• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Project SV OU - Lure That Threat - Week 41

hydreigon.png
great-tusk.png
 
great-tusk.png
Is beautiful for the simplicity of it, it only really needs tera with the bog standard defensive set which is a very viable option for a mon that generally likes its typing and is bulky enough to tank neutral hits as a fairy type in case you need to Tera defensively

504932-8bdba915136f33c8f3ad0003ca2f93a8.jpg
with belch I am going to reluctantly vote for because it is VERY funny, but that said Hydreigon is fantastic as a great tusk switch on this set too, and the psychic/ground immunities can help a ton of teams work around their defensive holes, especially with psy-spam still making the rounds on ladder which tends to run figthing coverage to stop dark types.
 
:Power herb: solar beam :Skeledirge: by dunderguy

Can't decide if I'm going to vote for tusk. The set walls physical Valiant, but at the same time, how does it lure it? Tera Water Liquidation doesn't even 2hko, and tusk can't ohko back? Still undecided, either gonna vote for it or for play rough mabostiff. might also do the tera grass volc set.

Edit: Eh, fine. :Great Tusk: by 1LDK. Its a little flimsy as a lure (if Valiant has already revealed itself as physical, it'll never want to come in on Tusk, especially since its not carrying spirit break) but it's close enough to the standard set that its at least viable by itself. Plus I know how badly LDK wants to win these haha

If you're reading this come by to the VOTW thread! Its a similar project to this, there's a link in my post signature! :)
 
Last edited:
does it lure it?
As the guy posted tusk, Valiant is generally a special attacker, and most valiants carry moonblast, this KO tusk, so tusk normally switches out, at the end of the day, if it is the normal defensive set, no way it has more attacks right?

If this doesnt sell you, then you probably stay in against valiants and 2 tap it, which is based and antivaliant pilled
 
Sorry for the hold-up y’all! I got really sick this Thursday and dipped. I’ll try to get stuff up Monday.
 

The winner of this week is… :hydreigon: Belch Chople Berry by SunCooled!
Congrats! Your set will be added to the Hall of Fame!
:sv/iron-valiant:
:great-tusk: Tera Fairy by 1LDK - 4
:breloom: Focus Sash by Pando067 - 0
:mabosstiff: LO Play Rough by Hafs - 0
:volcarona: String Shot by InfiniteT - 2
:hydreigon: Belch Chople Berry by SunCooled - 5
:cloyster: Tera Poison Shell Smash by Admiral_Stalfos19 - 1
:skeledirge: Tera Grass by dunderguy - 2


Week 15 - Choice Specs Hisuian Zoroark
:sv/zoroark-hisui:
Zoroark-Hisui @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Normal
Timid Nature
- Shadow Ball
- Grass Knot
- Flamethrower
- Trick

Choice Specs Hisuian Zoroark is one of the more potent breakers available right now thanks to its insane typing and great coverage. It has an amazing Speed tier, outspeeding Pokemon like Walking Wake and Garchomp. Its amazing typing is the main allure of it, as it has only one weakness and a whole lot of immunities. So... how will you lure this threat?

Submissions are due by April 14th!
 
zoroark.png
+
pawmot.png


Zoroark @ Air Balloon
Ability: Illusion
Tera Type: Dark
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Focus Blast

Let's get straight into it. When the enemy Hisuian Zoroark sees a Unovan Zoroark on your team, they will immediately be wary. You could argue that this makes it impossible to work as a lure. Especially since I'm technically recommending two pokemon, but I'll go into that part later.

The idea is straightforward. Zoroark is holding an Air Balloon. When it comes out, disguised as Pawmot, it would be a natural response for the opponent to assume that this is the real Pawmot, because Air Balloon is an item Pawmot can run, but Zoroark doesn't.
Combining this with the fact that "Pawmot" has very spammable Close Combats, H-Zoroark can come in safely and proceed to outspeed and OHKO with Shadow Ball.
252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Pawmot: 286-337 (101.7 - 119.9%) -- guaranteed OHKO

Or so it would think. It then proceeds to do only 55%ish to Zoroark, which can OHKO back with a Dark Pulse of its own.

Now then, there are a few other things I'd like to bring up.

Firstly, what happens if the enemy Zoroark has terastalised? Well, that's what Focus Blast is there for, to one shot the Tera Normal enemy, That said, it would be rational to assume that the ghost type opponent would not shed that typing against a fighting type unless they knew for a fact that they were up against Zoroark. Even if they do Terastalise, and you mispredict and press Dark Pulse, H-Zoroark can no longer check the real Pawmot, and can be picked off by a Mach Punch at any time.

Secondly, what happens if the enemy Zoroark presses flamethrower instead of shadow ball? Maybe it wants to choose a safe middle-ground that hits both Pawmot and Zoroark hard. Well, luckily, this Zoroark has been EVd to survive a specs Hisuian Zoroark Flamethrower after rocks.
252 SpA Choice Specs Zoroark-Hisui Flamethrower vs. 0 HP / 76 SpD Zoroark: 192-227 (73.5 - 86.9%) -- guaranteed 2HKO after Stealth Rock

But this brings us to our third point. Pawmot. Why should I be forced to run a Pawmot on my team, on top of the already niche Unovan Zoroark? Well, as you can imagine, Pawmot's role here is not exactly hyper-difficult to fill. I've chosen Pawmot as an example due to its Fighting STAB being ineffective against H-Zoroark, along with the low special defence allowing it to be OHKOd by a specs Shadow Ball. Not to mention that revival blessing, though a flawed move in many ways, is a valuable asset to have on a team.

If you truly cannot bring yourself to use Pawmot, then any pokemon that is weak to ground type moves, but vulnerable to Hisuian Zoroark, will fill this role just as well. Some popular examples might be the common Gholdengo or Glimmora, the former of which can feign being Zoroark with its own Nasty Plots, while the latter is the best hazard-setter in the game.

The most optimal replacement for Pawmot is actually Iron Thorns, which may come as a surprise. Being 4x weak to ground justifies the Air Balloon heavily, and the neutrality to Stealth Rocks also helps keep up the facade. Glimmora shares these traits, but Iron Thorns has an extra vulnerability that can ensure that a Hisuian Zoroark feels safe against it. That being its heavy weakness to grass knot.
252 SpA Choice Specs Zoroark-Hisui Grass Knot (120 BP) vs. 0 HP / 4 SpD Iron Thorns: 440-518 (129 - 151.9%) -- guaranteed OHKO

Being a paradox pokemon, its appearence in OU wouldn't be excessively suspicious.

TLDR:

Zoroark, under normal circumstances, will always beat its Hisuian counterpart 1v1. Therefore, all it needs to do is convince the opponent that it isn't actually Zoroark. (This is inspired off Pokeaim's video like a year or so ago where he used Telepathy Tapu Koko to pretend he was Zoroark. See this as a reversed situation)
 
Last edited:
Reserving Gallade. Not exactly sure what I'll wanna do with it, but I'm sure it has something :]

EDIT: NVM, officially swapping my reservation to Hawlucha instead. Didn't realize that Sharpness Psycho Cut always killed.
 
