Unpopular opinions

My thoughts on the USUM matter is that I feel people wouldn't have been as bitter/soured towards it if it had released a year later than it did.

I feel people were mainly bitter towards it because it came out a mere year after SM did and despite being an overall better game in my eyes (albeit with a story that was worse in some parts) the fact that it stole the spotlight from SM as the main Alola game just one year later probably soured a number of people on it because of that alone.

Older third version games like Emerald and Platinum came out 2-3 years after their base games did which gave the base games more time in the spotlight to shine before their enhanced, better versions came and effectively outclassed them.

The problem is alleviated in subsequent generations with SwSh getting an Expansion Pass that added onto the original game instead of being a new game that was effectively the same as the original but better, thus allowing SwSh itself to remain relevant in the market for longer as a result because DLC in that regard is more consumer friendly and doesn't fully obsolete the base game. We can safely assume SV is getting DLC this year two, and in both of these cases the DLC came out just one year after the base game, and it being DLC as opposed to a third version game justifies the one-year gap.
Also, there's people young enough to not understand that updated re-release was the norm back in the day. Last time we had updated re-release was Platinum; a decade minus one year before USUM. B2W2 was a more-effort sequel rather than straight updated re-release. XY has allegedly canned Z version.
Also USUM is a dual version game instead of consolidated game unlike past updated re-release. Again B2W2 take precedent but its a debate whether it counted as updated re-releases or the only sequel game in the series. It sounds like pretty scummy to split content once again.
Plus as in 2017; DLC is the norm and Pokemon was frowned upon for the re-release tactic. I understand the situation however with 3DS's aging hardware is not possible for expansion pack. But again, young people has no understanding that it was hardly possible in the past to patch whole new content and updating and re-releasing was how it was done.
 
The Mighty Mark Tera Raids are NOT fun.

These really are just the antithesis of fun.

So next we have a Mighty Mark Pikachu (Tera Water), how hard could that be right?

Start of battle, puts up a barrier for its ENTIRE HP. Then, for most of the early part of the battle, keeps on stealing our Tera Orbs energy to prevent us from Terastallizing which is pretty much the ONLY way you're doing any significant damage against it.

Well, only way of doing significant damage IF your Pokemon is Super Effective against it (STAB required without stat boosting). If you don't, ha, good luck figuring out a way not to be deadweight!

Now I was using an Arboliva, the one I used throughout my main playthrough. Not a bad choice, just in one area. Arboliva is part Normal. This means a normal Wild Arboliva has a coin flip of having a Tera Type of the useful Grass-type... or Normal. GUESS which one I had. Yup, Normal Tera, which means despite the Arboliva which I actually do have a connection to, more than the Azumarill and Toxicroak I used to catch the other Mighty Marks, it proved to be less useful because it didn't have the right Tera Type. All I could do was Cheer and use Light Screen, any other turn I might as well not have been there.

Got Spare Change For Tera Types?
Wait, I thought, maybe I could change it's Tera Type, let me see how many Grass Tera Crystals I have, I've done plenty of Tera Battles so maybe I have enough... 16. BOY, GOOD THING THEY MADE CHANGING TERA TYPES BE 50 CRYSTALS! And remember, I'm not changing its Tera Type to a Type which it isn't, I'm trying to change its Type which it had a 50% chance of being! Nope, doesn't matter, 50 Tera Crystals or get out.

And even if I wanted to "grind" for Tera Crystals, I can't. I only have a few Grass-type Tera Raids, and once you clear out your Tera Raids you need to wait the next day for more to appear. But even if they did respawn it would take me hours of clearing the map multiple times before I had enough, that is if I don't get a Tera Raid which completely stumps me (which at that point I have to go online and get a group, boy good think EVERYONE has access to the internet at a moment's notice, right?). But it doesn't work that way, I'd have to grind who know how many days before I get to FIFTY shards.

This problem never came up when playtesting? Wanting to change a Tera Type to help with a Raid? Seems like a common issue that would pop-up. At the very least may want to consider having an NPC who'll trade Tera Crystals with you so that all those atm useless crystals could be swapped for ones you need!

MM Pikachu?
And, while I'm complaining about MM Tera Raids, how about I complain about them picking Pikachu. Really? After having Charizard, Cinderace, and Greninja, your next choice is Pikachu? "Well its for Pokemon Day". That's not an excuse, at least for having a normal Pikachu. Could have been a Shiny Pikachu. A Cap Pikachu. No, it's just a plain old Pikachu. ~OoOoOoh~, it has a "mIgHtY mArK", it's SOOOOO speica... no, it's not special at all. "I have a Mighty Mark Pokemon"! "Cool, what does having a Mighty Mark do for it"? "Absolutely F***ING NOTTHING"! "Then, why is it special"? "I don't know, GF hasn't figured that part out yet"!
 
