GG Zygarde-10% (Done)

Status
Not open for further replies.

iapt

the unsuspecting victim of darkness in the valley
is a Tiering Contributoris a Smogon Discord Contributor Alumnusis a Metagame Resource Contributor Alumnusis a Contributor Alumnus
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high Speed tier and the completely fair and balanced move that is Thousand Arrows. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially gain free turns while also helping out slower teammates. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, and Speed receivers faster than Zygarde-10%. Outrage is Zygarde-10%'s single strongest move and useful for overpowering Giratina and Tangrowth but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through physically bulky Pokemon like Buzzwole or Ferrothorn on its own and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. It is able to break through Skarmory and Corviknight, opening the way for teammates like Urshifu-R , Necrozma-DM, and Kartana. Pokemon like Kartana and Zeraora are able to take advantage of the holes Zygarde-10% opens up to finish off weakened teams. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Coil or Dragon Dance set that, once set up, is a powerful sweeper, but lacks immediate power.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten to OHKO back.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high speed Speed tier and an Attack stat recieved from a god the completely fair and balanced move that is Thousand Arrows. Choice Band bolsters its attack even further. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, that eliminates some need for prediction it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, or and Speed receivers faster than Zygarde-10%. Outrage is a Dragon-type STAB move that hits most Ground-resistant Pokemon for heavy damage, but it is inconsistent, as it locks you into it Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or physically defensive Tangrowth on its own, and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. I would explicitly call out its ability to beat Skarm/Corv for other teammates like NDM or Urshifu. Also, cleaners that can win once it's done breaking, mention those too. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Glare can be used instead of Toxic, offering paralysis support for its slower teammates and the possibility of denying recovery to its own checks. moved to main set. I would add the potential of Sub, Coil, and Dragon Dance sets here, as they are potential wincons but much worse breakers.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Ground-type Resistances Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2! Nice job.

C0YL0WW.gif
 
add remove conjecture
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high speed Speed tier and an Attack stat recieved from a god the completely fair and balanced move that is Thousand Arrows. Choice Band bolsters its attack even further. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, that eliminates some need for prediction it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, or and Speed receivers faster than Zygarde-10%. Outrage is a Dragon-type STAB move that hits most Ground-resistant Pokemon for heavy damage, but it is inconsistent, as it locks you into it Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or physically defensive Tangrowth on its own, and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. I would explicitly call out its ability to beat Skarm/Corv for other teammates like NDM or Urshifu. Also, cleaners that can win once it's done breaking, mention those too. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Glare can be used instead of Toxic, offering paralysis support for its slower teammates and the possibility of denying recovery to its own checks. moved to main set. I would add the potential of Sub, Coil, and Dragon Dance sets here, as they are potential wincons but much worse breakers.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Ground-type Resistances Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2! Nice job.

C0YL0WW.gif
Implemented, thanks for the edits!!
 
add remove comment
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high Speed tier and the completely fair and balanced move that is Thousand Arrows. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns maybe mention that Glare also can help slower teammates. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, and Speed receivers faster than Zygarde-10%. Outrage is Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or physically defensive 252 Atk Choice Band Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Tangrowth: 101-119 (25 - 29.4%) -- guaranteed 4HKO
Tangrowth on its own, and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. It is (double-space) able to break through Skarmory and Corviknight, opening the way for teammates like Urshifu-RS IMO this makes it sound like Single Strike is a good teammate, Necrozma-DM, and Kartana. Pokemon like Kartana and Zeraora are able to take advantage of the holes Zygarde-10% opens up to finish off weakened teams. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Coil or Dragon Dance set that, once set up, is a powerful wincon but lacks immediate power.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[username1, userid1]]
Great work! QC 2/2
qcstamp.gif
 
