RMT anybody?

This is done with major credit to icosonze (did i spell that right?). Gliscor taunts people that try to set up. ASAP, I send out forretress who spikes, sets us light screen, and explodes if in trouble. When the spinner comes in, i switch to dusknoir to resist the spin. Weavile can switch in from dusknoir and sweep, fixes my garchomp weak. Leafeon pulls a Scizor and swords dances then quick attacks for MASSIVE damage, and when he's in trouble, in swampert who resists his weaknesses, and he'll mixsweep, and set up SR because the other guy will probably be switching out.

Gliscor@Leftovers
252 HP / 252 DEF / 6 ATT
Impish nature
- Taunt
- Aerial Ace
- Roost
- Earthquake

Spiker? Taunt that! Sleeper? Taunt that! Taunts everything.

Forretress@Lefties
Nature: Relaxed
EVs: 252 HP, 156 Atk, 92 Def
-Spikes
-Rapid Spin
-Light Screen
-Explosion

Sets up spikes, and switches to dusknoir if the spinner comes in. Explodes when in trouble, and sets up light screen if he has the time. He's also my spinner, a very vital poke.

Leafeon@Lefties
EVs: 252 HP, 128 Sp. Def, 128 Speed
Nature: Impish
-Swords Dance
-Quick Attack
-Leaf Blade
-Roar

Its now that one scizor build that completely destroys a lot of teams. He sets up with a couple swords dance, and everyone sees the switch, but an ill placed quick attack destroys them. Leaf Blade for STAB, and Roar for the phazing. Now when THIS guy is in trouble, Cursepert comes in.

Dusknoir@Lefties
Nature: Careful
EVs: 252 HP, 128 Sp. Def, 128 Def
-Will o' Wisp
-Shadow Sneak
-Thunderpunch
-Pain Split

Slow but sure death. He comes in to prevent the spinner, and will stay for the kill. Will o' wisp ensures the kill... eventually. Pain split when i'm getting low/predict the switch. Thunderpunch so he can kill most of his threats, and for general type coverage, works better than the other punches available.

Weavile@Choice Band
252 ATT / 216 SPEED / 40 HP
Jolly nature
- Ice Shard
- Night Slash
- Aerial Ace
- Brick Break

Can switch in from dusknoir and hits hard when he does. Fixes my garchomp weakness.

Swampert@Leftovers
240 HP / 212 DEF / 56 SP.ATT
Relaxed Nature
- Ice Beam
- Hydro pump
- Earthquake
- Stealth Rock

Mixpert, now with SR! He whips that out when he switches in from leafeon, and the other guy switches because he can't match up with swampert typewise.

So there it is. I don't see any glaring weakness in there, so correct me if you see anything I don't.

Thanks in advance,
CheefMC
 
how do you kill people with this team? i see very little offensive threats, and very little inderective damage threats as well. you cannot deal with garchomp very easily, and seeing how often they occur, you need to pack a SOLID garchomp counter/revenge kill.

i think you should switch the EVs on swampert a bit. if he is getting swords dances, he should have more spcD so that grass attacks are less liekly to kill him. most teams have one grass attack, and everyone that usees one will be able to outspeed swampert/ and most likely OHKO anyways.

furthermore, switch crobat for lead. he is a great lead, and forrestress is not (gyarados bait)
 
The lead switch makes sense, and the EVs too, but I get a lot of kills with this team, I have 2 sweepers, a very solid wall who always gets someone, and the spikes/SR i set up let me kill.

Garchomp might be a problem, what do you suggest?
 
The lead switch makes sense, and the EVs too, but I get a lot of kills with this team, I have 2 sweepers, a very solid wall who always gets someone, and the spikes/SR i set up let me kill.

Garchomp might be a problem, what do you suggest?

Simple replace Houndoom with Weaville, with Night slash, Brick Break and Ice Punch, as well as the ever important Aerial Ace.....This works for several reasons....Night slash, will probably do more damage than Dark pulse for example to Dusknoir, Brick Break for Blissey Attack, and the extermination of other weavilles, Ice punch obviously for Dragons and Ground Types, and of course Aerial Ace for Breloom and Heracross....Okay, *Waits to be overly corrected*....
 
Weavile@Choice Band
252 ATT / 216 SPEED / 40 HP
Jolly nature
- Ice Shard
- Night Slash
- Pursuit
- Brick Break


You're really gonna need Ice Shard if you want to revenge kill Garchomp, Scarf chomp will wreck you without it.
 
Sounds great! Weavile can switch in from dusknoir well too, but are you sure about the CB? Why not life orb so he can sweep after that, or aerial ace/swords dance over pursuit?
 
Sounds great! Weavile can switch in from dusknoir well too, but are you sure about the CB? Why not life orb so he can sweep after that, or aerial ace/swords dance over pursuit?

It takes a Choice Band to guarantee a OHKO on min hp/min def Garchomp with ice Shard, you wont have time to set up with a Swords Dance if your up against a Scarf Chomp. You could drop pursuit, but getting basically a free kill on Gengar, Alakazam, and Azelf if it runs any less than 36 hp evs whether they switch or not with Pursuit is too good to pass up IMO, its also great for wrecking stuff that you know wont like taking a Night slash such as Starmie and Cresselia . Aeriel Ace is only really good for Breloom and Heracross, so its up to you.
 
