Metagame SV OU Metagame Discussion

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Taunt + Swords Dance sounds like a fun breaker set Lando-T could run imo. It'll struggle vs offense, obviously, but could give fatter teams issues. Wish it still had Explosion, though. Taunt + Explosion on a Sash rocks HO set would be pretty fun, too.

:landorus-therian:
Landorus-Therian (M) @ Leftovers / Soft Sand
Ability: Intimidate
Tera Type: Ground / Steel / Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Taunt
- Swords Dance
- Earthquake
- Stone Edge / Tera Blast
 
gonna let the dog out, be back soon
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willyouletthisdogoutoo?/s
 
All Lando-T really needs to work is U-turn and Rocks, and it still has those. A defensive set with STAB/U-turn/Stealth Rock/[coverage or utility move of choice] is pretty easy to slap onto teams. Nasty Plot with Sandsear could also potentially be really funny even on those sets.
 
Finch is letting the dogs out it seems and possibly all 3 of them if the tweet meant what I think it meant. (Apart from him voting on last respects obviously)
 
lando-t is slow (even more so this generation when we're putting scarf on base 129s), isn't quite strong enough to be able to rip through teams without a boost from Swords Dance and LO, and ice is enough of a common offensive type that it really needs to Tera to sweep. Meanwhile, Great Tusk has phenomenal defensive value even when not invested, has a useful way of boosting its speed through rapid spin while also being utility, has 2 strong STABs, and is a built-in roadblock for sun teams, which I believe would rule the meta if this thing didn't exist. Basically, Great Tusk does lando's job better than it while also having defensive utility. I think lando will probably still have a niche as an all-out attacker with Scarf, but its days of defensive utility are over

Great Tusk doesn't do half of Lando's defensive roles better. The only one thing it does better and only in a theoretical meta where Lando doesn't have defog (which is looking unlikely based on what was said in the home update info) is remove hazards, but defensively Lando is wholely superior. Better typing, spikes immune (extremely important in a generation so dominated by spikes and toxic spikes), stronger EQ, access to uturn, and even taunt which is massive. Even offensively, though lacking secondary stab, is still very strong. Scarf would be a nice option for some teams, lead sets with taunt are really good too.

Basically don't underestimate Lando.
 
spikes immune (extremely important in a generation so dominated by spikes and toxic spikes),
With all the defensive flying types returning with Home, I can see rocks becoming the priority again for hazards. Outside that, Lando's movepool "nerfs" (Idk anymore, I will just wait until the release) means that it won't fit on many teams as before, toxic was a key part of its defensive sets to punish ground resists/inmunities so it most likely it will be using u-turn most of the type, which can be punished by static/flame body and rocky helmet and that is big because the lack of recovery. The defensive sets on paper just seem to be mediocre with the powercreep and possible nerfs so I predict with it either running full offensive sets or full attack with a lot of investiment on health, but not full defensive.
 
Specially based Lando-T with Nasty Plot, Earth Power, Grass Knot and either Sludge Bomb or Tera Blast Ice seems like it could be a pretty strong set in the home Mera, particularly since it can lure & beat opposing Tusk & Lando to make it easier for Kingambit to sweep.
 
Specially based Lando-T with Nasty Plot, Earth Power, Grass Knot and either Sludge Bomb or Tera Blast Ice seems like it could be a pretty strong set in the home Mera, particularly since it can lure & beat opposing Tusk & Lando to make it easier for Kingambit to sweep.

Oh damn I can already imagine the stupid interactions that there will be post-HOME:

- The opposing Landorus used Nasty Plot

- ''Oh shit it's Zoroark-H, quick, my spDef Haze Toxapex''

- The opposing Landorus used Earth Power

- ''WHAT THE F...''
 
Specially based Lando-T with Nasty Plot, Earth Power, Grass Knot and either Sludge Bomb or Tera Blast Ice seems like it could be a pretty strong set in the home Mera, particularly since it can lure & beat opposing Tusk & Lando to make it easier for Kingambit to sweep.
Replace Earthpower for Sandsear Storm. It’s less accurate, but has 20% chance to burn. That extra power also matters too.
252 SpA Landorus-Therian Sandsear Storm vs. 0 HP / 0 SpD Kingambit: 324-384 (95 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Landorus-Therian Earth Power vs. 0 HP / 0 SpD Kingambit: 290-344 (85 - 100.8%) -- 43.8% chance to OHKO after Stealth Rock
Of course it doesn’t matter after +2 and if you have offense boosting item, but it’s definitely enough to matter.
 
