Enjoyment - 7: Tier is fun as a casual, need to put that here as I know it's always going to be a different perspective depending on if you're playing with friends, messing around on ladder like I do vs tryhard tournament games. It would be higher without some of the oppressive interactions you have to deal with in the builder or kind of accept losses against.
Comp/Balanced - 3: Tier is fun and is most definitely playable in the long run despite people crying about it but not balanced what so ever.
Pao - 4: Between 4/5 to me. This mon has no checks/counters on paper but we're way past the point where everything needs defensive checks which is why I abstained putting a 5.
Z-Hero - 3: (I would've abstained here I havent used it much and I see more crowned)
Z-Crowned - 5: Think this mon is too oppressive in gameplay even if I feel Pao should be the one going first originally despite a lower ranking. Lot of the checks people describe are super fake and or 2hkoD by ID/Press anyways. Worst case scenario you pop a tera to surprise or break through it.
Sneasler - 4: I gave this mon a 4 not a 5 because despite me still thinking it's not as crazy as people describe it, the mon's a bit of a fish in a not so good way. Lot of useful traits the tier could use (Tspikes absorber as one example) overshadowed by its oppressive ones similar to Mag imo.
Ursh-R - 4: I put 4 because this mon will be broken when the metagame slows down from the banning or tiering actions of the above.
Big Bear - 4: Mons broken despite naysayers but sort of doubt any tiering would happen until someone reputable smashes or gets smashed in a tour game or two from it.
Light Clay - 1: Symptom of broken mons. Most stuff winning before the 5 turn screens are up anyways which is why it doesn't make sense even if it's in good faith. You would tackle blatantly broken mons/mechanics first and then realistically the Screen moves. I dont like the precedent last gen lower tiers sort of made with the banning of this item to save borderline broken mons in their own tiers. I feel it would be very weird for OU to adopt this when it's sort of dancing around everything above and perhaps other things long term. I'll admit some mons are stupid behind screens (Armourage is a sleeper pick for example).
Anything else like Council look into: I went ahead and put to keep eye on Heatran for the same reasons as Urshifu. Basically when the meta eventually slows down and goes back to fat sweaty I dont bathe Ting-Lu Rest balances,Corvknight/Zapdos volt turn cores, pre-homish repetitive bulky offenses, this mon will be very annoying. Magma + Tera makes trapping and eliminating even easier than it was in SS and unless Tera leaves the tier (I don't care either way which is why I dont speak on it too much) this mon is going to be stupid to cover.
Tl;dr: Good format, needs improvements, stop being entitled cry babies though.
Comp/Balanced - 3: Tier is fun and is most definitely playable in the long run despite people crying about it but not balanced what so ever.
Pao - 4: Between 4/5 to me. This mon has no checks/counters on paper but we're way past the point where everything needs defensive checks which is why I abstained putting a 5.
Z-Hero - 3: (I would've abstained here I havent used it much and I see more crowned)
Z-Crowned - 5: Think this mon is too oppressive in gameplay even if I feel Pao should be the one going first originally despite a lower ranking. Lot of the checks people describe are super fake and or 2hkoD by ID/Press anyways. Worst case scenario you pop a tera to surprise or break through it.
Sneasler - 4: I gave this mon a 4 not a 5 because despite me still thinking it's not as crazy as people describe it, the mon's a bit of a fish in a not so good way. Lot of useful traits the tier could use (Tspikes absorber as one example) overshadowed by its oppressive ones similar to Mag imo.
Ursh-R - 4: I put 4 because this mon will be broken when the metagame slows down from the banning or tiering actions of the above.
Big Bear - 4: Mons broken despite naysayers but sort of doubt any tiering would happen until someone reputable smashes or gets smashed in a tour game or two from it.
Light Clay - 1: Symptom of broken mons. Most stuff winning before the 5 turn screens are up anyways which is why it doesn't make sense even if it's in good faith. You would tackle blatantly broken mons/mechanics first and then realistically the Screen moves. I dont like the precedent last gen lower tiers sort of made with the banning of this item to save borderline broken mons in their own tiers. I feel it would be very weird for OU to adopt this when it's sort of dancing around everything above and perhaps other things long term. I'll admit some mons are stupid behind screens (Armourage is a sleeper pick for example).
Anything else like Council look into: I went ahead and put to keep eye on Heatran for the same reasons as Urshifu. Basically when the meta eventually slows down and goes back to fat sweaty I dont bathe Ting-Lu Rest balances,Corvknight/Zapdos volt turn cores, pre-homish repetitive bulky offenses, this mon will be very annoying. Magma + Tera makes trapping and eliminating even easier than it was in SS and unless Tera leaves the tier (I don't care either way which is why I dont speak on it too much) this mon is going to be stupid to cover.
Tl;dr: Good format, needs improvements, stop being entitled cry babies though.