Not everytime, but if your opponent sends it in something that it WILL kill, like a Metagross with 35% HP, yes, you're loosing 1 pokemon.
Well yeah in that situation i'd just attack.
That's what I do. People usually switch out to a "counter" pokemon, just to keep Metagross. Thats when I substitute, swords dance and sweep. They don't realize they're saving one and loosing six.
It depends on the situation. If Metagross was necessary to bring down the opponents Blissey then i'd switch him out, and deal with Garchomp. If it was late game, and Metagross was no use i'd use Explosion and take out his sub, or crush him if he used Swords Dance. Or if he attacked, i'd die. As we both agree on, the situation will call for different things. There is no real counter for Garchomp, but there are many revenge killers.
That's what I mean when i say garchomp is different. You can't act with it like you would with certain pokemons, sending in their conters. No... you have to analyze the sittuation and do the move that cover all things he can do bestly.
Yep
Um isn't that whole exact point of why we have 'revenge killers' ? Because to my general knowledge, usually something dies to something so you can bring something else in that's faster to kill it.
Also on another note, the way you beat something without having a counter to it is simple. It's called they can't counter you. If I BP'd a SD or two to an Agility random Poke, do you think I'm too worried about something sweeping my team? You'll never have an ANYTHING weak if you're playing to your own strategy. There's a difference between playing to sweep, and playing not to be swept.
If the player know what hes doing, you're losing the battle just by sending your skarmory in that sittuation. But seriously I'm not gonna to publish my strategies here, am I?How is a pokemon with a Dragon and Ground move (unless you run something dumb like Dragon Claw/Fire Fang/Sub/SD) going to defeat Skarmory? And even if you switch to Magnezone, Skarm is going to Whirlwind first turn to get rid of your Substitute anyways.
If the player know what hes doing, you're losing the battle just by sending your skarmory in that sittuation. But seriously I'm not gonna to publish my strategies here, am I?
Well actually yes, yes you should. Reason being your stance is based entirely on this nebulous strategy that you keep waving around but never revealing. Baseless stances are worthless.If the player know what hes doing, you're losing the battle just by sending your skarmory in that sittuation. But seriously I'm not gonna to publish my strategies here, am I?
WindScar said:"But wait Garchomp is still in play, he'll come again and I'm gonna loose another pokemon!"
No, you know his moveset now, you'll not send a pokemon that can be fucked by Garchomp.
Or, you actually can. Send a pokemon that'll lure the garchomp, and immediately change to your hard hitter. Garchomp is gonna run again and you'll get another hard hit in whatever he sents in.
Well, thats MY OPNION okay? For ME, if you just analyze well the situation you'll find many scapeways even when your team have no specific counters for him.
If the player know what hes doing, you're losing the battle just by sending your skarmory in that sittuation. But seriously I'm not gonna to publish my strategies here, am I?
Happily my predictions skills are so good now that i predicted your post, ThaPhantom, and answered it before! Don't be afraid im just awesome.
/flameshield
Close minded...You mean Swords Dance / Fire Fang / Outrage / Earthquake with a Life Orb?
He specifically mentioned Substitute...You mean Swords Dance / Fire Fang / Outrage / Earthquake with a Life Orb?
He specifically mentioned Substitute...
He specifically mentioned Substitute...
No dude it's basing in NOT knowing what the opponent has, so, deciding to move the way that cover all the possibilities the best way possible.
Yes ThaPhantom07 you're right just calm down ok? I'm not fighting you, relax.
@Blue Harvest
If this was a call for a friendly fight, fine.
Yep. Bring it on.
O shit time is passing and i cant sleep. HELP!
lol its 1:00 AM by me, and I have college tomorrow. Yay no sleep!
Ok dudes. IN MY OPNION (happy?) the best method to stop a Garchomp is just not switching out. Attack him, even if he's gonna kill you before. Because if you switch, you can give him a substitute and he'll sweep you. So, let your pokemon die and THEN send something that hits hard to kills him. There are many options, even a Snorlax works. (But it's better if you get something faster than garchomp.) He'll probably swith out but youre gonna hit hard whatever comes in, and that's good.
Or, as you know he's switching out, you can start a set-up, like curse.
"But wait Garchomp is still in play, he'll come again and I'm gonna loose another pokemon!"
No, you know his moveset now, you'll not send a pokemon that can be fucked by Garchomp.
Or, you actually can. Send a pokemon that'll lure the garchomp, and immediately change to your hard hitter. Garchomp is gonna run again and you'll get another hard hit in whatever he sents in.
I'm going with the flow this time:
But that still doesn't actually solve the problem that it has no counters. It can be revenge killed, but the point is your way will still leave you:
- 1 at the least
1 very weakned thing.
While they are at:
=1 garchomp
Your weakened pokemon's killer