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snip about 7 stars Tera raids
Premise: I don't think the 7 star raids are "perfect", however I do disagree that they are designed poorly.
I also 100% agree there should be some easier way to access Tera shards, but I'm also quite confident this will come with DLCs eventually, kinda like Gmax shrooms and Ability Patches eventually came in SwSh, since the progressive introduction of QoL seems to be one of the key features of the DLC format.

I think your problem is your approach to them. You said you wanted to use your Arboliva but had wrong Tera type and thus changing it would be a chore.
I had same problem, incidentally... and so I just went, caught a few random Smoliv until I got one with Grass tera type, and just leveled it to 100 with the plethora of XP candies I stacked up by now, then bottle capped it up. Didn't even bother EVing it. I don't see any reason to "change" my competitively trained Arboliva for the raids, I rather have dedicated mons for them (I do have a Vaporeon and Qwilfish specifically geared and evd for previous raids for example).

I do like the design behind these raids: I consider them puzzles (I am still somewhat sure this was official words, but I can't find the source anymore, so consider it my thought instead), where you're required to find the solution to. In this case, the solution was "somewhat bulky grass type OR ground water absorber which can either setup and live long enough to Terastal, or provide support for someone else to do that".
I like the fact these raids force you to think out of the box on how to beat them, compared to "ha ha supereffective go brrrr" that is basically the gameplan for everything in pokemon games, and they even encourage support moveset that can single handedly carry a team (Clodsire and Gastrodon support sets with Mud-Slap for this raid can do absolute miracles and if Tera Grass can even carry them, as well as support Arboliva and Toedscruel with screens and Sun).

There is one major flaw in the raids though, which isnt just 7 stars, but honestly all of them, just way more evident in 7 stars: the fact you get punished for other people's mistakes.
I get that they want people to cooperate for them, and find solutions toghether, nothing wrong with it, but considering the insane amount of "super casuals" that play them, as well as well actual kids, I think they need a different option than "every death punishes the entire group".
As shown in other games (expecially World of Warcraft mythic+ system recently, but not limited to it), any environment in which the entire group gets punished for the failure of a single person leads to toxic environments where a "meta" is created and people who play outside the meta are often isolated.
We've all seen during latest raids how most raid creators will drop the lobby as soon as a suspect mon is locked in, or people drop off as soon as someone locks in a non-widely aknowledged viable pokemon. Heck I've been doing it myself and I hate it because I can't be arsed wasting 5-6 mins in the already somewhat buggy raid interface knowing that we aren't going to win cause the genius who locked Miraidon will both just die and buff Pikachu with lightning rod.

I would really hope that GF changes their design on this kind of challenges by changing the way death penalties work, in order to just punish the player and not the team. Tera raids would be *massively* less frustrating if instead of a global timer reduction, a player's death would just cumulatively increase their respawn timer, that way the single person who locks a terrible pokemon will be punished either ways by increasing death timer, but the rest of the team isn't. NPCs deaths don't punish you based on same concept (you have no control on what they do or what they bring), so I don't see why other players' deaths should.
I already play enough League of Legends for my daily toxicity dose, I'd rather not have the very same kind of mechanics in my children game thank you.
 
MM Pikachu?
And, while I'm complaining about MM Tera Raids, how about I complain about them picking Pikachu. Really? After having Charizard, Cinderace, and Greninja, your next choice is Pikachu? "Well its for Pokemon Day". That's not an excuse, at least for having a normal Pikachu. Could have been a Shiny Pikachu. A Cap Pikachu. No, it's just a plain old Pikachu. ~OoOoOoh~, it has a "mIgHtY mArK", it's SOOOOO speica... no, it's not special at all. "I have a Mighty Mark Pokemon"! "Cool, what does having a Mighty Mark do for it"? "Absolutely F***ING NOTTHING"! "Then, why is it special"? "I don't know, GF hasn't figured that part out yet"!
I've seen speculation that Pikachu is a safe lead-up event but that something is planned for/after Pokemon Day because of Pikachu's abrupt ending clock time on the 27th. For brand synergy they also might not want to split attention too hard between a Mightiest Raid and Pokemon Go Tour (since they want Go to integrate with the main game audience per the Home Integration and attempts at melding its mechanics/QoL). I don't necessarily expect something absurd like Mewtwo, but I'd also believe we're pending something like a "Lance's Dragonite" Unrivaled raid or something, doubly so if SV has any news beyond Home Integration incoming
 
I think your problem is your approach to them. You said you wanted to use your Arboliva but had wrong Tera type and thus changing it would be a chore.
I had same problem, incidentally... and so I just went, caught a few random Smoliv until I got one with Grass tera type, and just leveled it to 100 with the plethora of XP candies I stacked up by now, then bottle capped it up. Didn't even bother EVing it. I don't see any reason to "change" my competitively trained Arboliva for the raids, I rather have dedicated mons for them (I do have a Vaporeon and Qwilfish specifically geared and evd for previous raids for example).

