Since sample teams have been added, I’d like to describe
my own in further detail and what I considered while creating the team. Furthermore, this team was created with a specific teambuilding stucture. I'll explain how you can build this type of team with your own preferences in mind.
Keep in mind that I do assume some level of FFA knowledge. I'd like to create a guide for helping newer players with the rest of the council eventually, so I apologize if you end up feeling lost to some extent.
Offence Viability in Gen 8 (or lackof)
By far, offence was the most inconsistent teamstyle in gen 8. The typical results of it were Team A (an offense team) putting a massive dent into Team B. However, Team A ended up becoming worn down in the aftermath, and with two other relatively healthy teams more suited for longterm survival, Team A fails to survive against them.
Therefore, this team style wasn’t worth considering for serious optimal play, because you’d lose by teams better prepared to survive in the long term.
However, gen 9 changed things significantly for FFA. Scald is now an exclusive move. Recovery PP was nerfed. Defog distribution is low. Wishpassers aren’t as good. Heal Bell simply doesn’t. Toxic is banned (and even then, its distribution is much worse). I could list off a lot of other things, but TL;DR: Everyone has lost utility. Every team style (but offence) has lost something.
And then it so happened that offence gained a tool this generation that finally lets it work.
Why is Revival Blessing so good for offense teams in particular?
Simply put, Rabsca and Pawmot are kinda eh. Pawmot is ill-suited for the format because of its frailty. Rabasca struggles due to its snail paced speed and weaknesses.
Teams generally benefit more from running better mons in their moveslot. Why use them to revive one of your fainted mons, if you can just use something that will help you prevent those mons from fainting in the first place? Revival blessing tends to encourage risky behaviour that ultimately isn’t optional in FFA.
However, this doesn’t apply to offence teams. You’re already frail by default, and you’re very good at punching holes through other teams. It just so happens that you tend to faint before you punch holes in all three of the other teams. And now you can solve the fainting issue.
Putting Together a Double RB Offence Team
Revival Blessing Users & How to Use Them
It might seem like you can choose one or the other, but you need both of them. Rabsca and Pawmot are not interchangeable, due to the fact they cover the failings of each other very well.
Pawmot is made out of paper, but it's also decently fast. There are some scenarios where you really need to get a revival blessing off, and it doesn't particularly matter if your user faints in the process. Because FFA is generally a slower meta, 105 speed is fast, particularly with max investment.
In my experience, Pawmot with wishprotect, leppa, and a fighting/electric move is the most useful set for it. Wish passing has won me games in the past, and considering Pawmot is supposed to have a support role, it suits it best.
That said, Pawmot does have decent offensive stats. You could experiment with a more offense heavy set rather than support, though your milage may vary.
Rabsca can take quite a few hits, and thus can be expected to stick around for quite a bit. Rabsca is your user when there’s downtime during a game – such as your opponents have more defensive mons on the field, or mons that can’t hurt Rabsca that much.
My preferred set with Rabsca is resttalk, since there is a chance that it can call RB. That said, trick room and recover are also good sets for it.
Use revival blessing carefully. I’ve seen people send out their RB user when one of their mons faints immediately, only for them to get targeted before they get a chance to revive their teammates. Your opponents will figure out what you are trying to do, and sometimes they have the exact same idea (aka knock you out before you revive that mon they just knocked out). Wait for the right moment to use the move – such as when your opponents are trying to take down a bigger threat, or they’ve got defensive mons on the field.
Hazard Cleaning (I mean Maushold)
Technically, you do not need to use Maushold. That said, it is an excellent pokemon on this team style. It does two things well: It nukes the field of hazards with Clean Up, and it can nuke things very well with Population Bomb. It effectively works double duty, in that it clears your hazards (and buffs itself), and can hit stuff. My preferred set is Protect for some utility in an otherwise fast paced team, and a coverage move.
While hazardless is my preferred playstyle with this team composition, you might want to run hazards. If so, you don’t want to use Maushold, since it will clear the hazards you just set up. All of them.
You're going to want something to clear hazards regardless. If you want another offensive cleaner, Great Tusk, Quaquaval, or Iron Treads are your current options. You can also run a more defensive one. Corviknight, Cyclizar, and Altaria can accomplish this, though I do mainly recommend Corviknight since its currently the best defogger in the meta.
If you like living dangerously, you can also go for no hazard clearing. This is
very risky and I don't recommend it, but unlike for other FFA team styles, this isn't the absolute end of the world for you.
Consider Your Bulky Options
If you didn’t choose a more defensive mon for your hazard cleaner, you have potential room for one. This isn’t mandatory, but it is a good idea to consider. There are many times in a FFA game where you will need some extra defence, and there are plenty of good defensive options to choose from.
When creating this team in particular, I choose Dondozo for its ability to set up curses and its ability unaware to ignore the boosts of other users.
That said, your options are either a bulky attacker or something that’s more defensive. If you want hazards, this is the team slot to put something that can stack hazards (like Clodsire).
Kingambit is worth mentioning in particular – Supreme Overlord does take into consideration the mons that have died and been revived by RB. It is a very good option, particularly because the rest of your team doesn’t have to faint for max stacking.
Choose Your Fighters
Okay, this is where you actually decide what offensive mons to use. Pretty much anything that hits fast and hard can go here. Just make sure they don't overlap with each other too much, since you want to make sure you can hit anything that an opponent can throw at you.
I chose
Chi-Yu since it is very strong and powerful. I gave it a scarf to outrun faster mons like Chein-Pao, though Life Orb and Speces are also a decent option. Rather than using Fireblast, I also gave it Terra Blast with Terra Fairy for some extra coverage. Though it's by no means a dedicated Terra user.
My next member kept changing for a while, but eventually
Iron Valiant is what I settled on. I wanted something that could actively threaten to sweep as a threat in the late game, while still shooting off threatening attacks at everything else. I grabbed the Calm Mind sample set from OU, and switched Booster Energy out for Leftovers. Booster Energy can only be used once, and boosting speed isn't as good in FFA considering our meta tends to be on the slower side.
Conclusion
Despite what hype initally feared, I'm overall really happy with the addition of Revival Blessing. My expectations were pretty low from the start, since Pawmot and Rabsca aren't that good. However, it turns out their existence makes a team style that otherwise consistently collapsed under the weight of optimal FFA teams viable.
While I wouldn't say offence is the best team style, it's able to compete with the others rather than being something that's just not that good. And I couldn't say that last gen, particularly with all of the offence teams that I saw on ladder that didn't last.