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Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
alephgalactus I hope you don’t mind adding the winners to the spreadsheet, I‘ll be busy with university things, particularly a PowerPoint presentation I have to do for April 14th, but if you have difficult time I’ll help out.
In the meanwhile, everyone, you can make commentary for the winners of the slate. After all winners be added, the part two of Not-So-Signatures will arrive.
Mr. Crime can carry out a heist worth millions, but Kryptoklep can hack into corporate bank accounts and divert billions to itself. It doesn’t even have to break the law—it can just mint 10,000 AI-generated variants of the same poorly drawn Infernape, sell them each at a premium, and deal tens of millions’ worth of damage to the environment at the same time, which is for some reason completely legal.
Good thing there’s no Pokémon smart enough to do prime factorization in linear time or the Poké-economy would really be in trouble.
Mr. Crime can carry out a heist worth millions, but Kryptoklep can hack into corporate bank accounts and divert billions to itself. It doesn’t even have to break the law—it can just mint 10,000 AI-generated variants of the same poorly drawn Infernape, sell them each at a premium, and deal tens of millions’ worth of damage to the environment at the same time, which is for some reason completely legal.
Good thing there’s no Pokémon smart enough to do prime factorization in linear time or the Poké-economy would really be in trouble.
Too bad that Kryptoklep steals digital money and not the actual money, as the digital market is extremely volatile.
Anyways, up to the next slate, the second part of Not-So-Signatures!
Not-So-Signatures Part 2: Abilities This time, it is about giving at least signature Abilities to each of your full submission. New Abilities - clone of existing Abilitiesm that is - cannot be created, but you can now make clone moves.
There is no restriction on how many Legendary Abilities you can give per submission, as those are very flavor specific to begin with, so make sure to be careful with if your submission really makes sense with the given Legendary Abilitiy / Abilities.
Here are the following signature Abiltiies you can use and must use at least one.
Credit for @alephagalactus for compiling this list and most of the rules! Those marked in italic are to be used carefully and will be judged with case-by-case basis.
-Surge Surfer
-Tangling Hair
-Galvanize
-Pastel Veil
-Quick Draw
-Power of Alchemy
-Neutralizing Gas
-Parental Bond
-Screen Cleaner
-Curious Medicine
-Normalize
-Stall
-Pure Power
-Toxic Boost
-Forecast
-Color Change
-Primordial Sea
-Desolate Land
-Air Lock
-Delta Stream
-Flower Gift
-Flare Boost
-Heatproof
-Slow Start
-Bad Dreams
-Multitype
-Victory Star
-Zen Mode
-Gorilla Tactics
-Mummy
-Wandering Spirit
-Defeatist
-Mimicry
-Turboblaze
-Teravolt
-Battle Bond
-Gale Wings
-Grass Pelt
-Stance Change
-Gooey
-Fairy Aura
-Dark Aura
-Aura Break
-Power Construct
-Long Reach
-Liquid Voice
-Battery
-Dancer
-Schooling
-Merciless
-Stamina
-Water Bubble
-Corrosion
-Queenly Majesty
-Triage
-Receiver
-Wimp Out
-Emergency Exit
-Water Compaction
-Innards Out
-RKS System
-Shields Down
-Comatose
-Disguise
-Dazzling
-Steelworker
-Full Metal Body
-Shadow Shield
-Prism Armor
-Neuroforce
-Soul-Heart
-Libero
-Mirror Armor
-Cotton Down
-Ball Fetch
-Steam Engine
-Ripen
-Sand Spit
-Gulp Missile
-Propeller Tail
-Punk Rock
-Steely Spirit
-Perish Body
-Ice Scales
-Power Spot
-Ice Face
-Hunger Switch
-Stalwart
-Intrepid Sword
-Dauntless Shield
-Unseen Fist
-Transistor
-Dragon’s Maw
-Chilling Neigh
-Grim Neigh
-All Abilities on the “New Abilities” page of the spreadsheet
Beast Boost does not count as a signature ability since more than one Pokémon have it, plus multiple Regional Ultra forms with that Ability as well.
As One is not allowed for this slate because it’s confusing to deal with and doesn’t really add anything substantial to Grim Neigh/Chilling Neigh since no one actually uses Unnerve.
Imposter and Illusion are not allowed for this slate because they’re both almost impossible to balance with BSTs in the 530-600 range, Imposter defeats the purpose of even designing the Pokémon if it’s just going to transform anyway (though alepha would absolutely love to suspect-test a Pokémon with it for obvious reasons), and Illusion becomes uncompetitive when there’s a possibility of more than one usable Pokémon per team having it.
Wonder Guard is not allowed for this slate because, well, obviously.
Please use caution when including form-changing Abilities, as they may require extra coding.
Distorted Ralts
Type: Ghost Stats: 28/25/25/45/30/45 (198) (-5 SpD, +5 Spe) Abilities: Dark Aura, Insomnia (HA: Cursed Body) New Moves: Astonish, Hex, Phantom Force, Poltergeist, Night Shade, Ominous Wind, Spite, Curse Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Flavor/Design: Distorted Ralts’s body is black instead of white, with the “fabric” trailing off its legs being much longer and floating in the air. Its hair is white and has black markings on it, making it resemble a skull. The horns on its head are sharper and a deeper red color, similar to blood. Distorted Ralts feeds off of the negative emotions of those around it. Since its feeding process removes these negative emotions, it’s highly sought after as a companion for people with severe depression or other mental illnesses. When it’s hungry, it tries to spook people to make them feel more negative emotions, but it’s too cute and non-threatening to scare anyone.
Distorted Kirlia
Type: Ghost Stats: 38/35/35/65/50/55 (278) (swapped SpD and Spe) Abilities: Dark Aura, Insomnia (HA: Cursed Body) New Moves: Dark Pulse, Snarl, Sucker Punch, Throat Chop, Lash Out, Burning Jealousy, Foul Play, Distorted Ralts’s moves Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Flavor/Design: Distorted Kirlia appears to be wearing a long robe or cloak rather than a dress, which trails behind it and splits into floating wisp-like tendrils. Its color scheme remains the same as its pre-evolution’s: white hair and legs, black upper body and “clothing”, and bloodred horns. Its horns curve inward, resembling devil’s horns, and its hair has black markings that make it resemble a skull. Its bangs grow down far enough to cover its eyes, similar to Ralts’s. Distorted Kirlia feeds on all emotions, positive or negative. People spending too much time around one will eventually start to lose all personality and even the capability to feel emotions. This also serves as a defense mechanism in the harsh environment of the Distortion World, as predators attempting to pursue Distorted Kirlia will quickly become emotionally drained and lose interest in the chase, or indeed in eating at all.
Gardevour
Type: Ghost/Dark Stats: 68/65/65/125/80/115 (518) (from Gardevoir: swapped SpD and Spe) Abilities: Dark Aura, Eldritch (HA: Shadow Shield)
New Moves: Pitch-Black Beam, Soul Drain, Night Daze, Ice Beam, Blizzard, Haze, Perish Song, Distorted Kirlia’s moves Soul Drain - Ghost, special. Oblivion Wing clone. Makes contact. Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force, Psychic Terrain, Healing Wish, Misty Explosion, Moonblast, Heal Bell Height/Weight: 1.6 m, 49.0 kg (5’03”, 108.0 lbs) Flavor/Design: Gardevour’s body appears to be covered in a long, black, tattered robe with many floating tendrils that trail off from it. It retains its color scheme from its pre-evolutions. The horns on its chest and back are sharp and jagged and glow blood-red, with a more intense glow when it feeds. Its hair is longer and messier than Gardevoir’s, growing to about shoulder length with the bangs covering the eyes. Black patterns on the hair give the appearance of a skull, with red highlights making it look as if the skull has blood trickling from the eye sockets. Its fingers are long and skeletal, tipped with claws. Beneath its bangs, its eyes are nothing but hollow sockets with glowing red lights inside. Gardevour feasts on heat and life energy. Its presence lowers temperatures to the point where frost appears on nearly surfaces, and its appearance is heralded by fog as the water vapor in the air around it condenses. It extracts and consumes the souls of anyone it comes across. It appears to gravitate towards people who have done bad deeds, and especially those who have gone unpunished. Competitive: Gardevour’s base 125 Sp. Atk and access to a powerful Dark Aura-boosted Pitch-Black Beam make it a strong special breaker, and its good Speed tier lets it also serve as a revenge killer. Despite being frail, it only has a single weakness and three immunities, giving it more opportunities to come in than you’d think. It can also run Eldritch to potentially punish opposing priority users, or Shadow Shield to improve its longevity by letting it sponge a single hit at full HP, which lets it beat some faster Pokémon it would lose to otherwise and switch into attacks from plenty of Pokémon that it can then threaten to KO. Soul Drain massively improves Gardevour’s longevity, especially on Life Orb sets. Its powerful STABs are supplemented by strong coverage moves—Focus Blast alone gives it perfect neutral coverage in three moves, letting you run pretty much anything in the fourth slot. Thunderbolt or Ice Beam for extra super-effective coverage, Psyshock to smack special walls, Hypnosis, Thunder Wave or Will-o-Wisp for status, Calm Mind to set up, Trick to pass a Scarf or Specs to an unsuspecting enemy, anything goes. However, Gardevour’s frailty, especially on the physical side, should not be understated. It will fold easily to most physical attacks and is swiftly dispatched by just about anything faster than it unless it carries Shadow Shield. Also, Shadow Shield sets practically require Heavy-Duty Boots given the sheer amount of viable hazard setters in the meta, so you’re forced to either accept frailty or be pigeonholed into a setup-sweeper set that lacks immediate breaking power. Lastly, Pokémon that resist Gardevour’s STABs can easily come in on Choice sets and will usually require a well-predicted Trick to beat.
Gallend
Type: Ghost/Fighting Stats: 80/125/115/65/65/68 (518) (from Gallade: swapped HP and Spe, swapped Def and SpD) Abilities: Dark Aura, Perish Body (HA: Entropic)
New Moves: Sacred Sword, Soul Reap, Shadow Punch, Shadow Claw, Distorted Kirlia’s moves Soul Reap - Ghost, physical. Eerie Spell clone. Inflicts Heal Block on the target. Makes contact. Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Height/Weight: 2.0 m, 49.0 kg (6’07”, 108.0 lbs) Flavor/Design: Gallend’s entire body is shrouded by a black cloak similar in appearance to Gardevour’s. Its body is almost entirely black, with a white, skull-like face, complete with hollow eye sockets. The fin on its head is a silvery white color, and the horns on its chest and back are replaced with rounded jewel-like protrusions that glow blood-red. The blades on its arms are much larger, similar in shape to Mega Gallade’s but longer and with a scythe-like curve; they are colored silver. This Pokémon was long feared as a murderous, bloodthirsty herald of death. They primarily appear near those on their deathbeds, using their blades to slash their victims’ souls from bodies. However, recent breakthroughs on the study of death have shown that Gallend is anything but murderous, and its targets are not victims at all—it harvests the souls of those on the edge of death so it can take them safely to the afterlife, and those whose souls it takes feel no pain from the experience. It’s thought that Gallend gets sustenance from the gratitude and contentment of departed souls. Apparently, it primarily appears to the righteous and pure of heart. If threatened, it can also use its ability to reap souls in a defensive manner, cleaving opponents’ souls from their bodies and leaving them empty husks. Competitive: Gallend’s almost-perfect neutral STAB and base 125 Attack make it a fantastic wallbreaker with precious few switch-ins. The only Pokémon that can safely switch into both of its STABs are weak to Knock Off, especially when boosted by Dark Aura, so that’s really the only coverage you need, freeing up the fourth slot for Swords Dance. Soul Reap lets Gallend beat a lot of physical walls that would otherwise be able to spam recovery moves—most notably Quagsire and the occasional Pyukumuku, which ignore Swords Dance boosts—and Sacred Sword lets it ignore defensive boosts from Bulk Up, Curse, and the increasingly popular Iron Defense + Body Press combo. If Dark Aura isn’t your thing, Perish Body is a fun way to switch into contact moves and immediately scare out a lot of things that would otherwise be loath to switch. Gallend is notably frail on the special side and sits in an awkward Speed tier that lets it be easily revenge-killed even by other wallbreakers that aren’t particularly fast, so even though it severely restricts switch-in opportunities, it can have trouble getting more than one or two kills against non-stall teams.
This line draws heavy inspiration from the legend of the Grim Reaper and other psychopomps, a class of mythological deities whose purpose is to guide the newly deceased to the afterlife. Gardevour is more heavily based around the final judgment of sinners, with slight elements of Ammit, the Egyptian deity responsible for devouring the hearts of the unworthy; it also draws significant inspiration from the Harry Potter universe’s Dementors. Gallend is more based on the traditional image of the Grim Reaper as a cloaked, skeletal figure carrying a scythe; as opposed to Gardevour punishing sinners, Gallend appears to the righteous and leads them to their eternal reward.
Orrean Helioptile
Type: Electric/Dragon Stats: 44/38/33/70/43/61 (289) (swapped SpA and Spe) Abilities: Solar Power, Neuroforce (HA: Flare Boost)
New Moves: Dragon Breath, Dragon Claw, Draco Meteor, Ember, Flamethrower, Fire Fang Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power Flavor/Design: Orrean Helioptile has a red-and-black coloration instead of the yellow-and-black colors of its counterpart. Its red body has dark brown mottling on it, allowing it to blend in well with the orange-red terrain of the Orre badlands. Its face is slightly more elongated than its Kalosian counterpart’s, and its tail has a ball at the end that lights up to communicate with others of its kind. Its legs are more splayed out than Kalosian Helioptile’s, more closely resembling the build of an actual lizard. Because Orre had very little natural Pokémon life before its ongoing rewilding, Orrean Helioptile has few predators and doesn’t need to be as fast as its Kalosian counterpart. When threatened, instead of running away, it attacks using the solar energy it spends all day soaking up.
Orrean Heliolisk
Type: Electric/Dragon Stats: 62/65/94/109/72/79 (481) (swapped Def and SpD, +10 Atk, +20 SpD, -30 Spe) Abilities: Solar Power, Neuroforce(HA: Flare Boost) New Moves: Dragon Pulse, Outrage, Fire Blast, Chomp Down, Thunder Tail, Orrean Helioptile’s moves Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power Flavor/Design: Orrean Heliolisk shares its general color scheme and skin pattern with its pre-evolution. It also retains its quadrupedalism and splayed-out lizard-like stance, unlike its Kalosian counterpart. It lacks a neck frill, instead having a small black fin on its back (similar in appearance to Dimetrodon’s fin, though Orrean Heliolisk’s fin is smaller and is tipped with the same orange “sunburst” spikes that surround Kalosian Heliolisk’s frill) that it uses to absorb solar energy. All four of its legs have bands around them similar to the bands around Kalosian Heliolisk’s bottom legs. The ball at the end of its tail glows red to illuminate its surroundings at night and for long-distance communication. Its head is flatter and more triangular-shaped than its Kalosian counterpart’s. It flashes the red light on its tail at a steady rhythm, usually from the tops of hills or other high vantage points, which sometimes causes it to be mistaken for a radio tower in the distance.
Helioderma
Type: Electric/Dragon Stats: 82/75/104/129/82/73 (545) (+20 HP, +10 Atk, +10 Def, +20 SpA, +10 SpD, -6 Spe) Abilities: Transistor, Dragon’s Maw (HA: Flare Boost)
New Moves: Dragon Flame, Poison Fang, Sludge Bomb, Sludge Wave, Tail Glow, Orrean Heliolisk’s moves Dragon Flame - Dragon, special. Moonblast clone. 30% chance to burn target. Height/Weight: 2.5 m, 99.5 kg (8’02”, 219.4 lbs) Flavor/Design: Helioderma retains the coloration and general body shape of its pre-evolutions. Its head is elongated and triangular, similar to the head of a monitor lizard or crocodile. The fin on its back is much larger, similar in size to that of a Dimetrodon. Its toes are tipped with long, sharp claws. The ball on its tail is ringed with spikes, resembling a stylized depiction of the Sun; it glows so brightly that it can be seen from hundreds of miles away. Though it rarely bites, its bite is extremely toxic and can be fatal. Its fin is extremely efficient at gathering energy from sunlight, allowing it to fire extraordinarily powerful beams from its mouth or discharge immense amounts of light and electricity from its tail. Competitive: Helioderma’s extremely high Sp. Atk combined with its STAB-boosting Abilities in Transistor and Dragon’s Maw make it an utterly devastating special wallbreaker. Its bulk is serviceable, allowing it to have some defensive presence on a team as well, and Glare allows it to cripple foes with paralysis. Dragon Flame is powerful, accurate STAB that has the same burn chance as Scald; it should primarily be used on Transistor or Flare Boost sets. On the other hand, Draco Meteor should be used on Dragon’s Maw sets for its immense power. Volt Switch is useful on Specs sets with either type-boosting Ability; Thunder is preferred on Transistor sets for breaking power while Thunderbolt is perfectly serviceable on Dragon’s Maw sets. As for coverage, Helioderma has access to Flamethrower, Fire Blast, Sludge Bomb, Sludge Wave, Dark Pulse, and even Focus Blast for some reason. Flare Boost is a neat setup option, especially combined with Tail Glow to boost your Sp. Atk to a staggering 1,470 in a single turn and shatter even the sturdiest special walls; Helioderma’s serviceable bulk gives it a good amount of opportunities for setup. However, Helioderma’s Speed leaves much to be desired, its defensive typing isn’t the best, and it has no reliable recovery, leaving it very vulnerable to revenge killers and opposing wallbreakers, especially if it’s been properly scouted. Pokémon that resist or are immune to Helioderma’s STABs outright beat Choice sets without a clever prediction and the right coverage; Palmodon in particular can withstand anything besides Poison coverage. Sensey can switch into even a Tail Glow-boosted attack and Prankster Haze the boosts away. Fairy-type breakers such as Mr. Crime, Hyperlax, Metatrog and Obakelure can switch into Helioderma’s Dragon-type moves and force it out; Ground-type breakers like Garchomp, Excadrill, Quadrotrich and Commanto can come in on its Electric-type moves.
This line has a lot of composite characteristics of many reptiles. The venomous bite, mottled skin, sluggish disposition and its general habitat are all based on the Gila monster, as is the name—Helioderma is derived from Heloderma, the genus of lizards to which the Gila monster belongs. The fin on its back comes from ancient reptiles like Spinosaurus and not-quite-reptiles like Dimetrodon; its function as a solar panel is a reference to certain debunked (and honestly kind of ridiculous) paleontological theories regarding the function of said fins. The size and weight are more in line with that of a Komodo dragon.
Ranseian Clobbopus
Type: Fighting/Steel Stats: 50/60/68/32/50/50 (310) (swapped Atk and Def, swapped SpA and Spe) Abilities: Dauntless Shield
New Moves: Iron Defense, Body Press, Iron Head, Gyro Ball, Bullet Punch, Steel Beam Removed Moves: Brine, Dive, Liquidation, Muddy Water, Waterfall, Soak Flavor/Design: Ranseian Clobbopus has a reddish-brown coloration and wields a large white scallop-like shell, which it uses as a shield. It protects its soft, fleshy body behind the large, heavy shell it carries with it, which is as hard as steel. The shell is actually grown inside of its body, so if it loses its shell, it goes into hiding until it finishes growing a new one. It can also use the shell as a weapon, bashing opponents with it.
Ranseian Grapploct
Type: Fighting/Steel Stats: 95/110/100/40/80/55 (480) (swapped SpA and Spe, +15 HP, -8 Atk, +10 Def, -2 SpA, -15 Spe) Abilities: Dauntless Shield
New Moves: Shield Bash, Meteor Mash, Sand-Attack, Sandstorm, Ranseian Clobbopus’s moves Shield Bash - Steel, physical. Body Press clone. Makes contact. Removed Moves: Brine, Dive, Liquidation, Muddy Water, Waterfall, Soak, Hydro Pump, Surf, Whirlpool Flavor/Design: Ranseian Grapploct is a tan color, and is adorned with shells that resemble armor. It carries a massive, heavy, spiked shell that it uses as a shield. Its diet is high in iron, so the shells it produces have a high concentration of metal in them. The shell it uses as a shield weighs several hundred pounds, even though it carries it around without much trouble, so a single bash from it will send an opponent flying. Ranseian Grapploct loves to battle and will challenge any living thing it comes across; any opponents who best it will earn its respect and loyalty. Competitive: 95/100/80 is pretty respectable defensive bulk, only a little less bulky than Corviknight, and that’s before the Eviolite. With Eviolite and the Dauntless Shield boost, Ranseian Grapploct is physically bulkier than Zamazenta-Crowned or Zygarde-Complete, and its Sp. Def isn’t too shabby either. Shield Bash and Body Press give it powerful dual STAB running off of its Defense instead of Attack; though this isn’t boosted by Eviolite, it’s boosted by Dauntless Shield, giving Ranseian Grapploct a good offensive presence in addition to its fantastic defensive one. Even if it loses the Eviolite, its natural bulk shouldn’t be taken lightly, nor should its powerful dual STABs and decent coverage coming off of base 110 Attack. It can also make use of Taunt and Octolock as stallbreaking tools, and Topsy-Turvy as anti-setup. However, Ranseian Grapploct is extremely vulnerable to being burned. It also lacks reliable recovery outside of Drain Punch and can easily be worn down by special attackers, especially if it loses Eviolite. It especially struggles against bulkier Pokémon that resist both its STABs, such as Toxapex and Slowbro, as its movepool outside of its STABs is very shallow.
Secutopus
Type: Fighting/Steel Stats:
100/90/160/50/80/60 (540) (Shield Forme)
100/160/90/80/50/60 (540) (Blade Forme) Abilities: Stance Change
New Moves: King’s Shield, Steel Blade, Storm Throw, Sacred Sword, Smart Strike, Swords Dance, Ranseian Grapploct’s moves Steel Blade - Steel, physical. Crabhammer clone. Makes contact. Height/Weight: 2.1 m, 820.0 kg (6’11”, 1807.8 lbs) Flavor/Design: Secutopus’s stance more closely resembles an actual octopus’s than its pre-evolution’s does. It crawls along the ground with four tentacles, keeping two more raised in the air and wearing conch-like shells as spiked boxing gloves. Its last two tentacles carry a single large, heavy, spiked shield-shaped shell when it’s in Shield Forme, or an enormous sword-shaped shell when it’s in Blade Forme. Whichever weapon it’s not using is strapped to its back. It is covered with shells in a configuration reminiscent of plate armor. Secutopus lives to fight, and the more spectacular the fight, the more it enjoys it. It seeks out strong opponents, but refuses to fight without an audience present. They’re often seen in arenas throughout Ransei, challenging other Pokémon in single combat. In addition to its powerfully muscular body, heavy weapons and armor, and ability to wield a weapon and have two free limbs to throw punches at the same time, Secutopus is highly intelligent and a master of tactics, making it an extremely formidable opponent. The Pokémon itself weighs about 250 pounds on average; all the rest of the weight is in the sword, shield, and armor. Despite their extreme weight, Secutopus is able to swing its weapons around with ease. Competitive: Secutopus is an excellent pivot whose 100/160/80 bulk and good defensive typing let it come in on basically whatever physical attack it pleases and a good amount of special attacks too. Like Aegislash, it can use its Shield Forme’s bulk to switch in and tank another hit, swap to Blade Forme to deal massive damage, then use King’s Shield to swap back the next turn. Unlike Aegislash, Secutopus actually has a form of somewhat reliable recovery in Drain Punch, which massively improves its longevity. It loses its pre-evolution’s powerful Body Press and Shield Bash, being unable to use them with its Shield Forme’s base 160 Defense, but gaining Swords Dance for setup and Steel Blade for very powerful STAB is a darn good trade-off if you ask me. Although it’s significantly stronger and bulkier than Aegislash on the physical side, its special stats leave a lot to be desired, making it far easier to predict. It’ll always be running physical sets—usually King’s Shield, two STAB moves and either Swords Dance or Substitute depending on whether it’s on a more offensive or defensive team. Special wallbreakers and physical walls are the best way to deal with Secutopus. Like its pre-evolution, it especially struggles to deal with Toxapex, which can both Scald it and Haze away its Swords Dance boosts to effectively neutralize it as a threat entirely. In a bit of delicious irony, it also has trouble breaking through... Aegislash.
This line is based on the type of gladiator known as a secutor. The secutor was known for being heavily armored and carrying a large, heavy shield; they were usually pitted against a retiarius (a lightly armored gladiator with a trident and weighted net). Making a Pokémon work with Stance Change turned out to be a lot more difficult than I thought, but I think I managed to come out with something decent here. Are you not entertained?
Ultra Minccino
Type: Normal/Poison Stats: 73/37/41/37/53/59 (300) (swapped HP and Spe, swapped Atk and SpD, -2 HP, -3 Atk, +1 Def, -3 SpA, +3 SpD, +4 Spe) Abilities: Screen Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Purify, Smelling Salts, Aromatherapy, Smog, Poison Gas, Clear Smog, Smokescreen, Haze, Mist, Misty Terrain, Heat Wave, Corrosive Gas, Embargo Removed Moves: Baby-Doll Eyes, Charm, Helping Hand, Tickle, Sing, Dazzling Gleam, Fake Tears, Play Rough, Tail Whip, Captivate, Covet, Growl Flavor/Design: Ultra Minccino is a bright yellow color. Its ears are more rounded than its Unovan counterpart’s. It also has a blue growth covering its nose and mouth that resembles an N95 mask. Its fluffy tail is black and ends in a spray nozzle which it uses to expel a disinfectant gas derived from stomach acid. Its obsession with cleanliness only grew in Ultra Space, leading it to develop a method of sterilizing toxic areas. It sweeps up dirt and debris with its tail, then sprays the area with its disinfectant gas. This gas can also be used as a weapon—by raising the concentration of stomach acid in it, Ultra Minccino can spray opponents with a gas that corrodes organic material. It can also use the gas for stealth purposes, creating a thick cloud of it that’s nearly impossible to see through. The growth on its face filters out toxins and contaminants from the air it breathes, allowing Ultra Minccino to access dangerously polluted locations.
Ultra Cinccino
Type: Normal/Poison Stats: 113/59/71/59/97/71 (470) (swapped HP and Spe, swapped Atk and SpD, swapped Def and SpA, -2 HP, -1 Atk, +6 Def, -1 SpA, +2 SpD, -4 Spe) Abilities: Screen Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Flamethrower, Fire Blast, Boil, Poison Jab, Magic Room, Reflect, Barrier, Gastro Acid, Ultra Minccino’s moves Removed Moves: Baby-Doll Eyes, Charm, Helping Hand, Tickle, Sing, Dazzling Gleam, Fake Tears, Play Rough, Tail Whip, Captivate, Covet, Growl Flavor/Design: Ultra Cinccino is bright yellow in coloration like its pre-evolution; the tufts of fur on its head and around its neck are cream-colored. Its ears are rounded and its tail is black and tipped with a spray nozzle, which it can expel disinfectant gas from like its pre-evolution. The growth on its face covering its nose and mouth is dark gray and resembles a half-face gas mask. The tufts of fur around its neck and on the back of its head are wrapped more tightly around its body. Ultra Cinccino’s fur is coated in a special oil that repels toxins, pathogens, and dust. The growth on its face allows it to breathe in dangerous environments filled with toxic gases. It can siphon these gases through the nozzle on its tail, as well as spray disinfectant gas. By sucking oxygen from the air and heating it to the point of ignition, it can ignite the disinfectant gas it sprays, blasting its opponents with fire and sterilizing the area around it. It can also expel its corrosive stomach acid from its tail.
Hazratt
Type: Normal/Poison Stats: 137/79/83/89/109/73 (570) (+24 HP, +20 Atk, +12 Def, +30 SpA, +12 SpD, +2 Spe) Abilities: Floor Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Sweep Away, Disinfect, Sterilize, Defog, Rapid Spin, Magic Coat, Ultra Cinccino’s moves Sweep Away - Normal, physical. Dragon Tail clone.
Disinfect - Poison, special. Sparkling Aria clone. Targets all adjacent Pokémon. If the user has not fainted after the move’s execution, targets are cured of poisoning.
Sterilize - Poison, status. Jungle Healing clone. Height/Weight: 1.1 m, 41.8 kg (3’07”, 92.1 lbs) Flavor/Design: Hazratt is bright yellow like its pre-evolutions with rounded ears, but the fur on its hands and feet is black, resembling gloves and boots. Its tail is also black and has several nozzles which spray decontaminant gas, aerosolized disinfectant, stomach acid, and many other kinds of chemicals for use in cleaning and sterilization; it can ignite these for further cleaning potential. The nozzles can also vacuum up toxic gases, spilled liquids or solid trash, which is transported into Hazratt’s stomach; due to its ability to metabolize anything, it can eat even toxic or radioactive waste without being harmed. The military-green growth covering Hazratt’s face resembles a full-face World War II-era gas mask; it allows it to breathe even in extremely hostile environments such as underwater or in space. Hazratt is drawn to unclean, disorderly areas, especially the sites of natural disasters and chemical spills. It can clean up any mess, no matter the size and scale, and return any environment to perfect cleanliness and tidiness. People across the various dimensions of Ultra Space employ groups of Hazratt as cleanup squads, but they will also enthusiastically do other jobs such as bomb disposal and pest extermination. Competitive: Hazratt is a fantastic utility/disruption Pokémon that absolutely hates when its opponent tries to use strategy against it. Hazards? No problem, just use Rapid Spin or Defog—that is, if you’re not running Floor Cleaner. Weather teams getting you down? Go ahead and run an Air Lock set. Opponent’s Abilities giving you trouble? Just run Neutralizing Gas. It’s got Magic Room, Knock Off and Corrosive Gas for item removal; Reflect and Light Screen for team support; Haze, Clear Smog and Sweep Away to dunk on setup sweepers; Aromatherapy for clerical purposes; Disinfect even lets it serve as an answer to Poison Heal. All this is supported by Hazratt’s 137/83/109 bulk and decent defensive typing. Unfortunately, as useful as Hazratt is, it can only be used sparingly—its only form of recovery is Sterilize, which has somewhat limited usefulness due to only recovering 25% HP, so it’s still vulnerable to being chipped down over the course of a match. It’s also fairly weak offensively despite having a wide offensive movepool; its main tools against walls are Sweep Away to force them out and... well, that’s it, really.
I thought it would be neat to design a Pokémon around disrupting the many different kinds of strategies that have cropped up in the competitive scene over the years, so I designed Hazratt to be useful for removing weather, Abilities, hazards, and items from the equation. I had a hard time coming up with a design that could support those three Abilities, but then I decided to model it after those hazmat suits they use to clean up disaster areas, and I chose the Minccino line because it’s the only line I can think of that has anything to do with cleaning.
Kalosian Shieldon
Type: Ice/Steel Stats: 30/42/88/42/118/30 (350) (swapped Def and SpD) Abilities: Mirror Armor(HA: Magic Bounce) New Moves: Hail, Blizzard, Mirror Shot, Reflect, Light Screen, Mirror Coat, Magic Coat, Barrier, Flash, Steel Beam Removed Moves: Ancient Power, Fire Blast, Flamethrower, Rock Tomb, Smack Down, Sunny Day, Fissure, Guard Split, Rock Blast, Scary Face, Rock Smash, Incinerate Flavor/Design: Kalosian Shieldon’s body is a dark grayish-blue, and the shield on its face is a bright ice-blue. The bump on its back is replaced with a small blue crystal. Its face is polished enough to see one’s reflection in it. The glassy texture of its face might make it seem fragile, but it’s as tough as steel and as hard as diamond. It lives in Kalos’s Reflection Cave and hides in plain sight by backing up against a wall, closing its eyes, and pretending to be a mirror. Legends say it came from a mirror world on the other side of Reflection Cave’s mirrors, where Shieldon never went extinct and developed into its current form.
Kalosian Bastiodon
Type: Ice/Steel Stats: 50/47/138/62/168/30 (495) (swapped Atk and SpA, swapped Def and SpD, -10 HP, +10 SpA) Abilities: Mirror Armor(HA: Magic Bounce) New Moves: Ice Fang, Icicle Crash, Aurora Veil, Kalosian Shieldon’s moves Removed Moves: Ancient Power, Fire Blast, Flamethrower, Rock Tomb, Smack Down, Sunny Day, Fissure, Guard Split, Rock Blast, Scary Face, Rock Smash, Incinerate, Outrage Flavor/Design: Kalosian Bastiodon retains the grayish-blue and ice-blue color scheme of its pre-evolution. The rock-like outcroppings on Sinnohan Bastiodon’s legs are replaced by crystalline, ice-like outcroppings, and the spikes on Sinnohan Bastiodon’s back are replaced by crystals as well. Kalosian Bastiodon’s face lacks the “window” markings of its Sinnohan counterpart, instead being a solid ice-blue reflective surface. The spikes at the top of Sinnohan Bastiodon’s face are replaced with crystals that have a similar appearance to shattered glass. Kalosian Bastiodon’s face is harder than diamond and can withstand massive amounts of force, reflecting any kind of attack back at the attacker. When it’s asleep, it’s often mistaken as a large mirror because of its perfectly polished and reflective face. Competitive: Kalosian Bastiodon has the privilege of being the bulkiest Magic Bouncer in the entire game by far. Despite its two double weaknesses to very common attacking types, its Steel typing offers it a bevy of resistances and its bulk allows it to shrug off just about anything that isn’t one of those double weaknesses. It’s a fantastic lead for its ability to set up Stealth Rock and/or screens while simultaneously preventing the opponent from setting up hazards. It can also serve as an excellent mixed wall or defensive pivot, being able to force out a large number of Pokémon simply by merit of being too bulky to break. However, Kalosian Bastiodon lacks recovery and has absolutely no offensive presence outside of Counter, Mirror Coat and Metal Burst.
Glastiodon
Type: Ice/Steel Stats: 80/57/158/82/188/20 (585) (+30 HP, +10 Atk, +20 Def, +20 SpA, +20 SpD, -10 Spe) Abilities: Mirror Armor (HA: Ice Scales)
New Moves: Light Beam, Light Blast, Ice Hammer, Freeze-Dry, Frost Breath, Calm Mind, Kalosian Bastiodon’s moves Light Beam - Steel, special. Scald clone. 30% chance to lower target’s Accuracy.