Replace Earthpower for Sandsear Storm. It’s less accurate, but has 20% chance to burn. That extra power also matters too.
252 SpA Landorus-Therian Sandsear Storm vs. 0 HP / 0 SpD Kingambit: 324-384 (95 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Landorus-Therian Earth Power vs. 0 HP / 0 SpD Kingambit: 290-344 (85 - 100.8%) -- 43.8% chance to OHKO after Stealth Rock
Of course it doesn’t matter after +2 and if you have offense boosting item, but it’s definitely enough to matter.
Maybe if it was 95% or 90% accurate, but 80% accuracy is a bit too low for my taste. If I'm hitting Kingambit or Gholdengo with a Ground move, I want to 100% certain that I'll be doing damage, not 80% certain & account for an edge case where I miss the move & don't deal damage while they either KO me back or deal a good chunk of damage, preventing Lando from being used later on in a match. Same reason as to why I will always run Aura Sphere on Iron Valiant & think Hurricane is one of the worst "good" moves in the game. You can deal with potential lower damage rolls since you are at least inflicting damage & have a failsafe in letting other Pokemon pick up the slack to revenge kill the threat in the event you don't KO. You can't deal with randomly missing your attack & giving the opponent a free turn to do whatever they want.

On the topic of the Genies, I think Thundurus-T could be potentially pretty decent in the post-home metagame. Pokmeon with Immunity abilities like Ceruledge and Hydreigon have been fantastic Tera candidates due to having the potential to negate certain type's weaknesses or neutralities. Thundurus-T is in a similar position with Volt Absorb, letting it negate strong Electric-moves regardless of the type it becomes. This will be particularly useful in the 1v1 vs Regieleki, where Tera Ice Thundurus-T will have the advantage due to resisting the Bolt-Beam combo. Like Regieleki, it will be very threatening due to possessing the Boltbeam combo itself and being able to crush mons like Clodsire and Tusk with Tera Blast Ice (assuming you have hazard support that is).

252 SpA Tera Ice Thundurus-Therian Tera Blast vs. 248 HP / 252+ SpD Clodsire: 204-242 (44 - 52.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
 
Gonna have to disagree, BW at least were so dense with content that it puts every 3d game to shame, and one of the most common complaints about modern Pokémon is it’s bad story, which gens 4-5 are the only games with a halfway decent one.
as someone who is a hobbyist writer sun and moon are literally the only well-written Pokemon games

also, USUM ruined that writing, so it is specifically only SM
 
as someone who is a hobbyist writer sun and moon are literally the only well-written Pokemon games

also, USUM ruined that writing, so it is specifically only SM

I liked SM but pokemon games have never really been good with story or worldbuilding by virtue of it being a kids game with a premise that's kind of nonsensical if you think about it for more than like a minute, as all those shitty late 2000s/early 2010s parodies loved to remind us. SM and BW are probably the closest they've gotten though, and I'd add in Platinum if we're just talking about worldbuilding.

To prevent this from being too off-topic, in light of the Landorus discussion I'm curious how much Tusk usage will drop off if it gets back most or all of its transfer moves. Not saying it will ever go UU or anything, but I wonder if utility sets will fall out of favor of more offensive ones should "full Lando-T" return.
 
Maybe if it was 95% or 90% accurate, but 80% accuracy is a bit too low for my taste. If I'm hitting Kingambit or Gholdengo with a Ground move, I want to 100% certain that I'll be doing damage, not 80% certain & account for an edge case where I miss the move & don't deal damage while they either KO me back or deal a good chunk of damage, preventing Lando from being used later on in a match. Same reason as to why I will always run Aura Sphere on Iron Valiant & think Hurricane is one of the worst "good" moves in the game. You can deal with potential lower damage rolls since you are at least inflicting damage & have a failsafe in letting other Pokemon pick up the slack to revenge kill the threat in the event you don't KO. You can't deal with randomly missing your attack & giving the opponent a free turn to do whatever they want.

On the topic of the Genies, I think Thundurus-T could be potentially pretty decent in the post-home metagame. Pokmeon with Immunity abilities like Ceruledge and Hydreigon have been fantastic Tera candidates due to having the potential to negate certain type's weaknesses or neutralities. Thundurus-T is in a similar position with Volt Absorb, letting it negate strong Electric-moves regardless of the type it becomes. This will be particularly useful in the 1v1 vs Regieleki, where Tera Ice Thundurus-T will have the advantage due to resisting the Bolt-Beam combo. Like Regieleki, it will be very threatening due to possessing the Boltbeam combo itself and being able to crush mons like Clodsire and Tusk with Tera Blast Ice (assuming you have hazard support that is).

252 SpA Tera Ice Thundurus-Therian Tera Blast vs. 248 HP / 252+ SpD Clodsire: 204-242 (44 - 52.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
It hits harder, but also has a decent chance of burning too, which is a bigger factor. It increases the expected value of the move by a bit, though since its percentage based it changes for each Pokemon, but bulkier Pokemon is, the better the expected value.
 
On the topic of the Genies, I think Thundurus-T could be potentially pretty decent in the post-home metagame. Pokmeon with Immunity abilities like Ceruledge and Hydreigon have been fantastic Tera candidates due to having the potential to negate certain type's weaknesses or neutralities. Thundurus-T is in a similar position with Volt Absorb, letting it negate strong Electric-moves regardless of the type it becomes. This will be particularly useful in the 1v1 vs Regieleki, where Tera Ice Thundurus-T will have the advantage due to resisting the Bolt-Beam combo. Like Regieleki, it will be very threatening due to possessing the Boltbeam combo itself and being able to crush mons like Clodsire and Tusk with Tera Blast Ice (assuming you have hazard support that is).

