Originally approved by The Immortal, Swaggy-G, and others, Thanks to Urkerab for hosting previously
This is a thread for bouncing your OM ideas off the community at large before posting them in the OM Submissions subforum. Anyone is welcome to post in this thread, either to request help with an idea or to offer feedback.
- Please read the Guidelines for posting before posting. As always all Smogon rules apply in this thread.
- Please ensure your submission is not on the list of Commonly Rejected Metagames or a current metagame. It helps us a lot to not have to turn away the same metas over and over.
- As cool as our Submissions Staff are, and as valuable as their input is, please be mindful that they may not be able to give you feedback on your idea immediately. It's alright to ask them if they'll look at the idea, but do not pester them if they cannot do it at that moment.
This is me, your host, and a member of the Submissions Staff! I'll be giving the majority of the feedback here, so don't be shy about approaching me over a concept.
KaenSoul
Now it's time to meet our other Submissions Staff! These users are in charge of approving new metagames, and their feedback should be given first priority, as they will be the ones ultimately approving or denying your metagame.
Giagantic - Leader
Isaiah - Leader
dhelmise - Moderator
Ransei - Moderator
Tea Guzzler - Moderator
There are also our Submissions Readers, who are involved in the process of providing suggestions and feedback for new metagames in our Submissions Forum.
berry
Eli
Instruct
Guideline for posting:
Main Points:
In order to make a preliminary outline of your submission idea, all you need to do is fill out this brief form (subject to change):
Metagame premise:
Potential bans and threats:
Questions for the community:
Some more information on each:
Commonly Rejected Metagame Ideas:
Important: Other Metagames does not support National Dex formats, any metagame ideas for that would either fall under the National Dex or Pet Mods sections. Make sure that your metagame has a single, mechanically consistent concept!
Common Submissions
(Almost) Everything Else
Submissions Guidelines:
The guidelines for OM Submissions can be found here.
Here are some other useful resources! Use these when you submit your OM to make it cleaner and more professional.
The Workshop - Request art here
OM Tiering Guidelines
OP Template
How do you know if your metagame is ready to be submitted?
There's no real rules that dictate exactly when your metagame idea is ready for OM Submissions, but it's recommended that you get feedback from the community first and have a strong idea of what direction you want to take your meta, as far as banlists, co-leader, and premise go. Additionally, a strong tell that your metagame is ready for submissions is if one of our moderators (Isaiah, KaenSoul, Ransei, Giagantic, Tea Guzzler, dhelmise, ) or other submission readers (Eli, iapt, Instruct, berry) like your post, it generally means your metagame has piqued our interest (feedback we give should be given highest priority as well.)
Make sure that you yourself fulfill the requirements to submit a metagame, and keep in mind that a user with more OM experience is likely to be taken more seriously in submissions.
This is a thread for bouncing your OM ideas off the community at large before posting them in the OM Submissions subforum. Anyone is welcome to post in this thread, either to request help with an idea or to offer feedback.
- Please read the Guidelines for posting before posting. As always all Smogon rules apply in this thread.
- Please ensure your submission is not on the list of Commonly Rejected Metagames or a current metagame. It helps us a lot to not have to turn away the same metas over and over.
- As cool as our Submissions Staff are, and as valuable as their input is, please be mindful that they may not be able to give you feedback on your idea immediately. It's alright to ask them if they'll look at the idea, but do not pester them if they cannot do it at that moment.
This is me, your host, and a member of the Submissions Staff! I'll be giving the majority of the feedback here, so don't be shy about approaching me over a concept.
KaenSoul
Now it's time to meet our other Submissions Staff! These users are in charge of approving new metagames, and their feedback should be given first priority, as they will be the ones ultimately approving or denying your metagame.
Giagantic - Leader
Isaiah - Leader
dhelmise - Moderator
Ransei - Moderator
Tea Guzzler - Moderator
There are also our Submissions Readers, who are involved in the process of providing suggestions and feedback for new metagames in our Submissions Forum.
berry
Eli
Instruct
Guideline for posting:
Main Points:
- Workshop submissions are limited to one per week.
- There is a one week cooldown on posting ideas in the workshop. This is to prevent the rapid-fire spam of undeveloped ideas and instead encourage well-thought-out ideas which can be given the time and attention they need.
- Make sure your metagame premise follows our rules
- Does your metagame idea already exist? Does it follow the general rules of Other Metagames? Have you read our outline for submissions? Make sure to research before posting. (More details on our outline and rules below) NOTE: Other Metagames does not support National Dex formats, so this is not the place to suggest such metagames.
- Have you read up on our Submissions guidelines?
- If the community and/or our submissions team shows interest in your metagame, have you read our Submission rules and OP Format? Most importantly, do you meet the requirements to lead a metagame, and have you considered who will co-lead this metagame with you?
