Grass/Normal
Base Stats: 78/69/90/125/109/39
Abilities: Seed Sower / Harvest
Notable Moves:
- Dazzling Gleam
- Earth Power
- Energy Ball
- Giga Drain
- Growth (in Weather)
- Hyper Voice
- Solar Beam (in Weather)
- Strength Sap
- Synthesis
- Tera Blast
- Weather Ball (in Weather)
By Level-Up:
Mirror Coat (1)
Safeguard (1)
Tackle (1)
Sweet Scent (1)
Absorb (5)
Growth (7)
Razor Leaf (10)
Helping Hand (13)
Flail (16)
Mega Drain (20)
Grassy Terrain (23)
Seed Bomb (29)
Energy Ball (34)
Leech Seed (39)
Terrain Pulse (46)
Petal Blizzard (52)
Petal Dance (58)
By TM:
Charm
Protect
Trailblaze
Facade
Swift
Magical Leaf
Fling
Endure
Sunny Day
Bullet Seed
Sleep Talk
Seed Bomb
Reflect
Light Screen
Dazzling Gleam
Metronome
Grass Knot
Rest
Substitute
Giga Drain
Hyper Voice
Energy Ball
Encore
Helping Hand
Pollen Puff
Earth Power
Grassy Terrain
Giga Impact
Leaf Storm
Hyper Beam
Solar Beam
Tera Blast
Mirror Coat (1)
Safeguard (1)
Tackle (1)
Sweet Scent (1)
Absorb (5)
Growth (7)
Razor Leaf (10)
Helping Hand (13)
Flail (16)
Mega Drain (20)
Grassy Terrain (23)
Seed Bomb (29)
Energy Ball (34)
Leech Seed (39)
Terrain Pulse (46)
Petal Blizzard (52)
Petal Dance (58)
By TM:
Charm
Protect
Trailblaze
Facade
Swift
Magical Leaf
Fling
Endure
Sunny Day
Bullet Seed
Sleep Talk
Seed Bomb
Reflect
Light Screen
Dazzling Gleam
Metronome
Grass Knot
Rest
Substitute
Giga Drain
Hyper Voice
Energy Ball
Encore
Helping Hand
Pollen Puff
Earth Power
Grassy Terrain
Giga Impact
Leaf Storm
Hyper Beam
Solar Beam
Tera Blast
New Ability:
Seed Sower - When this Pokemon is hit by an attack, it sets up Grassy Terrain.
Pros:
- Decent 78/90/109 bulk alongside good defensive moves
- Can hit hard in Grassy Terrain with 120 SpA
- Great in weather teams, especially sun
- Good coverage in Earth Power and Dazzling Gleam
- Notable immunity to Ghost-type moves and a resistance to Ground
Cons:
- 39 Spe is pathetically slow, leaving it to be revenge killed by other Pokemon
- Grass/Normal isn't really a great defensive type (ignoring Terastal)
- Seed Sower is somewhat prediction reliant
- Having to get hit for Seed Sower to activate in a hyper offense based meta can be very risky
Terastalizing Potential:
- Arboliva will most likely want to use the Grass-Tera Type on its offensive sets to power up its Grass-type moves further, since this in Grassy Terrain can be very hard hitting. You could also choose the Fairy-Tera Type to give a boost to Dazzling Gleam, and it would provide you a better defensive type. If it ever runs a defensive set it will not even need to Terastalize, since most defensive sets do not use Terastalization.
Potential Sets:
Sun
Arboliva @ Heavy-Duty Boots / Life Orb
Ability: Seed Sower
Tera Type: Grass
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Energy Ball
- Dazzling Gleam / Earth Power / Weather Ball / Synthesis
As stated before, Arboliva is a pretty good choice on sun teams. Heavy Duty Boots is run to not take chip damage from hazards, however you can run LO if you want extra damage. The fourth slot can be any coverage move, or you can run Synthesis for recovery.
Choice Specs
Arboliva @ Choice Specs
Ability: Seed Sower
Tera Type: Grass / Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Earth Power
- Energy Ball
- Hyper Voice
Arboliva can also run a standard Choice Specs set with its standard STABs + its coverage.
SubSeed
Arboliva @ Leftovers / Iapapa Berry
Ability: Seed Sower / Harvest
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Energy Ball
- Substitute
- Dazzling Gleam / Earth Power
The basic SubSeed set with Dazzling Gleam or Earth Power as coverage. Might also be the only set you'll run Harvest with if you want to use a berry as your item.
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