I do like the design behind these raids: I consider them puzzles (I am still somewhat sure this was official words, but I can't find the source anymore, so consider it my thought instead), where you're required to find the solution to. In this case, the solution was "somewhat bulky grass type OR ground water absorber which can either setup and live long enough to Terastal, or provide support for someone else to do that".
I like the fact these raids force you to think out of the box on how to beat them, compared to "ha ha supereffective go brrrr" that is basically the gameplan for everything in pokemon games, and they even encourage support moveset that can single handedly carry a team (Clodsire and Gastrodon support sets with Mud-Slap for this raid can do absolute miracles and if Tera Grass can even carry them, as well as support Arboliva and Toedscruel with screens and Sun).

There is one major flaw in the raids though, which isnt just 7 stars, but honestly all of them, just way more evident in 7 stars: the fact you get punished for other people's mistakes.

Well I wasn't talking about a competitively trained Pokemon, I was just talking about the Arboliva I used during my main gameplay.

I understand and somewhat like the "puzzle" aspect to these Raids. You can't just send in any Pokemon, you gotta send in a Pokemon you did some preparation with. Fine. In the last MM Raids none of my main game Pokemon were good choices so I did the training work to get a Pokemon I could use in the Raid. No problem with that. However, this was a MM Raid where I thought "hey, the Arboliva I used for most of the game could have a turn to shine"! As I said, it wasn't a competitive Arboliva so I easily could change some of its Moves, an item I thought would help, and used Candy to Level it up to 100. However, because it was Tera Type Normal instead of Grass, this golden chance to have a Pokemon I have a personal preference for went from headlining to meagerly supporting on the sidelines while I watched other Tera Grass Arboliva and Lurantis claim the glory. All because they made it stupidly hard to change Tera Types, I would have gladly changed Tera Types, but there was no possible way of me doing it. Could I have trained up another Arboliva with Tera Grass? Sure, but I wanted to use the one I had throughout the main game and was in the Hall of Fame. I had done everything right... I was just unlucky that I had the wrong Tera Type.

And that's where to me a puzzle turns from "good/decent" to "bad". Because my Pokemon was missing one key trait, it no longer was viable (at least as an upfront attacker). BULLS***!

I still stand behind the stance the main issue is with how to take down the Barrier. Max Raids did the Barrier fine. It essentially acted the same way, but instead of making it so you needed to remove a chunk (or in MM Pikachu's case the entirety) of the health bar to remove the Barrier, it was just a certain number of hits. And you didn't need to use the gimmick of the game to get rid of a piece, every single hit took off at least one from the barrier's bar. That way, EVERYONE was still able to contribute even if they weren't the one who D/G-maxed or didn't even have a Type advantage. But with Tera Raids? Either use a Super Effective Tera Type (or do some setup hax) or do nothing.
 
I do share the odd frustration that of all the things the game gives you the capacity to alter, Tera Types are so prohibitively limited in resources compared to everything else. I get it's part of the appeal to catching the Raid Bosses or certain wild mons, but in those cases the type is also part of the challenge of the content being fought so it serves a purpose even if you'd immediately change it.
 
I've generally been unenthused about the other half of the Paradox mons than the common opinion, and I ended up taking another stab at articulating and/or wildly guessing why that is.

I think that some of my issue is related to the Past Paradox mons seeming to cluster around Theropoda (the group that includes T. Rex and also sparrows) specifically. If you like that kind of symmetry, you can consider this equivalent of complaints about the Future Paradox mons all being sleek when there are several other design styles for robots available. Where I think this might stand out more for me with respect to the Past mons is that a given mon becoming larger, more imposing, often more bipedal is already a common process for generating variants. While the Paradox version might be less derivative than the base mon than a typical Future paradox (Scream Tail excepted), the comparison between base and Paradox ends up feeling derivative to looking at the likes of :nidoking:, :swampert:, :armaldo:, :chesnaught:, :mamoswine:, :gliscor:, :tangrowth:, etc. besides their pre-evolutions. Sandy Shocks then works better because Magneton is part of a clearly defined archetype wherein kaiju/dinosaur is not the usual end state. In contrast, the only non-Paradox instance of "mon X but covered in metal" I can think of that isn't also getting a direct size/menace increase is Scizor. It feels like a lot of Past paradox mons can be improved by emphasizing the dinosaur tail with stegosaurus/ankylosaurus weapons (giving the Paradox mon something new to focus on visually similar to the Future mons' panels) or having a regularly bipedal line be consistently on all fours.

