Resource SylveMons Resources

Approved by G-Luke

SYLVEMONS RESOURCES DATABASE
Welcome to the SylveMons Resources Database, where you'll be able to find everything you need in order to teambuild for and learn about the SylveMons metagame!

What is SylveMons?
SylveMons is a Pet Mod that adds and edits moves, abilities, and items to the game, as well as non-stat changes to Pokemon like new typings or abilities. All of the elements in the metagame were created by and voted in by the community.

What is this thread (Table of Contents)?
This thread will feature multiple resources to aid you in teambuilding in such a large metagame. The following can be found in this thread. External Resources are also listed here:

Archive of Changes
Banlists
Viability Rankings
Sample Sets

Role Compendium
Analysis Database
Sample Teams
Tournament Results
Usage Stats

Bugs Database
Suspect Watch
AquaticPanic's Hidden Gems
Speed Tiers (Agony Boots Speed Tiers)
Move Category Help
Teambuilding Tips

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Please use this thread to contribute to improving the resources present (particularly the Viability Rankings, Analyses, Role Compendium, and Suspect Watch) and suggesting new resources you'd find useful. This thread's purpose is to help the community, so if you contribute, you're doing yourself and the whole community a huge favor!



 
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SYLVEMONS RULES

Rules Across All Metas
- Sleep Clause Mod
- Species Clause
- Moody Clause
- Evasion Moves Clause
- Endless Battle Clause
- Swagger Clause
- Dynamax Clause
- Team Preview

Meta Specific Rulesets
Extra Clauses
- N/A

Banlist
Pokemon
:
- Vanilla OU Banlist
- Stakataka

- Raichu-Alola

- Regice

- Kyurem-Black

- Regigigas


Moves:
- Baton Pass

Items:
- Reverse Core
- Gengarite
- Kangaskhanite
- Lucarionite
- Metagrossite
- Salamencite

Abilities:
- Time Warp
- Arena Trap
- Stance Change

Complex Bans:
- Stalwart + Calm Mind

Unbans:
- Blaziken
- Aegislash
- Shadow Tag
Extra Clauses
- N/A

Banlist
OU


Wishiwashi, Magearna, Jirachi, Mawile-Mega, Flygon, Chansey, Kartana, Keldeo, Tornadus-Incarnate, Hawlucha, Manaphy, Goodra, Nihilego, Ferrothorn, Serperior, Palossand, Klinklang, Togedemaru, Parasect, Landorus-Therian, Mega Aerodactyl, Mega Charizard X, Tapu Koko, Tapu Bulu, Tapu Lele, Tapu Fini, Mega Scizor, Meloetta-Pirouette, Mega Pinsir, Terrakion, Emolga, Raichu, Zapdos, Metagross, Mega Medicham, Toxapex, Celesteela,, Greninja(-Ash), Heatran, Articuno

UUBL



Garchomp(-Mega), Mimikyu, Staraptor, Mega Venusaur, Victini, Azumarill, Skarmory, Latios(-Mega), Mega Latias, Mega Gallade, Scizor, Xurkitree, Infernape, Mega Alakazam, Slaking


Moves:
- Baton Pass

Items:
- Reverse Core
- Kommonium Z
- Gengarite
- Kangaskhanite
- Lucarionite
- Salamencite
- Relic Charm

Abilities:
- Time Warp
- Arena Trap
- Stance Change

Complex Bans:
- Stalwart + Calm Mind
- Buzzwole with the ability Perseverance

Unbans
- Anything not in the banlist above
- Shadow Tag
Extra Clauses
- N/A

Banlist
UU


Thundurus, Thundurus-T, Tornadus-T, Latias, Blissey, Hydreigon, Pelipper, Mega Swampert, Salamence, Mega Charizard Y, Marowak-Alola, Kommo-o, Zeraora, Shaymin, Mega Steelix, Registeel, Volcarona, Roserade, Rotom-Wash, Rotom-Fan, Tangrowth, Celebi, Meloetta, Haxorus, Lucario, Mienshao, Heracross, Mega Heracross, Tyranitar, Mega Tyranitar, Excadrill, Clefable, Empoleon, Cryogonal, Sandslash-Alola, Milotic, Weavile, Mega Houndoom, Primarina, Gengar, Mega Gardevoir, Cobalion, Mega Lopunny, Golisopod, Mew, Kingdra, Archeops, Blacephalon, Mega Diancie, Gliscor, Mega Sableye, Porygon-Z, Hoopa-Unbound, Mega Gyarados, Mega Beedrill, Mamoswine, Crawdaunt

RUBL


Dragonite, Starmie, Mega Absol, Ninetales-Alola,, Rotom-Heat, Plusle, Mega Sceptile, Escavalier, Cresselia, Mega Banette, Vaporeon, Beartic, Buzzwole, Kyurem, Conkeldurr, Swampert, Mismagius, Unfezant, Chandelure, Magnezone, Gyarados, Chesnaught, Mega Manectric​


Moves:
- Baton Pass

Items:
- Reverse Core
- Gengarite
- Kangaskhanite
- Lucarionite
- Salamencite

Abilities:
- Time Warp
- Arena Trap
- Stance Change

Complex Bans:
- Stalwart + Calm Mind

Unbans
- Anything not in the banlist above
- Shadow Tag
Extra Clauses
- Played at Level 5

Banlist
Pokemon
:
- Normal LC Banlist
- Archen


Items:
- Reverse Core
- Eevium Z

Abilities:
- Time Warp*

Complex Bans:
- N/A

Unbans
- Gothita
- Vulpix
- Dragon Rage
- Sonic Boom
Extra Clauses
-Same Type Clause

Banlist
Pokemon
:
- Vanilla Monotype Banlist
- Stakataka

- Raichu-Alola

- Regice

- Kyurem-Black

- Regigigas


Moves:
- Baton Pass

Items:
- Reverse Core
- Damp Rock
- Gengarite
- Kangaskhanite
- Lucarionite
- Medichamite
- Metagrossite
- Salamencite
- Smooth Rock
- Terrain Extender
- Room Extender
- Ice Skates

Abilities:
- Time Warp
- Battle Bond
- Stance Change

Complex Bans:
- Stalwart + Calm Mind

Unbans:
- Blaziken
- Aegislash
- Mawilite
- Shadow Tag
Extra Clauses
- Rayquaza cannot Mega Evolve, even if it has the move Dragon Ascent
- Dynamax Clause removed

Banlist
Pokemon
:
- Mega Rayquaza

Moves:
- Baton Pass

Items:
- N/A

Abilities:
- N/A

Complex Bans:
- N/A

Unbans:
Extra Clauses
- N/A

Banlist
UBERS
:alakazam-mega::arceus::blastoise-mega::darkrai::darmanitan-galar::darmanitan-galar-zen::deoxys::deoxys-attack::deoxys-speed::dialga::eevee-starter::eternatus::genesect::gengar-mega::greninja-ash::giratina::giratina-origin::groudon::groudon-primal::ho-oh::kangaskhan-mega::kyogre::kyogre-primal::kyurem-black::kyurem-white::landorus::lucario-mega::lugia::lunala::marshadow::metagross-mega::mewtwo::mewtwo-mega-x::mewtwo-mega-y::naganadel::necrozma-dawn-wings::necrozma-dusk-mane::palkia::pheromosa::pikachu-starter::raichu-alola::rayquaza::rayquaza-mega::regice::regigigas::reshiram::salamence-mega::shaymin-sky::solgaleo::urshifu::xerneas::yveltal::zacian::zacian-crowned::zamazenta::zamazenta-crowned::zygarde:

Alakazam-Mega, Arceus, Blastoise-Mega, Darkrai, Darmanitan-Galar(-Zen), Deoxys, Deoxys-Attack, Deoxys-Speed,, Dialga, Eevee-Starter, Eternatus, Genesect, Gengar-Mega, Greninja-Ash, Giratina, Giratina-Origin, Groudon(-Primal), Ho-Oh, Kangaskhan-Mega, Kyogre, Kyogre(-Primal), Kyurem-Black, Kyurem-White, Landours-Incarnate, Lucario-Mega, Luiga, Lunala, Marshadow, Metagross-Mega, Mewtwo, Mewtwo-Mega-X, Mewtwo-Mega-Y, Naganadel, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Pheromosa, Pikachu-Starter, Raichu-Alola, Rayquaza, Rayquaza-Mega, Regice, Regigigas, Reshiram, Salamence-Mega, Shaymin-Sky, Solgaleo, Urshifu-Single-Strike, Xerneas, Yveltal, Zacian(-Crowned), Zamazenta(-Crowned), Zygarde(-Complete)​


Moves:
- Baton Pass

Items:
- Reverse Core
- Gengarite
- Kangaskhanite
- Lucarionite
- Metagrossite
- Salamencite
- Alakazite
- Blastoisinite
- Berserk Gene
- Kommonium Z

Abilities:
- Time Warp
- Arena Trap
- Power Construct
- Moody
- Shadow Tag
- Battle Bond

Complex Bans:
- Stalwart + Calm Mind

Unbans:
- Blaziken
- Tornadus-Therian
Extra Clauses
Only Active Clause is Endless Battle Clause

Banlist:
- Eternatus-Eternamax
Extra Clauses
- Played at Level 5

Banlist
Pokemon
:
- Normal LC Banlist
- Archen


Items:
- Reverse Core
- Eevium Z
- Eviolith

Abilities:
- Time Warp*

Complex Bans:
- N/A

Unbans
- Vulpix:vulpix:
- Poipole:poipole: (Builder will allow it at Level 5)
- Dragon Rage
- Sonic Boom
 
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SYLVEMONS VIABILITY RANKINGS


SylveMons Gen 8 OU Viability Rankings


Date: 10/25/20
(in alphabetical order)

S Rank
:blissey:Blissey
:jirachi:Jirachi

A+ Rank
:aerodactyl-mega:Mega Aerodactyl
:cinderace:Cinderace
:toxapex:Toxapex
:scizor-mega:Mega Scizor
:serperior:Serperior
:stakataka:Stakataka
:tornadus-therian:Tornadus-Therian

A Rank
:dragapult:Dragapult
:gallade-mega:Mega Gallade
:kartana:Kartana
:landorus-therian:Landorus-Therian
:magearna:Magenarna
:raichu:Raichu
:swampert-mega:Mega Swampert
:tornadus:Tornadus-Incarnate
:zeraora:Zeraora

A- Rank
:articuno:Articuno
:charizard-mega-x:Mega Charizard X
:chansey:Chansey
:espeon:Espeon
:garchomp:Garchomp
:hawlucha:Hawlucha
:heatran:Heatran
:infernape:Infernape
:kommo-o:Kommo-o
:manaphy:Manaphy
:slowbro:Slowbro
:tapu koko:Tapu Koko
:victini:Victini

B+ Rank
:charizard-mega-y:Mega Charizard Y
:ferrothorn:Ferrothorn
:gengar:Gengar
:greninja:Greninja
:hydreigon:Hydreigon
:keldeo:Keldeo
:lopunny-mega:Mega Lopunny
:meloetta-pirouette:Meloetta-Pirouette
:palossand:Palossand
:nihilego:Nihilego
:tangrowth:Tangrowth
:tapu fini:Tapu Fini
:tapu lele:Tapu Lele
:togedemaru:Togedemaru
:volcanion:Volcanion
:volcarona:Volcarona
:zapdos:Zapdos

B Rank
:amoonguss:Amoonguss
:azumarill:Azumarill
:blacephalon:Blacephalon
:dracovish:Dracovish
:emolga:Emolga
:excadrill:Excadrill
:goodra:Goodra
:hippowdon:Hippowdon
:klinklang:Klinklang
:lycanroc-dusk:Lycanroc-Dusk
:marowak-alola:Alolan Marowak
:mawile-mega:Mega Mawile
:metagross:Metagross
:mew:Mew
:morpeko:Morpeko
:parasect:Parasect
:scyther:Scyther
:slaking:Slaking
:staraptor:Staraptor
:steelix-mega:Mega Steelix
:tapu bulu:Tapu Bulu
:tyranitar:Tyranitar
:tyranitar-mega:Mega Tyranitar

B- Rank
:aegislash:Aegislash
:alakazam:Alakazam
:clefable:Clefable
:deoxys-defense:Deoxys-Defense
:dracozolt:Dracozolt
:flygon:Flygon
:gliscor:Gliscor
:hoopa-unbound:Hoopa-Unbound
:houndoom-mega:Mega Houndoom
:latios:Latios
:magnezone:Magnezone
:medicham-mega:Mega Medicham
:melmetal:Melmetal
:slowbro-mega:Mega Slowbro
:terrakion:Terrakion
:thundurus:Thundurus
:wishiwashi-school:Wishiwashi (Graduation Scale)
:xurkitree:Xurkitree

C Rank
:blaziken-mega:Mega Blaziken
:corviknight:Corviknight
:crawdaunt:Crawdaunt
:cresselia:Cresselia
:dragonite:Dragonite
:empoleon:Empoleon
:floatzel:Floatzel
:garchomp-mega:Mega Garchomp
:kyurem:Kyurem
:latias-mega:Mega Latias
:latios-mega:Mega Latios
:leafeon:Leafeon
:moltres:Moltres
:sandslash-alola:Alolan Sandslash
:scolipede:Scolipede
:thundurus-therian:Thundurus-Therian
:weavile:Weavile


D Rank (gimmicky and/or unviable outside of a certain archetype)
:barraskewda:Barraskewda
:camerupt-mega:Mega Camerupt
:kingdra:Kingdra
:lanturn:Lanturn
:oricorio-pom-pom:Oricorio-Pom-Pom
:ribombee:Ribombee
:sceptile:Sceptile
:shuckle:
Shuckle
:solrock:Solrock
:victreebel:Victreebel




SylveMons OU Viability Rankings


Date: 2/3/19
(in alphabetical order)

S-Rank:
S:
Jirachi

A-Rank:
A+:
Chansey
Hawlucha
Kartana
Keldeo

Magearna
Scizor-Mega
Tapu Koko

A:
Ash Greninja
Landorus-Therian
Infernape
Serperior
Tapu Lele

A-:
Greninja
Heatran
Tapu Bulu
Tornadus-Incarnate
Toxapex

B-Rank:
B+:
Aerodactyl-Mega
Alakazam-Mega
Articuno
Charizard-Mega X
Emolga
Ferrothorn
Gallade-Mega
Klinklang
Mawile-Mega
Medicham-Mega
Pinsir-Mega
Raichu (Kanto)
Tornadus-Therian
Zapdos

B:
Celesteela
Charizard-Mega Y
Flygon
Goodra
Kommo-o
Manaphy
Mew
Metagross
Nihilego
Parasect
Swampert-Mega
Tapu Fini
Togedemaru

B-:
Archeops
Diancie-Mega
Latios-Mega
Meloetta-Pirouette
Palossand
Slaking
Terrakion
Tyranitar
Wishiwashi

Xurkitree

C-Rank:
C+:
Azumarill
Clefable
Garchomp
Houndoom-Mega
Latias-Mega
Lopunny-Mega
Mimikyu
Scizor
Steelix-Mega
Unfezant
Venusaur-Mega

C:
Blissey
Crawdaunt
Celebi
Emploeon
Latios
Marowak-Alola
Sandslash-Alola
Staraptor
Uxie
Victini

