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Unpopular opinions

If anything Charizard is extremely vulnerable to Rock Slide due to being 4x weak and the simple existance of the move has always hindered its viability in VGC outside of Mega Chari Y. In fact it's due to the fact almost noone was running it that it was able to get somewhat moderate success in VGC gen 8, since rock coverage is pretty lacking in general, and its other 2 main weaknesses, electric and water, are much easier to cover with redirects.
About base Charizard, even it Gen IV didn't give us Smogon Rocks (which aren't relevant in VGC anyway), it's still a Glass Cannon with good, but not outstanding, Special Attack and Speed, as well as a decent offensive movepool, but far from the hardest hitting. Fire/Flying has good resistances, such as Fairy, but annoying weaknesses (oh hi Regieleki, who effortlessly outspeeds the Starter). Also, its only good setup move is Dragon Dance, which boosts its meh base 84 Attack.
And Mega Charizard Y was popular because it's a Drought summoner and a fiery nuclear missile launcher at once. 159 SpA is excellent, and Fire is a popular offensive type. However, because it's a Mega, not all teams are going to use it.
 
it's still a Glass Cannon
I wouldn't actually say glass cannon.
Sure Charizard isn't exactly Ho-oh, but 78/78/85 isnt exactly paper either for early gens. When I think of actual glass cannons I mostly thinks of mons with so little bulk that even neutral hits can 1hko them. Weavile for example is at 70 65 85, on phisical side it's pretty easy to bring in range of 1hko with extremely minimal chip.

In fact (correct me if i'm wrong) but in lower tiers defensive Charizard was actually a thing I believe... and then checking old gens I ran into a random atrocity sword dance no item Charizard set and my life now feels like a lie.
 
The first generation of Pokemon is still pretty decent, and I think people are too quick to jump on it nowadays. Also, genwunners are all but extinct at this point, we should drop that term from now on.
Also, Gen l's bugs are awesome. I will always remember the East shore of Cinnabar Island as some Eldritch Location that spew Pokémon that shouldn't be here.
 
The first generation of Pokemon is still pretty decent, and I think people are too quick to jump on it nowadays. Also, genwunners are all but extinct at this point, we should drop that term from now on.
I would agree if Game Freak doesn’t overhype it by putting special treatment to the first Generation so much ever since the sixth generation. Not that it deserve such overwhelming hate, but such hate isn’t unfounded either. The fan animation side didn’t helped the case either, likely due to coming off as too complacent.

I mean, there why the fact a vast majority of returning Pokémon that got a G-Max form are from the first generation, resulting wasted potentials for other generations, wasn’t well received by many. It also happened with Alola forms back then, all being Gen 1 Pokémon, but it wasn’t as bad as none of these Gen 1 Pokémon had already got special treatment or form beforehand.
 
The first generation of Pokemon is still pretty decent, and I think people are too quick to jump on it nowadays. Also, genwunners are all but extinct at this point, we should drop that term from now on.
Agreed.

It seems my first post was liked, so here’s a more hot take.

Diamond and Pearl are the worst Pokemon games of all time. While Platinum is excellent, DP are close to unplayable. They are extremely slow and have a horribly limited PokeDex. While the small dex is kinda forgivable, the slowdown makes the games an absurd chore to play.
Oh no, no. That's not hot at all. Lemme show you what a spicy take looks like.

RBY > FRLG. Because of the bugs.

Kanto is a slab of cardboard, which is fair considering its humble origins, but while FRLG did its best presentation-wise, taking out the Gen 1 bugs made its blandness a lot more apparent. And of course, you have FRLG's own shortcomings as well, like how certain mons will not evolve without the National Dex.

Gen 1 Kanto has a very distinct and unique flavor, especially if you can play it with Stadium 1.
 
Agreed.


Oh no, no. That's not hot at all. Lemme show you what a spicy take looks like.

RBY > FRLG. Because of the bugs.

Kanto is a slab of cardboard, which is fair considering its humble origins, but while FRLG did its best presentation-wise, taking out the Gen 1 bugs made its blandness a lot more apparent. And of course, you have FRLG's own shortcomings as well, like how certain mons will not evolve without the National Dex.

Gen 1 Kanto has a very distinct and unique flavor, especially if you can play it with Stadium 1.

Absolutely agree with this, even though I think FRLG is a superb remake.

