Mr. Rime
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"Mr. Rime is highly skilled in tap dancing and waves its ice cane while it moves gracefully."
"Mala, for the sake of my sanity, please stop talking about PU and ZU Pokemon in Overused; I beg of you. You've been doing this for years; please get a hobby, so we don't have to read this crap." - Half of Smogon, probably, idk.
On a non-comedic note (or possibly still comedic, it's pretty funny to think about Mr. Rime having OU use), Mr. Rime has been one of my favorite Pokemon to slot on my OU teams for the last month. I've been using three specific sets (I will explain the functionality of each of the three), and they each fit onto specific team archetypes quite well. So why does Mr. Rime dance its way into the competition within OU's insane power crept landscape? Simple; a vast movepool with significant role compression alongside an excellent offensive typing and a stat combination that's deceptively flexible. First, I will talk about Mr. Rime's unique qualities; then, we'll jump into the three sets I have frequently used. While these three sets aren't the only sets of Mr. Rime's that I have tested, they are the only ones I have EXTENSIVELY tested and thus will be the only sets I will talk about here (I will give a special mention to Trick Room variants right here, but more testing needs to be done overall). Afterward, I'll talk about partners that I've been using for Mr. Rime, and the types of benefits that they bring to the table regarding team synergy and core builds.
This unique ability (exclusive to Mr. Rime and its pre-evolution) instantly removes Aurora Veil, Light Screen, and Reflect's effects upon switching in. This ability eases the burden of prediction against Screens / Veil teams, creating potential offensive openings for you and your team and giving Pokemon that wouldn't be able to muscle through screens-protected teams a chance to clean house. It also puts innate pressure on your opponent, who now has to rethink damage calculations and their team switch dynamics entirely.
Support Move Variety + Role Compression
Being able to dismantle Screens and Aurora Veil instantly is not Mr. Rime's only strength. Mr. Rime has access to reliable recovery in Slack Off, the ability to get rid of hazards with Rapid Spin, and the ability to cripple an opposing threat with Encore or Trick. In addition to these fantastic choices, Mr. Rime has access to additional support options such as Calm Mind, Fake Out, Foul Play, Nasty Plot, Taunt, Thunder Wave, Toxic, and Trick Room. If you desire, it can also set up its own screens as it has access to Light Screen and Reflect.
Offensive Profile + Output
Mr. Rime's offensive typing is fantastic in OU, with its
Ice /
Psychic STABS hitting the following OU staples super effectively: Buzzwole, Dragapult, Dragonite (4x), Garchomp (4x), Hawlucha, Landorus-Therian (4x), Rillaboom, Tornadus-Therian, Toxapex, Urshifu-Rapid Strike, Zapdos-Galar. In addition, its two best coverage moves,
Thunderbolt and
Focus Blast, allow Mr. Rime to nail Barraskewda, Corviknight, Slowbro, Tapu Fini, and Volcanion (Thunderbolt) and Bisharp (4x), Ferrothorn, Heatran, Kartana, Magnezone, Melmetal, Tyranitar, and Weavile (Focus Blast) for super effective damage.
Mr. Rime's solid base 110 Special Attack with 252 EVs and a Modest nature reaches a respectable 350, which allows it to hit some crucial damage benchmarks with its STAB moves. Here are some specific examples:
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252+ SpA Mr. Rime Psychic vs. 252 HP / 0 SpD Buzzwole: 476-564 (113.8 - 134.9%) -- guaranteed OHKO
252+ SpA Mr. Rime Ice Beam vs. 0 HP / 0 SpD Dragapult: 366-432 (115.4 - 136.2%) -- guaranteed OHKO
252+ SpA Mr. Rime Ice Beam vs. 0 HP / 4 SpD Multiscale Dragonite: 288-338 (89.1 - 104.6%) --
31.3% chance to OHKO
252+ SpA Mr. Rime Ice Beam vs. 0 HP / 0 SpD Rillaboom: 386-456 (113.1 - 133.7%) -- guaranteed OHKO
252+ SpA Mr. Rime Ice Beam vs. 252 HP / 0 SpD Tornadus-Therian: 314-372 (86.7 - 102.7%) --
18.8% chance to OHKO
252+ SpA Mr. Rime Psychic vs. 252 HP / 4 SpD Toxapex: 212-252 (69.7 - 82.8%) -- guaranteed 2HKO
252+ SpA Mr. Rime Psychic vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 434-512 (127.2 - 150.1%) -- guaranteed OHKO
In addition to this, Thunderbolt as a coverage option is robust, accurate, and hits some pretty impressive thresholds, even without STAB.