Apparently Scizor is a foot taller than Scyther, huh.
 
Pokémon Conquest is canon.

https://m.bulbanews.bulbagarden.net/wiki/Distribution_of_'Nobunaga's_Black_Rayquaza'_announced and https://i.ebayimg.com/images/g/m2YAAOSw5h9jvxA7/s-l500.jpg confirms it.

It's a spinoff games but spinoff games can be canon too. The most blatant example is the Pokémon Ranger series, where you were able to directly transfer a Manaphy egg from those games into the Gen 4 mainline games.

As for how Mewtwo and fossils ended up in Conquest? Time-space shenanigans happen in Pokémon all the time. Dialga and Arceus are in the game. They could've something to do with it. They could have also flown through an Ultra Wormhole and ended up in faraway regions beforehand.

That is all.
 
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An Event Distribution (which doesn't require owning the game) and a TCG card, both specifically made to promote said spinoff game, is hardly proof Conquest is canon.

Could Conquest be canon? Sure, I guess, if they want that real world historical references to be part of the Pokemon canon. Not like it really changes anything.

And odd that the first thing you jumped to to explain Mewtwo and the Fossil Pokemon were Ultra Wormholes instead of the Space-Time Distortions in Legends: Arceus, which notably had you able to catch Fossil Pokemon (as well as Porygon, another manmade Pokemon like Mewtwo). Also, while indeed you'll need a time-space distortion to get the Fossil Pokemon, part of me wonders if it isn't possible for a "natural" Mewtwo to exist. Like, Mew's are super rare, though they still exist (and thus I'm assuming they're reproducing if rarely), so who's to say there isn't a genetic mutation that could occur which transforms Mew into a Mewtwo (just because science is able to artificially cause it to happen doesn't mean the trigger doesn't exist without it).
 
Doesn’t someone at one point in Conquest make an off-hand remark about people in other regions capturing Pokémon in balls? If Conquest were canon (I’m not saying that it is, or that I think it is, because I don’t), that would suggest that it actually takes place in a time period that is a lot more contemporary than the game’s aesthetic would suggest, and the societal differences are just a cultural Ransei thing, rather than a historical progress thing.

With that in mind, Legends: Arceus establishing that Poké Balls are a recent invention at the time of its story thereby creates a rough parameter for the timeframe in which Conquest could occur in the main series continuity, assuming that it actually did.
 
Doesn’t someone at one point in Conquest make an off-hand remark about people in other regions capturing Pokémon in balls? If Conquest were canon (I’m not saying that it is, or that I think it is, because I don’t), that would suggest that it actually takes place in a time period that is a lot more contemporary than the game’s aesthetic would suggest, and the societal differences are just a cultural Ransei thing, rather than a historical progress thing.

With that in mind, Legends: Arceus establishing that Poké Balls are a recent invention at the time of its story thereby creates a rough parameter for the timeframe in which Conquest could occur in the main series continuity, assuming that it actually did.

IIRC it was the Grass type warlord Motonari who said he had a book that described people using balls to capture pokemon, and that it was something fascinating to him.
 
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Can someone please for the love of god explain where the "Megas are an inherently broken mechanic" meme came from??? I charted it out as you can see here. 6/48 actually genuinely broke the base! 12.5%! But yeah they totally deserved to be purged without a big universal rebalance

Seriously what is the origin of this utterly baseless bad faith critique that I feel like I see everywhere nowadays
 
View attachment 498026
Can someone please for the love of god explain where the "Megas are an inherently broken mechanic" meme came from??? I charted it out as you can see here. 6/48 actually genuinely broke the base! 12.5%! But yeah they totally deserved to be purged without a big universal rebalance

Seriously what is the origin of this utterly baseless bad faith critique that I feel like I see everywhere nowadays
The unflattering answer that popped into mind immediately is that they still believe the cuts were done for balance and therefore any identifiable group that was entirely cut must have been overpowered because otherwise they wouldn't have been cut.