I keep waiting for the day we get a Kanto game where someone just casually mentions "legend says that Mew was once spotted around Route 8", like how ORAS mentions Mirage Island once being on Route 130. Be playful and reference that old glitch, Game Freak.
 
Absolutely agree with this, even though I think FRLG is a superb remake.

I keep waiting for the day we get a Kanto game where someone just casually mentions "legend says that Mew was once spotted around Route 8", like how ORAS mentions Mirage Island once being on Route 130. Be playful and reference that old glitch, Game Freak.
I'm still waiting for them to canonize Missingno..
 
I'm still waiting for them to canonize Missingno..

Blindingly unlikely, though as with the Mew reference, I just want a shout-out. Have an NPC mention that the east coast of Cinnabar is associated with many strange ghost stories, or that the old man in Viridian puts a curse on anyone who agrees to let him teach them how to catch Pokemon. Have a painting in a museum resemble it. Something fun like that.
 
People were talking Kanto in Unpopular Opinions and kinda touched upon how it's never meaningfully updated and it reminded me of something

Look, at this point I've accepted that Game Freak has no real interest in updating that ancient Game Boy map design to a modern standard. I'm not really torn up about it, either. Well, except for one thing. More specifically, one settlement, that being Saffron City.

Because you know what Saffron City's supposed to be? In case you've forgotten, it's supposed to be Tokyo. One of the biggest metropolises on the entire planet.

Pokemon has come a long way since those days, and SV has made this clear in one way: The towns and cities look flippin' awesome. Obviously they aren't going to be 1 to 1 recreations of their real life counterparts anytime soon, but if you've seen the shots of Mesagoza and the like you can see a world fully realized like ever before after nearly 30 years of handheld-friendly approximations. Pokemon running about, detailed storefronts and interiors, funky-ass neon signs, that kind of thing. Still some limitations that come from being on relatively weak hardware and Pokemon's unique graphical struggles, but pretty cool all the same and gets one amped both for this game and for the future (imagine how expansive and beautiful they'll be able to make major landmark settlements on the inevitable Switch 2!).

So open your eyes, your hearts and minds. Open them all up and try to imagine a Pokemon city that is modeled after and has the titular creatures and their trainers roaming places like THIS.


This, my friends, is a taste of what a next-gen Saffron City could look like. Imagine pesky Rattata and Meowth scampering about the narrow backstreet of picture 2. Or how about picture 5 with a bunch of ads for Pokemon-themed items, including references to companies and products from previous games? Maybe you could even catch a glimpse of Sabrina at somewhere like picture 3, using the tranquil surroundings to calm her mind and refine her Psychic powers while similarly relief-seeking Psyduck drift in the water, pink petals lazily falling on their faces.

This is a Saffron we can dream about. And yet it may very well be a Saffron that we will never see. Tokyo was spent on a region that might never be anything more than what was implementable on hardware from the 80s that even back then was already a decade out of date. And that's just sad. I don't blame RBY for it, heck I don't even blame current Game Freak for it, but it's sad all the same.
This looks a little more like how Castelia was portrayed, which brings me to a conclusion.

BDSP was right for returning to a 2D-inspired mold instead of going full 3D like Legends, and I hope all remakes build on this idea.

Don't get me wrong, it's not that full 3D Hoenn and Sinnoh wouldn't be awesome. The thing is that they would need to be significantly remade, which kind of defeats the point. Some routes and maps only work in that perspective and I don't trust Game Freak to handle good 3D mapping yet.

Let's see how SV handles its maps though. I can't say Legends map design had me thrilled, but it was a massive improvement compared to SwSh's DLC, so I might change my mind down the road.
 
Ok, let’s talk about Johto. As much as I too am sad by Johto's reliance on Kanto, it remains one of if not the most aesthetically pleasing region in the Pokémon universe. I mean, beating Lance was nice and all… oh what am I saying I only played Gold to heat Red. I'm not the biggest fan of the Gym Leaders or some of the Pokémon there, but to me it has the most awesome looking places.

Oh, and Gen 7 features one of the best regions we've ever had. Pokémon? Great. Characters? Great. Ultra Beasts?! Great!!
 
This looks a little more like how Castelia was portrayed, which brings me to a conclusion.

BDSP was right for returning to a 2D-inspired mold instead of going full 3D like Legends, and I hope all remakes build on this idea.

