I kinda kept with a theme with these three moves, but at the same time I feel like that theme is rather appropriate given that these three moves are thematically similar already.
Move Name: Inferno
Type: Fire
BP: 100 -> 95
PP: 5
Accuracy: 50 -> 90
Secondary Effect: If this attack is super-effective against the target, the target is now burned.
New Users: Magmortar, Giratina, Volcarona
Viable Users: Chandelure, Charizard, Victini, Volcarona
Description: Only increasing the accuracy to 90 was maintained in order to keep it from being too spammable, but otherwise becomes a terrifying threat to grass and steel types. It might be a tad strong even with the BP nerf, but I'd argue that the pokemon that would be completely destroyed by this rarely want to switch-in or stay in against the pokemon that could use it anyway.
Move Name: Zap Cannon
Type: Electric
BP: 120 -> 90
PP: 5
Accuracy: 50 -> 80
Secondary Effect: If this attack is super-effective against the target, the target is now paralyzed.
New Users: n/a
Viable Users: Blissey, Clefable, Dragonite, Gengar, Lugia, Magearna, Magnezone, Mew, Mewtwo, Regieleki, Zapdos
Description: This one was more difficult than inferno because it's distributed to half the pokedex, and because paralysis can be such a devastating status even compared to burn. This caused me to overcome my dislike of breaking symmetry by nerfing both the accuracy and BP here more than I did so for Inferno. This is still a terrifying move, especially in the hands of many of its notable users, but hopefully being less accurate than t-bolt and considerably more inconsistent than t-wave means there is a still a decision to be made as to whether a player wants to run this over those two.
Move Name: Grass Whistle
Type: Grass
BP: -
PP: 15 -> 5
Accuracy: 55
Secondary Effect: The target is now asleep. If the target is weak to grass-type attacks, then this move cannot miss.
New Users: Celebi
Viable Users: almost any self-respecting grass type, but mostly Venusaur
Description: Not much to be said except that it becomes a move to seriously scare water types and other stuff like Tyranitar. Due to Amoonguss, Ferrothorn, and Rillaboom distinctly not being able to learn this helps other grass types, but I do think Venusaur would become the best user. I didn't think anything in particular about giving it to Celebi other than being surprised Shaymin learned it but not Celebi. Celebi has always, to me, had a vibe like it could sing or at least have some association to music, so it felt natural even if the move alone wouldn't suddenly give Celebi a new use case.
Move Name: Inferno
Type: Fire
BP: 100 -> 95
PP: 5
Accuracy: 50 -> 90
Secondary Effect: If this attack is super-effective against the target, the target is now burned.
New Users: Magmortar, Giratina, Volcarona
Viable Users: Chandelure, Charizard, Victini, Volcarona
Description: Only increasing the accuracy to 90 was maintained in order to keep it from being too spammable, but otherwise becomes a terrifying threat to grass and steel types. It might be a tad strong even with the BP nerf, but I'd argue that the pokemon that would be completely destroyed by this rarely want to switch-in or stay in against the pokemon that could use it anyway.
Move Name: Zap Cannon
Type: Electric
BP: 120 -> 90
PP: 5
Accuracy: 50 -> 80
Secondary Effect: If this attack is super-effective against the target, the target is now paralyzed.
New Users: n/a
Viable Users: Blissey, Clefable, Dragonite, Gengar, Lugia, Magearna, Magnezone, Mew, Mewtwo, Regieleki, Zapdos
Description: This one was more difficult than inferno because it's distributed to half the pokedex, and because paralysis can be such a devastating status even compared to burn. This caused me to overcome my dislike of breaking symmetry by nerfing both the accuracy and BP here more than I did so for Inferno. This is still a terrifying move, especially in the hands of many of its notable users, but hopefully being less accurate than t-bolt and considerably more inconsistent than t-wave means there is a still a decision to be made as to whether a player wants to run this over those two.
Move Name: Grass Whistle
Type: Grass
BP: -
PP: 15 -> 5
Accuracy: 55
Secondary Effect: The target is now asleep. If the target is weak to grass-type attacks, then this move cannot miss.
New Users: Celebi
Viable Users: almost any self-respecting grass type, but mostly Venusaur
Description: Not much to be said except that it becomes a move to seriously scare water types and other stuff like Tyranitar. Due to Amoonguss, Ferrothorn, and Rillaboom distinctly not being able to learn this helps other grass types, but I do think Venusaur would become the best user. I didn't think anything in particular about giving it to Celebi other than being surprised Shaymin learned it but not Celebi. Celebi has always, to me, had a vibe like it could sing or at least have some association to music, so it felt natural even if the move alone wouldn't suddenly give Celebi a new use case.
Last edited: