Good thing they banned this thing innitAlso please do not give Triple Axel a flinch chance
Good thing they banned this thing innitAlso please do not give Triple Axel a flinch chance
Another cutemon fan who also like darker stories? Sign me up!
- I love all the kawaii pokemon stuff but deep down inside my heart my greatest desire is for an M rated pokemon horror game
Maybe it's just the fact that I usually play Monotype, but "combines for good defensive synergy" doesn't strike me as particular to Water. Lots of types have the ability to go down to only one or two weaknesses with the right pairing: Electric/Flying, Ground/Flying, Dark/Poison, Dark/Ghost, Grass/Steel, even pure Normal are all typings I associate with good defensive mons.In terms of the type chart, Water is only beaten in “why are you like this” by Fairy and pre-Gen VI Steel. It’s got two weaknesses, one of which is a pretty poor offensive type overall in Grass. Electric actually has a pretty neat interaction here with Rain, but I’m getting ahead of myself. It resists double the types it’s weak to, however - Fire, Ice, Steel, and itself. Resisting yourself is hardly unusual, and neither is resisting a type you hit super-effectively, Something not easily noticed at a glance, though, is that it combines with several types to have absurd defensive synergy - Water/Ground. Water/Flying, and Water/Steel stand out to me in this regard. Its lack of weaknesses comes together really well to form a pretty universally effective. While Steel has many more resistances than Water, this is kept in check by being weak to some very common offensive types - Ground, Fighting, and to a lesser extent Fire. It's also a rather poor offensive type, offsetting a robust defense. That isn't true with Water. Water is also just... a nightmare to deal with in practice, defensively. It has no immunities, yes, but its lack of weaknesses and synergy with common types make it difficult to deal with - and that's not getting into one particular defensive tool that Water types have, Scald, which puts any and all physical attackers opposing a Water type in a really bad position. Either you're a Fire type and Scald will hit you super-effectively, or you just have to run the risk of a 30% burn. Water is far too oppressive as a defensive type when it can leverage burns with no downside, and it needlessly limits your options to deal with a Water type effectively.
I really agree with this. Poison being SE on Water just makes sense and would do wonders balance-wise.1. Water is now weak to Poison - the thematic reasoning essentially being the impact of water pollution, especially by oil. This positions Poison as a sort of anti-meta offensive type, and this + Gen 8's toxic distribution nerf puts Poison in a much better spot than before.
This is also very important. Water has always been a very balanced type and I think it should be like that. That's why I don't think it needs a lot of nerfs.Personally, I like that Water excels on both offense and defense, and that most Water-type Pokemon can do both with a single set. It gives the type a flavor of being reliable and adaptable.
"Water can flow, or it can crash. Be water, my friend."
i love the water type but i think there are way too many water type mons. it leads to a lot of the lesser ones feeling extremely forgettable and dull and overall the type feels like it lacks any identity beyond being good. even if its supposed to be the all around type that's good at everything, it's ended up having some of the best walls, sweepers, wallbreakers, etc. i don't think that makes it broken or anything, just oversaturated. it is kinda cool though how bulky waters can often check opposing water moves though, no other type really keeps itself in check like that.
Personally, I like that Water excels on both offense and defense, and that most Water-type Pokemon can do both with a single set. It gives the type a flavor of being reliable and adaptable.
"Water can flow, or it can crash. Be water, my friend."
Maybe it's just the fact that I usually play Monotype, but "combines for good defensive synergy" doesn't strike me as particular to Water. Lots of types have the ability to go down to only one or two weaknesses with the right pairing: Electric/Flying, Ground/Flying, Dark/Poison, Dark/Ghost, Grass/Steel, even pure Normal are all typings I associate with good defensive mons.
I agree that it probably shouldn't be better at getting burns than Fire, though (give more mons Lava Plume GF).
I wouldn’t say the Clubbopus line being a good example due to being pure Fighting… from a Generation that already gave us two additional pure Fighting-type lines (Galarian Farfetch’d and Falinks), alongside Kubfu before evolving and Zamazenta without the Rusty Shield held. I definitely agree with Stunfisk and Dragalge, and I’ll like to add the Inkay line due to being based of squids, traditionally aquatic animals.Also re: the talk about the Water type being oversaturated: Yeah, I agree with that. I'm glad that they've been more willing to add aquatic creatures that aren't necessarily Water type, like Stunfisk, Dragalgae, or Grapploct - it's a step in the right direction for sure.
Remember when we thought dexit would allow a rotation of Pokemon to prevent overlapping families from having to compete with each, and then Sw/Sh gave us the Machop, Hitmon, and Timburr lines alongside Sawk and Throh in the base version. Does anyone even remember that Lucario is in the base game?I wouldn’t say the Clubbopus line being a good example due to being pure Fighting… from a Generation that already gave us two additional pure Fighting-type lines (Galarian Farfetch’d and Falinks), alongside Kubfu before evolving and Zamazenta without the Rusty Shield held.
All I want for christmas is a WTF button.Squirtle and Totodile are by far the best Pokémon in their respective generations for in-game, so there's that for them at least.
May as well throw this out on the topic of in-game: Abra line is overrated for in-game runs. It's consistently rated as a high-top tier Pokémon in the in-game tier lists when it's typically underleveled, requires switch training to grind, lacks coverage, and is very squishy physically. Even in GSC where it gets elemental punches and can train itself, it comes at level 10 when Whitney's team is 18-20 and you can reasonably have a starter in the early 20s at this point, so there's little practical application to invest in Abra if your goal is efficiency.

You know, this just brought back a memory of me having Hitmonchan with all elemental punches and being disappointed when they did basically no damage, I was so confused at the time... :'(It being slightly underleveled is irrelevant when it's immediately throwing punches like prime Mike Tyson off 105 SpA with breakneck speed compared to everything at that point in the game. Johto's level curve means it's not severely underleveled either and there are plenty of trainers for it to catch up.
Did you know Psychic runs through Johto and Kanto like a hot knife through butter?
Speedrun wise, GSC sure for Toto, but HGSS?Squirtle and Totodile are by far the best Pokémon in their respective generations for in-game, so there's that for them at least.
All I want for christmas is a WTF button.
Bro, GSC Abra is literally the most busted in-game mon EVER.
It being slightly underleveled is irrelevant when it's immediately throwing punches like prime Mike Tyson off 105 SpA with breakneck speed compared to everything at that point in the game. Johto's level curve means it's not severely underleveled either and there are plenty of trainers for it to catch up.
Did you know Psychic runs through Johto and Kanto like a hot knife through butter?
That was a straight up crazy take.![]()
Speedrun wise, GSC sure for Toto, but HGSS?
Nah, far too dangerous cuz Bayleef rival fights steamroll it, and can just spam synthesis. Bellsprout Tower also no longer is optional, so there's that mess too.
So Typhlosion line is preferred
Lvl 10 0 SpA Abra Ice Punch vs. Lvl 20 0 HP / 0 SpD Miltank: 6-8 (8.8 - 11.7%) -- possible 9HKO
Lvl 20 0 Atk Miltank Stomp vs. Lvl 10 0 HP / 0 Def Abra: 74-88 (284.6 - 338.4%) -- guaranteed OHKO
Lvl 20 16 Atk Croconaw Headbutt vs. Lvl 20 0 HP / 0 Def Miltank: 11-14 (16.1 - 20.5%) -- possible 5HKO
Lvl 20 16 Atk Croconaw Fury Cutter vs. Lvl 20 0 HP / 0 Def Miltank: 14-17 (20.5 - 25%) -- 0% chance to 4HKO
Lvl 20 0 Atk Miltank Stomp vs. Lvl 20 0 HP / 0 Def Croconaw: 18-22 (30.5 - 37.2%) -- 71.7% chance to 3HKO
Lvl 21 0 SpA Kadabra Psybeam vs. Lvl 20 0 HP / 0 SpD Miltank: 28-33 (41.1 - 48.5%) -- guaranteed 3HKO
Lvl 20 0 Atk Miltank Stomp vs. Lvl 21 0 HP / 0 Def Kadabra: 35-42 (68.6 - 82.3%) -- guaranteed 2HKO
Lvl 21 0 SpA Alakazam Psybeam vs. Lvl 20 0 HP / 0 SpD Miltank: 31-37 (45.5 - 54.4%) -- 49.6% chance to 2HKO
Lvl 20 0 Atk Miltank Stomp vs. Lvl 21 0 HP / 0 Def Alakazam: 26-31 (45.6 - 54.3%) -- 47.3% chance to 2HKO
Lvl 25 4 Atk Croconaw Headbutt vs. Lvl 20 0 HP / 0 Def Miltank: 16-19 (23.5 - 27.9%) -- 69.7% chance to 4HKO
Lvl 25 4 Atk Croconaw Fury Cutter vs. Lvl 20 0 HP / 0 Def Miltank: 20-24 (29.4 - 35.2%) -- 14.4% chance to 3HKO
Lvl 20 0 Atk Miltank Stomp vs. Lvl 25 0 HP / 0 Def Croconaw: 15-18 (21.1 - 25.3%) -- 0% chance to 4HKO
Calculations are 16 IV (equivalent to 8 in gen I/II system) for player side, with adjustments on Croconaw's Attack and Fury Cutter's base damage to account for badge bonus. Fury Cutter is on the 4th hit (80 base BP, 90 with Azalea badge bonus applied), accounting for accumulating it on Clefairy, this lets Croconaw consistently solo the fight at lower levels than it normally would be able to. Miltank's IVs are allegedly 0 HP / 18 (9 gen I/II) else according to this guide on GameFAQs, which is the best resource I've found for GSC trainer stats. The EXP needed to bring Abra to 21 (21 is for Psybeam) is approximately the same to bring a level 20 Croconaw to 25, I did not check to see if Abra could grind as efficiently as Croconaw can. Stat EXP is not accounted for, these would make the comparisons more favorable for Croconaw as it has more stat EXP accumulated.
I'm routing out a low RNG run so Croconaw is already at level 24 after Rival #2 due to Bayleef's Razor Leaf (need to be 24 to guarantee a 3HKO with Fury Cutter, though stat EXP might lessen that). Abra's just not worth grinding for.
Lvl 10 0 SpA Abra Ice Punch vs. Lvl 20 0 HP / 0 SpD Miltank