While I would certainly believe Niantic is immoral enough to try something like this, I have a few hang-ups with this theory of it being deliberate for this specific Raid set.View attachment 523772
So, if you missed this, it emerged the other day that remote raids for the lake trio were yielding an abnormally low rate of shinies - estimated at around 1/125. Various people dismissed this as bad RNG or inaccurate reporting from players, but Niantic have now acknowledged that yes, the shiny rate was lower than usual, and they'll compensate those affected.
At risk of sounding like a conspiracy theorist... okay, no, that's exactly what I sound like... I find it very hard to believe this wasn't deliberate. It's not even in question at this point that they're trying to kill remote raids: they've outright admitted it. Reducing the shiny rate so drastically is just another nail in the coffin... except not really, because if you're dead-set on getting the shiny you're probably going to do as many remote raids as you can. There's a long history of them messing up with shiny releases (I believe someone on r/Silphroad said this makes about the 89th documented instance) but I would not be surprised they nerfed the rate deliberately and didn't expect that people would notice. This has such a whiff of "sorry we got caught!!!"
Nothing lost personally though. Azelf is the one shiny from this trio I don't have (and my favourite of the three by coincidence) but, what with the ridiculous price of remote raids, I wasn't even planning to buy any passes. However I got a remote pass in my rewards box the other day so ended up doing one raid. So... I'm assuming this means I get two remote passes. Nice, I'll take that.
...might wait for confirmation that they haven't nerfed Nihilego's shiny rate before I use them, though...
- The Lake Trio being regionals that didn't change spawn territories from last time (which is its own can of dumb to me) means they were going to encourage more Remote Raiding than usual, at least among collectors who would do them en masse to get a Shiny that now wasn't showing up when it should. This would have made more sense to sneak in during a relatively low value Raid rotation like Regigigas.
- If Niantic intended this to further kill Remote Raids, I feel like they would have publicized it, whether truthfully (they haven't cared about saying controversial things before with regards to "Play Local Raids, we don't care about the complaints") or trying to spin it a certain way ("Local Raids will now have a Bonus to Shiny Encounter Chances over Remotes" which is technically true if they stay 1/20 and the Remotes drop to 1/100). They don't have any intention of weaning people off Heavy Remote Raiding, they're trying to push them to quit near-Cold Turkey and go back to Locals with the Shadow mechanics and meager in-person bonuses
- The fact that they bothered coming forward to admit it can be read another way to me, as deliberately done or not, they probably are concerned enough about PR to not want it framed as them fixing the odds under the hood, since that reflects a LOT worse on consumer trust and hurts their future business prospects as well (which they obviously are concerned about considering Niantic and the PoGo Twitter account likes to retweet messages from their other games). There is a marked difference between "your customers don't agree with your business decisions" and "your customers actively do not trust your product or business" as problems when pitching themselves to investors or collaborators.
Was Weavile ever a raid? Most I can think of is Sneasel or the current Shadow Sneasel, the latter being harder than its bulk/difficulty lets on because of Enrage at least.I'm hopeful that shadow articuno will be duoable with best rock types but as my attempts to solo weavile sometimes went wrong, I'll likely prefer to do with 3 accounts. I found when I had the upper hand earlier on I could take it down. Not sure if it was a glitch or not when it almost become unbeatable even with low health.
That said, Shadow Mewtwo didn't require much more for team members than his normal version, so Articuno is likely the same.
Articuno at least has the dubious benefit of happening during a very sought after Community Day among its Weekends (Axew/Haxorus is both popular and a very good Dragon Raider/ML side option with Breaking Swipe), so people might just be out and about anyway and willing to burn their free pass off (I often have to throw it as a 1-3* just to avoid it going to waste).Honestly, I am unlikely to bother raiding any Articuno unless I already happen to be out and about. Mewtwo is worth making a day of, the birds not so much, especially with Niantic's heavy-handed approach to "getting players back outside." I just got on to the next part of the masterworks Jirachi research that requires 10 Kecleon and pokestop spins 20 days in a row. They really need to knock it off with this long streak nonsense and just let it be "spin a pokestop on 20 different days" so that people don't have to schlep out to their nearest pokestop rain or shine or wildfire smoke be damned.