Don't get me wrong, it's not that full 3D Hoenn and Sinnoh wouldn't be awesome. The thing is that they would need to be significantly remade, which kind of defeats the point. Some routes and maps only work in that perspective and I don't trust Game Freak to handle good 3D mapping yet.

Let's see how SV handles its maps though. I can't say Legends map design had me thrilled, but it was a massive improvement compared to SwSh's DLC, so I might change my mind down the road.
If they develops BW remake and be a faithful :bw/tepig: .... remake, my hands are full on HD-2D style that Square Enix has been doing. Pokemon with beautiful sprites? I'm in
 
If they develops BW remake and be a faithful :bw/tepig: .... remake, my hands are full on HD-2D style that Square Enix has been doing. Pokemon with beautiful sprites? I'm in
Quoting myself, from more than one week ago:
Red_OD.png
I don't like Generation V's character overworld sprites, they look too freakishly thin to me.
RedFRLGwalkdown.png
Gens III and
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IV, and even
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the first one, have sprites that are more pleasant to the eye in my opinion.
 
Ok, let’s talk about Johto. As much as I too am sad by Johto's reliance on Kanto, it remains one of if not the most aesthetically pleasing region in the Pokémon universe. I mean, beating Lance was nice and all… oh what am I saying I only played Gold to heat Red. I'm not the biggest fan of the Gym Leaders or some of the Pokémon there, but to me it has the most awesome looking places.

Oh, and Gen 7 features one of the best regions we've ever had. Pokémon? Great. Characters? Great. Ultra Beasts?! Great!!

It's very impressive how it conveys a traditional Japan aesthetic with just music, lore and structures like the houses in Ecruteak and the ceremonial towers.
 
If they develops BW remake and be a faithful :bw/tepig: .... remake, my hands are full on HD-2D style that Square Enix has been doing. Pokemon with beautiful sprites? I'm in
W-What is a Tepig doing in the middle of that sentence? :psynervous:

Also, I really don't see Pokémon going back to sprites. It's just not cost-efficient and far too restrictive.

Imagine Gen V without things get horrendously distorted by zooming and weird camera angles. You could almost believe those games were good. :psysly:
 
RBY > FRLG. Because of the bugs.
Good! I'm not alone in this!

Kanto is fun to play when you have all the brokenness available to you. Without it, a lot of the mons become really, reeeally bad to use. Sandshrew sucks without Auto-Crit Slash. Beedrill sucks without Poison-killing Twineedle. Ekans sucks without Glare>Wrap, and even with the combo Ekans still sucks, just not quite as badly. FRLG does get better during the postgame, but I'm not up to sinking 20+ hours on a snoozefest of a campaign just to get there. I think it's the second most overrated remake in the entire series, behind only HeartGold/SoulSilver.
 
YES! YES!

HGSS is atrocious!!!

It just doesn't fix any of the major issues Johto had. It doesn't matter how great the presentation is. You can't put a layer of cream on a stale cake and expect it to taste good.

Yeah go on let's do this then

Despite my enduring love for Johto, and my overwhelming joy when HGSS were finally announced after years of conspiracy and theorising about potential GS remakes, as the years have elapsed I must admit HGSS really don't look great.



There's a lot they do well, and I love some of the additions that they made - particularly with the Kimono Girls

but they could have been so much better



1. No Celebi expansion

Did you, like me, want to learn more about the GS Ball? Well, fuck you. Nothing on one of Johto's most enduring mysteries. They didn't have to recreate the original Ilex Forest GS Ball event from Crystal, but to not get even a reference to the GS Ball was a massive letdown. Celebi features in the Giovanni event, but it might as well be a Key Item called "Time Machine" for all that you learn about it. It's simply a prop that gets you from A to B. The Giovanni event was interesting, but for it to be the only Celebi-related content in the game was a massive letdown.

2. Minimal changes or additions to areas

This is more of a personal peeve, but FRLG and ORAS weren't afraid to make alterations to routes or to add new areas for the sake of gameplay. Yet there is minimal alteration done to existing areas in HGSS, and this strikes me as a huge waste of potential. I remember well the excitement among fellow Johto nerds who thought that the golden forest on Johto's map would actually be a cool new area related to the Tin Tower. But in the end all it turned out to be was the same area with a different colouring. A massive letdown.

