Unpopular opinions

Fire-types are generally much worse at checking Fairy, Ice, and Fire types than Grass-types are at checking Water, Ground, and Electric types.

Nah. The best checks of the most threatning fire type of OU volcarona are other fire types like Heatran, Mega Charizard etc.
Firebugs are regularly used to counter Zacian and Zacian Crowned in AG. And Volcarona and Heartran are consistent checks of Xerneas in ubers. Biggest check for the most important fairy in OU, Clefable are Heatran, Volcarona and Victini.
Fire types are also a consistent check to Ninetales-A. Ho-oh is a consistent check to Darmanitan-G in Ubers.

Not on the types that Grass is supposed to check.

So Grass is not supposed to check Electric(Tapu Koko), Water(Urshifu) and Ground(Landorus-T)?
 
Time to rustle some jimmies.

Balancing the Type Chart would be boring. I like that there are some underdog types like Bug and Ice as well as lording types like Fairy and Steel. That doesn't mean I wouldn't mind a bit of change here and there (I would love for Steel to take x0.5 dmg from Poison rather than x0), but I'm not a fan of changes like giving Ice a Water resistance or giving Fairy more weaknesses. Also I think it'd be more fun to buff/nerf types outside of the Type chart. Something like making Ghost immune to Hail damage so they could be a part of a Hail team, or Poisoned Pokemon having their evasion halved.
 
Now I'm wondering if Grass/Fire would be a good defensive type, since they resist a lot of each others' weaknesses.

Eh, it's a decent typing but nothing to speak hugely of. 4 resist (a 4x to grass) and 3 weaknesses (1 of which to rock which is never good, and one to flying which is a bad weakness to have in current vgc), but it has a pretty decent offensive profile as few types resist both fire and grass (main reason for sun sweepers to love solar beam for example).
 
Normal needs a buff, possibly more than any other type. It's a solid contender for worst type.
Return's cut is by far the most unjust of all Gen VIII Move cuts IMO. Double-Edge is a decent offensive move, but Return was a good, reliable, recoil-less option that can be learned by many Pokémon, including several who can't learn Double-Edge.
It also lacks utility compared to other types, even mediocre ones:
  • Rock is already a great offensive type, one of the better in fact; Rock Slide is one of the most popular moves in VGC. Rock is a bleh defensive type, but I guess resisting Stealth Rock is good.
  • Ice is still a decent coverage type; it is the main beneficiary of Hail-based playstyles, including Aurora Veil.
  • Poison and Grass also have nifty immunities to poison and powder moves respectively. They also have useful resistances, seriously Grass is actually underrated due to resisting Ground and Electric.
Bug is the only type I would put as low as Normal whoever can explain Fairy's resistance to Bug with receive a prize but nonetheless has U-turn, one of the most popular Singles moves. Even Psychic has the ability of hitting some Pokémon for super-effective damage.
 
Bug is the only type I would put as low as Normal whoever can explain Fairy's resistance to Bug with receive a prize but nonetheless has U-turn, one of the most popular Singles moves. Even Psychic has the ability of hitting some Pokémon for super-effective damage.
Due to the fae’s supremancy over insects, I dunno? Bug certainly doesn’t need another type that resists it, it’s just overkill at this rate.

Normal certainly needs to get Return back, as well as Frustration.
 
Normal needs a buff, possibly more than any other type. It's a solid contender for worst type.
Return's cut is by far the most unjust of all Gen VIII Move cuts IMO. Double-Edge is a decent offensive move, but Return was a good, reliable, recoil-less option that can be learned by many Pokémon, including several who can't learn Double-Edge.
It also lacks utility compared to other types, even mediocre ones:
  • Rock is already a great offensive type, one of the better in fact; Rock Slide is one of the most popular moves in VGC. Rock is a bleh defensive type, but I guess resisting Stealth Rock is good.
  • Ice is still a decent coverage type; it is the main beneficiary of Hail-based playstyles, including Aurora Veil.
  • Poison and Grass also have nifty immunities to poison and powder moves respectively. They also have useful resistances, seriously Grass is actually underrated due to resisting Ground and Electric.
Bug is the only type I would put as low as Normal whoever can explain Fairy's resistance to Bug with receive a prize but nonetheless has U-turn, one of the most popular Singles moves. Even Psychic has the ability of hitting some Pokémon for super-effective damage.

