SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

Something interesting to think about regarding the supposed Paradox Suicune and Virizion

I know that the current leading theory is that these were picked as legendaries to get the forms as a joke on how they start with S and V respectively, but I've found something rather interesting

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If you invert their colour pallets, they turn Red and Purple respectively. Wonder if this might be what their Paradox use for their colours. also virizion slaps wow
 
While a possibility, that isn't why they said the tweet was deleted:

Ah, interesting. Yeah I can't agree that the base power of a move is a spoiler lol. From following/listening to games journalists over the years, they've emphasized how strict preview embargoes can be, so I just generally assume any deleted info is because they don't want to accidentally share something the publisher doesn't want public
 
Something interesting to think about regarding the supposed Paradox Suicune and Virizion

I know that the current leading theory is that these were picked as legendaries to get the forms as a joke on how they start with S and V respectively, but I've found something rather interesting

View attachment 459988

If you invert their colour pallets, they turn Red and Purple respectively. Wonder if this might be what their Paradox use for their colours. also virizion slaps wow
Damn, Virizion is now a Lean Type Pokemon.
 
80 BP Tera Blast is probably the bare minimum for usability.

But now that I say that...

+1 252+ SpA (Water) Volcarona Tera Blast vs. 252 HP / 252+ SpD Heatran: 306-362 (79.2 - 93.7%) -- 43.8% chance to OHKO

+2 252 Atk Life Orb (Rock) Kartana Tera Blast vs. 248 HP / 220 Def Zapdos: 790-931 (206.2 - 243%)

252+ Atk Choice Band (Grass) Tyranitar Tera Blast vs. 252 HP / 252+ Def Hippowdon: 284-336 (67.6 - 80%)

252 SpA Choice Specs (Fighting) Blacephalon Tera Blast vs. 252 HP / 4 SpD Blissey: 338-398 (47.3 - 55.7%)

GG everyone stall is dead, hyper offense is my new best friend.
 
80 BP Tera Blast is probably the bare minimum for usability.

But now that I say that...

+1 252+ SpA (Water) Volcarona Tera Blast vs. 252 HP / 252+ SpD Heatran: 306-362 (79.2 - 93.7%) -- 43.8% chance to OHKO

+2 252 Atk Life Orb (Rock) Kartana Tera Blast vs. 248 HP / 220 Def Zapdos: 790-931 (206.2 - 243%)

252+ Atk Choice Band (Grass) Tyranitar Tera Blast vs. 252 HP / 252+ Def Hippowdon: 284-336 (67.6 - 80%)

252 SpA Choice Specs (Fighting) Blacephalon Tera Blast vs. 252 HP / 4 SpD Blissey: 338-398 (47.3 - 55.7%)

GG everyone stall is dead, hyper offense is my new best friend.

I mean, if the rumors about Intimidate, Regenerator, and similar abilities only working once per battle is true, this would be far from the only hit Stall is taking in these games.
 
I mean, if the rumors about Intimidate, Regenerator, and similar abilities only working once per battle is true, this would be far from the only hit Stall is taking in these games.

The only one of these to be a leak at all is Intrepid Sword. The other two are wishlisting by fans but were never stated by any leaker to be nerfed.
 
80BP Tera Blast is... OK.

Realistically, it's far from enough for physical Normal-types to offset the loss of Return. Special ones usually have something better or spicier, though I can see them running that instead of, say, Hyper Voice so they can be free to Tera at will.

I do appreciate the idea of it being kinda mid because all mons learn it, so it might as well not be too strong to become the defacto STAB of choice for most mons.

I can't help but wonder though... What if it had the user's Tera-type before triggering Tera though? I low-key miss Hidden Power and TB would have streamlined it so much instead of relying on IVs...

Either way, I like it.

(I lowkey like breeding as something to do while watching a film or something like that lol)

Portable gaming is by design something you do while doing other stuff. Pokemon was designed as a handheld game. You play Pokemon while doing other things.

Wrong. Portable gaming is by design something you do when you're bored. Just a quick pop of entertainment.

Now, you may find breeding fun and that's perfectly fine. But if you're doing it mindlessly while doing something else like watching a movie, then it's a boring task.

And I'mma keep it 100. Breeding, and any form of RPG grinding are objectively game design flaws. People play games to be entertained. If you're just pushing the stick back and forth while hardly taking glances at the screen and watching movies instead, that means the game failed in its purpose to entertain. :mehowth:

I don't mind breeding existing because I know some of y'all are into that, but honestly, they gotta raise the in-game power level and allow us earlier access to mints, hyper training, and the things that actually allow you to TRAIN your mons. Instead of having to bum rush the game and then having it all locked behind an outrageous amount of grinding so that you can enjoy 20-minute flat battles with no 6v6, ban lists, and a poorly optimized battle engine making things last twice as long as they should.
 
Return i get because it required extra needless grinding to max out (and conveniently reset every gen ! ), but idk why pursuit was scrapped, it wasn't an underused move at all, had unique mechanics exclusive to it, and was pretty important for some mons to exist.
 
Return i get because it required extra needless grinding to max out (and conveniently reset every gen ! ), but idk why pursuit was scrapped, it wasn't an underused move at all, had unique mechanics exclusive to it, and was pretty important for some mons to exist.
I assume they just made the executive decision to not want that specific mechanic in the game, for whatever their goals of balance were.

