So I’ve been thinking of this, and trying to tell myself that this hopefully won’t turn into snowballing because you can also pass around defensive stat boosts and there are things like Haze which get rid of boosts. Stored Power and Power Trip are also quite scary.Just something I have been thinking about:
BatonMons
Metagame Premise:
Upon switching out, but not dying, a Pokemon automatically Baton Passes.
Bans:
Standard Smogon clauses, OU bans, maybe Unaware/Natural Cure, Trapping, Perish Song, Moody
Threats:
Increased Viability:
Condition placers![]()
, Guts
, Setup Sweepers
, Unaware
, Natural Cure
, Stuff with body press and high defense
Decreased Viability:
Anything that dies quickly, because it breaks setups.
Questions:
Should pokemon baton pass upon dying?
However, things like Focus Energy which can pass through defense boosts and cannot be removed by opposing pokemon. Confusion, Leech Seed, Substitute, Curse are also all things that get passed around. With these, the meta will be kind of painful to play. Nothing you do will get rid of a Ghost type Curse, so now what? You can make entire stall teams based on giving the opponent Curse and letting them not break through you, with nothing you can do. Yes, you can ban these moves but at that point, it takes too much away from the actual mechanic.
Maybe this OM works but I am skeptical.
I also don’t see why Guts and Natural Cure would be good here.
Also you mention in the premise that “upon switching out, but not dying” so you answered your own question.