Yeah, that Mr. Mime is going to be hard to beat...
Yeah, that Mr. Mime is going to be hard to beat...
They intentionally left out ones that could potentially be overpowering(Chansey and many Single-typed Legendary/Mythical Pokemon)
I am perfectly fine with their choices of Fairy type retcons. All of them were either single-typed Pokemon that got Fairy added as a 2nd type(Igglybuff/Jiggypuff/Wigglytuff, Mime Jr./Mr. Mime Azurill/Marill/Azumarill, Ralts/Kirlia/Gardevoir, Mawile, Cottonee/Whimsicott), or a Normal type that had it's Normal typing swapped out for Fairy(Cleffa/Clefairy/Clefable, Togepi/Togetic/Togekiss, Snubbull/Granbull). They intentionally left out ones that could potentially be overpowering(Chansey and many Single-typed Legendary/Mythical Pokemon) or would require swapping out a type that was not Normal(Lots of them I could list that fans wanted, most commonly stuff like like Gallade) so as not to disrupt their STAB options too much. Also for Normal type, which lost 8 Pokemon, they made sure to add exactly 8 new Normal types in Gen VI so at least the number would stay the same instead of going down. Additionally, the only moves to be retconned to Fairy type were three normal-type status moves introduced in Gen II(Charm, Moonlight, and Sweet Kiss) and they simply created a whole line-up of brand new damage moves for the type.
Gallade leans much more into the Fighting side than Psychic, which isn't entirely atypical for dual-typed mons. But Gallade tacks to one side more than most.
I feel like Blissey actually prefers being Normal instead of Fairy, since special Fighting stab isn't really much of a thing.I am perfectly fine with their choices of Fairy type retcons. All of them were either single-typed Pokemon that got Fairy added as a 2nd type(Igglybuff/Jiggypuff/Wigglytuff, Mime Jr./Mr. Mime Azurill/Marill/Azumarill, Ralts/Kirlia/Gardevoir, Mawile, Cottonee/Whimsicott), or a Normal type that had it's Normal typing swapped out for Fairy(Cleffa/Clefairy/Clefable, Togepi/Togetic/Togekiss, Snubbull/Granbull). They intentionally left out ones that could potentially be overpowering(Chansey and many Single-typed Legendary/Mythical Pokemon) or would require swapping out a type that was not Normal(Lots of them I could list that fans wanted, most commonly stuff like like Gallade) so as not to disrupt their STAB options too much. Also for Normal type, which lost 8 Pokemon, they made sure to add exactly 8 new Normal types in Gen VI so at least the number would stay the same instead of going down. Additionally, the only moves to be retconned to Fairy type were three normal-type status moves introduced in Gen II(Charm, Moonlight, and Sweet Kiss) and they simply created a whole line-up of brand new damage moves for the type.
Alolan Ninetails, Jynx, Froslass and Cryogonal are also fast.The single biggest buff Ice needs is a design philosophy change; instead of slow, bulky Pokemon like Avalugg, Regice, Glastier, etc., Ice needs more fast offensive Pokemon like Weavile and Darmanitan and... wait, there basically are no other fast offensive Ice-types, and that's the problem. Ice is garbage defensively but very solid offensively, but offensive Ice-types are few and far between, and often fall into the typical Ice-type trap of having a slow, awkward stat spread. The few Ice-types that are designed as fast, offensive Pokemon prove that Ice has a ton of potential as a type, it just needs more Pokemon who are designed around that potential.
You're right, and it has a solid niche in OU as a support Pokemon, but that's almost entirely because of Aurora Veil. It's not really an offensive Pokemon with 81 base Sp. Atk.Alolan Ninetails
95 base Speed is below average, and it doesn't have anything like Gorilla Tactics (which lets Darmanitan run a Scarf almost for free) to make up for it.Jynx
Again, not really offensive Pokemon.Froslass and Cryogonal
All of these are noticeably below average speed, except I guess Kyurem, who, again, is a fantastic Pokemon so that kind of proves my point. Most certainly none of them qualify as fast offensive Pokemon.Galarian Mr. Mime, Articuno, Mamoswine, Vanilluxe, and Kyurem
Kanto's high amount of Poison is acknowledged in canon? Whoa.amusingly, a trainer on Route 19 in RBYFRLG states that "I tried diving for POKEMON, but it was a no go! [...] You have to fish for sea POKEMON!" Maybe Kanto and Johto's seas are more inhospitable than Hoenn's...
Idk how unpopular an opinion this is, but my hot take of the day is this: we don't need any more Pokeballs.
Item bloat is often talked about as a problem in this series and in nothing is that more evident than the sheer amount of Pokeball variants we have. Except, unlike with redundant items from older games, they can't be hidden away in the coding since Pokemon will retain them on their status screen in perpetuity. There's an impressive amount of variety, but we've got enough for pretty much every scenario.
And yet, going into Gen IX, we've got 38 Pokeball types*. Enough. So many of them are redundant, such as the Dive Ball. Possibly the best example of ball redundancy, because it literally took one game to become so. Since FRLG did not feature the ability to dive**, the Dive Ball works as a regular Pokeball. Later games without diving give it a catch modifier on water tiles, but since the vast majority of Pokemon found on water tiles are of the Water type it's functionally no different to using a Net Ball.
Some of the legacy ball variants are just plain unneeded. The Sport Ball, which in HGSS had the same level of efficiency as a Great Ball, now works identically to a Pokeball. It has no purpose except to look funky and different - but if it's just a glorified Pokeball, there's no point adding it back to the game data. Give it a new function or don't bother.
On the one hand it's nice that every ball has been made available, since so many would otherwise be exclusive to older titles. I certainly appreciated the re-addition of the Apricorn Balls in Gen VII, since most of those do have niche and useful catch effects. But the uselessness of some of the older balls demonstrates in my opinion why new balls are not needed - special cases like the Beast Ball aside. We really do have enough.
*though not all of these carry forward - no Pokemon can be in a Park Ball, and it remains to be seen if the L:A Pokeballs will be maintained
**amusingly, a trainer on Route 19 in RBYFRLG states that "I tried diving for POKEMON, but it was a no go! [...] You have to fish for sea POKEMON!" Maybe Kanto and Johto's seas are more inhospitable than Hoenn's...
Tbh I believe the Pokemon games have a lot of random "legacy data" in them just for ease of copypasted code and ID sustainability.Presumably they’re still there because it might cause issues transferring Pokemon in those balls forward and its just easier to have them in the code.
Most of the buffs people suggest for the Ice-type either wouldn't actually matter much, or wouldn't make much sense from a flavor standpoint. The single biggest buff Ice needs is a design philosophy change; instead of slow, bulky Pokemon like Avalugg, Regice, Glastier, etc., Ice needs more fast offensive Pokemon like Weavile and Darmanitan and... wait, there basically are no other fast offensive Ice-types, and that's the problem. Ice is garbage defensively but very solid offensively, but offensive Ice-types are few and far between, and often fall into the typical Ice-type trap of having a slow, awkward stat spread. The few Ice-types that are designed as fast, offensive Pokemon prove that Ice has a ton of potential as a type, it just needs more Pokemon who are designed around that potential.
I also consider Rock to generally be as bad if not slightly worse than Ice in practice, at least in modern metagames. More weaknesses, half the resistances it does have are basically irrelevant, and Rock-types are often saddled with a similar design philosophy of being slow and bulky, which also doesn't mesh well with their type match-ups. Even the few Rock-types that do succeed arguably do so in spite of their Rock typing, not because of it (I would argue that Tyranitar, for instance, would be even better if it was, like, Ground/Dark or Dragon/Dark or something).
Tbh probably because their effects are actually stronger then average.Why all good rock types have low accuracy?