I definitely feel like this QDQC stuff is my discussion. Nice to see people once again combing over the stupidity of both an item and ability that grant stacked perma-priority.
Here is a link to my previous final post I made on QDQC during SSOU, but it doesn't even finalize months worth of research and reasoning I did on QDQC. That discussion for this uncompetitive item was cut prematurely because of the following generation. In its purest form, QDQC is uncompetitive. I'm not droning over definitions of words and meaning behind a loosely established canon explanation of the word, it is simply uncompetitive. The ability to have turn bracket priority either 20% or nearly 50% of the time is extremely unhealthy and interrupts competitive play. It differs from other RNG related elements like freeze, or full para, or sleep in that it is a permanent element which has inconsistent counterplay (i.e. Knock Off, priority) and endangers the builder.
You know what else is a permanent element which has inconsistent counterplay and endangers the builder? You guessed it,
Terastalization! National Dex recently has had a lot of outcry from the majority of the outspoken playerbase about the uncompetitive and polarizing nature of Terastalization (the link can be found
here). No restrictions, no cuts, no buts, no coconuts; and a
lot of very credible people want it gone. Why? Well that can be summarized in a few simple bulletpoints taken from Sealoo:
1. Beating things you shouldnt beat.
2. The fear of Tera, forcing an unreasonable level of scouting.
3. Knowing what’s coming, but no way to stop it.
4. The immense variance allowed by Tera creates way too much to consider in an already crowded tier.
This was just in NDOU where they are now undergoing a
suspect test, but this same line of thought has overflowed into SVOU. The initial reaction to Terastalization from the very beginning, bar my own (and I have been very staunch about my negative approach to Tera, mind you), was relatively neutral or positive. However, since that point a lot of the casual and experienced playerbase including myself has had a rather sour opinion of Terastalization that mirrors NDOU. It was already a close vote the first time Tera rolled around, but that was only in favor of a restriction- which I have already stated is not an effective means to control Tera but only a huge
waste of time. In my opinion, this option should never be explored with the intent of being a permanent solution. Terastalization needs to either be banned or not banned, cut and dry. I understand we've only recently unchained some of the tier's biggest threats for retests post-home, and I would not expect immediate action, but this requires attention.
If QDQC and Terastalization have been accepted as unhealthy aspects of the game in one form or another by a majority of, if not a decent chunk of the credible playerbase, then why has nothing been done about it and why is no one discussing the ramifications of allowing them to linger longer?
PLEASE if you care anything for the future health of this metagame make your thoughts known about Tera, and if you're also loosely involved in or concerned about NDOU go get reqs and vote there as well.