add remove comment
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high Speed tier and the completely fair and balanced move that is Thousand Arrows. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns maybe mention that Glare also can help slower teammates. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, and Speed receivers faster than Zygarde-10%. Outrage is Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or physically defensive 252 Atk Choice Band Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Tangrowth: 101-119 (25 - 29.4%) -- guaranteed 4HKO
Tangrowth on its own, and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. It is (double-space) able to break through Skarmory and Corviknight, opening the way for teammates like Urshifu-RS IMO this makes it sound like Single Strike is a good teammate, Necrozma-DM, and Kartana. Pokemon like Kartana and Zeraora are able to take advantage of the holes Zygarde-10% opens up to finish off weakened teams. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Coil or Dragon Dance set that, once set up, is a powerful wincon but lacks immediate power.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[username1, userid1]]
Great work! QC 2/2
View attachment 429527
Implemented, thanks!
 
add remove conjecture
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high Speed tier and the completely fair and balanced move that is Thousand Arrows. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns gain free turns while also helping out slower teammates. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, and Speed receivers faster than Zygarde-10%. Outrage is Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, (comma) you say "Buzzwole and Tangrowth" 3 times, are there any other examples? but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or Tangrowth on its own, (comma) and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. It is able to break through Skarmory and Corviknight, opening the way for teammates like Urshifu-RS Urshifu-R , Necrozma-DM, and Kartana. Pokemon like Kartana and Zeraora are able to take advantage of the holes Zygarde-10% opens up to finish off weakened teams. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Coil or Dragon Dance set that, once set up, is a powerful wincon sweeper, but lacks immediate power.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO to OHKO back.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif
 
add remove conjecture
[SET]
name: Choice Band (Attack)
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a strong wallbreaker that takes advantage of its naturally high Speed tier and the completely fair and balanced move that is Thousand Arrows. Thousand Arrows is Zygarde-10%'s primary attack, and with no immunities and few common resistances, it can safely fire off Choice Band-boosted attacks with little need for prediction. Toxic can chip down switch-ins to Zygarde-10%, like physically defensive Tangrowth and Buzzwole, while Glare is another option to potentially fish for extra turns gain free turns while also helping out slower teammates. Extreme Speed is used to pick off weakened, faster targets like Zeraora, Weavile, and Speed receivers faster than Zygarde-10%. Outrage is Zygarde-10%'s single strongest move and useful for overpowering Buzzwole and Tangrowth, (comma) you say "Buzzwole and Tangrowth" 3 times, are there any other examples? but leaves it exceedingly vulnerable to being revenge killed.

A god with a high Attack stat, like Kyurem-B, Rayquaza, or Necrozma-DM, is a necessity to pair with Zygarde-10%. Its ability to eliminate Electric- and Steel-type foes like Rotom-W and Heatran is a great asset on offense and bulky offense teams. Zygarde-10% cannot break through Buzzwole or Tangrowth on its own, (comma) and appreciates having powerful special attackers like Tapu Koko and Volcanion that are capable of eliminating these checks. It is able to break through Skarmory and Corviknight, opening the way for teammates like Urshifu-RS Urshifu-R , Necrozma-DM, and Kartana. Pokemon like Kartana and Zeraora are able to take advantage of the holes Zygarde-10% opens up to finish off weakened teams. Due to Zygarde-10%'s poor bulk, it benefits from the presence of bulky walls like Rotom-W and Ferrothorn, which can provide entry hazard removal and offensive hazard support. Rotom-W, Slowking, and Landorus-T can act as pivots for it, allowing for safe entry onto the field.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Coil or Dragon Dance set that, once set up, is a powerful wincon sweeper, but lacks immediate power.

Checks and Counters
===================

**Fast Revenge Killers**: Weavile, Mewtwo, Tapu Koko, and other faster offensive Pokemon can threaten out Zygarde-10% easily.

**Bulky Bug and Grass Pokemon**: Pokemon like Buzzwole, physically defensive Tangrowth, and even Dhelmise can take at least one Thousand Arrows from Zygarde-10% and threaten damage or an OHKO to OHKO back.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif
Implemented, thanks for the changes!
 
Status
Not open for further replies.
Back
Top