Aerial Ace seems more important to me, I don't like having 2 of the same type move on one set. I'll edit that in :)
 
Haha, I'm actually cool with it. I already have a weavile, I'd have to go out of my way to get a houndoom.

Hows the team synergy?
 
i remember you saying something about team synergy in another RMT, and i have to admit i'm impressed with your planning and thought processes. having said that, i think this team still needs work. for one, swampert is blessed with quite a high Atk, but there's a reason people don't use him as a sweeper: his speed. the leafeon, swampert setup is lacks a speed boost which makes this sweep much harder.

does mean look + u-turn work? i know mean look goes away if you switch out, so shouldn't u-turn be the same? i think it only works with baton pass.
 
mean look + u-turn does in fact trap the counter. At least on shoddy, although I haven't tried it on my DS yet.

The reason I think that swampert sweeping there works is because people think that they can destroy him in a couple hits, and they don't expect to be OHKO'd. The grass guy will come in for the coup de grace on Swampert, but an avalance will OHKO the grass guy and swampert will just be pretty damaged, which might be reason enough for him to be a restalker. However, that would remove his ability to SR.

His purpouse is to come in on someone who is trying to do damage leafeon, and when they try to finish him, they realize they're attack does 7% because its not effective, then I get a free stealth rock when they switch out, or if they stay in and try to set up, in a lot of events, a free kill.

However, your right about his crippling speed. Who would that leave that resists ice, fire, and flying thats a fast sweeper though?
 
mean look + u-turn does in fact trap the counter. At least on shoddy, although I haven't tried it on my DS yet.

The reason I think that swampert sweeping there works is because people think that they can destroy him in a couple hits, and they don't expect to be OHKO'd. The grass guy will come in for the coup de grace on Swampert, but an avalance will OHKO the grass guy and swampert will just be pretty damaged, which might be reason enough for him to be a restalker. However, that would remove his ability to SR.

His purpouse is to come in on someone who is trying to do damage leafeon, and when they try to finish him, they realize they're attack does 7% because its not effective, then I get a free stealth rock when they switch out, or if they stay in and try to set up, in a lot of events, a free kill.

However, your right about his crippling speed. Who would that leave that resists ice, fire, and flying thats a fast sweeper though?

i think you're too much of a perfectionist. i honestly think you'll be better off passing to someone fast with some of those resistances instead of someone slow with all of them. flying is a bit of a rare attack so i think that could be ignored. floatzel's something that's fast, strongish and resists both fire and ice. you can give him a try.mind you if you forget about the flying weakness, i guess you can just pass to inferape.
 
I think I found something that works. I switch leafeon to a completely new set, and switch swampert to a cursepert:

Leafeon@Lefties
EVs: 252 HP, 128 Sp. Def, 128 Speed
Nature: Impish
-Swords Dance
-Quick Attack
-Leaf Blade
-Roar

Its now that one scizor build that completely destries a lot of teams. He sets up with a couple swords dance, and everyone sees the switch, but an ill placed quick attack destroys them. Leaf Blade for STAB, and Roar for the phazing that left with Houndoom. Now when THIS guy is in trouble, Cursepert comes in:

Swampert@Lefties
EVs: 240 HP / 180 Def / 88 SpD
Careful
-Curse
-Earthquake
-Avalanche
-Waterfall

The standard cursepert, 'nuff said. Now I'm missing SR though, which was so helpful for my team.

I'm thinking that Crobat is the retarded cousin on this team, but he provides my team with some speed. Gliscor can learn SR though, and he makes a good lead because he can taunt!

Gliscor@Lefties
252 HP, 252 Def, 4 Atk
Impish
-Taunt
-Stealth Rock
-Aerial Ace
-Earthquake

That last slot is tricky. Thunderfang for Gyra openers, Nightslash for Gengar, Earthquake for T-tar. I went with Earthquake because of STAB.

Does that all not make my team a ton better?
 
25 hour bump. No responses on the additions?


Gliscor really wants Roost if it wants to last long


If you run Mixpert and put SR on it, it opens up a slot for Roost on Gliscor.



Swampert@Leftovers
240 HP / 212 DEF / 56 SP.ATT
Relaxed Nature
- Ice Beam
- Hydro pump
- Earthquake
- Stealth Rock


Gliscor@Leftovers
252 HP / 252 DEF / 6 ATT
Impish nature
- Taunt / Knock off
- Aerial Ace
- Roost
- Earthquake


Or you could simply keep Cursepert and drop Taunt on Gliscor, either way it needs roost.
 
If you want leafeon to be more offenseive oriented, try the ev spread from the analysis : - 132 HP / 160 Atk / 216 Speed @ Jolly Nature

Same with Dusknoir, its gonna be spin blocking stuff like starmie and it'll help cushion the blow from stuff like Azelf, so it needs more sp.def : - 252 HP / 78 DEF / 180 SP.DEF , I think is the analysis ev spread, especially since this is your sp.wall and you also have Will-o-wisp to cover your physical def.
 
your forretress could use light screen over explosion

but then again i have found explosion useful in some cases

its down to personal preference
 
I'm thinking light screen over gyro ball, but you do raise a good point. I want to keep explosion because its the only punch he packs.
 
I just noticed that 3 of my guys have a chance at outspeeding anyone on this team, and 3 of them outspeed nobody. Could Weavile/Leafeon/Gilscor go out for someone to set up trick room? Then I could use my slowness to my advantage!
 
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