to Spore / Prankster
: With its main use being shut down, Parasect has little use on the field. This list includes Grass-Types like Serperior and Tapu Bulu, Dark-Types like Weavile and Mega Mawile, Psychic Terrain in general and Magic Bounce, though most Grass and Dark-types have to be wary of switching into Bug Bite.

Fire-types: If something has already been put to sleep, Fire-types like Heatran, Infernape, and Volcanion take very little damage from Bug Bite can threaten Parasect with their STABs.

Tapu Fini and Tapu Koko: Due to the effects of the terrains they summon and their resistance to Bug, Tapu Fini and Tapu Koko can both easily switch into Parasect and either dent it with a STAB move or use the opportunity to Defog. Tapu Fini in particular is bulky enough to shrug off Shadow Charge, even when switching in, and can Calm Mind on Parasect.

Faster Priority: While Parasect does have priority on Spore and Destiny Bond, it still is very slow and can easily be outprioritized by many OU staples such as Scizor and Metagross's Bullet Punch, Mega Pinsir's Quick Attack, Azumarill's Aqua Jet, Mimikyu's Shadow Sneak.
Tweaked and will be added to analysis list

Also reserving Aerodactyl
 
:sm/aerodactyl:
OVERVIEW:
Mega Aerodactyl is a premier wallbreaker in OU thanks to its blistering 150 base Speed combined with its strong STAB moves in Stone Edge and Pluck, the latter of which is further boosted by its ability, Tough Claws. Mega Aerodactyl also has decent coverage moves that allow it to get past its checks in Fire Fang and Ice Fang, as well as a set up option in Hone Claws to become more of a sweeper. Aerodactyl does face some competition for a Mega slot from strong wallbreakers and sweepers in Mawile, Gallade, Medicham, and Charizard, and its typing leaves it weak to Stealth Rock and the ever present Mega Scizor's Bullet Punch, but Aerodactyl is able to stand out thanks to outspeeding the entire unboosted metagame.

Set: Wallbreaker
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pluck
- Stone Edge
- Earthquake
- Roost / Hone Claws

SET COMMENTS:
Pluck is Aerodactyl's main STAB move, reaching an impressive 126.75 BP before STAB due to its item removing effect and Tough Claws. Thanks to this power, Aerodactyl can leave a dent in anything holding an item that doesn't resist Pluck, notably Agony Boots Kartana and Tapu Lele, while also OHKOing Grass, Bug, and Fighting-types like Tapu Bulu, Serperior, Mega Medicham, and Flygon. Stone Edge is Aerodactyl other STAB move, allowing Aerodactyl to OHKO either Mega Charizard, opposing Aerodactyls, and either Tornadus form. Earthquake allows Aerodactyl to break past Jirachi, Heatrab, and Magearna, while having the added benefit of threatening Electric-types like Tapu Koko and Raichu. Roost keeps Aerodactyl healthy throughout the battle as it's prone to getting worn down by Stealth Rock, though Hone Claws can be run instead to make Stone Edge more accurate and allow Aerodactyl to sweep. Pressure is the preferred pre-Mega ability as it wastes an additional PP of a move that Aerodactyl might switch into, though Unnerve can be ran to prevent a berry from activating on the switch before Aerodactyl can Pluck it.

OTHER OPTIONS:
If your team doesn't have adequate measures to beat Ferrothorn and Mega Scizor, Fire Fang can be ran to deal the same amount of damage to Jirachi and Magearna while also OHKOing the aforementioned threats. Ice Fang can be used to threaten Landorus-Therian and Grachomp, especially after a Hone Claws boost, though it lacks any other utility. Pursuit can be used to trap Gengar and Marowak, though Ghost-types aren't terribly common and losing out on any of Aerodactyl's other moves leaves it walled by something or easily worn down. Aerodactyl can act as a fast Stealth Rock setter, either as a Mega or in its normal form with a Focus Sash, though Aerodactyl is usually better off spending its turns attacking or healing.

CHECKS AND COUNTERS:

Priority
: Aerodactyl's Rock/Flying-typing and mediocre bulk leaves it open to common priority moves like Azumarill and Crawdaunt's Aqua Jet, Metagross and Mega Scizor's Bullet Punch, and Ash Greninja's Water Shuriken, all of which can heavily damage or OHKO Mega Aerodactyl.

Landorus-Therian: Without Ice Fang, Mega Aerodactyl cannot deal significant damage to Landorus-Therian due to Intimidate and Landorus-Therian can threaten it back with Stone Edge or set up Stealth Rock

Steel-types not weak to Ground: Without Fire Fang, Rotom-Fan, Skarmory, and Mega Scizor all resist both of Aerodactyl's STAB moves and threatening it with Flash Cannon, Iron Head, and Bullet Punch respectively. Rotom-Fan in particular can also burn it with Will-O-Wisp or force it to switch and Volt Switch to keep up the opposing side's momentum.

Agony Boots users: Due to Aerodactyl's inability to hold a Speed-boosting item, common Agony Boots users in Serperior, Kartana, and Keldeo can all outspeed and heavily damage Aerodactyl if not OHKO it, though none of them can safely switch-in as they are all crippled or OHKOed by Pluck.




