[SET]
name: Focus Sash Glimmora
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Earth Power / Sludge Wave
move 4: Energy Ball / Sludge Wave
item: Focus Sash
tera type: Grass / Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
With Stealth Rock and its ability Toxic Debris, Focus Sash Glimmora functions as a lead able to set up hazards when hit by a physical attack. Mortal Spin lets Glimmora provide entry hazard removal for its team and potentionally poison an opposing Pokemon. Earth Power hits Steel-types like Gholdengo, Kingambit, and Iron Treads, which all block Mortal Spin. Energy Ball is mainly used to hit Great Tusk while also dealing super effective damage against Garganacl, Rotom-W, and Greninja. Alternatively, Sludge Wave allows Glimmora to threaten Hatterene, which would otherwise be troublesome thanks to its Magic Bounce ability and STAB Psychic-type moves like Psyshock. Spikes is another option that gives Glimmora the potential to set up as many entry hazards as possible, rather than the singular Stealth Rock. Tera Grass turns Glimmora's weakness to Ground-type attacks into a resistance and increases the damage output of Energy Ball, both of which are particularly useful against Great Tusk. Alternatively, Tera Ghost blocks Rapid Spin attempts from Great Tusk and Iron Treads, ensuring all of Glimmora's hazards stay up.
Hyper offense teams appreciate Focus Sash Glimmora's entry hazards to provide chip damage support for setup sweepers like Roaring Moon, Dragonite, and Kingambit. Gholdengo is a great partner for Glimmora, as its ability Good As Gold lets it block Defog attempts from Corviknight, while its Ghost typing prevents Rapid Spin attempts from Great Tusk and Iron Treads, which in turn allows the hazards Glimmora setted up to stay up throughout the game. Pokemon like Iron Valiant and Choice Specs Dragapult can use Great Tusk as an opportunity to fire off powerful attacks, which can hit Glimmora for super effective damage with Earthquake and remove its entry hazards with Rapid Spin.
[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[Milo, 540138], [chimp, 197439]]
- Grammar checked by: [[Lumari, 232216]]
name: Focus Sash Glimmora
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Earth Power / Sludge Wave
move 4: Energy Ball / Sludge Wave
item: Focus Sash
tera type: Grass / Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
With Stealth Rock and its ability Toxic Debris, Focus Sash Glimmora functions as a lead able to set up hazards when hit by a physical attack. Mortal Spin lets Glimmora provide entry hazard removal for its team and potentionally poison an opposing Pokemon. Earth Power hits Steel-types like Gholdengo, Kingambit, and Iron Treads, which all block Mortal Spin. Energy Ball is mainly used to hit Great Tusk while also dealing super effective damage against Garganacl, Rotom-W, and Greninja. Alternatively, Sludge Wave allows Glimmora to threaten Hatterene, which would otherwise be troublesome thanks to its Magic Bounce ability and STAB Psychic-type moves like Psyshock. Spikes is another option that gives Glimmora the potential to set up as many entry hazards as possible, rather than the singular Stealth Rock. Tera Grass turns Glimmora's weakness to Ground-type attacks into a resistance and increases the damage output of Energy Ball, both of which are particularly useful against Great Tusk. Alternatively, Tera Ghost blocks Rapid Spin attempts from Great Tusk and Iron Treads, ensuring all of Glimmora's hazards stay up.
Hyper offense teams appreciate Focus Sash Glimmora's entry hazards to provide chip damage support for setup sweepers like Roaring Moon, Dragonite, and Kingambit. Gholdengo is a great partner for Glimmora, as its ability Good As Gold lets it block Defog attempts from Corviknight, while its Ghost typing prevents Rapid Spin attempts from Great Tusk and Iron Treads, which in turn allows the hazards Glimmora setted up to stay up throughout the game. Pokemon like Iron Valiant and Choice Specs Dragapult can use Great Tusk as an opportunity to fire off powerful attacks, which can hit Glimmora for super effective damage with Earthquake and remove its entry hazards with Rapid Spin.
[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[Milo, 540138], [chimp, 197439]]
- Grammar checked by: [[Lumari, 232216]]
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