C-:
Cresselia
Garchomp-Mega
Skarmory
Weavile
Zeraora

D-Rank:
None so far

Meme Rank:
Shuckle


Generation 8 OU Viability List / Role Compendium

Ordered By Type

:scizor: - Wallbreaker, Revenge Killer
:scizor-mega: - Setup Sweeper, Defogger, Revenge Killer, Special Wall
:heracross: - Wallbreaker, Setup Sweeper
:heracross-mega: - Wallbreaker
:pinsir-mega: - Setup Sweeper
:scolipede: - Setup Sweeper, Toxic Spikes Setter, Spikes Setter, Suicide Lead
:flygon: - Offensive Pivot, Setup Sweeper, Sticky Web Setter, Sand Setter, Revenge Killer
:parasect: - Status Spreader, Disruption
:araquanid: - Sticky Web Setter
:beedrill-mega: - Cleaner, Setup Sweeper, Pivot
:buzzwole: - Wallbreaker, Setup Sweeper, Physical Wall
:durant: - Wallbreaker, Revenge Killer
:escavalier: - Wallbreaker, Tank
:ribombee: - Sticky Web Setter
:scyther: - Setup Sweeper, Wallbreaker, Pivot
:vikavolt: - Trick Room Sweeper, Wallbreaker
:volcarona: - Setup Sweeper
:mawile-mega: - Wallbreaker, Setup Sweeper
:necrozma: - Setup Sweeper, Stealth Rock Setter
:azelf: - Pivot, Stealth Rock Setter, Setup Sweeper
:huntail: - Setup Sweeper
:greninja: - Spikes Setter, Wallbreaker, Pivot
:tyranitar: - Tank, Stealth Rock Setter, Sand Setter, Pursuit/Flame Wheel Trapper
:tyranitar-mega: - Setup Sweeper, Sand Setter
:grimmsnarl: - Screen Setter, Setup Sweeper
:hoopa-unbound: - Wallbreaker
:hydreigon: - Setup Sweeper, Revenge Killer, Pivot
:absol-mega: - Setup Sweeper, Hazard Prevention
:bisharp: - Hazard Removing Prevention, Setup Sweeper
:crawdaunt: - Setup Sweeper, Wallbreaker, Trick Room Sweeper
:gyarados-mega: - Setup Sweeper
:houndoom-mega: - Setup Sweeper, Shadow Sky Setter, Wallbreaker
:incineroar: - Pivot, Special Wall
:mandibuzz: - Special Wall, Physical Wall, Defogger, Pivot
:morpeko: - Wallbreaker, Pivot, Rapid Spinner
:muk-alola: - Tank, Pursuit/Flame Wheel Trapper
:obstagoon: - Wallbreaker, Pivot
:sableye-mega: - Physical Wall, Hazard Prevention
:sharpedo-mega: - Cleaner, Pivot
:spiritomb: - Shadow Sky Setter, Pursuit/Flame Wheel Trapper
:umbreon: - Wall, Shadow Sky Setter
:weavile: - Wallbreaker, Setup Sweeper, Revenge Killer
:zarude: - Wallbreaker, Setup Sweeper
:goodra: - Special Wall, Tank
:serperior: - Setup Sweeper, Cleaner, Stallbreaker
:dracovish: - Wallbreaker, Cleaner
:dragapult: - Status Spreader, Setup Sweeper, Pivot
:garchomp: - Stealth Rock Setter, Setup Sweeper, Wallbreaker
:garchomp-mega: - Stealth Rock Setter, Setup Sweeper, Wallbreaker
:kommo-o: - Setup Sweeper, Stealth Rock Setter, Physical Wall
:charizard-mega-x: - Setup Sweeper
:dragonite: - Setup Sweeper, Special Wall, Pivot
:latios: - Wallbreaker, Pivot
:latios-mega: (Latios) - Setup Sweeper, Wallbreaker, Pivot
:latias-mega: (Latias) - Setup Sweeper, Special Wall, Pivot, Defogger
:altaria: - Air Current Setter, Special Wall, Pivot
:altaria-mega: - Pivot, Special Wall, Setup Sweeper, Cleric
:ampharos-mega: - Electric Terrain Setter, Wallbreaker, Setup Sweeper
:dracozolt: - Wallbreaker, Cleaner
:kingdra: - Rain Abuser, Pivot
:salamence: - Setup Sweeper
:sceptile-mega: - Cleaner, Stallbreaker
:zygarde-10%: - Cleaner, Setup Sweeper
:kyurem: - Wallbreaker
:magneton: - Steel Trapper, Pivot
:magnezone: - Steel Trapper, Pivot
:tapu koko: - Electric Terrain Setter, Cleaner, Screen Setter, Pivot
:zapdos: - Defogger, Physical Wall, Pivot, Rain Setter, Tank
:thundurus: - Status Spreader, Setup Sweeper, Pivot
:thundurus-therian: - Wallbreaker, Setup Sweeper, Pivot
:ampharos-mega: - Electric Terrain Setter, Wallbreaker, Setup Sweeper
:dracozolt: - Wallbreaker, Cleaner
:electrode: - Electric Terrain Setter, Screen Setter, Pivot
:emolga: - Wallbreaker, Pivot, Air Current Abuser
:jolteon: - Electric Terrain Setter, Wallbreaker, Pivot
:lanturn: - Water Trapper, Special Wall, Pivot
:manectric-mega: - Cleaner, Pivot
:morpeko: - Wallbreaker, Pivot, Rapid Spinner
:oricorio-pom-pom: - Setup Sweeper
:pincurchin: - Electric Terrain Setter, Spikes Setter, Toxic Spikes Setter
:raichu: - Setup Sweeper, Wallbreaker, Pivot, Revenge Killer
:rotom-fan: - Defogger, Special Wall, Pivot
:rotom-heat: - Setup Sweeper, Status Spreader, Pivot, Defogger
:rotom-mow: - Setup Sweeper, Pivot
:rotom-wash: - Special Wall, Setup Sweeper, Pivot, Defogger
:togedemaru: - Wallbreaker, Pivot, Revenge Killer
:toxtricity: - Wallbreaker, Pivot
:vikavolt: - Trick Room Sweeper, Wallbreaker
:xurkitree: - Setup Sweeper, Wallbreaker, Status Spreader
:zeraora: - Wallbreaker, Cleaner
:blissey: - Housekeeping Hazard Removal, Special Wall, Pivot, Cleric
:cresselia: - Trick Room Setter, Special Wall, Mixed Wall, Cleric
:sawsbuck: - Terrain Abuser, Setup Sweeper
:celebi: - Setup Sweeper, Pivot, Cleric
:jirachi: - Housekeeping Hazard Removal, Special Wall, Pivot, Cleric, Setup Sweeper, Revenge Killer
:manaphy: - Setup Sweeper
:victini: - Setup Sweeper, Wallbreaker, Pivot, Revenge Killer
:milotic: - Special Wall, Mixed Wall, Setup Sweeper
:mienshao: - Wallbreaker, Revenge Killer, Pivot, Setup Sweeper
:cinccino: - Wallbreaker, Housekeeping Hazard Removal, Pivot
:floette-eternal: - Wallbreaker, Setup Sweeper, Cleric
:absol-mega: - Setup Sweeper, Hazard Prevention
:ribombee: - Sticky Web Setter
:mawile-mega: - Wallbreaker, Setup Sweeper
:grimmsnarl: - Screen Setter, Setup Sweeper
:altaria-mega: - Pivot, Special Wall, Setup Sweeper, Cleric
:tapu koko: - Electric Terrain Setter, Cleaner, Screen Setter, Pivot
:tapu fini: - Misty Terrain Setter, Defogger, Special Wall, Physical Wall, Stallbreaker
:tapu lele: - Psychic Terrain Setter, Wallbreaker, Stallbreaker, Setup Sweeper
:tapu bulu: - Grassy Terrain Setter, Wallbreaker, Stallbreaker, Setup Sweeper, Physical Wall
:clefable: - Special Wall, Pivot, Setup Sweeper, Cleric
:magearna: - Setup Sweeper, Pivot, Tank, Wallbreaker
:azumarill: - Wallbreaker, Setup Sweeper, Revenge Killer
:audino-mega: - Special Wall, Pivot, Mixed Wall
:diancie-mega: - Wallbreaker, Stealth Rock Setter, Hazard Prevention
:gardevoir-mega: - Wallbreaker, Stallbreaker, Setup Sweeper
:hatterene: - Setup Sweeper, Trick Room Setter, Trick Room Sweeper, Pivot, Wallbreaker
:mimikyu: - Setup Sweeper
:ninetales-alola: - Screen Setter, Hail Setter
:primarina: - Wallbreaker, Setup Sweeper, Pivot
:silvally: - Setup Sweeper, Pivot, Mixed Wall
:sylveon: - Special Wall, Wallbreaker, Misty Terrain Setter, Cleric
:togekiss: - Setup Sweeper, Defogger, Cleric, Revenge Killer
:weezing-galar: - Defogger, Physical Wall, Status Spreader, Toxic Spikes Setter
:staraptor: - Wallbreaker, Pivot, Defogger
:mienshao: - Wallbreaker, Revenge Killer, Pivot, Setup Sweeper
:kommo-o: - Setup Sweeper, Stealth Rock Setter, Physical Wall
:buzzwole: - Wallbreaker, Setup Sweeper, Physical Wall
:heracross: - Wallbreaker, Setup Sweeper
:heracross-mega: - Wallbreaker
:floatzel: - Revenge Killer, Wallbreaker, Pivot, Rain Abuser
:lopunny-mega: - Revenge Killer, Pivot, Wallbreaker
:gallade-mega: - Setup Sweeper, Wallbreaker, Stallbreaker
:hawlucha: - Setup Sweeper, Terrain Abuser, Weather Abuser
:medicham-mega: - Wallbreaker, Revenge Killer
:breloom: - Status Spreader, Setup Sweeper, Revenge Killer
:cobalion: - Setup Sweeper, Stealth Rock Setter, Pivot
:conkeldurr: - Wallbreaker, Trick Room Sweeper, Revenge Killer
:infernape: - Wallbreaker, Pursuit/Flame Wheel Trapper, Pivot, Revenge Killer
:keldeo: - Wallbreaker, Revenge Killer, Pivot, Stallbreaker
:lucario: - Setup Sweeper, Revenge Killer
:sirfetch - Revenge Killer, Wallbreaker
:terrakion: - Wallbreaker, Setup Sweeper, Stealth Rock
:blaziken-mega: - Setup Sweeper, Wallbreaker
:combusken: - Setup Sweeper
:urshifu: - Wallbreaker, Setup Sweeper, Rain Abuser
:meloetta-pirouette: - Wallbreaker, Pivot
:lycanroc-dusk: - Setup Sweeper, Revenge Killer, Stealth Rock Setter
:blacephalon: - Wallbreaker, Setup Sweeper
:charizard-mega-x: - Setup Sweeper
:charizard-mega-y: - Wallbreaker, Revenge Killer
:blaziken-mega: - Setup Sweeper, Wallbreaker
:combusken: - Setup Sweeper
:infernape: - Wallbreaker, Pursuit/Flame Wheel Trapper, Pivot, Revenge Killer
:victini: - Setup Sweeper, Wallbreaker, Pivot, Revenge Killer
:rotom-heat: - Setup Sweeper, Status Spreader, Pivot, Defogger
:houndoom-mega: - Setup Sweeper, Shadow Sky Setter, Wallbreaker
:incineroar: - Pivot, Special Wall
:volcarona: - Setup Sweeper
:cinderace: - Wallbreaker, Pivot, Court Change
:heatran: - Special Wall, Magma Storm Trapper, Stealth Rock, Stallbreaker
:volcanion: - Wallbreaker, Tank
:darmanitan: - Wallbreaker, Pivot, Pursuit/Flame Wheel Trapper
:marowak-alola: - Wallbreaker, Setup Sweeper, Trick Room Sweeper, Stealth Rock Setter, Pursuit/Flame Wheel Trapper
:moltres: - Sun Setter, Sun Abuser, Wallbreaker, Set Up Sweeper, Pivot
:talonflame: - Revenge Killer, Status Spreader, Set Up Sweeper
:torkoal: - Sun Setter, Stealth Rock Setter, Status Spreader
:typhlosion: - Wallbreaker
:charizard-mega-y: - Wallbreaker, Revenge Killer
:moltres: - Sun Setter, Sun Abuser, Wallbreaker, Set Up Sweeper, Pivot
:talonflame: - Revenge Killer, Status Spreader, Set Up Sweeper
:staraptor: - Wallbreaker, Pivot, Defogger
:togekiss: - Setup Sweeper, Defogger, Cleric, Revenge Killer
:emolga: - Wallbreaker, Pivot, Air Current Abuser
:zapdos: - Defogger, Physical Wall, Pivot, Rain Setter, Tank
:thundurus: - Status Spreader, Setup Sweeper, Pivot
:thundurus-therian: - Wallbreaker, Setup Sweeper, Pivot
:salamence: - Setup Sweeper
:altaria: - Air Current Setter, Special Wall, Pivot
:dragonite: - Setup Sweeper, Special Wall, Pivot
:scyther: - Setup Sweeper, Wallbreaker, Pivot
:pinsir-mega: - Setup Sweeper
:corviknight: - Special Wall, Setup Sweeper, Defogger, Pivot
:gliscor: - Setup Sweeper, Stallbreaker, Physical Wall, Pivot, Defogger
:landorus-therian: - Physical Wall, Pivot, Setup Sweeper, Wallbreaker, Defogger
:pelipper: - Rain Setter, Defogger, Pivot, Wallbreaker
:hawlucha: - Setup Sweeper, Terrain Abuser, Weather Abuser
:aerodactyl-mega: - Cleaner, Wallbreaker
:archeops: - Setup Sweeper, Wallbreaker, Stealth Rock Setter
:articuno: - Aurora Veil Setter, Hail Setter, Mixed Wall, Pivot
:celesteela: - Physical Wall, Mixed Wall, Setup Sweeper
:gyarados: - Setup Sweeper
:mandibuzz: - Special Wall, Physical Wall, Defogger, Pivot
:mantine: - Special Wall, Defogger, Rain Abuser
:oricorio-pom-pom: - Setup Sweeper
:pidgeot-mega: - Wallbreaker, Setup Sweeper, Pivot
:skarmory: - Physical Wall, Stealth Rock Setter, Spikes Setter, Defogger
:unfezant: - Wallbreaker, Pivot
:tornadus: - Weather Setter, Wallbreaker, Pivot, Defogger
:tornadus-therian: - Pivot, Wallbreaker, Defogger
:stakataka: - Trick Room Sweeper, Trick Room Setter, Setup Sweeper
:parasect: - Status Spreader, Disruption
:banette-mega: - Setup Sweeper, Status Spreader, Revenge Killer
:cofagrigus: - Physical Wall, Toxic Spikes Setter, Setup Sweeper
:marowak-alola: - Wallbreaker, Setup Sweeper, Trick Room Sweeper, Stealth Rock Setter, Pursuit/Flame Wheel Trapper
:blacephalon: - Wallbreaker, Setup Sweeper
:mimikyu: - Setup Sweeper
:silvally: - Setup Sweeper, Pivot, Mixed Wall
:dragapult: - Status Spreader, Setup Sweeper, Pivot
:spiritomb: - Shadow Sky Setter, Pursuit/Flame Wheel Trapper
:sableye-mega: - Physical Wall, Hazard Prevention
:hoopa: - Disruption, Wallbreaker
:aegislash: - Setup Sweeper, Tank, Wallbreaker
:gengar: - Setup Sweeper, Wallbreaker, Stallbreaker
:palossand: - Physical Wall, Pivot, Stealth Rock Setter, Sand Setter
:doublade: - Setup Sweeper
:jellicent: - Physical Wall, Mixed Wall, Status Spreader
:xurkitree: - Setup Sweeper, Wallbreaker, Status Spreader
:breloom: - Status Spreader, Setup Sweeper, Revenge Killer
:celebi: - Setup Sweeper, Pivot, Cleric
:sawsbuck: - Terrain Abuser, Setup Sweeper
:rotom-mow: - Setup Sweeper, Pivot
:sceptile: - Setup Sweeper
:sceptile-mega: - Cleaner, Stallbreaker
:tapu bulu: - Grassy Terrain Setter, Wallbreaker, Stallbreaker, Setup Sweeper, Physical Wall
:serperior: - Setup Sweeper, Cleaner, Stallbreaker
:zarude: - Wallbreaker, Setup Sweeper
:ferrothorn: - Physical Wall, Stealth Rock Setter, Spikes Setter
:kartana: - Wallbreaker, Setup Sweeper
:tangrowth: - Physical Wall, Mixed Wall, Phazing, Pivot
:amoonguss: - Status Spreader, Pivot, Physical Wall
:leafeon: - Grassy Terrain Setter, Revenge Killer, Setup Sweeper
:roserade: - Spikes Setter, Toxic Spikes Setter, Wallbreaker, Status Spreader, Grassy Terrain Setter
:shaymin: - Wallbreaker, Stallbreaker
:venusaur-mega: - Physical Wall, Special Wall, Mixed Wall, Status Spreader
:victreebel: - Sun Abuser, Cleric, Setup Sweeper
:flygon: - Offensive Pivot, Setup Sweeper, Sticky Web Setter, Sand Setter, Revenge Killer
:palossand: - Physical Wall, Pivot, Stealth Rock Setter, Sand Setter
:gliscor: - Setup Sweeper, Stallbreaker, Physical Wall, Pivot, Defogger
:landorus-therian: - Physical Wall, Pivot, Setup Sweeper, Wallbreaker, Defogger
:zygarde-10%: - Cleaner, Setup Sweeper
:garchomp: - Stealth Rock Setter, Setup Sweeper, Wallbreaker
:garchomp-mega: - Stealth Rock Setter, Setup Sweeper, Wallbreaker
:excadrill: - Wallbreaker, Setup Sweeper, Sand Abuser, Rapid Spinner, Stealth Rock Setter, Suicide Lead
:swampert-mega: - Wallbreaker, Rain Abuser
:donphan: - Rapid Spinner, Stealth Rock Setter, Physical Wall
:hippowdon: - Sand Setter, Stealth Rock Setter, Physical Wall, Phazing
:mamoswine: - Stealth Rock Setter, Wallbreaker, Revenge Killer
:nidoking: - Wallbreaker
:sandaconda: - Physical Wall, Sand Setter, Setup Sweeper, Stealth Rock Setter
:steelix-mega: - Setup Sweeper, Physical Wall, Stealth Rock Setter
:diggersby: - Setup Sweeper, Wallbreaker, Spikes Setter
:rhyperior: - Stealth Rock Setter, Tank, Wallbreaker, Trick Room Sweeper
:quagsire: - Phazing, Physical Wall, Setup Sweeper
:mamoswine: - Stealth Rock Setter, Wallbreaker, Revenge Killer
:articuno: - Aurora Veil Setter, Hail Setter, Mixed Wall, Pivot
:ninetales-alola: - Screen Setter, Hail Setter
:kyurem: - Wallbreaker
:weavile: - Wallbreaker, Setup Sweeper, Revenge Killer
:avalugg: - Physical Wall, Rapid Spinner, Phazing
:cloyster: - Setup Sweeper, Spikes Setter, Toxic Spikes Setter
:cryogonal: - Aurora Veil Setter, Hail Setter
:mr. mime-galar: - Wallbreaker, Setup Sweeper
:sandslash-alola: - Setup Sweeper, Spikes Setter
:blissey: - Housekeeping Hazard Removal, Special Wall, Pivot, Cleric
:chansey: - Housekeeping Hazard Removal, Special Wall, Pivot, Cleric
:lycanroc: - Setup Sweeper, Stealth Rock Setter, Revenge Killer
:diggersby: - Setup Sweeper, Wallbreaker, Spikes Setter
:banette-mega: - Setup Sweeper, Status Spreader, Revenge Killer
:unfezant: - Wallbreaker, Pivot
:pidgeot-mega: - Wallbreaker, Setup Sweeper, Pivot
:lopunny-mega: - Revenge Killer, Pivot, Wallbreaker
:meloetta: - Wallbreaker, Pivot, Setup Sweeper
:meloetta-pirouette: - Wallbreaker, Pivot
:audino-mega: - Special Wall, Pivot, Mixed Wall
:cinccino: - Wallbreaker, Housekeeping Hazard Removal, Pivot
:ditto: - Revenge Killer
:obstagoon: - Wallbreaker, Pivot
:porygon2: - Pivot, Special Wall, Mixed Wall, Trick Room Setter
:porygon-z: - Setup Sweeper, Wallbreaker, Pivot
:silvally: - Setup Sweeper, Pivot, Mixed Wall
:slaking: - Setup Sweeper, Wallbreaker
:smeargle: - Status Spreader, Suicide Lead
:snorlax: - Setup Sweeper, Tank
:nidoking: - Wallbreaker
:venusaur-mega: - Physical Wall, Special Wall, Mixed Wall, Status Spreader
:roserade: - Spikes Setter, Toxic Spikes Setter, Wallbreaker, Status Spreader, Grassy Terrain Setter
:amoonguss: - Status Spreader, Pivot, Physical Wall
:gengar: - Setup Sweeper, Wallbreaker, Stallbreaker
:weezing-galar: - Defogger, Physical Wall, Status Spreader, Toxic Spikes Setter
:toxtricity: - Wallbreaker, Pivot
:goodra: - Special Wall, Tank
:muk-alola: - Tank, Pursuit/Flame Wheel Trapper
:beedrill-mega: - Cleaner, Setup Sweeper, Pivot
:scolipede: - Setup Sweeper, Toxic Spikes Setter, Spikes Setter, Suicide Lead
:toxapex: - Physical Wall, Mixed Wall, Toxic Spikes Setter, Phazing, Status Spreader
:nihilego: - Toxic Spikes Setter, Stealth Rock Setter, Setup Sweeper
:victreebel: - Sun Abuser, Cleric, Setup Sweeper
:hoopa: - Disruption, Wallbreaker
:meloetta: - Wallbreaker, Pivot, Setup Sweeper
:mr. mime-galar: - Wallbreaker, Setup Sweeper
:medicham-mega: - Wallbreaker, Revenge Killer
:gallade-mega: - Setup Sweeper, Wallbreaker, Stallbreaker
:tapu lele: - Psychic Terrain Setter, Wallbreaker, Stallbreaker, Setup Sweeper
:gardevoir-mega: - Wallbreaker, Stallbreaker, Setup Sweeper
:hatterene: - Setup Sweeper, Trick Room Setter, Trick Room Sweeper, Pivot, Wallbreaker
:cresselia: - Trick Room Setter, Special Wall, Mixed Wall, Cleric
:latios: - Wallbreaker, Pivot
:latios-mega: (Latios) - Setup Sweeper, Wallbreaker, Pivot
:latias-mega: (Latias) - Setup Sweeper, Special Wall, Pivot, Defogger
:hoopa-unbound: - Wallbreaker
:necrozma: - Setup Sweeper, Stealth Rock Setter
:azelf: - Pivot, Stealth Rock Setter, Setup Sweeper
:slowbro: - Pivot, Physical Wall, Setup Sweeper
:slowbro-mega: - Pivot, Physical Wall, Setup Sweeper, Rain Setter
:slowking: - Pivot, Special Wall, Setup Sweeper
:alakazam: - Setup Sweeper, Cleaner
:mew: - Anything
:bronzong: - Cleric, Stealth Rock Setter, Physical Wall, Mixed Wall
:espeon: - Psychic Terrain Setter, Wallbreaker
:solrock: - Sun Setter, Physical Wall, Stealth Rock Setter
:metagross: - Wallbreaker, Revenge Killer
:starmie: - Pivot, Rapid Spinner, Physical Wall, Wallbreaker
:solrock: - Sun Setter, Physical Wall, Stealth Rock Setter
:nihilego: - Toxic Spikes Setter, Stealth Rock Setter, Setup Sweeper
:lycanroc: - Setup Sweeper, Stealth Rock Setter, Revenge Killer
:lycanroc-dusk: - Setup Sweeper, Revenge Killer, Stealth Rock Setter
:aerodactyl-mega: - Cleaner, Wallbreaker
:archeops: - Setup Sweeper, Wallbreaker, Stealth Rock Setter
:terrakion: - Wallbreaker, Setup Sweeper, Stealth Rock
:diancie-mega: - Wallbreaker, Stealth Rock Setter, Hazard Prevention
:tyranitar: - Tank, Stealth Rock Setter, Sand Setter, Pursuit/Flame Wheel Trapper
:tyranitar-mega: - Setup Sweeper, Sand Setter
:gigalith: - Sand Setter, Physical Wall, Mixed Wall, Stealth Rock Setter
:regirock: - Physical Wall, Pivot, Sand Setter, Stealth Rock Setter
:rhyperior: - Stealth Rock Setter, Tank, Wallbreaker, Trick Room Sweeper
:jirachi: - Housekeeping Hazard Removal, Special Wall, Pivot, Cleric, Setup Sweeper, Revenge Killer
:ferrothorn: - Physical Wall, Stealth Rock Setter, Spikes Setter
:kartana: - Wallbreaker, Setup Sweeper
:steelix-mega: - Setup Sweeper, Physical Wall, Stealth Rock Setter
:cofagrigus: - Physical Wall, Toxic Spikes Setter, Setup Sweeper
:stakataka: - Trick Room Sweeper, Trick Room Setter, Setup Sweeper
:togedemaru: - Wallbreaker, Pivot, Revenge Killer
:rotom-fan: - Defogger, Special Wall, Pivot
:magneton: - Steel Trapper, Pivot
:magnezone: - Steel Trapper, Pivot
:scizor: - Wallbreaker, Revenge Killer
:scizor-mega: - Setup Sweeper, Defogger, Revenge Killer, Special Wall
:durant: - Wallbreaker, Revenge Killer
:escavalier: - Wallbreaker, Tank
:silvally: - Setup Sweeper, Pivot, Mixed Wall
:lucario: - Setup Sweeper, Revenge Killer
:cobalion: - Setup Sweeper, Stealth Rock Setter, Pivot
:magearna: - Setup Sweeper, Pivot, Tank, Wallbreaker
:bronzong: - Cleric, Stealth Rock Setter, Physical Wall, Mixed Wall
:metagross: - Wallbreaker, Revenge Killer
:sandslash-alola: - Setup Sweeper, Spikes Setter
:excadrill: - Wallbreaker, Setup Sweeper, Sand Abuser, Rapid Spinner, Stealth Rock Setter, Suicide Lead
:doublade: - Setup Sweeper
:aegislash: - Setup Sweeper, Tank, Wallbreaker
:skarmory: - Physical Wall, Stealth Rock Setter, Spikes Setter, Defogger
:corviknight: - Special Wall, Setup Sweeper, Defogger, Pivot
:celesteela: - Physical Wall, Mixed Wall, Setup Sweeper
:heatran: - Special Wall, Magma Storm Trapper, Stealth Rock, Stallbreaker
:bisharp: - Hazard Removing Prevention, Setup Sweeper
:melmetal: - Wallbreaker, Setup Sweeper
:aggron-mega: - Physical Wall, Stealth Rock Setter, Phazing
:empoleon: - Special Wall, Stealth Rock Setter, Defogger, Wallbreaker
:registeel: - Mixed Wall, Stealth Rock Setter, Pivot
:klinklang: - Setup Sweeper, Pivot
:slowbro: - Pivot, Physical Wall, Setup Sweeper
:slowbro-mega: - Pivot, Physical Wall, Setup Sweeper, Rain Setter
:slowking: - Pivot, Special Wall, Setup Sweeper
:empoleon: - Special Wall, Stealth Rock Setter, Defogger, Wallbreaker
:starmie: - Pivot, Rapid Spinner, Physical Wall, Wallbreaker
:toxapex: - Physical Wall, Mixed Wall, Toxic Spikes Setter, Phazing, Status Spreader
:cloyster: - Setup Sweeper, Spikes Setter, Toxic Spikes Setter
:quagsire: - Phazing, Physical Wall, Setup Sweeper
:swampert-mega: - Wallbreaker, Rain Abuser
:jellicent: - Physical Wall, Mixed Wall, Status Spreader
:mantine: - Special Wall, Defogger, Rain Abuser
:gyarados: - Setup Sweeper
:gyarados-mega: - Setup Sweeper
:pelipper: - Rain Setter, Defogger, Pivot, Wallbreaker
:volcanion: - Wallbreaker, Tank
:keldeo: - Wallbreaker, Revenge Killer, Pivot, Stallbreaker
:floatzel: - Revenge Killer, Wallbreaker, Pivot, Rain Abuser
:primarina: - Wallbreaker, Setup Sweeper, Pivot
:azumarill: - Wallbreaker, Setup Sweeper, Revenge Killer
:silvally: - Setup Sweeper, Pivot, Mixed Wall
:manaphy: - Setup Sweeper
:urshifu: - Wallbreaker, Setup Sweeper, Rain Abuser
:rotom-wash: - Special Wall, Setup Sweeper, Pivot, Defogger
:lanturn: - Water Trapper, Special Wall, Pivot
:kingdra: - Rain Abuser, Pivot
:dracovish: - Wallbreaker, Cleaner
:sharpedo-mega: - Cleaner, Pivot
:crawdaunt: - Setup Sweeper, Wallbreaker, Trick Room Sweeper
:huntail: - Setup Sweeper
:greninja: - Spikes Setter, Wallbreaker, Pivot
:araquanid: - Sticky Web Setter
 
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GEN 7 SYLVEMONS (OU) ROLE COMPENDIUM
A separate Role Compendium for UU will be made at a later date

The bar (|) separates conventional choices and niche choices

Viable Megas:
Mega Latios
|
Mega Latias


Wallbreakers:
Physical:
|

Special:
Mega Latios
|

Mixed:
|
Mega Latios


Stallbreakers:
Taunt-based:
|

Setup-based:
|

Other: | |
(Status + Hex)

Walls:
Physical:
|

Special:
|

Mixed:
|


Pivots:
Offensive:
Mega Latios
|

Defensive:
|
Mega Latias


Clerics:
Wish:
|

Heal Bell / Aromatherapy:
|

Healing Wish / Lunar Dance:
|

Other:
(Preventative) |
(Z-Parting Shot)

Entry Hazards:
Stealth Rock:
|

Spikes:
|

Sticky Web:
|

Toxic Spikes (bugged):
|

Mulp Berry: | |


Hazard Removal / Prevention:
Housekeeping:

Defog:
Mega Latios
|
Mega Latias

Rapid Spin:
|

Magic Warp:
|

Magic Bounce:
|


Set-up Sweepers:
Swords Dance:
|

Dragon Dance:
|

Nasty Plot:
|

Calm Mind:
Mega Latios
|
Mega Latias

Quiver Dance:
|

Agility / Rock Polish:
|

Other:
(Z-Mirror Move)
(Contrary)
(Shift Gear)
(Omni-Boost Z-Moves)
(Tail Glow)
(Belly Drum)
(Z-Hypnosis)
(Bulk Up)
(Curse)
(Swords Dance + Copycat)
(Work Up / Growth)


Field Effects:
Setters and Abusers are separated by a /
Forecast:
|

Rain:
|
/
|

Sand:
|
/
|

Hail (Aurora Veil):
/
|
(Most Set-up sweepers fit Veil Teams)
Sun:
|
/
|

Air Current:
/

Shadow Sky:
/
|

Trick Room:
/
|

Inverse Room:
|
/

Magic Room:
|

Terrains:
/
 
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SYLVEMONS ANALYSES

Welcome to SylveMons Analyses. These analyses are similar to Clean Slate's to where they are brief but informative descriptions of a certain Pokemon's role in a given metagame, how to use it, why you should or shouldn't use it, and how to beat it in order to aid in teambuilding.
Anyone can write analyses, we highly encourage you to. However, we recommend that you have some PvP experience with the Pokemon in question or, at the very least, are very knowledgeable about the the metagame and how that Pokemon fits in.