Similarly, Lake of Rage's new mechanics were interesting, but I wish so badly that the area could have been enlarged (perhaps even bringing back the town that was originally planned to be there? Maybe that's a wish too far...)

Route 47 and 48 are welcome additions to Johto's map but they're so tiny you've barely stepped foot onto them before it's time to leave. Route 48 doesn't even have any trainers. Not just that, but Johto is already stuffed full of caves - Dark Cave, Mt Mortar, Union Cave, Slowpoke Well, Ice Path, Tohjo Falls, Victory Road - and so the new Cliff Cave is incredibly dull. I'd have opted to make the area north of Cianwood City a winding forest; Ilex Forest is a dark, gloomy place, so by way of contrast this would have been a huge, sunlit forest full of different species like Skiploom and Nidorina, which eventually turns south and deposits the player onto the cliffs of Route 47. The road to the Safari Zone thus could have been made longer and more winding, perhaps even full of trainers who use Pokemon not seen elsewhere in the game like Azumarill and Octillery.

I posted ages ago about how I'd have redone the whole Cianwood-Olivine sequence so again, will spoiler tag because it's large and a slight tangent.

It's frustrating because it would have been so easy to fix the level curve and lengthen the plot had they been willing to diverge from the original GSC plot just a little, but they weren't. They even comment on this in the Game Freak building in Celadon, with Masuda talking about how they don't want to mess with fans' memories. But this didn't stop them introducing the Sevii Islands midway through FRLG's plot. I actually came up with a scenario ages ago that would have easily fixed the level curve while preserving the overall plot structure and it's frustrating that apparently no-one on the dev team thought of anything similar.

  • The gatehouse east of Ecruteak is blocked by sightseers trying to get to the Lake of Rage, so the player is forced to take the westward route to Olivine
  • When the player arrives in Cianwood, the gatehouse leading to the Safari Zone is still under construction and blocked off
  • The pharmacy owner is missing from the shop when the player visits; the only person there is his assistant, who is too inexperienced to know which medicine the player needs for Amphy
  • The player therefore has nothing to do except challenge the gym. Once the Stormbadge is acquired, the gatehouse leading to the Safari Zone is completed and the player can pass through it (I'd personally move it to the north of the city to tie into the Suicune/Eusine event but that's another topic)
  • The pharmacy owner is at the Safari Zone gates, having come earlier to check it out. The player talks to him and he agrees to return to the pharmacy
  • He gives the player the SecretPotion and the player is able to fight Jasmine
  • Once the Mineralbadge is acquired, the gatehouse east of Ecruteak clears and the player is able to go to Mahogany Town. All the trainers in this area and the Rocket Hideout get a nice level boost, with Pryce's Pokemon fittingly being elevated to the high 30s/early 40s

This would have allowed Chuck, Jasmine, and Pryce's levels to reflect their positions as fifth, sixth, and seventh gym leaders respectively and stretch the level curve of Johto out a bit to allow for a proper progression. That way Johto's level curve could have been made similar to Hoenn's (Steven and Wallace's aces are at level 58 in RSE). The Kanto portion of the game would need a significant amount of retooling too but that's a whole other discussion.

Let's not even talk about the loss of the Sevii Islands. While including them would likely have been too much for the games to contain (ironic given how the addition of Kanto during GS's development almost caused the same issue) to not even get a reference to them stung.

3. Boss rosters not being improved

It's generally agreed that GSC's boss design wasn't the best. This was something most people hoped for remakes to fix, and what we got was... nothing. No change at all, not even to their levels. Except for Clair, the one boss who arguably needed it least.

I can't resist jotting down my ideas for altered (better) teams, but I don't want this to devolve into "my wishlist", so spoiler-tagging them.

  • Falkner (TM51 Roost): Lv.11 Hoothoot, Lv.13 Pidgeotto

    Pluck is already an early-game TM in DPP, so I'm agnostic as to whether that or Roost would have been the best choice for Falkner. However, having Roost come much earlier than it did in Sinnoh was a refreshing change of pace (and made him pleasingly more difficult to defeat) so I was satisfied with that. His levels in HGSS were fine, but I would have preferred Hoothoot over Pidgey so as to have it evolve in an eventual rematch. An early leak appeared to suggest that Falkner would have Farfetch'd as his signature Pokemon (no feeble pun intended), which would have been interesting, but this could perhaps be saved for one of his gym trainers instead since Farfetch'd's base stat total is almost the same as Pidgeotto's (352 vs 349).