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252+ SpA Mr. Rime Thunderbolt vs. 0 HP / 0 SpD Barraskewda: 332-392 (126.2 - 149%) -- guaranteed OHKO
252+ SpA Mr. Rime Thunderbolt vs. 248 HP / 92 SpD Corviknight: 198-234 (49.6 - 58.6%) -- 68.8% chance to 2HKO after Leftovers recovery
252+ SpA Mr. Rime Thunderbolt vs. 252 HP / 4 SpD Slowbro: 230-272 (58.3 - 69%) -- guaranteed 2HKO
252+ SpA Mr. Rime Thunderbolt vs. 248 HP / 8 SpD Volcanion: 208-246 (57.3 - 67.7%) -- guaranteed 2HKO
Focus Blast is notoriously unreliable due to its accuracy. Still, it's an excellent coverage move in terms of power that hits a wide variety of Pokemon for powerful, super effective damage.
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252+ SpA Mr. Rime Focus Blast vs. 0 HP / 4 SpD Bisharp: 680-804 (250.9 - 296.6%) -- guaranteed OHKO
252+ SpA Mr. Rime Focus Blast vs. 252 HP / 252+ SpD Ferrothorn: 166-196 (47.1 - 55.6%) --
21.5% chance to 2HKO after Leftovers recovery
252+ SpA Mr. Rime Focus Blast vs. 0 HP / 4 SpD Heatran: 242-286 (74.9 - 88.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mr. Rime Focus Blast vs. 40 HP / 104 SpD Melmetal: 314-370 (74.5 - 87.8%) -- guaranteed 2HKO
252+ SpA Mr. Rime Focus Blast vs. 4 HP / 0 SpD Magnezone: 280-330 (99.2 - 117%) --
93.8% chance to OHKO
Mr. Rime does have additional offensive movepool options. For example,
Energy Ball or
Grass Knot could be used instead of Thunderbolt to still reach the same damage thresholds against Barraskewda and Slowbro while also being able to hit Pokemon such as Swampert (although I've found that Thunderbolt is generally the better option). Likewise, Freeze-Dry instead of Ice Beam would be used to compress handling Water types into a single slot, potentially allowing you to use a more specific coverage or support move. Still, the power difference between Ice Beam and Freeze-Dry is an annoying trade-off. Additional coverage options include
Dazzling Gleam (repetitive coverage, but does allow you to hit Dark types super effectively),
Foul Play (will enable you to hit Mew, Victini, the Lati Twins, and Alakazam super effectively, but should only be used if you need help with those Pokemon), and
Shadow Ball (repetitive coverage, but does allow you to hit Ghost types super effectively). Finally,
Thunder is also an option over Thunderbolt if you're running Mr. Rime on a rain team for higher power, a notably increased chance to paralyze, and 100% accuracy.
Defensive Profile (Typing + Stats)
While Ice and Psychic defensively only give you resistance to Ice and Psychic-type attacks, that's not the beauty of Mr. Rime's defensive profile. To start, Mr. Rime has a critical neutrality to Fighting-type attacks that other Ice types would kill for. Second, Mr. Rime's defensive stats of 80 / 75 / 100 are solid (especially with proper EV investment), particularly its special bulk. (I'll go into specific defensive damage calculations once we start talking about individual sets, as the context of the calculations won't make sense without the set explanations). Third, movepool-wise, Mr. Rime's access to Slack Off means that defensive variants and overall sustainability are significantly heightened. Finally, Mr. Rime's typing means that several common archetypes within OU play to Mr. Rime's favor. For example, Mr. Rime functions well on and against Hail teams, as it is not passively worn down by Hail damage. In addition, Mr. Rime operates well on and against Rain teams, as not only does it eliminate Mr. Rime's Fire type weakness (allowing it to breathe more easily against Pokemon like Heatran, Volcanion, and Volcarona), but it allows Mr. Rime to utilize Thunder as a coverage option reliably.
It also works well under each of the set terrains from Rillaboom and the Tapus. Grassy Terrain gives Mr. Rime passive recovery, halves Earthquake's damage against its more squishy Physical defensive profile, and boosts the damage of two of Mr. Rime's more fringe coverage options by 30% (Energy Ball / Grass Knot). Electric Terrain prevents Mr. Rime from being put to sleep and boosts the power of Mr. Rime's very usable coverage options by 30% (Thunderbolt / Thunder). Misty Terrain gives Mr. Rime an immunity to status and halves damage from Dragon moves against it, allowing some unexpected potential switch-in opportunities. Finally, Psychic Terrain boosts Mr. Rime's STAB Psychic's power by an additional 30% and prevents Mr. Rime from being hit by priority moves (especially notable for priority moves that are super effective against Mr. Rime like Shadow Sneak and Sucker Punch). Speaking of priority, Mr. Rime is one of the few Ice types that has a neutrality to Mach Punch, in addition to the benefit of resisting priority Ice Shard. On top of this, Mr. Rime resists Future Sight, meaning that it's an excellent answer to Slowtwins Future Sight spam (along with being able to chunk Slowbro and Slowking with Thunderbolt).