Below is the listing of Pokemon that have a high priority. Simply post that you are reserving a certain Pokemon and a council member will approve it. You can reserve up to 3 analyses at a time. There is no time limit for now, but please get it done in a reasonable time. The SylveMons council will also act as QC and GP checkers, as well as any volunteers. Completed analyses should be posted in this thread.
OVERVIEW:
*Describe the pros and cons of using this Pokemon and what its general function is*

Set: *Set Name*
Pokemon @ Item
Ability: Ability
EVs: *EV Spread*
Hasty Nature
IVs: *IV Spread if needed*
- Move 1
- Move 2
- Move 3
- Move 4

[One or two slashes on a move or ability is fine, but please don't go overboard]

SET COMMENTS:
*Describe what each move on the set does, unless it's self-explanatory (saying "recover heals half the user's HP" is a waste of time)*

OTHER OPTIONS (optional):
*List other moves or sets this Pokemon could use and explain why they're not as viable to use as its main options*

CHECKS AND COUNTERS:

*List specific checks and counters to the Pokemon in question*


Reservation List:
Reserved:


Available:
Highest Priority -

Scizor
Hawlucha
Magearna
Tornadus-Incarnate
Landorus-Therian
Articuno
Charizard
Togedemaru
Infernape
Klinklang
Mawile
Zapdos
Alakazam
Flygon
Goodra
Parasect
Meloetta
Slaking
Xurkitree
Nihilego

Other -
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Toxapex
Ferrothorn
Tornadus-Therian
Greninja
Heatran
Medicham
Celesteela
Celebi
Latios
Latias
Metagross
Palossand
Wishiwashi
Azumarill
Garchomp
Manaphy
Mimikyu
Terrakion
Venusaur
Staraptor
Victini
Skarmory

Kommo-o
Tyranitar
Steelix
Aegislash
Blaziken
Cresselia
Musharna
Maworak-Alola
Crawdaunt
Araquanid
Mew
Camerupt
Ribombee
Uxie
Rotom-Wash
Rotom-Fan
Volcarona
Salamence
Milotic
Haxorus
Lucario
Spiritomb
Swampert
Gardevoir
Hydreigon
Clefable
Klefki
Highest Priority -
Blissey
Kommo-o
Roserade
Haxorus
Cryogonal
Shaymin
Steelix
Empoleon
Charizard
Arcanine
Spiritomb
Houndoom
Lucario
Zeraora
Unfezant
Clefable
Marowak-Alola
Cresselia
Crawdaunt
Musharna
Ampharos
Silvally-Water
Silvally-Fairy
Scyther
Hydreigon
Volcarona
Tyranitar
Gardevoir
Golisopod
Dragonite
Heracross
Milotic
Rotom-Wash
Rotom-Fan
Rotom-Heat
Solrock
Sandslash-Alola
Weavile
Lopunny
Analyses for other metas should be asked for and we'll approve it if we see fit

If there's a Pokemon not on the list that you feel deserves an analysis, then just ask about it and we'll approve it if we sit fit

-
"Uploaded" Analyses

Type: Steel/Fairy
Abilities: Serene Grace / Housekeeping
Stats: 100/100/100/100/100/100
Tier: OU
OVERVIEW:
Jirachi headlines the SylveMons metagame thanks to two things: its typing and Housekeeping. Jirachi's Steel/Fairy-typing only gives it two weaknesses while giving it 9 resistances and 2 immunities, giving Jirachi numerous opportunities to switch in. Housekeeping allows Jirachi to remove hazards on switch in. Jirachi's Stealth Rock-resistant typing allows it to do this constantly. These traits combine to make Jirachi SylveMons' best pivot and form of hazard control by far, allowing it to fit easily on most teams.

Set 1: Defensive Pivot
Jirachi @ Leftovers
Ability: Housekeeping
EVs: 248 HP / 196 SpD / 64 Spe
Calm Nature
- Moonblast
- Wish
- U-turn
- Stealth Rock

SET COMMENTS:
Moonblast makes it so that Jirachi isn't completely passive and allows Jirachi to deal a good amount of damage against Dragon, Fighting, and Dark-types like Serperior, Scrappy Kommo-o, and Greninja. Wish is Jirachi's best recovery option and, when paired with its slow U-Turn, it also allows Jirachi to heal its teammates at almost no cost. U-Turn also allows Jirachi to safely bring in a teammate, particularly frail or Stealth Rock-weak sweepers like Raichu or Mega Aerodactyl, after removing hazards. Stealth Rock allows Jirachi to get chip damage on the opponent's team and possibly force in the opponent's Housekeeping user, which can be U-Turned on and eliminated by a teammate. Protect is also an option to guarantee that Jirachi can heal from Wish if another teammate already has Stealth Rock. Leftovers allow Jirachi to passively heal, which is very important considering that it has to wait two turns to heal from Wish. The EV spread allows Jirachi to outspeed and U-Turn on max Speed 65s and slower like Magearna, Non-Scarf Magnezone, and Crawdaunt.

Set 2: Choice Scarf Support
Jirachi @ Choice Scarf
Ability: Housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

SET COMMENTS:
Choice Scarf Jirachi combines the pivoting and defensive utility of Defensive Jirachi with a way to offensively threaten the opponent. The EV spread allows Jirachi to outspeed the whole unboosted metagame while also being able to take an unboosted Corskscrew Crash from Kartana and take it out with Hidden Power Fire. U-Turn allows Jirachi to pivot in and out while usually outspeeding the opponent, giving Jirachi the ability to remove hazards and switch out unscathed. Moonblast is Jirachi's main offensive option, 2HKOing Keldeo, Greninja, Serperior, Mega Gallade, Mega Lopunny, and Meloetta-Pirouette while none of them are able to OHKO back unboosted. Hidden Power Fire allows Jirachi to KO the aforementioned Kartana, as well as Mega Scizor and deal decent damage to Ferrothorn and Klinklang. Healing Wish allows Jirachi to sacrifice itself in order to bring a teammate back to full health, made especially effective by Jirachi being able to remove hazards before bringing in its teammate.

OTHER OPTIONS:
Status inducing moves like Thunder Wave and Toxic can be used to cripple the opponent, though Jirachi struggles to find space for it. Hidden Power [Ground] can be used to threaten Heatran while still dealing decent damage to Fire-types and other Steel-types, though being able to take down Mega Scizor is usually more desirable.

CHECKS AND COUNTERS:

Fire-types
: Heatran, Mega Charizard Y, Victini, and Marowak-Alola all resist Jirachi's Moonblast and can OHKO Jirachi with their Fire STAB moves. Infernape, Mega Charizard X, and Mega Houndoom don't particularly like to take a Moonblast, but they can all easily OHKO Jirachi and the latter two can setup on it. Infernape in particular can put Jirachi in an unfavorable position by Flame Wheel trapping it.

Steel-types: Mega Scizor, Magearna, Mega Steelix, Celesteela, Ferrothorn, and opposing Jirachi can shrug off Moonblast, whether it's from the defensive set or if its Choice locked into it, and can proceed to setup on Jirachi. Klinklang and Kartana can also setup on Jirachi and OHKO it with Gear Grind and Corkscrew Crash respectively, though they don't appreciate taking too many Moonblasts.

Ground-types: Landorus-Therian, Flygon, Mamoswine, and Palossand can all threaten Jirachi out with their STAB moves and proceed to setup hazards on the switch, forcing Jirachi to have to come in later to remove them and being able to reset the situation.

Strong Wallbreakers: Tapu Koko, Raichu, Xurkitree, Azumarill, and Wishiwashi can use their high attacking stats and/or Z-Moves to break through Jirachi's decent bulk. Mega Medicham and Keldeo can't switch into Moonblast, but their STAB moves combined with their abilities allow them to deal significant damage to Jirachi.

Poison-types: Mega Venusaur resists Moonblast and takes very little damage from Hidden Power Fire, allowing it to Leech Seed Jirachi and force it out. Nihilego, Roserade, and Gengar all also take little damage from Jirachi's Moonblast and Hidden Power Fire and can OHKO or 2HKO Jirachi with Acid Melt, Hidden Power, and Fire Punch respectively.

Written by Yoshiblaze

Type: Ice/Steel
Abilities: Snow Cloak / Speed Boost / Slush Rush
Stats: 75/100/125/25/65/65
Tier: UU
OVERVIEW:
Alolan Sandslash is an interesting, albeit niche, sweeper in SylveMons. Speed Boost increases Alolan Sandslash's normally low 65 Speed every turn, allowing Alolan Sandslash to eventually outpace the whole metagame. This combined with access to Swords Dance and having a pretty good typing that allows Alolan Sandslash to hit hard with Ice STAB and affording it 8 resistances thanks to its Steel secondary typing means that Alolan Sandslash can effectively set up and clean during the late game. However, its typing serves as a double-edged sword, giving it 3 weaknesses to common types, including 2 4x weaknesses to Fire and Fighting, meaning that it can be revenge killed fairly easily. Furthermore, it only has 100 Attack and neither of its STAB moves are particularly strong, so something bulky enough to take a hit and retaliate can end its sweep. Lastly, Alolan Sandslash's 65 Speed means that it needs 2 or 3 Speed Boosts before it can outspeed the fastest Pokemon in the metagame, like Agony Boots Serperior and Agony Boots Keldeo, allowing it to be revenge killed before its sweep can even begin. All of this means that it faces competition as an Ice or Steel-type sweeper from Mega Scizor, Kartana, and Weavile.

Set: Speed Boost Sweeper
Sandslash-Alola @ Icium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spiky Shield
- Ice Punch
- Earthquake

SET COMMENTS:
Swords Dance boosts Alolan Sandslash's Attack enough to OHKO the majority of the metagame with its STAB moves. Spiky Shield allows Alolan Sandslash to stall for a turn in order to accumulate Speed Boosts, which is very important considering its low Speed. Spiky Shield also allows Alolan Sandslash to scout out the foe's moves and punish physical attackers. Ice Punch is Alolan Sandslash's main STAB move and can OHKO Flying, Ground, Grass, and Dragon-types like Serperior, Landorus-Therian, Tapu Bulu, and Mega Aerodactyl. Earthquake can deal heavy damage to foes that resist Ice Punch, like Heatran, Toxapex, and Magearna, while also OHKOing Raichu before a boost. Icium Z allows Alolan Sandslash to break through walls that don't resist Ice like Celesteela and Mew.

OTHER OPTIONS:
Thunder Punch can be used to complete BoltBeam coverage with Ice Punch and hit Water-types that would normally give Alolan Sandslash trouble like Tapu Fini, however this leaves Alolan Sandslash largely helpless against Steel-types that can revenge kill it like Metagross and Heatran. Iron Head can be used to OHKO Fairy-types like Clefable and Azumarill without using a Z-Move, though Ice Punch and Earthquake are usually more reliable overall.

CHECKS AND COUNTERS:

Priority
: Due to Alolan Sandslash's Ice/Steel-typing, priority moves in Flame Bullet, Mach Punch, and Vacuum Wave allow Mega Charizard Y, Infernape, Lucario, and Conkeldurr to take out Alolan Sandslash during a sweep attempt. If Alolan Sandslash is weakened, neutral priority moves from Mega Scizor, Crawdaunt, Metagross, and Ash Greninja can also take it down.

Bulky Water-types: Tapu Fini , Wishiwashi, Milotic, and Mega Slowbro resist Ice Punch and can retaliate with Water moves that target Alolan Sandslash's weaker Special Defense. Shuca Berry Empoleon can switch into Ice Punch, take an Earthquake, and deal significant damage back with Torrent-boosted Scald. Rotom-Wash is immune to Earthquake, resists Ice Punch, and can burn Alolan Sandslash. Mega Gyarados can lower Alolan Sandslash's Attack on switch-in and proceed to setup on it with Dragon Dance.

Steel-types not weak to Ground: Rotom-Fan, Bronzong, and Escavalier all take little damage from Ice Punch and Earthquake and can retaliate with status moves like Rotom's Will-O-Wisp or Ground-type moves from the latter two. Mega Scizor can setup with Swords Dance, heal with Roost, and KO Alolan Sandslash with Bullet Punch. Kartana, Celesteela, and Ferrothorn can both also shrug off Ice Punch and Earthquake, though they have to be afraid of a boosted Subzero Slammer.

Keldeo: Keldeo resists Ice Punch and can take a +2 Earthquake and easily OHKO back Secret Sword.


Written by Yoshiblaze

Type: Grass/Dragon
Abilities: Overgrow / Contrary
Stats: 75/75/95/75/95/113
Tier: OU
OVERVIEW:
Serperior is an extremely effective sweeper in SylveMons OU. This is due to its ability, Contrary, both of Seperior's strongest moves, Leaf Storm and Draco Meteor, boost Serperior's Special Attack, allowing it to snowball and sweep very easily. This is aided by Serperior's great Speed tier, allowing it to outspeed notable Pokemon that would otherwise threaten it such as Keldeo, Charizard, Mega Medicham, and Raichu, keeping its sweep going. However, Serperior's typing does leave it 4x weak to Ice, allowing it to be revenge killed by Ice Shard and Powder Snow and be taken down by common Ice coverage moves. Serperior is also weak without a boost, only having base 75 Special Attack, so getting a sweep going is sometimes a challenge. Overall, Serperior is one of the premier Pokemon in SylveMons and should be prepared for.

Set: Contrary Sweeper
Serperior @ Agony Boots
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Hidden Power [Fire] / Hidden Power [Ground]
- Synthesis


SET COMMENTS:
Leaf Storm and Draco Meteor are Serperior's main STAB options and, thanks to Contrary, both raise Serperior's Special Attack by 2 after use. Because of this, Serperior will want use these two moves the majority of the time in order to rack up as many boosts as possible whilst hitting as hard as possible. Hidden Power should only be used against something that resists both Leaf Storm and Draco Meteor, likely a Steel-type. The optimal Hidden Power type depends on what your team can already handle: Fire allows Serperior to beat Mega Scizor and Ferrothorn while Ground allows Serperior to bust through Heatran. Synthesis provides Serperior some longevity via healing and makes it harder to revenge kill. The Agony Boots boost Serperior's raw Speed to 474, outspeeding the whole unboosted metagame as well as Torment-item base 110s and below, making it easier to sweep.

OTHER OPTIONS (optional):
Glare can be used to paralyze an opposing wall, giving Serperior a better chance of beating it, though it comes at the risk of getting hit or statused on turn it's used. Substitute and Leech Seed are both options to allow Serperior to break through walls more easily, protecting it from status and providing it constant healing as well as dealing residual damage. They are best used together, though this means forgoing Hidden Power, making Serperior more prone to getting beaten by Steel-types. While a Swords Dance set using Overgrow-boosted Leaf Blade and coverage in Aqua Tail, Knock Off, and Outrage seems appealing, Serperior's low Attack and lack of snowballing potential since boosting up doesn't also come with a powerful move attached to it, means this is largely inferior to Contrary sets and is done better by Kartana or Tapu Bulu.

CHECKS AND COUNTERS:

Specially Defensive Pokemon
: Jirachi and Chansey can both stomach Leaf Storms and Draco Meteors, even while boosted, and respond with Moonblast and Toxic respectively. Jirachi also doesn't take too much damage from boosted Hidden Power Fire either. Clefable (especially with Unaware), Mega Audino, Blissey, and Mega Venusaur are all less common special walls that are bulky enough to take 1 or 2 of Serperior's STAB moves and either KO it or inflict it with status.

Steel-types: Celesteela, Magearna, Ferrothorn, Mega Scizor, and Heatran all resist both Leaf Storm and Draco Meteor and, depending on what Hidden Power Serperior has, are not threatened by its coverage either, allowing them to revenge kill or setup on Serperior. Due to the Agony Boots' Torment effect, Empoleon can handle Serperior as it can switch into Leaf Storm and won't go down to a boosted Draco Meteor or Hidden Power Fire.

Fairy-types: Assault Vest Tapu Bulu resists Leaf Storm, is immune to Draco Meteor, and doesn't take significant damage from a boosted Hidden Power [Fire], allowing it to come in and KO Serperior with Fairy Charge. Cresselia, Mega Gardevoir, Mimikyu, and Silvally-Fairy can switch into unboosted Leaf Storm and, either thanks to their ability or typing, can OHKO Serperior with their STAB. Altaria can switch into Leaf Storm and then Mega Evolve to become immune to Draco Meteor and beat Serperior, though this is a bit risky.

Ice-types: Weavile, Mamoswine, and Kyurem can all OHKO Serperior with their STAB priority moves or force Serperior to switch out and can setup on the switch. Alolan Sandslash only needs 2 Speed Boosts in order to outspeed Agony Boots Serperior, meaning that it can easily beat Serperior if it Spiky Shields on the turn Serperior uses Hidden Power Fire. Articuno and Cryogonal are both bulky enough to switch into Serperior, aren't too threatened by Hidden Power Fire and can set up Aurora Veil against Serperior to further defend themselves against it.

Strong Priority: If Serperior is ever weakened, strong priority moves like Mega Scizor and Metagross's Bullet Punch, Raichu's Extreme Speed, Mega Pinsir and Unfezant's Quick Attack, Mega Charizard Y's Flame Bullet, and Mega Mawile's Sucker Punch can all revenge kill Serperior. Mega Medicham, Mega Lopunny, and Togedemaru can all chip down Serperior with their particularly powerful Fake Outs as well.


Written by Yoshiblaze

Type: Ghost/Normal
Abilities: Insomnia / Dark Rising / Cursed Body
Stats: 64/115/65/83/63/65
Tier: RU

Type: Ghost/Normal
Abilities: Prankster
Stats: 64/165/75/93/83/75
Tier: RUBL
OVERVIEW:
Banette-Mega finds it's niche as a rare priority abuser and wallbreaker in both OU. A strong offensive and defensive type combination in Ghost/Normal allows it to hit most of the metagame for neutral damage. A high Attack stat and good coverage options combined with Prankster Copycat let Banette tear through large parts of the meta. However, Banette-Mega suffers from low bulk, a reliance on setup, and struggles to fit all of the moves it wants on a one set, preventing it from being as effective as it could be.

Set: Copycat Wallbreaker
Banette@ Banettite
Ability: Dark Rising / Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Swords Dance
- Copycat
- Shadow Charge / Drain Punch / Play Rough

SET COMMENTS:
Return acts as the main STAB attack of the set, dealing high damage to neutral targets after a Swords Dance. Swords Dance is necessary for Banette to gain the power it needs to break many targets. When paired with Prankster, Copycat gives Banette a very interesting niche, effectively allowing Banette to gain +1 Priority on all its moves if it moves last. This means that scoring a KO can snowball Banette into a hard to revenge, terrifying boosted wallbreaker. The last slot should be used to patch up holes in your teams's coverage. Shadow Charge is an extremely powerful STAB option that packs a giant punch for anything that tries to switch in. Drain Punch keeps Banette healthy as well as hitting notable fighting-weak Pokemon that resist Normal like Tyranitar and Heatran for super-effective damage. Play Rough can hit Dark types that could try to revenge Banette, but has the added bonus of taking care of Fighting type threats as well. Insomnia can prevent a Spore from Parasect on a switch, or Dark Rising can be used to take advantage of Shadow Sky and give Banette a free Attack boost.

OTHER OPTIONS:
An EV spread of 248 HP / 252 Atk / 8 Def can be used to maximize bulk and possibly tank more hits, but max Speed is usually better to prevent being revenge killed as easily. Knock Off is more niche option that can hit opposing Ghost-types but also cripple item-dependent Pokemon like Chansey.

CHECKS AND COUNTERS:

Bulky Resists
: Most Bulky Pokemon resistant to one of Banette's STABs such as Mega Scizor, Kartana, and Slaking can come in after it lands a KO and prevent Banette from effectively utilizing Copycat. That one turn is usually enough for Banette to be crippled by Status or simply KO'd.

Tapu Lele: Tapu Lele sets up Psychic Terrain which completely neuters Banette's attacking capabilities, as well as outspeeding and beating most non-Shadow Charge sets.

Taunt: Taunt completely cripples Banette by stopping it from using Copycat, allowing it to be quickly revenge killed by basically anything with some offensive presence.

Faster Priority: Other priority moves such as Sucker Punch can easily outspeed Banette and KO it. However, most priority isn't enough to OHKO Banette while unboosted, so this should be taken with a grain of salt.


Written by Brodaha

Type: Water/Ghost
Abilities: Water Absorb / Cursed Body / Damp
Stats: 100/60/70/85/100/60
Tier: RU
OVERVIEW:
Jellicent is a niche defensive wall that can handle some of the stars of SylveMons OU. With its typing and Water Absorb, Jellicent checks top threats such as Keldeo, Infernape, Mega Gallade and Landorus-Therian lacking a Z-Move. Access to Recover, Scald, Will-o-Wip, Hex, Soul Drain, Magic Coat, Taunt, Trick, Night Shade and Confuse Ray means Jellicent is nothing short of options to wall the opposition and support its team. However it is still a niche choice, facing competition from Toxapex, Empoleon, and Tapu Fini as a defensive Water-type.

Set: Bulky Physical
Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Hex
- Recover
- Will-O-Wisp

SET COMMENTS:
Scald gives Jellicent an offensive option while also being able to burn the opponent, crippling physical attackers. Hex makes Jellicent less passive against burned opponent, while the EV spread is done in such a way due to the only true specially oriented Pokemon Jellicent beats 100% of the time is Keldeo, so it prioritizes beating physical attackers like Slaking. Will-O-Wisp guarantees a burn on the opponent and constantly chips down opposing walls. Recover and Leftovers both keep Jellicent constantly healthy in order to spread burns throughout the game. Colbur Berry can also be used to take negligible damage from Mega Scizor's Knock Off and burn it.