    Lv.51 Staraptor, Lv.52 Pelipper, Lv.52 Pidgeot, Lv.53 Skarmory, Lv.53 Dodrio, Lv.54 Noctowl

  • Bugsy (TM89 U-Turn): Lv.17 Scyther, Lv.15 Paras, Lv.15 Kakuna

    Bugsy's unconventional Scyther-first strategy in HGSS was cool and should be maintained. There's scope for all manner of other bugs here, but Paras is tricky with status moves and Kakuna should know Poison Sting as well as Tackle and Harden to make it tougher to defeat. I'd even be open to swapping Paras for, say, Yanma, but Paras gives some type variety and Yanmega can be added in rematches. Some people likely would want Scyther to already be evolved at this stage, but Scizor would be way too powerful for this stage of the game and would borderline force the player to use a Fire-type Pokemon.

    Lv.52 Shedinja, Lv.53 Heracross, Lv.53 Parasect, Lv.54 Yanmega, Lv.54 Beedrill, Lv.55 Scizor

  • Whitney (TM45 Attract): Lv.18 Clefairy, Lv.19 Aipom, Lv.20 Miltank

    Make Miltank level 20 again! Aipom is added as it's another Pokemon that can eventually evolve, and can work as a useful disruptor to make Miltank even more difficult to defeat.

    Lv.53 Bibarel, Lv.53 Blissey, Lv.54 Ambipom, Lv.54 Clefable, Lv.54 Kangaskhan, Lv.55 Miltank

  • Morty (TM30 Shadow Ball): Lv.23 Gastly, Lv.24 Haunter, Lv.25 Misdreavus, Lv.26 Gengar

    Doing the obvious thing and swapping one of Morty's twin Haunter out for Misdreavus. But Gengar is still much stronger, so that stays as the signature mon until the rematches.

    Lv.53 Drifblim, Lv. 54 Spiritomb, Lv.55 Banette, Lv.55 Sableye, Lv.56 Mismagius, Lv.56 Gengar

  • Chuck (TM01 Focus Punch): Lv.29 Primeape, Lv.31 Poliwrath

    It might be controversial to keep Chuck's team as it is. But let me explain why. Bruno has long been associated with the Hitmons, so Hitmontop should be reserved for him, and Heracross should be saved for Bugsy. No other Fighting specialist uses Poliwrath (until Bruno in LGPE) so it works well as Chuck's signature. As in HGSS, Primeape should make use of Double Team and Poliwrath Hypnosis to make proper use of Focus Punch.

    Lv.55 Breloom, Lv.55 Hariyama, Lv.56 Blaziken, Lv.56 Medicham, Lv.57 Primeape, Lv.57 Poliwrath

  • Jasmine (TM23 Iron Tail): Lv.33 Magnemite, Lv.35 Magneton, Lv.37 Steelix

    Skarmory should be kept back for Falkner, while Forretress is used by Koga; Magneton can obviously be evolved in rematches.

    Lv.55 Magnezone, Lv.56 Bronzong, Lv.56 Empoleon, Lv.57 Bastiodon, Lv.57 Metagross, Lv.58 Steelix

  • Pryce (TM07 Hail): Lv. 38 Dewgong, Lv.40 Ursaring, Lv.42 Piloswine

    There's a spread of Ice TMs Pryce could give out - Avalanche, Hail, Ice Beam, even Blizzard. But Avalanche would make him similar to Candice so Hail is fine. Seel should be removed as it's too weak for a seventh gym leader - but Sneasel is Silver's special Pokemon (and is stated to be rare in Johto), while Jynx and Cloyster are both Kanto species, and would make Pryce's team very similar to Lorelai (though Cloyster is fine to add in a rematch), while Will also uses Jynx. But I saw someone once suggest Ursaring as an option for Pryce, and think that this has a lot of merit; it learns Ice Punch and Avalanche, and even looks quite like a snow Pokemon. I am all for being loose with type specialties when there's justification and I think this counts, as will some subsequent entries.

