Damage Calculator Planning; What do the people want?

First off, thank you Phuquoph for allowing me to make the thread. Secondly, I am not going to try and pretend to be an expert programmer in any way; I have very little knowledge of such things. But, my friend is an incredible programmer who works on patches and such at EA Games. He has been kind enough to help me out in making a Damage Calculator. If you're like me, one of your complaints with Metalkids Calculator is the time it takes. I plan on making this Calculator much faster, and perhaps make it a bit more user-friendly.

But enough chit-chat, on to the real question:
What do the people of Smogon look for in a Damage Calculator?

I'd prefer if we stay away from post such as "Metalkid's is perfect" or the like of; if that is your opinion then this thread does not concern you so don't post. If you do have suggestions, however, I'd love to hear them. So lemme hear 'em Smogon!
 
Grass knot function ability, i was astounded today when i saw that grass knot did 4 damage to gyara coming off a celebi..

Also a few comments on the calc. like : with the override move STAB is added onto the number you put in.

Maybe, for certain pokemon an EV spread chooser. E.G. If your wondering what your forretress' EQ does to bulky dance luke but you cant remember the EV spread? the spread would come from the analysis.

HOPE I HELPED!
 
I'm not sure if this is a good question to ask but I would like some type of program that allow you to input typing and bast stat, and then allow you to check the base stat spread and see how much damage it dish out and can take.

It's more like this, let say you wondered how would an Dragon/Fighting type with 80/110/75/60/95/105 would fare againest most other pokemon. If there was a program that could allow you to input these info along with EVs onto the stat and test it againest something like Skarmory.
 
Grass knot function ability, i was astounded today when i saw that grass knot did 4 damage to gyara coming off a celebi..

Also a few comments on the calc. like : with the override move STAB is added onto the number you put in.

Maybe, for certain pokemon an EV spread chooser. E.G. If your wondering what your forretress' EQ does to bulky dance luke but you cant remember the EV spread? the spread would come from the analysis.

HOPE I HELPED!

Grass Knot is a must; I'm surprised Metalkid's doesn't have that. My only concern is how much memory it would take up to have EVERY Pokémon in it with their weight, types, stats, and then also have every move in the game. What I could do is have if you select Grass Knot, a new box will appear on the defenders side asking for its weight. That would solve a lot of problems. :heart:
I'm not sure if this is a good question to ask but I would like some type of program that allow you to input typing and bast stat, and then allow you to check the base stat spread and see how much damage it dish out and can take.

It's more like this, let say you wondered how would an Dragon/Fighting type with 80/110/75/60/95/105 would fare againest most other pokemon. If there was a program that could allow you to input these info along with EVs onto the stat and test it againest something like Skarmory.

Not quite I fully understand you... Wouldn't you just run some calcs to find out? If you could explain more I might be able to understand what you are trying to get towards, haha.
 
Not quite I fully understand you... Wouldn't you just run some calcs to find out? If you could explain more I might be able to understand what you are trying to get towards, haha.
Okay...what I'm trying to say is there should be a section where one could input base stats, type(s), and ability if you ever wanted to see how would a non-existing type would do aka fakemon damage calculator for when you're bored and/or when you wanted accurate info to present to people.
 
Hmm. We'll see whether that feature will be doable or not without messing up the functionality/smoothness of the program. Thanks for the ideas!
 
I'd expect it to report the exact amount of damage. And chance to OHKO, 2HKO, 3HKO, etc.
 
I'd expect it to report the exact amount of damage. And chance to OHKO, 2HKO, 3HKO, etc.

Yes, one feature I am very happy to say I'm incorporating is the probability of a OHKO, 2HKO, and so on. I'm glad you brought that point up. Also, I can guarantee the damage will be 100% accurate since I will be using the Damage Formula supplied by Smogon itself. Hell if it wasn't for that resource I wouldn't be able to even start making the calculator.
 
-sandstorm effect

-pokemon's possible abilities immediately brought up when you type in its name (and activate/not activated function for abilities like overgrow).

-when you put a poke's name in, the natures/items it carries most often come to the top of the list quickly
 
SS will be incorporated, and I will try for the second one, but I think the player can find an item easily enough. Besides, I'm only including the items that effect Damage.
 
I've always wanted to be able to slide the EV bars of both Pokemon in a damage calculation and check/uncheck positive (maybe negative) natures. In fact, I'd love it if you could just pick the Pokemon from a list rather than having to look up their stats at all.

Not sure if I'm clear so here's a funny paint sketch:
damcalcsketchqamn.png
 
Only for the Defending Pokemon.

I just want a simple one to use with extras like X-Act has already pointed out, with that being exact damage, and not a close estimate.

The calculator that has impressed me due to its simplicity is the one that Jibaku shared in a Damage Calc thread, that was very easy to use and it looked like anyone could understand what to do with it.
 
I find that typing in EV spreads, when standard, can be a little tedious. A few standard ev sets for each fully evolved pokemon would be nice.

It is essential to put in information like gyro ball and reversal as well as grass knot's base power. If it is not too complex, you can add the effect of secondary effects into the chance of 2hko's and 3hko's, which would be insanely useful. Like for Cresselia, with Charge Beam, how does the high rate affect your ability to 2hko or 3hko a pokemon like Vaporeon?
 
can you put the pokemon from "create a pokemon" onto the calk?

it should also include normal stuff like weather, stat boosts/drops. and for the probability of 1ko, 2ko, 3koing have a leftovers or no leftovers option. maybe leach seed/rain dish/ice body/poison heal/burn/poison/bad poison/hail/sandstorm aswell? maybe even accout for the acuricy of the move when calculateing the % chane of a XKO? and the chance of a crit? but that would be a extremely complicated, yea that would far be too complicated.
 
One big beef I have with Metalkid's calculator is that while you can search through the Pokemon themselves by typing into a box, you can't do the same to Attack, Ability, and Item.

That and Grass Knot being kinda messed up.
 
Multiple inputs is probably the most useful potential feature. Being able to pick Gyarados, then specify EVs, or being able to pick "Base 125 Attack" and then specify nature+EVs or something like that. More clarity about Override, like a note about if STAB is applied. More options for weather (include SS damage, note about whether SS changes defending Poke's Sp. Defense). Just straight-forward notes would really help in this regard.
 
Yes, one feature I am very happy to say I'm incorporating is the probability of a OHKO, 2HKO, and so on. I'm glad you brought that point up. Also, I can guarantee the damage will be 100% accurate since I will be using the Damage Formula supplied by Smogon itself. Hell if it wasn't for that resource I wouldn't be able to even start making the calculator.

Just be sure to include stuff like 100% accurate Blizzard in hail, Garchomp's +Evasion, BrightPowder and of course, the accuracy of attacks for the probability of OHKO / 2HKO and so forth.
 
Some stuff I'd really like:

  • If you give the Defending Pokemon leftovers, it shows you damage after leftovers takes effect. If any other status or weather condition is selected that deals damage before Leftovers healing, then that is taken into account for the final damage output.
  • When you input EVs, it should show what the actual stat would be on the Pokemon I selected.
  • The ability to switch the two Pokemon between the role of Defending and Attacking. If I want to EV a Pokemon to perfectly counter Gyarados, I need to EV it to OHKO him, and then I need to EV him to take all of of Gyara's attacks. Being able to switch them between Defending and Attacking would make this much easier.
 
I don't like that metalkids has stuff like leftovers and stuff in the items section. When adding the items part only put the items that affect attack/df power.

Also, you should have stuff like *XxX Will 8HKO XxX with leftovers being held, " Like How much to KO kind of stuff.
 
Damage while roosting is very helpful.
Return/Frustation with always max damage.
As said, Grass Knot damage.
And I don't think MetalKid has done that, but consider ability effects like Adaptability and Solid Rock helps too.
 
I'd personally like to be able to choose a specific nature, not just +/0/-, so if I were doing calculations with, say, Mixmence, I would be able to change the move I'm using (from say Brick Break to Draco Meteor) without having to change the nature as well, if you get what I mean. Another cool feature would be seeing the chances of an OHKO. For example, Metalkid's calc might spit out a "95-110% damage" reading. That's a 2/3 chance of an OHKO, but that type of thing is harder to calculate when you have 93.78-108.97% damage. Something else I've always wanted with Metalkid's is the ability to "flip" the attacking and defending roles. So my Mild Mixmence is seeing if it can take an Ice Beam from Blissey, but it also wants to see if it can afford to take some EVs from attack, and still keep the OHKO. So I'm doing calcs for both defense and offense for both Pokemon involved, and just a "fliP" button to reverse the roles would be cool, keep the EV spreads, nature, etcetera. That would be very convenient for defining finicky EV spreads.

I second some other ideas, like Gyro Ball, Grass Knot, Sandstorm Rock-type boost, Solid Rock, Sliders, Return/Frustration, etc.

Edit: Metalkid's calc just puts out a number, like "100-110% damage", but I think it would be useful to put out a sentence, like "Mild Salamence does blank amount of damage with this EV spread, against a Bold Blissey with this EV spread, or something like that. Most people put sentences when spitting out damage calcs, anyway, so this might save some time when starting discussions here, etc.
 
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