Results of the SV OU tiering survey are up: check them out!
Starting out and low on the ladder, but have been having success starting with baxcalibur.
Baxcalibur @ Life Orb
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Earthquake
- Icicle Crash
The opponent often doesn't have a counter at the start and switches out and I get a dragon dance off and tera to fairy if I'm concern about a dragon or fairy attack. Is this a good way to start battles? Any good counters?
Thank you, very interesting to seeResults of the SV OU tiering survey are up: check them out!
Yeah, this is pretty much how I started feeling in the post-Bundle meta. I was like “oh, Gholdengo’s pretty good but how much of a problem could it really be?” and morphed into “OK, this is a problem” after about the tenth game in a row where my opponent just flat-out forfeited because I got three layers of Spikes up.Anyway, I've been experimenting with teambuilding recently, and I'm realizing exactly how oppressive Gholdengo really is in this metagame. Since Gholdengo can switch in to any attempt at removing hazards and threaten back with nearly perfect offensive coverage, just trying to remove hazards at all feels like a waste of time and resources. Permanent hazards really restricts teambuilding and it forces you to use heavy duty boots way more than you'd like to, which limits the amount of viable options on so many pokemon.
Nobody else does what Gholdengo does, and that might actually be a problem, because while its very possible to design teams that don't care too much about hazards, players are forced to run them. I didn't realize this was such an issue when I was running a hyper offense team anyway whos goal was to win before hazards could stack up too much, but when I was trying to build a longer lasting team, I realized it just kinda wouldn't work when I didn't have a way to remove hazards.
Maybe 30-40% of “other” was that and then a lot had impossible, complex solutions that didn’t hold up well I’d say.I feel like most people who voted other probably wanted a TP solution, can you confirm or deny that? You don't have to answer if that's too much work, it's really not that important and I feel your rest is more important than my curiousity
I bet a bunch of them were that stupid “only UU and below can Tera” idea I floated as a half-joke about a million pages back. (I still think that’d work as an OM once the meta’s settled down, but it absolutely does not work on any non-OM ladder.)Maybe 30-40% of “other” was that and then a lot had impossible, complex solutions that didn’t hold up well I’d say.
Results of the SV OU tiering survey are up: check them out!
just wanna post to give you, the council, & all others involved a big shoutout. this must have been a hefty undertaking & i know i speak for all of us when i say your work is very much appreciated.Results of the SV OU tiering survey are up: check them out!
I bet a bunch of them were that stupid “only UU and below can Tera” idea I floated as a half-joke about a million pages back. (I still think that’d work as an OM once the meta’s settled down, but it absolutely does not work on any non-OM ladder.)
I know I submitted the idea of just straight up having a Tera ban list. Just straight up preventing certain Pokémon from teraing seemed to be the best solution in my eyes.
What flies for gen8mixandmega is grounded for official metagamesgen8mixandmega had a ban list for mons aswell as a banlist for mons that could mega evolve and i liked that meta and didnt find it complicated. So i wouldnt mind having a tera ban list as solution.
precedent is kinda irrelevant, the point is that complex bans are incoherent & unworkable from a tiering standpoint, & fail in disentangling problematic elements from the whole, as it’s arbitrary when trying to “normalise” something. there’s a bunch of old threads in pr on this stuff if you want the well-founded arguments against complex bans (would link them but i’m on mobile).im a fan of this lol, keeps the fun mechanic, can’t see any issues around “complexity of bans”, and you know.. change in how banning is approached isn’t always a bad thing and not as scary as it seems.. as if it turns out to be the big boogeyman it’s made out to be, you’ve learned empirically for all future situations, currently it’s just “assumed” that complex bans are a bad thing. There’s no precedent
I've been using it a bit on HO. It can come in clutch at times and can let you make riskier plays early game because you know you've got a Plan B in your back pocket, but there's a big trade off between running Revival Blessing instead of another breaker on your team. The biggest issue with Revival Blessing is Pawmot really not accomplishing much besides getting the rez off and maybe doing some chip or volting into something else. I say Pawmot because Rabsca is a total shitmon who isn't even worth considering outside of meme trick room teams. You have to run HDB with max speed and bulk to ensure you can actually get the rez; Leppa Berry is a meme. I don't think it has a place outside of HO because the rez is only 50%, which leaves rezzed mons extremely vulnerable especially if hazards are up, so you only really want to rez cleaners to finish off compromised teams. Pawmot also seems incredibly hard to justify slotting into teams with more longevity. Revival Blessing could become very problematic in the future if something that is worth using for reasons other than this move gets it, but right now it feels kinda hard to incorporate into teams despite its clear strengthsHas any of you used or seen anyone using revival blessing unironically in OU?
Because I haven't seen anyone using it, so I believe that my prediction that this move will not get banned is probably true.
The pokemon with access to this move just aren't that good.
itll be bwtter once home comes out with all the regen mons like tornadus and glowkingI've been using it a bit on HO. It can come in clutch at times and can let you make riskier plays early game because you know you've got a Plan B in your back pocket, but there's a big trade off between running Revival Blessing instead of another breaker on your team. The biggest issue with Revival Blessing is Pawmot really not accomplishing much besides getting the rez off and maybe doing some chip or volting into something else. I say Pawmot because Rabsca is a total shitmon who isn't even worth considering outside of meme trick room teams. You have to run HDB with max speed and bulk to ensure you can actually get the rez; Leppa Berry is a meme. I don't think it has a place outside of HO because the rez is only 50%, which leaves rezzed mons extremely vulnerable especially if hazards are up, so you only really want to rez cleaners to finish off compromised teams. Pawmot also seems incredibly hard to justify slotting into teams with more longevity. Revival Blessing could become very problematic in the future if something that is worth using for reasons other than this move gets it, but right now it feels kinda hard to incorporate into teams despite its clear strengths
I find it interesting how the surveys for possible ban pokemon were all in like the 3 range. It's pretty telling. There are so many things you could argue about with being borderline or maybe a bit over or details of Annihilape versus Rage Fist and things like that. But nothing even made the 4 range, suggesting that there isn't a particularly strong collective agreement about any pokemon listed despite certain complaints you see from time to time in various places such as this thread.
Personally, I think Chien-Pao is a probably too much. But it wasn't even listed. It will also likely be a monster with Home because it will be able to destroy pretty much any defensive mon introduced including Heatran, most of the new regenerator mons, and possibly Ferrothorn as well.
does anyone have suggestions for mons that can reliably counter annihilape without being totally useless otherwise.