252 SpA Tera Ice Thundurus-Therian Tera Blast vs. 248 HP / 252+ SpD Clodsire: 204-242 (44 - 52.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
I'm really excited for Thundurus, since this tier really doesn't have a strong Electric presence now that people have given up on Pawmot and Sandy Shocks makes less surprise appearances. There's Big Washus of course, but that doesn't have the same instant offensive presence Thundurus has nor the unique defensive profile that being immune to both Electric and Ground offers. I think it's one of the few HOME mons that won't have an immediate point of comparison, which I think is important.
 
as someone who is a hobbyist writer sun and moon are literally the only well-written Pokemon games
Nah, when you ask questions like: "why Kukui didn't do anything against the Aether fundation if he was the one taking care of Lillie if he is one of the most influential persons on Alola?" the whole plot falls apart. But well, since the story doesn't hurt others aspects like cutting moves/mons like in gen 8 and 9 then it gets a pass.
 
Why do most people think that lando t will be worse this gen since it lost all its utility moves and tusk is better than it?
I mean it still has u turn and intimidate and can check a lot of physical attackers like d nite,Meowsacarda,physical valiant,Ceruledge and could still all the sets it used to run in previous gens like sub bulk up/Sd or choice items and now it even gets an actual powerful flying stab in tera blast flying
Also we haven't played in an intimidate metagame so far apart from the tauros forms which were excellent against chien pao and I think they are still underrated pokemon in ou so who knows lando could be used as much as tusk in post home meta
Preface: the Chinese version of the HOME announcement indicated no transfer moves at all (not even Gen 8 tutor moves), the Japanese version seems to agree with it, and even the "all Switch game movepools combined" interpretation of the English version falls apart the moment you realize that the same interpretation of "When bringing a Pokémon from Pokémon HOME into a linked game, you will be able to change the moves it knows from a list of moves it has learned up to that point. These moves are limited to moves that can be learned in Pokémon Sword and Pokémon Shield, Pokémon Brilliant Diamond and Pokémon Shining Pearl (some moves excluded), Pokémon Legends: Arceus, and Pokémon Scarlet and Pokémon Violet." has to apply to Pokemon Sword, so now I have to assume the most likely outcome is no transfer moves at all.

And if that is the case, Lando-T will be worse this gen simply because he cannot provide hazard removal.

Lando-T can check stuff non-passively and with no recovery Heatran-style, and both can even lay hazards, and Lando-T can even pivot, but since Lando-T can no longer remove hazards for me, I often end up running Great Tusk over him instead because I need hazard removal on my team.

And I don't think I'm alone.

So Lando-T ends up competing usage-wise noticeably below Great Tusk.
 
How are there people who think that Sneasler will be Uber? It has a terrible Offensive/Defensive typing with awful bulk and needs to pop your Tera for it to do any real damage due to its barren physical movepool. Sneasler just doesn't have enough staying power to proc Dire Claw's secondary effect much.

Here is a list of current OU mons as well as previous OU staples that don't mind Poison/Fighting:

Great Tusk, Gholdengo, Dragapult, Lando-T, Iron Moth, Toxapex, Skeledirge, Clodsire, Ceruledge, and Slowking-Galar.

Dire Claw will be most of Sneasler's viability, and even then, it does literally nothing to Gholdengo, one of the most common mons in OU since it's immune to Sneasler's STAB combo.

There is nothing Uber about Sneasler.
 
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, the Japanese version seems to agree with it, and even the

Except it doesn't? I don't know what you read.

How are there people who think that Sneasler will be Uber? It has a terrible Offensive/Defensive typing with awful bulk and needs to pop your Tera for it to do any real damage.

Here is a list of current OU mons as well as previous OU staples that don't mind Poison/Fighting:

Great Tusk, Gholdengo, Dragapult, Lando-T, Iron Moth, Toxapex, Skeledirge, Clodsire, Ceruledge, and Slowking-Galar.

Dire Claw will be most of Sneasler's viability, and even then, it does literally nothing to Gholdengo, one of the most common mons in OU since its immune to Sneasler's STAB combo.

Poison/fighting isn't terrible offensively. What. You also don't need tera to do meaningful damage. No offense but that comes off as either trolling or you didn't double check calcs. Banded CC 2HKOs offensive Tusk and threatens many trailer mons well, and the combo of 130/120 offensive stats is very good in this meta. Fighting stab in general is very good given the many defensive staples weak to it, and poison threatens most of the mons that'd resist fighting. As your list of checks

Offensive Tusk is 2HKOd by banded CC. Dragapult gets one switch in to banded gunk shot, Iron Moth is 2HKOd due to physical frailty, Clodsire is as well with spikes up. LandoT can take both stabs but will risk being crippled by poison from poison touch, and this also applies to Skeledirge. Ceruledge is not only difficult to fit but very likely to drop off the earth in the HOME meta and 2HKOd by banded gunk shot. So the mons you listed, Gholdengo which is true and SlowkingG. And both can be uturned on. Or smacked by a coverage choice (night slash probably).

Whether it's gonna be Uber is a thing we'll have to wait and see. It's hard to tell right now. But it'd also be crazy to underestimate this thing.
 
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