----

Also, after the Gen 8 slate in SylveMons concludes, expect some Gen 8 development progress soon!
 
Info for abilities that effect certain categories of moves
MoveTypeCategoryBase PowerAccuracyLearned By
Psycho CutPsychicPhysical70100%:farfetchd-galar::Gallade::gallade-mega::Oshawott::Dewott::Samurott::Honedge::Doublade: :Cobalion::Terrakion::Virizion::Keldeo::Pawniard::Bisharp::Kartana::sirfetchd: :zacian: :zacian-crowned:
CutNormalPhysical5095%:farfetchd::Gallade::gallade-mega::Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana:
SlashNormalPhysical70100%:farfetchd: :farfetchd-galar: :gallade::gallade-mega::Honedge::Doublade::Pawniard::Bisharp::Escavalier::sirfetchd: :zacian: :zacian-crowned:
Night SlashDarkPhysical70100%:farfetchd: :farfetchd-galar::Gallade::gallade-mega::Oshawott::Dewott::Samurott::Honedge::Doublade::Pawniard::Bisharp::escavalier::Kartana::sirfetchd:
Solar BladeGrassPhysical125100%:farfetchd: :farfetchd-galar: :gallade: :gallade-mega: :virizion: :honedge: :doublade: :sirfetchd: :zacian: :zacian-crowned:
Leaf BladeGrassPhysical90100%:farfetchd: :farfetchd-galar::Gallade::gallade-mega::Virizion::Kartana::sirfetchd:
X-ScissorBugPhysical80100%:Gallade::gallade-mega::Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Pawniard::Bisharp::Kartana:
Cross PoisonPoisonPhysical70100%N/A
Air SlashFlyingSpecial7595%:farfetchd: :gallade::gallade-mega::Oshawott::Dewott::Samurott::cobalion: :terrakion: :virizion: :keldeo: :honedge: :doublade::Kartana::zacian: :zacian-crowned:
Air CutterFlyingSpecial6095%:farfetchd::Kartana:
Fury CutterBugPhysical120100%:farfetchd: :farfetchd-galar::Gallade::gallade-mega::Oshawott::Dewott::Samurott::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana::sirfetchd:
Razor ShellWaterPhysical7595%:Oshawott::Dewott::Samurott::escavalier:
Sacred SwordFightingPhysical85100%:Oshawott::Dewott::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Kartana::zacian: :zacian-crowned:
Secret SwordFightingSpecial95100%:Keldeo:
Stalwart SwordSteelPhysical90100%:Gallade::gallade-mega::Samurott::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Pawniard::Bisharp::Escavalier::Kartana::sirfetchd: :zacian: :zacian-crowned:
GuillotineNormalPhysical130100%:farfetchd: :farfetchd-galar::Gallade::gallade-mega::Oshawott::Dewott::Samurott::Pawniard::Bisharp::Escavalier::Cobalion::Terrakion::Virizion::Keldeo::Honedge::Doublade::Aegislash::Kartana::sirfetchd: :zacian: :zacian-crowned:
Meteor AssaultFightingPhysical150100%:sirfetchd:
Behemoth BladeSteelPhysical100100%:zacian-crowned:
MoveTypeCategoryBase PowerAccuracyLearned By
Aura SphereFightingSpecial80--%:blastoise-mega::clawitzer:
Dark PulseDarkSpecial80100%:blastoise-mega::genesect::clawitzer:
Dragon PulseDragonSpecial85100%:blastoise-mega::kingdra::clauncher::clawitzer:
Heal PulsePsychicStatus----%:clawitzer:
Origin PulseWaterSpecial11085%N/A
Water PulseWaterSpecial60100%:blastoise-mega::remoraid::octillery::kingdra::clauncher::clawitzer::volcanion:
Steam EruptionWaterSpecial11095%:volcanion:
Flash CannonSteelSpecial80100%:blastoise-mega::octillery::kingdra::genesect::clauncher::clawitzer::volcanion:
Techno BlastNormalSpecial120100%:genesect:
Fire BlastFireSpecial11085%:golem-alola::remoraid::octillery::magmortar::volcanion:
MoonblastFairySpecial95100%N/A
AeroblastFlyingSpecial100100%N/A
Flame BulletFireSpecial40100%:octillery::magmortar::genesect::clawitzer::volcanion:
Plume CannonFlyingPhysical25100%N/A
Metal SoundSteelSpecial11085%:genesect:
TwineedleBugPhysical50100%:genesect:
Draco MeteorDragonSpecial13090%:kingdra:
Bullet PunchSteelPhysical40100%N/A
Fleur CannonFairySpecial13090%N/A
Meteor ShowerRockSpecial13090%:golem-alola:
