CAP 2 Smogon "Create a Pokemon" Part Deux: Poll 3

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Balanced.

So it could be either a decent sweeper or a decent tank, but not be too overpowered.

And Strange Aura would suck. Do you want another SR weak Pokemon? ._.
 
Balanced.

The typing on this thing is just too good to pass up either way; Unresisted STAB would be a waste on a defensive Pokemon, while the typing to counter Heracross and Tyranitar would be a waste on an offensive one. I want one like Swampert. It can come in and take some hard hits (from both sides of the spectrum, if needed), while still dishing out pretty good damage from either side, as well. Except, with Pain Split.

EDIT: To the people trying to make spreads with 101 HP subs. . . He's a GHOST. Seismic Toss doesn't affect him.
 
Blissey doesn't even run Seismic Toss as often anymore...I think 101 Subs are a status symbol now, to mark things that have good health.
 
EDIT: To the people trying to make spreads with 101 HP subs. . . He's a GHOST. Seismic Toss doesn't affect him.

What about the ever-feared Kangaskhan?
Ani115MS.gif
 
Kangaskhan is dangerous, admittedly. Those Seismic Tossers can easily rip through such tanks as Gengar and Spiritomb, while at the same time Kangaskhan has an immunity to Ghost. Dangerous, dangerous stuff.
 
Pain Split works because most Ghosts have a low HP stat. Drifblim doesn't have it because of its huge HP. That is also an example that Nintendo will accept a high HP Ghost.

Balanced, like an altered distribution of Poliwrath.
 
Kangaskhan isn't going to waste its time Seismic Tossing stuff when it has stuff like Focus Punch, Return (both of which hit Ghosts), and Sucker Punch off of a 92 (ish?) attack stat. Especially considering this guy has STAB on his weakness, Fighting.
 
Balanced-ish

75/75/100/113/90/60 - 513

in aspect to other Balanced
75/95/95/95/95/85 - Kingdra - 540
100/110/90/85/90/60 - Swampert - 535
80/70/70/90/100/70 - Ludicolo - 480

Stats:
HP: 260 - 354
Attack: 139 - 273
Defense: 184 - 328
Sp. Atk: 207 - 357
Sp. Def: 166 - 306
Speed: 112-240

I'm thinking with it's typing physical hits should be it's forte, Ghosts reknowned not for phyically interacting things, but more produce a fear, or invoke a feeling and are normally vanquished via Special means. I also feel that it should have a bigger lean on defenses than Sp. Defenses with the same reasoning on focus for Sp. Attack.

75/100/90 give's gives it more of a tankish feel, but the lower Health is known with ghosts and could help using the Psuedo recovery move PainSplit, as I feel that one of it's traits should be insomnia and thus removing rest/talk from the situation.

75/113/60 are not over the average let's run to the hills attacking stats, yes, it'd make this a prime canidate for Choice Scarfing to outspeed things, but there is nothing wrong with that's, also give's it the abilty to MixAttack which a Ghost should be able to do if it really focuses on it's physical aspect.

With it's Attack stat it can acquire the magic number to wipe out Blissey with Explosion 260 (However requires alot of investment for that).

With all that being said, anyone has any critiques on my spread?

Note: the spread came before comparing, just happens to be similar to Swampy by coincidence
 
Balanced fo' sho'

Syclant was broken, so Spookerior/Ghostation/6th Sensor should be able to block attacks more than take them.

I like the idea of a slightly more physical Dusknoir type base stat list.
 
If we're randomly coming up with things, I had an idea for a signature move...

Spectreshape
Like Transform, but the user also keeps its original typing.
 
in aspect to other Balanced
75/95/95/95/95/85 - Kingdra - 540
100/110/90/85/90/60 - Swampert - 535
80/70/70/90/100/70 - Ludicolo - 480

You forgot Porygon2, a very good example of a balanced one, with 85/80/90/105/95/60 = 515. I've based my stat proposal (90/105/95/75/95/60 = 520) on him, since I like the distribution and the slightly higher attack stat on top, which I've switched to physical.