OTHER OPTIONS:
The last slot can be used on Protect or Soul Drain, as Protect guarantees passive recovery and can scout for super effective coverage, and Soul Drain deals more damage than Hex without status while also healing a little. An Assault Shield set with the moves Scald, Soul Drain, Psychic, and Hex or Energy Ball does provide Jellicent more bulk, but at the cost of losing direct recovery.

CHECKS AND COUNTERS:

Electric Types
: Light Ball users like Raichu, Emolga, and Togedemaru as well as other strong Electric-type attackers like Zeraora can all easily OHKO Jellicent with their STAB.

Dark-types: Mega Houndoom can OHKO Jellicent thanks to its ability to set up Shadow Sky and force Jellicent out, while Spiritomb, Tyranitar, Alolan Muk, Weavile and Bisharp are all able to reliably deal heavy damage to Jellicent with their STAB or trap it with Pursuit

Grass-types: Serperior's Leaf Storm deals significant damage to Jellicent while getting a +2 in Special Attack. Tapu Bulu and Kartana have to be wary of Will-O-Wisp, but if they get in safely, they both OHKO Jellicent with their STAB or force it out and can use Swords Dance.

Opposing Walls: Jellicent can do very little against Pokemon such as Tapu Fini, Ferrothorn, Celesteela carrying Leech Seed, Chansey, and Mega Venusaur due to their bulk and their ability to shrug off a burn.

Written by AquaticPanic

Type: Water/Fighting
Abilities: Justified / Knight's Blade
Stats: 91/72/90/129/90/108
Tier: OU
OVERVIEW:
Keldeo is one of the most feared special attackers in SylveMons OU thanks to its very good 108 Speed, powerful 129 Special Attack, and deadly STAB combination in Water/Fighting. Further bolstering its strength are Keldeo's abilities in Justified and Knight's Blade, with Justified allowing Keldeo to eliminate Dark-types like Ash Greninja with ease and Knight's Blade boosting the power of Keldeo's Secret Sword, making it extremely hard to switch into. Due to all of these factors, Keldeo's ability to come in and dent the opposing team or its walls should never be taken lightly.

Set: Torment Item
Keldeo @ Agony Boots / Distress Glass
Ability: Knight's Blade
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Ice]


SET COMMENTS:
This set aims to cut through the opposing team by abusing Keldeo's immense power in combination with an item that either boosts Keldeo's already great speed to nearly unrivaled levels in Agony Boots or Distress Glass' power boost that makes Keldeo even harder to switch in to. Hydro Pump acts as Keldeo's main Water STAB move, OHKOing the likes of Landorus-Therian, Mega Aerodactyl, and Palossand while dealing heavy damage to neutral targets like Mega Charizard X and Mega Scizor. Thanks to Keldeo's ability, Knight's Blade, Secret Sword is Keldeo's strongest STAB move and deals with Normal, Steel, and Dark-types like Chansey, Ferrothorn, Klinklang, and Greninja. Secret Sword also deals damage using the opponent's Defense instead of Special Defense, allowing Keldeo to hit Pokemon with high Special Defense harder, namely Heatran, Raichu, and Specially Defensive Jirachi. Scald is a weaker but more consistent strong Water STAB move that has the added benefit of possibly crippling physical attackers that switch in like Tapu Bulu. Hidden Power Ice is useful for OHKOing Serperior on switch in and also does more damage to Mega Latios and Goodra than its STAB moves.

Set: Calm Mind
Keldeo @ Waterium Z
Ability: Knight's Blade / Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt

SET COMMENTS:
Calm Mind Keldeo acts as a stallbreaker, being able to Taunt walls that otherwise can't do much to it like Celesteela or Chansey and freely boost its Special Attack with Calm Mind and have a chance at sweeping or severely damaging the foe's defensive Pokemon. Hydro Pump at +1 can dent the majority of walls in the tier, 2HKOing Celesteela, 2HKOing Mew, OHKOing even non-Drizzle Zapdos after Stealth Rock damage, and having a chance to OHKO Mega Scizor after Stealth Rock damage. Secret Sword can break through Chansey and Jirachi with ease, especially at +1, and deals more damage to specially defensive Pokemon than Hydro Pump. The Waterium Z is used to turn Hydro Pump into a Hydro Vortex that can OHKO most of the walls that Hydro Pump 2HKOs and dent special walls and Water-resists like Magearna and Tapu Fini. Knight's Blade is used to further bolster Secret Sword's power, though Justified can be used to guarantee KOes on Dark-types like Crawdaunt, Weavile, or Hoopa-Unbound without a speed-boosting item.

OTHER OPTIONS:
Hidden Power [Electric] can be used to deal a decent amount of damage to Toxapex and Tapu Fini and OHKO Damp Rock Tornadus-Incarnate. Choice Scarf and Choice Specs can be used in place of a Torment item if the higher stat is preferred over the ability to switch moves. Notably, Choice Scarf Keldeo outspeed Agony Boots Serperior ad OHKOes it with Hidden Power [Ice].

CHECKS AND COUNTERS:

Fairy-types
: Magearna, Tapu Fini, Tapu Bulu, and Azumarill can all switch into Keldeo's STAB moves, tank it, and weaken or OHKO Keldeo with their Fairy STAB. Tapu Fini in particular can also set up on it with Calm Mind. Tapu Lele, Mega Gardevoir, Tapu Koko, and Mimikyu can all also easily OHKO Keldeo with their STAB, though they have to be more wary about switching in.

Faster Pokemon with Super Effective moves: Agony Boots Serperior outspeeds any non-Scarf Keldeo and OHKOes it with Leaf Storm. Without a speed-boosting item, Mega Aerodactyl, Kartana, Zeraora, Raichu, Mega Alakazam, and Mega Gallade all outspeed Keldeo and force it out or setup on it as well.

Grass-types: Mega Venusaur and Assault Vest Tangrowth can shrug off Keldeo's STABs and respond with Giga Drain or phaze it. Kartana, Tapu Bulu, Roserade, Celebi, and Mega Sceptile can switch into Keldeo's Water moves and threaten it with their STAB, especially if Keldeo doesn't have a speed-boosting item

Water-types: Without Hidden Power [Electric], Toxapex takes very little damage from anything Keldeo can do and eventually Hazes away Calm Mind boosts as it doesn't fear Keldeo when boosted. Damp Rock Tornadus-Incarnate resists Keldeo's STABs and OHKOes with perfect accuracy Hurricane, though its rain does mean that it has to be careful around Hydro Pump. Manaphy, Milotic, and Starmie's typings all allow them to switch into Keldeo without much fear and threaten it with their STAB moves, or Thunderbolt in Starmie's case.

Written by Yoshiblaze

Type: Grass/Steel
Abilities: Beast Boost / Knight's Blade
Stats: 59/181/131/59/31/109
Tier: OU
OVERVIEW:
Thanks to its high 181 Attack, great 109 Speed, and great ability in Beast Boost, Kartana proves to be one of the most threatening physical sweepers in SylveMons OU. Its gargantuan Attack stat and typing allow it to threaten common Pokemon like Keldeo, Tapu Lele, Tapu Bulu, and Tapu Fini while being able to snowball out of control thanks to Beast Boost boosting its Attack after every KO. However, it's not all easy for Kartana, as its abysmal 31 Special Defense means that it take substantial damage from even resisted special moves and thus has to be careful switching in. Despite this, Kartana proves to be an amazing option for a sweeper.

Set: Physical Sweeper
Kartana @ Steelium Z / Agony Boots
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Stalwart Sword
- Sacred Sword
- Swords Dance

SET COMMENTS:
Leaf Blade serves as Kartana main STAB move and OHKOs or nearly OHKOs many of the Water, Ground, and Rock-types in OU, including Keldeo, Tapu Fini, Terrakion, Wishiwashi, Manaphy, and Palossand. Stalwart Sword is Kartana's secondary STAB option, hitting Dragon, Bug, and Poison-types much harder than Leaf Blade can and handling numerous Fairy-types, including Tapu Lele, Clefable, and Celebi. Sacred Sword provides useful Fighting-type coverage for Kartana, dealing a heavy blow to the Steel-types that resist its STAB combination such as Ferrothorn, Klinklang, Togedemaru, and Heatran. Swords Dance allows Kartana to boost its Attack to astronomical levels, giving Leaf Blade and Stalwart Sword the ability to OHKO almost any target hit neutrally. Steelium Z allows Kartana to take out would-be checks like Landorus-Therian with Corkscrew Crash after a boost. Alternatively, the Agony Boots can be used in order the outspeed the whole unboosted metagame as well as Agony Boots Keldeo, allowing Kartana to act as a speedy sweeper or cleaner. Beast Boost allows Kartana to rack up Attack boosts after every KO, making it increasingly harder to stop as the battle progresses.

OTHER OPTIONS:
Fightinium Z can be used instead of Steelium Z to deal more damage to Celesteela, Skarmory, and Mega Scizor, which normally give Kartana a ton of trouble. A Choice Scarf set using Knock Off or Defog over Swords Dance gives Kartana a little more speed than Agony Boots, notably outspeeding Agony Boots Serperior, making it function as more of a cleaner with utility than a sweeper. However, Kartana misses the chance at immediate power with Swords Dance and the wallbreaking potential of a Z-Move. Psycho Cut can be used to threaten Infernape, though it has little use outside of this.

CHECKS AND COUNTERS:

Strong Special Attackers
: Due to its extremely low Special Defense, faster special attackers like both Tornadus forms, Greninja, Tapu Koko, Serperior, Mega Alakazam, and Raichu can OHKO or nearly OHKO Kartana by simply using their STAB moves, even if they are resisted. Kartana is general has to be careful switching in, even on to special attackers it outspeeds and beats like Tapu Lele.

Fire-types: Infernape, Mega Houndoom, Alolan Marowak, and both Mega Charizards destroy Kartana with their STAB moves and resist both of its STABs. Infernape and Alolan Marowak is particular can both Flame Wheel trap Kartana and Mega Charizard Y can eliminate it with priority Flame Bullet. Heatran and Victini also threaten Kartana with their STAB, though they have to be careful of Sacred Sword and Stalwart Sword respectively.

Steel-types not weak to Fighting: Without Fightinium Z, Celesteela, Mega Scizor, and Skarmory all resist both of Kartana's STABs, aren't afraid of it when boosted, and can KO it with Flamethrower, Swords Dance against, or phaze it out respectively. Celesteela in particular can use Protect to reduce damage from a potential All-Out Pummeling.

Bulky Grass-types: Tangrowth, Mega Venusaur, and the rarer Chesnaught can all tank Kartana's hits and don't give Kartana enough time to Swords Dance on them before KOing it with Hidden Power [Fire] or Drain Punch. Chesnaught can also reduce damage from a Z-Move with Spiky Shield, giving Kartana no reliable way to break through it.

Written by Yoshiblaze

Type: Normal
Abilities: Natural Cure / Housekeeping / Healer
Stats: 250/5/5/35/105/50
Tier: OU
OVERVIEW:
Chansey's disgustingly high HP, good Special Defense, access to reliable recovery and other great utility options, and, most importantly, amazing ability in Housekeeping all come together to make Chansey SylveMons OU's best specially defensive wall. Chansey can use these attributes to take care of special threats in Serperior, special Raichu, Mega Charizard Y, and Manaphy and support its teammates with easy hazard removal via Housekeeping, the ability to set up hazards, and act as a cleric. However, Chansey does have to be careful against physical attackers due to its low physical bulk and it's very passive. In spite of this, Chansey is one of the most important Pokemon in SylveMons OU and arguably the best wall in the tier.

Set: Blob
Chansey @ Eviolite
Ability: Housekeeping
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Stealth Rock

SET COMMENTS:
The Housekeeping ability is Chansey's best attribute, as it makes Chansey one of the tier's best pivot due to it being able to simply switch into hazards to remove them and then switch to a teammate. For when Chansey stays in, Seismic Toss is Chansey's only way of dealing decent damage in one turn, 4HKOing and breaking the Substitutes of nearly the entire tier. Toxic puts a timer an opposing Pokemon, constantly chipping it down, possibly preventing sweepers from completing their sweep and putting constant pressure on opposing walls, limiting their ability to wall. Soft-Boiled keeps Chansey healthy enough to wall special attackers (especially if Chansey had to tank a Z-Move) and constantly switch into hazards to remove them later in the game. Lastly, Stealth Rock put chip damage on the opponent's Pokemon and can force in a hazard remover or Housekeeping user that Chansey's teammates can abuse. The Eviolite and EV Spread maximize Chansey's otherwise low physical bulk, making it as durable as possible.


OTHER OPTIONS:
Chansey has a number of tools at its disposal if you can find room them, depending on how the rest of your is built. Heal Bell and Wish can both preserve a crippled or weakened teammate, allowing them to continue supporting the team, while also preventing Chansey from being taken down by Toxic. Protect can be used to scout out the opponent's moveset, reduce Z-Move damage, and guarantee healing from Wish. Incinerate can remove an opponent's item, potentially crippling them, though it won't do much damage. Thunder Wave can cripple opposing sweepers, allowing Chansey's teammates to deal with them, though Toxic is preferred to give Chansey some sort of offensive presence. Teleport seems appealing to give Chansey a slow VoltTurn and safely bring in a teammate, but it cannot be used with either of Chansey's useful abilities, making it largely unfavorable.

CHECKS AND COUNTERS:

Strong Physical Attackers
: Due to Chansey's relatively low physical bulk, especially strong physical attackers can break through it with their strongest moves, namely Kartana, Swords Dance Landorus-Therian, Tapu Bulu, Mega Charizard X, and Mega Pinsir.

Fighting-types: Chansey's sole weakness can easily be abused by the tier strongest Fighting-types as they all hit Chansey on its weaker Defense. Keldeo's Secret Sword, Mega Medicham and Hawlucha's High Jump Kick, Mega Gallade's Drain Punch, Terrakion's Sacred Sword, and Meloetta-Pirouette's Drain Punch all deal significant damage to Chansey and all Chansey can do in return is switch out or use Toxic.

Item Removal: Chansey relies on the Eviolite to bolster its bulk, especially physically. Mega Aerodactyl and Unfezant's Pluck, Parasect's Bug Bite, and Knock Off from Crawdaunt, Weavile, Mega Scizor, and Emolga all massively cut into Chansey's bulk, allowing them or their teammates to KO Chansey much more easily.

Ghost-types: Due to its only form of immediate damage being Seismic Toss, Ghost-types like Gengar, Alolan Marowak, Mimkyu, and Blacephalon can take advantage of it. Gengar and Substitute Blacephalon are both immune to Toxic, rendering Chansey unable to damage them at all, while Alolan Marowak, Mimikyu, and Mega Banette can all setup on and OHKO Chansey, though they don't appreciate Toxic much.

Steel-types: Mega Scizor, Celesteela, Skarmory, Mega Steelix, and Empoleon are all immune to Toxic, meaning that Chansey's only way to damage them is Seismic Toss, which does less than what they can consistently heal off, making it nearly impossible for Chanset to KO them by itself. Klinklang, Togedemaru, and Alolan Sandslash can't heal off Seismic Toss damage, but they all threaten to setup on Chansey or KO it with their strong physical moves.

Written by Yoshiblaze

Type: Fighting/Fairy
Abilities: Pixilate / Regenerator / Reckless
Stats: 65/125/60/95/60/105
Tier: UU
OVERVIEW:

Mienshao has an unique offensive typing in Fighting / Fairy and three great abilities that synergize well with its movepool. It has a pretty decent Speed tier and great 125 attack, which gives it flexibility when picking between Agony Boots or Anguish Bandanna. Mienshao works best as a revenge killer and fast pivot, taking advantage of weakened Pokemon and it's good speed respectively. Despite all this, Mienshao is very fragile, so you must be careful on what you put it against.


Set 1: Pixilate
Mienshao @ Anguish Bandanna / Agony Boots
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- U-turn

SET COMMENTS:
The combo of STAB Fake Out + Pixilate is able to pick off weakened foes or do chip damage to finish off walls in your next turn. Fake Out notably stops Serperior from sweeping thanks to its increased priority. Return and High Jump Kick are powerful STABS that are hard to switch in against, with Fake Out + Return being able to KO things such as Zapdos due to the flinch. Agony Boots can be used to aid Mienshao in taking out foes before they have an opportunity to hit you, while Anguish Bandanna makes it harder to switch in against Mienshao.


Set 2: Recoil Abuser
Mienshao @ Choice Band / Choice Scarf
Ability: Reckless / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fairy Charge
- Zen Headbutt
- High Jump Kick
- U-turn

SET COMMENTS:
Reckless vs Regenerator depends on whether you prefer to have damage or longevity. Fairy Charge and High Jump Kick are both Mienshao's main attacking and are able to be spammed most of the time. Choice Scarf allows it to outspeed Agony Boots Serperior and beat it with Fairy Charge. Zen Headbutt is the coverage of choice in order to beat Toxapex, though it should be noted that the Scarf set can't do this reliably.

OTHER OPTIONS:
Stone Edge can hit Zapdos for super-effective damage, but overall you'd rather be able to beat Toxapex if you run coverage.


CHECKS AND COUNTERS:
Faster Attackers & Priority:
As previously mentioned, Mienshao is very fragile. Pokemon such as Boots Kartana or Scarf Lele easily overpower Mienshao. Most Bullet Punch users in OU, notably Metagross and Scizor, can OHKO it, and the same goes for other strong priority users such as Mega Charizard Y, Mega Pinsir, and Azumarill.

STAB-Resistant Pokemon: Due to it's overall lacking coverage, Mienshao struggles against Pokemon not weak to its STABs. Alolan Marowak can resist Mienshao's moves and deal heavy damage, set up or force it out. Toxapex and Mega Venusaur shrug off any damage they take with ease, and, though uncommon, Doublade and Aegislash's high physical bulk along with its Steel/Ghost-type takes well any hit from Mienshao.

Bulky Attackers: Anything that Mienshao fails to KO can damage it back heavily. Intimidate users like Wishiwashi and Landorus can tank hits while ensuring a KO back with their own STABs. Physically Defensive Goodra only get 3HKOed by non-Reckless sets and OHKO back with no investments with Sludge Wave.

Written by AquaticPanic

Type: Psychic/Fighting
Abilities: Knight's Blade / Justified / Guard Up
Stats: 68/125/65/65/115/80
Tier: RU


Type: Psychic/Fighting
Abilities: Knight's Blade
Stats: 68/165/95/65/115/110
Tier: OU
OVERVIEW:
Mega Gallade's high powered STAB moves, great ability in Knight's Blade, and pretty good speed tier in 110 plus access to Swords Dance makes it a quite interesting sweeper in SylveMons. Mega Gallade's Psychic/Fighting-typing allow it to threaten the likes of Kartana, Keldeo, Infernape, Toxapex, and Heatran while making it a great teammate to pair with Tapu Lele. Gallade's ability before Mega Evolving, Guard Up, also makes it easier to setup. However, even with a boost from Guard Up, Gallade's 68/95/115 bulk is only okay uninvested, making it prone to being revenge killed by faster Pokemon or priority moves like Mega Scizor's Bullet Punch. It also faces competition as an offensive Psychic-type Mega from Mega Alakazam and Mega Medicham, as it lacks the former's Speed and the latter's sheer strength. However, it does boast the most sweeping potential out of all three of the them.

Set: Physical Sweeper
Gallade @ Galladite
Ability: Guard Up
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash
- Swords Dance

SET COMMENTS:
Guard Up is the preferred ability before Mega Evolving as it nets Gallade a boost to its bulk depending on the foe's higher offensive stat, making taking a hit to setup easier and making it more likely to force the opponent out. Psycho Cut is Gallade's main STAB move, having 105 BP before STAB thanks to Mega Gallade's ability, Knight's Blade. Psycho Cut also targets the foe's Special Defense, allowing it to deal high damage to physical walls like Landorus-Therian or Zapdos. Close Combat is Gallade's secondary STAB move, hitting Dark and Steel-types like Klinklang, Crawdaunt, and Ferrothorn for massive damage. Night Slash deals with Psychic-types like Mew as well as Ghost-types like Parasect. Swords Dance boosts Mega Gallade's Attack to enough to allow it to break through almost the whole tier after one boost.

OTHER OPTIONS:
Drain Punch can be used over Close Combat to give Gallade more longevity and to allow it to keep the boosts it gets from Guard Up, though the drop in power is notable. Ice Punch can 2HKO Landorus-Therian at -1 and OHKOes Serperior unboosted, though Psycho Cut when boosted can accomplish both of these things, so it usually isn't needed. A bulkier set utilizing Substitute, Bulk Up, and potentially Taunt with HP investment can be used to better abuse the boost Gallade gets from Guard Up, though Gallade's low HP means that abusing Substitute and setting up for multiple turns is challenging. Shadow Sneak gives Mega Gallade priority and is particularly useful is dealing with Mega Alakazam and the rarer Mega Banette. However, since Mega Gallade is commonly paired with Tapu Lele and Psychic Terrain prevents grounded priority moves, this may render that slot useless for multiple turns. Poison Jab and Stalwart Sword can handle Fairy-types like the Tapus and Clefable, though this leaves Gallade more vulnerable to Ghost-types and Mew. Stalwart Sword generally does more damage, while Poison Jab does more to Tapu Fini and Tapu Bulu.

CHECKS AND COUNTERS:

Faster Pokemon
: Due to Mega Gallade's low 68 HP, many faster Pokemon can revenge kill a weakened Gallade, even through its defense boost, with notables including Agony Boots Kartana, Serperior, Greninja, Mega Alakazam (especially if Psychic Terrain is active), and Zeraora. Gengar and Raichu both speed tie with Mega Gallade and both have the potential to OHKO Gallade if they win the speed tie.

Fairy-types: Tapu Fini and Clefable can stomach even a boosted Psycho Cut and severely weaken Gallade with Moonblast. The former ends the Psychic Terrain that Gallade was benefiting from, while the latter can also cripple Gallade with Thunder Wave. Milotic can easily take a hit thanks to Multiscale and can burn Gallade with Scald. Tapu Koko and Tapu Lele with a speed item can both outspeed and deal massive damage to Gallade with Thunder Clap and Moonblast respectively. Cresselia can take any hit Gallade throws at it, easily sets up Trick Room against it, and threatens Gallade with Moonblast.

Priority: Strong priority moves like Metagross and Mega Scizor's Bullet Punch, Raichu's Extreme Speed, Mimikyu's Shadow Sneak, Marowak-Alola's Astonish, Mienshao's Fake Out, and Mega Pinsir's Quick Attack can easily revenge kill a weakened Gallade and derail a sweep. However, if Psychic Terrain is active, priority moves won't work unless the user is airborne like Mega Pinsir.