Hydro CannonWaterSpecial15090%:blastoise-mega:
Blast BurnFireSpecial15090%N/A
Snipe ShotWaterSpecial80100%N/A
Dynamax CannonDragonSpecial100100%N/A
MoveTypeCategoryBase PowerAccuracyLearned By
Bullet PunchSteelPhysical40100%N/A
Comet PunchNormalPhysical1885%N/A
Dizzy PunchNormalPhysical70100%:reuniclus:
Drain PunchFightingPhysical75100%:alakazam::gengar::reuniclus:
Double Iron BashSteelPhysical60100%N/A
Dynamic PunchFightingPhysical10050%:alakazam::gengar:
Fire PunchFirePhysical85100%:alakazam::haunter::gengar::reuniclus:
Focus PunchFightingPhysical150100%:alakazam::gengar::reuniclus:
Hammer ArmFightingPhysical10090%:reuniclus:
Ion AbsorbElectricSpecial80100%N/A
Ice HammerIcePhysical10090%N/A
Ice PunchIcePhysical85100%:alakazam::haunter::gengar::reuniclus:
Mach PunchFightingPhysical40100%N/A
Mega PunchNormalPhysical8585%:alakazam::gengar::reuniclus:
Meteor MashSteelPhysical9090%N/A
Plasma FistsElectricPhysical100100%N/A
Power-Up PunchFightingPhysical40100%:gengar::reuniclus:
Shadow PunchGhostPhysical85100%:alakazam::haunter::gengar::reuniclus:
Sky UppercutFightingPhysical70100%N/A
Thunder PunchElectricPhysical75100%:alakazam::haunter::gengar::reuniclus:
MoveTypeCategoryBase PowerAccuracyLearned By
Apple AcidGrassSpecial80100%:appletun:
Bullet SeedGrassPhysical25100%:bulbasaur::ivysaur::venusaur::sunkern::sunflora::shaymin::passimian::skwovet::greedent::flapple::appletun:
Grav AppleGrassPhysical80100%:flapple:
Leech SeedGrassStatus--90%:bulbasaur::ivysaur::venusaur::sunkern::sunflora::shaymin::trevenant::passimian::flapple::appletun:
Seed BombGrassPhysical80100%:bulbasaur::ivysaur::venusaur::sunkern::sunflora::shaymin::trevenant::passimian::skwovet::greedent::flapple::appletun:
Seed FlareGrassSpecial12085%:shaymin:
MoveTypeCategoryBase PowerAccuracyLearned By
Jump KickFightingPhysical10095%:doduo::dodrio::hitmonlee::lopunny::pheromosa:
High Jump KickFightingPhysical13090%:hitmonlee::blaziken::lopunny::tsareena::pheromosa:
Mega KickNormalPhysical12075%:hitmonlee::blaziken::lopunny::mudbray::mudsdale::tsareena::stonjourner:
Double KickFightingPhysical50100%:hitmonlee::blaziken::lopunny::tsareena::mudbray::mudsdale::pheromosa:
Blaze KickFirePhysical8590%:hitmonlee::blaziken:
Trop KickGrassPhysical70100%:tsareena:
Low KickFightingPhysical--100%:hitmonlee::blaziken::lopunny::tsareena::mudbray::mudsdale::pheromosa:
Low SweepFightingPhysical65100%:hitmonlee::blaziken::lopunny::tsareena::mudbray::mudsdale::pheromosa:
Rolling KickFightingPhysical6085%:hitmonlee:
Triple KickFightingPhysical1090%:pheromosa:
StompNormalPhysical65100%:mudbray::mudsdale::tsareena::pheromosa::stonjourner:
High HorsepowerGroundPhysical9595%:mudbray::mudsdale::stonjourner:
Triple AxelIcePhysical2090%:lopunny::tsareena:
MoveTypeCategoryBase PowerAccuracyLearned By
Blast BurnFireSpecial15090%N/A
EternabeamDragonSpecial16090%N/A
Frenzy PlantGrassSpecial15090%N/A
Giga ImpactNormalPhysical15090%:pidgeot::dugtrio::rhydon::linoone::rhyperior::slurpuff::gourgeist::vikavolt::alcremie:
Hydro CannonWaterSpecial15090%N/A
Hyper BeamNormalSpecial15090%:pidgeot::dugtrio::rhydon::linoone::rhyperior::slurpuff::gourgeist::vikavolt::alcremie:
Meteor AssaultFightingPhysical150100%:sirfetchd:
Prismatic LaserPsychicSpecial160100%N/A
Roar of TimeDragonSpecial15090%N/A
Rock WreckerRockPhysical15090%:rhyperior:
BounceFlyingPhysical8585%:maractus:
DigGroundPhysical80100%:dugtrio::rhyhorn::rhydon::linoone::rhyperior::vikavolt:
DiveWaterPhysical80100%N/A
FlyFlyingPhysical9095%:pidgey::pidgeotto::pidgeot::farfetchd:
GeomancyFairyStatus----%N/A
Phantom ForceGhostPhysical90100%:pumpkaboo::gourgeist:
Razor WindNormalSpecial80100%:pidgey::pidgeotto::pidgeot::farfetchd:
Shadow ForceGhostPhysical120100%N/A
Skull BashNormalPhysical130100%:farfetchd::rhyhorn::rhydon::rhyperior:
Sky AttackFlyingPhysical14090%:pidgey::pidgeotto::pidgeot::farfetchd::farfetchd-galar::sirfetchd:
Sky DropFlyingPhysical60100%:vikavolt:
Solar BeamGrassSpecial120100%:maractus::pumpkaboo::gourgeist::vikavolt::alcremie:
Solar BladeGrassPhysical125100%:farfetchd::farfetchd-galar::sirfetchd:
Meteor BeamRockSpecial120100%:rhydon::rhyperior:
MoveTypeCategoryBase PowerAccuracyLearned By
AbsorbGrassSpecial20100%:zubat::golbat::vileplume::parasect::spinarak::ariados::crobat::beautifly::cutiefly::ribombee:
Drain PunchFightingPhysical75100%:vileplume::buzzwole:
Draining KissFairySpecial75100%:beautifly::gorebyss::cutiefly::ribombee:
Dream EaterPsychicSpecial100100%:gliscor::woobat::swoobat::litwick::lampent::chandelure::cutiefly::ribombee:
Giga DrainGrassSpecial75100%:zubat::golbat::vileplume::parasect::victreebel::spinarak::ariados::crobat::beautifly::carnivine::woobat::swoobat:
Horn LeechGrassPhysical75100%N/A
Leech LifeBugPhysical80100%:zubat::golbat::parasect::victreebel::spinarak::ariados::crobat::cutiefly::ribombee::buzzwole:
Mega DrainGrassSpecial40100%:zubat::golbat::vileplume::parasect::victreebel::crobat::beautifly:
Oblivion WingFlyingSpecial80100%N/A
Parabolic ChargeElectricSpecial50100%N/A
Soul DrainGhostSpecial85100%:parasect::litwick::lampent::chandelure:
Vampire BiteDarkPhysical85100%:zubat::golbat::ariados::crobat::gliscor::woobat::swoobat::buzzwole:
MoveTypeCategoryBase PowerAccuracyLearned By (Loudspeaker)Learned By (Liquid Voice)
BoomburstNormalSpecial140100%:exploud::chatot::noivern::rillaboom:N/A
Bug BuzzBugSpecial90100%:volbeat::illumise::kricketune:N/A
ChatterFlyingSpecial65100%:chatot:N/A
Clanging ScalesDragonSpecial110100%N/AN/A
Disarming VoiceFairySpecial40--%:loudred::exploud::primarina:N/A
Drum BeatingGrassPhysical80100%:rillaboom:N/A
Echoed VoiceNormalSpecial40100%:loudred::exploud::kricketune::chatot::meloetta::meloetta-pirouette::noibat::noivern::primarina::lapras::vaporeon::politoed::wailmer::wailord::tympole::palpitoad::seismitoad:
Haunting ScreamGhostSpecial90100%:loudred::exploud::chatot:N/A
HeartbeatFairyPhysical25100%:grookey::thwackey::rillaboom:N/A
Hyper VoiceNormalSpecial90100%:loudred::exploud::kricketune::chatot::meloetta::meloetta-pirouette::noibat::noivern::primarina::rillaboom::lapras::vaporeon::politoed::wailmer::wailord::gorebyss::tympole::palpitoad::seismitoad:
Metal SoundSteelSpecial11085%N/AN/A
OverdriveElectricSpecial80100%N/AN/A
Relic SongNormalSpecial75100%:meloetta::meloetta-pirouette:N/A
RoundNormalSpecial60100%:loudred::exploud::volbeat::illumise::kricketune::chatot::meloetta::meloetta-pirouette::noibat::noivern::primarina::grookey::thwackey::rillaboom::lapras::vaporeon::politoed::wailmer::wailord::gorebyss::tympole::palpitoad::seismitoad:
Sonic BoomNormalSpecial--100%:exploud::chatot::meloetta::meloetta-pirouette::rillaboom::gorebyss::tympole::palpitoad::seismitoad:
SnarlDarkSpecial5595%:rillaboom:N/A
SnoreNormalSpecial50100%:loudred::exploud::volbeat::illumise::kricketot::kricketune::chatot::meloetta::meloetta-pirouette::noibat::noivern::primarina::grookey::thwackey::rillaboom::lapras::vaporeon::politoed::wailmer::wailord::gorebyss::tympole::palpitoad::seismitoad:
Sparkling AriaWaterSpecial90100%:primarina:N/A
Thunder ClapElectricPhysical100100%:exploud::grookey::thwackey::rillaboom:N/A
UproarNormalSpecial90100%:loudred::exploud::kricketot::kricketune::chatot::meloetta::meloetta-pirouette::noibat::noivern::primarina::grookey::thwackey::rillaboom::tympole::palpitoad::seismitoad:
Moves Bulletproof users are immune to that are new to SylveMons are bolded

Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Pollen Puff, Pyro Ball, Rock Blast, Rock Wrecker, Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon, Steam Eruption, Flash Cannon, Techno Blast, Fire Blast, Moonblast, Aeroblast, Flame Bullet, Twineedle, Plume Cannon, Draco Meteor, Bullet Punch, Spike Cannon, Fleur Cannon, Meteor Shower, Hydro Cannon

Pokemon with Bulletproof: :pineco::forretress::steelix-mega::registeel::rhyperior::bergmite::avalugg::jangmo-o::hakamo-o::kommo-o::stakataka::wooloo::dubwool::applin:
Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Double Iron Bash, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ion Absorb, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Plasma Fists, Power-Up Punch, Shadow Punch, Sky Uppercut, Thunder Punch

Pokemon with Block Master: :shellder::cloyster::hitmonchan::makuhita::hariyama::shieldon::bastiodon::aegislash::crabrawler::crabominable::turtonator::jangmo-o::hakamo-o::kommo-o:
 
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AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
It's been a while, eh?



1594866923413.png

OVERVIEW:
Flygon is a very versatile Pokemon that circumvents its mediocre stats through its variety of ways to boost damage. Dragon Dance along with Tinted Lens turn Flygon into a very difficult 'mon to switch into. Flygon also has pretty decent coverage, carrying Thunder Clap, Stone Edge, the elemental Punches and Superpower. On top of that, Flygon also has excellent STABs, with Earthquake being as good as always, First Impression hitting insanely hard with Tinted Lends, Twineedle breaking Sashes and Subs, Leech Life allowing it to heal and lastly U-Turn providing it a strong pivot move. While outclassed as a sand setter, it remains a decent option, given STAB U-Turn, burn-spreading with Scorching Sands and Sticky Web utility, as well as being able to use Storm Strike for a more accurate Rock coverage move. Flygon may also use Quiver Dance, but it has significantly lower Special Attack, as well as its special movepool being generally more limited than its Physical movepool. Electric immunity is also really great in a land where the Rats are so dominant and Koko is still powerful. However when all is said and done, Flygon has very low stats for an OU Pokemon, and its typing of Ground/Bug also brings relevant weaknesses to Fire, Water and Ice.

Set: Banded
Flygon @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Earthquake
- Thunder Clap / Stone Edge
- U-turn


SET COMMENTS:
Pretty straightforward set, First Impression is perfect for revenge killing or at the very least forcing switches, U-Turn being just a way to hit-and-run, chipping foes that might try to switch in or hitting slower mons before Flygon can be hit. Earthquake needs no introduction. TC and SE are your coverage of choice.



Set: Sandstorm Setter
Flygon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Sticky Web
- U-turn
- Scorching Sands
- Roost


SET COMMENTS:
Simple set, basically provides both Webs and Sand in one team slot while also spreading burns, something unique to Flygon. While not the most optimal, it has decent bulk after the investments, although this set is merely for support and cannot deal much damage as a result.


Set: Dragon Dance
Flygon @ Anguish Bandanna / Life Orb
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Twineedle / Leech Life
- Earthquake
- Stone Edge / Thunder Clap
- Dragon Dance


SET COMMENTS:
The most common Flygon set, Dragon Dance Flygon is a threatening set-up sweeper due to the combo of Tinted Lens and Earthquake. As explained in the other set, SE and TC are the coverage of choice against Flying mons. Anguish Bandanna sets need to be careful due to the torment effect possibly disallowing them to use a move at the wrong time, which could either force out Flygon or make the player have to sacrifice it entirely


OTHER OPTIONS:
As mentioned above, Flygon is capable of running Quiver Dance, with its main move options being Scorching Sands, Bug Buzz, Earth Power, Boomburst, Flamethrower and Fire Blast. However, this set is less optimal due to the moves having a lot less utility and the Special Attack being noticeably lower than the Physical Attack.


CHECKS AND COUNTERS:

Ground-Immune Steels: Skarmory and Corviknight both laugh at Flygon's STABs and are not damaged that hard by Stone Edge. Flygon may try to circumvent this through Thunder Clap or Fire Punch, but Flygon fears their Flying STABs too mcuh to stay in. Celesteela offers a simillar scenario, theatening it through Flamethrower.

Faster Water Types: Flygon may have decent neutral bulk, however its weakness to Water leaves it very vulnerable against Scarfers or naturallly faster Water-Types such as Greninja (+ Ash), Keldeo, Manaphy, Damp Rock Tornadus and Mega Swampert when under Rain.

Priority: Being a Bug/Ground leaves Flygon weak to all of Aqua Jet, Flame Bullet, Jetstream and Ice Shard. This means it fears all of Azumarill, Unfezant, Empoleon, Volcanion, Celesteela, Mega Pinsir's Quick Attack and even Fake Out from Mega Lopunny and Togedemaru, as well as Astonish from Alolan Marowak, though the later two would not want to stay in after using their respective moves.
 
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It's been a while, eh?



View attachment 262290
OVERVIEW:
Flygon is a very versatile Pokemon that circumvents its mediocre stats through its variety of ways to boost damage. Dragon Dance along with Tinted Lens turn Flygon into a very difficult 'mon to switch into. Flygon also has pretty decent coverage, carrying Thunder Clap, Stone Edge, the elemental Punches and Superpower. On top of that, Flygon also has excellent STABs, with Earthquake being as good as always, First Impression hitting insanely hard with Tinted Lends, Twineedle breaking Sashes and Subs, Leech Life allowing it to heal and lastly U-Turn providing it a strong pivot move. While outclassed as a sand setter, it remains a decent option, given STAB U-Turn, burn-spreading with Scorching Sands and Sticky Web utility, as well as being able to use Storm Strike for a more accurate Rock coverage move. Flygon may also use Quiver Dance, but it has significantly lower Special Attack, as well as its special movepool being generally more limited than its Physical movepool. Electric immunity is also really great in a land where the Rats are so dominant and Koko is still powerful. However when all is said and done, Flygon has very low stats for an OU Pokemon, and its typing of Ground/Bug also brings relevant weaknesses to Fire, Water and Ice.

