Can,t be true. Since protein and meat are hard to obtain in the Pokemon world (you need to hunt wild Mons), humans would be making omelettes of their own eggs, so no more humans would be born.Humans in the Pokémon lay eggs.
Change my freaking mind.
It just baffles me how Iwao could start with the best of the 3D mainline games in Ultra Sun and Ultra Moon, but then crash so badly with Legends...
I'll unironically steal this.
FaxInteresting to say they crashed when BOTW's problem is being huge and empty compared to its site density. I have found a contradiction in this random internet comment!
Here's an anime one: Ditching Ash wouldn't inherently fix most of the anime complaints, because several of them are writing or marketing shortcomings that could just as easily occur with a new character as with the pre-existing one. Ash is more or less a scapegoat at this point for writing tropes or points the anime employs that the fanbase dislikes, being the carrier for them more than the root cause in the most egregious instances.
You can't run 10 feet in BotW without tripping into some loot or enemy, wtf?BOTW's problem is being huge and empty compared to its site density.
Makes sense...Legends Arceus is less unique than we think . These games were built off using Pokémon Ultra Sun and Ultra Moon as the blueprint.
To explain...
1) Wardens act like Trial Captains and even share the same name of "Captain" in Japanese titles.
2) Ride Pokemon have almost all the same functions. Tauros = Wyrdeer, Stoutland = Ursaluna, Sharpedo = Basculegion, Charizard = Hisuian Braviary, Machamp and Sneasler do somewhat different things but they both involve physically carrying a player with their arms through rough terrain, whether that'd be climbing mountains or pushing boulders. Gen 7 has two extra ride Pokemon.
3) There is a flute you have to play to summon the games' mascot. Sun/Moon Flute = Solgaleo/Lunala, Azure Flute = Arceus.
4) The story utilizes space/time shenanigans and tries to have it justify bringing over random battle facility heads from the past. Anabel = Ultra Wormhole, Ingo = Space/Time rift.
5) Legends Arceus has you collecting all the plates of each type similar to how USUM has you do this for Z-Crystals.
6) Both Hisui and Alola are the only regions where wild Pokemon are "extra". Hisui has alphas who can increase their stats especially when aggravated, Alola has wild Pokemon summon a partner vs S.O.S when they're aggravated.
7) Nobles are Pokemon boss fights, similar to how Totems are. We fight Pokemon instead of trainers with Pokemon.
8) Volo carries an omniboosted legendary dragon Pokemon in your final fight against him! Wait where have we seen this before??
9) Both games being very cutscene focused for Pokemon, unlike anything else in gens 1-6 or gen 8
10) Best of all, the guy who directed Legends Arceus was the same guy who directed Pokemon Ultra Sun and Ultra Moon; Kazumasa Iwao. These are the only two games they have directed, and before then, they were a Game Battle System Design Director for ORAS and SM.
Some of these may or may not be enough by themselves but when combined it all connects.
How do I feel about all of this? I'm just stoked that the same guy responsible for Volo's final battle was also responsible for the Ultra Necrozma battle. Kazumasa Iwao is on to something!
I found that generally loot and enemies in BotW were not interesting enough to be worth the time interacting with them (especially since interacting with enemies usually involves depleting a sometimes annoying to recover resource). Shrines were decent, but I wouldn't call them high enough density to carry the entire world.You can't run 10 feet in BotW without tripping into some loot or enemy, wtf?
My problem with BOTW was that it felt like I spent 50% of the first third of the game in the game over screen. If you're going to kill me repeatedly you have to get those load times down. If this hadn't been Zelda I would have just not finished the game.Interesting to say they crashed when BOTW's problem is being huge and empty compared to its site density. I have found a contradiction in this random internet comment!
My problem with BOTW was that it felt like I spent 50% of the first third of the game in the game over screen.
Tbh, my biggest problem with BotW, and mind you that's my favorite game, is that there were too many appetizers but no main dish.I found that generally loot and enemies in BotW were not interesting enough to be worth the time interacting with them (especially since interacting with enemies usually involves depleting a sometimes annoying to recover resource). Shrines were decent, but I wouldn't call them high enough density to carry the entire world.
I think the comparison to Odyssey is interesting since I feel like what I ran into with Odyssey might be related to what you described about PLA. Odyssey has a lot of good content and looks nice, but I can't consider it a top Mario platformer because there isn't actually a lot of platforming as Mario. I compare it to something like 3D World that, despite having less personality than Odyssey, I'm more likely to pick up when I'm thinking "I want to play a Mario game" because it is closer to what my mental image of "a Mario game" is.Surprised most people here consider PLA to be an open world game like BOTW. I considered it to be more akin to Mario Odyssey or 64 where you are exploring large open sandboxes and can do stuff in those sandboxes non-linearly. Considering that the game is separated into distinct areas with a hub area, I assumed this was the intention.
I like PLA and think it addressed alot of my complaints about Sword and Shield, but there is something about it that feels missing or lacking and I'm not sure I can put my finger on it exactly (and no I'm not talking about the graphics). It has more effort put in almost every area compared to SwSh, LGPE, and BDSP, from the main character having little grunts, better animations, and more moves at their disposal, to a plethora of side content and quest that offer a lot of insight towards the different characters and world of the game, to a much more interesting setting than past Pokemon entries, and yet, I can't help but feel that I enjoyed playing through the other switch Pokemon entries much more (apart from the jarring transition between overworld to battling in the other games). I'm guessing its the shift in focus from battling to mainly just catching the wild Pokemon, but I'm not sure exactly.
Adding to the part I bolded…Does anyone else not like romhacks that much? They're either "kitchen sink" games with everything from older games or "challenge games" where rocket tag syndrome is at its worst.
About fangame trends I saw:yo i wanna talk fangames again
It doesn't help you can't really mimic a professional player's intelligence with anything but the most advanced AI.romhacks would be better if people realized having every fight be a bootleg showdown ranked match is not very fun for an actual game
Exactly! I want to add that many family-friendly cartoons have edgy and bloody fanfics about them.There's a theory in fanfic circles, "The fandom creates what the original media lacked". So Fanfic!Sonic gets weird porn, Les Mis gets low-stakes coffee shop AUs with no deaths, Marvel movies get lots of characterization and the heroes spending time together, etc.
Pokemon romhacks seem to follow the same theory. The originals have lots of mons you can't obtain in a normal playthrough, never adjust balance, squeaky-clean storylines that ignore the horrific implications, and are incredibly easy. So those are the things that motivate someone to dedicate hundreds or thousands of hours to "improving". Add every mon, rebalance the useless ones, actually play out the implications of a Hyper Beam being used on a person, make the bosses a serious challenge. If they were happy with the original games, they wouldn't be doing it.
Thing is, making a game is a LOT of work, so someone doing all of that on their own is either going to take shortcuts or finish in 2062. So yes, there's issues.
Having a human traveling companion or two with their own teams, so you can have Double/Triple Battles together.I'm curious, what aspect of the original games are you wanting to see fixed by romhacks that they aren't touching?