Written by Yoshiblaze

Type: Electric
Abilities: Static / Scrappy / Lightning Rod
Stats: 60/90/55/90/80/110
Tier: OU
Thanks to the Light Ball's changes now allowing Raichu to benefit from it, this seemingly outclassed and ineffective sweeper is now one of SylveMons OU's most dangerous wallbreakers. With the Light Ball, either one of Raichu's offensive stats can reach a ludicrous 558 with a neutral nature. Raichu's Electric-typing is also a great to have, threatening powerful Flying and Water-types like both Tornadus forms, Toxapex, Tapu Fini, and Keldeo. However, Raichu is extremely frail, so most neutral hits have a good chance of KOing it. This problem is further amplified by the fact that Raichu is forced to hold Light Ball to function, meaning that Scarfers and Agony Boots users have a good chance at outspeeding it. Overall, however, Raichu is an effective wallbreaker and sweeper that can sweep teams if the foe isn't prepared.

Set: Special Rat
Raichu @ Light Ball
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Ion Absorb
- Focus Blast
- Hidden Power [Ice]

SET COMMENTS:
The crux of this set is Ion Absorb. Ion Absorb is slightly weaker than Thunderbolt, but doubles the power of Raichu's next Electric-type move, which will keep happening if Raichu keeps using Ion Absorb. This turns Riachu into an extremely threatening wrecking ball, as the combined power of a 160 BP STAB Electric move and a Special Attack stat 558 from the Light Ball is too much to handle for the majority of Pokemon that don't resist it. This means that you want to use Ion Absorb 99% of the time. Scrappy helps Raichu achieve this as it allows it to hit Ground-types like Landorus-Therian that would otherwise end the Ion Absorb chain. Raichu's other moves should only be used to deal with chain-breaking situations. Volt Switch allows Raichu to get out of danger while dealing damage and keep up momentum. Focus Blast can hit Ferrothorn, which isn't normally 2HKOed by unboosted Ion Absorb + boosted Ion Absorb and doesn't cause Raichu to take damage from Iron Barbs. It's also Raichu's best way to hit Pokemon with Electric-immunity abilities, like Zeraora or Togedemaru. Hidden Power [Ice] hits Ground and Grass-types whose secondary typing allows them to resist Ion Absorb, notably Garchomp and Serperior.

Set: Physical Rat
Raichu @ Light Ball
Ability: Scrappy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Volt Tackle
- Extreme Speed
- Seed Bomb

SET COMMENTS:
Physical Raichu's calling card in extremely strong priority in Extreme Speed. While not boosted by STAB, Extreme Speed's 80 base power coming from an Attack stat of 558 can pick off frailer or weakened opponents with ease. Extreme Speed is also notably able to bypass moves with only +1 priority, like Ash Greninja's Water Shuriken or Crawdaunt's Aqua Jet. Volt Tackle is Raichu's main STAB move, taking out Water and Flying-types like Tornadus, Mega Charizard Y, Mega Swampert (thanks to Scrappy), and Specially Defense Toxapex with ease. Volt Switch allows Raichu to evade poor matchups and hits Landorus-Therian harder than Volt Tackle can after Intimidate. Seed Bomb can hit Ground-types like Palossand hard without causing Raichu to suffer recoil damage. Knock Off is also on option to remove items from switch-ins while still hitting decently hard.

OTHER OPTIONS:
Fire Punch can be used on the physical set to allow it to hit Ferrothorn and Togedemaru, though it lacks any other uses. Grass Knot can be used to hit Palossand and the rarer Hippowdon hard, but missing out on Hidden Power [Ice] or Focus Blast can detrimental. Fake Out seems appealing to give Raichu a guaranteed powerful hit that outprioritzes even Extreme Speed, but using it means that Raichu can't use Extreme Speed. Nasty Plot can be used to push Raichu's Special Attack to even more ridiculous levels, though Raichu is so frail that it often can't find opportunities to set up and it usually doesn't need set to be an effective wallbreaker.

CHECKS AND COUNTERS:

Priority
: Due to Raichu's frailty, priority moves like Mega Medicham and Togedemaru's Fake Out, Infernape's Mach Punch, Azumarill's Aqua Jet, and Weavile's Ice Shard can bring it down quite easily. Extreme Speed offsets this problem a little bit, but it can't OHKO any of these Pokemon. If Raichu is weakened, even resisted priority moves can bring it down, examples including Mega Scizor's Bullet Punch and Mega Pinsir's Quick Attack.

Faster Pokemon: Since Raichu is forced to hold a Light Ball to be effective, it can't boost its speed in any way without running a poor option in Agility. This means that naturally faster Pokemon like Mega Aerodactyl, Mega Alakazam, and Meloetta-Pirouette can get the jump on Raichu and KO it. Common Scarf and Agony Boots users can also run past Raichu and KO it, notably Keldeo, Kartana, Tapu Bulu, and Infernape. Sandslash-Alola, if it can get in safely, only needs one turn of Speed Boost to outspeed Raichu and OHKO it with Earthquake.

Grass-types: The best way to attempt to defensively check Raichu is with Grass-types, who resist Ion Absorb and Volt Tackle and most don't particularly mind Hidden Power [Ice]. Mega Venusaur is the best example of this, having amazing special bulk to tank Ion Absorbs, a neutrality to Hidden Power [Ice] due to Thick Fat, and a resistance to Focus Blast. Mega Venusaur can also run Earthquake, which immediately pressures Raichu. Assault Vest Tapu Bulu and Celebi both also resist Electric STAB and Focus Blast and don't take too much damage from Hidden Power [Ice] and are strong enough to take Raichu down easily.

Goodra: Goodra's high Special Defense and Thick Fat to give it a neutrality to Hidden Power [Ice] makes it one of the best defensive checks to special Raichu. Goodra can't switch into physical Raichu, though Volt Tackle recoil into Sludge Wave or Draco Meteor is more than enough to get rid of Raichu.

Written by Yoshiblaze

Type: Fire/Water
Abilities: Water Absorb / Mega Launcher
Stats: 80/110/120/130/90/70
Tier: RU
OVERVIEW:
With its newfound ability in Mega Launcher synchronizing wonderfully with its strongest STABs, Volcanion settles nicely as a rather bulky Water offensive Pokemon. Its main downsides are low speed and competition with Keldeo, but can stand up by using priority in Flame Bullet, being way bulkier than the former and having a unique stab combo. Resisting Mienshao's Fake Out also allows Volcanion to be threatening enough against it. The resistance to Fairy, Steel and Fire also allow it to take few damage from various OU threats, most notably Jirachi.

Set: Mega Launcher
Volcanion @ Distress Glass
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Steam Eruption
- Flame Bullet
- Earth Power / Focus Blast


SET COMMENTS:
Steam Eruption and Fire Blast are your main stab options, both boosted by Mega Launcher, reaching 165 BP. Steam Eruption further solidifies the set's bulky approach with a rather high chance to burn the foe. Flame Bullet is your mean of stopping faster Pokémon on their tracks, also boosted by Mega Launcher, reaching 60 BP. It allows Volcanion to switch in after an ally is taken down and have its attempt at revenge killing, whch includes noteworthy mons weak to it such as Weavile, Togedemaru, Alolan Sandslash, Klingklang and most notably Kartana, which it can OHKO. Your last move option will always be coverage. Focus Blast, while inacurate, is also boosted by the ability and deals great damage against unresisted foes, notably denting Chansey. However that'll leave you hard checked by any Bulletproof Pokémon, and isn't very reliable due to low accuracy, so your best other option is Earth Power

OTHER OPTIONS (optional):
Sludge Bomb (Or Wave, for the same Bulletproof issue), Flash Cannon and Hidden Power Electric / Ice can all be used in place of your last move, but the first two don't have a very good Coverage department and the later choices are both only 60 BP.

CHECKS AND COUNTERS:

Bulletproof:
As previously mentioned, 3 out of 4 moves on Volcanion will be ballistic moves to take advantage of Mega Launcher, leaving only one move option to take down any possible Bulletproof foe, the best example being Forretress.

Water- and Dragon-Types: Volcanion's coverage only gets it so far, and both of these types resist its stabs. Goodra and Toxapex in particular will also resist Focus Blast and Sludge Bomb, leaving Earth Power as your only option. Dragonite, Salamence, the Lati Twins, and Gyarados all resist both of Volcanion's STABs, are immune to Earth Power and resist Focus Blast, so they can all setup of Volcanion while only fearing Sludge Bomb.

Specially Defensive Walls: Volcanion cannot afford to invest in its Attack stat, since it needs both the Special damage and the bulk, leaving it easily walled by Special walls like Chansey.

Electric-Types: Togedemaru and Xurkitree aside, none of the OU Electric-Types mind taking one Flame Bullet and can reliably deal tons of damage to Volcanion back.

Written by AquaticPanic

Type: Electric/Flying
Abilities: Static / Sugar Glider / Motor Drive
Stats: 55/75/60/75/60/103
Tier: OU
OVERVIEW:
Thanks to the Light Ball, Emolga is one of the hardest-hitting Pokemon in SylveMons. Its stats allow it to go mixed, and despite it lacking coverage on both fronts, it manages to punch holes on unprepared teams thanks to its high offenses. Emolga's main stabs are Wild Charge and Ion Absorb. On the Physical side it can also run Seed Bomb, Knock Off, Pursuit, Slipstream, as well Astonish and Quick Attack for priority. Special sets carry Air Slash, Volt Switch, Hidden Power, Thunderbolt and Signal Beam. Overal, Emolga can dent holes in a team physically, specially, or with mixed offenses.

Set: Physical Attacker
Emolga @ Light Ball
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- Slipstream
- Hidden Power [Ice] / Hidden Power [Fire]
- Knock Off

SET COMMENTS:
Emolga is pretty straightforward. Wild Charge is the go-to nuke with its enormous 150 BP before STAB, while Knock Off is there to cripple switch-ins, Slipstream allows Emolga to deal damage while switching out and keeping up momentum while also hitting Grass-types that resist Wild Charge, and HP Ice to hurt Ground-types like Landorus-Therian and Garchomp, though Fire may be used for Ferrothorn, Escavalier and Scizor. Sugar Glider may be used over Motor Drive if Emolga is paired with an Air Current setter.

Set: Special Attacker
Emolga @ Light Ball
Ability: Motor Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ion Absorb
- Air Slash
- Hidden Power [Ice] / Hidden Power [Fire]
- Volt Switch


SET COMMENTS:
Ion Absorb is a very powerful Electric move that coupled with the Light Ball, destroys most teams with its Charge effect that allows Emolga to snowball. Air Slash, Hidden Power Ice, and Hidden Power Fire only need to be used when facing Grass or Ground-types or Ferrothorn respectively. Sugar Glider can be used over Motor Drive if paired with an Air Current setter.

OTHER OPTIONS:
Sugar Glider sets can have investments on both offenses instead of Speed, though it may leabe Emolga open to being outsped by Choice Scarf users even in Air Current and makes it more dependent on the weather. It can run Encore to deal with any slower Pokemon that uses a status move or Nuzzle to cripple switch-ins, though it usually just wants to deal as much damage as possible. Astonish can be used as a priority move and a way to deal with Mega Alakazam or Gengar, though Knock Off is usually preferred. Seed Bomb can seemingly be ran on physical sets to hit Ground-types harder, but its coverage tends to be less helpful than Hidden Power's.

CHECKS AND COUNTERS:

Faster Pokemon and Priority Users:
Despite the huge offensive presence, Emolga still has absolutely pitiful bulk. Most of the time, Emolga gets OHKO'd by faster opposing Pokemon like Mega Alakazam, Infernape, and Keldeo, while also eing very easy to pick off with priority from the likes of Mega Medicham, Mega Charizard Y, and Mega Mawile.

Bulky Offensive Pokemon: As explained above, if Emolga fails to beat an offensive opponent, chances are it gets OHKO'd in return, so any Pokemon bulky enough to take a hit greatly threatens Emolga, with Goodra and Colbur Berry Palossand in particular being able to handle Emolga's high power.

Ground Types: Emolga has very little to deal with Ground-Types aside from Seed Bomb and Hidden Power because of their immunity to its two strongest moves, Wild Charge and Ion Absorb. Yache Berry Landorus-Therian is the most notable example of this, being able to take any one hit and OHKO in return.

Written by AquaticPanic
 
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SYLVEMONS ANALYSIS PAGE 2
:sm/parasect:
Type: Bug/Ghost
Abilities: Bloodsucker / Cursed Body / Prankster
Stats: 60/90/80/60/80/30
Tier: OU
OVERVIEW:
Parasect has a very straightforward role, which is to abuse Prankster + Spore combo. It is an incredibly effective technique that that can shift momentum on a dime. Parasect's newfound Bug/Ghost-typing gives it several useful resistances and immunities in Grass, Normal, Fighting, and Ground as well as STAB on Bug Bite and Shadow Charge. Parasect's decent 95 Attack means that it isn't too passive as a support Pokemon or it can go on the offensive with Swords Dance. Bug Bite gives it utility by removing items, Synthesis gives it reliable recovery, and it has a plethora of useful support moves such as Destiny Bond, Aromatherapy, Stun Spore, Memento, and Night Shade. Parasect does suffer from 4MSS due to this, however.

Set: Spore Utility
Parasect @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spore
- Synthesis
- Bug Bite
- Destiny Bond / Leech Seed

SET COMMENTS:
The main purpose of this set to is to cripple an opposing threat of your choice, thanks to Parasect's combination of the 100% accurate Spore and Prankster allowing Spore to bypass Parasect's middling base 30 Speed. Synthesis also has priority thanks to Prankster, allowing Parasect to heal itslef before a move that could possibly KO it has a chance to hit. Bug Bite allows Parasect to remove the items of and dent possible Grass switch-ins that try to avoid Spore, namely Agony Boots Kartana and Serperior. Destiny Bond can be used to stop a sweep or surprise a revenge killer that KOs Parasect , though be wary that it can be baited out fairly easily. Leech Seed can also be used to wear down the opponent. Leftovers give Parasect a bit more longevity so it isn't forced to Synthesis as much, allowing it to use Spore and Bug Bite more often

OTHER OPTIONS (optional):
Memento can be used in place of Destiny Bond to give a teammate the opportunity to sweep. Shadow Charge to punish switch-ins after putting something to sleep, though this either means forgoing Bug Bite leaving Parasect helpless against Normal-types after putting something to sleep or forgoing a support move. Thanks to Spore's ability to force switches, Parasect can very easily set up a Substitute and use it in conjunction with Swords Dance or Leech Seed, though Parasect often doesn't have room for it.

CHECKS AND COUNTERS:

Pokemon immune to Spore / Prankster
: With its main use being shut down, Parasect has little use on the field. This list includes Grass-Types like Serperior and Tapu Bulu, Dark-Types like Weavile and Mega Mawile, Psychic Terrain in general and Magic Bounce, though most Grass and Dark-types have to be wary of switching into Bug Bite.

Fire-types: If something has already been put to sleep, Fire-types like Heatran, Infernape, and Volcanion take very little damage from Bug Bite can threaten Parasect with their STABs.

Tapu Fini and Tapu Koko: Due to the effects of the terrains they summon and their resistance to Bug, Tapu Fini and Tapu Koko can both easily switch into Parasect and either dent it with a STAB move or use the opportunity to Defog. Tapu Fini in particular is bulky enough to shrug off Shadow Charge, even when switching in, and can Calm Mind on Parasect.

Faster Priority: While Parasect does have priority on Spore and Destiny Bond, it still is very slow and can easily be outprioritized by many OU staples such as Scizor and Metagross's Bullet Punch, Mega Pinsir's Quick Attack, Azumarill's Aqua Jet, Mimikyu's Shadow Sneak.

Written by AquaticPanic
:sm/aerodactyl:
Type: Rock/Flying
Abilities: Pressure / Rock Head / Unnerve
Stats: 80/105/65/60/75/130
Tier: RU
:sm/aerodactyl-mega:
Type: Rock/Flying
Abilities: Tough Claws
Stats: 80/135/85/70/95/150
Tier: OU
OVERVIEW:
Mega Aerodactyl is a premier wallbreaker in OU thanks to its blistering 150 base Speed combined with its strong STAB moves in Stone Edge and Pluck, the latter of which is further boosted by its ability, Tough Claws. Mega Aerodactyl also has decent coverage moves that allow it to get past its checks in Fire Fang and Ice Fang, as well as a set up option in Hone Claws to become more of a sweeper. Aerodactyl does face some competition for a Mega slot from strong wallbreakers and sweepers in Mawile, Gallade, Medicham, and Charizard, and its typing leaves it weak to Stealth Rock and the ever present Mega Scizor's Bullet Punch, but Aerodactyl is able to stand out thanks to outspeeding the entire unboosted metagame.

Set: Wallbreaker
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pluck
- Stone Edge
- Earthquake
- Roost / Hone Claws

SET COMMENTS:
Pluck is Aerodactyl's main STAB move, reaching an impressive 126.75 BP before STAB due to its item removing effect and Tough Claws. Thanks to this power, Aerodactyl can leave a dent in anything holding an item that doesn't resist Pluck, notably Agony Boots Kartana and Tapu Lele, while also OHKOing Grass, Bug, and Fighting-types like Tapu Bulu, Serperior, Mega Medicham, and Flygon. Stone Edge is Aerodactyl other STAB move, allowing Aerodactyl to OHKO either Mega Charizard, opposing Aerodactyls, and either Tornadus form. Earthquake allows Aerodactyl to break past Jirachi, Heatrab, and Magearna, while having the added benefit of threatening Electric-types like Tapu Koko and Raichu. Roost keeps Aerodactyl healthy throughout the battle as it's prone to getting worn down by Stealth Rock, though Hone Claws can be run instead to make Stone Edge more accurate and allow Aerodactyl to sweep. Pressure is the preferred pre-Mega ability as it wastes an additional PP of a move that Aerodactyl might switch into, though Unnerve can be ran to prevent a berry from activating on the switch before Aerodactyl can Pluck it.

OTHER OPTIONS:
If your team doesn't have adequate measures to beat Ferrothorn and Mega Scizor, Fire Fang can be ran to deal the same amount of damage to Jirachi and Magearna while also OHKOing the aforementioned threats. Ice Fang can be used to threaten Landorus-Therian and Grachomp, especially after a Hone Claws boost, though it lacks any other utility. Pursuit can be used to trap Gengar and Marowak, though Ghost-types aren't terribly common and losing out on any of Aerodactyl's other moves leaves it walled by something or easily worn down. Aerodactyl can act as a fast Stealth Rock setter, either as a Mega or in its normal form with a Focus Sash, though Aerodactyl is usually better off spending its turns attacking or healing.

CHECKS AND COUNTERS:

Priority
: Aerodactyl's Rock/Flying-typing and mediocre bulk leaves it open to common priority moves like Azumarill and Crawdaunt's Aqua Jet, Metagross and Mega Scizor's Bullet Punch, and Ash Greninja's Water Shuriken, all of which can heavily damage or OHKO Mega Aerodactyl.

Landorus-Therian: Without Ice Fang, Mega Aerodactyl cannot deal significant damage to Landorus-Therian due to Intimidate and Landorus-Therian can threaten it back with Stone Edge or set up Stealth Rock

Steel-types not weak to Ground: Without Fire Fang, Rotom-Fan, Skarmory, and Mega Scizor all resist both of Aerodactyl's STAB moves and threatening it with Flash Cannon, Iron Head, and Bullet Punch respectively. Rotom-Fan in particular can also burn it with Will-O-Wisp or force it to switch and Volt Switch to keep up the opposing side's momentum.

Agony Boots users: Due to Aerodactyl's inability to hold a Speed-boosting item, common Agony Boots users in Serperior, Kartana, and Keldeo can all outspeed and heavily damage Aerodactyl if not OHKO it, though none of them can safely switch-in as they are all crippled or OHKOed by Pluck.

Written by Yoshiblaze

-----All of the above analyses were made in Gen 7, but are still more-or-less relevant to Gen 8------
:sm/flygon:
Type: Ground/Bug
Abilities: Levitate / Sand Stream / Tinted Lens
Stats: 80/100/80/80/80/100
Tier: OU
OVERVIEW:
Flygon is a very versatile Pokemon that circumvents its mediocre stats through its variety of ways to boost damage. Dragon Dance, along with Tinted Lens, turns Flygon into a very difficult Pokemon to switch into. Flygon also has pretty decent coverage, carrying Thunder Clap, Stone Edge, the elemental Punches and Superpower. On top of that, Flygon also has excellent STABs, with Earthquake being as good as always, First Impression hitting insanely hard with Tinted Lens, Twineedle breaking Sashes and Substitutes, Leech Life allowing it to heal, and lastly U-Turn providing it a strong pivot move. While outclassed as a sand setter, it remains a decent option, given STAB U-Turn, burn-spreading with Scorching Sands and Sticky Web utility, as well as being able to use Storm Strike for a more accurate Rock coverage move. Flygon may also use Quiver Dance, but it has significantly lower Special Attack, as well as its special movepool being generally more limited than its Physical movepool. Electric immunity is also really great in a land where the Light Ball users are so dominant and Tapu Koko are still powerful. However, when all is said and done, Flygon has very low stats for an OU Pokemon, and its typing of Ground/Bug also brings relevant weaknesses to Fire, Water and Ice.

Set: Choice Band
Flygon @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Earthquake
- Thunder Clap / Stone Edge / Fire Punch
- U-turn

SET COMMENTS:
Flygon functions as a pretty straightforward wallbreaker and revenge killer, First Impression is perfect for revenge killing or at the very least forcing switches. U-Turn being just a way to hit-and-run, chipping foes that might try to switch in or hitting slower Pokemon. before Flygon can be hit. Earthquake is Flygon's strongest and most consistent STAB move, hitting Electric-types like Tapu Koko hard. Thunder Clap and Stone Edge are your coverage moves of choice, hitting targets like Wishiwashi, Tornadus, Articuno, and Zapdos. Fire Punch can also be used to hit Ferrothorn. An Adamant nature is used to maximize Flygon's damage output from its mediocre 100 Attack, especially since First Impression has priority.

Set: Sandstorm Setter
Flygon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Sticky Web
- U-turn
- Scorching Sands
- Roost

SET COMMENTS:
As a sand setter, Flygon provides role compression in both Sticky Web and Sand in one team slot while also spreading burns with Scorching Sands. Roost allows Flygon to stay healthy, letting it come in multiple times to set Sand. While not the most optimal, it has decent bulk after the investments, although this set is merely for support and cannot deal much damage as a result. A faster spread can also be used depending if a fast or slow U-Turn in preferred.

Set: Dragon Dance
Flygon @ Anguish Bandanna / Life Orb
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Twineedle / Leech Life
- Earthquake
- Stone Edge / Thunder Clap
- Dragon Dance

SET COMMENTS:
Dragon Dance Flygon is a threatening set-up sweeper due to the combo of Tinted Lens and Earthquake hitting anything not immune to it for at least neutral damage. Twineedle can deal good neutral damage to Flying-types like Landorus-T while having a chance to punish a switch-in with poison. Stone Edge and Thunder Clap are the coverage of choice against Flying-types like Tornadus and Water-types like Tapu Fini. Fire Punch can also be used to deal more damage to Ferrothorn and Kartana. Anguish Bandanna sets need to be careful due to the torment effect possibly disallowing them to use a move at the wrong time, which could either force out Flygon or make the player have to sacrifice it entirely. Life Orb can be used instead, though this will cause Flygon to be worn down more quickly.

