SS OU Block Ferro Tini Offense

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Block
- Gyro Ball

Block is a underrated move for it, no more switching out without u turn, which is contact as well as flip turn, tho volt switch can get out, if you are prepared you can leech seed predict, overall a starter of the show

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn

since the day it was released urshifu has been highly offense popular, and while choice scarf is good for things like pult and koko, the scarf isn’t hard hitting, you can use it to make urshi more of a pivot though, regardless it prevailed in physical strength

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Heal Bell
- Moonblast
- Flamethrower

I don’t see many clefable sets anymore, mostly because of the popular melmetal and others, flamethrower won’t get rid of melmetal on its own though, since tini is the main counter for melmetal on this team, feel free to run wish or soft boiled instead of heal beel if it benefits you more

Polteageist-Antique @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

I made and own this set PROUDLY, shell smash is an amazing move and combine it with cursed body poltergeist, it’s pure perfection…except priority moves and entry hazards, white herb or heavy duty boots is better in somescenarios

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dazzling Gleam
- Thunderbolt
- Grass Knot

I don’t know if I should have put defog or u/turn koko getting rid of hazards is KEY for poltergeist to be able to work fully, so not sure what call to make there, but it’s sp atk is VERY well used with this since grass knots eleminateground leaving only 1 weakness…

Victini @ Assault Vest
Ability: Victory Star
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- V-create
- Psychic
- Scorching Sands
- Glaciate

an underrated star of the show, this versatile moveset removes ground weakness with glaciate and the other team covers more, not sure if I should put on a scarf though, because the alt heavy duty boots doesn’t do it defense wise:)

overall a well rounded high offense team with a somewhat stall with ferro
 
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1. Dragapult literally eats this up.
I recommend the standard spread of clefable for that.

2. Victini doesn't counter melm.
Calcs:
24 Atk Victini V-create vs. 128 HP / 0 Def Melmetal: 290-344 (65.4 - 77.6%) -- guaranteed 2HKO
100 Atk Melmetal Earthquake vs. 0 HP / 0- Def Victini: 236-278 (69.2 - 81.5%) -- guaranteed 2HKO
100 Atk Melmetal Earthquake vs. -1 0 HP / 0- Def Victini: 352-416 (103.2 - 121.9%) -- guaranteed OHKO

I guess thats the ferrothorn's job

3. Clefable needs some physical bulk .
Calc:
0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Clefable: 193-228 (48.9 - 57.8%) -- 96.1% chance to 2HKO

4. Tapu Koko without U-turn/Volt Switch is a huge momentum drain.

5. This team seems like it would struggle against tyranitar.

6. I'm sorry but what mons does ferrothorn trap and deal with exactly with block since knock off or body press might be better here.
 
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Thanks, would you mind redoing the team/editing it to make it better, i’d appreciate it
ok

LInk To Pokepaste: Untitled 111 (pokepast.es)

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 112 Def / 148 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Body Press

Block Ferrothorn wasn't useful in my battles so i switched it. This team was rather weavile/bisharp weak so I added Body Press to it. The Mixed Spread is to allow you take in lele's hits better while still allowing body press to OHKO bisharp and weavile


Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn

Great like this though I would advise Future Sight Support with it.

Clefable @ Life Orb / Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower / Aromatherapy

Clef must have softboiled. The other moves and abilites are up to you. The Standard mixed spread of clefable will allow you to set up on a lot of mons such the over bearing landorus, tornadus, etc and take their hits better

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Earthquake
- U-turn
- Knock Off / Toxic

Honestly, Polteageist really didn't fit this team and this team was in need of a ground type so I replaced it with a landorus. Ferrothorn is already stealth rock so I gave lando defog. Full Spdef lando is the best lando since it can eat in blows from dragapult and heatran without getting 2hkoed.
Knock Off is for item removal or you could use toxic to cripple foes that try to set up on you. U-turn is for momentum. Earthquake is self explanatory.



Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Dazzling Gleam / Nature's Madness
- Thunderbolt
- U-turn


Much better with HDB and can easily pivot out of its checks. Nature Madness could be used over dazzling gleam to greatly cripple mons like Ferrothorn, Landorus, Galarian Slowking, Hippowdon, any other ground type,etc on the switch.



Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate / Power Up Punch

Heavy Duty Boots is greatly advised on Victini due to the abundance of stealth rock users. Bolt Strike hits more mons than psychic like tornadus, pelipper, slowking/slowbro, toxapex, etc. U-turn is for momentum. Glaciate hits lando, garchomp and dragonite although you could go for power u punch to get +1 attack when ur check tries to switch in
 
ok

LInk To Pokepaste: Untitled 111 (pokepast.es)

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 112 Def / 148 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Body Press

Block Ferrothorn wasn't useful in my battles so i switched it. This team was rather weavile/bisharp weak so I added Body Press to it. The Mixed Spread is to allow you take in lele's hits better while still allowing body press to OHKO bisharp and weavile


Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn

Great like this though I would advise Future Sight Support with it.

Clefable @ Life Orb / Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower / Aromatherapy

Clef must have softboiled. The other moves and abilites are up to you. The Standard mixed spread of clefable will allow you to set up on a lot of mons such the over bearing landorus, tornadus, etc and take their hits better

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Earthquake
- U-turn
- Knock Off / Toxic

Honestly, Polteageist really didn't fit this team and this team was in need of a ground type so I replaced it with a landorus. Ferrothorn is already stealth rock so I gave lando defog. Full Spdef lando is the best lando since it can eat in blows from dragapult and heatran without getting 2hkoed.
Knock Off is for item removal or you could use toxic to cripple foes that try to set up on you. U-turn is for momentum. Earthquake is self explanatory.



Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Dazzling Gleam / Nature's Madness
- Thunderbolt
- U-turn


Much better with HDB and can easily pivot out of its checks. Nature Madness could be used over dazzling gleam to greatly cripple mons like Ferrothorn, Landorus, Galarian Slowking, Hippowdon, any other ground type,etc on the switch.



Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate / Power Up Punch

Heavy Duty Boots is greatly advised on Victini due to the abundance of stealth rock users. Bolt Strike hits more mons than psychic like tornadus, pelipper, slowking/slowbro, toxapex, etc. U-turn is for momentum. Glaciate hits lando, garchomp and dragonite although you could go for power u punch to get +1 attack when ur check tries to switch in

Looks good, however the team gets eaten up by Kartana, Urshifu, Lele, and the like. It needed a little revising, so I went ahead and did that.

:Ferrothorn:

The team can't really afford Leech Seed, but other things like Power Whip or Iron Defense can be used. We changed the coverage to spikes, this is explained by changes in other teammates.

You can optionally use a set with Chople Berry, so it can lure and chunk / cripple things like Magnezone, Lele, Urshifu, and Kartana.

:landorus-therian:

This team is going to play as more of hazard stack, and really doesn't need Defog because the hazard weakness isn't there. Speed EVs to 23, so as to outspeed Adamant Crawdaunt but also be slower than most Landorus for U-Turn.

:victini:

You actually don't need Glaciate or Power up Punch here, Will-O-Wisp is preferable. It burns switches like Garchomp or Landorus and weakens checks for its teammates, overall better for the team than the other coverage options because those moves have overlapping weaknesses with teammate's coverage which makes it unnecessary.

:Clefable:

Moved from a CM set to a defensive set, EVs to 252 HP / 252 Def / 4 SpD. You can use whatever you want really, but defensive sets compliment this team better overall and I see max max as a necessary change. Trick Sticky Barb or Knock Off annoys things like Glowking, Heatran, and Toxapex, which would otherwise like to keep their items to preserve their longevity or utility.

I would heavily suggest keeping Magic Guard, but if you aren't you should probably run HDB so you can bluff Magic Guard.

:Tapu Koko:

An optional small change from Thunderbolt to Discharge. Some of its weaknesses overlap with Clefable, and Discharge allows it to potentially cripple them which benefits you in the long run.

:urshifu-rapid-strike:

Stays the same, though you could make an optional change to Choice Scarf with Ice Punch or Thunder Punch potentially over Aqua Jet to annoy and surprise its checks. Though, the coverage change is a trade off because your Volcarona counterplay goes down a hill and Urshifu gets exploited by other things it should check.

https://pokepast.es/685bd7a2f7f48106

A few tips:

You should almost always lead Landorus, especially against potential Ghost-type leads like Dragapult, Blacephalon, and Aegislash that are big threats to the team.

Opposing Landorus can throw a wrench in the momentum of this team, so it's usually best to trade Toxic in mirror situations-- especially if you have Aromatherapy or Heal Bell.

Play carefully, but know that offense is the best defense especially against threats to this team. Think about the progress that your opponent needs to make and open holes in your team, go against the grain and do as much as is possible to minimize total risks.
 
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