In order to make a preliminary outline of your submission idea, all you need to do is fill out this brief form (subject to change):
Metagame premise:
Potential bans and threats:
Questions for the community:
Some more information on each:
- Metagame premise. Keep this succinct. In general, the metagames with the simplest changes are the ones that succeed. If you can't describe this in a single sentence (even a long one), you should go back to the drawing board. This includes adding a secondary concept such as National Dex to your meta. Also, you should have a fully formed idea.
- YES: "Pokemon get access to all of their STAB moves."
- NO: "I want to do something with STAB moves."
- Potential bans and threats. This can be pretty brief and should also potentially include sample sets if you have them.
- YES (this would be part of an answer): "Dragonite will be very powerful and suspect-worthy, given that it can set up using Multiscale and then mega evolve to gain a different ability like Aerilate (insert Dragonite set)."
- NO: "I think Pokemon that can set up easily would be difficult to beat."
- Questions for the community. Be specific. Ask the most important questions.
- YES: "How should I address Pokemon that change form in the middle of a battle?"
- YES: "Does the name 'Pokemoncansketchonemoveoutsideoftheirnormalmovepool-mons' express the metagame's premise clearly enough? Is it too specific?"
- NO: "What Pokemon would be good?"
- NO: "How should I capitalize 'Stabmons'?"
Commonly Rejected Metagame Ideas:
Important: Other Metagames does not support National Dex formats, any metagame ideas for that would either fall under the National Dex or Pet Mods sections. Make sure that your metagame has a single, mechanically consistent concept!
Common Submissions
STATS
- Ooh what if we swapped X stat with X stat: No, we have enough of those.
- Mr Mime For Ubers!: Make all pokemon Uber level in terms of power/bulk.
- My formula is not complex: OM concepts that use formulas to calculate Pokemon stats. We have a lot of these already.
- I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
- Huge Power is so cool!: All/Some Pokemon get Huge Power (or a Huge Power variant for another stat using rule X).
- STAB moves are the best: You can only use your moves you get STAB in.
- Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
- Priority Moves suck!: All moves have the same priority (0).
- Random: Your Pokemon's moveset/ability/typing is randomized but you get to pick the rest.
- Zombies: Pokemon don't die upon fainting the first time. Matches can be won by [insert rule here].
- Ew who switches: Switching is not allowed or hindered in some way.
- Nice Death: All Pokemon come into the field with Perish Song/Mons faint after X turns.
- Only 6 pokemon? PLEASE: You can use X (X = 6+n) Pokemon in your team.
- Hoarding: Pokemon can hold X items (where X = 1+n).
- I like old gens: Current Pokemon with X Generation's mechanics
- Inheritance but not: A metagame that is Inheritance with one extra step. Please no more fake Inheritances.
- Man I hate these Pokemon: X Pokemon/X Typed Pokemon are banned.
- Chaining: Primary type of a Pokemon in a slot must be the Secondary type of the Pokemon in the slot before it.
- Budgetmons: The total base stat in your team must not exceed X/The total value of your team must not exceed X, with individual Pokemon being assigned values like this: [insert rule here].
- I want to be a Smogon Tier Leader when I grow up: Tiers made up of Underused(/Bad in ubers) Uber pokemon or a usage based tier under ZU. Basically, no usage based tiers.
- Monocolor: All the Pokemon in your team must share the same Dex color.
- My in-game team would beat YOUR in-game team: Only X Pokemon allowed, where X is based on an in-game arena or similar.
- OM X and Y are so good: Mashing up two OM concepts to pass off as a new one. (Your OM can be similar to another one but it should be a new concept that adds something new or interesting/improves the existing one, assuming the existing one is dead). Check out the OM Mashup Megathread for Mashups of multiple OMs!
- ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
- I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group.
- 2v2 Singles: You can use only 2 Pokemon to battle.
- 6 Mix: Your 6 Pokemon must have their best stat in a different category.
- 24 Moves: Every move your pokemon have, are shared between the rest of the pokemon, giving all of them 24 moves in total.
- Abilimash: All abilities starting with the same letter are mashed together.
- Ability Share: Pokemon that share a common ability gain access to all possible abilities those Pokemon can have.
- Adaptamons: Only ability that Pokemon can use is Adaptability. Luckily, they all get it too.
- Allocation Wars: Pokemon EVs determine the base stat. e.g 252 speed EVs = 252 base speed.
- Alphabet Attributes: Pokemon gain boosts based on the first letter of their name.
- Alpha Order Mons: Pokemon can only use the first 4 or last 4 moves they learn.
- AscentMons: Everything learns Dragon Ascent.
- Ban Bird: All Bird Pokemon are banned. (Flying Type + Bird based pokemon)
- Chainmons: There are no team building restrictions, but in battle you can only switch to a mon that shares a type.