OTHER OPTIONS:
As mentioned above, Flygon is capable of running Quiver Dance, with its main move options being Scorching Sands, Bug Buzz, Earth Power, Boomburst, Flamethrower and Fire Blast. However, this set is less optimal due to the moves having a lot less utility and the Special Attack being noticeably lower than the Physical Attack. A bulkier EV spread of 104 HP / 180 Atk / 224 Spe can be used on the physical attacking set to give Flygon more longevity at the cost of some power and speed. Defog can be used on the Sand Stream set to give Flygon even more utility, though it struggles to fit in on the moveset and hazard removal is usually better left up to a teammate like Jirachi.

CHECKS AND COUNTERS:

Ground-Immune Steels
: Skarmory and Corviknight both laugh at Flygon's STABs and are not damaged that hard by Stone Edge. Flygon may try to circumvent this through Thunder Clap or Fire Punch, but Flygon fears their Flying STABs too much to stay in. Celesteela offers a simillar scenario, threatening it through Flamethrower.

Faster Water Types: Despite Flygon's decent natural bulk, its weakness to Water leaves it very vulnerable against Choice Scarfed or naturally faster Water-Types such as Greninja-Ash, Keldeo, Manaphy, Damp Rock Tornadus and Mega Swampert when under Rain. Milotic can also take even a +1 Thunder Clap due to Multiscale and threaten Flygon with a Scald burn. Wishiwashi can Intimidate Flygon, so even a Thunder Clap won't do that much to it, allowing it KO Flygon with Scald.

Priority: Being a Ground/Bu-type leaves Flygon weak to all of Aqua Jet, Flame Bullet, Jetstream and Ice Shard. This means it fears all of Azumarill, Unfezant, Empoleon, Volcanion, Celesteela, Mega Pinsir's Quick Attack and even Fake Out from Mega Lopunny and Togedemaru, as well as Astonish from Alolan Marowak, though the later two would not want to stay in after using their respective moves.

Written by AquaticPanic

 
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SYLVEMONS SAMPLE TEAMS


:jirachi::cinderace::serperior::zeraora::aerodactyl-mega::toxapex: - Standard Bulky Offense
:scizor-mega::infernape::blissey::toxapex::dragapult::raichu: - Standard Bulky Offense but with BlissPex
:nihilego::tornadus-therian::jirachi::palossand::tapu koko::scizor-mega: - Nihilego Offense
:tornadus::dracovish::swampert-mega::jirachi::ferrothorn::hawlucha: - Dracovish Rain
:articuno::manaphy::serperior::gallade-mega::jirachi::volcarona: - Aurora Veil Hyper Offense
:blissey::registeel::clefable::victreebel::toxapex::sableye-mega: - Victreebel Stall
:crawdaunt::cresselia::stakataka::camerupt-mega::conkeldurr::slowbro: - Trick Room
:blissey::toxapex::tangrowth::tornadus-therian::scizor::raichu: - Regenerator Balance
:solrock::infernape::victreebel::blissey::charizard-mega-y::garchomp: - Sun
:palossand::tornadus::excadrill::jirachi::serperior::infernape: - Sand
:houndoom-mega::dragapult::jirachi::kommo-o::espeon::weavile:- Shadow Sky Dark Spam
:tornadus::emolga::gallade-mega::jirachi::garchomp::volcarona: - Air Current Bird Spam with no Birds
:tapu bulu::hawlucha::jirachi::victini::toxapex::raichu: - Grassy Terrain
:tapu koko::raichu::serperior::magearna::infernape::blissey: - Electric Terrain (V2 with Physical Koko/Special Raichu)
:espeon::gallade-mega::zeraora::jirachi::dragapult::excadrill: - PsySpam
:infernape::deoxys-defense::scizor-mega::blissey::raichu::serperior: - (Trying to) Hazard Stack
:jirachi::cinderace::aerodactyl-mega::garchomp::manaphy::raichu: - killswitch (Hyper Offense)
:jirachi::lycanroc-dusk::gallade-mega::garchomp::manaphy::raichu: - killswitch v2 (Lycanroc-Dusk Hyper Offense)

A Team by SylveMons Open Winner leonard (from big bang theory)
Metagross @ Choice Band
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Bullet Punch
- Ice Punch
- Stomping Tantrum
- Meteor Mash

Magearna (Jirachi) @ Choice Scarf
Ability: housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

Xurkitree @ Grassium Z
Ability: Beast Boost
IVs: 0 Atk
- Sleep Powder
- Tail Glow
- Energy Ball
- ionabsorb

Wishiwashi @ graduationscale
Ability: Schooling
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Scald
- U-turn
- Ice Beam
- Earthquake

Krookodile @ Earth Plate
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Stealth Rock
- Crunch

Parasect @ anguishbandanna
Ability: Prankster
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Spore
- Bug Bite
- Synthesis
- shadowcharge


SAND and GEARS by SylveMons Open Winner leonard (from big bang theory)
Palossand @ Colbur Berry
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shore Up
- Stealth Rock
- Earth Power
- Shadow Ball

Flygon @ Insect Plate
Ability: Tinted Lens
EVs: 104 HP / 180 Atk / 224 Spe
Jolly Nature
- Roost
- Twineedle
- Earthquake
- U-turn

Magearna (Jirachi) @ Choice Scarf
Ability: housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

Goodra @ serenitybrace
Ability: Sap Sipper
EVs: 248 HP / 128 SpA / 24 SpD / 108 Spe
Calm Nature
- Earthquake
- Ice Beam
- Sludge Wave
- rinseoff

Wishiwashi @ graduationscale
Ability: Schooling
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Scald
- U-turn
- Ice Beam
- Earthquake

Klinklang @ Life Orb
Ability: Technician
EVs: 244 Atk / 76 SpA / 188 Spe
Naughty Nature
IVs: 30 Atk
- Shift Gear
- Hidden Power [Ice]
- Gear Grind
- Facade


FREE TRACE MEGAZAM (Updated) by SylveMons Open Winner leonard (from big bang theory)
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 252 Spe
Modest Nature
- Recover
- Psychic
- Focus Blast
- Shadow Ball

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Toxic Spikes
- Hidden Power [Ice]
- acidmelt

Chansey @ Eviolite
Ability: housekeeping
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled

Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- stalwartsword

Flygon @ Insect Plate
Ability: Tinted Lens
EVs: 104 HP / 180 Atk / 224 Spe
Jolly Nature
- Roost
- Twineedle
- Earthquake
- U-turn

Misdreavus @ Eviolite
Ability: magichealing
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Moonlight
- Taunt
- Hex


Gyarados Balance by Yoshiblaze
shrimp (Gyarados) (M) @ anguishbandanna
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- aquaticassault
- Dragon Dance
- Ice Fang
- Earthquake

spike boi (Togedemaru) (M) @ Light Ball
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zing Zap
- Iron Head
- Encore
- U-turn

Versace (Jirachi) @ Choice Scarf
Ability: housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

T H I C C (Mamoswine) (F) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Ice Fang
- Earthquake
- Stealth Rock

Smugleaf (Serperior) (M) @ agonyboots
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Hidden Power [Fire]
- Synthesis

AlakaJamvad (Alakazam-Mega) (M) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Recover
- Teleport


Raichu & Friends by Yoshiblaze
large pikachu (Raichu) (M) @ Light Ball
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- ionabsorb
- Hidden Power [Ice]
- Focus Blast
- Volt Switch

Kenny (Keldeo) @ Waterium Z
Ability: knightsblade
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt

Smugleaf (Serperior) (M) @ agonyboots
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Hidden Power [Fire]
- Synthesis

Versace (Jirachi) @ Leftovers
Ability: housekeeping
EVs: 248 HP / 196 SpD / 64 Spe
Calm Nature
- Moonblast
- Wish
- U-turn
- Stealth Rock

Bless Up (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Toxic
- Earthquake
- Hidden Power [Ice]
- U-turn

Two-Face (Mawile-Mega) (F) @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Sucker Punch
- Fire Punch
- fairycharge
- Swords Dance

Community Create-A-Team by The Community
Samurott @ anguishbandanna
Ability: knightsblade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Sacred Sword
- Swords Dance
- stalwartsword

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Swords Dance

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- ionabsorb
- Hidden Power [Ice]
- Nasty Plot

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- shieldslam
- Earthquake
- Stealth Rock
- recrystalize

Sylveon @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Heal Bell
- Protect

Hydreigon @ agonyboots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Incinerate
- Defog


SubSeed Shaymin by Yoshiblaze
Gracie (Shaymin) @ Leftovers
Ability: disperal
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Substitute
- Leech Seed

Corona (Volcarona) (M) @ safetysocks
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Giga Drain

Zayn (Zeraora) @ anguishbandanna
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Close Combat
- Knock Off

Salad (Salamence) (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Dragon Dance
- Earthquake
- Outrage

Ignorance (Blissey) @ Leftovers
Ability: housekeeping
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Incinerate
- Soft-Boiled
- Seismic Toss
- Toxic

Stainless (Steelix) (M) @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- shieldslam
- Earthquake
- Stealth Rock
- recrystalize

Shellder Balance by Yoshiblaze
Shellder @ eviolith
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Naughty Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Bubble Beam

Pawniard @ eviolith
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Spike Cannon
- Stealth Rock

Mienfoo @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Drain Punch

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Sludge Bomb

Ponyta @ eviolith
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flame Wheel
- Flare Blitz
- Wild Charge
- Morning Sun

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Return
- Earthquake
- Pursuit
- Recycle

Mono Ice Aurora Veil Offense by Yoshiblaze
TheWorldIsYour (Cloyster) (M) @ Weather Warrior's Crystal
Ability: Skill Link
Shiny: Yes
EVs: 112 Atk / 144 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Bubble Beam
- Rock Blast

i cri evry tim (Cryogonal) @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Recover
- Aurora Veil
- Defog

Remedy (Kyurem) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Earth Power
- Roost

Candice (Ninetales-Alola) (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Nasty Plot

cold cuts (Sandslash-Alola) (M) @ Groundium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Protect
- Earthquake
- Swords Dance

T H I C C (Mamoswine) (F) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
 
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Sylvemons Tournament Results:
Tournament #1 - OU
1st: AquaticPanic (5-0)
2nd: Yoshiblaze (4-1)
3rd: leonard (from big bang theory) (2-3)
3rd: The Cruelest (2-3)
3rd: BatterBotto (2-3)
6th: Brodaha (DQ)


Tournament #2 - OU
1st: AquaticPanic (4-1)
1st: The Cruelest (4-1)
3rd: Yoshiblaze (3-2)
4th: Gravity Monkey (2-3)
4th: BatterBotto (2-3)
6th: Brodaha (DQ)
 
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SYLVEMONS BUGS & GLITCHES DATABASE

This is a collection of the bugs and glitches you may encounter while playing SylveMons, so be wary and try to avoid them if you can.​

- Mimic Orb - Does not activate
- Shadow Sky / Air Current - Top left corner will still say that they're active after they end


Magic Room
Hot Tag
Malicious Moonsault
Oceanic Operetta
Dig
Dive
Fly
Shadow Force
Phantom Force
Let's Snuggle Forever
Inhale
Mimic
Eternabeam
(moves do have their distribution coded if applicable, which is relevant for Mimic and Magic Room)

Home-Run Bat
Photocopier
Hot Potato
Grudge Dagger
Nocut Berry
Focus Band

Mind Trick
Time Warp
Dark Rising
Insider
Shadow Tag
Mimetism
Oblivious
Accumulate

Deerling & Sawsbuck Summer/Autumn/Winter
Unfezant-Male
- Inverse Room - Doesn't get removed by Housekeeping
- Graduation Scale - Can be Knocked off
- Shadow Sky & Air Current - Causes Replays to crash in specific circumstances
- Lucario - Randomly has way higher HP, Defense, and Special Defense stats despite not being indicated when using /dt. (Test Meta only; apparently happens in other, unrelated Pet Mods with random Pokemon) (Update: Happens only sometimes)
- Dark Rising - Crashes when it would activate (Test Meta)
- Weather Warrior's Crystal - Doesn't activate in Sand
- Toxic Spikes - No effect when laid down. Can still be removed via normal means
- Confusion (Status) - A Pokemon hitting itself causes the battle to crash
- Jack of All Trades - Only removes STAB without boosting non-STAB (Test Meta only)
- Relic Charm - If a Meloetta with Technician transforms into Meloetta-Pirouette via the Relic Charm, its ability will become Serene Grace
- Zen Mode - When a Darmanitan holding a Rage Candy Bar and has the ability Zen Mode, it will start by turning into Zen Mode Darmanitan, but if it falls below 50% HP, it will revert back into normal Darmanitan
- Blue Herb - Causes the user to deal considerably less damage than it's supposed to when activated
- Assault Shield - Crashes battles when a Pokemon with it is sent out
- Anger Point, Infuriation, Perseverance, and Stalwart don't activate (Stamina still does)
- Acid Melt - Hits Steel-types, but isn't super effective
- Weather Warrior's Crystal - Doesn't work in Rain
- Weather Ball - Damage wouldn't double in weather; Would still be Normal-type in Shadow Sky
- Shark Bait - The "You might be trapped" message only shows up for Steel-types instead of Water-types
- Xatu - Is mistakenly mono Psychic
- Splintered Stormshards - Crashes the battle when used
- Dark Rising - Can only boost Attack
- Reverse Core - Crashes the server if in a situation where type effectiveness would be reversed (Relevant to AG, will be banned in response)
- Mind Trick - Causes the battle to crash as soon as a Pokemon with the ability is sent out (currently not coded)
- Shield Slam - Doesn't factor in Defense stage boosts like Body Press does
- Safety Socks - Crash battles when they would activate - please use Heavy-Duty Boots it does the same thing
- Quick Feet - Doesn't prevent full paralysis
- RageCandyBar - A Galarian Darmanitan holding a RageCandyBar turns into a Unovan Darmanitan-Zen (Relevant to AG)
- Cursed Body - Cursed Body's Taunt effect can work on opponents behind Substitutes
- Mega Evolutions - Can come pre-Mega'd with their base form's abilities
 
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SYLVEMONS SUSPECT RADAR

Here in the suspect radar, a Pokemon will be put up that the council thinks may be banworthy. It is up to the community to discuss our thinking on the suspect in question

On the Radar:

OU:
Stakataka
Ring Target
Overgrow/Blaze/Torrent/Swarm/Battery

UU:
Nothing yet

LC:
Nothing yet
 
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charizard8888

Thank you everyone!
is a Forum Moderator Alumnus
Great Resources!

Here's Speed Tier for all the Pokemon in the VR

Speed EVs:
Fast+ = 252+
Fast = 252
Bulky = 0
438: Fast+ Aerodactyl-Mega
399: Fast+ Greninja-Ash
399: Fast Aerodactyl-Mega
394: Fast+ Tapu Koko
390: Fast+ Meloetta-Pirouette
377: Fast+ Greninja
368: Fast+ Hawlucha
363: Fast Greninja-Ash
359: Fast Tapu Koko
357: Fast+ Serperior
355: Fast Meloetta-Pirouette
353: Fast+ Tornadus
350: Fast+ Raichu
350: Fast+ Latios-Mega
350: Fast+ Latios
350: Fast+ Latias-Mega
350: Fast+ Gallade-Mega
348: Fast+ Kartana
346: Fast+ Terrakion
346: Fast+ Keldeo
346: Fast+ Infernape
343: Fast Greninja
339: Fast+ Pinsir-Mega
336: Bulky Aerodactyl-Mega
335: Fast+ Nihilego
335: Fast+ Emolga
335: Fast Hawlucha
333: Fast+ Garchomp
328: Fast+ Zapdos
328: Fast+ Victini
328: Fast+ Staraptor
328: Fast+ Slaking
328: Fast+ Medicham-Mega
328: Fast+ Manaphy
328: Fast+ Jirachi
328: Fast+ Flygon
328: Fast+ Charizard-Mega-X
328: Fast+ Celebi
325: Fast Serperior
321: Fast Tornadus
320: Fast+ Togedemaru
320: Fast+ Mimikyu
319: Fast Raichu
319: Fast Latios-Mega
319: Fast Latios
319: Fast Latias-Mega
319: Fast Gallade-Mega
317: Fast+ Tapu Lele
317: Fast Kartana
315: Fast Terrakion
315: Fast Keldeo
315: Fast Infernape
311: Fast+ Garchomp-Mega
309: Fast+ Landorus-Therian
309: Fast Pinsir-Mega
306: Fast+ Meloetta
306: Fast+ Klinklang
305: Fast Nihilego
305: Fast Emolga
303: Fast Garchomp
300: Bulky Greninja-Ash
299: Fast Zapdos
299: Fast Victini
299: Fast Staraptor
299: Fast Slaking
299: Fast Medicham-Mega
299: Fast Manaphy
299: Fast Jirachi
299: Fast Flygon
299: Fast Charizard-Mega-X
299: Fast Celebi
296: Bulky Tapu Koko
295: Fast+ Tapu Fini
295: Fast+ Articuno
292: Bulky Meloetta-Pirouette
291: Fast+ Xurkitree
291: Fast Togedemaru
291: Fast Mimikyu
289: Fast Tapu Lele
284: Fast+ Venusaur-Mega
284: Fast+ Goodra
283: Fast Garchomp-Mega
281: Fast Landorus-Therian
280: Bulky Greninja
279: Fast Meloetta
279: Fast Klinklang
278: Fast+ Heatran
273: Fast+ Tapu Bulu
273: Fast+ Scizor-Mega
272: Bulky Hawlucha
269: Fast Tapu Fini
269: Fast Articuno
265: Fast Xurkitree
262: Fast+ Skarmory
262: Fast+ Metagross
262: Bulky Serperior
259: Fast Venusaur-Mega
259: Fast Goodra
258: Bulky Tornadus
256: Bulky Raichu
256: Bulky Latios-Mega
256: Bulky Latios
256: Bulky Latias-Mega
256: Bulky Gallade-Mega
254: Bulky Kartana
253: Fast Heatran
252: Bulky Terrakion
252: Bulky Keldeo
252: Bulky Infernape
251: Fast+ Scizor
251: Fast+ Magearna
249: Fast Tapu Bulu
249: Fast Scizor-Mega
246: Bulky Pinsir-Mega
243: Fast+ Celesteela
242: Bulky Nihilego
242: Bulky Emolga
240: Bulky Garchomp
239: Fast Skarmory
239: Fast Metagross
236: Bulky Zapdos
236: Bulky Victini
236: Bulky Staraptor
236: Bulky Slaking
236: Bulky Medicham-Mega
236: Bulky Manaphy
236: Bulky Jirachi
236: Bulky Flygon
236: Bulky Charizard-Mega-X
236: Bulky Celebi
229: Fast Scizor
229: Fast Magearna
228: Bulky Togedemaru
228: Bulky Mimikyu
226: Bulky Tapu Lele
221: Fast Celesteela
220: Bulky Garchomp-Mega
218: Fast+ Mawile-Mega
218: Fast+ Chansey
218: Fast+ Azumarill
218: Bulky Landorus-Therian
216: Bulky Meloetta
216: Bulky Klinklang
206: Bulky Tapu Fini
206: Bulky Articuno
202: Bulky Xurkitree
199: Fast Mawile-Mega
199: Fast Chansey
199: Fast Azumarill
196: Fast+ Wishiwashi
196: Bulky Venusaur-Mega
196: Bulky Goodra
190: Bulky Heatran
186: Bulky Tapu Bulu
186: Bulky Scizor-Mega
185: Fast+ Toxapex
185: Fast+ Palossand
179: Fast Wishiwashi
176: Bulky Skarmory
176: Bulky Metagross
174: Fast+ Parasect
169: Fast Toxapex
169: Fast Palossand
166: Bulky Scizor
166: Bulky Magearna
159: Fast Parasect
158: Bulky Celesteela
152: Fast+ Ferrothorn
139: Fast Ferrothorn
136: Bulky Mawile-Mega
136: Bulky Chansey
136: Bulky Azumarill
119: Fast+ Shuckle
116: Bulky Wishiwashi
109: Fast Shuckle
106: Bulky Toxapex
106: Bulky Palossand
96: Bulky Parasect
76: Bulky Ferrothorn
46: Bulky Shuckle

Let me know if any other speed tiers (or any other stats) are required, I have scripted it to save time and effort.
 
Huge Viability Rankings Update!
Discussion Team: Yoshiblaze, AquaticPanic

Rises:
Keldeo A- to A+
Serperior: A- to A
Infernape: B+ to A
Raichu: B to B+
Alakazam-Mega: B to B+
Gallade-Mega: B to B+
Metagross: B- to B
Tapu Fini: B- to B
Manaphy: C+ to B
Terrakion: C+ to B-

Unranked Rises:
Tornadus-Therian B+
Charizard-Mega Y: B
Kommo-o: B
Mew: B
Swampert-Mega: B
Archeops: B-
Diancie-Mega: B-
Tyranitar: B-
Clefable: C+
Houndoom-Mega: C+
Lopunny-Mega: C+
Steelix-Mega: C+
Unfezant: C+
Blissey: C
Crawdaunt: C
Empoleon: C
Marowak-Alola: C
Sandslash-Alola: C
Uxie: C
Cresselia: C-
Weavile: C-
Zeraora: C-

Drops:
Chansey S to A+
Tornadus-I: A to A-
Pinsir-Mega: A- to B+
Celebi: B- to C
Meloetta: C- to UR

Tiering Changes:
Meloetta OU to UU
Relic Charm: Banned from UU
Celebi: OU to UU


Please feel free to discuss and ask questions about the changes
 
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Some Analyses to hopefully encourage others to start writing some

OVERVIEW:
Jirachi headlines the SylveMons metagame thanks to two things: its typing and Housekeeping. Jirachi's Steel/Fairy-typing only gives it two weaknesses while giving it 9 resistances and 2 immunities, giving Jirachi numerous opportunities to switch in. Housekeeping allows Jirachi to remove hazards on switch in. Jirachi's Stealth Rock-resistant typing allows it to do this constantly. These traits combine to make Jirachi SylveMons' best pivot and form of hazard control by far, allowing it to fit easily on most teams.

Set 1: Defensive Pivot
Jirachi @ Leftovers
Ability: Housekeeping
EVs: 248 HP / 196 SpD / 64 Spe
Calm Nature
- Moonblast
- Wish
- U-turn
- Stealth Rock

SET COMMENTS:
Moonblast makes it so that Jirachi isn't completely passive and allows Jirachi to deal a good amount of damage against Dragon, Fighting, and Dark-types like Serperior, Scrappy Kommo-o, and Greninja. Wish is Jirachi's best recovery option and, when paired with its slow U-Turn, it also allows Jirachi to heal its teammates at almost no cost. U-Turn also allows Jirachi to safely bring in a teammate, particularly frail or Stealth Rock-weak sweepers like Raichu or Mega Aerodactyl, after removing hazards. Stealth Rock allows Jirachi to get chip damage on the opponent's team and possibly force in the opponent's Housekeeping user, which can be U-Turned on and eliminated by a teammate. Protect is also an option to guarantee that Jirachi can heal from Wish if another teammate already has Stealth Rock. Leftovers allow Jirachi to passively heal, which is very important considering that it has to wait two turns to heal from Wish. The EV spread allows Jirachi to outspeed and U-Turn on max Speed 65s and slower like Magearna, Non-Scarf Magnezone, and Crawdaunt.