Set: Banded
Flygon @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Earthquake
- Thunder Clap / Stone Edge
- U-turn


SET COMMENTS:
Pretty straightforward set, First Impression is perfect for revenge killing or at the very least forcing switches, U-Turn being just a way to hit-and-run, chipping foes that might try to switch in or hitting slower mons before Flygon can be hit. Earthquake needs no introduction. TC and SE are your coverage of choice.



Set: Sandstorm Setter
Flygon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Sticky Web
- U-turn
- Scorching Sands
- Roost


SET COMMENTS:
Simple set, basically provides both Webs and Sand in one team slot while also spreading burns, something unique to Flygon. While not the most optimal, it has decent bulk after the investments, although this set is merely for support and cannot deal much damage as a result.


Set: Dragon Dance
Flygon @ Anguish Bandanna / Life Orb
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Twineedle / Leech Life
- Earthquake
- Stone Edge / Thunder Clap
- Dragon Dance


SET COMMENTS:
The most common Flygon set, Dragon Dance Flygon is a threatening set-up sweeper due to the combo of Tinted Lens and Earthquake. As explained in the other set, SE and TC are the coverage of choice against Flying mons. Anguish Bandanna sets need to be careful due to the torment effect possibly disallowing them to use a move at the wrong time, which could either force out Flygon or make the player have to sacrifice it entirely


OTHER OPTIONS:
As mentioned above, Flygon is capable of running Quiver Dance, with its main move options being Scorching Sands, Bug Buzz, Earth Power, Boomburst, Flamethrower and Fire Blast. However, this set is less optimal due to the moves having a lot less utility and the Special Attack being noticeably lower than the Physical Attack.


CHECKS AND COUNTERS:

Ground-Immune Steels: Skarmory and Corviknight both laugh at Flygon's STABs and are not damaged that hard by Stone Edge. Flygon may try to circumvent this through Thunder Clap or Fire Punch, but Flygon fears their Flying STABs too mcuh to stay in. Celesteela offers a simillar scenario, theatening it through Flamethrower.

Faster Water Types: Flygon may have decent neutral bulk, however its weakness to Water leaves it very vulnerable against Scarfers or naturallly faster Water-Types such as Greninja (+ Ash), Keldeo, Manaphy, Damp Rock Tornadus and Mega Swampert when under Rain.

Priority: Being a Bug/Ground leaves Flygon weak to all of Aqua Jet, Flame Bullet, Jetstream and Ice Shard. This means it fears all of Azumarill, Unfezant, Empoleon, Volcanion, Celesteela, Mega Pinsir's Quick Attack and even Fake Out from Mega Lopunny and Togedemaru, as well as Astonish from Alolan Marowak, though the later two would not want to stay in after using their respective moves.
QC'd and added
 
Now SylveMons is playable in Generation 8, most of the Resources have been updated to reflect that, particularly the Rules, Viability Rankings, and Bugs Database. In this post will be the extra resources posted in the SylveMons Main Thread, which are the teambuilding tips and Agony Boots Speed Tiers.


- In order to allow the metagame to be playable with my limited knowledge of coding, you may notice that the team validator may validate illegal things. Because of this, you have to make absolute sure that your sets are legal. To help in this, move compatibility no longer matters, so you can have a No Guard Fissure Machamp (which isn't broken since the OHKO moves are Overheat clones anyway) or a Wish + Teleport Blissey. There are also multiple Pokemon and items that are banned, which can be seen the Hide box below. Assume that anything that's not banned is legal, including unreleased things, notably Floette-Eternal, Zarude, Custap Berry, and Gems
UBERS (based on the National Dex Banlist + Some bans from last Gen)
:alakazam-mega::arceus::blastoise-mega::darkrai::darmanitan-galar::darmanitan-galar-zen::deoxys::deoxys-attack::deoxys-defense::deoxys-speed::dialga::eevee-starter::eternatus::genesect::gengar-mega::greninja-ash::giratina::giratina-origin::groudon::groudon-primal::ho-oh::kangaskhan-mega::kyogre::kyogre-primal::kyurem-black::kyurem-white::landorus::lucario-mega::lugia::lunala::marshadow::metagross-mega::mewtwo::mewtwo-mega-x::mewtwo-mega-y::naganadel::necrozma-dawn-wings::necrozma-dusk-mane::palkia::pheromosa::pikachu-starter::raichu-alola::rayquaza::rayquaza-mega::regice::regigigas::reshiram::salamence-mega::shaymin-sky::solgaleo::urshifu::xerneas::yveltal::zacian::zacian-crowned::zamazenta::zamazenta-crowned::zygarde:

NatDex Unbans: :blaziken::blaziken-mega::tornadus-therian:
Dexit Ubers Unbans: :dracovish::melmetal:
Last Gen Unbans: :stakataka:
Currently Banned by Mistake as of this Post and will be Unbaned in the next Server Update: :landorus-therian::urshifu:(rapid strike):zygarde-10%:

BANNED ITEMS
Berserk Gene, Kommonium Z, Reverse Core

BANNED ABILITIES
Arena Trap, Power Construct, Moody, Shadow Tag, Time Warp

BANNED MOVES
Baton Pass, Evasion Moves

COMPLEX BANS
Stalwart + Calm Mind, Dynamax


- Since everything gets validated by the teambuilder, please, please, PLEASE verify your teams using /dt AND the archive to make sure that they're legal. A couple abilities have yet to be distributed (particularly Cold Blood and Loudspeaker), so it's important to check both /dt and the archive if you wish to use them. The Changes by Pokemon page is the most up-to-date and reliable resource.
- This is especially important when using Pokemon that lost abilities, like Rillaboom losing Grassy Surge for Loudspeaker or Blaziken losing Speed Boost for Sole Caliber

- Also make sure to put Mega Evolutions in the teambuilder unmega'd, as a current bug allows Pokemon to come into battle already Mega Evolved with their base form's ability

- Typings, including changed typings, are always visible

- Furthermore, I say that SylveMons is nearly fully playable as there are a few things that are not coded yet and a few bugs, which are stated below. As far as we know, only one of the bugs can crash battles, but if you find any, please let me, AquaticPanic, Scoopapa, or charizard8888 know.
Uncoded:

Moves:
Magic Room
Hot Tag
Sinister Arrow Raid
Malicious Moonsault
Oceanic Operetta
Dig (will be coded soon)
Dive (will be coded soon)
Fly (will be coded soon)
Shadow Force (will be coded soon)
Phantom Force (will be coded soon)
Let's Snuggle Forever
Inhale
Mimic
Eternabeam

Items:
Home-Run Bat
Photocopier
Hot Potato
Grudge Dagger
Nocut Berry
Focus Band

Abilities:
Mind Trick
Time Warp (still has old effect)
Insider
Shadow Tag
Mimetism
Oblivious
Accumulate
Stalwart

Pokemon:
Deerling & Sawsbuck changes for non-Spring forms
Unfezant-Male

Bugs:
Dark Rising is only able to boost Attack
Acid Melt isn't super effective on Steel-types (will still hit Steel-types, however)
Shield Slam doesn't factor in Defense stage boosts like Body Press does
Megas can come pre-Mega'd with their base form's abilities
Quick Feet doesn't prevent paralysis
Cursed Body's Taunt effect can work on opponents behind Substitutes
Weather Warrior's Crystal doesn't work in Rain
Safety Socks & Tricky Seed crash battles when they would activate - please use Heavy-Duty Boots and Room Service, they do the same things
A Galarian Darmanitan holding a RageCandyBar turns into a Unovan Zen Mode Darmanitan
Anger Point, Infuriation, Perseverance, and Stalwart don't activate


- If you want to use Ubers and Dynamax, there is also now a SylveMons AG metagame, where you can do basically whatever within the bounds of the mod, including using changes to Ubers like Drizzle Lugia and Psychic/Poison Deoxys

- If you didn't already know, to use new moves, items, and abilities, you must manually type them in using the Import/Export button above the Pokemon. This does not have to be done for moves, items, and abilities that already exist; they'll show up as illegal but as long as it's on the sheet or in /dt, it's legal.

- Silvally can now change typings with Z-Crystals, but the sprite itself doesn't change, so out of courtesy, please use the matching Silvally sprite with the matching Z-Crystal
For those new to the metagame, here are some things to remember when building a team for OU

:sm/sylveon:
Metagame Overview
SylveMons is a very offensive metagame based on NatDex. There are numerous offensive threats to watch out for, particularly Zeraora, Kartana, Mega Aerodactyl, Hawlucha, Keldeo, and Mega Scizor, as well as new threats in Cinderace and Dragapult. While full-on Stall is usually unviable, there are still multiple very good bulky Pokemon that can alleviate the pressure put on by offensive threats, like Toxapex, Jirachi, Blissey, Chansey, Tapu Fini, Zapdos, Corviknight, and Ferrothorn. Due to how common reliable hazard control is (more on that in the next section), Aurora Veil is a much preferred Hyper Offense style to Sticky Web. Otherwise, the most common playstyles are Balance, VoltTurn, and Weather Offense.