Movesets
Scarf Screens Negator Mr. Rime
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Mr. Rime @ Choice Scarf
Ability: Screen Cleaner
EVs: 8 HP / 252 SpA / 72 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Trick
- Ice Beam
- Focus Blast / Thunderbolt / Rapid Spin (I prefer Focus Blast)
This is tied with the Assault Vest Spinner set as my favorite Mr. Rime set. With 176 Speed EVs and a Timid nature, Mr. Rime reaches a respectable speed stat of 363, allowing it to outspeed base 60 Speed Timid Scarf users such as Magnezone and Tyranitar (both of which don't appreciate taking a Focus Blast). 363 Speed will also allow Mr. Rime to outspeed the majority of OU unboosted, with the exceptions of Weavile and Dragapult (who you don't want to keep or switch Mr. Rime in on anyways), Regieleki, Zeraora, and Timid Tornadus-Therian (Torn-T needs at least 212 EVs with a speed boosting nature, Modest/non-speed boosting nature variants are always outsped regardless of EV investment). The rest of the EVs are pumped into Special Attack, Special Defense, and a little bit into HP to reach specific defensive benchmarks. The specific Special Defense EV allotment also allows Mr. Rime to avoid being OHKO'd, and 2HKO'd by particular threats.
252 SpA Magnezone Flash Cannon vs. 8 HP / 72 SpD Mr. Rime: 242-288 (79.8 - 95%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Hurricane vs. 8 HP / 72 SpD Mr. Rime: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO
0 SpA Heatran Magma Storm vs. 8 HP / 72 SpD Mr. Rime: 252-296 (83.1 - 97.6%) -- guaranteed 2HKO after trapping damage
0 SpA Zapdos Hurricane vs. 8 HP / 72 SpD Mr. Rime: 135-159 (44.5 - 52.4%) -- 17.2% chance to 2HKO
Mr. Rime's role as a scarfer is unique because it's the only scarfer in OU that does not care about screens being up thanks to Screen Cleaner, meaning things are generally more squishy. The offensive combination of STAB Psychic, STAB Ice Beam, and Focus Blast is enough to hit most of OU super effectively. In addition, having Trick allows Mr. Rime to cripple an opposing threat once its usefulness as an offensive scarfer has run out. Mr. Rime utilizing a Timid nature does not affect its damage output too much, as it still gets most OHKOs and 2HKOs that the Modest variant gets (especially with a little bit of chip damage).
Assault Vest Spinner + Screens Negator Mr. Rime
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Mr. Rime @ Assault Vest
Ability: Screen Cleaner
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Ice Beam
- Rapid Spin
- Thunderbolt / Focus Blast (I prefer Thunderbolt for this set)
- Psychic
As I mentioned above, this set is tied with the Scarf set for my favorite Mr. Rime set. Do you want to know precisely how well Mr. Rime can take a hit on the Special side with an Assault Vest? Let's look at some calculations (first super effective STAB choice specs calculations for emphasis, then neutral attacks to bring the point home).