Set 2: Choice Scarf Support
Jirachi @ Choice Scarf
Ability: Housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

SET COMMENTS:
Choice Scarf Jirachi combines the pivoting and defensive utility of Defensive Jirachi with a way to offensively threaten the opponent. The EV spread allows Jirachi to outspeed the whole unboosted metagame while also being able to take an unboosted Corskscrew Crash from Kartana and take it out with Hidden Power Fire. U-Turn allows Jirachi to pivot in and out while usually outspeeding the opponent, giving Jirachi the ability to remove hazards and switch out unscathed. Moonblast is Jirachi's main offensive option, 2HKOing Keldeo, Greninja, Serperior, Mega Gallade, Mega Lopunny, and Meloetta-Pirouette while none of them are able to OHKO back unboosted. Hidden Power Fire allows Jirachi to KO the aforementioned Kartana, as well as Mega Scizor and deal decent damage to Ferrothorn and Klinklang. Healing Wish allows Jirachi to sacrifice itself in order to bring a teammate back to full health, made especially effective by Jirachi being able to remove hazards before bringing in its teammate.

OTHER OPTIONS:
Status inducing moves like Thunder Wave and Toxic can be used to cripple the opponent, though Jirachi struggles to find space for it. Hidden Power [Ground] can be used to threaten Heatran while still dealing decent damage to Fire-types and other Steel-types, though being able to take down Mega Scizor is usually more desirable.

CHECKS AND COUNTERS:

Fire-types
: Heatran, Mega Charizard Y, Victini, and Marowak-Alola all resist Jirachi's Moonblast and can OHKO Jirachi with their Fire STAB moves. Infernape, Mega Charizard X, and Mega Houndoom don't particularly like to take a Moonblast, but they can all easily OHKO Jirachi and the latter two can setup on it. Infernape in particular can put Jirachi in an unfavorable position by Flame Wheel trapping it.

Steel-types: Mega Scizor, Magearna, Mega Steelix, Celesteela, Ferrothorn, and opposing Jirachi can shrug off Moonblast, whether it's from the defensive set or if its Choice locked into it, and can proceed to setup on Jirachi. Klinklang and Kartana can also setup on Jirachi and OHKO it with Gear Grind and Corkscrew Crash respectively, though they don't appreciate taking too many Moonblasts.

Ground-types: Landorus-Therian, Flygon, Mamoswine, and Palossand can all threaten Jirachi out with their STAB moves and proceed to setup hazards on the switch, forcing Jirachi to have to come in later to remove them and being able to reset the situation.

Strong Wallbreakers: Tapu Koko, Raichu, Xurkitree, Azumarill, and Wishiwashi can use their high attacking stats and/or Z-Moves to break through Jirachi's decent bulk. Mega Medicham and Keldeo can't switch into Moonblast, but their STAB moves combined with their abilities allow them to deal significant damage to Jirachi.

Poison-types: Mega Venusaur resists Moonblast and takes very little damage from Hidden Power Fire, allowing it to Leech Seed Jirachi and force it out. Nihilego, Roserade, and Gengar all also take little damage from Jirachi's Moonblast and Hidden Power Fire and can OHKO or 2HKO Jirachi with Acid Melt, Hidden Power, and Fire Punch respectiviely.
OVERVIEW:
Alolan Sandslash is an interesting, albeit niche, sweeper in SylveMons. Speed Boost increases Alolan Sandslash's normally low 65 Speed every turn, allowing Alolan Sandslash to eventually outpace the whole metagame. This combined with access to Swords Dance and having a pretty good typing that allows Alolan Sandslash to hit hard with Ice STAB and affording it 8 resistances thanks to its Steel secondary typing means that Alolan Sandslash can effectively set up and clean during the late game. However, its typing serves as a double-edged sword, giving it 3 weaknesses to common types, including 2 4x weaknesses to Fire and Fighting, meaning that it can be revenge killed fairly easily. Furthermore, it only has 100 Attack and neither of its STAB moves are particularly strong, so something bulky enough to take a hit and retaliate can end its sweep. Lastly, Alolan Sandslash's 65 Speed means that it needs 2 or 3 Speed Boosts before it can outspeed the fastest Pokemon in the metagame, like Agony Boots Serperior and Agony Boots Keldeo, allowing it to be revenge killed before its sweep can even begin. All of this means that it faces competition as an Ice or Steel-type sweeper from Mega Scizor, Kartana, and Weavile.

Set: Speed Boost Sweeper
Sandslash-Alola @ Icium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spiky Shield
- Ice Punch
- Earthquake

SET COMMENTS:
Swords Dance boosts Alolan Sandslash's Attack enough to OHKO the majority of the metagame with its STAB moves. Spiky Shield allows Alolan Sandslash to stall for a turn in order to accumulate Speed Boosts, which is very important considering its low Speed. Spiky Shield also allows Alolan Sandslash to scout out the foe's moves and punish physical attackers. Ice Punch is Alolan Sandslash's main STAB move and can OHKO Flying, Ground, Grass, and Dragon-types like Serperior, Landorus-Therian, Tapu Bulu, and Mega Aerodactyl. Earthquake can deal heavy damage to foes that resist Ice Punch, like Heatran, Toxapex, and Magearna, while also OHKOing Raichu before a boost. Icium Z allows Alolan Sandslash to break through walls that don't resist Ice like Celesteela and Mew.

OTHER OPTIONS:
Thunder Punch can be used to complete BoltBeam coverage with Ice Punch and hit Water-types that would normally give Alolan Sandslash trouble like Tapu Fini, however this leaves Alolan Sandslash largely helpless against Steel-types that can revenge kill it like Metagross and Heatran. Iron Head can be used to OHKO Fairy-types like Clefable and Azumarill without using a Z-Move, though Ice Punch and Earthquake are usually more reliable overall.

CHECKS AND COUNTERS:

Priority
: Due to Alolan Sandslash's Ice/Steel-typing, priority moves in Flame Bullet, Mach Punch, and Vacuum Wave allow Mega Charizard Y, Infernape, Lucario, and Conkeldurr to take out Alolan Sandslash during a sweep attempt. If Alolan Sandslash is weakened, neutral priority moves from Mega Scizor, Crawdaunt, Metagross, and Ash Greninja can also take it down.

Bulky Water-types: Tapu Fini , Wishiwashi, Milotic, and Mega Slowbro resist Ice Punch and can retaliate with Water moves that target Alolan Sandslash's weaker Special Defense. Shuca Berry Empoleon can switch into Ice Punch, take an Earthquake, and deal significant damage back with Torrent-boosted Scald. Rotom-Wash is immune to Earthquake, resists Ice Punch, and can burn Alolan Sandslash. Mega Gyarados can lower Alolan Sandslash's Attack on switch-in and proceed to setup on it with Dragon Dance.

Steel-types not weak to Ground: Rotom-Fan, Bronzong, and Escavalier all take little damage from Ice Punch and Earthquake and can retaliate with status moves like Rotom's Will-O-Wisp or Ground-type moves from the latter two. Mega Scizor can setup with Swords Dance, heal with Roost, and KO Alolan Sandslash with Bullet Punch. Kartana, Celesteela, and Ferrothorn can both also shrug off Ice Punch and Earthquake, though they have to be afraid of a boosted Subzero Slammer.

Keldeo: Keldeo resists Ice Punch and can take a +2 Earthquake and easily OHKO back Secret Sword.
 
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To increase activity, I've decided that analyses only need to be completely QC'd under extreme circumstances. Otherwise, any analysis completed may only undergo a few small tweaks and then will automatically uploaded. As such, my two analyses from the post above have been moved to the "uploaded" section of the analysis post. Once a Pokemon receives an analysis, here's what it's upload section looks like:

Type: Steel/Fairy
Abilities: Serene Grace / Housekeeping
Stats: 100/100/100/100/100/100
OVERVIEW:
Jirachi headlines the SylveMons metagame thanks to two things: its typing and Housekeeping. Jirachi's Steel/Fairy-typing only gives it two weaknesses while giving it 9 resistances and 2 immunities, giving Jirachi numerous opportunities to switch in. Housekeeping allows Jirachi to remove hazards on switch in. Jirachi's Stealth Rock-resistant typing allows it to do this constantly. These traits combine to make Jirachi SylveMons' best pivot and form of hazard control by far, allowing it to fit easily on most teams.

Set 1: Defensive Pivot
Jirachi @ Leftovers
Ability: Housekeeping
EVs: 248 HP / 196 SpD / 64 Spe
Calm Nature
- Moonblast
- Wish
- U-turn
- Stealth Rock

SET COMMENTS:
Moonblast makes it so that Jirachi isn't completely passive and allows Jirachi to deal a good amount of damage against Dragon, Fighting, and Dark-types like Serperior, Scrappy Kommo-o, and Greninja. Wish is Jirachi's best recovery option and, when paired with its slow U-Turn, it also allows Jirachi to heal its teammates at almost no cost. U-Turn also allows Jirachi to safely bring in a teammate, particularly frail or Stealth Rock-weak sweepers like Raichu or Mega Aerodactyl, after removing hazards. Stealth Rock allows Jirachi to get chip damage on the opponent's team and possibly force in the opponent's Housekeeping user, which can be U-Turned on and eliminated by a teammate. Protect is also an option to guarantee that Jirachi can heal from Wish if another teammate already has Stealth Rock. Leftovers allow Jirachi to passively heal, which is very important considering that it has to wait two turns to heal from Wish. The EV spread allows Jirachi to outspeed and U-Turn on max Speed 65s and slower like Magearna, Non-Scarf Magnezone, and Crawdaunt.

Set 2: Choice Scarf Support
Jirachi @ Choice Scarf
Ability: Housekeeping
EVs: 248 HP / 48 Def / 84 SpA / 128 Spe
Timid Nature
- U-turn
- Moonblast
- Hidden Power [Fire]
- Healing Wish

SET COMMENTS:
Choice Scarf Jirachi combines the pivoting and defensive utility of Defensive Jirachi with a way to offensively threaten the opponent. The EV spread allows Jirachi to outspeed the whole unboosted metagame while also being able to take an unboosted Corskscrew Crash from Kartana and take it out with Hidden Power Fire. U-Turn allows Jirachi to pivot in and out while usually outspeeding the opponent, giving Jirachi the ability to remove hazards and switch out unscathed. Moonblast is Jirachi's main offensive option, 2HKOing Keldeo, Greninja, Serperior, Mega Gallade, Mega Lopunny, and Meloetta-Pirouette while none of them are able to OHKO back unboosted. Hidden Power Fire allows Jirachi to KO the aforementioned Kartana, as well as Mega Scizor and deal decent damage to Ferrothorn and Klinklang. Healing Wish allows Jirachi to sacrifice itself in order to bring a teammate back to full health, made especially effective by Jirachi being able to remove hazards before bringing in its teammate.

OTHER OPTIONS:
Status inducing moves like Thunder Wave and Toxic can be used to cripple the opponent, though Jirachi struggles to find space for it. Hidden Power [Ground] can be used to threaten Heatran while still dealing decent damage to Fire-types and other Steel-types, though being able to take down Mega Scizor is usually more desirable.

CHECKS AND COUNTERS:

Fire-types
: Heatran, Mega Charizard Y, Victini, and Marowak-Alola all resist Jirachi's Moonblast and can OHKO Jirachi with their Fire STAB moves. Infernape, Mega Charizard X, and Mega Houndoom don't particularly like to take a Moonblast, but they can all easily OHKO Jirachi and the latter two can setup on it. Infernape in particular can put Jirachi in an unfavorable position by Flame Wheel trapping it.

Steel-types: Mega Scizor, Magearna, Mega Steelix, Celesteela, Ferrothorn, and opposing Jirachi can shrug off Moonblast, whether it's from the defensive set or if its Choice locked into it, and can proceed to setup on Jirachi. Klinklang and Kartana can also setup on Jirachi and OHKO it with Gear Grind and Corkscrew Crash respectively, though they don't appreciate taking too many Moonblasts.

Ground-types: Landorus-Therian, Flygon, Mamoswine, and Palossand can all threaten Jirachi out with their STAB moves and proceed to setup hazards on the switch, forcing Jirachi to have to come in later to remove them and being able to reset the situation.

Strong Wallbreakers: Tapu Koko, Raichu, Xurkitree, Azumarill, and Wishiwashi can use their high attacking stats and/or Z-Moves to break through Jirachi's decent bulk. Mega Medicham and Keldeo can't switch into Moonblast, but their STAB moves combined with their abilities allow them to deal significant damage to Jirachi.

Poison-types: Mega Venusaur resists Moonblast and takes very little damage from Hidden Power Fire, allowing it to Leech Seed Jirachi and force it out. Nihilego, Roserade, and Gengar all also take little damage from Jirachi's Moonblast and Hidden Power Fire and can OHKO or 2HKO Jirachi with Acid Melt, Hidden Power, and Fire Punch respectively.

Speaking of analyses, in the meantime, reserving Serperior (OU)
 

OVERVIEW:
Serperior is an extremely effective sweeper in SylveMons OU. This is due to its ability, Contrary, both of Seperior's strongest moves, Leaf Storm and Draco Meteor, boost Serperior's Special Attack, allowing it to snowball and sweep very easily. This is aided by Serperior's great Speed tier, allowing it to outspeed notable Pokemon that would otherwise threaten it such as Keldeo, Charizard, Mega Medicham, and Raichu, keeping its sweep going. However, Serperior's typing does leave it 4x weak to Ice, allowing it to revenge killed by Ice Shard and Powder Snow and be taken down by common Ice coverage moves. Serperior is also weak without a boost, only have 75 Special Attack, so getting a sweep going is sometimes a challenge. Overall, Serperior is one of the premier Pokemon in SylveMons and should be prepared for.

Set: Contrary Sweeper
Serperior @ Agony Boots
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Hidden Power [Fire] / Hidden Power [Ground]
- Synthesis


SET COMMENTS:
Leaf Strom and Draco Meteor are Serperior's main STAB options and, thanks to Contrary, both raise Serperior's Special Attack by 2 after use. Because of this, Serperior will want use these two moves the majority of the time in order to rack up as many boosts as possible whilst hitting as hard as possible. Hidden Power should only be used against something that resists both Leaf Storm and Draco Meteor, likely a Steel-type. The optimal Hidden Power type depends on what your team can already handle: Fire allows Serperior to beat Mega Scizor and Ferrothorn while Ground allows Serperior to bust through Heatran. Synthesis provides Serperior some longevity via healing and makes it harder to revenge kill. The Agony Boots boost Serperior's Speed to 474, outspeeding the whole unboosted metagame as well as Torment-item base 110s and below, making it easier to sweep.

OTHER OPTIONS (optional):
Glare can be used to paralyze and opposing wall, giving Serperior a better chance of beating it, though it comes at the risk of getting hit. Substitute and Leech Seed are both options to allow Serperior to break through walls more easily, protecting it from status and providing it constant healing as well as dealing residual damage. They are best used together, though this means forgoing Hidden Power, making Serperior more prone to getting beaten by Steel-types. While a Swords Dance set using Overgrow-boosted Leaf Blade and coverage in Aqua Tail, Knock Off, and Outrage seems appealing, Serperior's low Attack and lack of snowballing potential since boosting up doesn't also come with a powerful move attached to it, this is largely inferior to Contrary sets and is done better by Kartana or Tapu Bulu.

CHECKS AND COUNTERS:

Specially Defensive Pokemon
: Jirachi and Chansey can both stomach Leaf Storms and Draco Meteors, even while boosted, and respond with Moonblast and Toxic respectively. Jirachi also doesn't take too much damage from boosted Hidden Power Fire either. Clefable (especially with Unaware), Mega Audino, Blissey, and Mega Venusaur are all less common special walls that are bulky enough to take 1 or 2 of Serperior's STAB moves and either KO it or inflict it with status.

Steel-types: Celesteela, Magearna, Ferrothorn, Mega Scizor, and Heatran all resist both Leaf Storm and Draco Meteor and, depending on what Hidden Power Serperior has, are not threatened by its coverage either, allowing them to revenge kill or setup on Serperior. Due to the Agony Boots' Torment effect, Empoleon can handle Serperior as it can switch into Leaf Storm and won't go down to a boosted Draco Meteor or Hidden Power Fire.

Fairy-types: Assault Vest Tapu Bulu resists Leaf Storm, is immune to Draco Meteor, and doesn't take significant damage from a boosted Hidden Power [Fire], allowing it to come in and KO Serperior with Fairy Charge. Cresselia, Mega Gardevoir, Mimikyu, and Silvally-Fairy can switch into unboosted Leaf Storm and, either thanks to their ability or typing, can OHKO Serperior with their STAB. Altaria can switch into Leaf Storm and then Mega Evolve to become immune to Draco Meteor and beat Serperior, though this is a bit risky.

Ice-types: Weavile, Mamoswine, and Kyurem can all OHKO Serperior with their STAB priority moves or force Serperior to switch out and can setup on the switch. Alolan Sandslash only needs 2 Speed Boosts in order to outspeed Agony Boots Serperior, meaning that it can easily beat Serperior if it Spiky Shields on the turn Serperior uses Hidden Power Fire. Articuno and Cryogonal are both bulky enough to switch into Serperior, aren't too threatened by Hidden Power Fire and can set up Aurora Veil against Serperior to further defend themselves against it.

Strong Priority: If Serperior is ever weakened, strong priority moves like Mega Scizor and Metagross's Bullet Punch, Raichu's Extreme Speed, Mega Pinsir and Unfezant's Quick Attack, Mega Charizard Y's Flame Bullet, and Mega Mawile's Sucker Punch can all revenge kill Serperior. Mega Medicham, Mega Lopunny, and Toedemaru can all chip down Serperior with their particularly powerful Fake Outs as well.
 

OVERVIEW:
Banette-Mega finds it's niche as a rare priority abuser and wallbreaker in both OU and UU. A strong offensive and defensive type combination in Ghost/Normal allows it to hit most of the metagame for neutral damage. A high Atk stat and good coverage options combined with Prankster Copycat let Banette tear through large parts of the meta. However, Banette-Mega suffers from low bulk, a reliance on setup, and a bad case of 4MSS preventing it from being as effective as it could be.

Set: Copycat Wallbreaker
Banette-Mega @ Banettite
Ability: Dark Rising / Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Swords Dance
- Copycat
- Shadow Charge / Drain Punch / Play Rough / Knock Off

SET COMMENTS:
Return acts as the main STAB attack of the set, dealing high damage to neutral targets after a Swords Dance. Swords Dance is necessary for Banette to gain the power it needs to break many targets. When paired with Prankster, Copycat gives Banette a very interesting niche, effectively allowing Banette to gain +1 Priority on all it's moves if it moves last. This means that scoring a KO can snowball Banette into a hard to revenge, terrifying boosted wallbreaker. The last slot should be used to patch up holes in your teams's coverage. Shadow Charge is an extremely powerful STAB option that packs a giant punch for anything that tries to switch in. Drain Punch keeps Banette healthy as well as hitting notable fighting-weak pokemon that resist Normal like Tyranitar and Heatran for super-effective damage. Play Rough can hit Dark types that could try to revenge Banette, but has the added bonus of taking care of Fighting type threats as well. Knock Off is more niche option that can hit opposing Ghost types but also cripple item-dependant pokemon. Insomnia can prevent a Spore from Parasect on a switch, or Dark Rising can be used to take advantage of Shadow Sky and give Banette a free Attack boost.

OTHER OPTIONS:
An EV spread of 248 HP / 252 Atk / 8 Def can be used to maximise bulk and possibly tank more hits, but 252 Spe is usually better to prevent being revenged as easily.

CHECKS AND COUNTERS:

*Bulky Resists* Most Bulky pokemon resistant to one of Banette's STABs can come in after it lands a KO and prevent Banette from effectively utilizing Copycat. That one turn is usually enough for Banette to be crippled by Status or simply KO'd.

*Tapu Lele* Tapu Lele sets up Psychic Terrain which completely neuters Banette's attacking capabilities, as well as outspeeding and beating most non-Shadow Charge sets.

*Taunt* Taunt completely cripples Banette by stopping it from using Copycat, allowing it to be quickly revenge killed by basically anything with some offensive presence.

*Faster Priority* Other priority moves such as Sucker Punch can easily outspeed Banette and KO. However, most priority isn't enough to OHKO Banette while unboosted, so this should be taken with a grain of salt.
 

OVERVIEW:
Banette-Mega finds it's niche as a rare priority abuser and wallbreaker in both OU. A strong offensive and defensive type combination in Ghost/Normal allows it to hit most of the metagame for neutral damage. A high Attack stat and good coverage options combined with Prankster Copycat let Banette tear through large parts of the meta. However, Banette-Mega suffers from low bulk, a reliance on setup, and struggles to fit all of the moves it wants on a one set, preventing it from being as effective as it could be.

Set: Copycat Wallbreaker
Banette@ Banettite
Ability: Dark Rising / Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Swords Dance
- Copycat
- Shadow Charge / Drain Punch / Play Rough

SET COMMENTS:
Return acts as the main STAB attack of the set, dealing high damage to neutral targets after a Swords Dance. Swords Dance is necessary for Banette to gain the power it needs to break many targets. When paired with Prankster, Copycat gives Banette a very interesting niche, effectively allowing Banette to gain +1 Priority on all its moves if it moves last. This means that scoring a KO can snowball Banette into a hard to revenge, terrifying boosted wallbreaker. The last slot should be used to patch up holes in your teams's coverage. Shadow Charge is an extremely powerful STAB option that packs a giant punch for anything that tries to switch in. Drain Punch keeps Banette healthy as well as hitting notable fighting-weak Pokemon that resist Normal like Tyranitar and Heatran for super-effective damage. Play Rough can hit Dark types that could try to revenge Banette, but has the added bonus of taking care of Fighting type threats as well. Insomnia can prevent a Spore from Parasect on a switch, or Dark Rising can be used to take advantage of Shadow Sky and give Banette a free Attack boost.

OTHER OPTIONS:
An EV spread of 248 HP / 252 Atk / 8 Def can be used to maximize bulk and possibly tank more hits, but max Speed is usually better to prevent being revenge killed as easily. Knock Off is more niche option that can hit opposing Ghost-types but also cripple item-dependent Pokemon like Chansey.

CHECKS AND COUNTERS:

Bulky Resists
: Most Bulky Pokemon resistant to one of Banette's STABs such as Mega Scizor, Kartana, and Slaking can come in after it lands a KO and prevent Banette from effectively utilizing Copycat. That one turn is usually enough for Banette to be crippled by Status or simply KO'd.

