Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Block
- Gyro Ball
Block is a underrated move for it, no more switching out without u turn, which is contact as well as flip turn, tho volt switch can get out, if you are prepared you can leech seed predict, overall a starter of the show
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn
since the day it was released urshifu has been highly offense popular, and while choice scarf is good for things like pult and koko, the scarf isn’t hard hitting, you can use it to make urshi more of a pivot though, regardless it prevailed in physical strength
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Heal Bell
- Moonblast
- Flamethrower
I don’t see many clefable sets anymore, mostly because of the popular melmetal and others, flamethrower won’t get rid of melmetal on its own though, since tini is the main counter for melmetal on this team, feel free to run wish or soft boiled instead of heal beel if it benefits you more
Polteageist-Antique @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
I made and own this set PROUDLY, shell smash is an amazing move and combine it with cursed body poltergeist, it’s pure perfection…except priority moves and entry hazards, white herb or heavy duty boots is better in somescenarios
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dazzling Gleam
- Thunderbolt
- Grass Knot
I don’t know if I should have put defog or u/turn koko getting rid of hazards is KEY for poltergeist to be able to work fully, so not sure what call to make there, but it’s sp atk is VERY well used with this since grass knots eleminateground leaving only 1 weakness…
Victini @ Assault Vest
Ability: Victory Star
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- V-create
- Psychic
- Scorching Sands
- Glaciate
an underrated star of the show, this versatile moveset removes ground weakness with glaciate and the other team covers more, not sure if I should put on a scarf though, because the alt heavy duty boots doesn’t do it defense wise:)
overall a well rounded high offense team with a somewhat stall with ferro
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Block
- Gyro Ball
Block is a underrated move for it, no more switching out without u turn, which is contact as well as flip turn, tho volt switch can get out, if you are prepared you can leech seed predict, overall a starter of the show
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn
since the day it was released urshifu has been highly offense popular, and while choice scarf is good for things like pult and koko, the scarf isn’t hard hitting, you can use it to make urshi more of a pivot though, regardless it prevailed in physical strength
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Heal Bell
- Moonblast
- Flamethrower
I don’t see many clefable sets anymore, mostly because of the popular melmetal and others, flamethrower won’t get rid of melmetal on its own though, since tini is the main counter for melmetal on this team, feel free to run wish or soft boiled instead of heal beel if it benefits you more
Polteageist-Antique @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
I made and own this set PROUDLY, shell smash is an amazing move and combine it with cursed body poltergeist, it’s pure perfection…except priority moves and entry hazards, white herb or heavy duty boots is better in somescenarios
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dazzling Gleam
- Thunderbolt
- Grass Knot
I don’t know if I should have put defog or u/turn koko getting rid of hazards is KEY for poltergeist to be able to work fully, so not sure what call to make there, but it’s sp atk is VERY well used with this since grass knots eleminateground leaving only 1 weakness…
Victini @ Assault Vest
Ability: Victory Star
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- V-create
- Psychic
- Scorching Sands
- Glaciate
an underrated star of the show, this versatile moveset removes ground weakness with glaciate and the other team covers more, not sure if I should put on a scarf though, because the alt heavy duty boots doesn’t do it defense wise:)
overall a well rounded high offense team with a somewhat stall with ferro
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