:sm/blissey::sm/jirachi::sm/tapu fini::sm/zapdos:
Hazard Removal
Hazard Removal is a completely different game in SylveMons thanks to the ability Housekeeping, which removes hazards on switch-in. 4 Pokemon get the ability, 3 of which being OU viable, being Chansey, Blissey, and Jirachi, the latter two also sporting new secondary Fairy-typings as well. This means that either Blissey or Jirachi will be a team's best choice for hazard removal due to their ease of getting in and role compression they offer. While Jirachi was the king of SylveMons last generation, this gen may belong to Blissey as Heavy-Duty Boots and access to a legal WishPort may make Blissey even more splashable than Jirachi was, while Jirachi may lean towards more offensive sets. Defoggers like Tapu Fini, Zapdos, and Mandibuzz are perfectly viable as well if Blissey or Jirachi can't fit your team

:sm/serperior::sm/keldeo::sm/dragapult::sm/sceptile:
Items
Not many new items in SylveMons make much of an impact, but 1 set of items sits above all else: the Torment items. The torment items are like the choice items (Anguish Bandanna for Attack, Distress Glass for Special Attack, and Agony Boots for Speed). But instead of boosting the stat in question 1.5x at the cost of being locked into one move, the Torment items boost each stat by 1.33x but force you to use a different move every turn much. Since a Torment effect is a fair trade off for some extra power and speed for some Pokemon and they can easily be bluffed, you must always be wary of the possibility of a Torment item on an offensive Pokemon, especially Agony Boots. However, due to the forced switching of moves rule, they aren't the best items for something with a single spammable move, so Choice items and Life Orb may still be preferred for some mons. Below are some important Speed tiers to consider with Agony Boots. The Swords of Justice, Serperior, and Infernape all commonly use Torment items. Another much less common item is the Blue Herb, which is a lot like the White Herb but instead of reseting lowered stats, it inverts all stats when 1 is lowered, essentially a 1 time Topsy-Turvy on oneself. While not many Pokemon can use it effectively, Dragapult and Sceptile can use Draco Meteor and Leaf Storm to get to +2 SpA and sweep using their high speed stats (especially with Sceptile's Unburden).
115+ Agony Boots - 481
113+ Agony Boots (Serperior) - 475
110+ Agony Boots - 466
109+ Agony Boots (Kartana) - 463
108+ Agony Boots (Keldeo, Infernape) - 461
105+ Agony Boots - 451
119 Agony Boots (Cinderace) - 448
115 Agony Boots, Max Speed 150s - 438
100+ Agony Boots - 437
113 Agony Boots - 433
98+ Agony Boots (Hydreigon) - 431
97+ Agony Boots (Urshifu-RS) - 429
96+ Agony Boots (Mimikyu) - 426
Max Speed Zeraora - 423
95+ Agony Boots - 422
Max Speed Dragapult - 421
93+ Agony Boots (Unfezant) - 417
91+ Agony Boots (Landorus-T) - 411
90+ Agony Boots - 407
Max Speed Mega Lopunny - 405
88+ Agony Boots (Excadrill) - 402
Max Speed 130s - 394
85+ Agony Boots - 393


:sm/raichu::sm/marowak-alola::sm/meloetta-pirouette::sm/wishiwashi-school:
Signature Items
The other impactful items in SylveMons are signature items. Light Ball now work on Pichu, Raichu, and the rest of the Pikaclones (Azumarill and Mimikyu don't count) and now I think you see why Raichu, Emolga, AND Togedemaru all made it to OU last gen while Zeraora languished in UU. Meanwhile, there are also new signature items tied to form changes for Meloetta-Pirouette (Relic Charm), Darmanitan-Zen (RageCandyBar), and Wishiwashi-School (Graduation Scale). Keep these items in mind when seeing these Pokemon in team preview, especially for Darmanitan as the rest of the team's components can allow you to predict which Darmanitan it is. Signature items also can no longer be knocked off on their appropriate Pokemon, so keep that in mind before trying to cripple a Marowak-Alola with Knock Off

:sm/tornadus::sm/houndoom-mega::sm/altaria::sm/eevee:
Weather & Terrain
If you like weather, there's a LOT of weather in SylveMons. Tornadus gets the new Forecast, which allows it to set any weather if it holds the right weather. Damp Rock and Smooth Rock are the most common Tornadus items, though the Heat Rock can be useful as well as it's the only form with Special dual STAB, though the new Shadow Rock gives pseudo-STAB to Dark Pulse. Speaking of which, there are 2 new weathers in Shadow Sky and Air Current. The former boosts the power of Ghost and Dark-type moves by 1.5x while Air Current gives Hurricane perfect accuracy and weakens Electric, Rock, and Ice-type moves vs Flying-types by 0.75x. Weather and Terrains overall have a ton of new setters, so I recommend that you Ctrl+F your preferred weather or terrain ability on the Changes by Pokemon page of the archive and see what you can do.
115+ Agony Boots - 481
113+ Agony Boots (Serperior) - 475
110+ Agony Boots - 466
109+ Agony Boots (Kartana) - 463
108+ Agony Boots (Keldeo, Infernape) - 461
105+ Agony Boots - 451
119 Agony Boots (Cinderace) - 448
115 Agony Boots, Max Speed 150s - 438
100+ Agony Boots - 437
113 Agony Boots - 433
98+ Agony Boots (Hydreigon) - 431
97+ Agony Boots (Urshifu-RS) - 429
96+ Agony Boots (Mimikyu) - 426
Max Speed Zeraora - 423
95+ Agony Boots - 422
Max Speed Dragapult - 421
93+ Agony Boots (Unfezant) - 417
91+ Agony Boots (Landorus-T) - 411
90+ Agony Boots - 407
Max Speed Mega Lopunny - 405
88+ Agony Boots (Excadrill) - 402
Max Speed 130s - 394
85+ Agony Boots - 393
 

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