Off the top of my head, a cool buff to Normal akin to Grass's powder immunity would be decreased damage from all Special moves. Fighting tends to be physical more often than special (it's really just make Focus Blast slightly less effective), and Normal-types tend to have high SpDef anyway so I don't think it'd be utterly gamebreaking. Like I honestly can't evisage Blissey suddenly becoming OP if it took 1.3x less from Special moves.

But I did literally just think of it so maybe it's a terrible idea idk
 
There are no plausible reasons for Fighting, Fairy and Ghost to resist Bug.
Fighting should resist Steel instead.
Fairy doesn't need this resist, and so does Ghost.

Also the idea of Flying beeing the "bird type" should change, since now we have even baloons and fans that are flying type.

Same goes for the idea of "if you throw a rock to it, it dies/breaks" for beeing weak to Rock. If you throw a rock fast enough at anything it will die or break, and/or the rock will be shattered.

But this is and logic does not makes part of this world so yeah... You can keep throwing rocks to a dragon with hard scales because it will die just because it is flying, since this game is just a complicated version of rock-paper-scissors.
 
Off the top of my head, a cool buff to Normal akin to Grass's powder immunity would be decreased damage from all Special moves. Fighting tends to be physical more often than special (it's really just make Focus Blast slightly less effective), and Normal-types tend to have high SpDef anyway so I don't think it'd be utterly gamebreaking. Like I honestly can't evisage Blissey suddenly becoming OP if it took 1.3x less from Special moves.

But I did literally just think of it so maybe it's a terrible idea idk
I would advice against this since it stacks with Chansey’s Eviolite boost and makes it too universal and affects early game too easily, as it can become annoying to face against a Patrat or Munchlax that somehow take little damage our starter’s STAB.

Remember not get into wishlisting territory here so I’m not gonna suggest anything.

Here’s another unpopular opinion from yours truly; the power creep is nowhere as bad as people made it out to be and is just a result of Game Freak being careless about balacing in the long run despite good intentions. Also, BST only mattered if it gets too low (which nowadays rarely happens, but it still happens), and stat distribution is more important in the long run.
  • It only becomes nadir in Generation 5, with numerous great in-game Pokémon introduced, strong Legendary Pokémon that became stables like Landorus, perma-weather wars, the Type Gems with their 1.5x power boost (you can use multiple vs only one Z-Crystal per team), the Hidden Ability as a concept, etc.
  • Generation 6 have issues with Mega Evolution, which reached fever peak in ORAS mostly thanks to the Mega Evolution form for Salamence, Metagross and Rayquaza (moreso due to execution than concept themselves), and Primal Groudon is a true beast of it’s own as well. That said, while Yveltal, Xerneas, Talonflame, Greninja and a multitude of Mega Evolution are nothing to scoff at, many Gen 6 Pokémon ends up being overlooked.
  • Generation 7 brought us the Tapus - which resulted nerf of damage boost (from 1.5x to 1.3x) for Electric, Psychic and Grassy Terrains - and introduced Ultra Beasts, a few of which are competititve staples. Z-Moves are more reasonable to deal with compared to Type Gems, but with Mega Evolution and Primal Reversion involved, things aren’t that smooth. Aside of a few, though, many of Gen 7 Pokémon got overlooked quickly, less so in-game than in competitive, such as the controversial decision to make too many of them unreasonably slow.
  • Generation 8, despite the problems Dynamax brought in both Smogon and VGC, is an even bigger mixed bags. While it introduced more winners, with some working too well like Dracovish, Cinderace and Galarian Darmanitan, it also introduced more “losers” (almost unviable to outright unviable) to say the least. While Eternatus is a fan favorite in competitive due to simply being really good all-around, Zacian and Calyrex are despised for being way too overspecialized. This have more to do with troubled development and an especially bad strict time constraint given to the new development team. Yikes. BDSP is more akin to Gen 4 but with modern movesets, so nothing too worrisome to think off.
We don’t know how Generation 9 will fares, and we can only know how Terastal would performs in execution and if it is ban-worthy or not, but power creep, at the moment, should be the least of our worries compared to, say, an increasing amount of dumb overspecializations or stagnant ideas.
 
I would advice against this since it stacks with Chansey’s Eviolite boost and makes it too universal and affects early game too easily, as it can become annoying to face against a Patrat or Munchlax that somehow take little damage our starter’s STAB.

Remember not get into wishlisting territory here so I’m not gonna suggest anything.

Here’s another unpopular opinion from yours truly; the power creep is nowhere as bad as people made it out to be and is just a result of Game Freak being careless about balacing in the long run despite good intentions. Also, BST only mattered if it gets too low (which nowadays rarely happens, but it still happens), and stat distribution is more important in the long run.
  • It only becomes nadir in Generation 5, with numerous great in-game Pokémon introduced, strong Legendary Pokémon that became stables like Landorus, perma-weather wars, the Type Gems with their 1.5x power boost (you can use multiple vs only one Z-Crystal per team), the Hidden Ability as a concept, etc.
  • Generation 6 have issues with Mega Evolution, which reached fever peak in ORAS mostly thanks to the Mega Evolution form for Salamence, Metagross and Rayquaza (moreso due to execution than concept themselves), and Primal Groudon is a true beast of it’s own as well. That said, while Yveltal, Xerneas, Talonflame, Greninja and a multitude of Mega Evolution are nothing to scoff at, many Gen 6 Pokémon ends up being overlooked.
  • Generation 7 brought us the Tapus - which resulted nerf of damage boost (from 1.5x to 1.3x) for Electric, Psychic and Grassy Terrains - and introduced Ultra Beasts, a few of which are competititve staples. Z-Moves are more reasonable to deal with compared to Type Gems, but with Mega Evolution and Primal Reversion involved, things aren’t that smooth. Aside of a few, though, many of Gen 7 Pokémon got overlooked quickly, less so in-game than in competitive, such as the controversial decision to make too many of them unreasonably slow.
  • Generation 8, despite the problems Dynamax brought in both Smogon and VGC, is an even bigger mixed bags. While it introduced more winners, with some working too well like Dracovish, Cinderace and Galarian Darmanitan, it also introduced more “losers” (almost unviable to outright unviable) to say the least. While Eternatus is a fan favorite in competitive due to simply being really good all-around, Zacian and Calyrex are despised for being way too overspecialized. This have more to do with troubled development and an especially bad strict time constraint given to the new development team. Yikes. BDSP is more akin to Gen 4 but with modern movesets, so nothing too worrisome to think off.
We don’t know how Generation 9 will fares, and we can only know how Terastal would performs in execution and if it is ban-worthy or not, but power creep, at the moment, should be the least of our worries compared to, say, an increasing amount of dumb overspecializations or stagnant ideas.

This is why Gen 4 was competitive peak. (also boo I’m still anti-team preview)
 
  • Generation 8, despite the problems Dynamax brought in both Smogon and VGC, is an even bigger mixed bags. While it introduced more winners, with some working too well like Dracovish, Cinderace and Galarian Darmanitan, it also introduced more “losers” (almost unviable to outright unviable) to say the least. While Eternatus is a fan favorite in competitive due to simply being really good all-around, Zacian and Calyrex are despised for being way too overspecialized. This have more to do with troubled development and an especially bad strict time constraint given to the new development team. Yikes. BDSP is more akin to Gen 4 but with modern movesets, so nothing too worrisome to think off.
What would you tout as "overspecialized" in this context? To me that statement gives the impression of sacrificing or weakening performance in some important areas to heavily bolster 1 or more others. This is true of some big mons, but I think in the case of some highly controversial mons like Galarian-Darm, Zacian, and Calyrex-S (as well as some past titans like Kyogre or Primal Groudon), the more applicable term is "min-maxed", in that they don't really relinquish a great deal in terms of weakness to emphasize their strong suits (Zacian is made to be offensive, but is not particularly slow, frail, lacking in coverage, or questionably typed as any kind of counterbalance defensively).