Similarly, Hidden Power, a move that was basically all set to work just fine in SWSH but culled and then when brought back in BDSP & LA remained exclusive to Unown only.
 
What's kinda throwing me for a loop is the way it was worded

"Electric x1.5 = x2" would make one belive the = sign here is being used as a Before/After, but then they follow it up with

"Electric = x1.5

Flying = x1.5"

Which is inconsistent and confusing because there is nothing here showing the "before" or "after". There is a possibility that what's supposed to be said here is "Electric goes from x1.5 to x2 in one example and in the other it goes from Electric x1.5 to Flying x1.5"

Either way this is stuff we would only really know when the Datamine drops, but I would not bank on the og types keeping stab. This feels like a very poorly communicated explaination of the mechanic which may have led to misunderstandings
 
What's kinda throwing me for a loop is the way it was worded

"Electric x1.5 = x2" would make one belive the = sign here is being used as a Before/After, but then they follow it up with

"Electric = x1.5

Flying = x1.5"

Which is inconsistent and confusing because there is nothing here showing the "before" or "after". There is a possibility that what's supposed to be said here is "Electric goes from x1.5 to x2 in one example and in the other it goes from Electric x1.5 to Flying x1.5"

Either way this is stuff we would only really know when the Datamine drops, but I would not bank on the og types keeping stab. This feels like a very poorly communicated explaination of the mechanic which may have led to misunderstandings

I would bank on the OG types keeping STAB. Serebii has maintained the OG types keeping STAB for quite a while in https://www.serebii.net/scarletviolet/terastal.shtml, and based on official previews to boot:
In addition to changing the Pokémon's type, you can change how many things work. If the Pokémon uses a move that matches its TeraType or its original types, the move is stronger.

If a Terastallized Pokémon uses a move that matches its Tera Type or its original types, the strength of the move is even higher
 
I would bank on the OG types keeping STAB. Serebii has maintained the OG types keeping STAB for quite a while in https://www.serebii.net/scarletviolet/terastal.shtml, and based on official previews to boot:
I remember thinking the same when it was first revealed due to how ambigously the site was worded: When a Terastallized Pokémon uses a move that matches its Tera Type and at least one of its original types, the boost to that move’s power will be even greater!
 
The only possible downside for using tera now is that you may lose some useful resistance from your original type, and I guess the opportunity cost in choosing to tera one mon over the other, as there is no reason to not tera in every battle and take down any possible checks you had as 3 stabs is just too much, the super stab now just feels like the cherry on the cake that makes sure this mechanic cant be balanced on any possible way on standard tiers.
Now I wonder if this can even be balanced on VGC, GF really going out of its way to make this mechanic as over tuned as possible makes me worry about their balancing choices for this new gen.
 
Special Attackers already have to deal with having their common attacks be weaker than Physical ones.

Citation needed...? Outside of a couple physical-oriented types like Fighting and Ground, most special attacks are stronger and more reliable than their physical counterparts (Ice Beam/Flamethrower/Thunderbolt vs. the elemental punches, Shadow Ball vs. Shadow Claw, Draco Meteor/Dragon Pulse vs. Outrage/Dragon Claw, Moonblast vs. Play Rough, Bug Buzz vs. X-Scissor, etc.)

EDIT: Oh shit this was an older post, but still yeah this is just blatantly not true...
 
Now I wonder if this can even be balanced on VGC, GF really going out of its way to make this mechanic as over tuned as possible makes me worry about their balancing choices for this new gen.
That sounds quite excessive and smogony.

The mechanics is suddently way less silly in doubles assuming there's no weird interaction a-la Dynamax like flinch immunity, double HP, or arbitrary "these moves don't work".
You're not getting superpowered effects or attacks, you're not getting anything more than a extra stab (or a higher boost on your main stab which is still way less impactful than a Z or Max move) and a type change.

In fact, most likely in VGC this mechanic will be used primarly defensively, to better your type matchup, or have strong disquake like combos.
Also, Intimidate spam exists, so do Fake Out and redirect, all things that have no actual downside being used against a Teralyzed pokemon.
 
Return i get because it required extra needless grinding to max out (and conveniently reset every gen ! ), but idk why pursuit was scrapped, it wasn't an underused move at all, had unique mechanics exclusive to it, and was pretty important for some mons to exist.
Return and frusteration were likely axed due to rental teams existing (i remember in gen 7 the happiness values didnt transfer over when using them) and no doubt Pursuit had something to do with Dynamax mechanics. If it doesnt xome back this gen then it may be something else, ive heard the move has been super quirky in the past.
 
Return and frusteration were likely axed due to rental teams existing (i remember in gen 7 the happiness values didnt transfer over when using them) and no doubt Pursuit had something to do with Dynamax mechanics. If it doesnt xome back this gen then it may be something else, ive heard the move has been super quirky in the past.
You mean the Acid Rain glitch that's even seen on tournaments thanks to Tyranitar being a popular pick?
 
Because tera lasts an entire match, I'm pretty sure there will be no issues about block/fake out etc interactions with it. I think it will be a very powerful mechanic, but I doubt it'll get banned. People seem to forget how massive dmax was for singles.

It'll be less of an issue in singles too. No extra hp, moves aren't as powerful which means you can still get your mon ganged up. There will be powerful tera users but I think this will be a more balanced mechanic than z moves and dmax

If this ages poorly uuuh kill me or something. Idk
 
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