    Lv.56 Abomasnow, Lv.57 Dewgong, Lv.57 Glalie, Lv.58 Glaceon, Lv.58 Cloyster, Lv.59 Mamoswine

  • Clair (TM57 Dragon Pulse): Lv.43 Dragonair, Lv.43 Dragonair, Lv.43 Dragonair, Lv.46 Kingdra

    Rightly, HGSS differentiated Clair and Lance by having Clair focus on Special moves like Twister and Dragon Pulse while Lance goes physical. There is potential to include some other Pokemon such as Feraligatr - which looks Dragonish and learns appropriate moves - but I am personally satisfied by Clair's original team of 3x Dragonair and one Kingdra, which is bulky and has some good thematic consistency (each of the Dragonair being one third of fire-ice-lightning).

    Lv.56 Dragonair, Lv.57 Flygon, Lv.57 Shelgon, Lv.58 Altaria, Lv.59 Dragonite, Lv.60 Kingdra

  • Will: Lv.46 Girafarig, Lv.47 Jynx, Lv.47 Exeggutor, Lv.48 Xatu, Lv.49 Slowking

    Will should have a Slowking, not a Slowbro (which Sabrina should use instead). His team is otherwise fine except that I would boot his first Xatu for Girafarig, which is a slightly kooky-looking mon that suits Will exceptionally well.

    Lv.68 Gardevoir, Lv.69 Jynx, Lv.69 Exeggutor, Lv.70 Girafarig, Lv.70 Xatu, Lv.71 Slowking

  • Koga: Lv.47 Ariados, Lv.47 Venomoth, Lv.48 Muk, Lv.49 Forretress, Lv.50 Crobat

    Koga's team is fine and needs no alteration.

    Lv.69 Muk, Lv.70 Toxicroak, Lv.70 Swalot, Lv.71 Venomoth, Lv.71 Drapion, Lv.72 Crobat

  • Bruno: Lv. 49 Hitmontop, Lv.49 Onix, Lv.50 Hitmonchan, Lv.50 Hitmonlee, Lv.52 Machamp

    I'd honestly rather opt to evolve Bruno's Onix to carry on from FRLG, but on balance it's fine as is. There is precedent in multiple games for Elite Four members to use Gym Leader's signature Pokemon (Bruno's Onix in RGBYFRLG, Karen's Gengar in GSCHGSS, Drake's Kingdra in Emerald, Cynthia's Lucario and Roserade in DPP) but I'll make a notable exception for another member of the Elite Four. Plus no other boss in Johto uses Onix.

    Lv.70 Hitmontop, Lv.72 Gallade, Lv.72 Lucario, Lv.72 Hitmonchan, Lv.72 Hitmonlee, Lv.73 Machamp

  • Karen: Lv. 50 Umbreon, Lv.51 Murkrow, Lv.53 Vileplume, Lv.54 Houndoom, Lv.55 Tyranitar

    People often suggest Tyranitar for Lance, but it's a far better choice for Karen as the final and most powerful member of the Elite Four, for which I'll boot Gengar. Some might wonder why I've kept Vileplume instead, but this maintains some additional type diversity and is a more interesting choice given Ecruteak Gym's overuse of the Gastly line already.

    Lv.72 Umbreon, Lv.72 Shiftry, Lv.73 Honchkrow, Lv.73 Sharpedo, Lv.74 Houndoom, Lv.74 Tyranitar

  • Lance: Lv.51 Gyarados, Lv.52 Kingdra, Lv.53 Ampharos, Lv. 53 Aerodactyl, Lv.54 Charizard, Lv.56 Dragonite

    It might seem odd to give Lance Clair's signature Pokemon, but I explained my reasoning for doing so in Bruno's section. However, on second thought I would consider dropping Kingdra for Meganium, which - much like Feraligatr - looks vaguely dragonish and learns thematically appropriate moves in Safeguard and Outrage, and complements Charizard as a fellow starter. As ever, Lance's reliance on moves like Giga Impact and Outrage should be maintained.

    Lv.72 Gyarados, Lv.73 Aerodactyl, Lv.73 Charizard, Lv.74 Salamence, Lv.74 Garchomp, Lv.75 Dragonite

Outside of the lack of roster improvement, there's a sense of laziness that irritates me. Specifically when it comes to the "VS!" banners that flash up when you challenge a gym leader. There's no effort made to give the Kanto gym leaders different ones to the Johto leaders, so you end up with a weird scenario where each Kanto gym leader has the "VS!" banner reused from the Johto leader who shares their internal number, leading to some misappropriations based on their type specialities.