I'd argue this almost would be a sign of power creep, with GF going a lot more intentionally on Pokemon with cohesive and synergistic traits than throwing some numbers and flavor-based traits together and seeing what turns out how (I doubt Lando-T was something they saw becoming as huge as it turned out when making it as part of a trio). Maybe it says more about past mon design but I don't think it's a position without a lot of ground for discussion.

We don’t know how Generation 9 will fares, and we can only know how Terastal would performs in execution and if it is ban-worthy or not, but power creep, at the moment, should be the least of our worries compared to, say, an increasing amount of dumb overspecializations or stagnant ideas.

I would argue these two aspects overlap in a way. If GF sticks to simple or stagnant mechanics or design approaches, inevitably the only two ways to make Pokemon stronger or more appealing than the old ones are to give them appealing designs, or to give them higher numbers/better use of them in battle. Eventually they run out of workable gimmicks (or at least fail to think of any) and just have to make the Pokemon yet more efficient at stuff they already do.
 
I would advice against this since it stacks with Chansey’s Eviolite boost and makes it too universal and affects early game too easily, as it can become annoying to face against a Patrat or Munchlax that somehow take little damage our starter’s STAB.

Remember not get into wishlisting territory here so I’m not gonna suggest anything.

Here’s another unpopular opinion from yours truly; the power creep is nowhere as bad as people made it out to be and is just a result of Game Freak being careless about balacing in the long run despite good intentions. Also, BST only mattered if it gets too low (which nowadays rarely happens, but it still happens), and stat distribution is more important in the long run.
  • It only becomes nadir in Generation 5, with numerous great in-game Pokémon introduced, strong Legendary Pokémon that became stables like Landorus, perma-weather wars, the Type Gems with their 1.5x power boost (you can use multiple vs only one Z-Crystal per team), the Hidden Ability as a concept, etc.
  • Generation 6 have issues with Mega Evolution, which reached fever peak in ORAS mostly thanks to the Mega Evolution form for Salamence, Metagross and Rayquaza (moreso due to execution than concept themselves), and Primal Groudon is a true beast of it’s own as well. That said, while Yveltal, Xerneas, Talonflame, Greninja and a multitude of Mega Evolution are nothing to scoff at, many Gen 6 Pokémon ends up being overlooked.
  • Generation 7 brought us the Tapus - which resulted nerf of damage boost (from 1.5x to 1.3x) for Electric, Psychic and Grassy Terrains - and introduced Ultra Beasts, a few of which are competititve staples. Z-Moves are more reasonable to deal with compared to Type Gems, but with Mega Evolution and Primal Reversion involved, things aren’t that smooth. Aside of a few, though, many of Gen 7 Pokémon got overlooked quickly, less so in-game than in competitive, such as the controversial decision to make too many of them unreasonably slow.
  • Generation 8, despite the problems Dynamax brought in both Smogon and VGC, is an even bigger mixed bags. While it introduced more winners, with some working too well like Dracovish, Cinderace and Galarian Darmanitan, it also introduced more “losers” (almost unviable to outright unviable) to say the least. While Eternatus is a fan favorite in competitive due to simply being really good all-around, Zacian and Calyrex are despised for being way too overspecialized. This have more to do with troubled development and an especially bad strict time constraint given to the new development team. Yikes. BDSP is more akin to Gen 4 but with modern movesets, so nothing too worrisome to think off.
We don’t know how Generation 9 will fares, and we can only know how Terastal would performs in execution and if it is ban-worthy or not, but power creep, at the moment, should be the least of our worries compared to, say, an increasing amount of dumb overspecializations or stagnant ideas.

Also um if you could not mention Gen 9 stuff in other threads that’d be awesome..
 