Super Effective STAB Choice Specs Hits:
252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 218-258 (60 - 71%) -- guaranteed 2HKO
252+ SpA Choice Specs Magnezone Flash Cannon vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 288-338 (79.3 - 93.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Volcanion Flamethrower vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 320-380 (88.1 - 104.6%) --
25% chance to OHKO
Neutral Hits:
0 SpA Life Orb Clefable Moonblast vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 86-101 (23.6 - 27.8%) -- 78.3% chance to 4HKO
+2 4 Def Mew Body Press vs. 248 HP / 0 Def Mr. Rime: 147-173 (40.4 - 47.6%) -- guaranteed 3HKO
4 SpA Ninetales-Alola Moonblast vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 58-69 (15.9 - 19%) -- possible 6HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 177-208 (48.7 - 57.3%) --
93.4% chance to 2HKO
0 SpA Tapu Fini Scald vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 55-66 (15.1 - 18.1%) -- possible 6HKO
252 SpA Tapu Koko Thunderbolt vs. 248 HP / 8 SpD Assault Vest Mr. Rime in Electric Terrain: 102-121 (28 - 33.3%) -- 0% chance to 3HKO
252 SpA Choice Specs Tapu Lele Moonblast vs. 248 HP / 8 SpD Assault Vest Mr. Rime: 154-183 (42.4 - 50.4%) -- 1.2% chance to 2HKO
168+ Def Corviknight Body Press vs. 248 HP / 0 Def Mr. Rime: 98-116 (26.9 - 31.9%) -- guaranteed 4HKO
Mr. Rime has many switch-in opportunities and is one of the few Assault Vest Pokemon that can be used for utility thanks to Screen Cleaner and Rapid Spin (which also boosts Mr. Rime's speed, giving it an edge against specific defensive stalwarts). Thanks to the calculations above, you already know the power output with the Modest variant. This Mr. Rime variant especially appreciates Wish support to offset the lack of recovery and Stealth Rock damage. Still, given that, as shown from the damage calculations, Mr. Rime can easily take some special hits (and even physical in some cases), it's not as much of an issue as you would believe. Generally, this specific type of role compression is well suited for teams looking for a way to break Slowcores that also have problems with Special Attackers, who also want to condense handling screens and hazards into a single slot.
Heavy-Duty Boots Spinner + Screens Negator Mr. Rime
Mr. Rime @ Heavy-Duty Boots
Ability: Screen Cleaner
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Slack Off
- Rapid Spin
- Ice Beam / Freeze-Dry
- Psychic
This set compresses the longevity of Slack Off, the screen dismantling of Screen Cleaner, and the hazard cleaning of Rapid Spinning onto a single set. Rapid Spin's speed boost is even more relevant here thanks to the additional speed EVs, and this set ignores the problems of hazard damage with Heavy-Duty Boots. The loss of coverage can suck, but the potent offensive combination of STAB Ice Beam and STAB Psychic is not lacking. If you have an issue with water types such as Toxapex, or the Slowtwins, you can instead take a slight power cut to use Freeze-Dry, which is viable on this set in particular due to the lack of access to Thunderbolt. It's the most simple of the movesets, but it's also the most efficient and is more suited to a general blend of teams than the other two mentioned above are.
Landorus-Therian helps cushion the blow against Mr. Rime's more vulnerable physical side thanks to Intimidate. Landorus-T's Ground / Flying typing has excellent synergy with Mr. Rime's Ice / Psychic typing. Landorus-T can also set up Rocks, cripple a Pokemon using Knock Off, and gain momentum with U-Turn. This combination of tools helps wear the opposing Pokemon down and bring them into Rime range. Not to mention powerful STAB Earthquakes work pretty well offensively, taking care of Fire, Rock, and Steel types that Mr. Rime (non-Focus Blast variants for the last two) would have issues handling.
Physically defensive
Toxapex variants (especially with Rocky Helmet) are a fantastic partner to Mr. Rime. They punish physical attackers who would try to come in and prey on Mr. Rime's weaker physical defensive profile. Additionally, having access to Regenerator with Recover keeps Toxapex alive and has Scald to possibly cripple a physical attacker for the rest of the match.
While all of the Tapus make excellent partners, I want to specifically mention
Tapu Lele because of the power boost it gives to Mr. Rime's STAB Psychic and the immunity Mr. Rime gains to priority moves. Additionally, utilizing Specs Lele with Scarf Rime is a potent combination that should be considered, as pairing the two allows for specific coverage options (like alternating Focus Blast or Thunderbolt) to be switched between the two of them for even more unpredictability, opening up room on each of their movesets for more specialized options.
Magnezone is another fantastic choice for a Mr. Rime partner, thanks to Magnezone's ability to trap Steel types. The combination is beneficial for playing mind games; as soon as Magnezone is shown in the team preview, your opponent will be far more cautious about throwing their Melmetal out into the fray.
Conclusion
Mr. Rime is a uniquely quirky Pokemon with the qualities needed to make it work well in OU. Are there Pokemon that can do its team tasks better? Sure. Are there Pokemon who can compress its unique traits into one team slot while simultaneously exerting offensive pressure? Not likely. Mr. Rime won't fit onto every team archetype. Still, thanks to its vast movepool and very beneficial qualities both offensively and defensively, Mr. Rime is worth consideration as a unique, unexpected, and highly flexible option for your OU teams.
Thank you for reading, everyone!
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"I suppose that’s one of the ironies of life – doing the wrong thing at the right moment."
- Charlie Chaplin