So Falkner and Brock share a dark blue colour,
Bugsy and Misty have a mossy green colour,
Whitney and Surge are both pink,
Morty and Erika are both purple,
Chuck and Janine are both a silvery grey,
Jasmine and Sabrina share a reddish brown colour,
Pryce and Blaine share a cool, icy blue,
And Clair and Blue both have a clear blue.

4. Pokemon distribution remaining appalling

While Crystal slightly improved GS's original Pokemon distribution (moving Phanpy and Teddiursa to earlier locations, moving Sneasel to Ice Path rather than Mt Silver, making Marill much more common, making Wobbuffet a prize in the Game Corner, and using the Odd Egg to give players an evolutionary line they might not otherwise find) HGSS took its lead from Gold and Silver, not Crystal. In fairness, this is not entirely something you can lay at the door of HGSS alone, since every remake has followed the originals' location data rather than third versions.

But this, to me, is still the biggest sin. The Johto Pokemon go underrepresented in their own region once again. Admittedly, the Pokewalker does stymie this issue somewhat. But using a peripheral device with significant time investment required takes away from the immediacy of the base game, and has aged badly now that my old Pokewalker has given up the ghost and I'd either need to buy a new specific battery or buy a replacement for an inflated price on eBay. HGSS also gave you the option to get Slugma early! ...from an egg that you needed a password that you could only realistically get from inputting your details into a website. Nice and intuitive, that.

Most of the missing species got put into the Safari Zone, so that's something. As well as maintaining this, I'd have put Murkrow and Misdreavus as rare encounters in Ilex Forest, and Houndour and Slugma in the Burned Tower too (Slugma perhaps only from using Rock Smash). Larvitar could even have been put into Dark Cave as a 1% encounter on the Blackthorn side. But HGSS needed to give the Johto species a significant shakeup, and it completely ducked the opportunity.


5. A dreadful script

Again, another pet peeve as someone tangentially in the business, but the dialogue in HGSS's English versions is of an incredibly poor standard, which at that point was a first for the series. Silver's dialogue in particular reads incredibly awkwardly. Obviously the addition of breeding earlier in the timeline meant that the Mystery Egg plot point from GSC couldn't stand, but the way in which the scriptwriters attempt to keep the beats of the story the same regardless, despite it making no sense whatsoever, stands out very visibly. The same goes for Jasmine, whose pre-battle dialogue is inelegantly changed from

"I use the steel-type. ...Do you know about the steel-type? It's a type that was only recently discovered. ...Um... May I begin?"

to "I use the...clang! Steel type! ...Do you know about the Steel type? They are very hard, cold, sharp, and really strong! Um... I'm not lying"

and Karen, whose pre-battle dialogue goes from "I love dark-type Pokémon. I find their wild, tough image to be so appealing. And they're so strong"

to "I love Dark-type Pokémon. I'm known for my overpowering tactics" for no clear reason.


I'm sure there are several other things people hate about HGSS, but those stand out to me.

By way of contrast FRLG succeeds as a remake because the base game had fewer issues to fix, but the QoL changes Gen III brought, as well as the expanded plot, make them extremely satisfying to play. The Sevii Islands even work as a mythology gag - as a kid I remember dozens of rumours about mystery islands accessed beyond the SS Anne, or ways to access the Orange Islands in-game; so being able to travel to the "Mystery Islands", as pre-release media called them, was unfathomably cool at the time, and they legitimately are full of new, interesting Pokemon since so many players would have been unfamiliar with the Johto mons at the time. The fact that you're given a choice whether to go with Bill to the islands initially is a really key factor - IMO it wisely recognised that "purists" might not want to disrupt the old RBY plot sequence (personally, I always opt to do the first islands quest right after Blaine) and proceed as normal. Restricting the Pokedex as it did was a little far, though, which is likely why no remake (or any game in general) has ever restricted non-native trades since.

But in a way that is part of FRLG's charm, even if it makes using a Golbat or a Chansey as part of your team utterly maddening.
 
I actually think that FRLG are the best Pokemon remakes because they're the only ones that actually improve well on what lacked in the original games

Lots of new content, many QoL features, nice details everywhere (like Koga's daughter chilling around)... HGSS didn't improve on any main issues, ORAS also didn't and has less content than Emerald and BDSP is BDSP

Now I get why you would prefer RBY over FRLG, the bugs are very fun and it's very charming, but I still think that FRLG are the only Pokemon remakes that are actually good remakes
 
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