Normal needs a buff, possibly more than any other type. It's a solid contender for worst type.
Return's cut is by far the most unjust of all Gen VIII Move cuts IMO. Double-Edge is a decent offensive move, but Return was a good, reliable, recoil-less option that can be learned by many Pokémon, including several who can't learn Double-Edge.
It also lacks utility compared to other types, even mediocre ones:
  • Rock is already a great offensive type, one of the better in fact; Rock Slide is one of the most popular moves in VGC. Rock is a bleh defensive type, but I guess resisting Stealth Rock is good.
  • Ice is still a decent coverage type; it is the main beneficiary of Hail-based playstyles, including Aurora Veil.
  • Poison and Grass also have nifty immunities to poison and powder moves respectively. They also have useful resistances, seriously Grass is actually underrated due to resisting Ground and Electric.
Bug is the only type I would put as low as Normal whoever can explain Fairy's resistance to Bug with receive a prize but nonetheless has U-turn, one of the most popular Singles moves. Even Psychic has the ability of hitting some Pokémon for super-effective damage.
Just make Hyper Beam/Giga Impact a 100BP no drawback move like EQ.

The biggest problem of the Normal-type is that it's still paying for its RBY crimes. As long as Steel is the premier defensive type, it'll never be as good as say, Ghost.
 
Ghost honestly got way too good with the ability to run away effectively. Wobuffet got neutered in an instant when that occured, despite flavor indicating that Shadow Tag is beyond physical trapping
Not that it mattered for Dusknoir, but Gen 8 having Poltergeist gives it hope
 
Most people: Man the 3D games are full of corridor syndrome! This has been so bad since Sun and Moon!

Pokemon Colosseum, 2004:

Screen Shot 2022-08-27 at 9.13.11 AM.png


Corridor syndrome has existed long before Sun and Moon did it, and it's also not entirely a bad thing. Have you seen Pyrite Cave? That's what happens when you throw corridors out the window and basically become the 3D equivalent of Rock Tunnel from Kanto.

1661606071238.png


1661606092508.png


All the areas in that place look way too similar to each other. While this is really the only dungeon in Colosseum that falls victim to this (I think the Shadow Pokemon Lab's corridors are way better at getting your bearings due to being linear at the cost of a semi-generic look), Pyrite Town is the low point of the game for me because it's just so...meandering. You have...

battles in Duel Square

more battles in the Colosseum

MORE battles in Pyrite Building

and then even more battles in Pyrite Cave before the game finally gets pacing worth something (at the cost of making you underleveled constantly)

Constant battles can work if you're constantly changing things up with your visuals. XD does a darn good job of this, even in Cipher Key Lair and Citadark Isle, every floor looks different from each other. But in Colosseum's first third it's just...awful.

I know I went in a lot of different directions with this post but I just wanted to put that out there.
 
Time to rustle more jimmies this week.

Sinnoh is generally an unremarkable region, and DPP are fairly mediocre games.

