Project SS OU - Victim of the Week - Not hosted anymore

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:ss/rotom-wash:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
- Pain Split
- Volt Switch
- Will o Wisp
- Hydro Pump

Yeah driller is never getting past this thing on its own. One of its few counters in the game and hydro miss drowns it to dust
 
:bw/slowbro:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

No need to introduce it to you, it excels as a classic bulky Water-type. It is able to reasonably take a Swords Dance boosted Earthquake to retaliate with a strong STAB-boosted Scald.

+2 252+ Atk Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 249-294 (63.1 - 74.6%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 0 HP / 4 SpD Excadrill: 242-288 (67 - 79.7%) -- guaranteed 2HKO after Leftovers recovery

While it has Regenerator and Slack Off to keep healthy, I think Earthquake's damage output in conjunction with the fact that Slowbro could recieve previous chip damage from status effects, hazard damage after having its item knocked off or regenerator not healing off the full damage and the fact that Scald does not threaten an OHKO means Slowbro can get overwhelmed, so it's a check, Albeit a very good one.
 
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someone do slowbro
:bw/slowbro:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

No need to introduce it to you, it excels as a classic bulky Water-type. It is able to reasonably take a Swords Dance boosted Earthquake to retaliate with a strong STAB-boosted Scald.

+2 252+ Atk Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 249-294 (63.1 - 74.6%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 0 HP / 4 SpD Excadrill: 242-288 (67 - 79.7%) -- guaranteed 2HKO after Leftovers recovery

While it has Regenerator and Slack Off to keep healthy, I think Earthquake's damage output in conjunction with the fact that Slowbro could recieve previous chip damage from status effects, hazard damage after having its item knocked off or regenerator not healing off the full damage and the fact that Scald does not threaten an OHKO means Slowbro can get overwhelmed, so it's a check, Albeit a very good one.

lol
first check i guess
 
:bw/slowbro:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

No need to introduce it to you, it excels as a classic bulky Water-type. It is able to reasonably take a Swords Dance boosted Earthquake to retaliate with a strong STAB-boosted Scald.

+2 252+ Atk Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 249-294 (63.1 - 74.6%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 0 HP / 4 SpD Excadrill: 242-288 (67 - 79.7%) -- guaranteed 2HKO after Leftovers recovery

While it has Regenerator and Slack Off to keep healthy, I think Earthquake's damage output in conjunction with the fact that Slowbro could recieve previous chip damage from status effects, hazard damage after having its item knocked off or regenerator not healing off the full damage and the fact that Scald does not threaten an OHKO means Slowbro can get overwhelmed, so it's a check, Albeit a very good one.
slap a life orb on it and get a potential 2/3 for one against ttar and ferro, it's most common team mates:

Slowbro @ Life Orb
Ability: Regenerator
EVs: 144 HP / 232 Def / 132 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Body Press
- Slack Off
- Flamethrower

+2 252+ Atk Excadrill Earthquake vs. 144 HP / 232+ Def Slowbro: 253-298 (68.9 - 81.1%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage

132 SpA Life Orb Slowbro Scald vs. 0 HP / 4 SpD Excadrill: 361-429 (100 - 118.8%) -- guaranteed OHKO
232+ Def Life Orb Slowbro Body Press vs. 252 HP / 4 Def Tyranitar: 406-478 (100.4 - 118.3%) -- guaranteed OHKO
132 SpA Life Orb Slowbro Flamethrower vs. 248 HP / 8 SpD Ferrothorn: 338-400 (96.2 - 113.9%) -- guaranteed OHKO after Stealth Rock

Still a only a check because life orb versions do 81.1 - 95.9% at +2, so rocks+sand would mean basically death all the time.

haven't tried this properly yet, i'm going to make a team around now ^_^
 
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Rillaboom

:ss/rillaboom:

Rillaboom @ Choice Band / Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Superpower / Wood Hammer
- U Turn / Swords Dance

Not much to this. Rillaboom sets Grassy terrain which halves the damage of Earthquake, as well as resisting ground for an effective quad resist to excadrills best stab.

+2 252 Atk Life Orb Excadrill Earthquake vs. 0 HP / 4 Def Rillaboom in Grassy Terrain: 118-140 (34.6 - 41%) -- 64.6% chance to 3HKO after Grassy Terrain recovery

It also sports a signature move in Grassy glide which always outspeeds and ohkos rillaboom after rocks. Easy revenge kill, or always forces a swap.

252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 0 Def Excadrill in Grassy Terrain: 360-424 (99.7 - 117.4%) -- guaranteed OHKO after Stealth Rock

Rillaboom does take a million from Iron Head though, so it can't reliably switch in. Therefore it is a check.