Light Blast - Steel, special. Pyro Ball clone. 10% chance to lower target’s Accuracy. Height/Weight: 2.4 m, 175.0 kg (7’10”, 385.8 lbs) Flavor/Design: Glastiodon’s entire body is hidden behind the massive mirror-like wall attached to its face, which surrounds the entire Pokémon. Its heavily armored legs are somewhat visible from below the wall. Behind the wall, its body shape is similar to Kalosian Bastiodon’s, but bulkier, more heavily armored, and with a longer tail. It can freely bend the light that hits its mirrored face. It can use this to appear invisible despite its size. It can also use this offensively or defensively, creating solid reflective walls out of light or concentrating the light into a beam to strike opponents. Its face is so sturdy that not even a direct hit from a nuclear bomb can break it. Because of this, it has no predators whatsoever and is very docile, feeding on rocks and minerals from the walls and floor of Reflection Cave. Competitive: Glastiodon’s 80/158 physical bulk makes it a strong physical wall, but that’s not the big impressive thing about it. No, that would be its base 188 Sp. Def and access to Ice Scales, making it the bulkiest special wall in existence, more so than Eviolite Chansey by a decent margin. The only special attacks that can possibly hope to dent it are Fire-type and Fighting-type attacks from extraordinarily powerful wallbreakers, but even a Fire Blast from a fully invested Mega Charizard Y doesn’t have a 100% chance to OHKO if Glastiodon has full Sp. Def investment (and yes, that does take sun into account). Water Spout from a full-HP Specs Kyogre isn’t even a 2HKO. Effectively, if you’re using a special move against this thing that isn’t quadruple-effective, you might as well be tickling it. If, for whatever reason, your opponent does decide to try breaking the Amazing Unbreakable Special Wall, Metal Burst will return their damage back to them with an extra 50% bonus thrown in for free because Glastiodon’s just generous like that. Works for physical attacks too, though Glastiodon has to be a little more careful about those, since some of them can actually KO it. If you’d rather be invincible on both sides of the spectrum, you can run Iron Defense; at that point, Glastiodon becomes hard enough to break that running Rest on it is actually a viable option. Unfortunately (or fortunately for the rest of the meta), Glastiodon missed out on the Body Press train back when it pulled into the station in Sword and Shield, so no IronPress shenanigans with this guy. It can also run Calm Mind if you prefer it being a mid-to-late-game bulky wincon, with Light Beam or Light Blast providing strong STAB and Freeze-Dry providing both good STAB and excellent coverage. However, aside from Calm Mind sets and Metal Burst it lacks offensive power, and even those won’t deter opposing special walls. The Chanseys and their evolutions can take anything Glastiodon can throw at them and repeatedly Seismic Toss, which severely chips it down and can even make Rest sets nervous. Heatran can threaten Glastiodon with Magma Storm and beat it 1v1 unless Glastiodon runs Earth Power. Bakufugu, which runs Levitate and is thus immune to Earth Power, outright beats Glastiodon no matter what it runs—it double-resists both its STABs and fires back with a 120-power Heat Crash.
This one changed a lot during the design process. Originally, I had the Abilities as Mirror Armor, Prism Armor and Ice Face, but the line only has two Abilities and I didn’t want to make two submissions with multiple forms so I decided to axe Ice Face. Then I remembered that not all the Abilities had to be signature, so I threw in Magic Bounce because that was a better fit flavor-wise. Then I realized that Glastiodon just got completely outclassed by its pre-evolution, so I gave it Ice Scales instead to bless it with massive bulk that makes it stand out more. I also wanted to design a defensive Ice-type that actually works as a defensive Pokémon despite its typing.
Galarian Blitzle
Type: Normal Stats: 45/55/32/55/32/76 (295) (-5 Atk, +5 SpA) Abilities: Normalize, Stalwart
New Moves: Assurance, Body Press, Body Slam, Bulldoze, Calm Mind, Crunch, Foul Play, High Horsepower, Lash Out, Mud Shot, Payback, Scary Face, Smart Strike, Snarl, Stomping Tantrum, Swift, Tackle, Taunt, Torment, Uproar Removed Moves: Charge, Charge Beam, Discharge, Flame Charge, Flash, Light Screen, Magnet Rise, Pursuit, Quick Attack, Rain Dance, Sand Attack, Screech, Secret Power, Shock Wave, Signal Beam, Spark, Swagger, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge Flavor/Design: Galarian Blitzle’s mane is short and straight-haired, unlike the lightning-bolt mane of its Unovan counterpart. Its tail is straight-haired and long. It is white, with its mane and stripes being brown. Galarian Blitzle lives in the Crown Tundra. It was thought to be extinct for a long time until a population was recently rediscovered.
Galarian Zebstrika
Type: Normal/Ghost Stats: 75/95/63/95/63/106 (497) (-5 Atk, +15 SpA, -10 Spe) Abilities: Normalize, Stalwart
New Moves: Close Combat, Dark Pulse, Disable, Haze, Heavy Slam, Iron Defense, Megahorn, Nasty Plot, Outrage, Psycho Cut, Superpower, Swords Dance, Throat Chop, Will-o-Wisp, Confuse Ray, Hex, Phantom Force, Shadow Ball, Skill Swap, Galarian Blitzle’s moves Removed Moves: Charge, Charge Beam, Discharge, Flame Charge, Flash, Light Screen, Magnet Rise, Pursuit, Quick Attack, Rain Dance, Sand Attack, Screech, Secret Power, Shock Wave, Signal Beam, Spark, Swagger, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Ally Switch, Ion Deluge, Laser Focus, Overheat, Rock Smash Flavor/Design: It is white with purple stripes, unlike its pre-evolution’s brown ones. It has a purple mane that drapes down over its neck, resembling long hair, and its purple tail is wavy as well. Its back hooves have wispy purple trails behind them. It is primarily nocturnal, so its eyesight is weak, but its other four senses are extremely keen. It’s said its kick can separate a soul from its body. Galarian Zebstrika attained its form due to its diet of Shaderoot Carrots, which are seldom found in modern times; hence, this Pokémon hasn’t been seen in the wild for a long time. Competitive: Galarian Zebstrika’s stats and movepool aren’t much to write home about, so why is there a section for a competitive analysis here? The answer is simple: Normalize and Skill Swap. Since Galarian Zebstrika is a Ghost-type, it can inflict Normalize onto an opponent to become completely immune to any attack they attempt, forcing out all Pokémon that don’t have some sort of alternate method of dealing damage. As common as this sort of strategy is in Balanced Hackmons, it’s kind of gimmicky here—there are many faster Pokémon, Galarian Zebstrika has trouble switching into things, and several Pokémon have Abilities that can’t be Skill Swapped. Aegislash, Flambiguos, Angeleyes, Touffluv, Meowsma, Cormoreek and Gligoyle are all unaffected by Galarian Zebstrika’s nonsense and dispatch it easily.
Zebstrier
Type: Ice/Ghost Stats: 85/115/75/115/75/115 (580) (+10 HP, +20 Atk, +12 Def, +20 SpA, +12 SpD, +9 Spe) Abilities: Grim Neigh, Chilling Neigh
New Moves: Avalanche, Blizzard, Hail, Ice Beam, Icicle Crash, Icicle Spear, Icy Wind, Mist, Astral Lance, Glacial Barrage, Galarian Zebstrika’s moves Astral Lance - Ghost type, physical. Land’s Wrath clone. No additional effect. Hits adjacent foes.
Glacial Barrage - Ice type, special. Land’s Wrath clone. No additional effect. Hits adjacent foes. Height/Weight: 2.2 m, 844.5 kg (7’03”, 1861.8 lbs) Flavor/Design: Zebstrier is white with black stripes. Its mane and tail are similar to its pre-evolution’s. Its body is more muscular than its pre-evolution’s, while still being sleek enough to gallop at breakneck speeds. Its face and front hooves are covered by ice that is a hundred times harder than diamond, while its back hooves are separated from its body and have wispy purple trails behind them. Effectively, it resembles a fusion of Glastrier and Spectrier. In the wild, only the strongest Zebstrika in the Crown Tundra was allowed to consume Iceroot Carrots and evolve into Zebstrier, so only one ever existed at a time. It ruled over the Crown Tundra as the lord of all Pokémon and terrorized the humans attempting to live in its territory until it was defeated and tamed by Calyrex. Over time, as the Galarian Zebstrika population dwindled and eventually disappeared, the last Zebstrier split into two Pokémon in order to preserve its power. As people forgot about Calyrex, even Calyrex forgot about the existence of Zebstrier, so this Pokémon was only recently rediscovered. Competitive: Zebstrier is a scary mixed sweeper. Opponents won’t be able to tell whether it has Grim Neigh or Chilling Neigh until it’s already too late, forcing some terrifying 50/50s. With powerful physical and special STAB, great physical coverage in Close Combat and High Horsepower, access to both Swords Dance and Nasty Plot, and Will-o-Wisp as a status option, Zebstrier is incredibly versatile and difficult to predict. However, it does have its weaknesses. It’s frail, making it easy to revenge kill. It’s weak to Shadow Sneak, Sucker Punch and Bullet Punch, three common forms of priority, and paralysis is effectively a death sentence for it. Despite its unpredictability, it’s better for it to run physical-biased sets thanks to its superior physical coverage, so Intimidate and Strength Sap users tend to be a safe bet against it. Explealth can come in on Ice-type moves and take out Zebstrier easily, requiring either Scarf or a bold prediction to defeat.
The coloration and backstory of Galarian Blitzle was based on the quagga, an extinct subspecies of the plains zebra, and the Przewalski’s horse, a formerly extinct-in-the-wild horse that’s recently been reintroduced into its former habitat (and also Chernobyl, for some reason). As for the rest of the line, that should be fairly obvious.
Just double checking, we can use other abilities alongside the signature ones, right?
Also this is just a personal gripe but I would mark Soul-Heart as one of the "proceed with caution" Abilities bc (A) Grim Neigh is also marked like that and it is very similar to Soul Heart and (B) it's kinda just a yikes Ability all around
n e wayzzz
Pokemon: Sinnohan Drowzee
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 60 / 48 / 45 / 90 / 43 / 42
New Moves: Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it's the vengeful ghost of a child who died in their sleep and it gives kids nightmares as revenge
Pokemon: Sinnohan Hypno
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 85 / 73 / 70 / 115 / 73 / 57
New Moves: Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it's the vengeful ghost of an adult who died in their sleep and it gives people nightmares as revenge
Pokemon: Tapnea
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 95 / 80 / 70 / 125 / 93 / 67 (BST: 530)
New Moves: Dark Void, Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it feeds on the fear created by its pre evos and is rumored to serve Darkrai
/ /
Pokémon: Hisuian Bayleef New Typing: Grass/Ice New Abilities: Overgrow / Ice Scales (HA) New Stats: 60 / 62 / 63 / 80 / 80 / 60 New Moves: Ice Beam, Blizzard, Freeze Dry, Hail, Aurora Veil, Icy Wind, Frost Breath Removed Moves: Sunny Day Flavor/Design: frozen pine tree
Pokémon: Brachiofreeze New Typing: Grass/Ice New Abilities: Overgrow / Ice Scales (HA) New Stats: 80 / 82 / 83 / 100 / 100 / 80 New Moves: Ice Beam, Blizzard, Freeze Dry, Hail, Icy Wind, Frost Breath, Tundra Blast (Ice-type clone of Shadow Ball) Removed Moves: Sunny Day Flavor/Design: frozen pine tree/Apatosaurus hybrid
Pokémon: Hisuian Raboot New Typing: Fire/Fairy New Abilities: Blaze / Pastel Veil (HA) New Stats: 94 / 55 / 60 / 86 / 60 / 65 New Moves: Dazzling Gleam, Moonblast, Psychic, Psyshock, Mirror Coat, Calm Mind, Psychic Terrain, Misty Terrain Removed Moves: Double Kick, High Jump Kick, Counter, Headbutt, Bounce, Mega Kick, Low Sweep, Bulk Up, Sucker Punch Flavor/Design: fatter and less athletic bunny with an affinity for the moon
Pokémon: Hisuian Marshtomp New Typing: Water/Poison New Abilities: Torrent / Merciless (HA) New Stats: 70 / 85 / 70 / 70 / 60 / 50 New Moves: Sludge Bomb, Gunk Shot, Cross Poison, Corrosive Gas, Toxic Spikes, Poison Jab, Poison Tail, Venoshock Removed Moves: All Ground- and Rock-type moves Flavor/Design: agressive toxic lizard
Pokémon: Marshomodo New Typing: Water/Poison New Abilities: Torrent / Merciless (HA) New Stats: 85 / 110 / 90 / 100 / 90 / 60 New Moves: Sludge Bomb, Gunk Shot, Cross Poison, Corrosive Gas, Toxic Spikes, Poison Jab, Poison Tail, Venoshock, Venom Storm (Poison-type clone of Freeze-Dry that deals SE damage against Steel types and has a chance to poison) Removed Moves: All Ground- and Rock-type moves Flavor/Design: komodo dragon/Japanese warlord hybrid
Pokémon: Galarian Smeargle New Typing: Poison/Dark New Abilities: Own Tempo / Unnerve / Color Change (HA) New Stats: same as base form New Moves: Tackle, Growl, Sand Attack, Poison Sting, Snarl, Taunt, Swagger, Venoshock, Brutal Swing, Dark Pulse, Sludge Bomb, Sucker Punch, Throat Chop, Gunk Shot, Poison Jab, Nasty Plot, Toxic, Flamethrower, Thunderbolt, Ice Beam, Shadow Ball, Focus Blast, Hydro Pump Removed Moves: Sketch (and all moves learnable via Sketch not listed above) Flavor/Design: rebellious graffiti artist-in-training and master of stealth
Pokémon: Banksgle New Typing: Poison/Dark New Abilities: Own Tempo / Unnerve / Color Change (HA) New Stats: 55 / 105 / 55 / 120 / 65 / 110 (BST: 510) New Moves: Tackle, Growl, Sand Attack, Poison Sting, Snarl, Taunt, Swagger, Venoshock, Brutal Swing, Dark Pulse, Sludge Bomb, Sucker Punch, Throat Chop, Gunk Shot, Poison Jab, Nasty Plot, Toxic, Flamethrower, Fire Blast, Thunderbolt, Thunder, Ice Beam, Blizzard, Shadow Ball, Focus Blast, Hydro Pump Removed Moves: Sketch (and all moves learnable via Sketch not listed above) Flavor/Design: fully-fledged graffiti artist and master of stealth that is a favorite Pokemon of Team Yell grunts
Pokémon: Unovan Duskull New Typing: Ghost/Normal New Abilities: Stall / Defeatist (HA) New Stats: same as base form New Moves: Splash, Destiny Bond Removed Moves: All damaging moves except for Night Shade (trust me on this one guys) Flavor/Design: literally just sans undertale but smol
Pokémon: Unovan Dusclops New Typing: Ghost/Normal New Abilities: Stall / Defeatist (HA) New Stats: same as base form New Moves: Splash Removed Moves: All damaging moves except for Night Shade (trust me on this one guys) Flavor/Design: literally just sans undertale in his awkward teenage phase
Pokémon: Comickull New Typing: Ghost/Normal New Abilities: Stall / Defeatist (HA) New Stats: 145 / 35 / 150 / 35 / 150 / 15 (BST: 525) New Moves: Splash, Counter, Mirror Coat, Retribution (Ghost-type clone of Metal Burst) Removed Moves: All damaging moves except for Night Shade (trust me on this one guys) Flavor/Design: literally just sans undertale
Just double checking, we can use other abilities alongside the signature ones, right?
n e wayzzz
Pokemon: Sinnohan Drowzee
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 60 / 48 / 45 / 90 / 43 / 42
New Moves: Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it's the vengeful ghost of a child who died in their sleep and it gives kids nightmares as revenge
Pokemon: Sinnohan Hypno
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 85 / 73 / 70 / 115 / 73 / 57
New Moves: Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it's the vengeful ghost of an adult who died in their sleep and it gives people nightmares as revenge
Pokemon: Tapnea
New Typing: Ghost/Dark
New Abilities: Insomnia / Infiltrator / Bad Dreams (HA)
New Stats: 95 / 80 / 70 / 125 / 93 / 67 (BST: 530)
New Moves: Dark Void, Dark Pulse, Taunt, Curse, Hex, Destiny Bond, Confuse Ray
Removed Moves: All Psychic-type attacking moves except for Dream Eater
Flavor/Design: it feeds on the fear created by its pre evos and is rumored to serve Darkrai
Using other Abilities is fine, just make some sort of effort to emphasize the signature Abilities.
(I personally will attempt to give only signature Abilities to all six of my evolutions, but no such restriction applies to their pre-evolutions. There’s no need for anyone to follow this rule, I’m just a deranged maniac making up my own nonsensical self-imposed challenges.)
Pokémon:Primeape-Alola New Typing:Fighting/Poison New Abilities:Vital Spirit/Anger Point(Merciless) New Stats:75/85/75/60/75/85 New Moves:Toxic Spikes,Knock Off Removed Moves:Nada Flavor/Design:They saw a group of Toxapex try the Merciless startegy, fail because their attacking stats are 63/53, and went "Hey we could do that except actually doing damage" Pokémon:Apeoplexy Typing:Fighting/Poison Abilities:Vital Spirit/Anger Point(Merciless) Stats:85/100/105/60/95/75 New Moves:Toxic Spikes,Knock Off,Recover Competitive Niche:WIP has a pretty low attack for an offensive Mon, however it has plenty of bulk to spread Poison reliably and get Merciless to activate, boosting its Attack to very good levels.
Seriously, you’re working with every move in the game here. I would advise you to be extremely conservative with the BST and Abilities you choose for this one.
Pokémon: Kecleon-Unova New Typing: Normal / Ghost New Abilities:Perish Body / Filter (Hidden) New Stats: 60 / 90 / 70 / 60 / 120 / 40 (440 BST) New Moves: Will-o-Wisp, Pursuit, First Impression, Phantom Force, Poltergeist, Hypnosis, Night Shade, Destiny Bond, Throat Chop (+9) Removed Moves: None Height and Weight: 1.0 m / 1.2 kg
Pokémon: Negleon New Typing: Normal / Ghost New Abilities:Perish Body / Trace (Hidden) New Stats: 75 / 110 / 90 / 70 / 140 / 55 (540 BST) New Moves: Kecleon-Galar's moves + Tongue Tie (Physical Ghost-type Thunder Cage clone; makes contact) (+10) Removed Moves: None Height and Weight: 1.6 m / 3.0 kg
Flavor/Design: Kecleon from the Unova region are completely monochrome, appearing like grainy old black-and-white photographs and moving in complete silence except for a faint static. Their bodies are so thin that they can pass through solid objects, and when they make themselves invisible it can be impossible to tell that they're present. Negleon are taller and thinner than Kecleon, and their tongues resemble rolls of film. They have the strange power to silence anything they brush against with their long, ephemeral tongues, and seem to phase in and out of reality like the flickering of old film.
Pokémon: Castform-Galar New Typing: Poison / Normal | Poison / Fire (Sunny Form) | Poison / Water (Rainy Form) | Poison / Ice (Snowy Form) New Abilities:Forecast
New Stats: 70 / 70 / 60 (-10) / 80 (+10) / 60 (-10) / 80 (+10) (420 BST) New Moves: Smog, Acid Spray, Poison Gas, Gunk Shot, Sludge Bomb, Sludge Wave, Venoshock, Corrosive Gas (+8) Removed Moves: None Height and Weight: 0.3 m / 0.8 kg
Pokémon: Cystform New Typing: Poison / Normal | Poison / Fire (Sunny Form) | Poison / Water (Rainy Form) | Poison / Ice (Snowy Form) New Abilities:Forecast
New Stats: 80 / 90 / 65 / 100 / 65 / 130 (530 BST) New Moves: Castform-Galar's moves + Growth, Haze, Aurora Veil, Overheat, Water Spout, Explosion (+14) Removed Moves: None Height and Weight: 0.8 m / 1.5 kg
Flavor/Design: Castform developed in the Galar region unfortunately suffer from the region's poor air quality, becoming murky and stormy. Though they still change with the weather, their disposition is more aggressive and distant. Cystform is longer, wispier, and gloomier, looking a little bit like a Koffing with the poison gas clouds trailing it. Where it travels, acid rainstorms and airborne sicknesses spread. It has a rivalry with Galarian Weezing, and the two can often be found battling it out.
Pokémon: Whismur-Alola New Typing: Water New Abilities:Liquid Voice / Anticipation (Hidden) New Stats: 64 / 31 (-20) / 33 (+10) / 51 / 33 (+10) / 28 (240 BST) New Moves: Sing, Surf, Scald, Life Dew, Sparkling Aria, Brine, Aqua Jet, Whirlpool, Liquidation (+9) Removed Moves: Stomp, Fire Punch, Thunder Punch, Solar Beam, Sunny Day, Flamethrower, Fire Blast, Incinerate, Shock Wave (-9) Height and Weight: 0.6 m / 16.3 kg
Pokémon: Loudred-Alola New Typing: Water New Abilities:Liquid Voice / Punk Rock (Hidden) New Stats: 84 / 51 (-20) / 53 (+10) / 71 / 53 (+10) / 48 (360 BST) New Moves: Whismur-Alola's moves + Perish Song (+10) Removed Moves: Whismur-Alola's moves + Overheat (-10) Height and Weight: 1.0 m / 40.5 kg
Pokémon: Scylloud New Typing: Water / Dragon New Abilities:Liquid Voice / Punk Rock (Hidden) New Stats: 114 (+10) / 71 (-20) / 73 (+10) / 91 / 83 (+10) / 58 (-10) (490 BST) New Moves: Loudred-Alola's moves + Dragon Pulse, Dragon Breath, Draco Meteor, Clanging Scales, Scale Shot, Dragon Tail, Twister (+17) Removed Moves: Loudred-Alola's moves + Fire Fang, Thunder Fang (-12) Height and Weight: 4.6 m / 240.0 kg
Flavor/Design: Whismur of the Alola region have taken to the sea, becoming like sirens, their quiet murmuring luring ships to their doom. Alolan Loudred eschew the subtlety and simply call up storms with their booming voices to sink ships. Scylloud is almost serpentine, with a gaping maw from which sound booms forth. It's feared as the scourge of the seas, its call echoing from miles away and stirring up tidal waves.
Pokémon: Chansey-Hoenn New Typing: Grass New Abilities: Harvest / Triage / Grass Pelt (Hidden) New Stats: 250 / 45 (Swapped, +10) / 85 (Swapped, -20) / 10 (Swapped, +5) / 10 (Swapped, +5) / 50 (450 BST) New Moves: Teatime, Seed Bomb, Giga Drain, Leech Seed, Horn Leech, Synthesis, Bullet Seed, Grassy Terrain, Energy Ball, Magical Leaf, Petal Dance, Growth, Grass Knot, Floral Healing, Play Rough, Bounce, Switcheroo (+17) Removed Moves: Fire moves except Sunny Day, Electric moves except Thunder Wave and Wild Charge, Ice moves, Take Down, Egg Bomb, Teleport, Stealth Rock (-19) Height and Weight: 1.1 m / 34.6 kg
Pokémon: Nurserry New Typing: Grass New Abilities: Harvest / Triage / Grass Pelt (Hidden) New Stats: 255 / 85 (Swapped, +10) / 105 (Swapped, -30) / 20 (Swapped, +10) / 20 (Swapped, +10) / 55 (540 BST) New Moves: Chansey-Hoenn's moves + Jungle Healing, Wood Hammer, Pollen Puff (+20) Removed Moves: Chansey-Hoenn's moves + Avalanche (-20) Height and Weight: 1.5 m / 46.8 kg
Flavor/Design: Chansey of the Hoenn region carry around large stores of colourful Berries in their pouches instead of eggs. They've taken on an orange colour like a carrot and have much larger feet and a pair of jackalope-like horns. They spend the springtime bouncing around and planting Berries everywhere. Nurserry is likewise orange with a large store of Berries in its pouch. They will drop everything to feed injured Pokémon and nurse them back to health, and are important to local ecosystems. For some reason, Berries they carry around taste like chocolate.
Pokémon: Klink-Johto New Typing: Steel / Fire New Abilities:Steam Engine / Heatproof / Stalwart (Hidden) New Stats: 40 / 45 (-10) / 70 / 35 (-10) / 60 / 50 (+20) (300 BST) New Moves: Bulldoze, Double Hit, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Crash, Magnet Bomb, Overheat, Rapid Spin (+12) Removed Moves: Rising Voltage, Signal Beam, Power Gem, Charge, Thunder Shock, Charge Beam, Discharge, Zap Cannon, Volt Switch, Thunderbolt (-10) Height and Weight: 0.3 m / 42.0 kg
Pokémon: Klang-Johto New Typing: Steel / Fire New Abilities:Steam Engine / Heatproof / Stalwart (Hidden) New Stats: 60 / 70 (-10) / 90 (-5) / 60 (-10) / 80 (-5) / 80 (+30) (440 BST) New Moves: Klink-Johto's moves + Rollout, Scald, Steamroller (+15) Removed Moves: Klink-Johto's moves (-10) Height and Weight: 0.6 m / 102.0 kg
Pokémon: Klacktrack New Typing: Steel / Fire New Abilities:Steam Engine / Heatproof / Stalwart (Hidden) New Stats: 60 / 90 (-10) / 110 (-5) / 60 (-10) / 80 (-5) / 120 (+30) (520 BST) New Moves: Klang-Johto's moves + High Horsepower, Spikes, Reversal, Extreme Speed, Terrain Pulse, Steam Spin (Fire-type Body Press clone, uses Speed) (+21) Removed Moves: Klang-Johto's moves + Thunder, Electric Terrain (-12) Height and Weight: 2.3 m / 780.0 kg
Flavor/Design: Klink of the Johto region are made of heat-resistant brass, and were once used to power massive trans-regional trains that could cross from Goldenrod City to Saffron City in under an hour. Johtonian Klang more closely resembles a piston-pumping wheel, while the massive Klacktrack is made of a pair of Klang around a whistling locomotive. Though speedy, they're incapable of steering, so watch out if you hear their distinctive whistle blowing!
Pokémon: Paras-Ultra New Typing: Bug / Psychic New Abilities:Innards Out / Regenerator / Beast Boost (Hidden) New Stats: 37 (+2) / 39 (-6) / 53 (-2) / 74 (+4) / 53 (-2) / 29 (+4) (285 BST) New Moves: Cosmic Power, Psycho Cut, Recover, Expanding Force, Gravity, Heal Block, Psychic, Psyshock, Psychic Terrain, Trick Room, Destiny Bond, Bug Buzz, Gastro Acid, Autotomize, Calm Mind (+15) Removed Moves: Stun Spore, Poison Powder, Absorb, Aromatherapy, Solar Beam, Energy Ball, Grass Knot, Grassy Terrain, Seed Bomb, Synthesis, Bullet Seed, Nature Power, Sweet Scent, Natural Gift, Rototiller, Spore (-16) Height and Weight: 0.3 m / 3.2 kg
Pokémon: Parasect-Ultra New Typing: Bug / Psychic New Abilities:Innards Out / Regenerator / Beast Boost (Hidden) New Stats: 67 (+7) / 53 (-7) / 73 (-7) / 106 (+11) / 73 (-7) / 33 (+3) (405 BST) New Moves: Paras-Ultra's moves (+15) Removed Moves: Paras-Ultra's moves (-16) Height and Weight: 0.5 m / 18.0 kg
Pokémon: Paroxysect New Typing: Bug / Psychic New Abilities:Innards Out / Regenerator / Beast Boost (Hidden) New Stats: 127 / 61 / 73 / 127 / 73 / 109 (570 BST) New Moves: Parasect-Ultra's moves + Mind Blown, Focus Blast, Explosion, Dark Pulse, Growth (+20) Removed Moves: Parasect-Ultra's moves (-16) Height and Weight: 2.0 m / 44.0 kg
Flavor/Design: Though Paras found in the depths of Ultra Space appear to have no parasitic fungi on them, don't be fooled. The fungus has migrated deep within their bodies, where it grows in psychic power. Thus, though their bodies are small and light, their eyes are empty, and when attacked, spore-laced tendrils burst forth from their mandibles. Ultra Parasect is even more unfortunate, having those same tendrils explode out of its thorax like a chestburster. Paroxysect is looming, spindly, and twitching, the bug no more than an empty shell, and it's more than happy to toss parts of its own body off to attack its enemies - even its head!
Seriously, you’re working with every move in the game here. I would advise you to be extremely conservative with the BST and Abilities you choose for this one.
Technically you could remove Sketch and thus build a moveset from scratch. I imagine that’d be the best way to go about a Smeargle sub, since all moves in the game is way too much to work with on anything that would evolve from Smeargle.
Pokémon: Scyther-Unova New Typing: Bug / Electric New Abilities: Battery / Mega Launcher (HA) New Stats: 70/65/75/110/75/105 New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon Removed Moves: - Flying Type Moves
Pokémon: Blastor New Typing: Bug / Electric New Abilities: Warm Up / Mega Launcher (HA) New Stats: 70/70/95/115/55/95 New Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Wave, Thunder Shock, Charge Beam, Electro Web, Shock Wave, Spark, Thunder Fang, Volt Switch, Discharge, Thunderbolt, Thunder, Zap Cannon, EM Pulse, Aura Sphere, Dark Pulse, Flamethrower, Ball Lightning Ball Lightning: Electric Aura Sphere Clone Removed Moves: - Flying Type Moves
In order to compete with some more physical Bug types, Unovan Scythers fled to Chargestone Cave, and slowly adapted to their more voltaic environment. They traded in their physical strength for more projectile strength- their scythe hands are now replaced with blasters, and their green color palette is now a bright yellow. When they come in contact with a Thunder Stone, Scyther evolves into Blastor. Similar to Scizor, it gains a red color palette, but has more 'accentuated' glowing effects, and the claws become two cannons, ready for firing shots.
Inspiration: Metroid
Pokémon: Kalosian Pichu New Typing: Fire New Abilities: Ripen / Friendly Heat (HA) New Stats: 20 / 15 / 40 / 35 / 60 / 35 New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat Removed Moves: All Electric Moves
Pichu in Kalos are commonly seen hanging around the tastiest bakeries. Bakers have even taken some in to help with the baking process. They're adorable little helpers. They have a redish tint to their fur, and a slightly larger tail.
Pokémon: Kalosian Pikachu New Typing: Fire New Abilities: Ripen / Friendly Heat (HA) New Stats: 35 / 40 / 55 / 50 / 90 / 50 New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat Removed Moves: All Electric Moves
Kalosian Pikachu are commonly used as waiters for restaurants. Some shadier restaurants use them for scamming others into giving tips. They use their tail as a tray to serve others. They have a scarlet fur tone, and their cheek pouches are black. They store heat inside their cheeks.
Pokémon: Pikachouille New Typing: Fire New Abilities: Ripen / Friendly Heat (HA) New Stats: 70 / 55 / 100 / 80 / 110 / 80 New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat, Boil, Kindle Kindle: Calm Mind for Fire Types Removed Moves: All Electric Moves
Pikachouille are some of the biggest critics in the region of food. If a Pikachouille does not like your food, retire and pack it up. They resemble a fatter, taller Pikachu, specifically the gigantamax form- it uses its tail as a stove top to cook berries and other foods. It dwarfs Snorlax in size.
New:
Pokémon: Silicobra New Typing: Flying New Abilities: Pressure / Air Lock / Delta Stream (HA) New Stats: 52/35/75/57/50/46 New Moves: Peck. Gust, Acrobatics, Air Cutter, Aerial Ace, Sky Drop, Air Slash, Drill Peck, Bounce, Hurricane, Roost, Tailwind Removed Moves: - Ground Moves
Pokémon: Twiscobra New Typing: Flying New Abilities: Mega Launcher / Air Lock / Delta Stream (HA) New Stats: 72/65/125/107/70/71 New Moves: Peck. Gust, Acrobatics, Air Cutter, Aerial Ace, Sky Drop, Air Slash, Drill Peck, Bounce, Hurricane, Roost, Tailwind, Aura Sphere, Terrain Pulse, Dark Pulse, Water Pulse, EM Pulse, Air Cannon Air Cannon: Freeze Dry clone, Super Effective against Rock Types Removed Moves: - Ground Moves Flavor/Design: Rayquaza looking SIlicobra line. That's the best I could think of.
Pokémon: Litten-Sinnoh New Typing: Ice New Abilities: Ice Face New Stats: 35/65/90/40/50/40 --> 35/65/40/40/50/90 New Moves: Icicle Spear, Ice Ball, Ice Shard, Powder Snow, Icy Wind, Avalanche, Frost Breath, Aurora Beam, Ice Fang, Freeze-Dry, Icicle Crash, Ice Beam, Mountain Gale, Aurora Veil, Hail, Sheer Cold Removed Moves: - Fire Type, - Dark Type
Pokémon: Torracat-Sinnoh New Typing: Ice New Abilities: Ice Face New Stats: 55/85/120/50/60/50 --> 55/85/70/50/60/100 New Moves: Icicle Spear, Ice Ball, Ice Shard, Powder Snow, Icy Wind, Avalanche, Frost Breath, Aurora Beam, Ice Fang, Freeze-Dry, Icicle Crash, Ice Beam, Mountain Gale, Aurora Veil, Hail, Sheer Cold Removed Moves: -Fire Type, - Dark Type
Pokémon: Sabberoar New Typing: Ice / Fighting New Abilities: Ice Face New Stats: 75/115/130/80/60/50 --> 95/115/70/80/60/110 New Moves: Icicle Spear, Ice Ball, Ice Shard, Powder Snow, Icy Wind, Avalanche, Frost Breath, Aurora Beam, Ice Fang, Freeze-Dry, Icicle Crash, Ice Beam, Mountain Gale, Aurora Veil, Hail, Sheer Cold, Arm Thrust, Body Press, Circle Throw, Storm Throw, Bulk Up, Coaching, No Retreat, Frost Slash Frost Slash: Ice Type Shadow Claw clone Removed Moves: - Fire Type, - Dark Type Flavor/Design:
I just kind of went with this.