The Pokemon:
  • The 107 new Pokemon puts it above Johto and the newer generations for new mons. However, like Johto, a substantial amount of these are pre-evos or evos of older mons (28 of them). This significant cuts down its utilization of purely unique ideas, with 79 (for reference, Johto added 81 unique lines).
    • Many of these are locked behind the post-game, with some being completely unobtainable unless you own previous games in the generation. And while I've praised Johto for how it handled its new mons (including four lines locked to Kanto), I find that approach is preferable to not only waiting until the postgame, but plugging in your GBA game to head to an area with no indication that the Pokemon exists there. Thank god for the Internet, and hopefully you have the right game if you wanted Electivire or Magmortar (or you can buy a Wii and PBR)
    • The PokeRadar is another tool that just makes it harder to find Pokemon, especially the new ones like Froslass or Dusknoir. There is, again, no indication of where they can be found through the PokeDex, meaning its just trial and error if you went in blind for them.
    • Honey Trees are awful, but I don't think that's a hot take. If you found a legitimate Munchlax, go buy a lottery ticket. Other lines are exclusive to this mechanic and it's just awful if you're wanting to use one of them.
    • Then there is Spiritomb, which is just overly complicated and obtuse for no real reason. There is nothing communicated in-game about how they want you to figure out how to get it, and so it really just comes across as 'Figure it out'.
    • Add in all the legendaries, and that 107 figure shrinks rapidly. Sinnoh is well known for its bloat of legends and with 14 of them, the amount of normal mons really starts to shrink.
  • All these factors coming together to just make it really annoying (in a way Johto didn't) to use the new Pokemon. Johto would at least communicate the swarm encounters or the Kanto-only mons to you through the PokeDex so you didn't feel lost trying to get it. And the methods that didn't (fishing and headbutt) were easily repeatable that you could find rarities like Qwilfish or Heracross relatively quickly, and you didn't have to wait a day for the tree to give you a single encounter.
  • It almost comes across that most of the Sinnoh mons weren't intended to be used on a playthrough. Of the 107, 14 are legendary, 18 are post-game only, 10 are tied to BS mechanics in the trees or the tower, and then another 5 are locked out depending on your version. That brings you down to 60 (that does include the babies like Budew).
  • There's also the whole type variety issues in DP that doesn't really bother me, but someone will call me out for it if I don't say it.
'but-but-but Platinum!!!!'
  • Platinum really only fixed my first two point: it removed the new Pokemon from the post-game, which alleviated the need to use the PokeRadar to find them. This does increase the amount that are viable for a playthrough.
  • However, it still leaves the awful jank in the Honey Trees and the Odd Keystone, which I feel like are inarguably awful ways to find a Pokemon.
  • Platinum also locked you out of more new mons that DP through version exclusivity, with 6 of them. The fossils are also complete RNG on if they're in your save file or not (and there's no way to know this without the internet).
  • It also loses favor with me for its amount of event exclusive items, which was also a factor in Gen3. There is no legitimate way to play these games now with the Rotom formes or Skymin. And while in many places globally you could go on NWFC to get them, in some countries around the world you still had to go to a specific store to get the item, which isn't feasible for everyone.
The region generally also feels like it's trying really hard to be big, but it comes across has being more cumbersome than anything. There are dead ends everywhere and while Mt. Coronet is cool from a storytelling angle, without Fly it just becomes this significant inconvenience in crossing the region. HMs were also required all the time, the likes of which hadn't been seen before and hasn't been seen since, which only adds in its navigation pains. In Kanto, most cities were usually 2 or 3 maps away from each other, while Johto and Hoenn did nearly all of their towns in loops to get around (and while Hoenn was big, Surf was really the only required HM for navigation). This isn't the case for Sinnoh, largely due to Mt. Coronet.

DP is sorta okay at boss design. I like how they designed Volkner and Flint around their limited options, but would've preferred if they did the same for Aaron given his unfortunate situation (or utilized the better Bugs in the dex). The choice between Maylene and Wake was cool given that you could challenge them in either order, meaning you weren't punished for exploring. Much has been written about Cynthia being incredible in DP as well. Platinum kinda failed at boss design though. The lack of type variety for Volkner and Flint removed much of the challenge surrounding their fights, Candice is now an evasion asshole, and the Maylene/Wake choice is removed. The nerfs to the Elite Four also sting, especially nerfing Cynthia, which was such an iconic fight that they made worse for no real reason.

Lastly, and while this is incredibly subjective, I find the music to be exceptionally repetitive and grating. I don't understand the hype for Route 209. The only songs I enjoy from these games are the Champion and Frontier Brain songs, and I'd probably just play the rest of the game on mute because it's that irritating.

At least it gave us 'dedededede-whoop', which can give me 5 positive things to say about these games. The other cries are bad.
1. Cynthia's DP fight
2. Cynthia's music
3. dededede-whooop
4. Frontier Brain music
5. DP boss design
 
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Objection. Kricketot is not the only Gen 4 Pokémon with a good cry.
  • The Chimchar line's monkey noises
  • The Starly line's electronic bird sounds
  • B I D O O F
  • Kricketot's xylophone sound (this one is underrated)
  • Luxio
  • Cherrim
  • Gastrodon
  • The Drifloon line
  • The Stunky line
  • Chatot
  • Spiritomb
  • Garchomp
  • Drapion
  • The Finneon line
  • Snover
  • Magnezone
  • Electivire
  • Mamoswine
  • Porygon-Z
  • Froslass
  • Rotom
  • Dialga
  • Giratina
  • Manaphy
  • Both Shaymin Formes
  • Arceus
 