+2 252 Atk Excadrill Iron Head vs. 0 HP / 4 Def Rillaboom: 292-345 (85.6 - 101.1%) -- 6.3% chance to OHKO
 
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Physically Defensive Tangrowth:



Tangrowth @ Rocky Helmet/Heavy Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sleep Powder

Tangrowth is not a particularly common pokemon in OU, lacking the stats to truly wall the tier, but a ground resist with Regenerator can still get it done. This set, EV'ed entirely towards physical defense, is a solid check to Excadrill, but is by no means a counter. It gets 2hko'd by +2 Iron Head after Stealth Rock and Sandstorm damage, so Boots may be better from that perspective. However, Rocky Helmet is a generally better set overall, punishing things like Urshifu really hard, and also can really help chip down Excadrill when it Rapid Spins or just spams Iron Head without setting up.

If Excadrill doesn't predict the Switch and go for Swords Dance, Tangrowth is absolutely fine, it doesn't even get worn down through Regenerator unless hazards are up and you aren't running boots:
252 Atk Excadrill Earthquake vs. 252 HP / 252+ Def Tangrowth: 51-61 (12.6 - 15%) -- possible 5HKO after sandstorm damage
252 Atk Excadrill Iron Head vs. 252 HP / 252+ Def Tangrowth: 84-99 (20.7 - 24.5%) -- guaranteed 4HKO after sandstorm damage

However, if Excadrill gets a Swords Dance off, things get much dicer, as mentioned before:
+2 252 Atk Excadrill Earthquake vs. 252 HP / 252+ Def Tangrowth: 103-122 (25.4 - 30.1%) -- 4.8% chance to 3HKO after sandstorm damage
+2 252 Atk Excadrill Iron Head vs. 252 HP / 252+ Def Tangrowth: 166-196 (41 - 48.5%) -- 10.9% chance to 2HKO after sandstorm damage, guaranteed 2HKO after Stealth Rock and sandstorm damage

Meanwhile, Tangrowth can retaliate, but KO'ing Excadrill from full will require Giga Drain into Focus Blast:
0 SpA Tangrowth Giga Drain vs. 0 HP / 4 SpD Excadrill: 124-147 (34.3 - 40.7%) (15.3 - 18.3% recovered) -- 55.8% chance to 3HKO after Leftovers recovery
0 SpA Tangrowth Focus Blast vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO after Leftovers recovery

If Drill is worn down from Rocky Helmet or miscallaneous chip, Focus Blast has a decent chance to OHKO, and Sleep Powder can always take it out of the game for a bit too.

Overall, Tangrowth is a strong check, but with solid prediction and a bit of friendly hax, Excadrill can easily beat it.
 
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I know this isn't the best but someone's gotta do it.....
Presenting HEATRANsformers:

:SS/Heatran:
(HEATRANSformers) Heatran @ Air Balloon
Ability: Flash Fire / Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Eruption
- Stealth Rock

Your regular offensive balloon tran. Saying you've still got air balloon and u don't get flinched by Iron Head, you pretty much claim a KO with Magma Storm or Eruption. You could also go flame body for 'em good burns.

After one Iron Head:
252 SpA Heatran Eruption (131 BP) vs. 0 HP / 4 SpD Excadrill: 606-714 (167.8 - 197.7%) -- guaranteed OHKO


I dunno if this counts:
252 Atk Excadrill Iron Head vs. 0 HP / 0 Def Heatran: 31-37 (9.5 - 11.4%) -- possible 8HKO
252 Atk Excadrill Rapid Spin vs. 0 HP / 0 Def Heatran: 27-32 (8.3 - 9.9%) -- possible 9HKO
Excadrill Earthquake vs. Air Balloon Heatran: 0-0 (0 - 0%) -- possibly the worst move ever


So yeah, Air Balloon Tran is a real shaky CHECK. (Doubt this is gonna get any votes)
 
Ty to everyone who voted. The winners this time are

Counter:
:Corviknight: by myself12
Check: :choice band::Rillaboom: by zen860 and :Slowbro: by H momento


Now for the next Victim of the Week we have... Marowak-Alola!

:ss/Marowak-Alola:


Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Flare Blitz
- Poltergeist
- Earthquake

Marowak-Alola is a fundamental part of trick room teams, from the now standard Melmetal-Marowak cores such as the very popular ABR's TR to a bit more unconventional builds such as Shiox's Sun TR. Possessing one of the most spammable offensive moves in Stab Poltergeist powered by a 568 Atk, there are next to no pokemon that can take a hit, let alone safely switch into it. Who are the selected mons that can do so?

Submissions end on Friday June 24th at 23:59 EST
Please consider that TR might be up!
 