Last edited:
Blissey @ Lagging Tail
Ability: Natural Cure
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Trick
- Ice Beam

Amazing, the zoroark-h tricked you, they got a lagging tail.... but what will they do? they will def switch out into smth. Maybe a great tusk, maybe a NP gholdengo, maybe SD garchomp. But what they do not know is that you have trick to counter their trick and trick the specs onto another mon crippling that mon as a result. But what if they decide to stay in? and just attack? well if u trick back the specs onto them, u can spam ice beam to wear them down, im sure they wont like that
 
Last edited:
:sv/great tusk:
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 60 Atk / 196 SpD
Careful Nature
- Earthquake
- Close Combat
- Knock Off
- Rapid Spin

What special attacker doesn't love switching into tusk? Tusk literally can't touch zoroark-h with cc or spin. HOWEVER, tusk with av, 196 sp def evs, and careful nature to boost sp def, it takes 65-77% to grass knot, then it can ohko with knock off. Remember when Iron Treads ran av and it blocked rotom's volt switch attempts? Great tusk can do the same, then it immediately switches out in fear of hydro pump, although it will only do about 50-60%. AV tusk can also take a specs valiant moonblast and even specs greninja's grass knot is a roll to kill. AV tusk can live a not sunboosted specs hydro steam from walking wake and chunk it with eq. With wish support, tusk can live for a LONG time.

Relevant calcs:
252 SpA Choice Specs Zoroark-Hisui Grass Knot (120 BP) vs. 252 HP / 196+ SpD Assault Vest Great Tusk: 286-338 (65.8 - 77.8%) -- guaranteed 2HKO after Stealth Rock
60 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 280-330 (111.5 - 131.4%) -- guaranteed OHKO

Calcs I did for fun:
252 SpA Choice Specs Iron Valiant Moonblast vs. 252 HP / 196+ SpD Assault Vest Great Tusk: 330-390 (76 - 89.8%) -- guaranteed 2HKO after Stealth Rock
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 196+ SpD Assault Vest Great Tusk: 284-336 (65.4 - 77.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Gholdengo Make It Rain vs. 252 HP / 196+ SpD Assault Vest Great Tusk: 150-177 (34.5 - 40.7%) -- guaranteed 3HKO after Stealth Rock
 
Last edited:
Hisuian Zoroark is the first of its kind repping the Normal/Ghost type, having great immunities such as Ghost and Fighting coverage, while only having one weakness with that being Dark. Due to this, even as a glass cannon Hisuian Zoroark can switch in to common attacks such as Shadow Ball with caution, or can revenge kill after a mon such as Specs Dragapult locked itself into Shadow Ball. With this in mind, Hisuian Zoroark could be lured thinking it is safe to switch in on a mon who cannot touch it.

INTRODUCING…
SUCKER PUNCH GENGAR

gengar.gif

Gengar @ Life Orb
Ability: Cursed Body
Tera Type: Dark
EVs: 140 Atk / 176 SpA / 192 Spe
Naive Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Sucker Punch

All of Gengar’s common moves are resisted by Hisuian Zoroark, but Gengar still has Dark coverage to nail it. With Life Orb, some attack investment, and Tera Dark; Gengar can OHKO Hisuian Zoroark.

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. 0 HP / 0 Def Zoroark-Hisui: 252-299 (100.3 - 119.1%) -- guaranteed OHKO

Although this cuts into Gengar’s Speed and Special Attack, Sucker Punch is worth it, as it can guaranteed outspeed Hisuian Zoroark (with max speed Gengar and H-Zoroark speed tie) and OHKO it. The speed makes it so it can outspeed Garchomp, and Life Orb makes up for the loss of Special Attack. If Hisuian Zoroark decides to Trick, Sucker Punch will still go first, and Gengar will get a more powerful Choice Specs, chipping Hisuian Zoroark with Sludge Bomb for an easily 2HKO, while Hisuian Zoroark cannot OHKO it back.

176 SpA Choice Specs Tera Dark Gengar Sludge Bomb vs. 0 HP / 4 SpD Zoroark-Hisui: 156-185 (62.1 - 73.7%) -- guaranteed 2HKO

252 SpA Life Orb Zoroark-Hisui Flamethrower vs. 0 HP / 0- SpD Tera Dark Gengar: 175-207 (67 - 79.3%) -- guaranteed 2HKO


Even after this, you might think to yourself, “Why not Dark Pulse? You’re weakening yourself for a single Physical move!” This is because as mentioned above, Gengar and Hisuian Zoroark speed tie, meaning H-Zoroark might move first and get chip damage with Shadow Ball or Flamethrower, even if Dark Pulse can OHKO without Tera. Even with this, it still isn’t a good enough reason to not run Dark Pulse, as Gengar could just Tera Dark Dark Pulse and kill Hisuian Zoroark with just a little bit of chip on Gengar. However, Gengar can become a good clean up mon, especially on hazard stack teams. Common mons who can outspeed Gengar and threaten it are the likes of Dragapult and Choice Scarf Gholdengo, in which Tera Dark Sucker Punch can kill those mons if weakened.

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. 0 HP / 0 Def Dragapult: 213-252 (67.1 - 79.4%) -- 68.8% chance to OHKO after Stealth Rock and 2 layers of Spikes

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. 0 HP / 0 Def Dragapult: 213-252 (67.1 - 79.4%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. 0 HP / 0 Def Gholdengo: 174-211 (55.2 - 66.9%) -- guaranteed 2HKO

If mons such as Ceruledge, Armarouge, and Polteageist have speed boosts up thanks to Weak Armor (and not under Psychic Terrain), Sucker Punch helps with that.

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. -1 0 HP / 0 Def Ceruledge: 304-359 (104.4 - 123.3%) -- guaranteed OHKO

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. -1 0 HP / 0 Def Armarouge: 252-299 (81 - 96.1%) -- guaranteed OHKO after Stealth Rock

140 Atk Life Orb Tera Dark Gengar Sucker Punch vs. -1 0 HP / 0 Def Polteageist: 359-424 (137.5 - 162.4%) -- guaranteed OHKO

You might be looking at these calcs and thinking Sucker Punch is weak, which it is. However, that’s the beauty of Tera Dark, in which it turns Gengar’s weaknesses to resistances. If you save your Tera, you can Tera on the Gholdengo, Dragapult, and Polteageist going for Shadow Ball/Stored Power respectively or Ceruledge and Armarouge going for Shadow Sneak/Stored Power respectively, resist it, and hit them back with your own Shadow Ball and OHKO them. Even with Kingambit, you can Tera Dark on its Sucker Punch, resist it, and OHKO it with Focus Blast. If you are crazy and predict Kingambit to Tera, you can Sucker Punch its Sucker Punch, getting chip and causing its Sucker Punch to fail, while next turn you can click the move you best seem fit, such as Sludge Bomb if Kingambit goes Tera Fairy.

In conclusion, Sucker Punch Gengar is a wild but reliable lure for Hisuian Zoroark, and can act as a clean up mon as well.
 
Last edited:
:sv/Ceruledge:
Ceruledge @ Heavy-Duty Boots
Ability: Weak Armor
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Close Combat
- Bitter Blade
- Fling

Still can't believe this mon has refused to drop to UU; at first I thought it was a gimmick, but I'm slowly recognizing it as a genuine viable mon.

The set:
Ceruledge runs one of two sets, SD or Taunt + Bulk up. SD typically three attacks and is found on slower teams, with Bitter Blade, CC, and Shadow Sneak. Slotting Fling over SD means you have an additional 80BP dark type move that you don't have to Tera For.

The lure:
Jolly Ceruledge hits only 295 speed, a whopping sixty-five points slower than Zoro-H, and has immunity to CC and Shadow Sneak. This means that Zoro wants to come in on either move, as well always wanting to come in after Ledge secures a KO; Ledge is always outsped and killed by specs shadow ball in every scenario.
252 Atk Ceruledge Shadow Sneak vs. 0 HP / 0 Def Zoroark-Hisui: 0-0 (0 - 0%) -- possibly the worst move ever
252 Atk Ceruledge Close Combat vs. 0 HP / 0 Def Zoroark-Hisui: 0-0 (0 - 0%) -- possibly the worst move ever

252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Ceruledge: 380-450 (130.5 - 154.6%) -- guaranteed OHKO

The play:
Tera Dark lets you live Shadow Ball, but bitter blade is still a roll to KO. Even if they do correctly predict you're Tera, they don't have a reason to switch out, as its a roll very much against you to kill them. Fling solves this problem, as Boots are 80 base power. Fling guarantees a KO even without the boost from Tera Dark. If for some reason Zoro-H has already tricked away its specs, you might even live it naturally without Tera, letting you still KO with Fling.
252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Tera Dark Ceruledge: 95-112 (32.6 - 38.4%) -- 98.9% chance to 3HKO
252 SpA Choice Specs Zoroark-Hisui Flamethrower vs. 0 HP / 4 SpD Tera Dark Ceruledge: 142-168 (48.7 - 57.7%) -- 96.1% chance to 2HKO

252 SpA Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Ceruledge: 254-300 (87.2 - 103%) -- 18.8% chance to OHKO
252 SpA Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Tera Dark Ceruledge: 63-75 (21.6 - 25.7%) -- 1.8% chance to 4HKO
252 Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Zoroark-Hisui: 217-256 (86.4 - 101.9%) -- 12.5% chance to OHKO

252 Atk Heavy-Duty Boots Ceruledge Fling (80 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 258-304 (102.7 - 121.1%) -- guaranteed OHKO
252 Atk Heavy-Duty Boots Tera Dark Ceruledge Fling (80 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 386-456 (153.7 - 181.6%) -- guaranteed OHKO

TL;DR: Zoro-H is one of the best switch ins to standard Ceruledge. It has immunity to two of its three moves, isn't KO'd by the third one, and always outspeeds and KO's back. Tera Dark means that you always live Shadow Ball, and fling means you whip some black air forces straight into this mons face. In theory you could also run Scarf Fling to the same effect but it makes the set worse into anything outside of Zoroark.
7hsb83.gif

Spent over half an hour trying to make this, ngl.
252 Atk Heavy-Duty Boots Ceruledge Fling (80 BP) vs. 0 HP / 0 Def Tera Psychic Volcarona: 242-286 (77.8 - 91.9%) -- guaranteed 2HKO
252 Atk Heavy-Duty Boots Tera Dark Ceruledge Fling (80 BP) vs. 0 HP / 0 Def Dragapult: 324-384 (102.2 - 121.1%) -- guaranteed OHKO
252 Atk Heavy-Duty Boots Tera Dark Ceruledge Fling (80 BP) vs. 0 HP / 124 Def Tera Psychic Iron Moth: 320-380 (106.3 - 126.2%) -- guaranteed OHKO
 
Last edited:
Pokemon-Hawlucha-Jumping-In-The-Anime.jpg


Hawlucha @ Hard Stone
Ability: Unburden
EVs: 212 Atk/56 SpD/240 Spe
Jolly Nature
Tera-Type: Flying
- Close Combat
- Acrobatics
- Fling
- Swords Dance

Hawlucha is a Pokemon that relies on getting rid of its item early in order to both trigger its Unburden ability and power-up its choice of Flying STAB in Acrobatics. However, it's because of this that Hawlucha is completely crippled by bulky Trick users, especially by those that trick it Choice Specs since it's a physical attacker and thus can't use Specs. Granted, Hisuian Zoroark isn't bulky by any means, but it can aggressively switch into a predicted Close Combat, and outspeeds prior to the Unburden boost despite technically having a lower Speed stat... all because Hawlucha typically mains an Adamant nature for the extra power. Except that doesn't exactly help.

252+ Atk Hawlucha Acrobatics (110 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 237-279 (94.4 - 111.1%) -- 62.5% chance to OHKO (remember, we don't take kindly to rolls around here)

H-Roark can also psych Lucha into switching by disguising itself as another Ghost-type that isn't anywhere near as frail, such as Skeledirge or Gholdengo, and freely fire off Shadow Balls from there.

...

Onto the set itself, now. You might be wondering "Why Hard Stone, exactly? Does Lucha even get Rock moves?" It does; 3 to be precise. However, the real reason for the Hard Stone is that it allows Fling to hit as hard as it can without undermining Lucha's speed or Flying-typing like Iron Ball does. Turns out that 100BP is just enough for Fling to KO H-Roark on switch-in.

212 Atk Hard Stone Hawlucha Fling (100 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 252-298 (100.3 - 118.7%) -- guaranteed OHKO

Tera-Flying is the Tera-Type of choice in case H-Roark's not the one you catch with the Hard Stone Fling, as it allows the boosted Acrobatics to also kill

212 Atk Tera Flying Hawlucha Acrobatics (110 BP) vs. 0 HP / 0 Def Zoroark-Hisui: 276-326 (109.9 - 129.8%) -- guaranteed OHKO

240 Spe lets you outspeed Jolly Valiant, 212 Atk secures the KOes, and the remaining 56 EVs are dumped into SpD; on the plus side, this does force H-Roark to get the highest two rolls it possibly can in order to get the KO with Specs Shadow Ball

252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 56 SpD Hawlucha: 255-301 (85.8 - 101.3%) -- 12.5% chance to OHKO/87.5% chance to OHKO after Stealth Rock

Without them, the odds are slightly in H-Roark's favor, and guaranteed with Rocks up

252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Hawlucha: 276-325 (92.9 - 109.4%) -- 56.3% chance to OHKO/guaranteed OHKO after Stealth Rock
 
because I had absolutely no idea, i would just copy the good old skeledirge set with minimal modifications.

:Skeledirge:

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Tera Blast
- Slack Off

Simple. Tera against zoroark and you will 100% survive a hit and destroy the zoroark with tera blast.
252 SpA Choice Specs Zoroark-Hisui Hyper Voice vs. 248 HP / 252+ SpD Tera Dark Skeledirge: 186-219 (45.2 - 53.2%) -- 32% chance to 2HKO
8 SpA Tera Dark Skeledirge Tera Blast vs. 0 HP / 4 SpD Zoroark-Hisui: 284-336 (113.1 - 133.8%) -- guaranteed OHKO
 
Tera dark amoon

:Sv/Amoonguss:

The opponent thinks that this thing can't touch zoro, right? It's obviously running physically defensive after revealing helmet, and clear smog can touch it, but this is where tera dark and foul play come in...

252 SpA Choice Specs Zoroark-Hisui Flamethrower vs. 252 HP / 84 SpD Amoonguss: 312-368 (72.2 - 85.1%) -- guaranteed 2HKO

252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 252 HP / 84 SpD Amoonguss: 207-244 (47.9 - 56.4%) -- 86.7% chance to 2HKO

This is enough to make the opponent think they've got you, especially if one of their teammates have fallen asleep

0 SpA Amoonguss Clear Smog vs. 0 HP / 4 SpD Zoroark-Hisui: 36-42 (14.3 - 16.7%) -- possible 6HKO

0- Atk Tera Dark Amoonguss Foul Play vs. 0 HP / 0 Def Zoroark-Hisui: 242-288 (96.4 - 114.7%) -- 81.3% chance to OHKO

Even just a u turn's chip of damage and it's a guaranteed OHKO, pretty high chance otherwise.

This also is a decent lure for psyshock valiant too, and does other amoon things

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Atk
- Foul Play
- Spore
- Toxic Spikes
- Clear Smog

T- spikes over knot, since it does a surprising chunk ( over half most of the time)

So basically, if you reveal helmet to make them think it's Phys defensive, then make something else fall asleep, and then boom! You ( hopefully) OHKO them and leave them feeling like an idiot.

Sorry for the borderline reply, but I hope I made it in time
 
Back
Top