AT LEAST USE HIM YOU ASSHOLES
Pokémon: Unown-Unova New Typing: Rock / Psychic New Abilities: Stone Sleep / Power Spot / Gravity Field (HA) New Stats: 56/56/56/56/56/56 New Moves: Accelerock, Ancient Power, Sandstorm, Stealth Rock, Wide Guard, Rock Throw, Power Gem, Rock Slide, Stone Edge, Earthquake, Power Gem, Earth Power, Scorching Sands, Stone Edge, Future Sight, Psyshock, Mirror Shot, Gravity, Mind Reader, Trick Room, Psychic, Psybeam, Psywave
Pokémon: Allknown New Typing: Rock / Psychic New Abilities: Stone Sleep / Power Spot / Gravity Field (HA) New Stats: 86/66/86/126/86/66 New Moves: Accelerock, Ancient Power, Sandstorm, Stealth Rock, Wide Guard, Rock Throw, Power Gem, Rock Slide, Stone Edge, Earthquake, Power Gem, Earth Power, Scorching Sands, Stone Edge, Future Sight, Psyshock, Mirror Shot, Gravity, Mind Reader, Trick Room, Psychic, Psybeam, Psywave, Clustering Mind Clustering Mind: Psychic Type Overheat clone Flavor/Design: The Pokemon language is a weird one! I'm honestly shocked they didn't make any possible updates to such a gimmicky Pokemon so it can survive in this new world.
The font it's based on is Old Unovian.
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Pokémon: Grotle-Johto New Typing: Grass / Psychic New Abilities: Overgrow / Awakened Power (HA) New Stats: 75/65/85/55/89/36 New Moves: Stored Power, Confusion, Psybeam, Expanding Force, Zen Headbutt, Psychic Fangs, Psychic, Future Sight, Amnesia, Gravity, Cosmic Power, Imprison, Magic Coat, Magic Room, Trick Room, Psychic Terrain, Wonder Room
Pokémon: Shangrilush New Typing: Grass / Psychic New Abilities: Overgrow / Awakened Power (HA) New Stats: 105/70/110/75/110/55 New Moves: Stored Power, Confusion, Psybeam, Expanding Force, Zen Headbutt, Psychic Fangs, Psychic, Future Sight, Amnesia, Gravity, Cosmic Power, Imprison, Magic Coat, Magic Room, Trick Room, Psychic, Zen Trees Zen Trees: Special clone of the Eevee exclusive move Sappy Seed Flavor/Design: Zen Garden Trees, found in Sprout Tower
Pokémon: Pignite-Johto New Typing: Fire / Dark New Abilities: Blaze / Dark Aura (HA) New Stats: 90/93/70/55/55/55 New Moves: Power Trip, Payback, Bite, Brutal Swing, Knock Off, Sucker Punch, Lash Out, Wicked Blow, Darkest Lariat, Beat Up, Obstruct, Taunt, Torment
Pokémon: Warboar New Typing: Fire / Dark New Abilities: Blaze / Dark Aura (HA) New Stats: 110/123/100/65/65/65 New Moves: Power Trip, Payback, Bite, Brutal Swing, Knock Off, Sucker Punch, Lash Out, Wicked Blow, Darkest Lariat, Beat Up, Obstruct, Taunt, Torment, Afterburn Afterburn: Dark Type Fire Lash clone Flavor/Design: Ganondorf
Pokémon: Frogadier-Johto New Typing: Water / Electric New Abilities: Torrent / Aerodynamic (HA) New Stats: 54/56/52/83/63/97 New Moves: Thundershock, Charge Beam, Electro Web, Shock Wave, Parabolic Charge, Rising Voltage, Volt Switch, Discharge, Thunderbolt, Thunder, Charge, Eerie Impulse, Electro Ball, Magnet Rise, Thunder Wave, Air Slash, Bounce, Fly, Hurricane, Sky Attack, Air Cutter
Pokémon: Frogjolnir New Typing: Water / Electric New Abilities: Torrent / Aerodynamic (HA) New Stats: 72/71/76/103/95/122 New Moves: Thundershock, Charge Beam, Electro Web, Shock Wave, Parabolic Charge, Rising Voltage, Volt Switch, Discharge, Thunderbolt, Thunder, Charge, Eerie Impulse, Electro Ball, Magnet Rise, Thunder Wave, Air Slash, Bounce, Fly, Hurricane, Sky Attack, Air Cutter, Thunderstorm Thunderstorm: Special Clone of Rock Blast, hits 2-5 times Flavor/Design: I just thought 'haha funny frog rides cloud and shoots lightning
Pokémon: Meowstic-Unova (& Meowstic-Unova-F) New Typing:
Male:
Female:
New Abilities: Keen Eye / Telepathy / Prankster [Male HA] & Competitive [Female HA] New Stats: 74 / 48 / 71 / 88 / 86 / 99 [466 BST] New Moves: Male: Ember, Flame Charge, Incinerate, Mystical Fire, Flamethrower, Fire Blast, Heat Wave, Morning Sun Female: Charge, Discharge, Electric Terrain, Electro Ball, Magnet Rise, Nuzzle, Thunder Wave, Wild Charge Removed Moves: None (New typing allows 10 new STABs/flavor & there are 8 new STABs/type-related flavor added) Flavor/Design: Espurr can be found roaming the ruins of the Dreamyard. If one were to catch and evolve an Espurr, however, they will surely find their Meowstic is a bit different. The Unova region, as Fennel's research has led to conclude, has the unique connection to a realm of Dreams, or the Dream World. It appears that Espurr's psychic powers allows it to establish some sort of connection to this Dream World. Upon evolving, Meowstic find themselves partially influenced by different types of dreams. Male Meowstic are notably relaxed and playful, enveloped by the warmth of pleasant, comforting dreams, whereas Female Meowstic appear to be more serious and focused, charged by dreams of ambition and desire. Meowstic overall appear to have slightly more powerful psychic abilities due to this connection to the Dream World. Unovan Meowstic are uncommon in the wild, although there is a chance of spotting some in the basement of the Dreamyard. Black Dex: "They are rather curious creatures, appearing to be influenced by the Dream World. Some studies suggest that this may be a result of exposure to Dream Mist." White Dex: "Their psychic potential seems to be stronger within Unova. Their powers appear to heighten the closer they get to the center of the region."
Pokémon: Nekolepsy (Neko + Narcolepsy) New Typing:
Evolution Method: Have a Male Unovan Meowstic that knows Dream Eater in your party while entering Entree Forest New Abilities: Comatose / Slow Start [HA] New Stats: 79 / 58 / 86 / 115 / 127 / 59 [524 BST] New Moves: Male Meowstic + Crackling Flame, Hypnosis, Entrainment, Scorching Sands, Overheat, Amnesia Custom Move: Crackling Flame - Fire-type Venoshock, power doubles if target is asleep or under the effects of Comatose Flavor/Design: A Male Unovan Meowstic who has embraced the warmth and comfort of dreams. Enjoying its life as it is, living in the moment, Nekolepsy adopts the game’s theme of Truth. Nekolepsy acts as a wall with some interesting abilities to go with it. Access to the likes of Entrainment allow for it's two not-so-signature abilities to be utilized in unique ways. It can act to halt momentum via entrainment Slow Start, or act as a bit less passive with giving opponents Comatose, and hitting opponents with powerful dream eaters. (edit: Apparently Entrainment Comatose doesn't work, whoops) Of course, both of those options are a bit gimmicky, and the mon can still rely on it's bulk to play the traditional roles of walls. In Pokémon White & White 2, Caitlin’s team will have a Nekolepsy. Black Dex: “It is in a state of what appears to be a constant slumber. The influence of warm, pleasant dreams have led it to become lethargic.” White Dex: “Being around it for too long may invoke drowsiness. The flames on its tails have soothing effects similar to a warm, cozy fireplace.”
Pokémon: Nyavidus (Nya + Avidus) New Typing:
Evolution Method: Have a Female Unovan Meowstic that knows Dream Eater in your party while entering Entree Forest New Abilities: Comatose / Flare Boost [HA] New Stats: 74 / 58 / 67 / 115 / 84 / 126 [524 BST] New Moves: Female Meowstic + Charged Frenzy, Rising Voltage, Burning Jealousy, Electrify, Agility, Focus Blast Custom Move: Charged Frenzy - Outrage Clone, Electric-Type Special Attack Flavor/Design: A Female Unovan Meowstic who has embraced the energy and excitement of dreams. With ambitions to be achieved and a future to work towards, Nyavidus adopts the game’s theme of Ideals. Nyavidus is the more aggressive of the two Meowstic Evolutions. With high speed, standard special attack, and being boosted by one’s burning desires (hence Flare Boost), Nyavidus becomes a speedy special breaker. In Pokémon Black & Black 2, Caitlin’s team will have a Nyavidus. Black Dex: “Its existence is rather odd. Despite appearing to constantly asleep, the burning desires of others has influenced it to be overflowing with energy.” White Dex: “Its electrified fur emits an aura of excitement. Anyone in close proximity to it will find themselves fired up.”
A fun little side-note, Nekolepsy and Nyavidus follow the trend that Meowstic had, where no other Pokémon shares the same BST with them.
Edit: Fixed the Stats, that was an old draft of their stats that was present earlier.
New Abilities: Poison point, Poison Touch, Ha: Corrosion
New Stats: 48/101/95/91/85/15 Bst: 435
New Moves: Sludge Bomb
Removed Moves: All electric moves
Flavor/Design: Instead of storing electricity in its spines this pincurchin stores highly toxic poison in the tips. Probably will maintain its role as a spike setter.
Pokémon: Toxopnurchin Toxopneustes*+urchin
New Typing:
/
New Abilities: Poison point, Poison Touch, Ha: Corrosion
New Stats: 78/131/125/91/90/15
New Moves:ice beam, clear smog, Corrosive gas, gunk shot
Removed Moves: All electric moves
Flavor/Design: Based on the most toxic sea urchin, The flower sea urchin. This evolution now has flower-like patches around the open spots where pincurchin spines have open spaces. Instead of being the the yellow spots on pincurchin body including around its eyes are dark purple. The tips of its spines change to a lighter pink shade. This evolution will probably be used as a spikes setter and physical/mixed wall.
New Abilities: Leaf Guard/Stall (Hidden: Bad Dreams) New Stats: 70/55/85/115/75/20 (-20 Attack, +30 Defense, +10 Sp. Atk, -10 Sp. Def, -10 Speed) New Moves: Brutal Swing, Dark Pulse, Fake Tears, Foul Play, Memento, Nasty Plot, Payback, Quash, Snarl, Taunt Removed Moves: None Flavor/Design: Galarian Sunflora became a Dark-type because of a colder climate failing to give it the adequate amount of sunlight it needed to grow properly. It is even more lethargic than a regular Sunflora as a result.
Pokémon: Solflorasol New Typing:
/
New Abilities: Leaf Guard/Stall (Hidden: Bad Dreams) New Stats: 90/75/115/125/110/20 (Total: 535) Additional New Moves: Haunted Miasma (Dark-type clone of Sleep Powder) Flavor/Design: Solflorasol is the result of a malevolent spirit taking control of a wilted Galarian Sunflora. Anyone who picks a Solflorasol thinking it's a generic flower gets their souls sucked out of their bodies and trapped in the stub remaining where the stem was for all eternity.
Pokémon: Johtonian Rookidee New Typing:
New Abilities: Keen Eye/Corrosion (Hidden: Big Pecks) New Stats: 38/47/35/33/35/57 (unchanged) New Moves: Corrosive Gas, Cross Poison, Gunk Shot, Poison Jab, Poison Tail, Sludge, Sludge Bomb, Toxic Removed Moves: Air Slash, Brave Bird, Drill Peck, Dual Wingbeat, Fly, Peck, Pluck, Sky Attack, Tailwind Flavor/Design: Johtonian Rookidee was first brought to the region 600 years ago to be a training partner for up-and-coming warriors. A drastic change in its diet and new battle strategies picked up from the trainers it was partnered with led to it becoming a Poison-type.
Pokémon: Johtonian Corvisquire New Typing:
New Abilities: Keen Eye/Corrosion (Hidden: Big Pecks) New Stats: 68/67/55/43/55/77 (unchanged) New Moves: Corrosive Gas, Cross Poison, Gunk Shot, Poison Jab, Poison Tail, Sludge, Sludge Bomb, Toxic Removed Moves: Air Slash, Brave Bird, Drill Peck, Dual Wingbeat, Fly, Peck, Pluck, Sky Attack, Tailwind Flavor/Design: Johtonian Corvisquire has narrower and less feathery wings than a normal Corvisquire, making it difficult for it to fly. It swings its wings around like swords in preparation for evolution.
Pokémon: Corvisamurai New Typing:
/
New Abilities: Steely Spirit/Merciless (Hidden: Mirror Armor) New Stats: 98/87/105/53/85/67 (unchanged) New Moves: Corrosive Gas, Cross Poison, Gunk Shot, Poison Jab, Poison Tail, Sludge, Sludge Bomb, Toxic, Wing Katana (Steel-type clone of Close Combat) Removed Moves: Air Slash, Drill Peck, Dual Wingbeat, Fly, Hurricane, Peck, Pluck, Sky Attack, Tailwind Flavor/Design: Corvisamurai uses the katana-like feathers that span across its wings and the toxins in its body for combat. Due to its strength and ability to fly long distances, Corvisamurai has consistently remained a favorite and reliable Pokemon of martial artists, swordsmen, and standard trainers to this day.
48 hours warning! Make sure that your submissions are finished (not WIP) by then!
Z-nogyroP The Ultra Paras line still has Spore and Paroxysect is fast, making it very obnoxious to deal with since it will instantly sleep any potential counters, thus potentially very uncompetitive.
Z-nogyroP The Ultra Paras line still has Spore and Paroxysect is fast, making it very obnoxious to deal with since it will instantly sleep any potential counters, thus potentially very uncompetitive.
I’m going to have to second this. Z-nogyroP, please either nerf Paroxysect’s Speed or remove Spore from the line. Anything faster than Smeargle shouldn’t have it.
Pokemon: Dratini-Hisui New Typing: Dragon/Ice New Ability: Refrigerate/Ice Scales New Stats: 41/40/45/64/55/55 New Moves: Powder Snow, Aurora Beam, Aurora Veil Removed Moves: All Fire-Type Moves Flavor/Design: So back in olden times when dratini were more common, they were commonly hunted by Kanto’s inhabitants for their scales, which were mostly used to show off wealth and power, to the point of near extinction, resulting in them now being a rare and coveted species. However, some travelers from the Galaxy Team who were exploring in Kanto searching for rare Pokémon took a liking to the near extinct species and brought them back to Hisui. They found their way to the Alabaster Icelands, where their colony settled down and, over generations, adapted and transformed to their icy surroundings.
Pokemon: Dragonair-Hisui New Typing: Dragon/Ice New Ability: Refrigerate/Ice Scales New Stats: 61/50/65/99/75/70 New Moves: Powder Snow, Aurora Beam, Aurora Veil, Sheer Cold, Freeze-Dry, Glaciate, Avalanche Removed Moves: All Fire-Type Moves Flavor/Design: dratini that have mastered their newfound capabilities evolve into hisuian dragonair, a rare sight in the higher mountains of the Alabaster Icelands.
+First and foremost, belated congratulations to the (other) winners of last slate. Surprised to see that Galarian Kricketot's line won but not displeased.
Secondly, I agree with what StarFalcon555 said about Soul-Heart. I would also argue that Quick Draw should be italicized given how obnoxious it is on something with an attacking STAB as middling as Slowbro-Galar.
Finally, I only have two complete entries right now. Might get around to a third before things end, but I'm not holding my breath on that given every month this year wants to have a crappy opening to deal with. Yay....
Not-Signature Ability Used: Galvanize Completely New Clone Move: Leech Minerals
Leech Life but Steel-typed, basically:
Name: Leech Minerals Power: 80 Accuracy: 100% PP: 10 (16 max) Category: Physical Type: Steel Effect: Inflicts damage and up to 50% of the damage dealt to the target is restored to the user as HP, rounded up. Priority: 0 Flags (ex: Contact, Sound): Contact, Heal (Block), Mirror, Protect
Height: 2'07" | 0.8m {same as regular Zubat} Weight: 16.5 lbs. | 7.5 kg {same as regular Zubat} Flavor/Design: I started with this idea before being reminded that at least Regic Boat had also came up with a somewhat similar Unovan one also in Chargestone Cave a slate or two ago. Outside of sharing region and typing, however, they're actually not that similar, especially since this lacks the arguably stronger abilities of Volt Absorb and Static as well as keeping its Electric/Flying typing all the way through unlike his Ionbat. This is also probably the first regional form I've done that remains quite close to the regular form like the majority of the canon regional forms currently do:
Pokémon Black: "It can navigate both by the ways of electromagnetism and soundwaves, though it mainly uses the latter to conserve energy
unless it needs to feed." Pokémon White: "Unlike Zubat in other known regions, Unovan Zubat have flatter teeth used for grinding rocks and subsist entirely on inorganic matter and electrical energy." Pokémon Black 2 & Pokémon White 2: "It has no eyes to see, but that's okay. It's a nocturnal Pokémon that can still navigate effectively by detecting both magnetic fields and soundwaves."
As such, there's not really much to say else to say about it except for it being a Zubat that is unfortunately forced to be a bit yellowish in overall color where Zubat and co. have blue coloration, that is likely similarly grayish where they have purple, and that has flatter teeth, which is why its lost both Dark-type biting moves in addition to all of the Poison moves that aren't Toxic; I'm only letting it have Thunder Fang as a technicality really. The only other thing of note that can maybe be said about it is that it would be the first (?) Electric/Flying type allowed in Little Cup if that means anything; I've never touched that format and likely never will, so I can't say, especially since this leans towards the physical, which Galvanize only helps with so much.