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reserving Hydreigon

Hydreigon @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 112 Def / 56 SpA (Use the remaining Evs for whatever you want)
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Roost
- Nasty Plot / U-turn (Or Itemless Thief )

This is the only mon that has recovery and either resists or is immune to A-Wak's attacks.
56+ Spa ensures at most a 2HKO with Dark Pulse:
56+ SpA Hydreigon Dark Pulse vs. 248 HP / 8 SpD Marowak-Alola: 288-342 (89.1 - 105.8%) -- 37.5% chance to OHKO
Marowak is probably going to click Flare Blitz and get hurt by Rocky Helmet which puts it in KO range
Max HP and 112 Def Evs make sure it is 3HKO'ed by Flare Blitz or Poltergeist even with Stealth Rock (which is quite unlikely on such teams):
252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112 Def Hydreigon: 150-177 (38.6 - 45.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Thick Club Marowak-Alola Poltergeist vs. 252 HP / 112 Def Hydreigon: 138-162 (35.5 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery


Although, If it chooses to setup a SD, it might overwhelm Hydreigon if it has taken SR chip damage:
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112 Def Hydreigon: 300-353 (77.3 - 90.9%) -- 25% chance to OHKO after Stealth Rock
In that case, you can take out some speed evs (This hydreigon set was used to check heatran and blacephalon hence its speed) and toss it into defense or just change its nature:
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 200 Def Hydreigon: 275-324 (70.8 - 83.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112+ Def Hydreigon: 273-321 (70.3 - 82.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


From the explanation above, Bulky Hydreigon is a COUNTER to Alolan Marowak. (That is, if you consider a counter something that almost dies after a boosted move but KO'es in retaliation)
 
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snorlax cuz its cool

All jokes aside, Snorlax is a decent check for Alolan marowak.

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 200 Atk / 56 Def / 4 SpD
Adamant Nature
IVs: 0 Spe
- Curse
- Darkest Lariat
- Earthquake
- Rest

Let's consider that Trick Room is up, and both mons have 0 IVs in speed. Snorlax will have 65, while MarowakA will have 85. Therefore, snorlax will outspeed Marowak in trick room.

Also, Snorlax has the ability Thick Fat which effectively halves fire and ice types damage. This makes Marowak's signature move, Flare Blitz, do half damage. Because of this and normal type, Snorlax either resists or is immune to Marowak's stab attacks.

But just because Snorlax does not have any stab against Marowak, it has nothing for it.

Because it also gets access to Darkest Lariat and Earthquake, and with it's incredible bulk, it will be able to survive two Flare Blitz from a Marowak with a +Atk nature.


252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 56 Def Thick Fat Snorlax: 204-241 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery


252+ Atk Thick Club Marowak-Alola Earthquake vs. 252 HP / 56 Def Snorlax: 226-267 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

Due to being a normal type, Snorlax does not take any damage from Poltergeist.

If both get to set up, the results will be:

+2 252+ Atk Thick Club Marowak-Alola Earthquake vs. +1 252 HP / 56 Def Snorlax: 301-355 (57.4 - 67.7%) -- guaranteed 2HKO after Leftovers recovery


+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. +1 252 HP / 56 Def Thick Fat Snorlax: 271-321 (51.7 - 61.2%) -- 96.1% chance to 2HKO after Leftovers recovery

And Snorlax can possibly get a OHKO, or a 2HKO.


+1 200+ Atk Snorlax Earthquake vs. 252 HP / 0 Def Marowak-Alola: 282-334 (87 - 103%) -- 18.8% chance to OHKO


+1 200+ Atk Snorlax Darkest Lariat vs. 252 HP / 0 Def Marowak-Alola: 240-284 (74 - 87.6%) -- guaranteed 2HKO
 
reserving Hydreigon

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 112 Def / 56 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Roost
- Nasty Plot / U-turn

This is the only mon that has recovery and either resists or is immune to A-Wak's attacks.
56 Spa ensures a OHKO with Dark Pulse:
56 SpA Hydreigon Dark Pulse vs. 0 HP / 4 SpD Marowak-Alola: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
Max HP and 112 Def Evs make sure it is 3HKO'ed by Flare Blitz or Poltergeist even with Stealth Rock (which is quite unlikely on such teams):
252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112 Def Hydreigon: 150-177 (38.6 - 45.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Thick Club Marowak-Alola Poltergeist vs. 252 HP / 112 Def Hydreigon: 138-162 (35.5 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery


Although, If it chooses to setup a SD, it might overwhelm Hydreigon if it has taken SR chip damage:
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112 Def Hydreigon: 300-353 (77.3 - 90.9%) -- 25% chance to OHKO after Stealth Rock
In that case, you can take out some speed evs (This hydreigon set was used to check heatran and blacephalon hence its speed) and toss it into defense or just change its nature:
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 200 Def Hydreigon: 275-324 (70.8 - 83.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 112+ Def Hydreigon: 273-321 (70.3 - 82.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


From the explanation above, Bulky Hydreigon is a COUNTER to Alolan Marowak.

For the offensive calcs remember that Marowak has 248 hp 8 spdef
 
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