- Change-Type Mons: Types change to the Type directly after it alphabetically.
- Chessmons: Mixed Tier teambuilding based on chess pieces. http://pastebin.com/TKu9u08w
- ChoicedMons: All Pokemon must be holding a Choice Item.
- C-M(Classic-Modern) OU: OU with some old mechanics brought back and some newly created ones introduced.
- Color Catastrophe: Pokemon get new moves based on Dex color.
- Confidence: KOing a pokemon with Attacks/Special Attacks raises the stat by 1. Being unable to KO lowers the stat by 1.
- Conversation Parade: Pokemon can learn any move from another Pokemon's movepool as long as they share a type (minus smeargle).
- Consistency Mons: "Hax Mechanics" are changed to become formulated, rather than random.
- Crazy Field: A random field effect will activate when a battle starts, and will stay until the end.
- Custom Stat: You can customize your Pokemon's base stat using moveslots. The stats are calculated using: (Base Power) x 1.5. Your base stat total cannot exceed 720.
- Deal Back Double: For every super effective hit that a Pokemon takes, they deal double of the damage that they took, to the foe that damaged them.
- Defeatistmons: All Pokemon get defeatist.
- Delaymons: All moves work like Doom Desire.
- Delta Wars: All pokes gets "Delta Stream" like ability on top of their original ability, which nullifies the weaknesses of the poke's secondary type (because of Mega Rayquaza).
- Dexmons: Pokémon get the moves from the evolutionary lines above and below themselves in the National Pokedex.
- Direct Contact: Pokemon can only use moves that directly affect their opponent.
- Duotype: Pokemon in your team must have either Type A or Type B.(A & B are different types)
- Eggy Stat Boosts: Base stat increases handed out based on egg group.
- Extremesped: Moves in slot 1 get +2 Priority.
- Family Values: Doubles Based, your team must have 3 pairs of Pokemon; each pair must have 2 Pokemon from the same evolution change and they must battle together.
- Feather Cup: Pokemon's Speed stat is replaced by it's weight.
- Fermentation: All held items take an extra turn to come into effect.
- Four Boosts: 4 stat ranges get a multiplier. Lower stat ranges = Larger Multiplier.
- Freedom-Mons: You can teambuild, but battles work like they do in Emerald's Battle Palace.
- Fully Evolved LC: Fully evolved pokemon can be used in LC, but must be level 5 and are confined to moves they can learn at level 5.
- Funkymons: Pokemon/Move's typings change based on given chart.
- Gotta Go Fast: All Pokemon get Speed Boost + Are afflicted with Perish Song when they switch in.
- Group Eggs-Change: Pokemon can learn any move from it's other members in it's egg group.
- Hazard Mashup: All hazards are the same type as the primary type of the Pokemon using it.
- Highblock: Pokemon cannot use their highest stats.
- Huge Stat: All Pokemon gets a clone of Huge Power that doubles their lowest stat.
- Illegal Mons: Pokemon can use any moves bar the ones they can normally learn.
- Intense Gravity: The field is affected by permanent Gravity (the field effect) and is not removable.
- Interdependence: Slots 1&2, 3&4, 5&6 are linked. If a pokemon from a linked slot (slot 1) dies, so does the Pokemon in the other linked slot (slot 2).
- Inverted Status: All status effects (with secondary effects) do the opposite of what they normally do.
- JudgmentMons: Every Pokemon learns Judgment.
- Leg Up: Pokemon in tiers lower than OU can have more than 4 moves. Lower tier = more slots. The extra slots can be used to use moves that are not in the Pokemon's movepool.
- Let it evolve: Pokemon with an evolution can evolve midbattle once to that evolution.
- Lightweights: All pokemon's base speed is recalculated using the formula new speed = 150/([weight]^1/5)
- Max PP Revision: PP cannot be increased from the base number. AKA no PP Max/PP Up.
- MewMons: Provided your highest stat is below 150, all your stats reach that same level.
- Minimons: Only pokemon that are 2'00" feet or lower (0.6m) are allowed.
- Mixmons: Highest offensive stat become both Attack and Special Attack. Highest defensive stat (not HP) becomes both Defense and Special Defense.
- Moodymons: All Pokemon have Moody on top of their original ability.
- Move Bridge: Pokemon can gain access to another Pokemon's ability if they have a move that the other Pokemon can learn in their moveset.
- No NFE Tier Shift: Lower Tiered Pokemon get boosts to make them OU viabile, however, NFEs do not recieve said boosts.
- OGmons: You can only use Gen1 Pokemon.
- Overkill: If an attack does more damage than required to KO a pokemon, the surplus damage turns into a reward for the attacker.
- Our Final Battle: If one of your pokemon faint, you lose.
- Plate Expansion: Holding a Plate allows a Pokemon to learn every move of the Plate's corresponding type.