It seems like most everyone here is favoring the Special Attack stat against the Attack stat. Being Ghost/Fight I know it could go either way, but somewhat I like the idea of this pokémon having a good attack stat. This allows for choosing among different priority attacks (two of them with STAB), decent but not amazing STAB moves (Shadow Claw, Shadow Punch, Force Palm, Cross Chop...) and other possible and useful options, like elemental punches, or Aerial Ace, or maybe Zen Headbutt, etc.

Anyway, since the "Balanced" spread is pretty much going to win, I'd like to convince you all to make this pokémon attacking stat mainly physical which allows for many interesting options, and doesn't have to rely in the boring Shadow Ball for STAB (it's a pity, but it's the only decent Ghost special move). Being special would give it exactly two STAB options: Shadow Ball and Aura Sphere. Physical allows for more variety. I know Shadow Ball and aura Sphere are great moves, but having only them is boring.
 
You forgot Porygon2, a very good example of a balanced one, with 85/80/90/105/95/60 = 515. I've based my stat proposal (90/105/95/75/95/60 = 520) on him, since I like the distribution and the slightly higher attack stat on top, which I've switched to physical.

I'm aware of Pory2, I just didn't want to type up too much, even though he would've been a better idea for my case :P. I think that 13 should be somewhere within the pokemons stats due to it's conotations to dark/ghost. Could even give it super luck for funsies :D

In regards to Phsyical/Special. I feel that more Special Fighters are needed as the only current ones are Lucario and 'Nape where as other fighting types include Machamp, Medicham, Hitmon's are all physical dominators.

I agree on it's stab options, being Boring but I still feel this pokemon's typing actually gives it valid reason to follow the special path :D
 
Balanced, because balance designs are more fun. Also, I'm seeing 70/100/85/80/85/95 stats, which makes for a nice balance with one high stat, and good defensive stats.
 
Needs more 110/90/30/85/160/80. 555 BST, lopsided defenses and non-menacing speed with attacking options (especially a CM or BU set if possible). Can be easy to force out and extremely easy to switch in.

Yes, I imagine it would. So a ~210 BP move running off his good attack that cuts through any defensive boosts. Totally fucking not broken.
 
I would have to say Specially defensive. I say this because I have a LOT of experience running a mono fighting team and the 2 things fighting types lack are:
-Special offence
-Defensive fighters.

So yes, I choose defensive.
 
One important thing to note is that giving it a balanced spread of something like 110/90/100/85/90/60 will instantly make the metagame much more stall-oriented. The two top ghosts used for anti-spin right now (Dusknoir and Spiritomb) both have problems preventing them from being absolutely ideal anti-spinners - the former has a pursuit weakness while the latter has somewhat mediocre defensive stats and movepool. If given a balanced or more defensive stat spread, this pokemon would essentially be the perfect anti-spinner - no pursuit weakness, STAB fighting attacks to hit the two best pursuiters, and the only spinner who can hit it SE is Starmie (and Claydol, I suppose), which requires using a move that hurts Starmie's coverage. Making a true defensive fighter is an interesting idea considering we don't have one already, but we'd be making something else in the process.
 
Thus, my spread above :D
That's not over-the-top enough. Everyone says they want offensive or defensive and then give these spreads where the diff between their highest and lowest stat is at most 30.
Needs more 110/90/30/85/160/80. 555 BST
I'm not interested in making yet another "can do everything" pokemon built for stall teams.
Making a true defensive fighter is an interesting idea considering we don't have one already, but we'd be making something else in the process.
Am I the only person who has used a Hariyama? I know his base defenses are low, but if you forget one and max the other, namely Thick Fat +SpDef 252SpDef, he can take hits on that side like a damn pro.




Also, just saying this right now, a defensive Fighter deserves Counter on his movepool for the most obvious of reasons.
 
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