Thanks for the feedback! Response to 1 and 2:First: no need to ban Brute Bonnet if you implement Sleep Moves Clause ;) which we pretty much always recommend
Second: I feel like there's a really cool concept here. I also think the concept could be simplified, in several ways actually, and these ways might open up the metagame.
This third one isn't so much a simplification as... I don't like the movepool donation. That's straight out of Inheritance, whereas this is sort of the reverse of Inheritance, albeit the original concept hides that pretty well with the typing mechanic and limiting it to Paradox mons.
- The typing mechanic. What does it add? As far as I can see it limits certain types immensely (Normal, Rock for example) while others get huge boosts (Fairy, Ground). This is rather unfair, and will tilt the metagame towards using the types that get better boosts. So why not just let any typed Pokemon use any booster? Is there a particular reason you chose this?
- Why Paradox mons in particular? Besides being a convenient grouping of Pokemon, is there a reason to limit the Pokemon in this way? What would the meta be like if any Pokemon could donate (besides needing more restrictions of course lol Blissey).
I really like this and I would urge you to submit it. I did see people giving you feedback on the funtionality of the banlist, and we would definitely have to sort that out in submissions, but that's not a big issue.
Limiting it to paradox mons of the same typing does what I like in OMs, which is that it allows underused mons to shine in strange ways. I think this meta would go in a crazy direction if all mons were able to be named any other mon- which is totally fine and some metas already work this way- but with these limitations you'll see more underused mons being the best options available. Its fun seeing things like Toxapex and Pelipper being the top tier Iron Bundle names, instead of any slow, already viable special attacker that wants the extra speed like Gholdengo.
The other reason is balance- I know this meta is a lot more balanced than the any-name meta which sounds kinda sloppy! If this metagame doesn't have 5000 concurrent players that are willing to do suspect tests every day, then that's probably for the best that it has a stable beginning and is instantly playable. Inheritance for instance has 10-15 mons banned and I don't doubt this would lead to the same. The Paradox mons have lined up nicely to only allow a couple of names to boost speed (and only Bundle boosts it to a super-high level), which feels like a positive for teambuilding and preparation. The fact that mons like Maushold, Cyclizar and Blissey dont have a normal type to name from honestly doesn't feel so bad, and as long as there's a lot of variation within the stuff that does have names to pick I think its alright- if you think that there'd be a giant gap in the metagame then thats different and Id like to hear that concern.
Also I think if you simply inherit the 2 highest stats without any moves, and from any pokemon, you're basically playing a variant of Godly Gift, which is fun enough to consider but I think the way its originally written offers something different. The addition of some key moves to pair with new stats makes a lot more mons valid choices. For instance, Sylveon is very happy to recieve Boomburst from Scream Tail. Through the sets that I skimmed so far, there's a fair few mons that really benefit here.
tldr: Sometimes limiters are fun, in my opinion. Because I think the smaller metagame will lead to more counterplay in the teambuilder, space for strategies outside of HO/Hyper-stall, lesser mons getting more spotlight, and should feel separated from other metagames that already exist.
Ill try and submit it soon, since Im busy with work and would like to find someone to host with incase I cant give it all my time!