More interestingly, it almost feels like being limited to one per team increased the perception that Megas were particularly strong. Technically, having a Mega on your team is also spamming the most Megas you are legally allowed to have at once. A surface look at a team wouldn't be able to tell you that something like Chlorophyll Venusaur, Smooth Rock Tyranitar, or Life Orb Latios would be taken because they work better for that team instead of only because the Mega Ring is being used for Charizard. For all that level of analysis knows, every competitive team isn't taking 6 Megas only because they are explicitly prevented from doing so (meanwhile, in the complete madness that is Mix and Mega, people still run Light Clay on their screens leads). There's probably a joke in here somewhere about how VGC handles box legends.
 
View attachment 498026
Can someone please for the love of god explain where the "Megas are an inherently broken mechanic" meme came from??? I charted it out as you can see here. 6/48 actually genuinely broke the base! 12.5%! But yeah they totally deserved to be purged without a big universal rebalance

Seriously what is the origin of this utterly baseless bad faith critique that I feel like I see everywhere nowadays
1: I agree banning Megas was the wrong move.
2: The Generational super-mechanics are definitely power creep
3: A lot of the megas were a significant buff. Like, yes, Mega-Char isn't broken, but it took an NU mon and put it in OU twice, that's a lot of power from a single mechanic
4: Even if most of the mons are fine, people won't play the "fine" ones. OU will be dominated by the top handful of mons, so that's the ones people will complain about. Same with VGC, except VGC has no way to remove things like Mega-Kanga so that's all people will see for the entire generation
 
Can someone please for the love of god explain where the "Megas are an inherently broken mechanic" meme came from??? I charted it out as you can see here. 6/48 actually genuinely broke the base! 12.5%! But yeah they totally deserved to be purged without a big universal rebalance
The unflattering answer that popped into mind immediately is that they still believe the cuts were done for balance and therefore any identifiable group that was entirely cut must have been overpowered because otherwise they wouldn't have been cut.

I also have a strong hunch Mega are no longer done simply because GF got bored with them or it started to get difficult coming up with Mega designs for Pokemon they didn't envision with the mechanic. Say what you want about the Mega designs introduced in XY, but they feel like GF had at least a direction they wanted to go with all the Pokemon they chose. But then when you look at the Megas introduced in ORAS, and I personally get a feeling from quite a few of them their designs didn't have as much enthusiasm behind them. Like they still had some leftover from XY's development, and the idea of making more was exciting, but then they started designing and they realized they used most of their good ideas and, though they still came up with some good ones, the struggle started to set in (like from interviews we know poor Flygon was planned to get one but they couldn't agree on a good design).

With designing news ones become difficult and likely them thinking of new super mechanics, they decided to cut their losses and file away Megas. NOW, this doesn't mean Mega can't come back, but GF would have to be inspired to (which means they may not do anything unless they ever do anything with Kalos or possibly Hoenn again).
 
I disagree and honestly think that is just overthinking.

They just had a shift in philosophy and decided that the supermechanic must be generic

Generic supermechanic has several benefits.
- It's easier to design, as you only need to do 1 per classification(types) rather than a dedicated design per each of the pokemon
- It's easier to understand, when "everyone can superize" compared to "only specific species can for reasons"
- Still allows some unique forms to be assigned to plot relevant, fan favourites, or whatever they feel the inspiration for
- It's also easier to link the supermechanic to a region phenomena in order to justify in-lore why it can't be in next game / anime segment
- It's less prone to fan complaints about "Why X got a super but Y didnt"
- Last but not least, it can be used in game on your favourite mon and on a different mon every time, compared to requiring to acquire the specific elected receivers every time

The main downside ofc is that generic supermechanics basically always end up in a "rich gets richer" scenario and just make already strong mons stronger rather than buff the viability of lower tier mons, but I think you can see how the upsides (both design and gameplaywise) vastly beat the downsides.

Megas ultimately were discontinued due to the much bigger effort required to design them compared to the benefits. That's really all there is to it.
They may or may not show up again in future if they feel like it (I doubt), but I don't think we'll ever get more of them nor any comparable "pokemon specific" mechanic. At least not in the mainline games.
 
View attachment 498026
Can someone please for the love of god explain where the "Megas are an inherently broken mechanic" meme came from??? I charted it out as you can see here. 6/48 actually genuinely broke the base! 12.5%! But yeah they totally deserved to be purged without a big universal rebalance

Seriously what is the origin of this utterly baseless bad faith critique that I feel like I see everywhere nowadays
I would also add that you could probably create yet another sub-category for Megas (perhaps with some overlap on "already broken" entries) of "the Mega isn't a worthwhile gain", notably with MMX and a case to be made for Garchomp and Tyranitar.

If I ever see another claim megas were an overpowered mechanic, I'm going to give them a Dynamax Ball to the face
 
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