integrating a knock-off absorber & a pokémon that doesn’t care too much for scald burns was very easy in g8. pex, clef, fini, torn-t, gking & slowbro all come to mind. offensive teams weren’t really weak to these moves either, considering the fact that not only did many of these pokémon work well on said teams, they also didn’t have to engage in the attritional method of play that balances did.
sorry, but complaining about these moves is genuinely a skill issue. there were a million & one ways of circumventing them, & you should build better if you think otherwise.
like, the only people who could think otherwise were those who switched their weavile into a slowking only to get burnt.
Its annoying because the Pokemon that care less about getting Knocked or Scalded are also the Pokemon that learn Scald, Knock Off, and also can't do shit to other Scald or Knock Offs
Pex for instance
Clef comes in on Pex and takes Knock and Scaldand just clicks Knock for fre
Fini losing Lefties can suck honestly, and while it is a good Scald absorber, its not making that much progress against most of the Pokemon clicking it
Gking hated losing its item and also same concept, but at least it and Slowbro could Teleport out
Ok I go to Torn T, which sucks btw because HDB, and then what? U-Turn into what? it's not like its quad weak with base 50 defense, it can probably stay in and click it again. So why even bother? I'm just absorbing it, to pivot into another Pokemon to absorb it? That's so lame.
etc. etc.
It is just less fun for most people because a lot of the times, when not in high level play, the optimal move is to just keep clicking the move yourself. Most of the Pokemon that can switch in can't do particularly much to other absorbers, and that leads to a Fire Emblem PVP moment.
For those who haven't played that, there was one game with PVP, and the optimal play was to just not move. People would do nothing for 50 turns waiting because it is sub optimal to be the first to attack. This is not nearly the case in Pokemon because unlike Fire Emblem, you can't do nothing (no PP loss or anything), so it's not that exaggerated, but if it even happens for 15 turns in a given play session, not just a game, that's memorable to a lot of people in a bad way.
Scald/Knock wars with Bulky Pokemon turns into Turtling.
I am aware that this is much less the case in high level play, but that isn't the majority of players. The momentum loss matters less as it is less capitalized on. In a way you are right, there is a skill issue involved. Unfortunately to the people who constantly claim fun doesn't matter, it does! And if not being a higher level player so either you or the opponent can prevent a game of chicken reliably, it's just not going to be much fun. Thus, you have a generation that isn't popular with the majority, who are not at that level.
Plus, this is going on the assumption that it does get better, which not every experienced player agrees was always the case. And Scald has been controversial since... Gen 5, even among the highest of skill brackets.