Tapu Lele: Tapu Lele sets up Psychic Terrain which completely neuters Banette's attacking capabilities, as well as outspeeding and beating most non-Shadow Charge sets.

Taunt: Taunt completely cripples Banette by stopping it from using Copycat, allowing it to be quickly revenge killed by basically anything with some offensive presence.

Faster Priority: Other priority moves such as Sucker Punch can easily outspeed Banette and KO it. However, most priority isn't enough to OHKO Banette while unboosted, so this should be taken with a grain of salt.
This will be added to the uploaded analyses section with just a few small tweaks, mostly more formal wording and spelling/grammar fixes that you can see above if you compare the post to the original. The only big tweak was Knock Off being moved to Other Options as it doesn't have too much over the sheer power of Shadow Charge other than hitting other Banettes (since Return can hit every other viable Normal-type)
 

AquaticPanic

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Moderator

OVERVIEW:
Jellicent is a niche defensive wall that can handle some of the stars of SylveMons OU. With its typing and Water Absorb, Jellicent checks top threats such as Keldeo, Infernape, Mega Gallade and Landorus-Therian lacking a Z-Move. Access to Recover, Scald, Will-o-Wip, Hex, Soul Drain, Magic Coat, Taunt, Trick, Night Shade and Confuse Ray means Jellicent is nothing short of options to wall the opposition and support its team. However it is still a niche choice, facing competition from Toxapex, Empoleon, and Tapu Fini as a defensive Water-type.

Set: Bulky Physical
Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Hex
- Recover
- Will-O-Wisp

SET COMMENTS:
Scald gives Jellicent an offensive option while also being able to burn the opponent, crippling physical attackers. Hex makes Jellicent less passive against burned opponent, while the EV spread is done in such a way due to the only true specially oriented Pokemon Jellicent beats 100% of the time is Keldeo, so it prioritizes beating physical attackers like Slaking. Will-O-Wisp guarantees a burn on the opponent and constantly chips down opposing walls. Recover and Leftovers both keep Jellicent constantly healthy in order to spread burns throughout the game. Colbur Berry can also be used to take negligible damage from Mega Scizor's Knock Off and burn it.

OTHER OPTIONS:
The last slot can be used on Protect or Soul Drain, as Protect guarantees passive recovery and can scout for super effective coverage, and Soul Drain deals more damage than Hex without status while also healing a little. An Assault Shield set with the moves Scald, Soul Drain, Psychic, and Hex or Energy Ball does provide Jellicent more bulk, but at the cost of losing direct recovery.

CHECKS AND COUNTERS:

Electric Types: Light Ball users like Raichu, Emolga, and Togedemaru as well as other strong Electric-type attackers like Zeraora can all easily OHKO Jellicent with their STAB.

Dark-types: Mega Houndoom can OHKO Jellicent thanks to its ability to set up Shadow Sky and force Jellicent out, while Spiritomb, Tyranitar, Alolan Muk, Weavile and Bisharp are all able to reliably deal heavy damage to Jellicent with their STAB or trap it with Pursuit

Grass-types: Serperior's Leaf Storm deals siginificant damage to Jellicent while getting a +2 in Special Attack. Tapu Bulu and Kartana have to be wary of Will-O-Wisp, but if they get in safely, they both OHKO Jellicent with their STAB or force it out and can use Swords Dance.

Opposing Walls: Jellicent can do very little against Pokemon such as Tapu Fini, Ferrothorn, Celesteela carrying Leech Seed, Chansey, and Mega Venusaur due to their bulk and their ability to shrug off a burn.
 
This was already privately QC'd, so to the archive it goes

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OVERVIEW:
Keldeo is one of the most feared special attackers in SylveMons OU thanks to its very good 108 Speed, powerful 129 Special Attack, and deadly STAB combination in Water/Fighting. Further bolstering its strength are Keldeo's abilities in Justified and Knight's Blade, with Justified allowing Keldeo to eliminate Dark-types like Ash Greninja with ease and Knight's Blade boosting the power of Keldeo's Secret Sword, making it extremely hard to switch into. Due to all of these factors, Keldeo's ability to come in and dent the opposing team or its walls should never be taken lightly.

Set: Torment Item
Keldeo @ Agony Boots / Distress Glass
Ability: Knight's Blade
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Ice]


SET COMMENTS:
This set aims to cut through the opposing team by abusing Keldeo's immense power in combination with an item that either boosts Keldeo's already great speed to nearly unrivaled levels in Agony Boots or Distress Glass' power boost that makes Keldeo even harder to switch in to. Hydro Pump acts as Keldeo's main Water STAB move, OHKOing the likes of Landorus-Therian, Mega Aerodactyl, and Palossand while dealing heavy damage to neutral targets like Mega Charizard X and Mega Scizor. Thanks to Keldeo's ability, Knight's Blade, Secret Sword is Keldeo's strongest STAB move and deals with Normal, Steel, and Dark-types like Chansey, Ferrothorn, Klinklang, and Greninja. Secret Sword also deals damage using the opponent's Defense instead of Special Defense, allowing Keldeo to hit Pokemon with high Special Defense harder, namely Heatran, Raichu, and Specially Defensive Jirachi. Scald is a weaker but more consistent strong Water STAB move that has the added benefit of possibly crippling physical attackers that switch in like Tapu Bulu. Hidden Power Ice is useful for OHKOing Serperior on switch in and also does more damage to Mega Latios and Goodra than its STAB moves.

Set: Calm Mind
Keldeo @ Waterium Z
Ability: Knight's Blade / Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt

SET COMMENTS:
Calm Mind Keldeo acts as a stallbreaker, being able to Taunt walls that otherwise can't do much to it like Celesteela or Chansey and freely boost its Special Attack with Calm Mind and have a chance at sweeping or severely damaging the foe's defensive Pokemon. Hydro Pump at +1 can dent the majority of walls in the tier, 2HKOing Celesteela, 2HKOing Mew, OHKOing even non-Drizzle Zapdos after Stealth Rock damage, and having a chance to OHKO Mega Scizor after Stealth Rock damage. Secret Sword can break through Chansey and Jirachi with ease, especially at +1, and deals more damage to specially defensive Pokemon than Hydro Pump. The Waterium Z is used to turn Hydro Pump into a Hydro Vortex that can OHKO most of the walls that Hydro Pump 2HKOs and dent special walls and Water-resists like Magearna and Tapu Fini. Knight's Blade is used to further bolster Secret Sword's power, though Justified can be used to guarantee KOes on Dark-types like Crawdaunt, Weavile, or Hoopa-Unbound without a speed-boosting item.

OTHER OPTIONS:
Hidden Power [Electric] can be used to deal a decent amount of damage to Toxapex and Tapu Fini and OHKO Damp Rock Tornadus-Incarnate. Choice Scarf and Choice Specs can be used in place of a Torment item if the higher stat is preferred over the ability to switch moves. Notably, Choice Scarf Keldeo outspeed Agony Boots Serperior ad OHKOes it with Hidden Power [Ice].

CHECKS AND COUNTERS:

Fairy-types
: Magearna, Tapu Fini, Tapu Bulu, and Azumarill can all switch into Keldeo's STAB moves, tank it, and weaken or OHKO Keldeo with their Fairy STAB. Tapu Fini in particular can also set up on it with Calm Mind. Tapu Lele, Mega Gardevoir, Tapu Koko, and Mimikyu can all also easily OHKO Keldeo with their STAB, though they have to be more wary about switching in.

Faster Pokemon with Super Effective moves: Agony Boots Serperior outspeeds any non-Scarf Keldeo and OHKOes it with Leaf Storm. Without a speed-boosting item, Mega Aerodactyl, Kartana, Zeraora, Raichu, Mega Alakazam, and Mega Gallade all outspeed Keldeo and force it out or setup on it as well.

Grass-types: Mega Venusaur and Assault Vest Tangrowth can shrug off Keldeo's STABs and respond with Giga Drain or phaze it. Kartana, Tapu Bulu, Roserade, Celebi, and Mega Sceptile can switch into Keldeo's Water moves and threaten it with their STAB, especially if Keldeo doesn't have a speed-boosting item

Water-types: Without Hidden Power [Electric], Toxapex takes very little damage from anything Keldeo can do and eventually Hazes away Calm Mind boosts as it doesn't fear Keldeo when boosted. Damp Rock Tornadus-Incarnate resists Keldeo's STABs and OHKOes with perfect accuracy Hurricane, though its rain does mean that it has to be careful around Hydro Pump. Manaphy, Milotic, and Starmie's typings all allow them to switch into Keldeo without much fear and threaten it with their STAB moves, or Thunderbolt in Starmie's case.


OVERVIEW:
Thanks to its high 181 Attack, great 109 Speed, and great ability in Beast Boost, Kartana proves to be one of the most threatening physical sweepers in SylveMons OU. Its gargantuan Attack stat and typing allow it to threaten common Pokemon like Keldeo, Tapu Lele, Tapu Bulu, and Tapu Fini while being able to snowball out of control thanks to Beast Boost boosting its Attack after every KO. However, it's not all easy for Kartana, as its abysmal 31 Special Defense means that it take substantial damage from even resisted special moves and thus has to be careful switching in. Despite this, Kartana proves to be an amazing option for a sweeper.

Set: Physical Sweeper
Kartana @ Steelium Z / Agony Boots
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Stalwart Sword
- Sacred Sword
- Swords Dance

SET COMMENTS:
Leaf Blade serves as Kartana main STAB move and OHKOs or nearly OHKOs many of the Water, Ground, and Rock-types in OU, including Keldeo, Tapu Fini, Terrakion, Wishiwashi, Manaphy, and Palossand. Stalwart Sword is Kartana's secondary STAB option, hitting Dragon, Bug, and Poison-types much harder than Leaf Blade can and handling numerous Fairy-types, including Tapu Lele, Clefable, and Celebi. Sacred Sword provides useful Fighting-type coverage for Kartana, dealing a heavy blow to the Steel-types that resist its STAB combination such as Ferrothorn, Klinklang, Togedemaru, and Heatran. Swords Dance allows Kartana to boost its Attack to astronomical levels, giving Leaf Blade and Stalwart Sword the ability to OHKO almost any target hit neutrally. Steelium Z allows Kartana to take out would-be checks like Landorus-Therian with Corkscrew Crash after a boost. Alternatively, the Agony Boots can be used in order the outspeed the whole unboosted metagame as well as Agony Boots Keldeo, allowing Kartana to act as a speedy sweeper or cleaner. Beast Boost allows Kartana to rack up Attack boosts after every KO, making it increasingly harder to stop as the battle progresses.

OTHER OPTIONS:
Fightinium Z can be used instead of Steelium Z to deal more damage to Celesteela, Skarmory, and Mega Scizor, which normally give Kartana a ton of trouble. A Choice Scarf set using Knock Off or Defog over Swords Dance gives Kartana a little more speed than Agony Boots, notably outspeeding Agony Boots Serperior, making it function as more of a cleaner with utility than a sweeper. However, Kartana misses the chance at immediate power with Swords Dance and the wallbreaking potential of a Z-Move. Psycho Cut can be used to threaten Infernape, though it has little use outside of this.

CHECKS AND COUNTERS:

Strong Special Attackers
: Due to its extremely low Special Defense, faster special attackers like both Tornadus forms, Greninja, Tapu Koko, Serperior, Mega Alakazam, and Raichu can OHKO or nearly OHKO Kartana by simply using their STAB moves, even if they are resisted. Kartana is general has to be careful switching in, even on to special attackers it outspeeds and beats like Tapu Lele.

Fire-types: Infernape, Mega Houndoom, Alolan Marowak, and both Mega Charizards destroy Kartana with their STAB moves and resist both of its STABs. Infernape and Alolan Marowak is particular can both Flame Wheel trap Kartana and Mega Charizard Y can eliminate it with priority Flame Bullet. Heatran and Victini also threaten Kartana with their STAB, though they have to be careful of Sacred Sword and Stalwart Sword respectively.

Steel-types not weak to Fighting: Without Fightinium Z, Celesteela, Mega Scizor, and Skarmory all resist both of Kartana's STABs, aren't afraid of it when boosted, and can KO it with Flamethrower, Swords Dance against, or phaze it out respectively. Celesteela in particular can use Protect to reduce damage from a potential All-Out Pummeling.

Bulky Grass-types: Tangrowth, Mega Venusaur, and the rarer Chesnaught can all tank Kartana's hits and don't give Kartana enough time to Swords Dance on them before KOing it with Hidden Power [Fire] or Drain Punch. Chesnaught can also reduce damage from a Z-Move with Spiky Shield, giving Kartana no reliable way to break through it.


OVERVIEW:
Chansey's disgustingly high HP, good Special Defense, access to reliable recovery and other great utility options, and, most importantly, amazing ability in Housekeeping all come together to make Chansey SylveMons OU's best specially defensive wall. Chansey can use these attributes to take care of special threats in Serperior, special Raichu, Mega Charizard Y, and Manaphy and support its teammates with easy hazard removal via Housekeeping, the ability to set up hazards, and act as a cleric. However, Chansey does have to be careful against physical attackers due to its low physical bulk and it's very passive. In spite of this, Chansey is one of the most important Pokemon in SylveMons OU and arguably the best wall in the tier.

Set: Blob
Chansey @ Eviolite
Ability: Housekeeping
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Stealth Rock

SET COMMENTS:
The Housekeeping ability is Chansey's best attribute, as it makes Chansey one of the tier's best pivot due to it being able to simply switch into hazards to remove them and then switch to a teammate. For when Chansey stays in, Seismic Toss is Chansey's only way of dealing decent damage in one turn, 4HKOing and breaking the Substitutes of nearly the entire tier. Toxic puts a timer an opposing Pokemon, constantly chipping it down, possibly preventing sweepers from completing their sweep and putting constant pressure on opposing walls, limiting their ability to wall. Soft-Boiled keeps Chansey healthy enough to wall special attackers (especially if Chansey had to tank a Z-Move) and constantly switch into hazards to remove them later in the game. Lastly, Stealth Rock put chip damage on the opponent's Pokemon and can force in a hazard remover or Housekeeping user that Chansey's teammates can abuse. The Eviolite and EV Spread maximize Chansey's otherwise low physical bulk, making it as durable as possible.


OTHER OPTIONS:
Chansey has a number of tools at its disposal if you can find room them, depending on how the rest of your is built. Heal Bell and Wish can both preserve a crippled or weakened teammate, allowing them to continue supporting the team, while also preventing Chansey from being taken down by Toxic. Protect can be used to scout out the opponent's moveset, reduce Z-Move damage, and guarantee healing from Wish. Incinerate can remove an opponent's item, potentially crippling them, though it won't do much damage. Thunder Wave can cripple opposing sweepers, allowing Chansey's teammates to deal with them, though Toxic is preferred to give Chansey some sort of offensive presence. Teleport seems appealing to give Chansey a slow VoltTurn and safely bring in a teammate, but it cannot be used with either of Chansey's useful abilities, making it largely unfavorable.

CHECKS AND COUNTERS:

Strong Physical Attackers
: Due to Chansey's relatively low physical bulk, especially strong physical attackers can break through it with their strongest moves, namely Kartana, Swords Dance Landorus-Therian, Tapu Bulu, Mega Charizard X, and Mega Pinsir.

Fighting-types: Chansey's sole weakness can easily be abused by the tier strongest Fighting-types as they all hit Chansey on its weaker Defense. Keldeo's Secret Sword, Mega Medicham and Hawlucha's High Jump Kick, Mega Gallade's Drain Punch, Terrakion's Sacred Sword, and Meloetta-Pirouette's Drain Punch all deal significant damage to Chansey and all Chansey can do in return is switch out or use Toxic.

Item Removal: Chansey relies on the Eviolite to bolster its bulk, especially physically. Mega Aerodactyl and Unfezant's Pluck, Parasect's Bug Bite, and Knock Off from Crawdaunt, Weavile, Mega Scizor, and Emolga all massively cut into Chansey's bulk, allowing them or their teammates to KO Chansey much more easily.

Ghost-types: Due to its only form of immediate damage being Seismic Toss, Ghost-types like Gengar, Alolan Marowak, Mimkyu, and Blacephalon can take advantage of it. Gengar and Substitute Blacephalon are both immune to Toxic, rendering Chansey unable to damage them at all, while Alolan Marowak, Mimikyu, and Mega Banette can all setup on and OHKO Chansey, though they don't appreciate Toxic much.

Steel-types: Mega Scizor, Celesteela, Skarmory, Mega Steelix, and Empoleon are all immune to Toxic, meaning that Chansey's only way to damage them is Seismic Toss, which does less than what they can consistently heal off, making it nearly impossible for Chanset to KO them by itself. Klinklang, Togedemaru, and Alolan Sandslash can't heal off Seismic Toss damage, but they all threaten to setup on Chansey or KO it with their strong physical moves.
 
Last edited:

AquaticPanic

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OVERVIEW:

Mienshao has an unique offensive typing in Fighting / Fairy and three great abilities that synergize well with its movepool. It has a pretty decent Speed tier and great 125 attack, which gives it flexibility when picking between Agony Boots or Anguish Bandanna. Mienshao works best as a revenge killer and fast pivot, taking advantage of weakened Pokemon and it's good speed respectively. Despite all this, Mienshao is very fragile, so you must be careful on what you put it against.


Set 1: Pixilate
Mienshao @ Anguish Bandanna / Agony Boots
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- U-turn


SET COMMENTS:
The combo of STAB Fake Out + Pixilate is able to pick off weakened foes or do chip damage to finish off walls in your next turn. Fake Out notably stops Serperior from sweeping thanks to its increased priority. Return and High Jump Kick are powerful STABS that are hard to switch in against, with Fake Out + Return being able to KO things such as Zapdos due to the flinch. Agony Boots can be used to aid Mienshao in taking out foes before they have an opportunity to hit you, while Anguish Bandanna makes it harder to switch in against Mienshao.

Set 2: Recoil Abuser
Mienshao @ Choice Band / Choice Scarf
Ability: Reckless / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fairy Charge
- Zen Headbutt
- High Jump Kick
- U-turn

SET COMMENTS:
Reckless vs Regenerator depends on whether you prefer to have damage or longevity. Fairy Charge and High Jump Kick are both Mienshao's main attacking and are able to be spammed most of the time. Choice Scarf allows it to outspeed Agony Boots Serperior and beat it with Fairy Charge. Zen Headbutt is the coverage of choice in order to beat Toxapex, though it should be noted that the Scarf set can't do this reliably.

OTHER OPTIONS (optional):
Stone Edge can hit Zapdos for super-effective damage, but overall you'd rather be able to beat Toxapex if you run coverage.


CHECKS AND COUNTERS:
Faster Attackers & Priority: As previously mentioned, Mienshao is very fragile. Pokemon such as Boots Kartana or Scarf Lele easily overpower Mienshao. Most Bullet Punch users in OU, notably Metagross and Scizor, can OHKO it, and the same goes for other strong priority users such as Mega Charizard Y, Mega Pinsir, and Azumarill.

STAB-Resistant Pokemon: Due to it's overall lacking coverage, Mienshao struggles against Pokemon not weak to its STABs. Alolan Marowak can resist Mienshao's moves and deal heavy damage, set up or force it out. Toxapex and Mega Venusaur shrug off any damage they take with ease, and, though uncommon, Doublade and Aegislash's high physical bulk along with its Steel/Ghost-type takes well any hit from Mienshao.

Bulky Attackers: Anything that Mienshao fails to KO can damage it back heavily. Intimidate users like Wishiwashi and Landorus can tank hits while ensuring a KO back with their own STABs. Physically Defensive Goodra only get 3HKOed by non-Reckless sets and OHKO back with no investments with Sludge Wave.
 

OVERVIEW:

Mienshao has an unique offensive typing in Fighting / Fairy and three great abilities that synergize well with its movepool. It has a pretty decent Speed tier and great 125 attack, which gives it flexibility when picking between Agony Boots or Anguish Bandanna. Mienshao works best as a revenge killer and fast pivot, taking advantage of weakened Pokemon and it's good speed respectively. Despite all this, Mienshao is very fragile, so you must be careful on what you put it against.


Set 1: Pixilate
Mienshao @ Anguish Bandanna / Agony Boots
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- U-turn


SET COMMENTS:
The combo of STAB Fake Out + Pixilate is able to pick off weakened foes or do chip damage to finish off walls in your next turn. Fake Out notably stops Serperior from sweeping thanks to its increased priority. Return and High Jump Kick are powerful STABS that are hard to switch in against, with Fake Out + Return being able to KO things such as Zapdos due to the flinch. Agony Boots can be used to aid Mienshao in taking out foes before they have an opportunity to hit you, while Anguish Bandanna makes it harder to switch in against Mienshao.

Set 2: Recoil Abuser
Mienshao @ Choice Band / Choice Scarf
Ability: Reckless / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fairy Charge
- Zen Headbutt
- High Jump Kick
- U-turn

SET COMMENTS:
Reckless vs Regenerator depends on whether you prefer to have damage or longevity. Fairy Charge and High Jump Kick are both Mienshao's main attacking and are able to be spammed most of the time. Choice Scarf allows it to outspeed Agony Boots Serperior and beat it with Fairy Charge. Zen Headbutt is the coverage of choice in order to beat Toxapex, though it should be noted that the Scarf set can't do this reliably.

OTHER OPTIONS (optional):
Stone Edge can hit Zapdos for super-effective damage, but overall you'd rather be able to beat Toxapex if you run coverage.


CHECKS AND COUNTERS:
Faster Attackers & Priority: As previously mentioned, Mienshao is very fragile. Pokemon such as Boots Kartana or Scarf Lele easily overpower Mienshao. Most Bullet Punch users in OU, notably Metagross and Scizor, can OHKO it, and the same goes for other strong priority users such as Mega Charizard Y, Mega Pinsir, and Azumarill.

STAB-Resistant Pokemon: Due to it's overall lacking coverage, Mienshao struggles against Pokemon not weak to its STABs. Alolan Marowak can resist Mienshao's moves and deal heavy damage, set up or force it out. Toxapex and Mega Venusaur shrug off any damage they take with ease, and, though uncommon, Doublade and Aegislash's high physical bulk along with its Steel/Ghost-type takes well any hit from Mienshao.

Bulky Attackers: Anything that Mienshao fails to KO can damage it back heavily. Intimidate users like Wishiwashi and Landorus can tank hits while ensuring a KO back with their own STABs. Physically Defensive Goodra only get 3HKOed by non-Reckless sets and OHKO back with no investments with Sludge Wave.
Added

Also, reserving Raichu (OU) and Gallade (OU)
 
Small Update to a resource, but the doc now has an extremely helpful resource in the "Changes by Pokemon" page. This page lists every single Pokemon in National PokeDex order and lists their typing, abilities, and any new moves they received. This page will be integral to anyone looking to use a certain Pokemon and need to know what moves that Pokemon gained or what abilities they have no now, a much better method than using the extremely cluttered and confusing Distribution column on the individual moves.

If a Pokemon's abilities are blank, assume that their abilities were unchanged from vanilla.

If there are any mistakes, please let me or AquaticPanic know
 

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