- Pokemon Chess: Chess Based OM where role is decided based on team slot. There are prerequisites to qualify for a role and each role gets new toys. Player loses if Pokemon in King slot dies.
- Pokemon Eviolution: Holding eviolite gives base stat boosts. Boosts vary based on base stats.
- Pokemon Shuffle Showdown: Pokemon Shuffle based metagame.
- Praise Mimez: All pokemon gain access to Mr. Mime's movepool and abilities.
- Primal Soul: All Pokemon can become Primal using a "Primal Orb". They get offensive/defensive base stat changes based on shininess.
- PriorityMons: Every Pokemon gets access to Prankster and every priority move.
- Rank Shift: Pokemon are boosted based on their position in Tiers' viability rankings.
- Redistribution: Stats are moved around according to what slot of the team each Pokemon is in.
- Reverse Sleep Clause: You win if all your Pokemon are asleep but lose if all your opponent's Pokemon have fainted.
- Sabeteur-mons: You swap teams with the opponent when the battle starts.
- Secondary Effects Rebound: Moves' secondary effects affect the user of the move.
- Sharing is Caring (foe edition): Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
- Simplemons: All Pokemon have the ability Simple alongside its regular ability.
- Smogon Bird!: No species clause on Talonflame.
- SNABmons: Pokemon get STAB boost on status moves that match its typing.
- Statistical Abilities: Pokemon gain access to abilities of Pokemon with base stat totals equal to its base stat total.
- Stat Borrow: Pokemon borrow the highest stat from another pokemon in their team and vice versa.
- Stat Groups: Pokemon get base stat boosts based on their Experience Group.
- Stat Reversal: Base Stats are flipped: 5 -> 50, 105->501, 30->3
- Stat Share: There are three pairs on pokemon (Slot 1 + Slot 2, Slot 3 + Slot 4, Slot 5+ Slot 6). Each pair has their stats averaged down, and that becomes the stat spread for both pokemon.
- Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves.
- Stick With It: All Stat changes and statuses stay even if the Pokemon switch out.
- Survival Cup: Every team has one Pioneer. The way to win is by defeating the Pioneer. There is no team preview and you can't know who the pioneer is.
- Switchmons: Every three turns, you are forced to switch out.
- Take Half: Take half of one stat and add it too another based on Nature.
- Team Stats: Pokemon in slots 1&2, 3&4, and 5&6 can swap their stats with each other, provided that at least one pokemon in each swappable position is shiny.
- The Classroom: Little Cup based metagame where your Pokémon are grouped into 5 possible classes based on their highest base stat (disregarding HP): Warrior (Attack), Knight (Defence), Mage (Special Attack), Cleric (Special Defence) and Thief (Speed).
- The Wobuffet meta: Pokemon have 6 moveslots: 4 moves you pick in the teambuilder + Mirror Coat and Counter.
- Tiermons: Teams must have one Pokemon from every tier.
- Time Gears On: You can reset the last 5 turns one time.
- Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokedex.
- Turbo Items: Item effects are doubled.
- Turns: At the end of ten turns, the one with the most alive Pokemon wins.
- Typeless Battles: All types are replaced to become Normal type.
- Type Mix: Dual typed pokes only has weaknesses of secondary typing but resistances and immunities of primary typing.
- Type Trinity: Pokemon in slots 1-3 must form a type triangle (like Fire Water Grass) and the primary types of the Pokemon from slots 1-3 are added to slots 4-6 in this order: 1->4, 2->5, 3->6.
- Unawaremons: Every Pokemon gets Unaware on top of its regular ability.
- Underdogs: Pokemon with base stats below a certain threshold gain unique buffs to compensate.
- Utility Belt: Pokémon may hold extra items which will be placed in their moveslots. Any moveslots occupied by items will not be able to have a move in them.
- Weather or not!: Weather related items give the holder the power to summon said weather.
Submissions Guidelines:
The guidelines for OM Submissions can be found here.
Here are some other useful resources! Use these when you submit your OM to make it cleaner and more professional.
The Workshop - Request art here
OM Tiering Guidelines
OP Template
How do you know if your metagame is ready to be submitted?
There's no real rules that dictate exactly when your metagame idea is ready for OM Submissions, but it's recommended that you get feedback from the community first and have a strong idea of what direction you want to take your meta, as far as banlists, co-leader, and premise go. Additionally, a strong tell that your metagame is ready for submissions is if one of our moderators (Isaiah, KaenSoul, Ransei, Giagantic, Tea Guzzler, dhelmise, ) or other submission readers (Eli, iapt, Instruct, berry) like your post, it generally means your metagame has piqued our interest (feedback we give should be given highest priority as well.)
Make sure that you yourself fulfill the requirements to submit a metagame, and keep in mind that a user with more OM experience is likely to be taken more seriously in submissions.
Last edited by a moderator: