[SET]
name: Wallbreaker
move 1: Leaf Blade
move 2: Psyblade
move 3: Wild Charge / Swords Dance
move 4: Close Combat / Swords Dance
item: Leftovers / Life Orb
ability: Quark Drive
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
tera type: Psychic / Steel / Fighting / Electric
[SET COMMENTS]
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
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https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
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https://www.smogon.com/forums/members/deezcastforms.423085/
name: Wallbreaker
move 1: Leaf Blade
move 2: Psyblade
move 3: Wild Charge / Swords Dance
move 4: Close Combat / Swords Dance
item: Leftovers / Life Orb
ability: Quark Drive
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
tera type: Psychic / Steel / Fighting / Electric
[SET COMMENTS]
- Iron Leaves is a consistent wallbreaker in Electric Terrain thanks to its immense power and unique type combination. It can force out most walls and has a plethora of switch-in opportunities against the common Ground-types in the tier, such as Great Tusk and Ting-Lu.
- Wild Charge is an important coverage option that allows it to hit Corviknight, which resists Iron Leaves's STAB moves. It also OHKOes Pelipper.
- Close Combat hits the Steel-types that resist Iron Leaves's STAB moves, like Kingambit and Tera Steel users. Close Combat is also crucial for OHKOing Chi-Yu and Chien-Pao on the switch in.
- Swords Dance is an alternative option that can be used over one of the coverage moves to punish foes trying to stall out Electric Terrain turns by predicting Protect or a switch.
- Leftovers mitigates passive damage from hazards, Rocky Helmet, poison from Baneful Banker, and recoil from Wild Charge, providing Iron Leaves with some staying power. Iron Leaves with Leftovers and four attacks is best used as an early- to mid-game attacker that aims to create opportunities for teammates to sweep.
- Life Orb gives an immense power boost but reduces Iron Leaves's longevity. It will be worn down severely by the time it manages to beat its check, which allows it less opportunities to attack afterwards. Notably, Life Orb allows Psyblade to OHKO Miraidon and 2HKO Skeledirge in Electric Terrain. Life Orb is best in combination with Swords Dance to minimize recoil. Using Iron Leaves this way is most potent mid- to late-game.
- A Jolly nature is necessary to be able to outspeed Timid Chi-Yu and max Speed Palafin.
- Tera Psychic is the main option to increase Psyblade damage, remove Ice and Fire weaknesses, and actually be able to take a U-turn in a pinch. Tera Psychic allows Iron Leaves to OHKO Koraidon without Electric Terrain, OHKO defensive Great Tusk and Miraidon in Electric Terrain, and guarantee a 2HKO on Skeledirge and Terastallized Alomomola. It's meant to be utilized with four attacks.
- Tera Steel can be used to face off better against Iron Bundle, Chien-Pao, Flutter Mane, and Kingambit. It also has the benefit of a Poison immunity, which can allow Iron Leaves to not get worn down by Baneful Bunker from Toxapex, and a U-turn resistance that can be used to catch the opponent off guard. This is a riskier Tera to commit to, as it makes Iron Leaves weak to both of Great Tusk's STAB moves instead of resisting them. Tera Steel is meant to be utilized with four attacks.
- Tera Fighting gives Iron Leaves a Close Combat that OHKOes physically defensive Corviknight after a Swords Dance without Electric Terrain. Tera Fighting's defensive contributions are useful against the aforementioned Iron Bundle, Chien-Pao, and especially Kingambit. This Tera type is meant to be utilized with Swords Dance and Close Combat.
- Tera Electric can be used to power up Wild Charge, which is useful against Corviknight and Tera Flying users like Kingambit, and it also gives Iron Leaves neutrality to all of its weaknesses. This Tera type is meant to be used with Swords Dance and Wild Charge to deal with Pokemon that resist Iron Leaves's STAB moves but are neutral to Electric. Tera Electric is the most risky, as you're investing your Terastallization for a Pokemon that's likely to KO itself quickly.
- The biggest downside to Iron Leaves is how dependent it is on Electric Terrain to function properly. It can still be used to force out Great Tusk and Ting-Lu without Electric Terrain, but it's underwhelming compared to when Electric Terrain is active.
- Miraidon is invaluable as a partner to Iron Leaves because it provides Electric Terrain and lures in Ground-types to U-turn on, which gives Iron Leaves a free switch. Specifically, Choice Scarf Miraidon is the best for the job, as it can provide Speed control and function as a late-game cleaner to take advantage of the holes Iron Leaves leaves behind.
- Specially defensive Corviknight is a great partner, as it can also provide U-turn support to get Iron Leaves in, as well as make up for the Iron Bundle weakness Miraidon and Iron Leaves share. Corviknight can provide hazard control with Defog, but an additional Rapid Spinner like Great Tusk or Iron Treads is also advisable.
- Iron Leaves fits best on bulky offense and balance teams, which also makes defensive pivots that are used in the archetype, like Ting-Lu, Clodsire, and Skeledirge, good partners.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/takatk.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/deezcastforms.423085/
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