{evolves from Zubat-Unova at Level 22 or higher} Pokémon: Golbat-Unova Type: Electric / Flying {Poison replaced by Electric} Abilities:Galvanize / Infiltrator (hidden ability) {Inner Focus replaced by Galvanize} Stats: 075 HP / 080 Atk / 070 Def / 065 SpA / 070 SpD / 095 Spe = 455 BST
{-05 SpD, +05 Spe compared to regular Golbat} Added Moves: (same as Zubat-Alola) + Attack Order, Defend Order, and Heal Order Removed Moves: (same as Zubat-Alola)
Height: 5'03" | 1.6 m {same as regular Golbat} Weight: 121.3 lbs. | 55.0 kg {same as regular Golbat}] Flavor/Design: While this keeps with my Zubat-Unova's "regular form but primarily yellow and secondarily gray with now-flattened, plug-like fangs" visually when it evolves into Golbat-Unova, it basically gains the exact opposite temperament of regular Golbat since it's not literally bloodthirsty. That doesn't change much in-game beyond access to the Order moves, but that's perhaps enough:
Pokémon Black: "Despite its appearance, it's actually extremely friendly and caring. It is most often found helping tend to young Pokémon in Chargestone Cave." Pokémon White: "It's only aggressive if provoked, at which point it's capable of crushing stones in its mouth and shooting out bolts of electricity. It tries to avoid such tiring things though." Pokémon Black 2 & Pokémon White 2: "Despite its large size and yellow color, it's surprisingly stealthy when monitoring people and Pokémon. It focuses on keeping young Zubat from gnawing on Rock-type Pokémon by accident."
Visually, now that it has eyes, I guess those are (a different) yellow too, and arguably doesn't "need" a tongue but it probably still has one. The same goes for a mouth capable of opening up really wide.
Mechanically and competitively, it might actually have some play now in lower tiers with Eviolite as a bit of a wall with Defend Order of all things, though I don't imagine it would be that impactful, especially when it can be poisoned unlike regular Golbat. Shrug.
{evolves from Golbat-Unova when leveled up with high friendship} Pokémon: Zingbat ("zing" + "bat" as well as a rhyming play on words with "dingbat") Type: Electric / Flying {Poison replaced by Electric} Abilities:Galvanize / Infiltrator (hidden ability) {Inner Focus replaced by Galvanize} Stats: 085 HP / 095 Atk / 075 Def / 070 SpA / 075 SpD / 135 Spe = 535 BST
{-05 Def, -05 SpD, +05 Atk, +05 Spe compared to Crobat} Added Moves: (same as Golbat-Alola) Removed Moves: (same as Golbat-Alola)
Height: 5'11" | 1.8m {same as Crobat} Weight: 166.7 lbs | 75.6 kg {which is Hypno's weight [and only Hypno's weight]}; slightly heavier than Crobat's weight of 165.3 lbs. | 75.0 kg.} Flavor/Design: And we finally get to the bit of this regional form that actually differs the most from its counterpart, in this case Crobat, beyond typing and movepool differences. Zingbat is even faster and slightly more powerful on the physical Attack side of things even before Galvanize ups its (likely Normal turned) Electric STAB at the cost of being slightly frailer on both sides with its still even defenses:
Pokémon Black: "Despite the electrified fur perpetually over its eyes, it is an adept flier. It can fly so fast that it's easy to confuse with a shooting star in the night sky." Pokémon White: "It retains its caring nature from being an Unovan Golbat and so spends much of its time shepherding stray Tynamo and Joltik away from danger." Pokémon Black 2 & Pokémon White 2: "Don't be alarmed if its yellow fur seems to move or even sprout eyes! Zingbat is likely just taking one or more Joltik on a friendly joyride."
Visually, it's still pretty similar to Crobat while being consistent with the yellow and grey coloration of the earlier Unovan forms. The key differences are that its eyes--if it even still has any--are covered by shaggy if light yellow fur basically all the time, that it has small plug-like feet and skinny legs that still suck at walking like Crobat, and its slightly heavier than Crobat between said fur and maybe having a Joltik on it at all times.
Mechanically and competitively, only the last of those matters, though not even that much since Attack Order is the least likely one of its new moves to be used and since it's not exactly like Heavy Slam is used by anything not named "Celesteela"; hilariously this does resist both Celesteela's STABs I guess, not that Celesteela tends to use those in tandem anyway, so.... The most important change is the slight speed boost, which enables it to outspeed even Tapu Koko instead of Speed tie, though it still gets bullied by Zeraora unless Zeraora is greedy and goes Adamant, and it's still not the fastest thing alive sadly, especially now that Regieleki exists. Hell, even if Adamant, Zingbat can't do much to that Zerarora, but having Speed greater than all of the Tapus, having the rare good physical Electric STAB (that doesn't kill you either) via Galvanize Return (or Frustration or even Facade) as well Zing Zap if using Infiltrator, having Leech Minerals to hit all of the Tapus at least neutrally as well as any hit any Rock/Ground mons that might get in its way while healing, and still having U-Turn is at least something. The same goes for not having to give up its Flying type by way of Heal Order, meaning unlike Crobat it can avoid getting wrecked by predicted Ground moves not named Thousand Arrows.
Beyond that, it's probably better at using Nasty Plot than regular Crobat for those who care about it simply because it still has Heat Wave as well access to Flash Cannon, though that's admittedly a low bar. Finally, it may have some niche usage on as a special attacker on Rain teams, but given how low its SpA intentionally still is and given regular Zapdos still exists, I doubt it would be used on such teams despite Zingbat's greater Speed and ability to pivot with a move that isn't blocked by type immunity.
Not-Signature Abilities Used: Normalize and Steam Engine
[Of note, Normalized Freeze-Dry still hits Water-types super-effectively unless they resist or are immune to Normal. Convrly, Future Sight only stays Normal typed if this mon is still on the field, so it effectively still gets at least one way of Psychic type attacking even with Normalize as its ability.]
Height: 1'04" | 0.4 m {same as regular Vanillite} Weight: 12.6 lbs. | 5.7 kg {same as regular Vanillite} Flavor/Design: "What if Vanillite but slightly strawberry looking due to sudden psychic powers that give it a perpetual pinkish glow alongside a determined little expression and less snow due to heat?" basically sums up both its would-be visual design and flavor differences from regular Vanillite (that can still be found on Alola, apparently):
Pokémon Sun: "Despite Alola's warm climate, these type of Vanillite are more often born outside of Mount Lanakila than not and particularly tenacious because of it." Pokémon Moon: "Born from a wish like all Vanillite, these Vanillite have to wish even harder to keep from melting even after their birth." Pokémon Ultra Sun: "While Alolan Vanillite still prefer cool climates like that of Mount Lanakila, they can be found in areas outside of that where rare snow or hail has fallen." Pokémon Ultra Moon: "The more fervent wishing that Alolan Vanililte are born from grants them psychic powers, though much of that psychic power is focused on always deflecting heat away from them."
Not much else to say about this little form beyond that since I continue to know absolutely nothing about Little Cup, all I will say is that I imagine it's at least better as a Normalize mon than Skitty if nothing else. [/a bar so low you can't limbo under it]
{evolves from Vanillite-Alola at Level 32 or higher} Pokémon: Vanillish-Alola Type: Ice/Psychic {Psychic type added} Abilities: Ice Body / Steam Engine / Normalize (hidden ability) {Steam Engine replaced Snow Cloak and Normalize replaced Weak Armor} Stats: 055 HP / 060 Atk / 060 Def / 085 SpA / 075 SpD / 055 Spe = 395 BST
{+04 HP / -05 Atk / -05 Def / +05 SpA / +05 SpD / -04 Spe compared to regular Vanillish} Added Moves: (same as Vanillite-Alola) + Dark Pulse, Hypnosis, and Nasty Plot Removed Moves: [none]
Height: 3'07" | 1.1 m {same as regular Vanillish} Weight: 90.4 lbs. | 41.0 kg {same as regular Vanillish} Flavor/Design: "What if Vanillish but perpetually frowning and still slightly pink due to psychic abilities and still less snow due to heat?" basically sums up its visual design and flavor design:
Pokémon Sun: "It has to use much of its psychic powers to keep its body from melting or warping, which leaves it with a constant frown on its face from the strain." Pokémon Moon: "The hotter it is, the more surly it becomes. At the peak of its anger, it makes areas around it as cold as possible out of spite even if not in danger of melting." Pokémon Ultra Sun: "It can stop its enemies by both condensing and cooling of water in the air or sheer psychic power but will favor whatever takes less effort at the time." Pokémon Ultra Moon: "Too much heat causes its body to melt and even curiously steam, letting it move at immense speed if steaming. Researchers say the steam is a manifestation of its rage."
Not much else to say about it mechanically or competitively beyond that Evolite likely doesn't do very much for it, especially since I intentionally never let it learn Calm Mind. So I suppose I'll finish out this section by noting that, yes, its last bit of flavor text is meant to allude to Steam Engine and justify it. [/needless to say]
{evolves from Vanillish-Alola when leveled up while knowing both Hypnosis and Nasty Plot} Pokémon: Memmelter ("memory" + "melter") Type: Ice/Psychic {Psychic type added} Abilities: Ice Body / Steam Engine / Normalize (hidden ability) {Steam Engine replaced Snow Warning and Normalize replaced Weak Armor} Stats: 070 HP / 080 Atk / 080 Def / 115 SpA / 115 SpD / 075 Spe = 535 BST
{-01 HP / -15 Atk / -05 Def / +05 SpA / +20 SpD / -04 Spe compared to Vanilluxe} Added Moves: (same as Vanillish-Alola) + Freezing Glare, Grudge, Magic Powder Removed Moves: [None]
Height: 4'03 | 1.3 m {same as Vanilluxe} Weight: 100.3 lbs. | 45.5 kg {the same as Tentacool and, surprisingly, Tapu Bulu, and thus less than Vanilluxe's 126.8 lbs. | 57.5 kg}
Flavor/Design: "What if Vanilluxe but evil (but, you know, not actually Dark type)?" sums up its flavor design while visually it differs significantly from Vanilluxe in that it remains a singular mon instead of merging with another Vanillish(-Alola). It probably has swirling pink lines that make its head somewhat resemble a brain and/or maybe an psychic orb-umbrella above it on top like a cherry or strawberry. Hell, maybe it has fake sprinkles:
Pokémon Sun: "This Pokémon does not like being touched if it can avoid it. If it's touched without its rare permission, then it focuses on hypnotizing that person to serve it." Pokémon Moon: "It is said to want only its own comfort and to normalize colder climates in Alola through artificial means. It actively tries to sway people's minds with its psychic powers to achieve this." Pokémon Ultra Sun: "Be wary of using this Pokémon to cool down too much. Next thing you know you might unwillingly be forced to keep it cool for the rest of your life!" Pokémon Ultra Moon: "Its psychic powers are now so strong that it's easy to miss its subtle uses. It's said that with enough time, if it focuses on someone, it can make that person have memories of only ever being its friend and servant."
Mechanically and competitively, this counterpart to Vanilluxe is less about Ice-type spam (in Hail) and more about set-up, though it can still do that and technically is stronger at it due to slightly greater SpA if less accurate with Blizzard due to lack of Snow Warning. It can set up either by way of Nasty Plot or by switching into a Fire or, more favorably, a Water attack (read: Scald) with Steam Engine; it can probably even live a decent amount of Special-based Fire attacks even without Occa Berry, at least with max SpD and without Stealth Rock up. Its overall coverage is decent since Psyshock lets it muscle past Blissey and Chansey with enough Nasty Plots and hit most Steel types neutrally with Dark Pulse, but it has no form of recovery beyond Wish and is somewhat frail physically and slow on top of Ice/Psychic being a rather bad defensive typing.
Still, it has quite a few good status moves to use, including the now arguably overpowered Teleport. Finally, unlike Skitty and Delcatty, it can pawn off Normalize onto something else, which may overall be the best use of it sadly and which is funny to say given this line's entire flavor is based around ability, even down to its stats all being divisible by 5 now. (Freezing Glare also totally fits the flavor, but I'm fine with it having to go since Freeze is such a stupid status even if Freezing Glare is arguably still inferior to just plain Psychic amusingly enough.)
I'll fix any typos Later™ if (still) awake.
2022/04/08 EDIT: Zingbat's line is indeed supposed to be Unovan, not Alolan. That was a typo. Apologies.
Distorted Ralts
Type: Ghost Stats: 28/25/25/45/30/45 (198) (-5 SpD, +5 Spe) Abilities: Dark Aura, Insomnia (HA: Cursed Body) New Moves: Astonish, Hex, Phantom Force, Poltergeist, Night Shade, Ominous Wind, Spite, Curse Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Flavor/Design: Distorted Ralts’s body is black instead of white, with the “fabric” trailing off its legs being much longer and floating in the air. Its hair is white and has black markings on it, making it resemble a skull. The horns on its head are sharper and a deeper red color, similar to blood. Distorted Ralts feeds off of the negative emotions of those around it. Since its feeding process removes these negative emotions, it’s highly sought after as a companion for people with severe depression or other mental illnesses. When it’s hungry, it tries to spook people to make them feel more negative emotions, but it’s too cute and non-threatening to scare anyone.
Distorted Kirlia
Type: Ghost Stats: 38/35/35/65/50/55 (278) (swapped SpD and Spe) Abilities: Dark Aura, Insomnia (HA: Cursed Body) New Moves: Dark Pulse, Snarl, Sucker Punch, Throat Chop, Lash Out, Burning Jealousy, Foul Play, Distorted Ralts’s moves Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Flavor/Design: Distorted Kirlia appears to be wearing a long robe or cloak rather than a dress, which trails behind it and splits into floating wisp-like tendrils. Its color scheme remains the same as its pre-evolution’s: white hair and legs, black upper body and “clothing”, and bloodred horns. Its horns curve inward, resembling devil’s horns, and its hair has black markings that make it resemble a skull. Its bangs grow down far enough to cover its eyes, similar to Ralts’s. Distorted Kirlia feeds on all emotions, positive or negative. People spending too much time around one will eventually start to lose all personality and even the capability to feel emotions. This also serves as a defense mechanism in the harsh environment of the Distortion World, as predators attempting to pursue Distorted Kirlia will quickly become emotionally drained and lose interest in the chase, or indeed in eating at all.
Gardevour
Type: Ghost/Dark Stats: 68/65/65/125/80/115 (518) (from Gardevoir: swapped SpD and Spe) Abilities: Dark Aura, Eldritch (HA: Shadow Shield)
New Moves: Pitch-Black Beam, Soul Drain, Night Daze, Ice Beam, Blizzard, Haze, Perish Song, Distorted Kirlia’s moves Soul Drain - Ghost, special. Oblivion Wing clone. Makes contact. Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force, Psychic Terrain, Healing Wish, Misty Explosion, Moonblast, Heal Bell Height/Weight: 1.6 m, 49.0 kg (5’03”, 108.0 lbs) Flavor/Design: Gardevour’s body appears to be covered in a long, black, tattered robe with many floating tendrils that trail off from it. It retains its color scheme from its pre-evolutions. The horns on its chest and back are sharp and jagged and glow blood-red, with a more intense glow when it feeds. Its hair is longer and messier than Gardevoir’s, growing to about shoulder length with the bangs covering the eyes. Black patterns on the hair give the appearance of a skull, with red highlights making it look as if the skull has blood trickling from the eye sockets. Its fingers are long and skeletal, tipped with claws. Beneath its bangs, its eyes are nothing but hollow sockets with glowing red lights inside. Gardevour feasts on heat and life energy. Its presence lowers temperatures to the point where frost appears on nearly surfaces, and its appearance is heralded by fog as the water vapor in the air around it condenses. It extracts and consumes the souls of anyone it comes across. It appears to gravitate towards people who have done bad deeds, and especially those who have gone unpunished. Competitive: Gardevour’s base 125 Sp. Atk and access to a powerful Dark Aura-boosted Pitch-Black Beam make it a strong special breaker, and its good Speed tier lets it also serve as a revenge killer. Despite being frail, it only has a single weakness and three immunities, giving it more opportunities to come in than you’d think. It can also run Eldritch to potentially punish opposing priority users, or Shadow Shield to improve its longevity by letting it sponge a single hit at full HP, which lets it beat some faster Pokémon it would lose to otherwise and switch into attacks from plenty of Pokémon that it can then threaten to KO. Soul Drain massively improves Gardevour’s longevity, especially on Life Orb sets. Its powerful STABs are supplemented by strong coverage moves—Focus Blast alone gives it perfect neutral coverage in three moves, letting you run pretty much anything in the fourth slot. Thunderbolt or Ice Beam for extra super-effective coverage, Psyshock to smack special walls, Hypnosis, Thunder Wave or Will-o-Wisp for status, Calm Mind to set up, Trick to pass a Scarf or Specs to an unsuspecting enemy, anything goes. However, Gardevour’s frailty, especially on the physical side, should not be understated. It will fold easily to most physical attacks and is swiftly dispatched by just about anything faster than it unless it carries Shadow Shield. Also, Shadow Shield sets practically require Heavy-Duty Boots given the sheer amount of viable hazard setters in the meta, so you’re forced to either accept frailty or be pigeonholed into a setup-sweeper set that lacks immediate breaking power. Lastly, Pokémon that resist Gardevour’s STABs can easily come in on Choice sets and will usually require a well-predicted Trick to beat.