Gen six is the most fun to play and is probably the best at the moment. Whine all you want about the older games, but gen six has the best breeding mechanics, convenient way to communicate with people, Secret bases, dressing-up, Exp. Share, and a lot of legendary Pokemon, etc.
Gen 6 is cool because it have the Mega Evolutions, but I still thinking the best generation is the 3rd gen.
I love the Gen 1 mechanics; there's something endearing about Focus Energy lowering critical hit rate, Persian's Slash always critting, Hyper Beam having no recharge if it killed, and reading "The attack continues!" and preventing attacks/switching as I Clamp something to death. I'm sure there are many others I missed, though.
Just having the Special stat was really nice too. Slowbro, Exeggutor, Cloyster and Articuno were stonger thanks to their higher Special Defense stats for the former ones and higher Special Attack for the latter. And Amnesia was sweet too with just the Special stat.
I'll add more as I remember them; I really like this thread idea!
Despite this "Errors" of gen 1 it is cool to play with. I think the Wrap of this generation is the most broken move of all. It's works, but lead to infinity battles...
A good cry has definitely influenced some of my all time favourite Pokemon picks
I never pay attention to pokémon cryies, just to Pikachu in Yellow, who is acctually a great cry.

... And my unpopular opnion is. > I don't like Smogon rules of pokémon showdown battle. I think it should be a free terrain to the players do what they want, if want to use one hit ko move, it cans. if want to use double team, it can, if want to put all team to sleep it cans and most important. If wants to have baton pass in the 6 pokémon it cans...
 
... And my unpopular opnion is. > I don't like Smogon rules of pokémon showdown battle. I think it should be a free terrain to the players do what they want, if want to use one hit ko move, it cans. if want to use double team, it can, if want to put all team to sleep it cans and most important. If wants to have baton pass in the 6 pokémon it cans...
My guy, just play AG. You made like four or five posts (and a few threads) complaining about this. You don't need to bring it into the part of Smogon dedicated to non-competitive Pokemon.
 
Anything Goes?
You mean the forbidden zone of evasion cheese, Sleep spam, OHKO spam, and Zacian-Crowned?
It's not quite a place worse than death, as there is still an Endless Battle Clause, but this sounds worse than most organized tiers. Not all, but most.

AG's existence proves you need rules to create a healthy metagame. And I don't think "coin flip 24/7" makes a compelling one.
 
Anything Goes?
You mean the forbidden zone of evasion cheese, Sleep spam, OHKO spam, and Zacian-Crowned?
It's not quite a place worse than death, as there is still an Endless Battle Clause, but this sounds worse than most organized tiers. Not all, but most.

AG's existence proves you need rules to create a healthy metagame. And I don't think "coin flip 24/7" makes a compelling one.
1661778189238.png

Even this tier, Anything Goes, I can't go with my Smeargle and Breloom. It's saying they are not gen 8 Pokémon...
I don't have problem with Endless Battle Clause, I never had a battle who finish due this clause, and I already used stall teams.
But, I think, what should be cool is to have an Anything Goes to all generations... I want to play in gen 3 tier with less rules.

My guy, just play AG. You made like four or five posts (and a few threads) complaining about this. You don't need to bring it into the part of Smogon dedicated to non-competitive Pokemon.
Sorry to bring a competitive question to a non-competitive thread. But this thread is about Unpopular Opnions. And my opnion seems to be very unpopular among users of this forum.
 

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Even this tier, Anything Goes, I can't go with my Smeargle and Breloom. It's saying they are not gen 8 Pokémon...
That is because they aren't in Sword and Shield in first place. And AG is based on Sword and Shield.
And surprise surprise, you cannot use Smeargle or Breelom in Sword and Shield in any way since they arent in the data.
You seem lacking some pretty critical information about the games I'm afraid.

The format you'd be looking for is National Dex AG, which simulates (as in, not something that exists in the game, it's a purely theorical format) what would happen if all the pokemon, moves and mechanics missing from Sword and Shield were in the games.
(And even this is based on hypotesis, because Z-moves and Mega-stones are not in the game so there is no knowledge of how they'd interact with Dynamax or the new moves)
 
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