Gallend
Type: Ghost/Fighting Stats: 80/125/115/65/65/68 (518) (from Gallade: swapped HP and Spe, swapped Def and SpD) Abilities: Dark Aura, Perish Body (HA: Entropic)
New Moves: Sacred Sword, Soul Reap, Shadow Punch, Shadow Claw, Distorted Kirlia’s moves Soul Reap - Ghost, physical. Eerie Spell clone. Inflicts Heal Block on the target. Makes contact. Removed Moves: Disarming Voice, Draining Kiss, Life Dew, Charm, Heal Pulse, Dazzling Gleam, Magical Leaf, Sunny Day, Lucky Chant, Psybeam, Synchronoise, Flash, Zen Headbutt, Future Sight, Expanding Force Height/Weight: 2.0 m, 49.0 kg (6’07”, 108.0 lbs) Flavor/Design: Gallend’s entire body is shrouded by a black cloak similar in appearance to Gardevour’s. Its body is almost entirely black, with a white, skull-like face, complete with hollow eye sockets. The fin on its head is a silvery white color, and the horns on its chest and back are replaced with rounded jewel-like protrusions that glow blood-red. The blades on its arms are much larger, similar in shape to Mega Gallade’s but longer and with a scythe-like curve; they are colored silver. This Pokémon was long feared as a murderous, bloodthirsty herald of death. They primarily appear near those on their deathbeds, using their blades to slash their victims’ souls from bodies. However, recent breakthroughs on the study of death have shown that Gallend is anything but murderous, and its targets are not victims at all—it harvests the souls of those on the edge of death so it can take them safely to the afterlife, and those whose souls it takes feel no pain from the experience. It’s thought that Gallend gets sustenance from the gratitude and contentment of departed souls. Apparently, it primarily appears to the righteous and pure of heart. If threatened, it can also use its ability to reap souls in a defensive manner, cleaving opponents’ souls from their bodies and leaving them empty husks. Competitive: Gallend’s almost-perfect neutral STAB and base 125 Attack make it a fantastic wallbreaker with precious few switch-ins. The only Pokémon that can safely switch into both of its STABs are weak to Knock Off, especially when boosted by Dark Aura, so that’s really the only coverage you need, freeing up the fourth slot for Swords Dance. Soul Reap lets Gallend beat a lot of physical walls that would otherwise be able to spam recovery moves—most notably Quagsire and the occasional Pyukumuku, which ignore Swords Dance boosts—and Sacred Sword lets it ignore defensive boosts from Bulk Up, Curse, and the increasingly popular Iron Defense + Body Press combo. If Dark Aura isn’t your thing, Perish Body is a fun way to switch into contact moves and immediately scare out a lot of things that would otherwise be loath to switch. Gallend is notably frail on the special side and sits in an awkward Speed tier that lets it be easily revenge-killed even by other wallbreakers that aren’t particularly fast, so even though it severely restricts switch-in opportunities, it can have trouble getting more than one or two kills against non-stall teams.
This line draws heavy inspiration from the legend of the Grim Reaper and other psychopomps, a class of mythological deities whose purpose is to guide the newly deceased to the afterlife. Gardevour is more heavily based around the final judgment of sinners, with slight elements of Ammit, the Egyptian deity responsible for devouring the hearts of the unworthy; it also draws significant inspiration from the Harry Potter universe’s Dementors. Gallend is more based on the traditional image of the Grim Reaper as a cloaked, skeletal figure carrying a scythe; as opposed to Gardevour punishing sinners, Gallend appears to the righteous and leads them to their eternal reward.
Orrean Helioptile
Type: Electric/Dragon Stats: 44/38/33/70/43/61 (289) (swapped SpA and Spe) Abilities: Solar Power, Neuroforce (HA: Flare Boost)
New Moves: Dragon Breath, Dragon Claw, Draco Meteor, Ember, Flamethrower, Fire Fang Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power Flavor/Design: Orrean Helioptile has a red-and-black coloration instead of the yellow-and-black colors of its counterpart. Its red body has dark brown mottling on it, allowing it to blend in well with the orange-red terrain of the Orre badlands. Its face is slightly more elongated than its Kalosian counterpart’s, and its tail has a ball at the end that lights up to communicate with others of its kind. Its legs are more splayed out than Kalosian Helioptile’s, more closely resembling the build of an actual lizard. Because Orre had very little natural Pokémon life before its ongoing rewilding, Orrean Helioptile has few predators and doesn’t need to be as fast as its Kalosian counterpart. When threatened, instead of running away, it attacks using the solar energy it spends all day soaking up.
Orrean Heliolisk
Type: Electric/Dragon Stats: 62/65/94/109/72/79 (481) (swapped Def and SpD, +10 Atk, +20 SpD, -30 Spe) Abilities: Solar Power, Neuroforce(HA: Flare Boost) New Moves: Dragon Pulse, Outrage, Fire Blast, Chomp Down, Thunder Tail, Orrean Helioptile’s moves Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power Flavor/Design: Orrean Heliolisk shares its general color scheme and skin pattern with its pre-evolution. It also retains its quadrupedalism and splayed-out lizard-like stance, unlike its Kalosian counterpart. It lacks a neck frill, instead having a small black fin on its back (similar in appearance to Dimetrodon’s fin, though Orrean Heliolisk’s fin is smaller and is tipped with the same orange “sunburst” spikes that surround Kalosian Heliolisk’s frill) that it uses to absorb solar energy. All four of its legs have bands around them similar to the bands around Kalosian Heliolisk’s bottom legs. The ball at the end of its tail glows red to illuminate its surroundings at night and for long-distance communication. Its head is flatter and more triangular-shaped than its Kalosian counterpart’s. It flashes the red light on its tail at a steady rhythm, usually from the tops of hills or other high vantage points, which sometimes causes it to be mistaken for a radio tower in the distance.
Helioderma
Type: Electric/Dragon Stats: 82/75/104/129/82/73 (545) (+20 HP, +10 Atk, +10 Def, +20 SpA, +10 SpD, -6 Spe) Abilities: Transistor, Dragon’s Maw (HA: Flare Boost)
New Moves: Dragon Flame, Poison Fang, Sludge Bomb, Sludge Wave, Tail Glow, Orrean Heliolisk’s moves Dragon Flame - Dragon, special. Moonblast clone. 30% chance to burn target. Height/Weight: 2.5 m, 99.5 kg (8’02”, 219.4 lbs) Flavor/Design: Helioderma retains the coloration and general body shape of its pre-evolutions. Its head is elongated and triangular, similar to the head of a monitor lizard or crocodile. The fin on its back is much larger, similar in size to that of a Dimetrodon. Its toes are tipped with long, sharp claws. The ball on its tail is ringed with spikes, resembling a stylized depiction of the Sun; it glows so brightly that it can be seen from hundreds of miles away. Though it rarely bites, its bite is extremely toxic and can be fatal. Its fin is extremely efficient at gathering energy from sunlight, allowing it to fire extraordinarily powerful beams from its mouth or discharge immense amounts of light and electricity from its tail. Competitive: Helioderma’s extremely high Sp. Atk combined with its STAB-boosting Abilities in Transistor and Dragon’s Maw make it an utterly devastating special wallbreaker. Its bulk is serviceable, allowing it to have some defensive presence on a team as well, and Glare allows it to cripple foes with paralysis. Dragon Flame is powerful, accurate STAB that has the same burn chance as Scald; it should primarily be used on Transistor or Flare Boost sets. On the other hand, Draco Meteor should be used on Dragon’s Maw sets for its immense power. Volt Switch is useful on Specs sets with either type-boosting Ability; Thunder is preferred on Transistor sets for breaking power while Thunderbolt is perfectly serviceable on Dragon’s Maw sets. As for coverage, Helioderma has access to Flamethrower, Fire Blast, Sludge Bomb, Sludge Wave, Dark Pulse, and even Focus Blast for some reason. Flare Boost is a neat setup option, especially combined with Tail Glow to boost your Sp. Atk to a staggering 1,470 in a single turn and shatter even the sturdiest special walls; Helioderma’s serviceable bulk gives it a good amount of opportunities for setup. However, Helioderma’s Speed leaves much to be desired, its defensive typing isn’t the best, and it has no reliable recovery, leaving it very vulnerable to revenge killers and opposing wallbreakers, especially if it’s been properly scouted. Pokémon that resist or are immune to Helioderma’s STABs outright beat Choice sets without a clever prediction and the right coverage; Palmodon in particular can withstand anything besides Poison coverage. Sensey can switch into even a Tail Glow-boosted attack and Prankster Haze the boosts away. Fairy-type breakers such as Mr. Crime, Hyperlax, Metatrog and Obakelure can switch into Helioderma’s Dragon-type moves and force it out; Ground-type breakers like Garchomp, Excadrill, Quadrotrich and Commanto can come in on its Electric-type moves.
This line has a lot of composite characteristics of many reptiles. The venomous bite, mottled skin, sluggish disposition and its general habitat are all based on the Gila monster, as is the name—Helioderma is derived from Heloderma, the genus of lizards to which the Gila monster belongs. The fin on its back comes from ancient reptiles like Spinosaurus and not-quite-reptiles like Dimetrodon; its function as a solar panel is a reference to certain debunked (and honestly kind of ridiculous) paleontological theories regarding the function of said fins. The size and weight are more in line with that of a Komodo dragon.
Ranseian Clobbopus
Type: Fighting/Steel Stats: 50/60/68/32/50/50 (310) (swapped Atk and Def, swapped SpA and Spe) Abilities: Dauntless Shield
New Moves: Iron Defense, Body Press, Iron Head, Gyro Ball, Bullet Punch, Steel Beam Removed Moves: Brine, Dive, Liquidation, Muddy Water, Waterfall, Soak Flavor/Design: Ranseian Clobbopus has a reddish-brown coloration and wields a large white scallop-like shell, which it uses as a shield. It protects its soft, fleshy body behind the large, heavy shell it carries with it, which is as hard as steel. The shell is actually grown inside of its body, so if it loses its shell, it goes into hiding until it finishes growing a new one. It can also use the shell as a weapon, bashing opponents with it.
Ranseian Grapploct
Type: Fighting/Steel Stats: 95/110/100/40/80/55 (480) (swapped SpA and Spe, +15 HP, -8 Atk, +10 Def, -2 SpA, -15 Spe) Abilities: Dauntless Shield
New Moves: Shield Bash, Meteor Mash, Sand-Attack, Sandstorm, Ranseian Clobbopus’s moves Shield Bash - Steel, physical. Body Press clone. Makes contact. Removed Moves: Brine, Dive, Liquidation, Muddy Water, Waterfall, Soak, Hydro Pump, Surf, Whirlpool Flavor/Design: Ranseian Grapploct is a tan color, and is adorned with shells that resemble armor. It carries a massive, heavy, spiked shell that it uses as a shield. Its diet is high in iron, so the shells it produces have a high concentration of metal in them. The shell it uses as a shield weighs several hundred pounds, even though it carries it around without much trouble, so a single bash from it will send an opponent flying. Ranseian Grapploct loves to battle and will challenge any living thing it comes across; any opponents who best it will earn its respect and loyalty. Competitive: 95/100/80 is pretty respectable defensive bulk, only a little less bulky than Corviknight, and that’s before the Eviolite. With Eviolite and the Dauntless Shield boost, Ranseian Grapploct is physically bulkier than Zamazenta-Crowned or Zygarde-Complete, and its Sp. Def isn’t too shabby either. Shield Bash and Body Press give it powerful dual STAB running off of its Defense instead of Attack; though this isn’t boosted by Eviolite, it’s boosted by Dauntless Shield, giving Ranseian Grapploct a good offensive presence in addition to its fantastic defensive one. Even if it loses the Eviolite, its natural bulk shouldn’t be taken lightly, nor should its powerful dual STABs and decent coverage coming off of base 110 Attack. It can also make use of Taunt and Octolock as stallbreaking tools, and Topsy-Turvy as anti-setup. However, Ranseian Grapploct is extremely vulnerable to being burned. It also lacks reliable recovery outside of Drain Punch and can easily be worn down by special attackers, especially if it loses Eviolite. It especially struggles against bulkier Pokémon that resist both its STABs, such as Toxapex and Slowbro, as its movepool outside of its STABs is very shallow.
Secutopus
Type: Fighting/Steel Stats:
100/90/160/50/80/60 (540) (Shield Forme)
100/160/90/80/50/60 (540) (Blade Forme) Abilities: Stance Change
New Moves: King’s Shield, Steel Blade, Storm Throw, Sacred Sword, Smart Strike, Swords Dance, Ranseian Grapploct’s moves Steel Blade - Steel, physical. Crabhammer clone. Makes contact. Height/Weight: 2.1 m, 820.0 kg (6’11”, 1807.8 lbs) Flavor/Design: Secutopus’s stance more closely resembles an actual octopus’s than its pre-evolution’s does. It crawls along the ground with four tentacles, keeping two more raised in the air and wearing conch-like shells as spiked boxing gloves. Its last two tentacles carry a single large, heavy, spiked shield-shaped shell when it’s in Shield Forme, or an enormous sword-shaped shell when it’s in Blade Forme. Whichever weapon it’s not using is strapped to its back. It is covered with shells in a configuration reminiscent of plate armor. Secutopus lives to fight, and the more spectacular the fight, the more it enjoys it. It seeks out strong opponents, but refuses to fight without an audience present. They’re often seen in arenas throughout Ransei, challenging other Pokémon in single combat. In addition to its powerfully muscular body, heavy weapons and armor, and ability to wield a weapon and have two free limbs to throw punches at the same time, Secutopus is highly intelligent and a master of tactics, making it an extremely formidable opponent. The Pokémon itself weighs about 250 pounds on average; all the rest of the weight is in the sword, shield, and armor. Despite their extreme weight, Secutopus is able to swing its weapons around with ease. Competitive: Secutopus is an excellent pivot whose 100/160/80 bulk and good defensive typing let it come in on basically whatever physical attack it pleases and a good amount of special attacks too. Like Aegislash, it can use its Shield Forme’s bulk to switch in and tank another hit, swap to Blade Forme to deal massive damage, then use King’s Shield to swap back the next turn. Unlike Aegislash, Secutopus actually has a form of somewhat reliable recovery in Drain Punch, which massively improves its longevity. It loses its pre-evolution’s powerful Body Press and Shield Bash, being unable to use them with its Shield Forme’s base 160 Defense, but gaining Swords Dance for setup and Steel Blade for very powerful STAB is a darn good trade-off if you ask me. Although it’s significantly stronger and bulkier than Aegislash on the physical side, its special stats leave a lot to be desired, making it far easier to predict. It’ll always be running physical sets—usually King’s Shield, two STAB moves and either Swords Dance or Substitute depending on whether it’s on a more offensive or defensive team. Special wallbreakers and physical walls are the best way to deal with Secutopus. Like its pre-evolution, it especially struggles to deal with Toxapex, which can both Scald it and Haze away its Swords Dance boosts to effectively neutralize it as a threat entirely. In a bit of delicious irony, it also has trouble breaking through... Aegislash.
This line is based on the type of gladiator known as a secutor. The secutor was known for being heavily armored and carrying a large, heavy shield; they were usually pitted against a retiarius (a lightly armored gladiator with a trident and weighted net). Making a Pokémon work with Stance Change turned out to be a lot more difficult than I thought, but I think I managed to come out with something decent here. Are you not entertained?
Ultra Minccino
Type: Normal/Poison Stats: 73/37/41/37/53/59 (300) (swapped HP and Spe, swapped Atk and SpD, -2 HP, -3 Atk, +1 Def, -3 SpA, +3 SpD, +4 Spe) Abilities: Screen Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Purify, Smelling Salts, Aromatherapy, Smog, Poison Gas, Clear Smog, Smokescreen, Haze, Mist, Misty Terrain, Heat Wave, Corrosive Gas, Embargo Removed Moves: Baby-Doll Eyes, Charm, Helping Hand, Tickle, Sing, Dazzling Gleam, Fake Tears, Play Rough, Tail Whip, Captivate, Covet, Growl Flavor/Design: Ultra Minccino is a bright yellow color. Its ears are more rounded than its Unovan counterpart’s. It also has a blue growth covering its nose and mouth that resembles an N95 mask. Its fluffy tail is black and ends in a spray nozzle which it uses to expel a disinfectant gas derived from stomach acid. Its obsession with cleanliness only grew in Ultra Space, leading it to develop a method of sterilizing toxic areas. It sweeps up dirt and debris with its tail, then sprays the area with its disinfectant gas. This gas can also be used as a weapon—by raising the concentration of stomach acid in it, Ultra Minccino can spray opponents with a gas that corrodes organic material. It can also use the gas for stealth purposes, creating a thick cloud of it that’s nearly impossible to see through. The growth on its face filters out toxins and contaminants from the air it breathes, allowing Ultra Minccino to access dangerously polluted locations.
Ultra Cinccino
Type: Normal/Poison Stats: 113/59/71/59/97/71 (470) (swapped HP and Spe, swapped Atk and SpD, swapped Def and SpA, -2 HP, -1 Atk, +6 Def, -1 SpA, +2 SpD, -4 Spe) Abilities: Screen Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Flamethrower, Fire Blast, Boil, Poison Jab, Magic Room, Reflect, Barrier, Gastro Acid, Ultra Minccino’s moves Removed Moves: Baby-Doll Eyes, Charm, Helping Hand, Tickle, Sing, Dazzling Gleam, Fake Tears, Play Rough, Tail Whip, Captivate, Covet, Growl Flavor/Design: Ultra Cinccino is bright yellow in coloration like its pre-evolution; the tufts of fur on its head and around its neck are cream-colored. Its ears are rounded and its tail is black and tipped with a spray nozzle, which it can expel disinfectant gas from like its pre-evolution. The growth on its face covering its nose and mouth is dark gray and resembles a half-face gas mask. The tufts of fur around its neck and on the back of its head are wrapped more tightly around its body. Ultra Cinccino’s fur is coated in a special oil that repels toxins, pathogens, and dust. The growth on its face allows it to breathe in dangerous environments filled with toxic gases. It can siphon these gases through the nozzle on its tail, as well as spray disinfectant gas. By sucking oxygen from the air and heating it to the point of ignition, it can ignite the disinfectant gas it sprays, blasting its opponents with fire and sterilizing the area around it. It can also expel its corrosive stomach acid from its tail.
Hazratt
Type: Normal/Poison Stats: 137/79/83/89/109/73 (570) (+24 HP, +20 Atk, +12 Def, +30 SpA, +12 SpD, +2 Spe) Abilities: Floor Cleaner, Air Lock (HA: Neutralizing Gas)
New Moves: Sweep Away, Disinfect, Sterilize, Defog, Rapid Spin, Magic Coat, Ultra Cinccino’s moves Sweep Away - Normal, physical. Dragon Tail clone.
Disinfect - Poison, special. Sparkling Aria clone. Targets all adjacent Pokémon. If the user has not fainted after the move’s execution, targets are cured of poisoning.
Sterilize - Poison, status. Jungle Healing clone. Height/Weight: 1.1 m, 41.8 kg (3’07”, 92.1 lbs) Flavor/Design: Hazratt is bright yellow like its pre-evolutions with rounded ears, but the fur on its hands and feet is black, resembling gloves and boots. Its tail is also black and has several nozzles which spray decontaminant gas, aerosolized disinfectant, stomach acid, and many other kinds of chemicals for use in cleaning and sterilization; it can ignite these for further cleaning potential. The nozzles can also vacuum up toxic gases, spilled liquids or solid trash, which is transported into Hazratt’s stomach; due to its ability to metabolize anything, it can eat even toxic or radioactive waste without being harmed. The military-green growth covering Hazratt’s face resembles a full-face World War II-era gas mask; it allows it to breathe even in extremely hostile environments such as underwater or in space. Hazratt is drawn to unclean, disorderly areas, especially the sites of natural disasters and chemical spills. It can clean up any mess, no matter the size and scale, and return any environment to perfect cleanliness and tidiness. People across the various dimensions of Ultra Space employ groups of Hazratt as cleanup squads, but they will also enthusiastically do other jobs such as bomb disposal and pest extermination. Competitive: Hazratt is a fantastic utility/disruption Pokémon that absolutely hates when its opponent tries to use strategy against it. Hazards? No problem, just use Rapid Spin or Defog—that is, if you’re not running Floor Cleaner. Weather teams getting you down? Go ahead and run an Air Lock set. Opponent’s Abilities giving you trouble? Just run Neutralizing Gas. It’s got Magic Room, Knock Off and Corrosive Gas for item removal; Reflect and Light Screen for team support; Haze, Clear Smog and Sweep Away to dunk on setup sweepers; Aromatherapy for clerical purposes; Disinfect even lets it serve as an answer to Poison Heal. All this is supported by Hazratt’s 137/83/109 bulk and decent defensive typing. Unfortunately, as useful as Hazratt is, it can only be used sparingly—its only form of recovery is Sterilize, which has somewhat limited usefulness due to only recovering 25% HP, so it’s still vulnerable to being chipped down over the course of a match. It’s also fairly weak offensively despite having a wide offensive movepool; its main tools against walls are Sweep Away to force them out and... well, that’s it, really.
I thought it would be neat to design a Pokémon around disrupting the many different kinds of strategies that have cropped up in the competitive scene over the years, so I designed Hazratt to be useful for removing weather, Abilities, hazards, and items from the equation. I had a hard time coming up with a design that could support those three Abilities, but then I decided to model it after those hazmat suits they use to clean up disaster areas, and I chose the Minccino line because it’s the only line I can think of that has anything to do with cleaning.
Kalosian Shieldon
Type: Ice/Steel Stats: 30/42/88/42/118/30 (350) (swapped Def and SpD) Abilities: Mirror Armor(HA: Magic Bounce) New Moves: Hail, Blizzard, Mirror Shot, Reflect, Light Screen, Mirror Coat, Magic Coat, Barrier, Flash, Steel Beam Removed Moves: Ancient Power, Fire Blast, Flamethrower, Rock Tomb, Smack Down, Sunny Day, Fissure, Guard Split, Rock Blast, Scary Face, Rock Smash, Incinerate Flavor/Design: Kalosian Shieldon’s body is a dark grayish-blue, and the shield on its face is a bright ice-blue. The bump on its back is replaced with a small blue crystal. Its face is polished enough to see one’s reflection in it. The glassy texture of its face might make it seem fragile, but it’s as tough as steel and as hard as diamond. It lives in Kalos’s Reflection Cave and hides in plain sight by backing up against a wall, closing its eyes, and pretending to be a mirror. Legends say it came from a mirror world on the other side of Reflection Cave’s mirrors, where Shieldon never went extinct and developed into its current form.
Kalosian Bastiodon
Type: Ice/Steel Stats: 50/47/138/62/168/30 (495) (swapped Atk and SpA, swapped Def and SpD, -10 HP, +10 SpA) Abilities: Mirror Armor(HA: Magic Bounce) New Moves: Ice Fang, Icicle Crash, Aurora Veil, Kalosian Shieldon’s moves Removed Moves: Ancient Power, Fire Blast, Flamethrower, Rock Tomb, Smack Down, Sunny Day, Fissure, Guard Split, Rock Blast, Scary Face, Rock Smash, Incinerate, Outrage Flavor/Design: Kalosian Bastiodon retains the grayish-blue and ice-blue color scheme of its pre-evolution. The rock-like outcroppings on Sinnohan Bastiodon’s legs are replaced by crystalline, ice-like outcroppings, and the spikes on Sinnohan Bastiodon’s back are replaced by crystals as well. Kalosian Bastiodon’s face lacks the “window” markings of its Sinnohan counterpart, instead being a solid ice-blue reflective surface. The spikes at the top of Sinnohan Bastiodon’s face are replaced with crystals that have a similar appearance to shattered glass. Kalosian Bastiodon’s face is harder than diamond and can withstand massive amounts of force, reflecting any kind of attack back at the attacker. When it’s asleep, it’s often mistaken as a large mirror because of its perfectly polished and reflective face. Competitive: Kalosian Bastiodon has the privilege of being the bulkiest Magic Bouncer in the entire game by far. Despite its two double weaknesses to very common attacking types, its Steel typing offers it a bevy of resistances and its bulk allows it to shrug off just about anything that isn’t one of those double weaknesses. It’s a fantastic lead for its ability to set up Stealth Rock and/or screens while simultaneously preventing the opponent from setting up hazards. It can also serve as an excellent mixed wall or defensive pivot, being able to force out a large number of Pokémon simply by merit of being too bulky to break. However, Kalosian Bastiodon lacks recovery and has absolutely no offensive presence outside of Counter, Mirror Coat and Metal Burst.
Glastiodon
Type: Ice/Steel Stats: 80/57/158/82/188/20 (585) (+30 HP, +10 Atk, +20 Def, +20 SpA, +20 SpD, -10 Spe) Abilities: Mirror Armor (HA: Ice Scales)
New Moves: Light Beam, Light Blast, Ice Hammer, Freeze-Dry, Frost Breath, Calm Mind, Kalosian Bastiodon’s moves Light Beam - Steel, special. Scald clone. 30% chance to lower target’s Accuracy.
Light Blast - Steel, special. Pyro Ball clone. 10% chance to lower target’s Accuracy. Height/Weight: 2.4 m, 175.0 kg (7’10”, 385.8 lbs) Flavor/Design: Glastiodon’s entire body is hidden behind the massive mirror-like wall attached to its face, which surrounds the entire Pokémon. Its heavily armored legs are somewhat visible from below the wall. Behind the wall, its body shape is similar to Kalosian Bastiodon’s, but bulkier, more heavily armored, and with a longer tail. It can freely bend the light that hits its mirrored face. It can use this to appear invisible despite its size. It can also use this offensively or defensively, creating solid reflective walls out of light or concentrating the light into a beam to strike opponents. Its face is so sturdy that not even a direct hit from a nuclear bomb can break it. Because of this, it has no predators whatsoever and is very docile, feeding on rocks and minerals from the walls and floor of Reflection Cave. Competitive: Glastiodon’s 80/158 physical bulk makes it a strong physical wall, but that’s not the big impressive thing about it. No, that would be its base 188 Sp. Def and access to Ice Scales, making it the bulkiest special wall in existence, more so than Eviolite Chansey by a decent margin. The only special attacks that can possibly hope to dent it are Fire-type and Fighting-type attacks from extraordinarily powerful wallbreakers, but even a Fire Blast from a fully invested Mega Charizard Y doesn’t have a 100% chance to OHKO if Glastiodon has full Sp. Def investment (and yes, that does take sun into account). Water Spout from a full-HP Specs Kyogre isn’t even a 2HKO. Effectively, if you’re using a special move against this thing that isn’t quadruple-effective, you might as well be tickling it. If, for whatever reason, your opponent does decide to try breaking the Amazing Unbreakable Special Wall, Metal Burst will return their damage back to them with an extra 50% bonus thrown in for free because Glastiodon’s just generous like that. Works for physical attacks too, though Glastiodon has to be a little more careful about those, since some of them can actually KO it. If you’d rather be invincible on both sides of the spectrum, you can run Iron Defense; at that point, Glastiodon becomes hard enough to break that running Rest on it is actually a viable option. Unfortunately (or fortunately for the rest of the meta), Glastiodon missed out on the Body Press train back when it pulled into the station in Sword and Shield, so no IronPress shenanigans with this guy. It can also run Calm Mind if you prefer it being a mid-to-late-game bulky wincon, with Light Beam or Light Blast providing strong STAB and Freeze-Dry providing both good STAB and excellent coverage. However, aside from Calm Mind sets and Metal Burst it lacks offensive power, and even those won’t deter opposing special walls. The Chanseys and their evolutions can take anything Glastiodon can throw at them and repeatedly Seismic Toss, which severely chips it down and can even make Rest sets nervous. Heatran can threaten Glastiodon with Magma Storm and beat it 1v1 unless Glastiodon runs Earth Power. Bakufugu, which runs Levitate and is thus immune to Earth Power, outright beats Glastiodon no matter what it runs—it double-resists both its STABs and fires back with a 120-power Heat Crash.
This one changed a lot during the design process. Originally, I had the Abilities as Mirror Armor, Prism Armor and Ice Face, but the line only has two Abilities and I didn’t want to make two submissions with multiple forms so I decided to axe Ice Face. Then I remembered that not all the Abilities had to be signature, so I threw in Magic Bounce because that was a better fit flavor-wise. Then I realized that Glastiodon just got completely outclassed by its pre-evolution, so I gave it Ice Scales instead to bless it with massive bulk that makes it stand out more. I also wanted to design a defensive Ice-type that actually works as a defensive Pokémon despite its typing.
Galarian Blitzle
Type: Normal Stats: 45/55/32/55/32/76 (295) (-5 Atk, +5 SpA) Abilities: Normalize, Stalwart
New Moves: Assurance, Body Press, Body Slam, Bulldoze, Calm Mind, Crunch, Foul Play, High Horsepower, Lash Out, Mud Shot, Payback, Scary Face, Smart Strike, Snarl, Stomping Tantrum, Swift, Tackle, Taunt, Torment, Uproar Removed Moves: Charge, Charge Beam, Discharge, Flame Charge, Flash, Light Screen, Magnet Rise, Pursuit, Quick Attack, Rain Dance, Sand Attack, Screech, Secret Power, Shock Wave, Signal Beam, Spark, Swagger, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge Flavor/Design: Galarian Blitzle’s mane is short and straight-haired, unlike the lightning-bolt mane of its Unovan counterpart. Its tail is straight-haired and long. It is white, with its mane and stripes being brown. Galarian Blitzle lives in the Crown Tundra. It was thought to be extinct for a long time until a population was recently rediscovered.
Galarian Zebstrika
Type: Normal/Ghost Stats: 75/95/63/95/63/106 (497) (-5 Atk, +15 SpA, -10 Spe) Abilities: Normalize, Stalwart
New Moves: Close Combat, Dark Pulse, Disable, Haze, Heavy Slam, Iron Defense, Megahorn, Nasty Plot, Outrage, Psycho Cut, Superpower, Swords Dance, Throat Chop, Will-o-Wisp, Confuse Ray, Hex, Phantom Force, Shadow Ball, Skill Swap, Galarian Blitzle’s moves Removed Moves: Charge, Charge Beam, Discharge, Flame Charge, Flash, Light Screen, Magnet Rise, Pursuit, Quick Attack, Rain Dance, Sand Attack, Screech, Secret Power, Shock Wave, Signal Beam, Spark, Swagger, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Ally Switch, Ion Deluge, Laser Focus, Overheat, Rock Smash Flavor/Design: It is white with purple stripes, unlike its pre-evolution’s brown ones. It has a purple mane that drapes down over its neck, resembling long hair, and its purple tail is wavy as well. Its back hooves have wispy purple trails behind them. It is primarily nocturnal, so its eyesight is weak, but its other four senses are extremely keen. It’s said its kick can separate a soul from its body. Galarian Zebstrika attained its form due to its diet of Shaderoot Carrots, which are seldom found in modern times; hence, this Pokémon hasn’t been seen in the wild for a long time. Competitive: Galarian Zebstrika’s stats and movepool aren’t much to write home about, so why is there a section for a competitive analysis here? The answer is simple: Normalize and Skill Swap. Since Galarian Zebstrika is a Ghost-type, it can inflict Normalize onto an opponent to become completely immune to any attack they attempt, forcing out all Pokémon that don’t have some sort of alternate method of dealing damage. As common as this sort of strategy is in Balanced Hackmons, it’s kind of gimmicky here—there are many faster Pokémon, Galarian Zebstrika has trouble switching into things, and several Pokémon have Abilities that can’t be Skill Swapped. Aegislash, Flambiguos, Angeleyes, Touffluv, Meowsma, Cormoreek and Gligoyle are all unaffected by Galarian Zebstrika’s nonsense and dispatch it easily.
Zebstrier
Type: Ice/Ghost Stats: 85/115/75/115/75/115 (580) (+10 HP, +20 Atk, +12 Def, +20 SpA, +12 SpD, +9 Spe) Abilities: Grim Neigh, Chilling Neigh
New Moves: Avalanche, Blizzard, Hail, Ice Beam, Icicle Crash, Icicle Spear, Icy Wind, Mist, Astral Lance, Glacial Barrage, Galarian Zebstrika’s moves Astral Lance - Ghost type, physical. Land’s Wrath clone. No additional effect. Hits adjacent foes.
Glacial Barrage - Ice type, special. Land’s Wrath clone. No additional effect. Hits adjacent foes. Height/Weight: 2.2 m, 844.5 kg (7’03”, 1861.8 lbs) Flavor/Design: Zebstrier is white with black stripes. Its mane and tail are similar to its pre-evolution’s. Its body is more muscular than its pre-evolution’s, while still being sleek enough to gallop at breakneck speeds. Its face and front hooves are covered by ice that is a hundred times harder than diamond, while its back hooves are separated from its body and have wispy purple trails behind them. Effectively, it resembles a fusion of Glastrier and Spectrier. In the wild, only the strongest Zebstrika in the Crown Tundra was allowed to consume Iceroot Carrots and evolve into Zebstrier, so only one ever existed at a time. It ruled over the Crown Tundra as the lord of all Pokémon and terrorized the humans attempting to live in its territory until it was defeated and tamed by Calyrex. Over time, as the Galarian Zebstrika population dwindled and eventually disappeared, the last Zebstrier split into two Pokémon in order to preserve its power. As people forgot about Calyrex, even Calyrex forgot about the existence of Zebstrier, so this Pokémon was only recently rediscovered. Competitive: Zebstrier is a scary mixed sweeper. Opponents won’t be able to tell whether it has Grim Neigh or Chilling Neigh until it’s already too late, forcing some terrifying 50/50s. With powerful physical and special STAB, great physical coverage in Close Combat and High Horsepower, access to both Swords Dance and Nasty Plot, and Will-o-Wisp as a status option, Zebstrier is incredibly versatile and difficult to predict. However, it does have its weaknesses. It’s frail, making it easy to revenge kill. It’s weak to Shadow Sneak, Sucker Punch and Bullet Punch, three common forms of priority, and paralysis is effectively a death sentence for it. Despite its unpredictability, it’s better for it to run physical-biased sets thanks to its superior physical coverage, so Intimidate and Strength Sap users tend to be a safe bet against it. Explealth can come in on Ice-type moves and take out Zebstrier easily, requiring either Scarf or a bold prediction to defeat.
The coloration and backstory of Galarian Blitzle was based on the quagga, an extinct subspecies of the plains zebra, and the Przewalski’s horse, a formerly extinct-in-the-wild horse that’s recently been reintroduced into its former habitat (and also Chernobyl, for some reason). As for the rest of the line, that should be fairly obvious.
Since you were clearly still actively working on it when voting started, I’ll throw you a bone and include your line in the voting if you manage to finish it before voting ends. I won’t be including it until it’s finished, though.